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Exploitation (page 23) An exploiting unit immediately conducts an assault against an enemy unit that is
within its front firing arc and within half its normal movement allowance, ignoring all terrain penalties
except impassable terrain. Exploit must observe restrictions of ZOCs. The assault is resolved without
defensive or offensive fire. If there is no eligible target and the attacker must exploit (or chooses to exploit)
the assaulting unit must move half move towards the nearest enemy unit. An exploiting unit may join
another assault (by another unit) that has not yet been resolved, either by providing a second rank or by
also contacting defending unit (this assault must be resolved next). A unit can only conduct one exploit per
turn (ignore 2nd exploit result).
Automatic Exploitation (page 20) If a unit being assaulted is destroyed by Offensive Fire before the
Assault can be resolved, the assaulting unit(s) are considered to have obtained a 7+ result & Must Exploit.
Blame Ed M
edmuel@hotmail.com
Ed M’s Wargames Meanderings
Excelsior!