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Table of Contents ©2011 Troll Mech Works Productions.

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Reserved.

Introduction .................................................................... 3 BattleTech, Catalyst Game Labs and the Catalyst Game
Labs logo are a trademarks of InMediaRes Productions,
Sociopolitical Structure ................................................... 3 LLC in the United States and/or other countries. No part
of this work may be reproduced, stored in a retrieval
Timeline: House Liao ....................................................... 8 system, or transmitted in any form or by any means,
without the prior permission in writing of the Copyright
Owner, nor be otherwise circulated in any form other
The Capellan Confederation Armed Forces .................... 9
than that in which it is published.
Notable Military Units of the CCAF .............................. 13
Any use of copyrighted material or trademarks in these
Game Rules ................................................................... 18 files should not be viewed as a challenge to those
copyrights or trademarks.
Sample Companies ....................................................... 20
Special thanks to: the one who could have said “No” but
Creating Scenarios ........................................................ 21 didn’t, and the one who didn’t need to say “Yes” but did.
To Xotl, for his invaluable work on variant availability.
General Rules ................................................................ 21
To Blacknova, for the excellent maps to order, and for
Types of Scenarios ........................................................ 21 pruufreading services above and beyond the call.
To all the CBT.com members who kindly assisted correct
Using Mapsheets .......................................................... 23 my many minor mistakes.
And all those who came before, who made this universe
Balancing Games Based on Battle Value....................... 23 and the material contained herein. It is a work of
enormous magnitude; you have our gratitude!
Equipment Available to the CCAF, 3025 ...................... 24

Where To From Here? .................................................. 28

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Version 1.0 generated 2011‐02‐23


had come for a change. Secretly backing a grass‐roots
INTRODUCTION revival of religious dissidence on key Capellan worlds,
Although generally regarded as the weakest of the five Maximilian invented a mock “crisis of religious fanatics”
major houses making up the remnants of the historic to undermine Tormax’s power in the Prefectorate. At
Star League, the Capellan Confederation should not be the same time, he suggested that Tormax commit the
underestimated. Numerous star systems have been Capellan Hussars to the frontier, with himself at their
culled from territories originally held by the head, in an effort to remove any doubt about the
Confederation, but the Capellans continue to maintain a Confederation’s ability to protect its interests against
strong strategic central position and maintain many House Davion. Although successful militarily, this action
fortifications and strongly held positions on key would prove to be Tormax’s political undoing. On their
territorial locations. Although incapable of mounting a return to Sian, the Red Lancers and the Prefectorate
major offensive, Confederation forces could be the Guard brought a new Chancellor.
deciding factor in any major conflict in which one or
Maximilian’s first task on assuming the Chancellorship
more of its neighbors found themselves unexpectedly
was to set his own house in order. He abandoned tactics
stalemated or exhausted.
used by his predecessors in which AeroSpace fighters
A standard misconception, held by many outside the were grouped together into massive fighter regiments;
Confederation, is that the Capellan state is one gigantic he broke these up and returned individual craft to the
police state with little or no freedom for individuals. control of regimental commanders.
Although the upper levels of the Capellan government
Conscious of the ongoing feud between regular and
do maintain control with an iron hand, however, the
Warrior House units, Maximilian expanded the role of
individual noble more often than not is very lax in
the regimental commander, increasing the number of
interpreting the rules. In addition, although the state
colonels on the muster rolls for the first time since the
rigidly controls major means of production and support
days of Jasmine Liao. Each regular line regiment in the
systems needed to prosecute wars, individual planetary
Capellan armed forces would hereafter be commanded
populations under the direct control of local lords and
by a full colonel with expanded authority over military
ladies often enjoy a high degree of personal liberty.
and civil matters in his own zone of responsibility.
These liberties, in conjunction with a few genuine self‐
governing privileges, are often reinforced by enlightened At the same time, Maximilian hedged his bets by
nobles, whose personal policies endear them to their authorizing an increase of established Warrior House
people. regiments from four to eight, beginning in 2991. This
expanded Warrior House power base caused no little
SOCIOPOLITICAL STRUCTURE animosity among senior military commanders, many of
Capellan government is like an ancient Terran troika (a whom saw in these new regiments the nucleus of a
sleigh pulled by three horses) but with each of the private army answerable to Maximilian alone. However
horses attempting to lead the others. The three horses accurate their assessment may have been, Maximilian
would be the Prefectorate, the office of the Chancellor refused to rescind his order; after he cashiered several
(held for centuries by members of House Liao), and the vocal opponents to his plan, his policies proceeded
House of Scions. Each has competed for absolute control without debate. Maximilian’s investment would return
of the state. good dividends in the days to come: in 3001, the
Warrior House regiments LuSann and Immara first
Although the Chancellor appears to dominate, this is not contained and later drove off the superior forces of the
quite true. There have been weak Chancellors, and there 7th Crucis Lancers in a defense of Lincoln. In 3003, a
have been strong members of the Prefectorate and third Warrior House regiment, the Ijori regiment, caught
strong nobles within the Scions who have exercised a a Davion Mercenary regiment on Tsamma, mauled it,
great deal of power. Although at present the Chancellor and captured a large number of BattleMechs.
leads the Capellan state with dictatorial power, he must
have the cooperation of the Prefectorate and the House In 3003, the pendulum swung again, this time in favor of
of Scions. An appreciation of this is critical to the regular armed forces. The Death Commandos, an
understanding the Capellan state and its dealings with elite group formed under Tormax Liao and made up
all of the other Successor States. exclusively of Warrior House troops, was now opened to
qualified personnel from the regular line regiments. The
following year, in an effort to placate the irritated
Name: Maximillian Liao Master Yadi, the effective leader of the Warrior House
Title: Duke of Liao, Prefect of Sian, Lord of Tikonov orders, Maximilian moved again, this time taking the
deployment and use of all Warrior House regiments
Position: Chancellor of the Capellan Confederation away from his strategic planner, Colonel Pavel Ridzik,
Birthplace: Capella and reserving that authority unto himself and Master
Age: 61 Yadi. By first playing off one side against the other and
then at the eleventh hour stepping in to resolve the
Sex: Male
internal dispute himself, Maximilian displayed the type
Brief Personal History: of cunning and ruthlessness he would soon need against
Maximilian Liao acquired his father Tormax’s domains in his enemies. It was the classical style of his ancestor
the spring of 2990 by convincing select members of his Franco
father’s devoted Warrior House regiments that the time
At the same time, Maximilian hedged his bets by support he needed to get his new Confederation
authorizing an increase of established Warrior House ratified. The Chisholm Commonality has since
regiments from four to eight, beginning in 2991. This disappeared, absorbed into a restructured Tikonov
expanded Warrior House power base caused no little Commonality, and in its place a new “province,”
animosity among senior military commanders, many of the Chesterton Commonality, has been created.
whom saw in these new regiments the nucleus of a
This region is today under the control of the
private army answerable to Maximilian alone. Most
Federated Suns, though the original worlds of the
recently, Maximilian has acted in concert with
Chesterton province are still officially recognized
Michael Hasek‐Davion to hatch a variety of plots
(by Capellans) as part of the Confederation,
aimed at the overthrow of Hanse Davion and the
represented by a hereditary Prefect in Exile drawn
creation of a new puppet state with Michael at the
from the noble Hargreaves family.
head. Though several of his twisted plots have
already failed, Maximilian continues to have high With their district capitals located on Sian, St. Ives,
hopes for his ultimate success, believing he will yet Capella, Sarna, and Tikonov, each commonality in
succeed if he lives long enough. turn is subdivided by Duchies ruled by a Duke or
Duchess. Each Duchy contains upward of a half
Motivations/Desires/Goals:
dozen star systems, though there are some larger
Maximillian has a fanatical hatred of House Davion, and
grand duchies. Each Duchy is divided into smaller
especially for Hanse Davion, whom he sees as his most
serious rival. He is devoted to the downfall of the
administrative units called Warrens, each Warren
Federated Suns, and to that end, he has signed the comprising one or more star systems with several
Concord of Kapetyn with Houses Marik and Kurita. inhabited worlds each. The Warren is divided into
Maximillian Liao is dedicated to the idea of becoming various Demesnes, a Demesne corresponding to
First Star Lord of a new Star League. As the absolute an individual star system.
ruler of more than 400 worlds, he holds that the ends
justify the means, the means being his continued power
at the expense of his fellow Successor Lords. Maximillian
is a cynic who believes anyone can be bought for the
right price, and is fond of pitting individuals and groups
against each other to divide and conquer.
Manner:
An egotist and borderline megalomaniac, Maximilian is
cunning and cold‐blooded. He suffers from manic‐
depression which is normally controlled, but which
occasionally manifests, often at inopportune times. A
master schemer who delights in working behind the
scenes to accomplish his ends, he demands absolute
obedience from those around him. A hard taskmaster,
Maxilillian rules the Capellan Confederation with an iron
fist; he is unforgiving when orders are not carried out to
his complete satisfaction.
Special Skills/Power:
Maximilian is a master at developing and executing
plots.

THE CAPELLAN CONFEDERATION IN 3025


As of 3025, the Capellan Confederation comprises
around 160 populated worlds. To govern so many
inhabited planets, the Chancellors of House Liao
have adopted a rigid administrative infrastructure.
As a concession to local interests, Franco Liao
established the commonality as the basic
representative division of the Confederation. Five
of the six Commonalities are roughly analogous to
the original Capellan states in 2468: Tikonov, Sian, Administratively, each Duchy is the sovereign
Sarna, Capella, and St. Ives. In 2468, Franco Liao territory of the ruler to whom it has been granted
made Chisholm, then a province of the Tikonov in fiefdom by a Confederation Chancellor. Given
Grand Union, a separate commonality to gain the the problems of controlling divergent populations
over interstellar distances, individual Warrens are
administered directly by appointees of the Duke or commonalities when the Capellan Confederation
Duchess. These administrators, called Diems, act was established. Various Chancellors have
as their lord or lady’s direct representative to the awarded some hereditary titles for civilian service.
people and are empowered to appoint Planetary
The other type of noble is the Barduc, or sword
Directors to govern individual worlds.
nobility. These individuals have earned their titles
Planetary fiefdoms can be awarded to nobles or by outstanding military service, though many, it
their families for meritorious service to the state. must be acknowledged, have made monetary
These important fiefdoms do not fall under the contributions to their respective Chancellors in lieu
jurisdiction of a local Duke or his representatives, of actual service in the field.
but are ruled directly by the fiefdom’s owner or
Unless specified as hereditary, Duchies and
designated representative. Occasionally, the
owner of a fief geographically positioned within Fefdoms are subject to being withdrawn and
another’s Duchy will make arrangements with a reassigned at the will of the Chancellor. In this
way, the Chancellor maintains a check on the
local lord to have his fiefdom administered for him
in absentia, The Capellan court at Sian is filled with power of the local nobles, who are limited in the
number of their armed retainers. At the discretion
dozens of “absentee land‐lords,” many of whom
have not set foot in their own lands for years. of the Chancellor, they are usually allowed the
equivalent of a single non‐’Mech regiment for their
The Capellan nobility is not a homogeneous body, own protection.
but rather a group of individuals divided by social
Each type of noble shares a common hierarchy of
origin. Hereditary nobles, known as Sheng,
represent the older landed aristocracy of the titles and associations. Since the onset of the
original Capellan states of the mid‐25th century. Succession Wars, Capellan nobility has adopted
distinctly Liaoist‐oriented titles.
These noble titles were carried over from the older

MAP OF THE CAPELLAN CONFEDERATION IN 3025


INTERSTELLAR RELATIONS agreement from House Steiner to commit to a major
military offensive against the Free Worlds League. He
FREE WORLDS LEAGUE also required a voice in the Commonwealth Council, "so
The Free Worlds League is a traditional enemy of the that I might better communicate my interests in your
Capellan Confederation. The Capellan press portrays great domain". In return, the Chancellor promised to
that government as rapacious and focused on fully support Katrina Steiner's "efforts to bring a just and
commerce, untrustworthy for lacking principle and lasting peace to our troubled Inner Sphere".
honour. Nonetheless, the vicissitudes of the Succession Rejecting political savvy that the Liao family has
Wars have made House Marik an ally. perfected over the last several hundred years and
As previously mentioned, the people of the fearing their prolific nature, the Archon turned down the
Confederation consider the current peace with the Free Duke of Sian's advances.
Worlds League to be temporary. Little love is lost FEDERATED SUNS
between the two peoples, and there are frequent
“incidents” along the League border involving both Relations between the Capellan Confederation and the
civilian and military personnel. Federated Suns have waxed and waned over the years.
At times, there seemed to be a real chance of peace
The enmity reflects the personal relationship between between the two realms. At other times, a deep well of
Janos Marik and Maximillian Liao. Janos has an intense hate has existed between the House Liao and House
personal dislike, stemming from an almost paranoid Davion.
mistrust for the Liao lord. Since his brother’s alliance
with the Capellans, he has held Maximillian personally Current relations are definitely at a low point. Since
responsible for the Civil War and his brother’s death. 2997 Maximilian Liao has allocated over a million C‐bills
annually for special projects all aimed at weakening the
DRACONIS COMBINE Federated Suns. These plots have ranged from attacks
on the key Federated Suns worlds of Axton and Redfield,
House Kurita is sometimes regarded as a natural
to fomenting rebellions on Cammal and Andro, to the
ally of the Capellan Confederation, as some kidnapping of seven Davion scientists from a special
outsiders see both as Orient‐influenced societies. genetic research station on Sanilac. Though none of
Just as Terran China and Japan were not to be these plots have yet achieved fruition – publically,
confused, so the Capellan Confederation and the anyway ‐ the success of any of them would have
Draconis Combine are quite different beyond interstellar implications.
surface resemblances. Indeed, it is a mistake to
consider House Liao Oriental in the same way that
House Kurita is modeled on the Japanese system.
House Liao needs assistance from House Marik and
Kurita just to survive the threat of the Federated Suns,
even as the other two need Liao’s position to hold back
Hanse Davion. The Chancellor realizes the danger of the
alliance, but has little choice in the matter. The Kuritans
view the Capellan Confederation as a weak and
struggling state, ripe for infiltration; the three‐way pact
among Liao, Marik, and Kurita is the first step to
crushing Davion between two wings of the Dragon
The Chancellor is gambling that once Davion is out
of the way, he can use his superior skills at cunning
to beat Kurita at its own backstabbing game.
LYRAN COMMONWEALTH
Because the Capellan Confederation shares no common
border with the Lyran Commonwealth, House Steiner
has spent little diplomatic effort currying the favor of
this, the smallest of the Successor States. Aside from the
occasional economic mission, there has not been much
contact with them at all.
The Chancellor responded fulsomly to the ceasefire
proposal made by Katrina Steiner in 3020. He ruled the
plan impossible in its present condition, but lavishly
praised her attempt. He made a counter‐proposal that
involved marrying the Archon's daughter to a scion of
House Liao. Maximilian Liao further sought an
SUMMARY balance of power among the rival Successor States
CapeIlan political leaders have long feared a through methodical accumulation of hard currency
territorial division of the Confederation, perhaps and outright planetary exploitation.
through some combined action between House The Confederation is home to a number of major
Marik and the Federated Suns. This overriding corporations and space‐faring industries, which
phobia is clearly reflected in all major policy contribute much to the Confederation's defense
considerations. Confederation foreign policy is efforts. Under the auspices of the Liao Doctrine,
centered on two central objectives: (1) the recovery companies that have the money, such as Ceres
of the lost Chesterton Commonality seized by the Metals, are hiring crack mercenary units to defend
Federated Suns, and (2) the reduction of House corporate holdings, with the tacit understanding
Davion, which the Confederation has historically that these elite units will be made available
seen as the major threat. To these ends, House Liao unconditionally to the Capellan cause in the event of a
has hired mercenary `Mech units to fight as proxies. serious emergency. Taking a page from his own ancestor
Franco, Maximilian Liao has been negotiating with many
Covert policies are being pursued. Maximilian Liao
Capellan corporations in recent months to work out
has financed subversive elements under the
arrangements whereby a syndicate of corporations
direction of Anton Marik in the Free Worlds could impose a crippling trade embargo or ban of rare
League, and has provided covert support for commodities on any given House not willing to
Michael Hasek‐Davion, including repeated offers cooperate with Maximilian in his designs against Davion.
of formal alliance with the Chesterton Worlds as In times of peace, the Confederation actually
the price tag. In addition, the recent pact between exports more than it imports. Major export items
Houses Liao, Kurita, and Marik can be viewed as a include luxury items and precious metals, as well as
temporary expedient to reduce Liao's politically grains, pharmaceuticals, and textiles. Although the
isolated position, an expedient that can easily be export base is quantifiably smaller than that of other
discarded once circumstances warrant. One can Successor States, Liao rulers have traditionally opted
anticipate future policy actions to revolve around for a higher degree of quality whenever possible.
these two central considerations. Such demands for higher quality goods stem not
What this Successor State may lack in overt military from any altruistic motives on the part of the
might, it can compensate for by strong economic Capellan hierarchy but from a desire to establish in
potential. Our researchers have dubbed the their customers an over‐dependence on
unofficial policies designed to facilitate just such a sophisticated and complex consumer goods.
concentration of economic power as the "Liao
Doctrine." This economic directive is nothing less
than a deliberate attempt by Maximilian Liao to
move the Capellan Confederation into a
commanding position that will threaten the
TIMELINE: HOUSE LIAO
2015: Alliance World Parliament formed 2512: Decree of Retension issued
2177: Tikonov settled 2520: Hendrik Liao resigns, Kalvin Liao named Chancellor
2182: Liao "cleansing actions" begin 2521: Court of Philosophical Inquiry established, Hendrik
2188: Elias Liao leaves Terra, cleansing actions end Liao executed
2189: Cynthiana settled 2523: Decimation of House of Scions
2193: Chesterton Trade League founded 2524: House of Scions closed
2202: Elias Liao dies, Cynthiana's name changed to Liao, 2527: Free Worlds League ambassador expelled
Victor Liao named Governor of Liao 2528: Second Andurien War begins
2225: Korvin Doctrine established 2530: Kalvin Liao assassinated, Mica Liao named Chancellor
2235: War of Independence begins 2531: Second Andurien War ends
2237: Alliance Expansionist Party ousted from power 2542: Mica Liao dies, Salicia Liao named Chancellor
2240: Victor Liao dies, Irenna Liao elected President of Liao 2550: Sarna Mandate developed
2242: Liberal Party makes Demarcation Declaration 2551: Salicia Liao dies, Terrence Liao named Chancellor,
2243: Tikonov Grand Union founded Third Andurien War begins
2245: St. Ives Mercantile Association founded 2556: Third Andurien War ends, Capellan Confederation
2250: Sian Supremacy founded joins Terran League
2270: Capellan Hegemony founded, Capellan Renaissance 2571: Star League Articles signed, Star League founded,
begins Terrence Liao dies, Ursula Liao named Chancellor
2271: Free Worlds League formed 2584: Freebooters War begins
2305: Capellan‐Supremacy War begins 2588: Freebooters War ends
2306: Free Worlds League allies with Capellan Hegemony 2598: Decree of Succession issued
2308: Arboris secedes, Free Worlds League withdraws its 2599: Ursula Liao dies, Normann Aris named Chancellor
alliance 2611: Normann Aris dies, Sundermann Liao named
2309: Capellan‐Supremacy War ends, Paula Aris commits Chancellor
suicide 2663: Sundermann Liao dies, Androsar Liao named
2310: Capellan Commonality formed Chancellor
2315: Duchy of Liao formed, Terran Hegemony formed 2711: Decree of Expulsion issued
2317: Federated Suns formed 2719: Androsar Liao dies, Warex Liao named Chancellor
2319: Draconis Combine formed 2766: Amaris coup
2341: Lyran Commonwealth formed 2781: Star League falls
2365: Selec Tucas dies, Aris Crisis begins 2784: Operation Exodus takes place
2366: Free Worlds League begins occupation of Capellan 2786: First Succession War begins
border worlds, Capellan Confederation formed, 2789: New Delos Massacre
2367: Aris Crisis ends, Federated Suns occupies Capella 2808: Ilsa Liao renounces claim to First Lordship
Prime, Franco Liao orders orbital bombardment of Capella 2818: Capellan Science Foundation founded
Prime, Capellan Confederation capital moves to Sian 2821: First Succession War ends
2368: Prefectorate established 2828: Ilsa Liao killed, Laurelli Liao named Chancellor
2395: Franco Liao resigns, Kurnath Liao named Chancellor 2830: Second Succession War begins
2396: Maskirovka created 2837: ComStar imposes interdict on Free Worlds League
2398: War on Free Worlds League declared, Age of War 2840: Chesterton Decree issued
begins 2864: Second Succession War ends
2399: Kurnath Liao killed, Aleisha Liao named Chancellor 2866: Third Succession War begins, Dainmar Liao resigns,
2404: War with Free Worlds League ends Otto Liao named Chancellor
2412: Tintavel Massacre, Ares Conventions adopted 2867: Dainmar Liao commits suicide
2415: Aleisha Liao dies, Arden Baxter named Chancellor, 2888: Sian University founded
reduction of military ordered 2917: Otto Liao resigns, Merlin Liao named Chancellor
2418: Rim War begins 2942: Merlin Liao dies, Tarlak Liao named Chancellor
2422: Rim War ends 2950: Tarlak Liao assassinated, Ingrid Liao named
2425: Arden Baxter assassinated, Stephen Liao named Chancellor
Chancellor 2964: Decree of Martial Unity issued
2450: Stephen Liao dies, Duncan Liao named Chancellor 2980: Ingrid Liao dies, Tormax Liao named Chancellor
2451: Time of Tribulation begins 2988: Death Commandos formed
2452: Duncan Liao commits suicide, Jasmine Liao named 2990: Tormax Liao deposed, Maximilian Liao named
Chancellor Chancellor
2462: Xanthe Operation takes place 3005: Ministry of Development reorganized
2477: Jasmine Liao dies, Raxal Liao named Chancellor, 3014: Marik Civil War
Edmund Salindar named Regent 3020: Contact with Michael Hasek‐Davion made
2480: Decree of Prime Extension issued 3022: McCarron's War begins, Concord of Kapteyn signed
2482: Raxal Liao comes of age and abdicates, Hendrik Liao 3025: Operation Doppelganger takes place, McCarron's
named Chancellor War ends, Third Succession War ends
2505: Order of Lorix formed
THE CAPELLAN CONFEDERATION ARMED FORCES

Under the aegis of the Ministry of the Military, the Enlisted Personnel
Capellan military consists of BattleMech, aerospace,
Force Leader
infantry, armor, artillery, and support units. Some
mercenary units are attached to the Capellan Armed Assistant Force Leader
Forces on a semi‐permanent basis, while others are Lance Sergeant
rented as need occurs.
Lance Corporal
There are three types of unit organizations: regular
Capellan line regiments, various mercenary regiments, Recruit
and the eight standing Warrior House regiments drawn
from members of the various Warrior House Orders,
modelled along the principles of the Korvin Doctrine. MILITARY UNIFORMS
The typical Capellan trooper enters military life at age Military uniforms have few distinctions as to rank or
18, after completing the equivalent of a secondary level origin, emphasizing the Capellan philosophy of
education. The more promising individuals are commonality in the defense of the realm. Although
earmarked early on for specialized officer training in one variations in dress are permitted in the senior regiments
of several Capellan military academies. of the Capellan armed forces (such as the Capellan
Hussars), within the Capellan military as a whole,
The average Capellan trooper is required by law to serve
personal dress variations are not only discouraged but
a period of five years in one of the Confederation’s
viewed as an indication of insubordination and
regular, or line, regiments, and then an additional three
“unnecessary independence of mind.” As casual
years’ service with a reserve regiment. The individual is
observers can rarely distinguish between service
there after liable for duty with a local home guard or
branches, the following descriptions highlight the few
militia detachment for two months each year until age
distinctions among Capellan duty uniforms.
50.
RANK STRUCTURE
Commander‐in‐chief of the Capellan military is
Maximilian Liao, Chancellor of the Confederation. Six
Senior Colonels conduct matters of grand strategy and
planning, headed by Maximilian’s chief assistant, Senior
Colonel Pavel Ridzik.
Individual Colonels command Capellan regiments in the
field, with Majors, Captains, Commanders, and
Subcommanders commanding the various battalions,
companies, and lances. Since the days of Jasmine Liao,
this streamlined command structure has remained in
force, a mute testimony to the centralization of control
at the top of the Capellan social order and the inherent
distrust Capellan political leaders have for their military.
The Chancellor can assign extraordinary command
powers in times of emergency, although such
assignments are rare. There is a tradition of suspicion
toward any individual with extraordinary powers at any
level of Capellan society. In times of conflict, individual
fronts are formed from available units within a given
administrative zone. Two or more fronts (each
containing from one to ten units) can combine under a
Senior Colonel authorized by the Chancellor or his
designated envoy
CCAF Ranks
Officer Ranks Uniforms of the Lyran Commonwealth Armed Forces
From top left, clockwise: MechWarrior, AeroSpace Pilot,
Senior Colonel
Death Commando, Technician
Colone
Major MechWarriors
The typical battledress worn by Capellan MechWarriors
Captain
is not unlike those used in other Houses in the Inner
Commander Sphere. The hot environment of a ‘Mech’s interior
Subcommander during combat has prompted MechWarriors to adopt an
armless body shell composed of three separate pieces, Support Personnel
covering shoulders, torso, and waist. Hand and leg Members of the Capellan support forces share the mode
protectors protect against constant chafing and of dress used by the average Capellan infantryman.
irritation while moving within a ‘Mech cockpit. In some Techs are distinguished by white piping along arms, legs,
small Capellan BattleMechs, MechWarriors forego and the collar. When off‐duty, they wear the smaller,
wearing the center torso shell in favor of layers of silk or metal‐reinforced “forage cap.”
cotton to provide additional freedom of movement. As all members of the support arms are expected to be
Biosensors are worn along the warrior’s arms and legs, able to engage in combat, the support personnel
providing constant information to the ‘Mech’s uniform has padded plasti‐mesh reinforcements along
environmental control computers. As Capellan the arms and legs, which give a modest amount of
technology lags behind that of other Houses, it has protection against small shell fragments.
produced a larger then average‐sized neurohel‐et. An
emergency air supply/filtration system is built into the
STRUCTURE OF THE CAPELLAN ARMED
helmet to provide 30 minutes of oxygen if the ‘Mech’s FORCES
circulation system shuts down. A personal med‐pack is The modern armed forces of the Capellan Confederation
situated on the wearer’s left shoulder, containing an has its origins in the Capellan Defense Force, the first
assortment of stimulants and pain depressants attempt by Franco Liao to amalgamate more than a
administered by disposable, compressed air‐hypos. dozen independent armed services. Franco never quite
Conventional Troops solved the problem in his day, and many of the same
problems continue to haunt the Capellan military. The
Capellan infantry are denoted by their dark green present‐day Capellan armed service is composed of
uniforms reinforced by plasteel mesh arm and leg some 30 regular line regiments and 15 reserve
coverings. Insignia worn at the belt and along shoulder regiments, backed by approximately 15 independently
and arm patches is typically a subdued green. Green organized mercenary units of varying sizes and
shoulder packs with white shoulder straps are common, strengths, and eight specially trained and equipped
as are spare energy‐weapon packs worn over the Warrior House regiments.
bottom half of the backpack.
LINE REGIMENTS
In addition, each infantryman wears a standard These are the standard combat units of the Capellan
protective helmet of plasteel reinforced by synthetic Armed Forces. Line regiments include the Capellan
ceramic fibers, which provides good protection against Hussars, Northwind Highlanders, St. Ives Armored
enemy laser fire. Black, woven belts have pouches for Cavalry, Preston Lancers, and the Sian, Sarn, Tikonov,
carrying small arms ammunition, explosive clips, steel Capellan, Chesterton, and Liao Reserves. Each usually
canteens, and mess kits. consists of 3 battalions of 3 companies each, with
Capellan tankers typically enjoy greater freedom and integral aerospace support.
comfort than their counter‐parts in other Successor HOME GUARD REGIMENTS
States. The standard uniform of the Capellan tanker Home Guard regiments serve in specific Capellan
reflects this greater degree of freedom in its light‐ commonalities. They are composed of three battalions
weight, more durable style. Each member of a Capellan of three companies each. In lieu of BattleMech and
armored vehicle crew wears a cushioned and armored AeroSpace contingents, Home Guard regiments employ
bodyshell that includes internal system cooling units. armored vehicles, primarily Manticores and Vedettes, as
The outer shell is a synthetic ceramic bonded to well as assorted motorized, air‐mobile, and jump‐
durallium reinforcements and the green combat fatigue capable ground troops. A typical Home Guard regiment
is a woven plasteel mesh capable of deflecting small is commanded by a Major.
shell fragments at close range
Fighter Pilots
Capellan AeroSpace Pilots traditionally wear a light‐
weight flight suit with minimal armor protection and
pressurized environmental controls. Each suit is fitted
with numerous internal sensors that regulate g‐forces
and internal temperatures, monitor pilot life signs, and
compensate for stress factors during combat.
A computer LCD log chart is typically worn in the flight
suit’s center pouch, as is an emergency distress beacon
that is activated when the ship experiences a massive
power loss. (This emergency beacon has been credited
with saving the lives of n merous pilots.) Each AeroSpace
Pilot is also provided with an emergency repair kit, The mission of the Home Guard regiment is to provide
usually strapped to either leg. The kit contains pressure‐ the first line of resistance against outside aggression.
seals, which can be used to repair minor suit rips and While unable to hold up for long in one‐on‐one
tears, as well as several replacement cables for engagements against standard BattleMech regiments,
environmental control systems. their aim is to blunt the initial attack, Holding on to key
positions until ‘Mech reinforcements can arrive.
WARRIOR HOUSE REGIMENTS Maskirovka and the regular Capellan military arm see in
At present, there are eight Warrior House regiments, these new “stormtroopers” of Maximilian a threat to
each led by a House Master with subordinate Mentors. their own functions. Clearly, their continued expansion
The House Master personally selects candidates for and development, at the expense of other more senior
member‐ship, beginning with students at age 12. regiments, will provide Maximilian with a superbly
Membership in a Warrior House is regarded as a great trained battle force intensely loyal to the Chancellor
honor. Each House strives to inculcate basic martial personally rather than to the chain of command.
philosophy and discipline, as well as provide specialized
military and political training. In these semi‐religious
MILITARY EQUIPMENT
orders, each individual is required to take various House In a vicious circle, poor showings by a disorganised
Vows, including vows of personal loyalty to the state and Capellan military led to the destruction of Capellan
to the person of the Chancellor. factories, which led to more setbacks on the battlefield,
Each Warrior House provides one specialized regiment which in turn lost more manufacturing capability, to the
for service with the Capellan Confederation. Each of point where today House Liao can be considered the
these regiments is composed of a standard BattleMech technological stepchild of the Successor States. Of all the
battalion and a specialized “leg infantry battalion” BattleMech models in the field during the Succession
comprised of highly skilled warriors capable of operating Wars, only one – the Vindicator – came off Capellan
behind enemy lines as scouts, demolitions experts, drawing boards. However, two other models – the RVN‐
infiltrators, and, occasionally, as assassins. The eight 1X Raven, and the CTF‐1X Cataphract, are at the
Warrior House regiments currently in service, in order of experimental stage.
seniority, are House Imara, House Kamata, House
Hiritsu, House LuSann, House Daidachi, House Fujita,
House Ma‐Tsu‐Kai, and House Ijori.
DEATH COMMANDOS
The Death Commandos originted in 2988 under the
personal supervision of Chancellor Tormax Liao, with the
counsel of Master Yadi of the Warrior House Orders. The
mission of the Death Commandos is the elimination of
all enemies of the Capellan State, wherever they may be
found. To this end, the Commandos, at present a single Major Military Industries
battalion, are composed of specially selected individuals Earthwerks Industries is the largest arms manufacturer
drawn from other regiments to make up a highly in the Capellan Confederation. Earthwerks developers
trained, highly motivated special assault force. The have been responsible for numerous original ‘Mech
Death Commandos receive their operational orders designs, including the distinctive Capellan Thunderbolt
directly from the Chancellor, Maximilian Liao, who is and Vindicator. Erthwerks is also involved in the
also their regimental commander. Before entering the production of atmpospheric and spaceborn fightercraft
unit, each member of the Commandos takes a personal such as the Capellan Thrush. At first, Earthwerks was
blood oath of fealty to the Chancellor. Each Commando located only on Tikonov, but its vulnerability to repeated
understands full well that the breaking of such an oath is attacks from House Davion forced it to distribute its
punishable by death at the hands of his comrades. production operations to other worlds, the newest and
largest being Grand Base in the Sian Commonality.
Hellespont Industrials was at one time the second
largest manufacturer of weapons in the Confederation,
giving Earthwerks strong competition for critical
BattleMech production contracts. At the height of the
Succession Wars, however, Marik and Kurita attacks all
but wiped out this firm’s ‘Mech production capability.
Hellespont is today the single largest producer of
armored fighting vehicles in the Capellan state. Though
Beyond acting as an elite combat force capable of
in recent years the company has again taken ‘Mech
infiltration and demolition behind enemy lines,
research & development, principally in the salvaging and
Commando missions have included sabotage of enemy
improving of captured ‘Mechs, Hellespont concentrates
communication centers, assassination of political
on the manufacture of less expensive, more easily
opponents, kidnapping hostages, and terrorist attacks
constructed armed hovercraft and tanks such as the
against enemy cities. Besides their battlefield skills, ail
Vedette.
Commandos are trained in espionage, intelligence
gathering, deciphering of codes, local planetary social Tengo Aerospace, a multi‐world conglomerate
affairs, poisoning, the use of archaic weaponry, and the headquartered on Sarna is the major manufacturer of
manufacture of nonstandard weaponry. Capellan AeroSpace fightercraft. The firm specialises in
lightweight, maneuverable fighters such as the Lightning
The advent of the Commandos has met with mixed
and Cheetah, and especially the Thrush.
emotions within the Confederation military. While none
can deny the Commandos’ effectiveness, both the
Kallon Industries, a subsidiary of Earthwerks Ltd army, with all levels required to endure rigid political
specialising ln light and medium BattleMechs, is indoctrination aimed at ensuring loyalty and
identified with its most famous design, the Rifleman, dependability. Beyond this, the typical Capellan soldier
used widely throughout the Inner Sphere. Kallon is expected to divide his loyalty among the state, House
Industries’ plants on Asuncion and Bernardo now Liao proper, the Commonality in which one resides, the
produce ‘Mechs for their current captors, House Marik. planet of one’s birth, and the social caste from which
In recent years, Kallon has expanded into the one hails. This often results in a natural conflict of
manufacture of small arms and laser weapon systems. interests that reduces the flexibility and staying power
Hildco Interplanetary was once a major manufacturer of of Capellan troops on the battlefield.
interstellar spacecraft, but loss of supporting This does not imply, however, that Capellan troops are
technologies in the Succession Wars changed that. inferior to their Davion, Kurita, or Marik counterparts.
Today, HildCo is in the maintenance and repair business, Examination of the various Warrior House regiments, or
working on merchant, naval and military support craft of the numerous elite regiments (such as the Red
that remain under the control of House Liao. Lancers or the Capellan Death Commandos), shows that
the average Capellan soldier is both dedicated and
STRENGTHS AND WEAKNESSES capable of supreme self‐sacrifice. What he or she lacks,
The rank and file of the CCAF possess a high degree of however, is added incentives to go above and beyond
education and intelligence, but the Capellan military is the call of normal duty. One can expect the typical
hampered by a lack of individual initiative in its officer Capellan unit to be composed of politically motivated
corps. This is due in part to historical events (such as the individuals strongly influenced by a variety of personal
infamous revolt of the Capellan Hussars) that have commitments to the state. The more recognizable pro‐
periodically caused government leaders to distrust a Liaoist regiments will generally be expected to lead local
strong military and a conscious desire on the part of operations. Individual commanders are often under
recent Liao rulers to maintain personal control over added pressures to prove their political dependability
military actions, even to the direction of individual through military success, regardless of the cost involved.
battalion and company operations.
The Capellan military is a reflection of the society it is
charged with protecting. It is a politically conscious
NOTABLE MILITARY UNITS OF THE
CAPELLAN CONFEDERATION ARMED FORCES

RED LANCERS Unit Profile:


“THE RED HEART GUARD” Since its inception in 2377, McCormack’s Fusiliers has
CO: Colonel Judith Abermarle vied with Marion’s Highlanders as the most audacious
unit in the Northwind Highlanders. This intense rivalry
‘Mech Weight: Heavy has often caused the Fusiliers to take on daring
Experience Level: Elite missions, not all of which have succeeded.
For much of their early history, the Fusiliers served along
Unit Profile: the Marik frontier, raiding the Marik world of Wisconsin
in 2477 and defeating a raid by an Asuncion reserve
Originally formed as the 2nd Hexare Lancers in the St.
regiment on Ingersoll in 2515. In 2592, the massed
Ives Commonality in 2355, this unit served along the
AeroSpace fighters of the Fusiliers and Kearny’s 1st won
Marik border between 2355 and 2368. Chancellor
a resounding victory against Marik Seydlitz fighters over
Jasmine Liao renamed them the Red Lancers after they
Calloway VI. In 2616, the Fusiliers won their most
destroyed Merik’s Grenadier regiment following that
famous battle honor by defeating a Marik mercenary
unit’s revolt in 2451‐2452. The Red Lancers were
battalion, Ajax’s Avengers, on the southern continent of
appointed Chancellor Liao’s personal bodyguard and
Bellatrix.
have served in the capacity of household guards ever
since. In 2860, the Fusiliers stopped a large‐scale raid on
Tsamma by the Marik mercenary unit Lander’s Lancers.
This unit has seen its share of field actions and has
Over a third of the regiment’s heavy ‘Mechs, including
retained a high degree of combat efficiency. In 2828, the
all its Orions, were lost to the skillful handling of the
Lancers saw combat with the Prefectorate Guard against
Lancers’ Griffins. With much of the cockiness knocked
the Avalon and Ceti Hussars in the unsuccessful four‐day
out of them after Tsamma, the Fusiliers returned to the
contest for the Davion world of Aosia. Chancellor Lisa
Marik border, gaining minor victories against various
Liao commanded the Lancers personally. She was killed
House units between 2865 and 2900, before moving to
while covering the retreat of the shattered Capellan
the Sian‐Daion border for the past century.
forces. Since that time, the Lancers have adopted the
added title of Red Heart Guard in perpetual The Highlanders are one of the more colorful of the
commemoration of their fallen Chancellor and Capellan BattleMech units. They travel with their own
regimental commander. pipe band and with a troop of entertainers and
courtesans who double as medics in combat.
In 2989, the Lancers returned from the Capellan‐Davion
border to carry out a coup d’etat by their commander,
Maximilian Liao, against his father, Chancellor Tormax.
Acting swiftly to avoid civil war, the Lancers occupied
key communication and control centers in the capital,
giving Maximilian an all but bloodless takeover. This
ensured the Lancers’ status as the premier regiment in
the Confederation armed forces.
Unit Colors:
The unit's colors are blood red and gold with black
highlights.
Unit Insignia:
The Confederation crest is always prominently displayed
with regimental insignia set beneath it. The Red Lancer’s
insignia is a red heart sliced in two by an upraised
katana, held in a mailed fist.
HBK‐3G Hunchback, McCormack’s Fusiliers
Unit Colors:
MCCORMACK’S FUSILIERS There is no uniform paint scheme, with each command
“NEVER SECOND BEST” using whatever camouflage scheme is appropriate to the
CO: Colonel Henrietta “Harry” McCormack mission.
‘Mech weight: Heavy Unit Insignia:
Experience Level: Green The Fusilier’s crest consists of two five‐pointed stars on
a katana blade.
KINGSTON’S LEGIONNAIRES for their initial poor showings by destroying two
CO: Colonel Martha “Big Mama” Mathias battalions of Davion’s Avalon Hussars during an attack
on the then‐major ‘Mech production center of Jaipur.
Mech Weight: Medium
The Lancers’ raid on Royalston in 2922 uncovered a
Experience Level: Regular hitherto‐ unknown Star League storehouse jammed full
of spare ‘Mech parts. While attempting to make off with
Unit Profile: their loot, the Lancers were surprised by a reserve
battalion of the Capellan March Militia come to claim
A relative newcomer to the Chesterton Reserves,
ownership. Rather than give up their booty, the Lancers
Kingston’s Legionnaires was created in 2916 from the
stood their ground—a fateful decision as it turned out,
remnants of two prior regiments, the 6th Capellan
as Davion reinforcements soon arrived. Given the option
Reserve Cavalry and Shadrack’s Shadow Hawks. (These
to surrender, the Lancers’ commander replied by
units had been taken out of active service after their
launching a massive charge against the enemy. The
poor showing in the Capellan attack on the Federated
Blackwind Lancers were destroyed.
Suns world of Bristol the year before.) In 2952, backed
by Thunderbirds and Eagles from assorted reserve Reconstituted in 2950, the Lancers avenged their
regiments, the Legionnaires’ Cheetahs aided in the comrades’ deaths by destroying a Davion AeroSpace
defense of Ingersoll against incursions by the Marik depot on Bacum in 2952. Since that time, the Lancers
Guard. have engaged in a series of search‐and‐destroy missions
against Davion targets of opportunity, generally coming
The Legionnaires’ next major assignment almost proved
out on the losing side but always inflicting enough
to be their last, when the unit tangled with the 42nd
damage to win the continued respect of their
Avalon Hussars during the siege of Fletcher in 2985.
opponents.
They lost more than a third of their ‘Mechs in the
opening stages of the action, and then, because of poor
communication, they failed to receive their recall orders.
Strung out and outnumbered, the Hussars destroyed
over 60 percent of the unit before reinforcements could
extract the survivors from the Davion Marauders.
The Legionnaires have been reassigned to a variety of
picket‐duty stations along the Capellan March. Despite
their previous losses, morale remains high in this
spirited unit, and the Legionnaires’ MechWarriors are
eager to even the score with the Hussars.
Unit Colors:
The Rangers use a two‐color patchwork camouflage and
always include red highlights.
Unit Insignia:
. As their regimental insignia, Kingston's Rangers use a
hawk pierced by a lance, set over a red circular field.

BLACKWIND LANCERS OSR‐2C Ostroc, Blackwind Lancers


“STANDARD BEARERS” Unit Colors:
CO: Colonel Richard Tiberius Downing The Lancers paint their equipment tan and ivory with
‘Mech Weight: Medium blue highlights.
Experience Level: Veteran Unit Insignia:
The Lancers’ crest shows a dragon coiled around the
Unit Profile: world of Sian. The insignia appears on the left breast of
each 'Mech, the left fuselage of a fighter and the left
Raised hurriedly as the 14th (Zurich) Lancers during the
plastron of a vehicle.
Amaris conflict, one battalion of this regiment served on
temporary (and unofficial) loan by Barbara Liao to the
forces of Aleksandr Kerensky in the closing stages of the SHEPARD'S MOUNTED FUSILIERS
Amaris‐ Kerensky conflict. With the onset of the
CO: Colonel Nathan Kerr
Succession Wars, the Lancers were withdrawn from the
northern provinces of the Confederation to help deal ‘Mech Weight: Medium
with increased Davion attacks along the Chesterton Experience Level: Green
border. The Lancers repeatedly engaged forces of the
Federated Suns while contesting ownership of the
planets Demeter, Algot, Halloran V, and New Aragon.
Though defeated on each occasion, the Lancers made up
Unit Profile: mercenaries who raided his home on Gallitzin, while
A latecomer to the St. Ives Armored Cavalry, Shepard's "requisitioning" supplies.
Mounted Fusiliers was organized in 2995 out of In 3014, Davion mercenaries attacked the commonality
volunteers from several mercenary battalions. In the capital of St. Ives. Devon's Infantry, with the help of
2987 Capellan raid on Aosia, the Fusiliers' light `Mechs Wilson's Hussars, succeeded in driving off the attackers
served continuously as the point and forward recon and capturing twelve mercenary Mech Warriors from
elements of the Capellan advance, drawing, sometimes Morcock's Crushers. Before the Hussars could intervene,
inviting, Davion fire throughout the campaign. Devon, using his own katana sword, personally
Never forgetting their mercenary origins, many troopers decapitated his prisoners and afterward paid to have the
of the Fusiliers are known for their talents off the severed heads returned in vinegar to the local Davion
battlefield as well, their skills as manhunters, commander. The ranking officers of Devon's command
womanizers, and carousers typically outclassing rivals are the only ones in the Capellan armed forces to have
from other, longer‐established regiments. In 3003, the prices on their heads, payable in gold at New Avalon by
Fusiliers raided (without orders) the Davion planet of Prince Hanse Davion himself.
Pinard, known for its excellent regional wines. While Unit Colors:
holding off local militia forces for several hours, the The St. Ives Sentinels parade colors are gray‐green with
Fusiliers "liberated" ten cases of rare Pinard Pinot, making silver and red highlights. The Armored Infantry highlight
them the envy of the St. Ives Armored Cavalry. their equipment in brown
Though their daredevil attitude toward modern warfare Unit Insignia:
makes them hard to control in battle, the presence of
The Armored Infantry’s crest is a stylized Vedette tank on
the Fusiliers often gives local Capellan forces a much‐
a white field
needed boost in morale, which, in the present dark days
of Succession War life, is often more valuable than a
lance of BattleMasters. KAMAKURA'S HUSSARS
Unit Colors: “THE LIAO BERSERKERS”
The Fusiliers paint their combat machines with red CO: Colonel Nathaniel Hopkins
highlights on the lower limbs, hands and feet.
‘Mech Weight: Light
Unit Insignia:
Experience Level: Green
The Fusiliers’ insignia is a grizzly bear mounted atop an
armored personnel carrier

DEVON'S ARMORED INFANTRY


“THE AWAKENED”
CO: Colonel Maxwell V. Devon
‘Mech Weight: Medium
Experience Level: Regular

BLR‐1G Battlemaster, Kamakura’s Hussars

Pegasus Scout Hover, Devon’s Armored Infantry Unit Profile:


One of the more undisciplined regiments in the Capellan
Unit Profile:
armed forces, the Hussars have a reputation for anti‐
The principal trouble‐shooters of the St. Ives Armored Davion fanaticism that makes them hard to control in
Cavalry, Devon's Armored Infantry is composed largely of battle. Raised in 2910 from Hexare and New Westin
ex‐Davion mercenaries. Devon's regiment is renowned reserve units, the Hussars' first action in 2925 proved
among Davion opponents for its many atrocities in successful when, attacked by Davion Scorpions on
combat. Colonel Devon has sworn never to take Davion Axton, unorthodox (and uncoordinated) tactics of the
prisoners and, despite numerous official reprimands, has regiment's battalion commanders enabled the Hussars'
maintained this personal pledge throughout the 20 Hornets to outmaneuver their Davion opponents in the
years that his unit has been in existence. Devon's planet's northern tropical rain forests.
animosity toward House Davion stems from the death of
Though the Hussars are comprised of expert
his wife in 2998 at the hands of "loyal" Davion
MechWarriors whose individual bravery cannot be
questioned, few regular regiments want to serve with terrorists. No other unit in the history of the Inner
them because of their repeated displays of lack of Sphere has raised more controversy, with even
discipline under fire. some in the Confederation's own military
Unit Colors: objecting to the Commandos' existence. Unofficially
referred to as the Chancellor's "storm troopers,"
Equipment of the Kamakura’s Hussars are usually
Commando warriors may execute any
painted dark green; when appropriate, the units
CapeIlan soldier on their own authority, and,
sometime switch to three‐color camoflauge.
under certain circumstances, any member of the
Unit Insignia: nobility as well.
The Hussar’s insignia is a stylized Terran 18th‐century Seventy‐six warriors currently make up the
Hussar against a blue field D e a t h Commandos, in two battalions with one
independent command lance. These troops are the
Confederation's highest elite, proficient in all
KINCAIDE’S RANGERS manner of warfare, from archa ic weap ons to
“CELESTIAL FAVOUR” BattleMechs. They also excel at espionage,
CO: Colonel Joshua Kincaide intelligence‐gathering and code breaking; have a
‘Mech Weight: Medium thorough understanding of local planetary society
and politics; and are well‐versed in the use of
Experience Level: Regular
poisons and the manufacture of nonstandard
weapons. The Death Commandos lack for nothing in
Unit Profile: equipment, with unrestricted access to the latest
Joshua Kincade defected from the Federated Suns in special technology and the authority to confiscate
2985 following a dispute with his Davion employers anything they need from any other CCAF unit.
over rank and pay. Eagerly accepted into the ranks of
House Liao, the newly designated Rangers (formerly
Kincade's Tribulation) did not have long to wait before
settling scores with House Davion. In 2987, the Rangers
were assigned the role of principal contingent in the
Capellan raid on Aosia. From a rear‐area depot on
Aosia's southern hemisphere, the Rangers captured
three Davion Corsair AeroSpace fighters intact, the first
ever obtained by the Confederation. While the rest of
the Capellan invaders took the brunt of the Davion
counterattacks, Kincade's battalions ranged far afield,
destroying vast numbers of crops and munitions stores,
withdrawing with only two BattleMechs lost in four
weeks of campaigning.
Maximilian Liao has instructed various Ranger lances to
undergo specialized training with the Death
Commandos. Many eventually transfer to that command.
Maximilian has kept a close watch on this unit in recent
years, and speculation has it that the Rangers are
probably being earmarked for some special operation
known only to the Chancellor.
Unit Colors:
CTF‐2X Cataphract, Death Commandos
The regiment does not bother with camoflauge paint
schemes, preferring dark green with red highlights. Unit Colors:
Unit Insignia: The Death Commandos paint their equipment black,
The Rangers use a gold scorpion against a green field occasionally trimming them with Liao green.
as their regimental crest. Unit Insignia:
Death Commando equipment does not display a
Capellan crest; instead, their only insignia is a death’s
DEATH COMMANDOS head enameled in bone white, and set on a triangular
CO: (Not listed) green device barely wide enough to be seen behind the
‘Mech Weight: Any skull.
Experience Level: Elite

Unit Profile:
More than elite and ruthless MechWarriors, the
Death Commandos are assassins, saboteurs and
Unit Profile:
WARRIOR HOUSE KAMATA House Kamata won its first significant victory in
2942. Ordered to the world of Hsien, the Kamata
“THE POWER OF GOOD KARMA” troops drove off Davion mercenaries, whose
CO: (Not listed) eagerness to claim destruction of one of the
‘Mech Weight: Heavy feared Warrior Houses left them unable to work
Experience Level: Veteran together. When a lucky PPC shot decapitated the
enemy commander's BattleMech, then‐House
Master Nicole Erus claimed that "the will of
Kamata" had guided her hand. Similar events
recurred often throughout the Warrior House's
history. Though its warriors were sometimes
forced into fighting retreats, usually against the
Free Worlds League, House Kamata never once
suffered an ignoble defeat.
The House became the bane of Davion forces,
invariably showing up when the Federated Suns
had virtually won a battle and turning the tide
toward the Capellans instead. For example, in 3019
House Kamata (in association with House Lu Sann)
relieved St. Ives from the Davion units Kingston’s
Commandos and Tristram’s Terrorists, utterly
destroying the attackers.
Unit Colors:
House Kamata BattleMechs and vehicles are painted
tan with reddish‐gold highlights
Unit Insignia:
The House crest is a Buddha balancing a dao across
upraised palms,

SDR‐5V Spider, Warrior House Kamata


GAME RULES

The following rules are optional, and may be used when MECHWARRIOR/VEHICLE CREW SKILL
creating House Steiner‐themed units for the 3025 era. The
following tables provide ways of generating lances, LEVEL
companies and battalions representative for that era.
Roll 2D6 and apply any modifiers listed below to determine
pilot/crew skill level:
BATTLEMECH WEIGHT CLASS
ASSIGNMENT
Result MechWarrior/Crew quality
To determine the weight class of a BattleMech assigned to a
particular unit, roll 2D6, apply any modifiers listed below, 2 or less Green
and determine the result on the table below. 3 Green
4 Green
Result Equipment Weight category 5 Green
2 or less Light 6 Regular
3 Medium 7 Regular
4 Light 8 Regular
5 Medium 9 Veteran
6 Medium 10 Veteran
7 Assault 11 Elite
8 Heavy 12 or more Elite
9 Heavy Modifiers (cumulative)
10 Light
11 Heavy • If parent unit is equipment weight Light: ‐1
12 or more Assault • If parent unit is equipment weight Heavy or
Assault: +1
Modifiers (cumulative) • If parent unit is experience level Green: ‐1
• If parent experience level is Veteran or Elite: +1
• If parent unit is equipment weight Light: ‐1
• If parent unit is equipment weight Heavy or These skill levels translate into the following game statistics:
Assault: +1
• If parent unit is experience level Green: ‐1 Skill Level Piloting Gunnery
• If parent experience level is Veteran or Elite: +1 Elite 3 2
Veteran 4 3
Example: Alex wants to roll up a lance belonging to the 10th Regular 5 4
Lyran Guard (“The Saucy Sixth”) The regiment has Veteran Green 6 5
experience, and is classed as Medium for ‘Mechs. Alex adds
+1 to all dice rolls, and gets 7(+1), 4(+1), 9(+1) and 6(+1) –
this results in the lance containing two Heavy ‘Mechs, a
medium ‘Mech and a light ‘Mech. Such mixed lances are
common in the armies of the Successor States in 3025.

DETERMINE EQUIPMENT:

Roll 2D6 on the appropriate tables below to determine


what ‘Mech or vehicle is issued:
RANDOM ASSIGNMENT TABLE – BATTLEMECHS, HOUSE LIAO, 3025
2D6 Light ‘Mechs Medium ‘Mechs Heavy ‘Mechs Assault ‘Mechs
2 WSP‐1A Wasp [384] VL‐2T Vulcan [642] CRD‐3L Crusader [1297] GOL‐1H Goliath [1499]
3 LCT‐1E Locust [553] HBK‐4G Hunchback [1041] GHR‐5H Grasshopper [1427] CP‐10‐Z Cyclops [1317]
4 SDR‐5V Spider [622] TBT‐5N Trebuchet [1191] WHM‐6R Warhammer [1305] STC‐2C Striker [1488]
5 UrbanMech UM‐R60 [504] WVR‐6R Wolverine [1101] CRD‐3R Crusader [1317] HGN‐733 Highlander [1801]
6 LCT‐1V Locust [432] PXH‐1 Phoenix Hawk [1041] RFL‐3N Rifleman [1039] AWS‐8Q Awesome [1659]
7 WSP‐1A Wasp [384] VND‐1R Vindicator [1024] ARC‐2R Archer [1477] STK‐3F Stalker [1559]
8 STG‐3R Stinger [359] GRF‐1N Griffin [1272] TDR‐5S Thunderbolt [1335] BLR‐1G BattleMaster [1519]
9 FS9‐H Firestarter [694] SHD‐2H Shadow Hawk [1064] OTL‐4D Ostsol [1308] LGB‐0W Longbow [1337]
10 JVN‐10N Javelin [594] BJ‐1 Blackjack [949] JM6‐S JagerMech [901] BNC‐3E Banshee [1422]
11 STG‐3G Stinger [497] HBK‐4G Hunchback [1041] CPLT‐C1 Catapult [1399] AS7‐D Atlas [1897]
12 WSP‐1L Wasp [335] BJ‐1 Blackjack [949] WHM‐6L Warhammer [1311] VTR‐9B Victor [1370]

RANDOM ASSIGNMENT TABLE – COMBAT VEHICLES, HOUSE LIAO, 3025


2D6 Light Vehicles Medium Vehicles Heavy Vehicles Assault Vehicles
2 Packrat [344] Hetzer (LRM) 675] AC2 Carrier [403] Ontos (LRM) 1164]
3 Harasser [413] Vedette (AC2) [458] Bulldog (AC2) [556] Rhino (Flamer) [1438]
4 Packrat [344] Drillson (SRM) [926] Brutus [1115] Shreck PPC Carrier [935]
5 Scorpion (SRM) Vedette (Liao) [495] Manticore [993] Partisan [673]
6 Scorpion [306] Vedette [475] LRM Carrier 8[33] Rhino [1483]
7 S‐model (*) Hetzer [574] Bulldog [605] Demolisher [981]
8 Pegasus [640] Vedette [475] SRM Carrier [816] Behemoth [1173]
9 Hunter 648] Maxim [764] Zhukov [920] Ontos [938]
10 Skulker [314] Condor (Liao) Bulldog (LRM) [748] Devastator [1037]
11 Striker [564] Goblin [555] Pike [648] Rhino (MG) [1444]
12 J. Edgar [544] Hetzer (SRM) [630] Laser Carrier [556] Partisan (LRM) [1021]
• S‐model: roll an additional d6; 1‐2 = Scimitar [532], 3‐4 = Saracen [673], 5‐6 = Saladin [596]
SAMPLE COMPANIES

The following units are provided as examples of typical


Capellan Confederation Armed Forces BattleMech forces in
3025.

2ND COMPANY,3RD BATTALION,


KAMAKURA’S HUSSARS
Experience class: Green
‘Mech Weight class: Light

Recon Lance:
FS9‐H Firestarter [694]
WSP‐1A Wasp [384]
STG‐3R Stinger [359]
LCT‐1V Locust [432]
Lance BV: 1869
Medium Lance:
SHD‐2H Shadow Hawk [1064]
VND‐1R Vindicator [1024] CTPT‐C1 Catapult, Blackwind Lancers
WVR‐6R Wolverine [1101]
PXH‐1 Phoenix Hawk [1041]
1ST COMPANY, 3RD BATTALION,
Lance BV: 4230
Command Lance
BLACKWIND LANCERS
STK‐3F Stalker [1599] Experience class: Veteran

ARC‐2R Archer [1477] ‘Mech Weight class: Heavy

TDR‐5S Thunderbolt [1335]


GRF‐1N Griffin [1272] Scout lance:
Lance BV: 5683 CDA‐2A Cicada [659]
Company BV: 11782 SDR‐5V Spider [622]
JR7‐D Jenner [875]
ASN021 Assassin [749]
Lance BV: 2905
Fire Lance:
CPLT‐C1 Catapult [1399]
TBT‐5N Trebuchet [1191]
JM6‐S Jagermech [901]
VND‐1R Vindicator [1024]
Lance BV: 4515
Attack Lance:
CP‐10‐Z Cyclops[1317]
GHR‐5H Grasshopper [1427]
HKK‐4G Hunchback [1041]
QKD‐4G Quickdraw [1192]
Lance BV: 4977
VND‐3R Vindicator, Kamakura’s Hussars, in camoflauge Company BV: 12397

(Note: this company has been made entirely from


miniatures available in the Classic BattleTech Introductory
Box Set, and the Classic BattleTech 25th Anniversary Box Set,
which also include full Record Sheets for these units.)
CREATING SCENARIOS
This section provides additional rules and tables that Note: Many of the scenarios mention using equal
players can use to quickly generate BattleTech scenarios. numbers of units. This is a general rule of thumb to help
Using this system, players can generate relatively balance a scenario that applies to an equal number of
balanced scenarios in short order. By combining the the same type of units. For example, if Player A has four
various scenario types with mixes of units and ’Mechs and Player B has four combat vehicles, most
mapsheets, players can create a nearly infinite number likely Player A will have an unfair advantage. To correct
of different scenarios. this problem, players should work to make sure that
each side has an appropriate number of the same type
BATTLE VALUE SYSTEM: of units when choosing and assigning forces
The Battle Value (BV) system provides a numerical
rating (a “point system”) that represents the damage STANDUP FIGHT
capabilities and survival potential of every BattleTech In a stand‐up fight, the simplest and most common
unit. BV can be with this section to generate an even scenario, two forces of roughly equal size square off
more balanced scenario, increasing every player’s against each other. Only one side leaves the field alive.
enjoyment of the game. Force Composition: Both sides should have the same
Battle Values are provided for all units listed in this Army number of units.
Report, These assume the unit is manned by a Battle Value: If you are using the BV system, each side
MechWarrior or vehicle crew with Regular skills. If the should have an equal allotment of points. For example,
crew quality is changed, the BV of that unit needs to be an appropriate number of points for each side in a
recalculated; rules to do so are provided below. lance‐on‐lance battle is 4,000 to 6,000 points.
Victory Conditions: The scenario ends when all the units
on one side have been destroyed or retreated off the
GENERAL RULES map. The surviving side at the end of the scenario wins.
Unless otherwise noted in the specific rules for each
scenario type, the following rules apply to all BattleTech
scenarios created with this system.
NUMBER OF PLAYERS
The mission‐generation rules are written for two‐player
scenarios. If more than two individuals are playing,
simply divide all the players into two opposing teams.
Players can use these rules to set up games involving
three or more sides, but such games tend to get
complicated and the players must determine how to
apply the rules in various situations.
SET‐UP
1. First, choose a scenario type
2. Next, select and place the mapsheets
3. Then determine the force composition
4. Finally both players roll 2D6 to begin. HOLD THE LINE
The player with the higher result chooses his home map In a hold‐the‐line scenario, the defending player must
edge—the edge of the map where his units will enter. fend off a larger attacking force. The defending units
The opposite edge becomes the opposing player’s home may not intentionally leave the boundaries of the
map edge. A player’s units can safely exit the map only playing area for any reason.
through that player’s home edge. Roll Initiative for the Force Composition: Set the attacking player’s force at
first turn per standard rules. All units start play off the twice the size of the defender’s force. Players may use
map, unless a specific scenario states otherwise. A any size forces they wish, as long as the attacker’s force
player’s units may enter the map on any hex along the is twice as large as the defender’s. Set the experience
player’s home edge, regardless of terrain, provided the levels of the defending player’s forces at one level
unit can legally enter that hex. Each unit must enter the higher than those of the attacker. For example, if the
map on a full hex nearest the home edge, and that hex attacking force consists of regular units, the defender
counts as its first hex of movement. uses veteran units.
TYPES OF SCENARIOS Battle Value: If you are using the BV system, the point
value of the defending force equals that of the attacking
The following paragraphs contain brief descriptions and force, though the defending force must be only half as
victory conditions for each type of scenario. Each large as the attacking force. In addition, each defending
description includes the special rules used to play that unit is upgraded one skill level for free (eg. Green to
scenario type, along with guidelines for force
composition and victory conditions.
Regular, Regular to Veteran, Veteran to Elite), rather attacker. The attacker then chooses one of the narrow
than the experience‐level increase. edges of the map as the place from which his forces will
Victory Conditions: The scenario ends when all the units enter. The attacker’s home edge is the one opposite the
on one side have been destroyed or retreated off the entry edge. The attacker’s objective is to exit his forces
map. at his home map edge.
If the defenders destroy a number of opposing units The defender may set up his forces in any hexes on the
equal to or greater than the number of defending units map.
that started the scenario, the defending player wins. For Force Composition: Both sides should have the same
example, if the defending player begins with a single number of units.
lance (four units), he can claim victory if he manages to Battle Value: If using the BV system, each side should be
destroy four or more attacking units. In all other cases, worth the same number of points.
the player whose forces survive or control the map at
the scenario’s end wins.
EXTRACTION
In an extraction scenario, the attacking player attempts
to extract a target, such as a secret weapon, an
important diplomat or a computer memory core, from
behind the defender’s lines. After the players roll dice
and select their home map edges, the attacker secretly
chooses a target hex for the extraction. The target hex
must be within four hex rows of the defender’s home
edge and cannot be within four hexes of any other map Victory Conditions: The scenario ends when all the
edge. The attacker then writes down the target hex’s defending units have been destroyed or retreated off
number and mapsheet name on a slip of paper, which the map, or when all attacking units have retreated,
he folds and gives to a neutral party for safekeeping (or been destroyed or been crippled. Units become crippled
the defending player can simply put the paper in his when they lose one or more legs or their gyros are
pocket without looking at it). destroyed. Attacking units may intentionally exit the
The attacking player can reveal the target hex to the map only at their home edge; a unit exiting from any
defender during any End Phase, but must reveal the other edge has retreated.
target hex if an attacking unit ends the turn in the target If all the attacking units survive and exit at their home
hex. Any attacking unit can pick up the extraction target edge, the attacking player wins a Decisive victory. If all
by occupying the target hex during an End Phase. In the attacking forces are destroyed or crippled, or none
addition, a unit that retrieves the target can pass it to exit at their home edge, the defending player wins a
any friendly unit in the same hex or an adjacent hex Decisive victory. If the players meet neither of these
during any End Phase. conditions, consult the Breakthrough Victory Points
If a unit carrying the extraction target is destroyed, place Table to determine each player’s Victory Points.
the slip of paper in the hex previously occupied by the Breakthrough Victory Points Table
unit. Any unit in play can retrieve the target by
Attacking Player
occupying the target hex during any End Phase.
Each attacking unit that safely exits at home 2VP
Force Composition: Both sides start with an equal
edge
number of units.
Each defending unit destroyed 1VP
Battle Value: If using the BV system, each side should be
worth an equal number of points. Defending Player
Victory Conditions: If the attacker can move a unit Each attacking unit destroyed or crippled 3VP
carrying the extraction target off his home map edge, he Each attacking unit forced to retreat off the map 2VP
wins the scenario. Otherwise, the defender wins.
The player with the most points wins a Marginal
BREAKTHROUGH victory.If both players score the same number of Victory
In a breakthrough scenario, the attacking player’s forces Points, the scenario ends in a draw.
have become trapped behind enemy lines. To reach CHASE
safety, the units must cross the map and break through
In a chase scenario, the attacker’s forces must race
the defender’s forces. Use one more mapsheet than the
across the map to reach their DropShip before a larger
standard single map for every four units. For example, if
force of pursuing defenders can reach them. Chase
eight units will be in play, use three mapsheets rather
scenarios use the same rules as breakthrough scenarios,
than two. If you have fewer than the needed number of
with the following exceptions. The defending player
mapsheets, simply use all available mapsheets. Place the
does not deploy his forces until Turn 2. During Turn 1,
mapsheets in a single, long row with their short edges
attacking units may enter and move unopposed per
touching.
standard rules. The defending units enter during the
Next, both players roll 2D6. The player who gets the Movement Phase of Turn 2, from the same map edge as
higher result may choose to play the defender or the the attacking units.
Force Composition: Set the defender’s force at twice Each mapsheet must be placed with one of its short
the size of the attacking force. For example, if the edges touching the short edge of a mapsheet already
attackers form a single lance, the defending force should placed or with one of its long edges touching the long
contain two lances. edge of a mapsheet already placed. In addition, unless
Battle Value: Under the BV system, the defending force players agree otherwise or the specifics of a scenario call
should be worth twice the point value of the attacker’s for an unusual set‐up, the mapsheets must form a
force. continuous rectangular or square playing area. Within
these and any guidelines provided in the scenario type
description,

BALANCING GAMES BASED ON


BATTLE VALUE
Battle Value is most useful when comparing forces of
similar sizes – eg. One ‘Mech, lance or company against
another ‘Mech, lance or company. As long as the
number of units, or sum of the Battle Value of the units,
on both sides is within 10% of each other, then the
battle can be considered balanced.
Not all BattleMechs are created equal – some are more
powerful than others. A heavy lance will have an
advantage over a medium lance in most circumstances.
Similarly, not all MechWarriors are created equal, either
– an elite MechWarrior can use a lighter ‘Mech to clean
up an assault, in the right circumstances.
Example: Alex’s 2nd Company, 2nd Battalion, 4th
Fusiliers of Oriente are having combat with Chris’ DCMS
forces of the 2nd Company, 2nd Battalion, 2nd Donegal
Guards. The BV of Alex’s company is 11,983; the BV of
Chris’ company is 12330. As these are within 10% of
each other, no adjustments are required.
Example 2: Alex’s recon lance (BV 2337) ends up facing
Chris’ medium lance (BV 3,900) If an even fight is
desired, then it will be necessary to increase the strength
of Alex’s forces.
USING MAPSHEETS
Before selecting mapsheets, determine how many you
MODIFYING THE BV OF A UNIT
want to use. For most BattleTech play, an appropriate All BV values are given assuming that the pilot of the
ratio is one mapsheet for every four units. For example, unit has Regular skills. You can increase (or decrease)
a scenario that pits one lance of attackers against one the BV of a unit by increasing the skill level of the pilot
lance of defenders (eight units total) works best with by the following values:
two mapsheets. A scenario that pits one company of • Regular to Elite BV x2.1
attackers against a company of defenders (twenty‐four
• Regular to Veteran BV x1.5
total units) works best with six mapsheets. Different
scenarios may work best with other mapsheet/unit • Regular to Green BVx0.85
ratios, so check the scenario type description. Example: In order to help balance the scenario, Chris
elects to make 2 of the MechWarriors in his medium
SELECTING MAPSHEETS lance have Green skill levels. This reduces his lance total
To begin selecting mapsheets, the players roll 2D6. The BV to 2607. Alex then elects to make all his recon lance
player with the higher result picks one mapsheet of their pilots Veterans, which increases his lance total BV to
choice from those mapsheets available to the players. 3506. As these are now within 10% (360) of each other,
The other player then selects a mapsheet from those and agreeable to both sides, the battle may now
remaining. The players continue to alternate choosing commence – Alex pitting his hardened veterans’ skills
mapsheets until the number required have been against the heavier opponents facing them.
selected.
LAYING OUT MAPSHEETS
To begin laying out mapsheets, the players roll 2D6. The
player with the higher result places the first selected
mapsheet on the table or floor. The other player then
places the next selected mapsheet. The players continue
to alternate laying out the remaining mapsheets.
EQUIPMENT AVAILABLE TO THE
CAPELLAN CONFEDERATION ARMED FORCES, 3025

The Random Assignment Tables on page 18 include A fair way to ‘spice up’ a CCAF unit either rolled from
those unit types found in more or less every regiment of the RATs, or assembled from the RATs by battle value, is
the Capellan Confederation Armed Forces. However, to use these guidelines:
they do not list all types of equipment which a Capellan
BattleMech or vehicle unit may include. The section
• For every four common ‘Mechs or vehicles
below provides more details on the less frequently seen
used by one player in a game, one can be
equipment also fielded by the CCAF.
swapped for an uncommon variant of the
same unit.
COMMON, UNCOMMON AND RARE • For every twelve common units used by one
For the sake of this Army Report, BattleMechs and player in a game, one can be swapped for a
vehicles are classified into three groups based on the different uncommon ‘Mech or vehicle of the
likelyhood of encountering them in the CCAF: common, same tonnage.
uncommon and rare units.
• Common units ‐ featured on the LCAF 3025 Example: take the 1st Company, 2nd Battalion, 2nd
RATs above, and highlighted like this below ‐ Donegal Guard shown on page 19. Herb, playing this
tend to be manufactured in the Capellan force, could reasonably swap his TBT‐5N Trebuchet, for
Confederation, and can reasonably be found in the TBT‐5S variant, as long as he didn’t swap any other
any CCAF unit. It is relatively easy to obtain ‘Mechs in his command lance. He could also choose to
ammunition, spares, and whole replacement swap the Awesome AWS‐8Q for a Victor VTR‐9A – but
units for common units. not for a Cyclops CP‐10‐Q, which is 10 tons heavier, or
• Uncommon units ‐ those listed below, but not for a King Crab KGC‐0000, which is not available to Lyran
highlighted ‐ may have been captured, MechWarriors.
converted from factory standard, welded
together by battle salvage, etc, and are much (Note: at the end of the day, your game of BattleTech is
less likely to be encountered in Capellan n your game. You’re free to allow whatever units appear
forces. While not impossible, it is much harder in your games, provided both players agree. If Herb
to find spare parts, let alone replacements for really wanted to field a King Crab as one of his units, and
uncommon units. his opponent Joel is agreeable given he can balance his
• Rare units – those not listed below. Such units force’s BV accordingly, then there’s no problem.
are normally impossible to make, maintain or
even obtain in the Capellan Confederation.
Full details of these ‘Mechs and vehicles, and all their
variants, can be found in Technical Readout: 3039, and
Record Sheets: 3039
.
Light BattleMechs Medium BattleMechs
Battle Battle
Unit Name Tons Value Unit Name Tons Value
Locust LCT-1E 20 553 Assassin ASN-21 40 749
Locust LCT-1V 20 432 Cicada CDA-2A 40 659
Locust LCT-3V 20 490 Cicada CDA-2B 40 626
Mercury MCY-98 20 553 Cicada CDA-3C 40 771
Stinger STG-3G 20 497 Clint CLNT-2-3T 40 770
Stinger STG-3R 20 359 Vulcan VL-2T 40 642
Wasp WSP-1A 20 384 Vulcan VL-5T 40 942
Wasp WSP-1L 20 335 Whitworth WTH-1 40 982
Commando COM-2D 25 541 Whitworth WTH-1S 40 917
Hussar HSR-300-D 30 543 Blackjack BJ-1 45 949
Javelin JVN-10N 30 594 Phoenix Hawk PXH-1 45 1041
Spider SDR-5V 30 622 Vindicator VND-1AA 45 966
UrbanMech UM-R60 30 504 Vindicator VND-1R 45 1024
UrbanMech UM-R60L 30 469 Centurion CN9-A 50 945
Firestarter FS9-H 35 694 Centurion CN9-AH 50 945
Jenner JR7-D 35 875 Chameleon CLN-7V 50 1042
Ostscout OTT-7J 35 596 Hunchback HBK-4G 50 1041
Hunchback HBK-4H 50 1067
Hunchback HBK-4J 50 1143
Hunchback HBK-4N 50 1087
Hunchback HBK-4P 50 1138
Hunchback HBK-4SP 50 1043
Trebuchet TBT-5N 50 1191
Dervish DV-6M 55 1146
Griffin GRF-1N 55 1272
Kintaro KTO-18 55 1187
Scorpion SCP-1N 55 1019
Shadow Hawk SHD-2H 55 1964
Wolverine WVR-6R 55 1101
Heavy BattleMechs Assault BattleMechs
Battle Battle
Unit Name Tons Value Unit Name Tons Value
Champion CHP-2N 60 1116 Awesome AWS-8Q 80 1659
Ostroc OSR-2C 60 1228 Awesome AWS-8R 80 1470
Ostroc OSR-2L 60 1233 Awesome AWS-8T 80 1593
Ostroc OSR-3C 60 1288 Awesome AWS-8V 80 1510
Ostsol OTL-4D 60 1308 Charger CGR-1A1 80 981
Ostsol OTL-4F 60 1264 Charger CGR-1A5 80 1458
Quickdraw QKD-4G 60 1192 Charger CGR-1L 80 980
Quickdraw QKD-4H 60 1242 Goliath GOL-1H 80 1499
Quickdraw QKD-5A 60 1196 Striker STC-2C 80 1488
Rifleman RFL-3N 60 1039 Victor VTR-9A 80 1236
Catapult CPLT-A1 65 1285 Victor VTR-9A1 80 1302
Catapult CPLT-C1 65 1399 Victor VTR-9B 80 1370
Catapult CPLT-C4 65 1358 BattleMaster BLR-1G 85 1519
Crusader CRD-3L 65 1297 Crockett CRK-5003-0 85 1704
Crusader CRD-3R 65 1317 Longbow LGB-7Q 85 1618
JagerMech JM6-S 65 901 Longbow LGB-OW 85 1337
Thunderbolt TDR-5S 65 1335 Stalker STK-3F 85 1599
Archer ARC-2R 70 1477 Stalker STK-3H 85 1624
Cataphract CTF-1X 70 1316 Stalker STK-4N 85 1558
Cataphract CTF-2X 70 1344 Cyclops CP-10-Q 90 1584
Grasshopper GHR-5H 70 1427 Cyclops CP-10-Z 90 1317
Grasshopper GHR-5N 70 1511 Highlander HGN-733 90 1801
Guillotine GLT-4L 70 1400 Banshee BNC-3E 95 1422
Warhammer WHM-6L 70 1311 Atlas AS7-D 100 1897
Warhammer WHM-6R 70 1305
Marauder MAD-3L 75 1369
Marauder MAD-3R 75 1470
Orion ON1-K 75 1429
Orion ON1-VA 75 1328
Light Vehicles Heavy Vehicles
Unit Name Tons BV Unit Name Tons BV
Swift Wind (ICE Variant) 8 83 AC/2 Carrier 60 403
Swift Wind Scout Car 8 83 Bulldog (AC/2 Variant) 60 556
APC (Hover) 10 102 Bulldog (LRM Variant) 60 748
APC (Tracked) 10 142 Bulldog Medium Tank 60 605
APC (Wheeled) 10 157 Laser Carrier 60 556
Heavy Hover APC 20 188 LRM Carrier 60 833
Heavy Tracked APC 20 206 Manticore Heavy Tank 60 993
Heavy Wheeled APC 20 189 Pike Support Vehicle 60 648
Packrat LRPV PKR‐T5 20 344 SRM Carrier 60 816
Skulker Wheeled Scout Tank 20 314 Brutus Assault Tank 75 1115
Harasser Missile Platform 25 413 Von Luckner VNL‐K65N 75 1110
J. Edgar (Flamer Variant) 25 454 Zhukov 75 920
J. Edgar (Machine Gun Variant) 25 482
J. Edgar Light Hover Tank 25 544 Assault Vehicles
Scorpion (SRM Variant) 25 373 Unit Name Tons BV
Scorpion Light Tank 25 306 Demolisher Heavy Tank 80 981
Galleon Light Tank GAL‐100 30 309 Devastator Heavy Tank 80 1037
Galleon Light Tank GAL‐200 30 345 Rhino (Flamer Variant) 80 1438
Hunter Light Support Tank 35 648 Rhino (MG Variant) 80 1444
Pegasus Scout Hovertank 35 640 Rhino Fire Support Tank 80 1483
Saladin Assault Hover Tank 35 596 Partisan (AC/2 Variant) 80 580

Saracen Medium Hover Tank 35 673 Partisan (LRM Variant) 80 1021


Scimitar Medium Hover Tank 35 532 Partisan Heavy Tank 80 673
Striker (LRM Variant) 35 605 Schrek PPC Carrier 80 935
Striker Light Tank 35 564 Ontos (LRM Variant) 95 1164
Ontos Heavy Tank 95 938
Medium Vehicles Behemoth (Flamer Variant) 100 1129
Unit Name Tons BV Behemoth Heavy Tank 100 1173
Hetzer (LRM Variant) 40 675
Hetzer (SRM Variant) 40 630
Hetzer Wheeled Assault
Gun 40 574
Goblin Medium Tank 45 555
Condor (Liao Variant) 50 765
Condor Heavy Hover Tank 50 653

Drillson (SRM Variant) 50 926


Drillson Heavy Hover Tank 50 949
Maxim Heavy Hover 50 764
Vedette (AC/2 Variant) 50 458
Vedette (Liao Variant) 50 495
Vedette Medium Tank 50 475
WHERE TO FROM HERE?
So, you’ve begun to learn about the Capellan Confederation
Armed Forces, but want to know more – about the Capellan
Confederation, and about the other Successor States that
are its foes? There’s a wide range of BattleTech products to
help you discover the BattleTech universe.

• The BattleTech Introductory Box Set includes


everything you need to play – complete
introductory rules, including ‘Mech construction
rules; 2 high‐quality double‐sided game maps;
and 24 high‐quality plastic BattleMech
miniatures. Leap into the action!
• Handbook House Liao (coming soon!) will give
you everything you want to know about the
Capellan Confederation in 3067 – its history,
culture, sociopolitical structure and its military
might, together with full maps and illustrations.
(Note: cover shown is just a placeholder).
• Total Warfare takes your game to the next level ‐
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Fighters, Battle Armor, infantry, submarines,
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• Technical Readout: 3039 is your invaluable guide
to the weapons of warfare in the 31st century.
TRO: 3039 includes full descriptions, art, and
game details for the late Succession Wars era.
• Record Sheets 3039 provides playing details for
all variants of the ‘Mechs and combat vehicles
discussed in this Army Report.

There’s also lots of free information out there for you!


www.classicbattletech.com is your one‐stop entry to the
BattleTech Universe. In particular,
• Leap Into the Action! – download free copies of
the BattleTech Introductory Rules, Universe
Guide, and more!
• The Universe – find out more about the history of
the BattleTech universe and its factions
• The BattleTech Forums – join other BattleTech
fans and players from around the world!

BattleCorps is the official source for BattleTech fiction and


scenarios. It’s also home to the BattleShop, your online
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High quality metal miniatures can be bought on‐line


from Iron Wind Metals, or from any good friendly local
game store.
Ask your store owner to contact Publisher Services, Inc
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