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SAE TECHNICAL 2007-01-2655


PAPER SERIES E

Validation off an SUV Model for Vehicle Dynamics Simulation


João Maria Vidal Franco
Improvement Vehicle Dynamics

Gilles Schaefer
SERA_cd

FILIADA À
XVI Congresso e Exposição Internacionais
da Tecnologia da Mobilidade
São Paulo, Brasil
28 a 30 de novembro de 2007

AV. PAULISTA, 2073 - HORSA II - CJ. 1003 - CEP 01311-940 - SÃO PAULO – SP
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Downloaded from SAE International by Univ of Nottingham - Kings Meadow Campus, Thursday, August 09, 2018

2007-01-2655

Validation off an SUV Model for Vehicle Dynamics


Simulation
João M. Vidal Franco
Improvement Vehicle Dynamics

Gilles Schaefer
SERA CD

Copyright © 2007 SAE International

ABSTRACT challenges, due to some local tough roads and


The present paper is a summary of the peculiar vehicle loading and use. This situation
validation work conducted as part of an SUV is even more critical when designing a
suspension development for local market. An suspension set up for SUV vehicles, due to its
extensive use of Vehicle Dynamics Simulation inherently high CG height from the ground and
was done during this vehicle development, and its relatively high performance in terms of top
the SUV model validation was decided on two speed and acceleration.
traditional handling maneuvers, one to evaluate When MMC Automotores do Brasil, Mitsubishi
the transient behavior (ISO 3888 Chicane) and Motors representative for Brazil, decided to
the other for the steady state condition (constant produce locally a new SUV, as part of the
radius curve). localization process, it was decided to develop a
specific suspension tuning for Brazilian
A prototype was instrumented and all related conditions. The main objective was to increase
data was collected at Pirelli Brazil Test Track suspension travel to improve vehicle comfort
facilities. Those data were then introduced in level on bad surfaces, without any critical
the simulation software, in its validation mode, compromise of vehicle stability and handling.
in order to run a simulation at exactly the same Considering the delicate compromise between
input conditions as the real tests. Such Ride & Handling involved, it was decided to use
simulation results were afterwards compared a Vehicle Simulation tool (Callas/Prosper
with the real data and the required adjustments software, from SERA-CD) to help drive the
were done in the simulation model. suspension development process, mainly in the
The real vehicle handling data showed a very handling and safety aspects. This simulation
satisfactory correlation with the simulation work was already reported in SAE paper 2005-
model, with adequate precision for development 01-4177.
requirements. The present paper describes the validation
process for the SUV model used in this vehicle
dynamics simulation.
INTRODUCTION
Generally speaking, suspension system
development for Brazilian market presents great

SUSPENSION DEVELOMENT OBECTIVES - Increase vehicle attitude, front and rear, by


The validation work performed here is linked to 20mm,
the original suspension development goals. - Improve suspension insulation level, specially
Previous market experience, gained with similar shake and road shocks on bad asphalt,
imported models, lead the definition of - Keep the basic ride setup of original
development objectives. In summary, MMC suspension, ie. bounce and pitch control levels,
Automotores wanted the following changes in
vehicle performance: - Keep the basic handling characteristics of
original models.
- Improve rear suspension bottoming,

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VALIDATION WORK The following aspects will be covered:


In this paper, we will present the validation - Vehicle steady state behavior,
work in the following steps:
- Vehicle transient response,
- Validation Process
- Vehicle “soft” handling, at tire linear
- Validation Methodology response range,
- Callas/Prosper Validation Principle - Vehicle “hard” handling, at tire limit of
adhesion,
- Vehicle Data Acquisition
- Non symmetrical handling
- Validation Results and Model
characteristics (the vehicle has a
Adjustments
Panhard rod on the rear suspension).
In the validation methodology, it was decided to
VALIDATION PROCESS
avoid as much as possible the use of pure
The validation is essentially the comparison mathematical adjustment coefficients in the
between computation (also called simulation) vehicle model. Any discrepancy between model
and real vehicle on-board data acquisition. In and real vehicle data should be first deeply
other words, for a given type of vehicle and analyzed, and after corrected by adding the
maneuver, it is an overlay of computation and required complexity to the affected vehicle
acquisition results obtained for the same driver system.
commands.
To start the simulation process, some
simplifications were adopted in vehicle
VALIDATION METHODOLOGY modeling.
During the vehicle suspension development Following are the first modeling assumptions:
process, one of the main concerns was stability
and safety. Following market requirements, the • Weight distribution per wheel, CG
overall vehicle ride height was raised of 20mm, height from ground, the suspension and
to improve suspension bottoming and insulation steering kinematics, were all obtained
level on rough surfaces; it was then mandatory from the first prototype measurements.
to verify all the handling implications of such a • Shock absorbers speed x damper force
change. data were obtained from the supplier
Among several possibilities, it was decided to dynamometer.
focus the simulation work in four specific tests: • Rear springs load x deflection curves
- NHTSA Fish Hook maneuver, were also measured at supplier.
- ISO 3888 Chicane , • The jounce and rebound suspension
bumpers were modeled from the load x
- Virtual Tilt Table, a tool available at deflection curves available in their
Callas for rollover static stability limit drawings.
evaluation,
• Front suspension torsion bars, together
- Virtual speed bumper, to suspension with front and rear anti roll bars were
bottoming evaluation. modeled using CAE plus FEA tools,
These simulations will cover the main aspects of and the resulting stiffness input in the
development implication, leaving the remaining vehicle model.
issues for regular subjective evaluation. So we
• Considering the comparative nature of
focus the validation process in the handling
the work to be carried out, it was
aspects of vehicle dynamics.
decided to start neglecting the elasto-
For the maneuvers Fish Hook and static kinematics of both front and rear
Rollover, the real test is very risk and very suspensions.
expensive to be carried out, so we decide to
perform such verifications only in the virtual • For simplification purposes, the chassis
world. flexibility was also not considered,
assuming that the vehicle is rigid.
The validation was then processed for constant
radius steering pad test and ISO Chicane.
The objective of such validation methodology • For engine modeling we used the
was to cover a broad range of vehicle dynamic power curve obtained from
characteristics, starting with the more simple dynamometer. Transmission ratios and
tests, and progressing to the more complex ones. power distribution were also modeled.

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• The vehicle was a 4x4 model, but To achieve it, it is necessary to import in Callas
considering that the most critical / Prosper:
conditions for transient handling and • the point by point command recorded
rollover resistance are in good asphalt during the real test acquisition,
wherethe vehicle is in4X2 mode, all the
simulation work was done in this • the point by point results recorded
configuration. during the real test acquisition, which
is converted in the software as a
VALIDATION PRINCIPLE pseudo computation result
The basic validation principle of the Vehicle The comparison can then be directly made in
Dynamics Simulation software used in this Callas by overlaying results files of simulation
work is to compare back to back the simulation and acquisition.
model and the real vehicle responses for the
same driver commands.

The following diagram shows the validation global architecture:

DATA AQUISTION • Steering Wheel Angle (Command data –


To support the validation work, some tests were vehicle driving)
performed with the first prototype, aiming to • Front Suspension LH Travel Sensor
acquire real dynamic data to be used. As the (Dynamic result)
main concern during the development process is
regarding stability and specially rollover • Front Suspension RH Travel Sensor
prediction, the data acquisition was steered by (Dynamic result)
that goal. All four corners of vehicle were • Rear Suspension LH Travel Sensor
instrumented, in order to get simultaneous (Dynamic result)
suspension travel data, enabling to plot dive,
squat, roll movements and to identify any • Rear Suspension RH Travel Sensor
tendency of wheels to loose contact with the (Dynamic result)
ground. • Lateral Acceleration (Dynamic result)
The vehicle was instrumented to collect the
following data:
• Longitudinal Speed (Command data –
vehicle driving)

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VALIDATION RESULTS & MODEL driver applied in the data acquisition


ADJUSTMENTS prototype. Because vehicle speed is not
Using the data recorded at test track (acquisition exactly constant, we utilize the software
results), a validation run were made for each “cruise control” to follow exactly the real
maneuver, using the same real vehicle vehicle speed, which is mandatory
commands for speed and steering inputs. The • Compare the lateral acceleration of
simulation software generates then a complete simulation and acquisition, and make the
vehicle dynamic computation, providing test required adjustments to improve the
animations and a series of detailed data result matching.
graphs (validation results).
• Obtain the suspension travel readings from
The validation computation enables also the validation vehicle and compare with real
comparison of computation results with the results from acquisition prototype.
acquisition results in the post-processing, since
the acquisition results are loaded as a reference The validation process started with the original
file. model, as described earlier, in its simplest form
(Validation 1 vehicle). After the first validation
The validation process was started using the runs, in the steering pad maneuver, an
Steering Pad Constant Radius Curve, because it additional complexity was added on model,
is comparatively less complex than the ISO resulting in Validation 2 vehicle, which
Chicane, and allows an easier first model presented a better matching with acquisition
adjustment. This maneuver was used to check vehicle data.
the constant or steady state behavior of vehicle,
performed at the tires limit of adhesion, both Thus we proceed to the ISO chicane maneuver,
clockwise and anticlockwise, to check any and then some final changes were introduced in
asymmetrical behavior. the model, resulting in Validation 3 vehicle. To
conclude the process, Validation 3 was checked
In all validation process, some basic procedures also in the steering pad maneuver. All main
were followed: results of such process are presented below,
• Use in validation model exactly the same with a description of the extra complexities
driving inputs (steering wheel angle and introduced at each step.
vehicle tangential speed) than the real

FIGURE 1: VALIDATION AT STEERING PAD CLOCKWISE MANEUVER

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GRAPH 1: ACQUISITION AND VALIDATION STEERING WHELL ANGLES


Steering wheel angle
SUV Validation Vehicles
Data Acquisition Prototype

-100

-105

-110
Steering wheel angle (°)

-115
Steering wheel angle
Steering wheel angle
-120

-125

-130

-135
0 2 4 6 8 10 12 14 16 18
Time (s)

GRAPH 2: ACQUISITION AND VALIDATION TANGENTIAL SPEED


Tangential
speed
SUV Validation
Data Acquisition
Vehicles
Prototype
62.
5

6
2Tangential speed
(km/h)
61.
5

6
1 Tangential
speed
Tangential
60. speed
5

6
0

59.
5

5
9 0 2 4 6 8 1 1 1 1 1
Time 0 2 4 6 8
(s)

GRAPH 3: ACQUISITION AND VALIDATION LATERAL ACCELERATION


Accelerometers
P45Validação WR265.vhc & Validation
P45Validação WR265.vhc & Acquisition

-6

-6.5

-7
Accelerometer/1/Y (m/s²)

-7.5 Validation 1 Y
Validation 2 Y
Acquisition Y
-8 Validation 3 Y

-8.5

-9

-9.5
0 2 4 6 8 10 12 14 16 18
Time (s)

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GRAPH 4: CLOCKWISE FRONT SUSPENSION TRAVEL


Front Suspension travel (positive when compressed)
SUV Validation Vehicles
Data Acquisition Prototype

240

Wheel travel/Axle 1/Left (mm) - Wheel travel/Axle


200

Wheel travel/Validation 1/Left


160
Wheel travel/Validation 1/Right
1/Right (mm)

Wheel travel/Validation 2/Left


Wheel travel/Validation 2/Right
120
Wheel travel/Acquisition/Left
Wheel travel/Acquisition/Right
Wheel travel/Validation 3/Left
80
Wheel travel/Validation 3/Right

40

0
0 2 4 6 8 10 12 14 16 18
Time (s)

GRAPH 5: CLOCKWISE REAR SUSPENSION TRAVEL


Rear Suspension travel (positive when compressed)
SUV Validation Vehicles
Data Acquisition Prototype

240
Wheel travel/Axle 2/Left (mm) - Wheel travel/Axle

200

Wheel travel/Validation 1/Left


160
Wheel travel/Validation 1/Right
2/Right (mm)

Wheel travel/Validation 2/Left


Wheel travel/Validation 2/Right
120
Wheel travel/Acquisition/Left
Wheel travel/Acquisition/Right
Wheel travel/Validation 3/Left
80
Wheel travel/Validation 3/Right

40

0
0 2 4 6 8 10 12 14 16 18
Time (s)

In the first validation runs, a good qualitative and rear track values, instead of nominal
correlation already occurs between SUV first values fully symmetrical.
model (Validation 1) and the real prototype.
• Measure the prototype front and rear
Keeping the same driving inputs, the model
suspension rubber bushings loads, and
managed to negotiate the steering pad at the
adding its value in the model. Especially at
same average radius of 47m. The model
front, the bushings ratio was found very
presented also the same basic understeer
significant.
behavior of the real vehicle. Neither, model or
prototype, presented any tendency to lift the • Measure the real antiroll bar loads at both
internal wheels from the ground. Even the front and rear suspensions, and include
asymmetry presented by the real vehicle to such data in the model. At first, antiroll bar
negotiate such turn clockwise (~60Km/h) and values were computed by CAE. Then was
anticlockwise (~65Km/h), due to rear processed the measurements with bushings
suspension Panhard Rod, was present in the first and all leverage components, showing that
SUV model. However, regarding quantitative the front anti roll bar was slightly
results about suspension travel, the accuracy overestimated and the rear one,
reached was not good enough. underestimated.
Based on that, it was decided to increase the All that additional data was introduced in the
complexity of Validation 1, introducing some SUV model, resulting in the Validation 2
additional data regarding the first modeling vehicle. A significant improvement in relation
approach: to the acquisition prototype was achieved.
• Introduce all asymmetries found in the real
prototype, as weight distribution per wheel,
real front

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FIGURE 2: VALIDATION AT STEERING PAD ANTICLOCKWISE MANEUVER

GRAPH 6: ANTICLOCKWISE FRONT SUSPENSION TRAVEL


Front Suspension travel (positive when compressed)
SUV Validation Vehicles
Data Acquisition Prototype

240
Wheel travel/Axle 1/Left (mm) - Wheel travel/Axle

200

Wheel travel/Validation 1/Left


160
Wheel travel/Validation 1/Right
1/Right (mm)

Wheel travel/Validation 2/Left


Wheel travel/Validation 2/Right
120
Wheel travel/Acquisition/Left
Wheel travel/Acquisition/Right
Wheel travel/Validation 3/Left
80
Wheel travel/Validation 3/Right

40

0
0 2 4 6 8 10 12 14 16 18
Time (s)

GRAPH7: ANTICLOCKWISE REAR SUSPENSION TRAVEL


Rear Suspension travel (positive when compressed)
SUV Validation Vehicle
Data Acquisition Prototype

240
Wheel travel/Axle 2/Left (mm) - Wheel travel/Axle

200

Wheel travel/Validation 1/Left


160
Wheel travel/Validation 1/Right
2/Right (mm)

Wheel travel/Validation 2/Left


Wheel travel/Validation 2/Right
120
Wheel travel/Acquisition/Left
Wheel travel/Acquisition/Right
Wheel travel/Validation 3/Left
80
Wheel travel/Validation 3/Right

40

0
0 2 4 6 8 10 12 14 16 18
Time (s)

Considering both clockwise and anticlockwise travel results of the Validation 1, 2 and 3
runs of constant 47m radius curve, the average models, regarding the acquisition prototype,
suspension were the following:

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Steering Pad Clockwise


Difference Front Suspension Rear Suspension
(mm) LH RH LH RH
Validation 1 11.8 6.5 21.8 15.2
Validation 2 7.9 5.4 12.1 10.5
Validation 3 8.9 6.9 11.9 5.8
(% Total Travel) LH RH LH RH
Validation 1 5.0 2.8 9.1 6.3
Validation 2 3.4 2.3 5.0 4.4
Validation 3 3.8 2.9 4.9 2.4

Steering Pad Anticlockwise


Difference Front Suspension Rear Suspension
(mm) LH RH LH RH
Validation 1 1.1 6.4 12.9 31.5
Validation 2 1.2 5.0 15.2 19.1
Validation 3 2.1 1.4 15.8 14.7
(% Total Travel) LH RH LH RH
Validation 1 0.5 2.7 5.4 13.1
Validation 2 0.5 2.1 6.4 8.0
Validation 3 0.8 0.6 6.6 6.2

The resulting differences in suspension travel simulations, the real world ground presented
between Validation 3 model and the real some small irregularities, as can be seen in
acquisition vehicle have a maximum of 6.6% above graphics, resulting in additional shock
(rear left), and less in the other vehicle corners. absorber loads, not present in
As reference, total suspension travel figures, simulation/validation vehicles.
front and rear, are 236 and 240mm, Proceeding with the validation process, we
respectively. addressed the ISO 3888 Chicane results. This
One possible reason for the remaining maneuver was used to check vehicle behavior in
differences is the fact that, in opposition to the transient conditions, and at the tire linear
response range.

FIGURE 3: VALIDATION AT DOUBLE LINE CHANGE MANEUVER

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In this maneuver, the correlation in suspension differences in the front and rear suspension
travel between Validation 2 and acquisition travel in relation to the real vehicle.
prototype was also better than the one presented Doing a close analysis in ISO Chicane results, it
by Validation 1. However, especially at was noticed that both Validation1 and 2
beginning and at the end of chicane, even the vehicles presented higher lateral acceleration
Validation 2 vehicle present significant values than the real vehicle.

GRAPH 8: ACQUISITION AND VALIDATION LATERAL ACCELERATION


Lateral Acceleration
SUV Validation Vehicles
Data Acquisition Prototype

4
Accelerometer/1/Y (m/s²)

2
AccelerometerValidation1
AccelerometerValidation2
0
AccelerometerAcquisition
AccelerometerValidation3
-2

-4

-6

-8
0 1 2 3 4 5 6 7 8
Time (s)

Some over-simplifications may be responsible stiffness balance) in all the situations except
for that over reactions in transient maneuvers, grip limit where the other factor (front to rear
and making an additional analysis in the SUV grip balance) becomes prevailing. In the SUV
construction, we suspected the steering system. Validation 1 and 2 models the steering system
This peculiar steering system has a complex was considered rigid, without any free play, nor
linkage, which is finally kept in position at the compliances in the steering column, or steering
steering wheel by the driver, and all these links box and linkages. So the same steering input
add their elasticity. produces a quicker and higher response in the
The moment around the kingpin axis in a corner model than in the real prototype. This lead to an
situation is always a restoring torque in additional model update, resulting in Validation
opposition to the steer, as the sum of the tire 3, were all clearances and compliances of
self-aligning torque and the steering restoring steering system were reproduced, resulting in a
torque (side force multiplied by longitudinal much closer result in lateral acceleration.
foot offset). Another adjustment made in this step,
While cornering, both front wheels are steering specifically to improve the steering pad results,
to the same way, so the restoring torques are was to take into account the increase in tire
also in the same way and are added at the temperature and pressure at external wheels.
steering box. Without any specific device, on all This tire pressure increase was recorded during
cars, this torque and this elasticity provide an tests, and the resulting increase in tire stiffness
elastic decrease of wheel real steering compared was the other modification introduced in the
to the kinematics steering; this is one of the Validation 3 model. The overall behavior of
major terms of the so-called “elasto- Validation 3 was the closest to acquisition
kinematics”. This factor decrease the yaw rate prototype, having reached a level good enough
for a given SW input, and provide some to end the validation process.
understeer (additionally to the Cornering

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GRAPH 9: ISO CHICANE FRONT SUSPENSION TRAVEL


Front Suspension travel (positive when compressed)
SUV Validation Vehicles
Data Acquisition Prototype

240

Wheel travel/Axle 1/Left (mm) - Wheel travel/Axle


200

Wheel travel/Validation 1/Left


160
Wheel travel/Validation 1/Right

1/Right (mm)
Wheel travel/Validation 2/Left
Wheel travel/Validation 2/Right
120
Wheel travel/Acquisition/Left
Wheel travel/Acquisition/Right
Wheel travel/Validation3/Left
80
Wheel travel/Valdation3/Right

40

0
0 1 2 3 4 5 6 7 8
Time (s)

GRAPH 10: ISO CHICANE REAR SUSPENSION TRAVEL


Rear Suspension travel (positive when compressed)
SUV Validation Vehicles
Data Acquisition Prototype

240
Wheel travel/Axle 2/Left (mm) - Wheel travel/Axle

200

Wheel travel/Validation 1/Left


160
Wheel travel/Validation 1/Right
2/Right (mm)

Wheel travel/Validation 2/Left


Wheel travel/Validation 2/Right
120
Wheel travel/Acquisition/Left
Wheel travel/Acquisition/Right
Wheel travel/Validation 3/Left
80
Wheel travel/Validation 3/Right

40

0
0 1 2 3 4 5 6 7 8
Time (s)

CONCLUSION could be traced to some simplifications adopted


at the start of simulation work:
Even with the simplifications firstly adopted,
the SUV Validation 1 model proved to be • The elasto-kinematics of both front and
qualitatively very accurate, presented the same rear suspensions where not introduced in
basic handling characteristics than the real the models.
vehicle, i.e. similar safe understeer behavior, • And being a cab over lather frame
similar cornering ability for both LH and RH construction, the real SUV chassis is not a
turns, similar asymmetry presented by real rigid structure, as adopted in the modeling.
vehicle, and same lack of tendency to lift inside
wheels in cornering in emergency maneuvers. All that additional flexibility lead to transient
In the quantitative side, some differences appear delays in real vehicle response, which are not
regarding front and rear suspension travel, the present in Validation models, thus causing that
Validation1 model being far more critical than remaining differences in lateral acceleration
the real acquisition data prototype. A very and, as consequence, in vehicle roll and front
significant improvement in this condition could and rear suspension travel increase. Although
be achieved introducing some additional both elasto-kinematics and chassis flexibility
complexity in the first model, resulting in the could be easily added in Callas / Prosper
Validation 2 vehicle. Only in the transient vehicle editor to refine the validation models,
maneuver, the Validation 2 model showed a the additional time and engineering costs to
more higher response than the real vehicle, obtain the required real prototype data were
resulting in higher figures for suspension travel. very high. The first aim of vehicle dynamics
To improve such situation, an additional step in simulation, in this SUV development program,
complexity was introduced in the model, was to compare the safety level of both original
resulting in the Validation 3 vehicle. With these and local suspensions setups. In this way, the
final adjustments, a much closer matching remaining imprecision of Validation 3 model
between simulation and acquisition results will be the same for both setups, and will then
could be achieved. The remaining differences

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not affect the final result of the suspension ABOUT THE AUTHORS
development. 1-João Franco, Improvement Vehicle
We can also notice that one of the approval Dynamics. Vehicle dynamics advisor, working
criteria was the ability of vehicle wheels to in Brazilian automotive market since 1978,
remain in contact with the ground (NHTSA Fish mainly as ride & handling specialist.
Hook, Tilt Table, even ISO Chicane). In this 55 11 4979-6915, improvement@terra.com.br
way, having a model more critical than the real
vehicle introduces an additional safety factor in 2-Gilles Schaefer, SERA-CD
the simulation process. 33 (0) 1 69 86 13 37, Gilles.schaefer@sera-
The vehicle steering responsiveness was not an cd.com
issue for this simulation because in the www.sera-cd.com
development program, all steering components
should remain as the original ones, and the same REFERENCES
for the frame and cab structures. Based on 1-D.Lechner, Y.Delanne, Schaefer, Schmitt.
above considerations, the vehicle model reached
an accuracy good enough to satisfy program “Metodologie de validation du logiciel de
objectives, not requiring the introduction of dynamique automobile CALLAS”
additional costly data. It was considered also not SIA 970202. Congrès SIA Lyon, Avril 1997.
necessary to introduce pure mathematical Repris dans Ingénieurs de l’Automobile Nº713,
adjustment coefficients. As a final conclusion, Mai 1997.
the use of vehicle dynamic simulation helped
2- G.Schaefer, D. Lechner, Delanne, Schmitt.
achieve SUV suspension development
objectives more quickly, and address some “CALLAS: a decisive step toward validity for
handling characteristics in a more precise way. 3D vehicle dynamics”
It was possible also to achieve an adequate ISATA Paper 97SAF005, 30th ISATA
correlation of vehicle handling behavior Conference, Florence June 1997.
between model and real prototype even with the
simplifications firstly adopted. 3- João Franco, G.Schaefer.
“Real case of Vehicle Dynamics Simulation
ACKNOWLEDGMENTS during an SUV Suspension Development”
We would like to thank Mr. Reinaldo Muratori, SAE pap er 2005-01-4177, SAE Brazil
Product Engineering Director of MMC Conference, S.Paulo November 2007.
Automotores do Brasil (Mitsubishi), for their
support for this paper.

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