Professional Documents
Culture Documents
RESEARCH PROPOSAL
(Hein, 2018). Museums are commonly recognized as quiet and gloomy institutions by some
members of society and known as less significant in the national development agenda. According
to the International Council of Museums (ICOM), museums are institutions that open to public use
to collect and protect things that witnessing the history of human beings and their environment, to
display as educational and entertainment purposes, to be researched and shared the obtained
knowledge throughout the research with people and to contribute in the development of societies
(Mclean, 2019).
Learning is an active interaction with experience. When visitors utilise any of the museum's
media, they might have a learning experience. Objects and labels, audio-visual displays, theatre
performances, discussions, debates, shows, activity boxes or packs, interactive exhibitions, works
of art, workshops, and websites are just a few examples. Exhibits contain a collection of or
individual artefacts, art pieces, film, or photographs, as well as labels, text panels, and other
from online resources, handling an object, solving a quiz or worksheet, conversing, or asking a
question of a member of staff, attending a lecture, and going on a guided tour are examples of
activities.
CHAPTER I
BACKGROUND RESEARCH
can pose safety risks if not properly designed or supervised (Resta, 2021). Sharp edges, loose parts
or inadequate safety measures can lead to accidents or injuries. Museums must prioritize visitor
safety by regularly inspecting exhibits, addressing potential hazards, and providing clear
instructions on safe interaction. Besides that, certain museum house artifacts or objects that contain
hazardous materials, such as chemical, toxins or radioactive substances. Museum collections often
comprise valuable and irreplaceable items, making security a significant concern. Inadequate
Hands-on interactive exhibits are severely absent in Malaysian museums. "I believe there
must be a reason why hands-on activities are not available in certain Malaysian museums."
Malaysia is not as welcoming. According to Wahiza Abdul Wahid experience, European museums
are accessible to hands-on experiences, and school children have been exposed to museum visits
on a regular basis. She also stated that instructors would always manage in two persons road to the
museum. The learner has been accustomed to it since infancy; once inside any museum, he will
adjust and be aware of what they can and cannot hold. Because our culture is not used to children
being able to attend museums, museums are quite cautious regarding hands-on activities. They
have been exposed to museums since they were children. Our curriculum does not require us to
visit the museum because Europe school has one class with two instructors and one class with a
is far behind the growth of the nation’s cultural heritage tourism is the result of inefficiency of
management. Any reforms to the museum sector in Malaysia must go through multiple hard and
time-consuming phases and processes. Many museums continue to use conventional exhibiting
methods. Museum visitors in the digital age have distinct expectations and needs when it comes
to museum visits. Traditional show-and-tell shows can no longer attract and satisfy today's
audiences, particularly young people. As a result, ensuring the nation's museum development
remains relevant, competitive, and marketable is a significant challenge for Malaysia's museum
industry.
1.2 Research Objectives
The research objectives are the outcome that the researcher wants to achieve in this study.
The objective of this study contained some measurement of the objective and the general
description which focused on the types and categories of information. Hence, this study has some
b. to compare the design and implementation of hands-on interactive exhibits in National Museum
According to (Bourika, 2021), every study that had been done will have a research question
based on the resulting objectives and this question is a way to address the issue or problem of the
a. What are the types of interactive exhibits facilitating experiential learning in museum?
b. What is the relationship between the design and implementation of hands-on interactive exhibits
This research is necessary to appreciate and evaluate the effectiveness of hands-on interactive
exhibits at Bank Negara Museum and National Museum. Some communities, including society are unaware
of interactive exhibits at the museum. The outcomes of the study may aid the community and educators is
Interactive exhibits at a museum lies in its ability to enhance the visitor engagement, foster active
learning, and create memorable experiences. By encouraging visitors to directly interact with the exhibit
that provide an immersive experience and dynamic experience that transcends traditional passive
Furthermore, the hands-on interactive exhibit cultivates a sense of discovery, igniting the natural
curiosity within visitors of all ages. It fosters a spirit of exploration and experimentation, encouraging
visitors to ask questions, seek answer and engage in meaningful conversations with fellow visitors, museum
staff, and experts. Such interactive encounters not only enhance the individual learning experience but also
contribute to the creation of a vibrant and collaborative learning community within the museum.
In summary, interactive exhibits at museums are significant because they engage visitors actively,
promote inclusive learning environments, foster curiosity, and exploration, and leave a lasting impact on
1.5 Delimitation
This study was conducted in two different museums, Bank Negara Museum and National
Museum. These museum conducts different interactive exhibits. The objectives of this study are
to investigate the effectiveness of hands-on interactive exhibits in engaging and educating museum
visitors and to compare the design and implementation of hands-on interactive exhibits in private
and state museums. For this study, the researcher has chosen Bank Negara Museum and National
topic. The targeted age groups will be starting 15 years old to 59 years old. This study needs 50
visitors to fill out questionnaire and being conducted face-to face. The interviews with the curator
and the visitors of the museum will be conducted through face-to face to gain information from
the curator and visitors. This will help in the process of gathering more specific and detailed
Finally, delimitations will assist the researcher in understanding and knowing the targeted
region and audience to obtain information for this research. It also provides data for the researcher
to discover distinct point of view among the respondents. As a result, this research conducted will
There are several limitations to conducting this research. The main limitation of this
research is time constrain. Research often involves collecting data from various sources, such as
surveys, experiments, observation, or interviews. Time constraints can limit the amount of data
that can be collect which may affect the generalizability and reliability of the findings. Time
constrains may limit the extent of data analysis, potentially reducing the depth of interpretation
and limiting the insights drawn from the data. The researcher finds it difficult to find an appropriate
time for the interview session. Since the researcher and the curator on duty hours are different, it
The researcher frequently feels that internet sources cannot be trusted due to their lack of
trustworthiness and the ease with which facts can be manipulated. The internet is flooded with
misinformation, inaccuracies, and biased content. Some sources may intentionally spread false
information from multiple reliable sources to verify its accuracy. Credibility is required to
LITERATURE REVIEW
2.0 Introduction
evaluation of the most recent material and assists scholars in discovering concepts, methodologies,
and research activities relevant of their fields of study. Finding relevant papers is critical to the
process of creating a literature review. Books, websites, and journal articles are some examples of
related publications.
In this chapter, the researcher will explain the ideas as it related to the hands-on interactive
interactive exhibits have ushered in a new era, where visitors are no longer passive observers but
active participants in the journey of discovery. This chapter provides an overview of the concept
of interactive exhibitions in museums, their historical evolution and their profound impact on the
Traditionally, museum was akin to cabinets of curiosity, where rare and fascinating objects
were displayed in static, often dusty, environments. Visitors were expected to silently observe, and
knowledge was transmitted through placards and labels. However, the paradigm began to shift s
museum recognized the need to engage, educate and inspire a broader audience.
The transformation started with the realization that passive observation often resulted in
museum began experimenting with interactive elements, gradually transforming their spaces into
Choosing
Research
Case study Selecting Data Data Data
Question Conclusion
framework the cases Collection Collection Analysis
Definition
Method
A case study is variously defined as a method, methodology, or research design. Case study
research entails a thorough examination of a specific event, situation, organization, or social unit.
According to John W. Creswell, Research is a process of steps used to collect and analyze
information to increase our understanding of a topic or issue (Creswell, 2019) Typically, a case
has a defined space and time frame: "a phenomenon of some sort in a bounded context" (Schoch,
2020). In terms of scope, a case study is an in-depth assessment of a current phenomenon within
its real-life environment. The case study is applicable especially if the setting is important to the
phenomena. For example, examining the effectiveness of an educational program at the museum
with a sizable second-generation population, for instance. Theory development is a key activity in
organizational research. Scholars claim that it is the close relationship with empirical reality that
location, event, organization, or phenomenon. Case studies are often utilized in social, educational
therapeutic and commercial studies. Case study research design often employs qualitative
methodologies, while quantitative approaches are utilized on occasion. Case studies are useful for
procedures, and design. In addition, to the several meanings of case studies mentioned in the
preceding section, contemporary definitions include case studies as a technique, strategy, research
design or methodology. To call a case study a method (a phrase sometimes mistaken with
Interviews, participants observations and document analysis are some well-known research
methodologies.
National Museum Malaysia's founding was a crucial turning point in the history of the
country. On August 31, 1963, it became a legal entity. This day is significant historically since it
also marked Malaysia's declaration of independence from British colonial authority. The museum
was first held in a temporary site, but on August 31, 1963, the official opening of the museum
Minangkabau-style roof can be found on the museum complex, which was created by architect Ho
Kok Hoe and honours Malaysia's rich cultural past. This unusual and aesthetically arresting
building is the result of the fusion of traditional Malay craftsmanship with contemporary
architectural design, and it has come to represent the nation's dedication to cultural preservation.
The museum's goal is to gather, conserve, and display artifacts, records, and cultural objects
that best capture Malaysia's history, culture, and legacy. National Museum Malaysia brings the
rich threads of the country's narrative together through its varied collections and exhibitions.
Visitors may get a look into Malaysia's prehistoric past, the evolution of its ancient civilizations,
and the rich tapestry of its cultural traditions through the carefully collected and exhibited artifacts.
The museum's holdings cover a wide range of subjects, including numismatics, natural
history, anthropology, and archaeology. These broad collections include a wide variety of objects,
from prehistoric archaeological discoveries that provide light on Malaysia's first settlers to cultural
artifacts that illustrate the many cultural practices of the country's numerous ethnic groups. The
museum's exhibits each offer a glimpse into a distinctive aspect of Malaysian identity.
The core purpose of National Museum Malaysia has always been education. It acts as a
resource for education for both local Malaysians and foreign tourists who are interested in learning
about the history of the country. A variety of educational programs, tours, and outreach initiatives
are provided by the museum with the goal of fostering a better knowledge of Malaysia's history
and culture. Through these programs, the museum cultivates a love of the country's history and
In conclusion, the nation's dedication to protecting its cultural and historical legacy is
demonstrated by the history of National Museum Malaysia. It is a dynamic organization that adapts
to the times while upholding its commitment to preserve and promote Malaysia's rich cultural
heritage. National Museum Malaysia acts as a custodian of the nation's past, a beacon of cultural
variety, and an educational centre for future generations through its landmark architecture, varied
MAG)
The Bank Negara Malaysia Museum and Art Gallery (BNM MAG) is a symbol of
Malaysia's dedication to safeguarding its illustrious financial past and fostering a better knowledge
of its monetary heritage. This cultural institution, which is housed within the revered walls of
Sasana Kijang in Kuala Lumpur, has developed into a substantial knowledge repository and a
The idea for a museum devoted to the history of money and finance in Malaysia first
emerged in the early 1990s, which is when the BNM MAG got its start. The nation's central bank,
Bank Negara Malaysia, recognized the need to increase financial literacy among Malaysians and
tried to demystify the complicated concepts of economics and banking. This idea inspired the
creation of a museum that would not only honour Malaysia's economic accomplishments but also
inform its visitors about the path that led to the country's current economic renown.
The Bank Negara Malaysia Museum and Art Gallery was officially opened to the public
on April 6, 2011. The fulfilment of this ambitious project was celebrated at the inauguration event,
which was attended by Tan Sri Dato' Sri Dr. Zeti Akhtar Aziz, the then-Governor of Bank Negara
Malaysia.
Sasana Kijang was a wise option for the museum's site. Sasana Kijang, a work of art in
architecture, is the hub of education and analysis for Bank Negara Malaysia. Its clean and
contemporary style reflects the institution's dedication to cutting-edge learning and knowledge
dissemination. The BNM MAG found a home within this work of art architecturally, indicating
economic story. Each of its displays offers a distinctive viewpoint on the history of the country's
finances and is meticulously arranged into themed divisions. Visitors are welcomed by entertaining
displays that bring Malaysia's economic history to life. The museum takes visitors on a historical
trip by demonstrating the history of banking practices, the evolution of monetary policies, and the
The BNM MAG, however, houses more than just historical items. Additionally, it has an
art gallery section that enriches the museum's offerings with a deeper level of cultural diversity. A
wide variety of artworks, including paintings and sculptures, are on display at the art gallery, many
of which have financial and economic themes. This fusion of art and commerce highlights how
The mission of the BNM MAG is centred around education. It is a dynamic environment
for learning and exploration, not just a place for quiet observation. The museum offers workshops,
seminars, and educational activities geared for K–12 students, college students, and the public. It
promotes a culture of financial literacy and economic awareness by acting as a link between
The museum's involvement in advancing financial literacy is one of its most important
contributions. Visitors are given knowledge about Malaysia's economic development, the
complexity of monetary policy, and the central bank's crucial role in preserving financial stability,
therefore empowering them. The BNM MAG plays a crucial role in developing knowledgeable
it opened. To provide guests a more complete and immersive experience, it has improved its
displays and amenities. The museum continues to be at the cutting edge of innovation while using
digital interactive features to make learning more interesting and pertinent for modern audiences.
Malaysia's dedication to upholding financial literacy and conserving its economic history. It serves
as an energetic reminder of how far the nation has come from its early days as a museum of
curiosities to its status as a lively setting for hands-on education. The BNM MAG remains a light
of knowledge, encouraging visitors to study the fascinating world of finance and economics while
the times.
actively engage visitors with content, artifacts, or concepts, fostering curiosity, encouraging
exploration, and promoting experiential learning (McLean, 2019). These experiences can vary
from tactile hands-on exhibits that invite visitors to touch, manipulate or experiment with objects
2020).
2.5 Museum Interactive Exhibition
The way we connect with culture, history, science, and art has changed as a result of
interactive museum exhibits. These interactive, dynamic experiences have changed the museum
environment and improved visitor relationships over time. This research examines the origins and
The progressive educational movement of the early 20th century served as the inspiration
for interactive displays. John Dewey and other pioneers promoted experiential education, which
paved the way for engaging, hands-on activities at museums. The Exploratorium in San Francisco,
created by Frank Oppenheimer in 1969, is one of the earliest interactive display experiments that
A new age of museum interactives began with the development of digital technology in the
latter half of the 20th century. Touchscreens, virtual reality, augmented reality, and multimedia
presentations have developed into effective instruments for capturing people' attention. Early
opened its doors in 1981. This paved the path for digital integration in museums.
Interactive museum exhibits are excellent in drawing in visitors of all ages. These displays
foster experience learning, active involvement, and curiosity. Digital and hands-on interactives
improve visitor comprehension, information retention, and enjoyment of museum visits, according
topics at their own pace and depth. They accommodate various learning preferences, making
museums accessible and welcoming for a wide spectrum of visitors, including those with
impairments (Scott, 2021). Accessibility and inclusion are becoming more and more valued in
To demystify art and culture, art institutions have adopted interactive displays. Visitors are
given the opportunity to engage personally with art through interactive displays like touchscreen
descriptions of the artworks or virtual tours. Institutions like the British Museum in London and
While there are many advantages to interactive displays, there are also some drawbacks,
such as maintenance expenses, technological obsolescence, and the need for ongoing innovation.
To appeal to a variety of audiences, museums must find a balance between conventional and
Future immersive technologies, such augmented reality and virtual reality, have the
potential to further transform the museum experience. The museum will become a destination of
exploration and discovery for future generations because of these technologies, which will provide
become crucial elements of contemporary museums. Visitors are actively engaged, informed, and
inspired by them as they turn passive observation into discovery. The potential for even more
interactive and immersive museum experiences is limitless as technology develops, ensuring that
Museum exhibitions are diverse, reflecting an array of themes, artifacts, and educational
objective. Visitors and each individual that visit bring their unique perspective, interests and
learning styles to the museum visits. This dynamic interplay between exhibitions and visitors
results in a spectrum of “Modes of Exhibition Engagement” that encompass how people interact
Focusing on the goal of a museum exhibit is to successfully change some aspect of the
visitors' interests, attitudes, or values as a result of their discovery of, or understanding of, some
level of significance in, the objects on display. This understanding is motivated and sustained by
the visitor's trust in the perceived authenticity of the objects. As a result, the success of museum
exhibits depends on how visitors react to them. Despite the fact that there are probably as many
ways to view museum exhibits as there are visitors, there are many ways that people might be
• Contemplation
The method of visitor apprehension most frequently used by art museums seeking to
provide an aesthetic experience, although naturally, history or scientific museums may also apply
it. Displaying unique pieces of art, photographs, artifacts, or specimens that are meant to be
appreciated by and for they are seen as distinct from others around them and from themselves.
According to custom, museum labels used to provide us as little information as possible, such as
the title, artist, dates, medium, and donor, to encourage us to focus on the piece itself. There is now
a trend in posting open-ended graphic remarks on the gallery walls to encourage careful reflection
on the artwork, and audio tours may also aid some visitors in thinking about their own perspectives
on the pieces that are on show. Several galleries and museums now utilize this strategy. Contrast
or comparison of the works on display may also serve as a form of recreation, but even in those
situations, each piece is still meant to be enjoyed independently, serving as the basis for
comparison. Although the visitor is mentally and emotionally quite busy during this phase, their
physical activity is still very low. The transforming experience involves a greater understanding
• Comprehension
The artifacts, specimens, or other things on display at history and natural science museums,
however, are more likely to be part of contextual or theme exhibitions where they are meant to be
viewed in relation to one another rather than as individual objects. They may occasionally be
arranged in a room setting or diorama, or they may merely be placed in contextual or thematic
groups within a display case. To enhance comprehension, graphics may be multi-layered and may
blend text and images. Despite the fact that the qualities of each particular thing must still be
recognized. The goal here is to inspire visitors to uncover the significance of the objects by linking
one thing to another, or each object to the wider context or theme. The visitor is more actively
involved in the relationship-making process, analysing the images and labelling, and linking or
comparing the objects to one another. The quality impact revelation of the meaning of items in
More aesthetically and intellectually active forms of visitor involvement with museum
exhibitions are more immobile or immovable. Visitors might look through a variety of specimens
or artifacts, enjoying individual instances or identifying links between them. This model has
traditionally been found in many natural history museums with systematic specimen collections,
but it is now becoming more common in all types of museums that have adapted visible storage
means of exhibits, in which objects are categorized as in storage but made visually accessible in
glazed cases or drawers. The discovery of the significance of the artifacts or specimens may be
aided further by the display of full catalogue entries on the computer screen or laminated cards
• Interaction
The most kinaesthetically engaging mode of visitor apprehension is the one preferred by
many science centres and children's museums, in which staff, volunteers, exhibitions apparatus, or
duplicate specimens labelled as hands-on education collection may be used to elicit a visitor
response that triggers the transformative visitor experience, the discovery of meaning that affects
the visitors’ values, interests, or attitudes. According to visitor polls, the most impactful interactive
displays are those in which visitors reply to a knowledgeable guide, a museum demonstrator, or
an interpreter, maybe dressed in historical costume. This one-on-one encounter has the potential
to be one of the most successful experiences that museums can provide, especially if staff or
volunteers are trained to elicit questions and include visitors in their presentations.
a panel cover to read and answer questions provided by images or pressing a button to illuminate
a three-dimensional model or map. Over the last two decades, the development of multimedia
programs, particularly the use of computer programs, has made interactive display much more
ubiquitous and inventive, particularly in the presentation of scientific and physical sciences,
history, and art museums. Rides, simulation, and virtual reality experiences have all been featured
in interactive exhibitions during the last two decades. There is also a wide selection of applications
on monitors that assist visitors in visualizing a historical structure that once existed on an
archaeological site but has since been razed to its foundations. The following Table 1 shows a
Apprehension
specific works
relation to a theme
multimedia stimulus
2.7 Definition Learning
Learning can be defined as the process of acquiring, processing, and integrating new
process that is vital to human development and advancement. It is a multidimensional journey that
includes acquiring, processing, and integrating new knowledge, skills, behaviours, or information,
performance. This article dives into the varied nature of learning, investigating its relevance,
different dimensions, and the underlying psychological and pedagogical concepts that support this
Learning is more than just passively receiving information. It is a dynamic and frequently
complex process that requires the learner's cognitive participation. As new information comes in,
This cognitive interaction with new knowledge serves as the foundation for comprehension. It
not limited by age, culture, or environment. It is a fundamental element of the human experience,
allowing people to broaden their perspectives, deepen their understanding, and adapt to an ever-
changing reality. Learning, as a result, is a lifetime goal, reflecting the human condition's never-
Museum learning is a dynamic and varied process. It entails acquiring knowledge, honing
critical thinking abilities, and cultivating a greater grasp of culture, history, science, and art.
Museums provide a rich and immersive atmosphere in which learning is not limited to textbooks
utilize a range of tactics to catch and keep visitors' attention. Museums foster curiosity, inspire
inquiries, and celebrate inquiry, whether via interactive exhibitions, hands-on activities,
RESEARCH METHODOLOGY
3.1 Introduction
This chapter provides an explanation of the research process and methodology. In this
method, the researcher will gather and analyse data on the educational program in rejuvenating the
museum. The methodology section of a research paper helps the reader to objectively examine the
overall validity and reliability of the study. It goes into further detail regarding how the approaches
utilized are successful and appropriate for gathering information for this study. The research
technique was employed throughout this study to gather data and offer information to the
A research design is a plan according to which the researcher obtains research participants
and collects information from them (Atter, 2019). In an addition, the researcher will describe what
are the progress and the researcher will do with the respondents with a view to reaching
conclusions about the research problem (research objectives and research questions). This research
investigated the history and the root cause of the problem in the study.
In this research, the survey was used because it involves respondents and questionnaires to
provide a qualitative and quantitative answer to the problem related to the topic of the research, by
searching for the necessary information. A survey consists of a predetermined set of questions that
is given to a sample. With a representative sample, that is one is representative of the larger 35
population of interest, one can describe the attitude of the population from which the sample was
drawn.
During the study, the questionnaire was given to a random visitor at Bank Negara Malaysia
Museum and National Museum, to know the effectiveness of the research. This approach was
chosen due to its effectiveness regarding data containing opinions and discovering experiences. It
is to understand the impacts of the issues that were brought forward by a society and the young
generation, within a numerical statistic so that the results the result on the question of awareness
are obvious.
RESEARCH TITTLE:
The Impact of Hands-On Interactive Exhibits
Learning in Museum: A Comparative Analysis of
Bank Negara Museum Malaysia and National
Museum Malaysia.
RESEARCH OBJECTIVES:
a. to describe the type of interactive exhibition facilitating
experiential in museum.
b. to compare the design and implementation of hands-on
interactive exhibits in National Museum and Bank Negara
Malaysia.
1. WEBSITE
OBSERVATION • Observation at Bank Negara
2.ARTICLES/JOURNAL
Malaysia Museum and
3. BOOKS
National Museum
3.3.3 Observation
After studying the issue description and methodology, the researcher used the observation
approach. An observation technique is a good strategy for noticing objects that will fulfil the
study's objectives in terms of the study's framework. Furthermore, researchers used this approach
to assess the efficiency of the hands-on interactive exhibits as well as the learning in museum in
raising awareness of the National Museum and Bank Negara Malaysia Museum. This was done to
detect the changes that occur.
3.4.2 Website
In terms of the website, the researcher searches and collects websites with relevant and
high-quality material. In terms of websites, the researcher identifies and accumulates websites with
relevant and high-quality material. Websites such as online journals, articles, and news may
include valuable proof to back up the research. Multiple trustworthy sources, such as academic
institutions or organizations, use the internet to make crucial information as easily and freely
available as feasible.
3.4.3 Journal
In the journal, there are lots of good points that can be taken because the journal has been
published every year by experts in writing. In general, a journal provides references to the most
recent articles which are from 2018-2022. List journal that I have been research are, the art of art
history, arts and culture remain less important to younger generation and many more. A journal is
a periodical that published papers written by experts in a particular field of study that report on the
findings of research on the subject. For example, in this study, the researcher gets some material
from the journal, which is mostly focused on a hands-on interactive exhibit at museums.
The journal is also chosen as one of the data collection techniques by the researcher because
it is known to have been reviewed by an expert panel and other specialists before being accepted
for publication, implying that the written papers are focused on valid analysis that complies with
the specific criteria of the journal field of study.
3.5 Conclusion
In conclusion, hands-on interactive exhibits play a crucial role in the museum experience,
offering a dynamic and engaging approach to learning and discovery. These exhibits provide
visitors with the opportunity to actively explore, experiment, and connect with the subject matter
on a personal level. By encouraging participation and interaction, museums create an inclusive
environment that caters to diverse learning styles and backgrounds. This research will cover a
knowledge gap in this research undertaken in relation to the museum.
When the research question and goals are answered, it will aid other researchers in their
pursuit of similar issues, as this research provide a tool for the society and young generation to get
more information about hands-on interactive exhibits. Among the research objectives is how to
assess interactive exhibits who come to the museum.
Reference
Atter, W. (2019). Guidelines forms and aesthetics fetures. The wall street journal.
Bitgood, S. (2021). Behavioral approaches to the design of exhibit graphics. Rowman Altamire, 53-72.
Cherry, K. (2019). The art of art history: A critical anthology. Ocford Univeristy Press.
Kamal, A. (2020). Arts & Culture remain less important to younger generations. Museum market
Mclean. (2019). Learning from mueum:Visitor experience and the making of meaning. AltaMira Press.
Pekarik. (2020). The impact of a museum visit on children's historical thinking. Journal of research in
science teaching.
Scott, C. (2019). The universal design of exhibitions: Museum & accessibility. Rowman & Littlefield.