of sin is disappeared. This has forced the hunters to go deeper into death the woods. There, the villagers were The village is found on the massacred by an unnatural edge of the northwest woods. Beast. The only survivor tells Its autumn is cold and sterile. that it has a demonic Its people are poor, but appearance. Fear has gripped hardworking and faithful. the entire village, leading the lord to send a squad of soldiers. But days passed and they did not return. 1d6 villagers The local priestess preaches 1. A farmer, whose flock is that the Beast is a divine plagued, looks for a culprit. 2. A shoemaker, packing up his punishment, for many sins tools, intends to leave. need to be purged. Lots of 3. An elder, praying aloud, desires redemption. villagers have joined the 4. A peasant, disappointed with increasingly radical cult. the last harvest, seeks hope. 5. A guard, getting disapproving The lord announces a rich looks, feels powerless. reward for whoever kills the 6. A merchant, trying to cheer passersby, sells lucky charms. Beast. He fears that the village will fall into anarchy. 2 The lord is ambitious, but inexperienced. He rose to this position after betraying the former owner of the land. He knows he has little prestige among the people and worries about the priestess' rise. Also, he secretly investigates ways to tarnish the her reputation and end the cult. The head of the guard is distrustful and quick to anger. He had been warning The priestess is enchanting, about the danger of the cult but merciless. She is secretly for years, since he knew the sick. Night fevers cause priestess well. They once had hallucinations, interpreted by an affair. her as revelations from above. The guild master is vain and Some suspect that she is gluttonous. He fears that the unwell, but no one confronts Beast will attract attention her. The sermons turned into from the capital, as he a violent inquisition, since she maintains shady businesses. believes that guilt must be Thus he can be persuaded to expiated by pain and blood. sponsor hunters. In the past, the cult has The witness is the young and already led to bloodshed. A naïve son of a hunter. He pagan pilgrim who performed refuses to believe that his miraculous cures was stoned father is dead. He spends his as a heretic. His body was days on the doorstep waiting thrown into the woods. for him to return. The herbalist is astute and keen. She knows that the cult does not look kindly on her. 1d6 sinners to punish 1. the adulterous chief of guard She used to wander in the 2. the greedy guild master deep forest, and there she 3. the fratricidal blacksmith 4. the gossiping servant had a peculiar encounter 5. the fraudulent tax collector with a self-proclaimed King. 6. the herbalist witch 1d6 events in the woods 3 1. hungry crows try to feed on one of the adventurers 2. an abandoned well, at the bottom of which lies a puddle that smells like blood 3. a seemingly delicious fruit bush, is actually rotten and infested with worms 4. groans of pain echo, but there is no sign of anyone 5. a cold wind blows out torches and candles 6. the body of one of the hunters, without eyes or teeth
The woods are silent, but
uncomfortable. The air is cold and the soil damp. Yellow and orange leaves fall from oak and chestnut trees. It is possible to spot a few The King of the Woods is vile small, elusive animals, such as and deceitful, a fairy entity squirrels and birds. There is who entertains themself with an abandoned cabin near the human miseries. They made river. The moldy basement a pact with the murdered hides the bones of a father pilgrim in his last moments. and a son, traces of one of the His soul returned as a King's mischiefs. bloodthirsty beast, which will The deep forest is dark and not rest until the priestess and difficult to navigate. The her followers are torn apart. foliage is dense, and the Despite their contempt for ground is covered with roots, mortals, they are fond of the fallen logs and stones that herbalist, which is one of the look like ancient ruins. The reasons behind summoning feeling of being watched is the Beast. constant. In the heart of the The King knows the forest, there is a clearing with weakness of the Beast and will a circle of stones and a large bargain these and other and deep well covered by secrets with forest intruders, vines: the home of the King of if they see convenient or the Woods. entertaining. 4 The Beast is grotesque, atrocious and restless. Its for it is body is covered with wrinkled scales. Two heads emerge written, from its torso. On each one, rows of teeth and a forked Vengeance tongue that oozes gall. Its roars sound like cries of is mine tortured souls, as if one could The two heads manifest the hear the sinners in hell. duality of their impulses. It seems initially hesitant to One wants to assert its power leave the woods, but as the and inflict pain. The other rage grows, it will approach seeks to free itself from this the village and attack world and this unholy shell. anything in the way. If it sees The Beast is unable to speak, its revenge complete, the but it still hears some voices, beast will crawl into the well especially those that awaken in the center of the forest and its memories. If the two . go deep into the depths, heads clash, they will never to be seen eventually tear each again. other apart.
The Beast The Beast
STR 17, DEX 10, WIL 5 • 10hp • Scales (A2) Bite (d12, swallow on crit) Claws (2d6) Fire breath (d8, blast, slow) Gaze (WIL Save or hallucinate)