Professional Documents
Culture Documents
Consumer Insights
August 2023
Statista Consumer Insights Target Audience Report
Introduction
2 Notes: (1): See the full methodology for a detailed overview of the study design
E-cigarette and vaporizer users tend to Safety and security has less importance 42% of e-cigarette and vaporizer users E-cigarette and vaporizer users
be younger, 53% are Millennials. to e-cigarette and vaporizer users than state that they manage recurrent orders relatively frequently consume all types
to the average consumer. directly via smartphone or tablet. of media.
66% of e-cigarette and vaporizer users
are male. Gaming and eSports are relatively A relatively high share of e-cigarette and On social media, e-cigarette and
prevalent interests of e-cigarette and vaporizer users think that climate vaporizer users interact with companies
E-cigarette and vaporizer users typically
vaporizer users. change is an issue that needs to be more often than the average onliner.
have a high annual household income.
addressed.
E-cigarette and vaporizer users are E-cigarette and vaporizer users
E-cigarette and vaporizer users are
more likely to have video gaming as a E-cigarette and vaporizer users tend to remember seeing ads at the
more likely to live in cities and urban
hobby than the average consumer have more right leaning political views movies/cinema more often than the
areas than the average consumer.
than the average consumer. average consumer.
Demographic profile
• Life stages
• Gender
• Education
• Income
• Household classification
• Type of community
E-cigarette and vaporizer users tend to be younger, 53% are Millennials
Demographic profile: life stages
5 Notes: ’’How old are you?’’; Single Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users, n=2098 all respondents
Male Female
6 Notes: ’’What is your gender?’’; Single Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users, n=2098 all respondents
17% 18%
13%
11% 9% 11%
2% 3% 4%
1% 1% 0%
No formal Secondary Further Technical / Bachelor degree Master degree Doctoral degree
education / education education vocational or equivalent or equivalent or equivalent
primary school (permission to education
go to university)
Target audience All respondents
7 Notes: ’’What is the highest level of education you have completed?’’; Single Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users, n=2098 all
respondents
Sources: Statista Consumer Insights Global as of August 2023
E-cigarette and vaporizer users typically have a high annual household income
Demographic profile: income
Share of consumers in Indonesia in the high, middle, and low thirds of monthly household gross income
8 Notes: Recalculated to only include respondents that provide income information, recode based on ’’Monthly/annual household income (local currency)’’; Single Pick; Which tobacco products do you smoke/consume at least
occasionally?; Multi Pick; Base: n=310 e-cigarette and vaporizer users, n=1859 all respondents
Sources: Statista Consumer Insights Global as of August 2023
A relatively high share of e-cigarette and vaporizer users live in a nuclear family
Demographic profile: household classification
39%
33%
26%
13%
11%
5%
7%
4% 3%
2% 2% 2% 2%
Single household Couple Single parent Nuclear family Multi- Two or more Other
household household generational related adults household types
family
Target audience All respondents
9 Notes: Typology based on ’’household size’’, ’’household constellation’’ and ’’children under the age of 14 in household’’; Single Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-
cigarette and vaporizer users, n=2098 all respondents
Sources: Statista Consumer Insights Global as of August 2023
E-cigarette and vaporizer users are more likely to live in cities and urban areas
than the average consumer
Demographic profile: type of community
26% 25%
23% 22%
18%
13% 13%
10% 10%
8%
4%
Rural community Small town Medium-sized town Large city City with over 1 Megacity with over 5
million inhabitants million inhabitants
Target audience All respondents
10 Notes: ’’In what type of community do you live?’’; Single Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users, n=2098 all respondents
Consumer lifestyle
• Life values
• Main interests
61%
57% 57% 56%
51% 52%
48%
42%
To be A happy An honest Safety and Learning Advancing Social Making Having a Traditions
successful relationship and security new things my career justice my own good time
respectable decisions
life
Target audience All respondents
12 Notes: ’’Out of the following list, which are the 3 most important aspects to you in life? Please choose exactly 3.’’; Multi Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette
and vaporizer users, n=2098 all respondents
Sources: Statista Consumer Insights Global as of August 2023
Gaming and eSports are relatively prevalent interests of e-cigarette and
vaporizer users
Consumer lifestyle: main interests
73%
28%
Movies, Sports Finance & Science & Food & Health & Travel Career & Gaming & Religion &
TV shows economy technology dining fitness education eSports spirituality
& music
13 Notes: ’’What topics are you personally interested in?’’; Multi Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users, n=2098 all respondents
Top 10 hobbies and leisure activities of e-cigarette and vaporizer users in Indonesia
63%
57%
54%
51%
46% 48%
42% 42% 43% 42%
39% 38% 37%
36% 35%
29% 28%
26% 26%
23%
Video Traveling Tech & Doing Reading Outdoor Cars / Socializing Photography Gardening
gaming computers sports activities vehicles and plants
and fitness
14 Notes: ’’What are your personal hobbies and activities?’’; Multi Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users, n=2098 all respondents
Consumer attitudes
• Consumer attitudes
• Politics
15
42% of e-cigarette and vaporizer users state that they manage recurrent orders
directly via smartphone or tablet
Consumer attitudes
56% 53%
42%
33% 31% 31%
Customer reviews on the When shopping, I look I avoid artificial flavors I usually manage I always shop at
internet are very helpful out for special offers and preservatives habitual / recurrent the same stores
orders directly via my
smartphone or tablet
16 Notes: ’’Which of these statements apply to you?’’; Multi Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users, n=1050 all respondents
The 10 most important issues facing Indonesia according to e-cigarette and vaporizer users
68%
62% 63% 63% 63%
60% 59% 58%
55% 55%
52% 52%
46% 45%
41% 41%
36% 35%
32%
27%
Poverty Unemploy- Economic Rising prices Education Health Environ- Crime Government Climate
ment situation / inflation / and social ment debt change
cost of living security
17 Notes: ’’What do you personally think are the most important issues in your country of residence that need to be addressed?’’; Multi Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base:
n=339 e-cigarette and vaporizer users, n=2098 all respondents
Sources: Statista Consumer Insights Global as of August 2023
E-cigarette and vaporizer users tend to have more right leaning political views
than the average consumer
Consumer attitudes: politics
18 Notes: Recode based on ’’Many people use the terms ’left’ and ’right’ when they want to describe political views. Where would you place yourself on a scale from left to right?’’; Single Pick; Which tobacco products do you
smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users, n=2098 all respondents
Sources: Statista Consumer Insights Global as of August 2023
CHAPTER 04
Marketing touchpoints
• Media usage
Type of media consumers in Indonesia have been using in the past 4 weeks
93%
85% 85% 83%
77%
74%
67% 68% 68%
66%
54% 51%
46%
41%
38% 37% 36%
30% 30%
24% 21%
11%
Digital video TV Digital music Online news Movies / Podcasts Online Daily Radio Magazines Weekly
content content websites cinema magazines newspapers newspapers
Target audience All respondents
20 Notes: ’’What kind of media have you used in the past 4 weeks?’’; Multi Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users, n=2098 all respondents
Top 10 places where e-cigarette and vaporizer users in Indonesia have come across digital advertising in the past 4 weeks
77%
67% 65%
57% 58% 56%
50%
45% 47% 46% 43% 43% 41%
34% 36%
33% 32% 32%
30% 29%
Video Social Search Online Music Websites Video Video Other apps Editorial
portals media engines stores portals and apps streaming games websites
of brands services and apps
Target audience All respondents
21 Notes: ’’Where have you come across digital advertisements in the past 4 weeks?’’; Multi Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users, n= 2098
all respondents
Sources: Statista Consumer Insights Global as of August 2023
E-cigarette and vaporizer users access the internet via a gaming console more
often than the average onliner
Marketing touchpoints: internet usage by device
98% 95%
83%
72%
60%
56%
49%
44% 43% 45%
32% 33%
25% 25% 23%
19%
14% 12%
22 Notes: ’’Which of these devices do you regularly use with an internet connection?’’; Multi Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users, n=2098
all respondents
Sources: Statista Consumer Insights Global as of August 2023
On social media, e-cigarette and vaporizer users interact with companies more
often than the average onliner
Marketing touchpoints: social media usage
79% 77%
72% 70%
67% 67% 67%
63%
54% 53% 54%
51%
43% 43%
36% 39%
28%
24% 24%
15%
8%
4%
0% 1%
Liked posts Sent private Posted Followed Commented Posted texts Shared Liked Followed Shared Passive social No social
by other messages pictures people on posts / status posts by company companies company media usage media usage
users / videos updates other users posts posts
23 Notes: ’’Which of these things have you done on social networks in the past 4 weeks?’’; Multi Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users,
n=2098 all respondents
Sources: Statista Consumer Insights Global as of August 2023
E-cigarette and vaporizer users remember seeing ads at the movies/cinema
more often than the average consumer
Marketing touchpoints: non-digital advertising touchpoints
Places where consumers in Indonesia have come across non-digital advertising in the past 4 weeks
69%
61%
57%
53%
48% 47%
31% 30%
24% 25% 24%
22%
18%
16% 16% 16%
24 Notes: ’’Where have you come across non-digital advertisements in the past 4 weeks?’’; Multi Pick; Which tobacco products do you smoke/consume at least occasionally?; Multi Pick; Base: n=339 e-cigarette and vaporizer users,
n=2098 all respondents
Sources: Statista Consumer Insights Global as of August 2023
STATISTA CONSUMER INSIGHTS
25
Authors
j.gewiese@statista.com s.rau@statista.com
Jan Gewiese has degrees in Economics (B.Sc.) from the University of Hohenheim Stefan Rau studied Economics (B.Sc.) at the Ludwigs-Maximilian-University in Munich and
and Business Administration (M.Sc.) from the University of Hamburg. He Interned Public and Nonprofit Studies (M.Sc.) at the University of Hamburg. During his studies, he
at the Hamburg Center for Health Economics and Mercedes-Benz USA. interned at TNS Infratest.
For the Statista Consumer Insights team, he is responsible for concepting reports, Stefan's current role in the Consumer Insights team at Statista focuses on process design
automation design, and is a trusted advisor to clients and stakeholders for the and report automation, specifically QA processes. Stefan’s expertise also includes Python
product. and developing the teams AI offer.
26
www.statista.com