Professional Documents
Culture Documents
Interactive Design
Vol. 3
Jean-Pierre Nadeau
Arts et Métiers ParisTech
Esplanade des Arts et Métiers
33405 Talence Cedex
France
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2. the end users' satisfaction: a product that not allows the realiza-
tion of end-user perception will not be successful. This evidence
impose to handle new tools enabling the consideration of sensorial
interaction during design,
creativity methods,
sensorial approach,
The studies that make interactive design come from the crossing of dif-
ferent expertise and cultures.
From 2004 to nowadays, the developments on interactive design were
focusing on the centering of product engineering on Human. Human is
considered as the source of model, being the best computational tool for
describing in advance an environment and the main mechanisms induced
by the arrival of the product. The model of a design problem is now the
set of component behavioural and interaction models, developped thanks
to high-specialized computational techniques.
shown that this topic required some strong developments and adapta-
tions of tools. This aspect certainly constitutes the new challenges of
research studies.
Such as it is presented in Research in Interactive Design vol. 3, in-
teractive design is an emerging engineering approach coming from the
crossing of dierent disciplines that are Mechanical and Industrial Engi-
neering, computing and numerical sciences and cognitive studies. Inter-
active Design is now commonly perceived as a new technique applied to
the early phases of the design process to support decision making from
the:
using and adaptation of new virtual techniques for dierently re-
garding the product under studies or exploring design solution
spaces,
Contribution 2
Title: A Heuristic Method for Functional Aggregation
within Design Process.
Contribution 3
Title: Towards Creative Case Based Reasoning.
Contribution 1
Title: Qualication of Turbine Architectures in a
Multiphysical Approach: Application to a
Turbo-Engine.
Authors: Laurent Pierre, Daniel Teissandier, Jean-Pierre
Nadeau.
Key Words: geometric variability, tolerancing analysis, ther-
momechanics, performance criteria.
The performance of a turbo-engine derives essentially from the
performance of the turbine, which in turn is closely correlated with
rotor/stator clearance at the blade tips. In this article we propose to
dene criteria for qualifying turbine architectures based on a geometric
model which integrates variability due to the processes of obtaining
parts, the assembly processes and the thermomechanical behaviour of
the turbine. The geometric model proposed here integrates thermome-
chanical strains in 3D dimension-chains formalised by operations on
polytopes (Minkowski sum and intersection).
Full Article: IDMME-P65
10 Research in Interactive Design - Vol. 3
Contribution 2
Title: System Level Modelling of Autonomous
Microsystem.
Contribution 3
Title: Mobile Robots Design and Implementation: From
Virtual Simulation to Real Robots.
Contribution 2
Title: Case Based Design and TRIZ: a Knowledge Based
Design Process.
Contribution 3
Title: Innovation in Design by Using the Approach of
Knowledge Management.
Contribution 2
Title: Benets of a Research Methodology from Organ-
isational Sciences for Analysing Design Interac-
tions.
Contribution 3
Title: Using Consensus Evaluation in Collaborative and
Distributed Engineering Design.
Contribution 4
Title: Transfer of Project Specications Applied to Use
of Performance Indicators.
Authors: Manuel Goncalves, Denis Teissandier, Philippe
Girard.
Key Words: specication transfer, performance indicator,
project specications.
The deployment of design project specications of the Product
Process Organisation (PPO) is realized in a collaborative context.
Transfer mechanisms for project specications are characterised to
ensure their traceability. This enables us to establish the robustness of
levers associated with performance indicators for the project in progress
in relation to stated objectives. An example scenario describing the
design of a high pressure turbine illustrates the use of project specica-
tions. The originality of this work is that when project specications are
considered, product, process or organisation dimensions are integrated
into the procedure.
Full Article: IDMME-P95
16 Research in Interactive Design - Vol. 3
Contribution 2
Title: A Decision Support System Designed for Knowl-
edge Integration into Personalized Maintenance
Document.
Contribution 3
Title: The Integration of Knowledge and Feature-Based
Modelling for Wood Furniture Design and Manu-
facturing.
Authors: Chaiwat Numthong.
Key Words: knowledge and feature based modelling, case-
based reasoning, wood furniture design and man-
ufacturing.
Computer aided design and process planning are a critical tool
for productivity improvement and increased potential of competition.
It causes to meet the eciently not only consistent quality but also
time and production reduction. Design and manufacturing process
18 Research in Interactive Design - Vol. 3
Contribution 2
Title: Thermal aspects on Robot Machining Accuracy.
Authors: Mehdi Cherif, Jean-Yves Knevez, Alex Ballu.
Key Words: robot accuracy, thermal deexion, TCP accuracy.
For years, industrial robots are widely used in the automotive
industry for various operations handling, welding, painting etc.). For
composite application in the aerospace industry, robots are now used for
emerging high precision operation (trimming, drilling, polishing, etc).
For those applications, the Tool Center Point (TCP) must be measured
20 Research in Interactive Design - Vol. 3
Contribution 3
Title: Identication of Machining Defects by Small Dis-
placement Torsor and Form Parameterization
Method.
Contribution 4
Title: Dynamic Analysis of the Tripteor X7: Model and
Experiments.
Authors: Thomas Bonnemains, Hélène Chanal, Pascal Ray.
Key Words: PKM, Tripteor, modal analysis, dynamic, machine
tool.
The development of the dynamic analysis of a Parallel Kinematic
Machine tool (PKM), the Tripteor X7 is presented. Parallel manipula-
tors present, most of the time, important variations of their mechanical
characteristics (stiness, natural frequency, etc.) in function of the
position of their end-eector. This particularity leads to new issues
in the preparation of a machining operation. The part positioning for
instance is becoming more and more important in order to guaranty
the quality of the nal product. A compliant multibody dynamic model
is then proposed in order to simulate the dynamic behaviour of the
Tripteor and validated through experiments: a suitable operation and
experimental modal analysis.
Full Article: IDMME-P45
Contribution 5
Title: Finishing Process of Mold in Composites Material
with an Abrasive Diamond Tool.
Authors: Grégory Chardon, Hélène Chanal, Emmanuel
Duc.
Key Words: nishing process, abrasive diamond tool, mold,
composites material, grinding.
Composites materials made of polymer resin and brous reinforce-
ments are increasingly used for aeronautical structures parts. One of
the primary processes for production of composites parts is the process
LCM (Liquid Composite Molding). This process is based on the resin
injection in a mold usually metallic. Today, works are undertaken to
produce these molds in Hextool, a carbon ber-reinforced thermosetting
plastic. Molds, realized by draping prepregs, must be nished by
22 Research in Interactive Design - Vol. 3
Contribution 6
Title: Grinding of Glass: Optimization of Process Pa-
rameters to Improve Surface Roughness.
Contribution 7
Title: Machining Advanced Simulation: Distortion Pre-
diction of Prestressed Machined Parts in NC-
SIMUL environment.
Authors: Habib Karaouni.
Key Words: CAD/CAM, Machining simulation, Residual
stresses, FEA, Reverse engineering.
We discuss machining simulation of high added-value revolution
parts which may deviate from the nominal shape because of residual
stresses relaxation initially induced by primary manufacturing processes.
Always today, NC machine-tools simulation software, such as NCSIMUL
from SPRING Technologies, is able to simulate the whole numerical
command in the virtual machine environment. Nevertheless, it is not
possible to take into account part distortions during machining, since
it is assumed rigid. Finite element analysis can be used to study this
problem. This solution is not without diculty since it is necessary
to match continually the workpiece mesh along the cutting interfaces.
Also, the continuum s issue of the numerical chain remains a big
problem since a gap still exists between the world of NC machining
simulation and that of the physical behaviour one. This paper describes
an integrated industrial-driven approach for predicting distortions in
pre-stressed machined parts.
Full Article: VC-P82
Contribution 8
Title: Robotic Cell: Application to Meat Cutting.
Authors: Grégory Guire, Grigore Gogu.
Key Words: robotization, boning, process constraints, boning,
meat cutting, cut.
Nowadays, companies in the abattoir and meat-cutting sector are
encountering increasing diculties in meeting their labor requirements.
Therefore, the mechanization of these professions has become essential.
The rst part of this article involves on in-depth study of operators
24 Research in Interactive Design - Vol. 3
Contribution 9
Title: Development of a Strain-Gradient Plasticity Be-
haviour Law for Use in Machining Processes.
Contribution 10
Title: Verication for Visco-Plastic Behaviour: First Re-
sults for Local Quantities of Interest.
Contribution 11
Title: Milling Experimental Model: Adding the Compo-
nent of Moment.
Authors: Gaëtan Albert, Philippe Darnis, Jean-Yves
K Nevez, Raynald Laheurte, Olivier Cahuc.
Key Words: Milling, energy balance, cutting moment, cutting
model, chip section.
To optimize the cutting conditions during the milling process,
the control of cutting energy parameters is essential. Our previous
works have shown the existence of the six components of the cutting
mechanical actions. Thus, the inuence of geometric and kinematic
parameters on the six components must be quantied. Based on the
experimental approach explained in our last works, this study proposed
an energetic criterion characterizing the cutting moment in orthogonal
cutting conditions. Then, the energy balance taking into account the
cutting moment highlights the utility of this criterion. Therefore, the
cutting moment model proposed allows an accurately evaluation of the
energy balance and the mechanical actions (forces and moments) to
which the workpiece is subjected. Thus, the cutting parameters can be
chosen in order to optimize the cutting power consumption.
Full Article: IDMME-P78
26 Research in Interactive Design - Vol. 3
Contribution 12
Title: Simulation of the Material Removal Rate and Tool
Wear to Improve 5-Axis Automatic Polishing Op-
erations.
Contribution 2
Title: Using Lattice Data to Compute Surface Integral
Properties of Digitized Objects.
Authors: Duane Storti.
Key Words: surface area, voxel, 3D imaging, level set.
A method for computing surface integral properties of digitized
objects is presented. In contrast to methods which operate solely on
voxel sets, the method presented leverages knowledge of function values
sampled on a lattice. Only samples in a tubular neighbourhood of the
surface contribute, and function values at neighbouring vertices provide
estimates of surface normal vectors and the eective size of surface
elements. The function values can correspond to sampled values of
an implicit function representation (f-rep) or, in the case of imaging
28 Research in Interactive Design - Vol. 3
Contribution 3
Title: Model-Based Design of Exploitation Guidelines.
Contribution 4
Title: A knowledge-Based Reverse Engineering Process
for CAD Models Management.
Contribution 2
Title: The CEP Approach: a New Continuous Collabo-
rative Engineering Platform.
Contribution 3
Title: Designers Needs Analysis for Assisting the Selec-
tion of Design Methods.
Contribution 4
Title: Visual Structure for Preliminary Design of Physi-
cal Production System.
Authors: Abdellatif Dkhil, Marc Barth, David Damand.
Key Words: design, production system, routing, graph.
The data related to product routings play a major role in the design
project of a physical production system. The analysis of these data
allows us to identify and extract some specic characteristic of physical
ows between workstations. The Flow graph drawings are essential to
presenting these characteristic to the design project managers. The size
and variety of the data to analyze, the number of properties of analysis
to apply, and the number of production ow graphs to be built make
the manual graph drawing and the data analysis a tedious task. The
main objectives of the study consists in improvinge the quality, reducing
the processing time, decreasing the cost of the manual graph drawing
and the data analysis by leading the ow graph elaboration.
Full Article: VC-P51
2.9 Creativity
Contribution 1
Title: Identifying Key Parameters in Creative Design.
Authors: Yuemin Hou.
Key Words: creative design, key parameter, order parameter,
control parameter, analytical method.
Key parameters determining the structural development of artifacts
in creative design have to be identied. A six-stages design framework is
used to model the representation and transformation of design concept
so that the key parameters in design can be identied. Order parameters
32 Research in Interactive Design - Vol. 3
Contribution 2
Title: Distribution of Animation Roles in a Technical
Creativity Meeting.
Contribution 3
Title: Reections on Creative and Collaborative Team-
work in Charrettes, 24 Hours of Innovation.
Contribution 4
Title: Project Tatin: Creativity and Collaboration Dur-
ing a Preliminary Product Design Session Using
an Interactive Tabletop Surface.
Authors: Atman Kendira.
Key Words: collaborative design, multi-touch and multi-user
surface, creativity, user testing, groupware.
Project TATIN was conceived with the goal of increasing the
eectiveness of preliminary design sessions. This goal necessitated
the construction of an extra-large interactive table, which would be
multi-touch and multi-user. We develop BrainTouch, an application for
the table to be used by design teams to help facilitate the process of
brainstorming Post-it note session, which is a popular preliminary design
among group team. We conducted a lengthy experiment to not only test
the usability of the interactive tabletop but to understand collaborative
behavior and creativity in preliminary design group session. This article
presents the earliest results from the experiments.
Full Article: VC-P158
Contribution 3
Title: Discrete Geometry for Product Specication and
Verication.
Authors: MinZhang, Nabil Anwer, Luc Mathieu.
Key Words: geospelling, discrete geometry, geometrical prod-
uct specication, skin model.
GeoSpelling is a geometrical product specication model used to
describe parts and assemblies geometrical variations considering the
whole product life cycle. Discrete geometry is a branch of geometry
that study discrete geometric objects. In this paper, discrete geometry
theory is used to enhance digital processing capability of GeoSpelling.
Fundamental concepts of GeoSpelling are then mapped to discrete
geometry objects and digital processing techniques (aka. computational
geometry). The skin model approach as the foundation of GeoSpelling is
simulated using constrained multivariate normal distribution. A study
case of a toleranced plane is discussed.
Full Article: IDMME-P52
Contribution 4
Title: A New Method for Product and Process Toleranc-
ing for Industrial Processes not Daily Adjustable
in Mass Production. Improvement Proposal to
W.A. TAYLOR Process Tolerancing Method.
Authors: Jean-Marc Judic.
Key Words: statistical tolerancing, product and process engi-
neering, statistical process control quality, capa-
bilities.
Numerous authors have demonstrated that usual tolerancing meth-
ods, as WorstCase or common root some square statistical one, are
not appropriate to mass production, and unfortunately are not robust.
WorstCase tolerancing impose so short tolerances on components,
without probabilistic approach, without risk assessment, increasing
systematically parts cost and imposing to manufacturers an unsuitable
36 Research in Interactive Design - Vol. 3
Contribution 2
Title: Characterization of Beech Wood Pulp towards
Sustainable Rapid Prototyping.
Authors: Julien Gardan, Lionel Roucoules.
Contribution 3
Title: Method to Optimize Conceptual Design for As-
sembly.
Contribution 4
Title: Modular Design for Complex Systems.
Contribution 2
Title: Implementation of Agile Manufacturing into Value
Engineering Technique for Industries.
Authors: Ali Mostafaeipour.
Key Words: agile, manufacturing, value engineering, imple-
mentation, creativity.
Agile manufacturing (AM) is a new concept in manufacturing which
tries to improve the competitiveness of rms. It is also believed that agile
manufacturing allows fast cost-eective responses to unpredictable and
ever-changing product demand, and supports quick product launches
for previously unplanned products tailored to satisfy customers. Value
engineering (VE) is a systematic application of recognized techniques
which identies the function of a products or services, establishes a
value for that function and provides the necessary function reliably at
the lowest overall costs. It improves the value of a product, project or
system and optimizes the life cycle cost. In this paper, combination of
VE and AM was discussed in order to lower unnecessary costs, improve
quality, respond quickly and satisfy customers. By implementation of
these two techniques, maximum success would be attained.
Full Article: IDMME-P2
40 Research in Interactive Design - Vol. 3
Contribution 3
Title: Identication of Technical Factors in the Success
of Cellular Manufacturing Applications by Meta-
Analysis Approach.
Contribution 4
Title: Product-Driven Process Planning and Evaluation.
2.13 Re-Design
Contribution 1
Title: Indicator for in Use Energy Consumption (IUE):
A Tool Enhancing Design For Energy Eciency of
Products.
Authors: Lucie Domingo, Fabrice Mathieux, Jérémy Bon-
voisin, Daniel Brissaud.
Key Words: ecodesign, energy eciency, design indicator, en-
ergy using product (eup), value engineering.
Environmental impact of non mobile electr(on)ic products is mostly
due to energy consumption in use phase. Along with the growing
concerns on energy supply, it explains the increasing interest on ecient
management of energy during use of electr(on)ic equipment. A new
indicator to follow the in use energy consumption from the earliest
design stage to the beginning of the manufacturing stage is introduced.
Energy in use is characterized by lifetime by power. Lifetime is dened
as sequences of function and power as sequences of stable power
consumptions of sub-assemblies. The use of the indicator is simulated
in the redesign of a set top box.
Full Article: IDMME-P11
Contribution 2
Title: Redesigning of Industrial Products by Adaptation
Design.
Authors: Nattawut Janthong, Suthep Butdee, Daniel Bris-
saud.
42 Research in Interactive Design - Vol. 3
Contribution 3
Title: Knowledge Capitalization to Bus Body Light
Weight Redesign and Validated by FEM.
Contribution 4
Title: The Application of an Interaction Based Informa-
tion Structure to Support Design Reuse.
Authors: Carlos A. Costa.
Key Words: information model, interactions, design reuse,
product range model.
The design activity involves many decisions, which must be
made based on a wide range of information and knowledge. Product
models approaches have been applied to support co-operation across
product development within a CE environment. However, to support
design decisions with quality and more consistently, additional types of
information and knowledge need to be captured within this approach.
This presents an additional information model, named Product Range
Model, to capture design constraints supporting the design decision
making process with quality information. The concept of Interaction
Elements is presented, as well as their relationships with possible design
solutions to support product functional design. An object-oriented
approach has been applied providing a relatively simple structure to
deal with the capture of constraints, as well as allowing the reuse of
these elements for dierent design criteria. The work has been based on
injection mould tool to explore the ideas developed.
Full Article: VC-P142
3
Interactive Product Design
Chapter Editor:
Xavier Fischer ESTIA (France)
Georges Fadel Clemson University (USA)
Yann Ledoux Bordeaux University (France)
3.1 Introduction
The interactive product design is of major economic and strategic im-
portance in the development of new and innovative industrial products
and processes. Designers have to deal with new constraints coming from
the increasing customer requirements, the new environmental constraints
(fuel consumption, emission of dioxide of carbon. . . ), the constant muta-
tion of the product and the continuous needed of specialist employees to
drive and realize such products and processes. The research in interac-
tive product design is related to a wide range of various thematic of re-
search and engineering activities embracing high realistic multi-sensorial
virtual prototyping. The main objectives are to facilitate, develop and
support industrial innovations. The classical approaches supporting de-
sign and manufacture phases have to mute. This mutation should enable
industrials to develop new techniques to quickly emerge creative ideas,
development of eective low cost solution and the creation of technical
consensus to market, leading immediately benets on the economic re-
quirements. Virtuality should be used as early as possible all along the
lifecycle of the development of product and associated processes. Since
the tools related to the virtuality allow exploring rapidly solution spaces,
to accurate study draft solutions into their future environment through
a high realistic way and to assess the product eciency with their future
46 Research in Interactive Design - Vol. 3
During all these phases related to the genesis of the product, the tools
of virtual reality provide solutions. Today, the exponential growth of
simulation tools and the development of advanced calculations and sim-
ulations have greatly contributed to their popularization. These numer-
ical tools are based on huge elds of knowledge, information and data
which are modeled, developed and capitalized for assisting engineering
activities and lead to innovative solutions.
During the phase of detailed design, the software supports are needed
to improve the eciency of the designer, to encourage the exchange
between the dierent actors of the project. For that, an important among
of knowledge, data base is available and has to be structured in the aims
to facilitate their uses.
Chapter 3 Interactive Design 47
interaction between the user and the simulator were performed mainly
through a screen and some actuators (i.e. buttons) on a dashboard.
This initial version has been gradually expanded to reect more complex
behavior of the controlled system. It has been observed the emergence of
active controls to stimulate dierent senses of the user during simulation
(noise, sounds, vibrations, accelerations ...). Now, these simulation tools
are spreading in more general contexts such as the sequential simulation
of the assembly phases of product, the training of medical personnel, for
example, at the introduction of biomedical implants in the patient body.
The virtual reality proposes more rich experiment with more realistic
training for instance with total immersive experience by using haptic
interface devices for feeling the motion, shape, resistance and surface
texture of simulated objects.
Such numerical simulations can also improve the phase of maintain-
ability of product by replacing the classical technical books which require
specialists to analyze, understand and act on the defective product. For
the disassembly phases of product, during the end of life of the product,
same simulation can provide a well knowledge base to trace the material
use, the disassembly procedure. . .
Finally, the virtual reality deals with very large topics which have
started from the CAD/CAE software, the development of innovative
techniques for the modeling of product and systems behavior. The gen-
eration of knowledge is a key factor of the virtual reality and it is neces-
sary to integrate and centre the human into the general process of prod-
uct and process development (i.e. research solutions and exploration of
design space, interactive virtual representation. . . ). Currently, one di-
culty is that the initial product media is mainly based on tools for CAD
/ CAE and it is dicult to integrate, in a dynamic and real-time, for
example, strains of adjacent parts of the product during the assembly
phases or real interaction between user and numerical product.
Traditionally, the simulation codes are used to model one or several phys-
ical phenomena. In general, these simulations are implemented and set
up by experts. After calculation, the simulation produces results that
are stored in les, then these results are analyzed using visualization
tools (post-processing), providing maps of results elds or graphics. Af-
ter analysis, the expert may choose to "re run" the simulation with new
parameters and so on. This approach has the advantage of being simple
to implement and enable easily archiving the results associated to each
simulation. However, it requires a lot of manipulation and if the user
wants to make, for example, sensitivity analysis of a large set of param-
eters, it could become very long and tedious analysis. The interactive
simulation is developed to improve this classical process of numerical sim-
ulation (modeling, computation, analysis). In this approach, the user is
not waiting passively for the results of the simulation but can interact,
in "real time" of the calculation, by modifying certain parameters of the
model and more generally by controlling the calculation ows. This ap-
proach allows greater exibility in the use of simulation tools. This alter-
native approach improves the productivity and the eciency of analysis
by signicantly reducing the time between the changed parameters and
the display of results. This approach can be very useful for rapid detec-
tion of errors, especially in the case of long simulations. Furthermore, by
Chapter 3 Interactive Design 51
Contribution 2
Title: Visualizing The Blast Furnace.
Authors: Bin Wu.
Key Words: virtual reality, blast furnace, cfd , training.
54 Research in Interactive Design - Vol. 3
Contribution 3
Title: Explicit Simulation And High-Performance Com-
puting, Application To A Bolt Tensile Test.
of the fastener tensile strength test. Experiments have been led with
various fasteners diameters. We observe correlation between simulation
and experimentation. This correlation is successful both qualitatively
(breakeage behavior depending on nut position on the screw) and
quantitatively (elastic behavior).
Full Article: VC-P19
Contribution 4
Title: CFD And VR Application In Coal Fired Power
Generation Components.
Authors: Bin Wu.
Key Words: cutaway viewing, geometric models, Boolean op-
eration, model simplication.
Developing the techniques for an easy and intuitive understanding of
complex 3D geometric models is one of the important issues for the 3D
applications in several areas. First, our interactive cutaway viewing sys-
tem is introduced. In the system, an ecient understanding of complex
3D geometric models is realized by showing the cutaway model, which
is the result of the Boolean dierence operation on the given model and
arbitrary cutting volume, using a 3D user interface which consists of
6DOF input devices and a glassless stereoscopic display. The ecient
cutaway model generation method for the interactive cutaway viewing
system is proposed in the following section. The method consists of the
distance thresholding between the cutaway volume and the objects for
reducing the collision and inclusion test, the use of time coherence for
updating the object information eciently, and the model simplication
and adaptive cutaway model generation for reducing several geometric
calculations. The eectiveness of the method is shown thorough the
experimental results using various types of complex geometric models.
Full Article: VC-P56
Contribution 2
Title: The MagicPad: A Spatial Augmented Reality
Based User Interface.
Contribution 3
Title: A User Study on Visual Eects of High Dynamic
Range Images and Tone Mapping in Augmented
Reality Applications.
Authors: Rafael Radkowski, Matthias Linnemann.
Key Words: augmented reality, image-based lighting, high dy-
namic range, tone mapping, user study.
One objective of Augmented Reality (AR) is a realistic presentation
of virtual objects. Ideally, the user should not be able to distinguish
real from virtual objects. That requires a seamless integration of virtual
objects into the real space. Image-based Lighting (IBL) is a method,
which facilitates the seamless integration of virtual objects. However,
the appearance of virtual objects rendered with IBL does not meet the
expectations of a user. High dynamic range images and tone mapping
show potential to enhance IBL and the appearance, especially the color
and contrast of virtual objects. In this paper we present a user study,
which objective was to nd out whether HDR-images and tone mapping
improve the appearance of virtual objects. Does a user recognize a
visual eect using a state of the art AR application? Therefore, dierent
users compare images of scenes. The study shows that both methods
improve the shading, the color, the reections, and the illumination of
virtual objects.
Full Article: VC-P174
Contribution 2
Title: Escaping Paper Flatland.
Contribution 3
Title: A New Approach For Specifying And Solving Lay-
out Problems.
Authors: Julien Benabes, Fouad Bennis, Yannick Ravaut.
Key Words: design optimization, layout problems, user inter-
action.
Component and facility layout plays an important role in the design
and usability of many engineering products and systems as mechanical
design, process plan, management and architecture including ship
compartment layout. Generally, layout problems are formulated and
solved on a case by case basis and, as far as we know, there is no general
method to specify the similarities and characteristics of each problem.
Then, this paper proposes an innovative generic approach in order to
describe, formulate and solve layout problems. This approach suggests
in particular a new classication of layout components, introducing
the concept of virtual component. Moreover, in order to propose to
the designer an optimal spatial arrangement in a reasonable time, this
paper presents an interactive optimization strategy for solving layout
problems.
Full Article: VC-P33
Contribution 4
Title: Proposing A Solution To Couple Project Manage-
ment Process To Product Design Process: Re-
Planning Phase.
Authors: Abdeslam Jakjoud.
Key Words: project management, product design, coupling,
game theory, multi agent systems.
The modern business is mostly concerned about the quality of the
business process as a guarantee of the product quality. The industrial
60 Research in Interactive Design - Vol. 3
Contribution 2
Title: Appearance Preserving Simplication Of Large
Scale Assembly Models By Invisible Part And
Form Feature Removal.
Authors: Daisuke Iyoda, Satoshi Kanai, Yui Endo, Hideki
Sakamoto, Naoki Kanatani.
Key Words: 3D CAD, assembly model, solid model, form fea-
ture, model simplication.
Recently, 3D CAD models have been widely used not only in product
development but in design review. And large scale assembly models,
which have full-detailed inner structures, force 3D CAD systems to take
a fair amount of time to read and render them. However, when they are
used for browsing, styling review and sales purposes, there is rarely the
occasion where full-detailed assembly models are required, the primary
purpose of the systems is to fast render external shapes rather than
to render detailed inner structures. Therefore, appearance preserving
simplication of large scale assembly models is strongly needed. In this
paper, we propose two appearance preserving simplication methods of
large scale assembly models by removing invisible parts or invisible form
features from the model in commercial 3D CAD systems. Our methods
are based on an algorithm which can detect invisible parts or features by
pre-rendering the models from multiple view directions and by reading
the rendered results from the frame buer. Our algorithm can be carried
out regardless of the CAD system used. Invisible parts or features
detection is robust and fast with the algorithm. The performances of
both methods are discussed.
Full Article: VC-P144
Contribution 3
Title: A New Design Framework For Lower Limb Pros-
thesis.
62 Research in Interactive Design - Vol. 3
Contribution 4
Title: Simplication of CAD Geometry Using an Hybrid
Method.
Contribution 2
Title: Embodiment Mesh Processing.
Contribution 3
Title: A Voronoi Based Tessellator for Digital Elevation
Models.
Authors: Marco Calderan, Giuseppe Conti, Raaele de Am-
icis.
Key Words: TIN, Voronoi, Delaunay, DEM, GIS.
A key issue when rendering a terrain from digital elevation models, is
to achieve good degree of realism without compromising responsiveness
of the application. Since the original dataset can not be used, due to its
sheer size, it is essential to develop algorithms capable of supporting the
most eective forms of LOD. Most techniques in literature are designed
to work with regular, hence equally distributed, vertex sets. We propose
an extensible, simple, yet ecient approach that exploits the properties
of Voronoi diagrams, to manage irregular datasets and render them
within a 3D WebGIS. We have implemented an algorithm to handle
quadtree-based LOD that includes a volume preserving simplication
metric to preserve the morphological features of the underlying terrain.
The algorithm developed can exploit the multithreading capabilities
of modern GPUs, as it uses CUDA to perform calculations required
for ray-triangle intersection on graphics hardware. Results of tests are
provided and discussed.
Full Article: VC-P137
Contribution 3
Title: Study of the Convergence of Interactive Genetic
Algorithm in Iterative User s Tests: Application
to Car Dashboard Design.
Authors: Emilie Poirson, Jean-François Petiot, Ludivine
Boivin, David Blumenthal.
Key Words: IGA (Interactive Genetic Algorithm), conver-
gence, shape design, car dashboard.
The development of new products that satisfy needs of customers
and preferences is a very important issue. In particular, the shape
of a product is an important factor in the success or the failure of a
product. Since several years, in various research elds, many works
are dedicated to the design of shapes by the analysis of perception
of users. The work proposed in this paper is based on the use of
interactive assessment tests for users to enhance creativity, by the way
of interactive genetic algorithms (IGA) for capturing responses of users.
We present a study of the convergence of the IGAs, where the tness
function of a classical GA is replaced by a selection by the userof the
well suited products. A methodology used to tune the input parameters
of the IGAs for a convergence of the results is presented. The proposed
application concerns the design of innovative car dashboards and is
briey described.
Full Article: VC-P89
Contribution 4
Title: Investigation on Methods for the Design of Assis-
tive Device: UCD and Medical Tools.
Authors: Cecile Magnier, Guillaume Thomann, Francois
Villeneuve, Peggy Zwolinski.
Key Words: design method, assistive device, disability, user-
centred design.
The study reports the results of a study about design methods for
assistive device. Publications dedicated only to this question are rare.
That is why eighteen case-studies presenting the design of assistive
68 Research in Interactive Design - Vol. 3
device have been analyzed: this paper extracts the underlying design
methods and whenever possible their benets and weaknesses. Unfortu-
nately, information about the choice of design methods and their impact
is often lacking in the literature. A table summarizes and classies
the design methods identied in the case-studies. Results show that
UCD tools are widely used for designing assistive device. Many authors
stated or expected the UCD approach to be helpful in this eld. Rarely
designers use additional tools from other elds such as anthropometric
values from ergonomics, joint range measure/psycho-motor tests from
medicine and ABAB design from psychology, although they seem totally
relevant.
Full Article: VC-P30
Contribution 1
Title: Venturi Scrubber Analysis And Optimization
With Computational Fluid Dynamics And Virtual
Reality.
issue of wear within the simulation and the steel manufacturer is moving
forward with plans to implement the solution in the real scrubber.
Full Article: VC-P55
Contribution 2
Title: Forward Kinematics Model of Parallel Kinematics
Machine Tool Using Neural Network.
Authors: Rongjie Kang, Hélène Chanal, Thomas Bon-
nemains, Sylvain Pateloup, Pascal Ray.
Key Words: parallel kinematics machine (PKM), forward kine-
matics, neural network (NN), radial basis function
(RBF), measurement dispersion.
In general cases, Forward kinematics model (FKM) of parallel
kinematics machine tool (PKM) is complex due to the nonlinearities of
the obtained equation system. Thus, there is no analytical solution for a
majority of cases, and the numerical approach is generally implemented.
In order to reduce the time needed for dening FKM of a given PKM,
the neural network (NN) could be an alternative due to its nonlinear
approximation capability. The aim of this paper is to propose a forward
kinematic neural network model of PKM, achieving satisfactory accu-
racy for machining application. The study is carried out in two steps:
First, the neural network model is trained from a validated numerical
model, and the proper training methods are investigated. Second, with
the help of laser tracker, the neural network model is directly trained
from the measured pose data of PKM Tripteor. The accuracy of neural
network model could reach a high level, which is closely related to the
quality and quantity of samples. Compared with numerical model, the
computation time of neural network model is greatly reduced.
Full Article: VC-P34
Contribution 3
Title: Qualication of Solutions In Mechanical Design
Through The Concept Of Elasticity.
Authors: Arnaud Collignan, Patrick Sebastian, Jérôme Pail-
hes, Yann Ledoux.
70 Research in Interactive Design - Vol. 3
Contribution 2
Title: Design Optimization of Two-Stage Flash Evapo-
rators: a Trade-o Between Design Objectives.
Authors: Thomas Quirante, Yann Ledoux, Patrick Sebas-
tian.
Key Words: multiobjective optimization;trade-o;robust de-
sign;desirability function;ash evaporator.
In design processes, engineers often face with a compromise decision
problem between many design objectives. This problem arises because
the optimization of one property often degrades some others. In this
article, a methodology is developed to solve such a trade-o problem
applied to the global design of a two-stage ash evaporator. In the
wine industry, ash evaporators are mainly used for ash cooling and
concentration of juice applications. The design of ash evaporators
has to satisfy specic constraints related to these areas of applications
and full multiple design objectives such as process transportability,
cooling power, environmental eciency, operating costs. The trade-o
optimization method is based on the aggregation of many design
objectives into one objective function using desirability functions. As an
illustration of the trade-o based design, the method is used to achieve
design solutions leading to an optimal compromise between performance
and robustness of the product.
Full Article: VC-P93
72 Research in Interactive Design - Vol. 3
Contribution 3
Title: Method to Optimize Conceptual Design for As-
sembly.
Contribution 4
Title: Multi-disciplinary Optimization of Railways Sys-
tems.
Contribution 1
Title: Information-Preserving Procedural Translation of
CAD Data to Dynamics-Simulated VR Environ-
ments.
Authors: Guida Mariano, Paolo Leoncini.
Key Words: virtual reality, CAD, data conversion, CATIA, dy-
namics.
Nowadays many phases of the design activity of new industrial
products, such as Concept Design, Design for Maintainability or
DMU-based Design Review take advantage of VR techniques. On the
other hand the use of specialized VR software gives still signicant
advantages in terms of functionalities, exibility, performance and
simulation realism even if major CAD systems have improved their
support to VR interface devices and to advanced visualization systems.
Nevertheless, a standard format for data exchange between CAD mod-
eling and Virtual Reality simulations is, to date, still far from combining
the generality of standard formats with the information richness of
proprietary ones. This paper expose our approach to convert CATIA
V5 models to our Virtual Reality software ViRstperson, developed at
the Italian Aerospace Research Centre (CIRA) over the last ten years.
A VBA plug-in for CATIA V5, named KinetiCAD, was developed to
this purpose. This software module walks the CATIA product tree
and it identies both the hierarchical organization of the models to
be converted into a scene graph external representation and dynamics
characteristics of the components (i.e. mass properties) in order to
generate a completely structured data-set to directly carry out a VR
physically-credible simulation into ViRstperson environment.
Full Article: VC-P17
Contribution 2
Title: Movement Patterns of Design Engineer in Desktop
and Immersive Environments.
74 Research in Interactive Design - Vol. 3
Contribution 3
Title: Coupling CAD and System Simulation Framework
for the Preliminary Design of Electromechanical
Actuators.
Contribution 4
Title: Use of X-Ray Tomography and CAD Techniques
for Morphology-Based Wood Elements Models.
Authors: Raaele De Amicis.
Key Words: timber, morphology-based fem models, x-ray to-
mography, image-based meshing, cad-based mesh-
ing.
From the structural features of wood, the parameters of computa-
tional models can be drawn, in so called morphology-based models, in
order to depict the variability of material properties. For the denition
of realistic geometries of internal features, non-destructive imaging
techniques, such X-ray tomography, can be used. In this paper, we
describe methods by which the geometrical domain of morphology-based
FE macroscale timber models can be obtained from CT images, through
a number of dierent process paths. The ability and limits of dierent
process paths, in the generation of meshed wood models, are discussed.
Full Article: VC-P160
Contribution 2
Title: Load Sharing Model and Thermal Study for Poly-
mer Cylindrical Gears.
Contribution 3
Title: Study of an Interference Fit Fastener Assembly.
Authors: Manuel Paredes, Marc Sartor, Naoufel Nessi.
Key Words: interference t fastener, FE Analysis, Abaqus.
The study of an assembly of two plates using an interference t
fastener is presented. Such an assembly is commonly exploited in
aeronautics applications. The interference between the screw and the
plates induces a loss of load all along the screw axis due to the combined
eect of radial pressure and friction. This eect is simulated using a
nite element analysis with Abaqus. The evolution of pressure all along
the interference area shows that edges eects appear not only at the
external edges but also at the interface between plates. In order to
evaluate the capability of sensors to be experimentally exploited, the
evolution of the axial strain all along the screw axis is also investigated.
This study highlights the inuence of the radial pressure on the axial
strain on the axis of the screw. The inuence of both the interference
level and the friction factor are also investigated.
Full Article: IDMME-P46
Contribution 2
Title: Analysis of Designers Manual Skills for the Devel-
opment of a Tool for Aesthetic Shapes Evaluation.
Contribution 3
Title: I-Move: a Framework for Interoperable Mobile 3d
Geobrowsers.
Authors: Daniele Magliocchetti, Giuseppe Conti, Raaele
De Amicis.
Key Words: interference t fastener, FE Analysis, Abaqus.
The eld of Geographical Information Systems has assisted to a
substantial growth in the last years, both in terms of quality and
quantity of data available. As these data become publicly available,
it is essential to develop eective visualization applications, from
simple virtual sight-seeing or geobrowsing to more complex solutions
for urban planning or scientic visualization. This eld is rapidly
expanding to mobile devices to ensure ubiquitous access to geospatial
information. This work illustrates the research work which has brought
to a lightweight 3D geospatial application for the Android mobile
operative system. The system makes use of hardware acceleration,
it complies with several standards typical of the geospatial domain
and it is customizable through a layer-based architecture. After a
brief overview of the protocols and technologies adopted, the paper
presents the system, the results of a test phase, the problems tackled
and limitation to be faced.
Full Article: VC-P136
80 Research in Interactive Design - Vol. 3
Contribution 1
Title: A Predictive-Reactive Approach for JSP with Un-
certain Processing Times.
Contribution 3
Title: Assessment of Impact of Calculation Methodolo-
gies on Defect Determinations in Manufacturing.
Authors: Alain Sergent, François Villeneuve, Daniel Duret.
Key Words: interference t fastener, FE Analysis, Abaqus.
More and more research works have been concerned about determi-
nations of manufacturing defects, which can be used to improve product
qualities. If the manufacturing defects are classied according to causes
of errors, it might include: machining defects (machine tool, cutting
tool, tool-path, machining program), positioning defects (work-holder
errors, datum errors (surface deviations from a previous setup), errors of
contacts between work-piece and work-holder) [KV], thermal errors, and
skill operation procedure of technicians, or it could be errors of methods
that are used to determine these defects from measured data. In this
study, an estimation of impact of calculation methodologies on defect
determinations in manufacturing will be presented. Firstly, the basic
concept of calculations that is used to obtain the manufacturing defects
will be presented. Secondly, calculation methodologies that are used
82 Research in Interactive Design - Vol. 3
Contribution 4
Title: A Mixed Approach for Robust Design Integrating
Taguchi Method in Axiomatic Design.
Contribution 2
Title: Toward a Methodology for Designing Virtual En-
vironments for Risk Prevention: the MELISSA
Model.
Authors: Fabrice Camus, Dominique Lenne, Emmanuel
Plot.
Key Words: knowledge representation, virtual environment,
Industrial safety, working situation, safety rules.
Industrial safety management systems are constituted of a set of
formal and informal rules. These rules are subject to constant negotia-
tions among industrial sta concerned by these rules. The goal of these
negotiations is to adapt rules to specic features to situations of daily
industrial operation. Appropriation of these rules by sta is central to
this negotiation process. Considering the above, this paper advocates
84 Research in Interactive Design - Vol. 3
Contribution 3
Title: Virtual Reality Based Safety System.
Chapter Editor:
Dominique Millet Supméca (France)
Contribution 1
Title: Ergo and Eco Design for a Win-Win Situation: a
Case Study.
Authors: Stéphane le Pochat.
Key Words: SPIRES, ecodesign, ergonomic, environmental
analysis, life cycle.
A brief view on a Resarch and Development project (named
SPIRES) dealing with ergonomic and environmental design is presented.
A methodology has been developed to combine ergonomic and environ-
mental aspects within design development projects. This methodology
has been tested within two SMEs and will be applied in a second stage
on a wider range of enterprises. We present here the context of this
project, the methodology we developed and rst results on a case study
with a SME.
Full Article: GEDI-P110
86 Research in Interactive Design - Vol. 3
Contribution 2
Title: Stimulate Creative Ideas Generation for Eco-
Innovation: an Experimentation to Compare Eco-
Design and Creativity Tools.
Contribution 3
Title: Preliminary Study for a Life Cycle Assessment of
a Hybrid Electric Vehicle.
Authors: J. Garcia
Contribution 4
Title: Tracking for Innovation, the Spins-o of a Solar
Tracking System Design.
Authors: Jean-Paul Chevalier, Jean-Michel Ruiz.
Key Words: life Cycle Assessment (LCA), automotive sector,
bibliography, hybrid electric vehicle.
In term of design, green technology could appear as relevant of
traditional engineering methodology. But, as green solutions are often
involved in innovation processes, they request new ways of thinking.
Traditional way of engineering and even of product design are showing
their limits. Solar energy is a very good example, it appears as free,
nonpolluting, and even inexhaustible; solar panels are available and are
used widely in xed frames, even if the solar system yield is therefore no
optimal. So, classical automatisation of tracking should be the logical
way of thinking. But tracking is not as simple as pure automatisation,
especially for a huge solar farm panel. Finding a good solution brings
to a new System. This methodology is described in this paper together
with the analogy between innovation tracking and solar tracking. The
methodology is of course a generic method, which can be used for other
green technology cases.
Full Article: GEDI-P81
88 Research in Interactive Design - Vol. 3
Contribution 5
Title: Dictionary of Elementary Eects: a New Func-
tional Approach for Supporting the Formulation
of Validated Functional Performance Specication
in Earlier Design Phase.
Contribution 6
Title: How to Dene Upgrade Scenarii in Early Design
Phases of Remanufactured Product?
Contribution 7
Title: Composite Recycling: Design for Environment
Approach Requirements.
Authors: Nicolas Perry, Olivier Mantaux, Dimitri Leray,
Thierry Lorriot.
Key Words: eco-design, composites, composite recycling, de-
sign for environment, design requirements.
The concept of design for recycling (DFR) is becoming an integral
part of the designer s brief. DFR can be applied to all manufactured
products. However, it is of most complexes to composites products. One
of the main elements of DFR is the concept of design for disassembly
which deals with reducing the time spent disassembling the product,
thereby reducing costs. In addition, the recycling process needs specic
requirements to be ecient, and it gives recycled bres with new
properties and future applications. This paper highlights the product
design requirements, starting from the dierent possibilities and phases
of recycling process.
Full Article: GEDI-P69
Contribution 8
Title: Inversion of Emission Model Using Constraint
Propagation on Tables and Interval; Application
to Ship-Ecodesign.
90 Research in Interactive Design - Vol. 3
Contribution 9
Title: An Environmental Typology Per Range of Prod-
ucts Used as a Streamlining Strategy for Setting
up the LCA within the Design Team.
with the creation of EcoT and the information system linking this tool
with the design team to perform LCA in the design phase. The paper
details the methodology for creating the company-specic environmental
typology, its application for the dashboard range and ends with the
perspective for the approach wide-spreading within Faurecia.
Full Article: GEDI-P116
Contribution 10
Title: Relative Contribution of a Subsystem to the En-
vironmental Impact of a Complex System: Appli-
cation to Aluminium Electrolysis Conversion Sub-
stations.
Authors: François Cluzel, Dominique Millet, Yann Leroy,
Bernard Yannou.
Key Words: environmental evaluation, Life cycle assessment,
Complex system, Subsystem, Aluminium electrol-
ysis conversion substation.
We focus in this paper on the contribution of a subsystem to the
environmental impact of a system. In this way we propose to explore
some limits related to Life Cycle Assessment (LCA), in particular
the consideration of the use phase specicities (for example lifetime,
technology or energy mix). Two cases studies concerning AREVA
T&D s aluminium electrolysis conversion substations are proposed to
illustrate these problems. The rst one considers the environmental
contribution of a transformer to the electrical substation, whereas the
second one studies the contribution of the substation to primary alu-
minium production. We show that the context specicities of a product
should be taken into account in order to assess its real environmental
impacts. To ignore them can lead to false conclusions, what is essential
to avoid when a company wants to orient its eco-design actions.
Full Article: GEDI-P109
Contribution 11
Title: Eco-innovation Tool for Mal in Software, Applica-
tion on a Wae Iron.
92 Research in Interactive Design - Vol. 3
Chapter Editor:
Benoit Eynard University of Technology of Compiègne (France)
Lionel Roucoules Arts et Métiers ParisTech (France)
Xiu-Tian Yan University of Strahclyde (UK)
5.1 Introduction
5.1.1 Prologue
The globalisation of manufacturing industries leads to a thirst for rapid
advancements in technological development and expertise in the elds
of advanced design and manufacturing, as it poses a number of new
challenges to both multi-national companies as well as for companies,
especially small to medium sized enterprises (SME), relying on an inde-
pendent supply chain. In this context, both industry and the academia
have an urgent need to equip themselves of latest knowledge, under-
standing, tools and techniques developed for design and manufacture for
this new paradigm.
Whilst the globalisation brings many benets to majority stakehold-
ers, it is however a complex approach and process since it can have mul-
tiple perspectives in the industrial context and the product development
process. The rst aspect of globalisation concerning the product devel-
opment considers the global lifecycle information required to support and
relate to the product development. This management of product lifecy-
94 Research in Interactive Design - Vol. 3
data.
This trend would provide good benets to centre the design process
on experts' knowledge and not any more on CAD models that actually
only provide an already-ltered representation of the design intents. De-
sign must be the activity of reducing a solutions space adding global
information (i.e. knowledge) to progressively go to the nal selection.
Form feature could be translated from that knowledge. This approach
is quite often called by least commitments approach in order to intro-
duce at least constrains as possible to keep the solution space as large as
possible so that it can foster innovation.
This concept has obviously to be linked with the management of the
whole digital design chain in order to manage the change impacts. Every
knowledge element (i.e. constrain) could then be removed or added to
relax or reduce the solution space in real time. Innovation is indeed
fostered as new equilibrium can be found in the global design space.
Contribution 2
Title: Identifying Key parameters in Creative Design.
Contribution 3
Title: A PLM Environmental Knowledge Management
System.
Contribution 4
Title: Building Design Representation Space: Building
Blocks.
Authors: Yuemin Hou.
Key Words: design space, building block, attribute, heuristics,
navigator.
The goal of the reported research is to develop a method for building
a design representation space for innovative design. The focus of our
research is developing building blocks at three levels: (1) attributes
consisting of working objects, working principles, structure solution
and interrelationships; (2) heuristics consisting of ten basic thinking
techniques and part of inventive principles from TRIZ; (3) navigator
consisting of heuristic cues, stopping rules and other dynamic informa-
tion about what to do next during the designing process. The navigator
builds a dynamic link between heuristics and attribute building blocks.
The design solution for a particular design task can be generated by
instantiating related classes. The main contribution of our work is
linking a design space with 10 thinking techniques by introducing a
navigator.
Full Article: ICADAM-P61
98 Research in Interactive Design - Vol. 3
Contribution 2
Title: Factory Planning through Paper-Based
Computer-Aided Sketching.
Contribution 3
Title: Reverse Engineering for NC Machining Simula-
tion.
Authors: Nabil Anwer, Yang Yi-Jun, Zhao Haibin, Olivier
Coma, Jean-Claude Paul.
Key Words: NC simulation, reverse engineering, polyhedral
representation, segmentation, discrete dierential
geometry.
Reverse engineering for NC Machining simulation is becoming
an important component of NC simulation and verication. Design
engineers need more accurate and complete CAD model of the simulated
machined part for nite element analysis or parametric feature-based
modelling for design modication or update. The as-cut or inprocess
geometry should be correctly accessed in the CAD/CAM environment
at any stage of the machining process. Few commercial software are
addressing the reverse engineering issue and provide robust solutions.
Until now, inprocess CAD models for NC simulation have been created
with many drawbacks and inaccurate methods are proposed. This
paper addresses reverse engineering for NC machining simulation based
on polyhedral in-process geometry. Two complementary app oaches
are presented here. An enriched representation embedded in Spring
technologies Reverse engineering or SRE le format enables to convert
the polyhedral model to STEP le and a discrete shape recognition and
segmentation approach provides a promising issue thanks to discrete
dierential geometry.
Full Article: ICADAM-P193
100 Research in Interactive Design - Vol. 3
Contribution 1
Title: A Survey on Tolerancing Task Integration in PLM.
Contribution 2
Title: Towards Sketch-Based Modelling for Laser
Cladding.
Contribution 3
Title: Ontology Building of Manufacturing Quality
Knowledge for Design Decision Support.
Authors: Keqin Wang, Shurong Tong, Nada Matta, Lionel
Roucoules, Benoît Eynard.
Key Words: knowledge management, multi-agents system,
product lifecycle sustainability, reverse logistics,
environmental knowledge base.
Today, the trend of doing business concerns not only the eciency
but also the sustainability of product and the health of environment.
In order to reduce waste generation and improve product or product
development process in term of time, cost and quality, organization
focuses more and more on Product lifecycle sustainability. It helps re-
ducing waste, conserving resources, using recycling materials, designing
product for easy disassembly and avoiding using hazardous material..
This paper proposes a knowledge management architecture, based on
a multi-agent system, which focuses on environmental knowledge such
as WEEE and RoHS directives to manage the knowledge related to
the environmental impact in all phases of the product lifecycle, and
particularly in the recovery process. The link between Product Lifecycle
Management (PLM) system and the knowledge management system
102 Research in Interactive Design - Vol. 3
Chapter Editor:
Giuseppe Di Gironimo University of Naples Federico II (Italy)
Antonio Lanzotti University of Naples Federico II (Italy)
6.1 Introduction
The chapter focuses on virtual environments and virtual prototyping
methods and techniques, whose application in the design of products,
manufacturing processes, assistive devices, medical tools and treatments,
can improve the human condition both in industry, and in everyday life.
Human beings can benet from experiments, carried out on digital hu-
man models, in order to evaluate their performances on the work, their
interaction with automated mechanical systems and their feedback about
innovative medical treatments. Virtual Ergonomics and Virtual Safety
are more and more recognised as crucial aspects of the life cycle man-
agement of industrial products. Indeed, it is understood that digital
humans simulations can be very useful to evaluate the Workplace Health
and Safety. Moreover, both in industrial and in non-industrial contexts,
reliability and safety are of great importance when human beings and
robots need to share their workspaces to collaboratively perform a spe-
cic task.
Finally virtual prototyping techniques are very promising in sup-
104 Research in Interactive Design - Vol. 3
Contribution 1
Title: Human-Like Motion Generation for a Virtual
Manikin.
Authors: Agostino De Santis, Giuseppe Di Gironimo, Luigi
Pelliccia, Bruno Siciliano , Andrea Tarallo.
Key Words: virtual humanoid, human-like motion generation,
kinematic control, kineto-static duality, low-back
biomechanical analysis.
An algorithm to easily manage both human-like motion generation
and the joint torques computation for a virtual manikin is addressed in
this paper. This goal has been achieved using techniques derived from
robotics through the introduction of the so-called augmented jacobian
which allow to cleverly solve the inverse kinematic (IK) problem in terms
of a single closed loop inverse kinematic (CLIK) algorithm. A position
control for the center of mass (CoM), and for its projection on the
support plane, called center of pressure (CoP), has been implemented.
The CoP control allows to take into account a physical constraint such
as static balance of the manikin. Thus, the algorithm formulated, allows
to simulate complex task, moving the whole manikin, by means of
only the task related points. The resulting movement are quite natural
even simulating complex task. As a result of the kinematic formulation
problem it rises the idea of computing the torque joint through the
kineto-static duality, by means of the augmented jacobian and relate
them to biomechanical analyses.
Full Article: ViRMAN-P186
Contribution 2
Title: Implementing Augmented Reality to Aircraft
Maintenance: a Daily Inspection Case Study.
Authors: De Crescenzio Francesca, Fantini Massimiliano.
106 Research in Interactive Design - Vol. 3
Contribution 3
Title: A Virtual Ergonomics Approach to Predetermine
after-Sales Services Times in Automotive Indus-
try.
Contribution 4
Title: Information-Preserving Procedural Translation of
Cad Data to Dynamics-Simulated VR Environ-
ments.
Authors: Guida Mariano, Leoncini Paolo.
Key Words: virtual reality, CAD, data conversion, CATIA, dy-
namics simulation.
Nowadays many phases of the design activity of new industrial
products, such as Concept Design, Design for Maintainability or
DMU-based Design Review take advantage of VR techniques. On the
other hand the use of specialized VR software gives still signicant
advantages in terms of functionalities, exibility, performance and
simulation realism even if major CAD systems have improved their
support to VR interface devices and to advanced visualization systems.
Nevertheless, a standard format for data exchange between CAD mod-
eling and Virtual Reality simulations is, to date, still far from combining
the generality of standard formats with the information richness of
proprietary ones. This paper expose our approach to convert CATIA
V5 models to our Virtual Reality software ViRstperson, developed at
the Italian Aerospace Research Centre (CIRA) over the last ten years.
A VBA plug-in for CATIA V5, named KinetiCAD, was developed to
this purpose. This software module walks the CATIA product tree and
it identies both the hierarchical organization of the models (product
tree) to be converted into a scene graph external representation and
108 Research in Interactive Design - Vol. 3
Contribution 2
Title: A Bio-Inspired Strategy for Optimal Grasp of an
Anthropomorphic Robotic Hand.
Authors: Siciliano Bruno, Cordella Francesca, Zollo
Loredana, Guglielmelli Eugenio.
Key Words: hand conguration, human-based stable grasp,
robotic hand control, preshaping optimization al-
gorithm, power grasp.
Safety and dependability are basic requirements for human-robot
interaction. Bio-medical robotics is one area of robotics where the need
to comply with these requirements is obvious. In all the applications
requiring tight human-robot interaction, such as assistive robotics or
else prosthetics, grasp stability is a fundamental requirement to address,
in order to ensure a safe and reliable interaction with the user as well
as the handled objects. The problem of contact point identication is
crucial for ensuring a stable grasp with a robotic hand. In this paper,
on the basis of some studies made on human beings, a human-based
method for power-grip posture prediction has been adapted to a robotic
hand. The method is based on the minimization of a purposely dened
objective function, and its performance has been tested with a robotic
hand by means of simulation trials. The results have demonstrated the
eectiveness of the approach.
Full Article: ViRMAN-P165
Contribution 3
Title: Optimal Performance of Haptic Devices in Train-
ing Virtual Environments.
Authors: San Martin Jose.
Key Words: haptics, optimal designing, manipulability, virtual
surgery, octrees.
The trainers based in virtual reality have come up with an enormous
interest in the eld of Minimally Invasive Surgery. According to the
importance of sense of touch in this surgery, training systems based
110 Research in Interactive Design - Vol. 3
Contribution 2
Title: Nasal Prosthetic Rehabilitation: a Virtual and
Physical Prototyping Approach.
Authors: Fantini Massimiliano, De Crescenzio Francesca,
Ciocca Leonardo, Scotti Roberto.
Key Words: laser scanning, Rrapid prototyping, fused deposi-
tion modeling, computer aided design, customized
facial prostheses.
A virtual and physical prototyping approach to develop a customized
implant-supported nasal prosthesis is presented. The complete workow
involves data capture, prosthesis design and prosthesis manufacturing.
To design customized prostheses based on real anatomic shapes, a novel
Ear&Nose Digital Library developed by the authors involving students of
medicine and engineering in this multidisciplinary project is introduced.
First, the data capture of the patient s face is obtained by means of
laser scanning, then the design and direct manufacturing of the reusable
mold for the silicone processing and of the substructure for the retention
of the prosthesis is carried out by means of CAD-CAM procedures and
Rapid Prototyping technologies. Finally, an argumentation regards the
main design features that make the prosthesis a stable and reproducible
system to improve maxillofacial rehabilitation of patients with facial
defects.
Full Article: ViRMAN-P185
Contribution 3
Title: Symmetry Line Detection for Non Erected Pos-
tures.
Authors: Di Angelo Luca, Di Stefano Paolo, Spezzaneve
Andrea.
Key Words: rasterstereography, back shape analysis, symme-
try line, posture prediction, anatomical land-
marks.
A new technique for symmetry line detection for non erected
112 Research in Interactive Design - Vol. 3
Contribution 4
Title: An Integrated Methodology for the Evaluation of
Bite Force and Contact Area in Removable Com-
plete Dentures.
Chapter Editor:
Satoshi Kanai Hokkaido University (Japan)
Jouke Verlinden Delft University of Technology (the Netherlands)
7.1 Introduction
Industrial design is currently one of major keys to increase added-values
of products and to dierentiate them in the worldwide market. Espe-
cially, in case of high-tech and intelligent products with human interfaces
such as information appliances, the industrial design processes not only
includes styling design but also interaction design.
Styling design process consists of several steps; styling concept plan-
ning, creation of styling design ideas, evaluation and selection of styling
design alternatives, deployment of styling design into concrete models
and transfer of the models to detail product design.
However, the current commercial digital engineering and virtual pro-
totyping systems including 3D-CAD and CG are only supporting in the
downstream of these processes. The upstream steps of styling design
process still done depending on personal abilities of industrial designers
and cannot be eectively supported by commercial computer-aided tools
so far.
Similar to styling design, the upstream of interaction design process
114 Research in Interactive Design - Vol. 3
Contribution 2
Title: Usability Assessment to Address Interaction De-
sign.
Authors: Maura Mengoni, Margherita Peruzzini.
Key Words: virtual reality, augmented reality, computer vi-
sion, aerospace, human computer interface.
Interaction design refers to the design of interactive products and
services with a specic focus on their use. Going beyond the traditional
instrumental qualities such as usability and usefulness, the present
research aims at dening a structured protocol and a proper supporting
experimental environment to assess the dierent perceived qualities
of consumers products with high aesthetic and technological values.
The protocol has been tested both on physically and virtually based
environments. Potentialities and limitations of traditional and advanced
Virtual Reality based set-ups have been discussed by comparing users
emotional and cognitive responses during products experience.
Full Article: PRIDE-P70
116 Research in Interactive Design - Vol. 3
Contribution 3
Title: XAML-Based Usability Assessment for Prototyp-
ing Information Appliances with Touch Sensitive
Interfaces.
Contribution 2
Title: Direct Haptic Rendering System for Nurbs Sur-
faces with Real Time Compensation of Aesthetic
Feature.
Authors: Hidetomo Takahashi
Key Words: haptic interaction, NURBS surface, aesthetic prin-
ciples, highlight line.
Direct haptic rendering system enables the operator to modify
geometric models directly and intuitively. On the other hand, clearness
or distortion-less is required to exterrior of product such as a car and
an electric appliance. Direct haptic rendering system gives intuitive
operation environment, but cannot prevent from generating distortion
onto the model. Therefore, a direct haptic rendering system for NURBS
model with real time compensation of aesthetic feature is described.
Full Article: PRIDE-P166
118 Research in Interactive Design - Vol. 3
Contribution 3
Title: Mixed Reality Prototyping for Handheld Products
Testing.
Contribution 2
Title: Development of System to Support and Evaluate
Chair Design.
Authors: Hideki Aoyama.
Key Words: chair design, design evaluation, mechanical stabil-
ity, sitting comfortableness, bottom slip, pressure
distribution, sweatiness.
A system to support chair design and evaluation is detailed. The
developed system is composed of a 3D digital chair model construction
module and a chair design evaluation module. The 3D digital chair
model construction module can easily construct a 3D digital chair model
by inputting a chair sketch and assigning chair form features. The chair
design evaluation module can evaluate chair design by catching the
views of a designed chair from arbitrary view points and can modify the
design in easy operations. The module can also evaluate sitting feeling
from the view points of mechanical stability, pressure distribution, and
sweatiness by using a digital human.
Full Article: PRIDE-P171
120 Research in Interactive Design - Vol. 3
Contribution 3
Title: Multimodal Interaction with a Household Appli-
ance Based on Haptic, Audio and Visualization.
Contribution 4
Title: Shape Interpolation of Product Housings for Er-
gonomic Assessment Using Digital Hand.
Chapter Editor:
Caterina Rizzi University of Bergamo (Italy)
8.1 Introduction
The capability to manage Intellectual Property is becoming essential,
especially for SMEs that actively try to face competition of emerging
countries and Far East (China, India, etc.). Whether a company is a
small, mid, or large one, a strong intellectual property portfolio will
provide the company with the ability to become a more eective com-
petitor and enhance shareholder value. Nevertheless, some aspects are
often neglected, such as the importance of patents, not only as a legal
protection from unauthorized copying of inventions, but also as a tool
for the innovation of both product and process. Establishing a strategy
for Intellectual Property Management is important for every company
that uses technology to secure a signicant competitive advantage. In
such a context, methodologies and tools for systematic innovation, such
as TRIZ, can help to deal with specic issues of Intellectual Property
Management (IPM) and are key issues to systematically innovate prod-
uct/process/service. These themes are really actual and are attracting
more and more interest from both industrial and academic communities.
The worldwide patents database is the widest collection of technical
knowledge ever formalised, on the base of which, since 1946, Genrich
124 Research in Interactive Design - Vol. 3
Contribution 2
Title: A Systematic Exploration for Conceiving Function
and Behaviour Of a New Technical System.
Contribution 3
Title: Rened Metrics for Measuring Novelty in Ideation.
Authors: Jef Peeters.
Key Words: idea generation, idea evaluation, ideation metrics,
novelty, design.
The idea generation phase is considered an important, although
fuzzy, step in product development. Supporting methods and tools have
been developed. However, their eectiveness has only been studied in
sporadic attempts, and the few controlled experiments only share little
similarity in conditions. Measuring the eectiveness of idea generation
methods and tools requires replicable evaluation methods and suitable
metrics, which have recently been developed. This paper proposes
a renement of an existing novelty metric used in these evaluation
methods. Furthermore, it is proposed to incorporate the variation on
novelty scores in the analysis of the eectiveness of idea generation
tools. Based on the analysis of the results from controlled experiments,
it is shown that these renements allow for more ne-grained analyses
of the eectiveness of an idea generation method.
Full Article: TRIZ IMP-P168
Contribution 4
Title: A Framework for Assisting the Innovation Process
by Using TRIZ- Based Web Services.
Authors: Antonino Salas-López, René López-Flores, Daniel
Hernández-Marín, G. Cortes-Robles.
Key Words: TRIZ, computer aided innovation, collaborative
web applications.
Innovation is a complex process which is impelled by several
economic vectors, but it is also a process that involves creativity to
get started and a vast knowledge diversity to be crystallized in new
products (manufactured goods or services) or processes accepted in a
market. Innovation is then a social activity that demands a collabora-
tive environment where several individuals could interact to solve the
128 Research in Interactive Design - Vol. 3
Chapter Editor:
Stanislao Patalano University of Naples Frederico II (Italy)
Alain Rivière Supméca (France)
9.1 Introduction
The chapter on Methods and Simulation Tools for Assembly Design
and Manufacturing (MEST4ADM) deals with the methods and sim-
ulation tools aimed to face the design-manufacturing process, as a
whole, achieved through multi-station processes, within wide-spread fac-
tory contests.
Several critical aspects come out in such contests. One of these is
related to the common use of the path from assembly functional re-
quirements to geometrical product specication and, then, to man-
ufacturing tolerances. This path was deeply studied in the past, and
several signicant results were achieved. Nevertheless, the path con-
tains an implicit limitation due to the need of a double transfer. Inside
the design-manufacturing process, as a whole, building and managing
product data play a signicant role, when design-manufacturing activi-
ties are performed. A certain critical aspect deals with the possibility to
represent, in a complete and unique way, the geometric characteristics of
the product, independently from the coordinate systems used to repre-
130 Research in Interactive Design - Vol. 3
Contribution 2
Title: Maintainability Assessment at Early Design Stage
Using Advanced Cad Systems.
Authors: Amadou Coulibaly.
Key Words: semantic modeling, maintainability, extended-
dsm, reliability, criticality.
In mass production industries, the manufacturing equipments
downtimes should be strictly avoided; and if failures occur the repa-
ration time should be as short as possible to prevent from production
losses that may aect dramatically the delivery delay. So, a high level
of reliability and an easy maintainability are required for the machines
tools used for high speed production. Many research works have been
carried out about reliability estimation using simulation tools but
there is a lack of ecient solutions for maintainability assessment and
improvement at design stage. This paper proposes a framework for
maintainability analysis within advanced CAD systems. The approach
proceeds by four steps: the product decomposition, the digital mock-up
semantic enrichment, the extended Design Structure Matrix building
and the maintainability indicator calculation. In this procedure we con-
sider the product nomenclature including not only its main components
but also assembly artefacts. An application is presented to illustrate
the approach.
Full Article: MEST4ADM-153
132 Research in Interactive Design - Vol. 3
Contribution 3
Title: From Function to Manufacturing: a Framework
for Optimum Tolerancing in Multi-Stage Machin-
ing Processes.
Contribution 4
Title: Early Fast Analysis of the Eect of Dierent Fix-
ture Congurations in Compliant Assembly De-
sign.
Chapter Autors:
Serge Tichkiewitch, Andreas Riel (1,2)
(1): EMIRAcle (Europe)
(2): Grenoble Institute of Technology (France)
10.1 Introduction
Modern innovative product development is characterised by an inte-
grated approach to master highly multidisciplinary issues of products,
services, and processes. Although university curricula are starting to get
adapted to this development on an international scale, it is evident that
there is an urgent need for interdisciplinary education and certication
programs on a postgraduate level. While universities are supposed to ed-
ucate in-depth knowledge in specic engineering areas, lifelong learning
programs and curricula are needed that teach the transversal links be-
tween the dierent engineering disciplines according to criteria that are
dened by industry. Industrialists demand for the certication of these
skills, as well as for their international recognition and exchangeability.
Today, such internationally recognized training and certication pro-
grams for job roles in modern manufacturing do not exist. This chapter
describes the approach that EMIRAcle (the European Manufacturing
and Innovation Research Association, a cluster leading excellence) takes
136 Research in Interactive Design - Vol. 3
10.2.1 EMIRAcle
Improvement of Products, Systems, Services and Processes has been the
driver for the foundation of EMIRAcle in October 2007 with the mission
to internationally promote, bundle and consolidate research and edu-
Chapter 10 Lifelong Learning 137
10.2.2 ECQA
The ECQA (European Certication and Qualication Association) is the
result of a number of EU-supported initiatives over the last ten years.
Numerous educational developments decided to join together in certify-
ing persons in the industry, with the support of funds from the European
Commission's Life Long Learning Program. Through the ECQA, it is
possible to attend courses for a specic profession in one or several coun-
tries, and to obtain European-wide agreed-upon certication at the end
of the course. The certicate will then be recognized by European train-
ing organisations and institutions in 18 member countries.
For European work forces that must be highly exible and open to
work for industries all across Europe, this will lead to even broader recog-
nition of the certicate and thus signicantly higher chances of employ-
ment for customers in an open European market. To date, the commu-
nities supported by the ECQA come from such elds as ECQA Certied
SCOPE Manager, ECQA Certied SPI Manager, ECQA Certied Inno-
vation Manager, ECQA Certied Governance SPICE Assessor, ECQA
Certied IT Consultant for SMEs, ECQA Certied E-Learning Manager
and many more.
138 Research in Interactive Design - Vol. 3
a domain contains,
job roles, which contain,
units, which contain,
elements, which contain,
performance Criteria, to be proved by,
evidences.
The ECQA dened the following structure for describing a skill unit:
Figure 10.2: ECQA Certied Lean Six Sigma Expert Skill Set.
10.6 Conclusions
We have presented three dierent programs of qualication and certica-
tion of competences in the area of modern product development, which
comply with a European standard. The AIP-PRIMECA community
is invited to participate in these programs as trainers or students, as
well as dissemination partner. Based on the schema presented above,
we envisage new professions and corresponding trainings and certica-
tions created and supported by EMIRAcle and AIP-PRIMECA together.
Joining eorts of these networks has a unique potential of disseminating
an international training and certication scheme for modern job roles in
product development in France with strong links to international com-
munities.