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Gluttonous

Awakened
Pumpkin
Gluttonous Awakened Pumpkin ..................................................................................................................................................... 3

Creature Designer: Emmanuel Lepas


Creature, Weapon, Item and Spell Descriptions and Stat Blocks: Rob Leonard (WWQuicksilver)
Interior Artist: Emmanuel Lepas
Art Director: Emmanuel Lepas
Editing and Layout: Rob Leonard

Publisher: Palatinium

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Copyright: This document and its contents are copyright of Emmanuel Lepas, Rob Leonard, and Palatinium (2021).
Permission is granted for printing and use of this material for personal use. Supporters who have a current
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Gluttonous Awakened Pumpkin Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature the pumpkin is grappling. Hit: 13 (2d10+2) piercing
Large plant, neutral evil damage, and the target is swallowed if it is a Medium or
Armor Class 8 smaller creature. A swallowed creature must succeed on a DC
Hit Points 75 (10d10+20) 15 Constitution saving throw or become infected with a
Speed 10 ft. disease, such as sight rot. A swallowed creature is also
blinded and restrained, has total cover against attacks and
STR DEX CON INT WIS CHA
other effects outside the pumpkin, and takes 7 (2d6) acid
14 (+2) 6 (-2) 14 (+2) 10 (+0) 10 (+0) 7 (-2) damage at the start of each of the pumpkin’s turns.
Skills Deception +2, Perception +2, Stealth +2 The pumpkin can hold up to 4 creatures in its gullet at a time.
Damage Vulnerabilities Bludgeoning If the pumpkin dies, a swallowed creature is no longer
Damage Resistances Piercing restrained by it and can escape from the corpse using 10 feet
Damage Immunities Poison of movement, exiting prone.
Condition Immunities Blinded, Grappled, Poisoned, Prone Description
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 12
This horrid pile of rotting pumpkins has been awakened on
Languages One language known by its creator unholy ground by an evil druid or a follower of some god of
Challenge 3 (700 XP) Proficiency Bonus +2 disease and decay. Upon awakening, it became imbued with
strange powers and a ravenous appetite. Because of its
Ambusher. In the first round of combat, the pumpkin has
supernatural gluttony, it gorges itself beyond what should be
advantage on attack rolls against any creature it surprised.
possible.
Death Burst. The pumpkin explodes when it drops to 0 hit
The awakened pumpkin’s body consists of many rotting,
points. Each creature within 20 feet of it must succeed on a
disease-ridden gourds, as well as several large vines that
DC 15 Constitution saving throw or take 10 (3d6) poison
twitch and coil about unnervingly. A large maw ringed with
damage and become infected with a disease, such as cackle
thorn-like teeth dominates one side of its mass. The pumpkin
fever, on a failed save. Creatures immune to the poisoned
struggles to move under its own weight, using its strong, viny
condition are immune to this disease.
tentacles to either push itself slowly, or to pull itself along by
False Appearance. While the pumpkin remains motionless, it grappling something solid nearby.
is indistinguishable from a large pile of rotting pumpkins.
Tactics
Gluttonous Hindrance. The pumpkin’s speed becomes 0
while it has more than 2 creatures swallowed. The pumpkin uses Mimicry to lure its victims close enough to
grapple them—especially children because they’re more
Gourdrot. When the pumpkin takes physical damage, one of gullible. As soon as it has something grappled, it tries to bite
the rotting gourds on its body explodes and each creature and swallow it. When the awakened pumpkin dies, it
within 5 feet of it must succeed on a DC 15 Constitution explodes and everything within 20 feet is covered in rotten,
saving throw or take 3 (1d6) poison damage and become diseased pumpkin goo.
infected with a disease, such as cackle fever, on a failed save.
Creatures immune to the poisoned condition are immune to
this disease.
Mimicry. The pumpkin can mimic any sounds it has heard,
including voices. A creature that hears the sounds can tell
they are imitations with a successful DC 14 Wisdom (Insight)
check.

Actions
Multiattack. The pumpkin makes two attacks with its
tentacles. One attack can be replaced by its bite.
Vine Tentacle. Melee Weapon Attack: +4 to hit, reach 10 ft.,
one target. Hit: 11 (2d8+2) bludgeoning damage, and the
target is grappled (escape DC 12). Until the grapple ends, the
pumpkin can’t use this tentacle on another target. A grappled
creature must succeed on a DC 14 Strength saving throw or
be pulled into an unoccupied space within 5 feet of the
pumpkin’s mouth, and the pumpkin can make a bite attack
against it as a bonus action. The pumpkin has four tentacles,
each of which can grapple only one target.

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