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The wages It is hunting season, but the

deer and hares seem to have


of sin is disappeared. This has forced
the hunters to go deeper into
death the woods.
There, the villagers were
The village is found on the massacred by an unnatural
edge of the northwest woods. Beast. The only survivor tells
Its autumn is cold and sterile. that it has a demonic
Its people are poor, but appearance. Fear has gripped
hardworking and faithful. the entire village, leading the
lord to send a squad of
soldiers. But days passed and
they did not return.
1d6 villagers The local priestess preaches
1. A farmer, whose flock is that the Beast is a divine
plagued, looks for a culprit.
2. A shoemaker, packing up his punishment, for many sins
tools, intends to leave. need to be purged. Lots of
3. An elder, praying aloud,
desires redemption. villagers have joined the
4. A peasant, disappointed with increasingly radical cult.
the last harvest, seeks hope.
5. A guard, getting disapproving The lord announces a rich
looks, feels powerless. reward for whoever kills the
6. A merchant, trying to cheer
passersby, sells lucky charms. Beast. He fears that the
village will fall into anarchy.
2
The lord is ambitious, but
inexperienced. He rose to
this position after betraying
the former owner of the land.
He knows he has little
prestige among the people
and worries about the
priestess' rise. Also, he secretly
investigates ways to tarnish
the her reputation and end
the cult.
The head of the guard is
distrustful and quick to
anger. He had been warning The priestess is enchanting,
about the danger of the cult but merciless. She is secretly
for years, since he knew the sick. Night fevers cause
priestess well. They once had hallucinations, interpreted by
an affair. her as revelations from above.
The guild master is vain and Some suspect that she is
gluttonous. He fears that the unwell, but no one confronts
Beast will attract attention her. The sermons turned into
from the capital, as he a violent inquisition, since she
maintains shady businesses. believes that guilt must be
Thus he can be persuaded to expiated by pain and blood.
sponsor hunters. In the past, the cult has
The witness is the young and already led to bloodshed. A
naïve son of a hunter. He pagan pilgrim who performed
refuses to believe that his miraculous cures was stoned
father is dead. He spends his as a heretic. His body was
days on the doorstep waiting thrown into the woods.
for him to return.
The herbalist is astute and
keen. She knows that the cult
does not look kindly on her. 1d6 sinners to punish
1. the adulterous chief of guard
She used to wander in the 2. the greedy guild master
deep forest, and there she 3. the fratricidal blacksmith
4. the gossiping servant
had a peculiar encounter 5. the fraudulent tax collector
with a self-proclaimed King. 6. the herbalist witch
1d6 events in the woods 3
1. hungry crows try to feed on one
of the adventurers
2. an abandoned well, at the
bottom of which lies a puddle
that smells like blood
3. a seemingly delicious fruit
bush, is actually rotten and
infested with worms
4. groans of pain echo, but there is
no sign of anyone
5. a cold wind blows out torches
and candles
6. the body of one of the hunters,
without eyes or teeth

The woods are silent, but


uncomfortable. The air is
cold and the soil damp.
Yellow and orange leaves fall
from oak and chestnut trees.
It is possible to spot a few The King of the Woods is vile
small, elusive animals, such as and deceitful, a fairy entity
squirrels and birds. There is who entertains themself with
an abandoned cabin near the human miseries. They made
river. The moldy basement a pact with the murdered
hides the bones of a father pilgrim in his last moments.
and a son, traces of one of the His soul returned as a
King's mischiefs. bloodthirsty beast, which will
The deep forest is dark and not rest until the priestess and
difficult to navigate. The her followers are torn apart.
foliage is dense, and the Despite their contempt for
ground is covered with roots, mortals, they are fond of the
fallen logs and stones that herbalist, which is one of the
look like ancient ruins. The reasons behind summoning
feeling of being watched is the Beast.
constant. In the heart of the The King knows the
forest, there is a clearing with weakness of the Beast and will
a circle of stones and a large bargain these and other
and deep well covered by secrets with forest intruders,
vines: the home of the King of if they see convenient or
the Woods. entertaining.
4
The Beast is grotesque,
atrocious and restless. Its for it is
body is covered with wrinkled
scales. Two heads emerge written,
from its torso. On each one,
rows of teeth and a forked
Vengeance
tongue that oozes gall. Its
roars sound like cries of
is mine
tortured souls, as if one could The two heads manifest the
hear the sinners in hell. duality of their impulses.
It seems initially hesitant to One wants to assert its power
leave the woods, but as the and inflict pain. The other
rage grows, it will approach seeks to free itself from this
the village and attack world and this unholy shell.
anything in the way. If it sees The Beast is unable to speak,
its revenge complete, the but it still hears some voices,
beast will crawl into the well especially those that awaken
in the center of the forest and its memories. If the two
. go deep into the depths, heads clash, they will
never to be seen eventually tear each
again. other apart.

The Beast The Beast


STR 17, DEX 10, WIL 5 • 10hp • Scales (A2)
Bite (d12, swallow on crit) Claws (2d6)
Fire breath (d8, blast, slow) Gaze (WIL Save or hallucinate)

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