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Consumer Insights
August 2023
Statista Consumer Insights Target Audience Report
Introduction
2 Notes: (1): See the full methodology for a detailed overview of the study design
43% of video gamers are Millennials. Video gamers value similar aspects of 55% of video gamers state that it is 58% of video gamers listened to digital
life as the overall consumer. important to them to get the best image music content in the past 4 weeks.
58% of video gamers are male.
and sound quality.
61% of video gamers are interested in On social media, video gamers interact
There are video gamers throughout all
history. Poverty is of particular concern to video with companies more often than the
income brackets.
gamers. average onliner.
A relatively high share of video gamers
Video gamers live in all types of urban
consider video gaming a hobby Video gamers reflect the general Non-digital advertising touchpoints of
and rural communities .
political landscape. video gamers are similar to those of the
average consumer.
Demographic profile
• Life stages
• Gender
• Education
• Income
• Household classification
• Type of community
43% of video gamers are Millennials
Demographic profile: life stages
5 Notes: ’’How old are you?’’; Single Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n=2100 all respondents
Male Female
6 Notes: ’’What is your gender?’’; Single Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n=2100 all respondents
17% 16%
11% 11%
8% 7%
2% 3% 3% 3%
1% 1%
No formal Secondary Further Technical / Bachelor degree Master degree Doctoral degree
education / education education vocational or equivalent or equivalent or equivalent
primary school (permission to education
go to university)
Target audience All respondents
7 Notes: ’’What is the highest level of education you have completed?’’; Single Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n=2100 all respondents
Share of consumers in the Philippines in the high, middle, and low thirds of monthly household gross income
8 Notes: Recalculated to only include respondents that provide income information, recode based on ’’Monthly/annual household income (local currency)’’; Single Pick; Which of these devices do you regularly use to play video
games?; Multi Pick; Base: n=796 video gamers, n=1685 all respondents
Sources: Statista Consumer Insights Global as of August 2023
Many video gamers live in a household of two or more related adults
Demographic profile: household classification
19%
18%
14% 15%
6% 6% 6% 7%
6% 5%
4% 3%
Single household Couple Single parent Nuclear family Multi- Two or more Other
household household generational related adults household types
family
Target audience All respondents
9 Notes: Typology based on ’’household size’’, ’’household constellation’’ and ’’children under the age of 14 in household’’; Single Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video
gamers, n=2100 all respondents
Sources: Statista Consumer Insights Global as of August 2023
Video gamers live in all types of urban and rural communities
Demographic profile: type of community
24% 24%
22%
21%
18% 19%
8% 8%
Rural community Small town Medium-sized town Large city City with over 1
million inhabitants
Target audience All respondents
10 Notes: ’’In what type of community do you live?’’; Single Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n=2100 all respondents
Consumer lifestyle
• Life values
• Main interests
66% 65%
54% 55%
47% 47%
23% 23%
17% 16%
14% 15%
5% 6%
3% 3%
To be Safety and A happy An honest Having a Learning Making Advancing Social Traditions
successful security relationship and good time new things my own my career justice
respectable decisions
life
Target audience All respondents
12 Notes: ’’Out of the following list, which are the 3 most important aspects to you in life? Please choose exactly 3.’’; Multi Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers,
n=2100 all respondents
Sources: Statista Consumer Insights Global as of August 2023
61% of video gamers are interested in history
Consumer lifestyle: main interests
61% 61%
Food & Movies, Health & Career & Science & Finance & Travel History Sports Family &
dining TV shows fitness education technology economy parenting
& music
13 Notes: ’’What topics are you personally interested in?’’; Multi Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n=2100 all respondents
46%
43% 43% 43% 43% 43%
41% 41%
38%
36%
33%
31% 30% 29%
29% 29% 28% 29% 27% 26%
Video Reading Tech & Cooking Traveling Pets Photography Outdoor DIY and Socializing
gaming computers / baking activities arts & crafts
14 Notes: ’’What are your personal hobbies and activities?’’; Multi Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n=2100 all respondents
Consumer attitudes
• Consumer attitudes
• Politics
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55% of video gamers state that it is important to them to get the best image and
sound quality
Consumer attitudes
21% 21%
It is important to me Digital services allow I use alternative I prefer digital content It is too expensive to
to get the best image me to discover new websites and apps as it is easier to manage afford all the streaming
and sound quality and exciting content to watch paid services that I want
content for free
16 Notes: ’’Which of these statements apply to you?’’; Multi Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n=1050 all respondents
67% 66%
62% 63% 62% 63%
60% 59%
53% 53% 52% 53% 51% 50%
44% 44%
41% 42% 40% 42%
Poverty Rising prices Unemploy- Education Crime Health Economic Food and Environ- Climate
/ inflation / ment and social situation water ment change
cost of living security security
17 Notes: ’’What do you personally think are the most important issues in your country of residence that need to be addressed?’’; Multi Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986
video gamers, n=2100 all respondents
Sources: Statista Consumer Insights Global as of August 2023
Video gamers reflect the general political landscape
Consumer attitudes: politics
18 Notes: Recode based on ’’Many people use the terms ’left’ and ’right’ when they want to describe political views. Where would you place yourself on a scale from left to right?’’; Single Pick; Which of these devices do you regularly use
to play video games?; Multi Pick; Base: n=986 video gamers, n=2100 all respondents
Sources: Statista Consumer Insights Global as of August 2023
CHAPTER 04
Marketing touchpoints
• Media usage
Type of media consumers in the Philippines have been using in the past 4 weeks
80% 78%
76%
74%
58%
54%
42% 42%
39% 41%
27%
25% 24% 24% 23% 24% 22% 23% 20% 21%
7% 7%
Digital video TV Digital music Radio Online news Online Movies / Podcasts Magazines Daily Weekly
content content websites magazines cinema newspapers newspapers
Target audience All respondents
20 Notes: ’’What kind of media have you used in the past 4 weeks?’’; Multi Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n=2100 all respondents
Top 10 places where video gamers in the Philippines have come across digital advertising in the past 4 weeks
Social Video Video Search Online Other apps Websites Video Music Blogs/
media portals games engines stores and apps streaming portals forums
of brands services
Target audience All respondents
21 Notes: ’’Where have you come across digital advertisements in the past 4 weeks?’’; Multi Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n= 2100 all respondents
97% 96%
59% 59%
44% 43%
40% 39%
31% 31%
22 Notes: ’’Which of these devices do you regularly use with an internet connection?’’; Multi Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n=2100 all respondents
66% 64%
63% 62%
60% 62%
58% 58%
55% 56%
49% 50%
42% 40%
37% 37%
33% 32%
24% 23%
6% 6%
1% 1%
Liked posts Commented Sent private Followed Posted Shared Liked Posted texts Followed Shared Passive social No social
by other on posts messages people pictures posts by company / status companies company media usage media usage
users / videos other users posts updates posts
23 Notes: ’’Which of these things have you done on social networks in the past 4 weeks?’’; Multi Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n=2100 all respondents
Places where consumers in the Philippines have come across non-digital advertising in the past 4 weeks
50% 52%
42% 42%
24 Notes: ’’Where have you come across non-digital advertisements in the past 4 weeks?’’; Multi Pick; Which of these devices do you regularly use to play video games?; Multi Pick; Base: n=986 video gamers, n=2100 all respondents
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Authors
j.gewiese@statista.com s.rau@statista.com
Jan Gewiese has degrees in Economics (B.Sc.) from the University of Hohenheim Stefan Rau studied Economics (B.Sc.) at the Ludwigs-Maximilian-University in Munich and
and Business Administration (M.Sc.) from the University of Hamburg. He Interned Public and Nonprofit Studies (M.Sc.) at the University of Hamburg. During his studies, he
at the Hamburg Center for Health Economics and Mercedes-Benz USA. interned at TNS Infratest.
For the Statista Consumer Insights team, he is responsible for concepting reports, Stefan's current role in the Consumer Insights team at Statista focuses on process design
automation design, and is a trusted advisor to clients and stakeholders for the and report automation, specifically QA processes. Stefan’s expertise also includes Python
product. and developing the teams AI offer.
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