Professional Documents
Culture Documents
2, Tahun 2019
Pratiwi Apriyani & Mimin Nur Aisyah
27 – 37
By:
Pratiwi Apriniya
Accounting Education Study Program Yogyakarta State University
pratiwi.apriniya2015@student.uny.ac.id
Abstract
This research aimed to develop interactive learning media with Lectora Inspire for the
students of grade X AKL SMK Negeri 1 Tempel on Basic Banking subjects with the
competence of saving. The research used the Research Development with ADDIE (analysis,
design, development, implementation, evaluation) model. The media was assessed by material
expert, media expert, and teacher. The results show that the feasibility of interactive learning
media by material expert in strongly feasible category (average score of 4, 26), by media
experts in strongly feasible category (average score of 4, 36), by teacher in strongly feasible
(average score of 4, 33), and by students in feasible category (average score of 4, 07). The
interactive learning media developed is strongly feasible to be used as learning media for
students. The student’s learning interest before and after the use of interactive learning media
has increased by 8% from 64% to 72%. Paired sample t-test obtained tcount -5.213 with sig
0.000 showed significant learning interest’s improvement. Therefore, it can be concluded that
interactive learning media is able to improve student’s learning interest.
Abstrak
minat. Dengan demikian, dapat disimpulkan bahwa media pembelajaran interaktif yang
dikembangkan dapat meningkatkan minat belajar siswa
Kata Kunci: Media Pembelajaran Interaktif, Lectora Inspire, Minat Belajar Siswa.
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Jurnal Pendidikan Akuntansi Indonesia, Vol. XVII, No. 2, Tahun 2019
Pratiwi Apriyani & Mimin Nur Aisyah
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Jurnal Pendidikan Akuntansi Indonesia, Vol. XVII, No. 2, Tahun 2019
Pratiwi Apriyani & Mimin Nur Aisyah
27 – 37
interest and more effective than learning learning system (Endang Multiyaningsih,
using PowerPoint and book. 2012: 200). ADDIE model consists of
The materials to be developed on the analysis, design, development,
learning media is Basic Banking subject. implementation, and evaluation. The
The Basic Banking subject is part of the following is the description of development
subjects in Accounting Program. Based on Lectora Inspire interactive media:
the interview, students have difficulty in 1. Analysis Stage
understanding the material. Attractive This stage consisted of analysis of
learning media are needed to facilitate the curriculum, analysis of the students’
students to understand the material. needs, and analysis of the students’
Therefore, researchers provide solutions by characteristics.
developing interactive learning media based 2. Design Stage
Lectora Inspire on Basic Banking subject for The researcher made a design of the
students. learning media such as storyboard,
material, questions, answer,
RESEARCH METHOD background, picture, and back sound.
Type of Research 3. Development Stage
This research used the Research and At this stage, the process of
Development (RnD) method. This method is developing the media is carried out by
aimed to produce or develop a product. Lectora Inspire. The product was then
Research and development method is a validated by material expert, media
research method used to produce a specific expert, and teacher.
product and test the effectiveness or 4. Implementation Stage
feasibility of such product (Sugiyono, 2012: This stage included product tests for
407). This study used a ADDIE model student in small group trial and field
developed by Dick and Carey. ADDIE trial. Small group trial from class of X
model consists of 5 (five) stages namely AKL 1 and 3 SMK N 1 Tempel
analysis, design, development, consisted of 12 students (each of 6
implementation, and evaluation. students). Field trial from class of X
AKL 2 SMK N 1 Tempel consisted of
The Subject and Object of Research 30 students.
The subjects in this research were 5. Evaluation Stage
material expert and media expert from At this stage the researcher
lectures of Accounting Education Program, measured the feasibility of interactive
learning practitioner (teacher) and students learning media and the improvement of
of class X AKL 2 in SMK N 1 Tempel. The student’s learning interest.
objects in this research were the feasibility
of interactive learning media using Lectora Types of Data and Data Collection
Inspire and student’s learning interest. Techniques
Types data collected in this research
Place and Time included quantitative and qualitative data.
Test study was conducted at SMK N Data collection techniques used the
1 Tempel on Jl. Magelang Km 17, questionnaires, syllabus and lesson plan
Margorejo, Tempel, Sleman, Daerah (RPP).
Istimewa Yogyakarta. The research was
carried out from February to March 2019. Research Instrument
Instruments in this research were
Procedure Development non-test instrument. The instruments are
This research used ADDIE model media validation instrument and student’s
developed by Dick and Carry to design a learning interest instrument. Media
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Jurnal Pendidikan Akuntansi Indonesia, Vol. XVII, No. 2, Tahun 2019
Pratiwi Apriyani & Mimin Nur Aisyah
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The result of paired samples t-test It means that there is a significant difference
table showed that the average value of initial between total interest before and after
learning interest score was 51.4688 while learning process using the media.
the final learning interest was 57.5313. The
paired sample t-test table showed a
correlation number of 0.917 with sig. 0,000.
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Jurnal Pendidikan Akuntansi Indonesia, Vol. XVII, No. 2, Tahun 2019
Pratiwi Apriyani & Mimin Nur Aisyah
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Jurnal Pendidikan Akuntansi Indonesia, Vol. XVII, No. 2, Tahun 2019
Pratiwi Apriyani & Mimin Nur Aisyah
27 – 37
interactive learning media. The paired teacher. The results are 4.26 (Strongly
samples t-test obtained tcount is -5.213 Feasible), 4.36 (Strongly Feasible), and
with sig 0.000 which showed significant 4.33 (Strongly Feasible) for each.
measurements so that the interactive 3. The responses of the students on a small
learning media can increase student’s group of trial obtained an average score
learning interest. of 4.27 (Strongly Feasible) whereas
The results of this study are in field trial obtained an average score of
accordance with the theory stated by 4.07 (Feasible). The average score from
Azhar Arsyad (2017: 19) that the use of both trials was 4.26 (Strongly
learning media in the teaching and Feasible).
learning process can generate new 4. Interactive Learning Media Lectora
desires, interests, motivation, and Inspire can improve student’s learning
stimulation of learning activities, and interest of 8% from 64% to 72%. The
even bring psychological influences to media learning is able to increase
students. student’s learning interest, as showed
by t test result of 0,917 and tcount -5,213
CONCLUSION AND SUGGESTION with sig 0,000.
Conclusion
Based on the research results and Suggestion
discussion conclusions can be concluded Based on the research results, below is
that: the suggestions offered:
1. Interactive Learning Media 1. For School
Development Lectora Inspire through a. School should conduct a training of
five stages: media learning for teachers to enhance
a. Analysis stage is the initial stage their teaching skills
which includes students’ needs b. School should provide sufficient
analysis, curriculum analysis, and accounting computer laboratory so
students’ characteristics analysis. that the classes can use them
b. Design stage is the stage of interchangeably.
designing products which consist of 2. For Teacher
the developing of storyboards, a. Teacher should try the interactive
manufacture, material, question and learning media in teaching learning
answer, and the buttons which are activities to draw students’ attention
needed. and learning interest.
c. Development is the process of b. Teacher should improve their ability
developing interactive learning to develop interactive learning media.
media, validation by material expert, 3. For Students
media experts, and teacher. a. Students should use interactive
d. Implementation stage is a trial stage learning media for independent study
of interactive learning media for anytime and anywhere.
small groups’ trial and field trial. b. Students are expected to play an active
e. Evaluation is the last stage of role in learning such as paying
interactive learning media attention to the teacher, being active in
development. It is aimed to measure asking, and discussing materials
the feasibility of learning media and whether inside or outside the
increased student’s learning interest. classroom.
2. The feasibility of interactive learning
media is reviewed based on validation
of a material expert, media experts, and
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Jurnal Pendidikan Akuntansi Indonesia, Vol. XVII, No. 2, Tahun 2019
Pratiwi Apriyani & Mimin Nur Aisyah
27 – 37
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