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Skep 1-0
Skep 1-0
BY JIMMY STAMP
SKEP is a cozy beekeeping RPG for solo or group Hopefully, I can build on some of these hints in
I'm a lapsed gamer, and DURF was my introduction This 1.0 release was created for the Lone Wolf RPG
to OSR. I found its simplicity, visual design, sense of Game Jam in August 2022. As a fun exercise, I also
humor, and overall accessibility incredibly created a streamlined one-page variant for the one
appealing. DURF inspired me to explore many of the page jam, which was happening at the same time.
games that in uenced its design and, eventually, try You can nd that here.
I'm a hobbyist beekeeper, and I thought the depth playing game system. Due to the short duration of
and complexity of beekeeping was perfect for an the jam, I haven't extensively play-tested it as of this
RPG mechanic. I intended to make a simple release. I think the core ideas are there, but the game
beekeeper archetype for OSR games, but quickly certainly needs some tuning and balancing. Any
realized I needed a beekeeping mechanic to go with constructive feedback is welcome. I'd be incredibly
it. That led to a small bestiary for extra avor. And to grateful. As with my real-life pursuits in beekeeping,
make it solo-friendly, I needed a hex mapping tool I know I still have a lot to learn.
and some tables. Lots of tables. I left out some more Thanks for checking out SKEP. See you in The Yard.
traditional gameplay rules, including combat and
Jimmy
leveling, so check out DURF for those guidelines or
use your own .
In the spirit of DURF, SKEP is made to be hacked, pulled apart and built on top of. It is licensed under
Creative Commons (CC-BY 4.0) so you can share and adapt this material for any purpose, as long as you give
attribution.
Written & illustrated by Jimmy Stamp. The beekeeper drawing is based on a modi ed drawing by Emiel
Boven, released under CC-BY 4. Find his growing library of CC art here. Other images based on or modi ed
from public domain documents created by the U.S. Department of Agriculture (ca.1915).
Inspired by the work and ideas of Emile Boven, Jason Lutes, Goblin's Henchman, and many others.
BEEKEEPING | Instructions 05
▶ Poison Resistance. Roll a buff on poison attacks. 2 loyal beeswax golem for 1 WATCH. Scroll
destroyed after 1 use.
▶ “Telling the bees.” Communicate with a single
bee or swarm. May NOT be used as an attack. 3 Heated knife (4 dmg + burning).
▶ Self bee-fense. When wounded, may take X
Heavy crossbow + ammo. (4 dmg +1 against
stress (see DURF) and let X-thousand bees 4
bears, 2 hands, 2 slots).
counter for X damage. All attacking bees die.
5 Jar of pure honey (worth 5 GP)
BEES!
Jar of healing honey (yarrow). Heals 4
6
wounds and any physical af ictions.
4
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BEEKEEPING
Beekeeping can be a lucrative but dangerous pursuit. CATCHING SWARMS
As a beekeeper, you have 3 primary capabilities: A wild swarm is a colony of bees that split from its
MAKING HONEY, MAKING BEESWAX, and original hive and needs a new home. They can
CATCHING SWARMS. range in size from 1,000–30,000 bees. Catching
swarms is a good way to increase your honey & wax
MAKING HONEY & BEESWAX
production and earn more coin.
To harvest honey, you rst need to place a beehive
with at least 5,000 honeybees in an outdoor area. To catch a swarm, place an empty beehive in an
This is part of the starting equipment for outdoor area and follow the instructions for
beekeepers, but hives can be damaged and bees can MAKING HONEY & BEESWAX, with one exception:
be lost. only track the hexes with a BEE icon.
5
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NECTAR HEX FLOWER
6
NECTAR TRACKER
Pure Honey
Dream Honey
Healing Honey
Toxic Honey
Lucky Honey
Cosmic Honey
Swarm
(+1 Swarm Table per bee)
Encounter
Healing Honey. From dawn yarrow, this honey heals 2 1,000 bees 2 lbs 2 jars
4 wounds and any physical af iction when eaten.
Value: 15 GP 3 2,000 bees 3 lbs 3 jars
Toxic Honey. Produced by the nectar of midnight
azaleas, this honey is fatal if ingested. STR save or 4 3,000 bees 4 lbs 4 jars
die. Value: 15 GP
Lucky Honey. Produced by four-leaf clovers, Lucky 5 4,000 bees 5 lbs 5 jars
Honey Gives a buff on all actions (for 2d6 turns, add
d6 to all action rolls). Value: 20 GP
6 5,000 bees 6 lbs 6 jars
Cosmic Honey. From the nectar of unknown,
perhaps unknowable, ora. Its honey is wrong yet 7 10,000 10 lbs 7 jars
somehow comforting. Its taste makes you think of
childhood. Not your childhood, but the childhood of
8 20,000 15 lbs 8 jars
a long forgotten god. Value: 50 GP
7
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COSMIC HONEY TABLE [D12] COSMIC HONEY
Lose the ability to speak and can only Unless otherwise noted, all cosmic honey effects
1 last for 1d6 days. Effects with a * have a 1 in 6
communicate through dance.
chance of becoming permanent.
8
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ADVENTURING
Beekeeping can be incorporated into any solo or
group setting that includes an overworld where bees
can access owers to collect nectar, pollinate crops,
and produce honey and wax.
9
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TERRAIN HEX FLOWER
12
Starting Hex
10,11 2,3
2d6
8,9 4,5
6,7
10
ENCOUNTER TABLE [D6]
TERRAIN ENCOUNTER?
Plains Yes on 1
Hills Yes on 1
11
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QUEEN CELL
12
BEES BEARS
HONEYBEE BLACK BEAR CUB
Skill 1 | HD 1 | ML 5 Skill 4 | HD 2 (1 Armor) | ML 5
Honeybees are the natures perfect worker. Hyper Aww! These little bear cubs are so cute! Usually
efficient and wasting nothing, bees keep The Yard found in groups of 2-4, they— Wait...what's that? I
thriving with the fields they pollinate, the wax they thought I heard a noise coming from the woods...
make for candles and paints and sealants, and of ▶ Claws: 1 dmg
course, the honey and all its wonderful and varied
▶ Bite: 3 dmg
properties. There are 3 types of honeybee. Drones
are male bees bred for a single purpose: mating
with the queen. Workers live up to their name, BLACK BEAR
acting as a nurse, cleaner, builder, handmaiden, Skill 6 | HD 4 (3 Armor) | ML 7
soldier, and forager over the course of its short life. The black bear is a forest-dwelling omnivore that
Finally, there's the Queen, who produces new brood, usually is not dangerous unless an interloper
directs all the colony's actions with her powerful threatens its cubs or food supply.
pheromones, and kills any competition.
▶ Claws: 3 dmg
▶ Bite: 4 dmg
GIANT BEE
▶ Hug: 8 dmg. Make a STR save to escape or take
Skill 3 | HD 1 (1 Armor) | ML 9
an additional 6 dmg on next turn. Damage
Giant bees are just like regular bees...except for one
reduces by 2 each round.
thing: THEY ARE GIANT. Starting at one foot in
length, giant bees are generally harmless unless
threatened. They often make their home in caves HONEYRUIN
and, on rare occasions, enormous ancient trees. Skill 8 | HD 6 (5 Armor) | ML 9
A massive, ancient black bear with a thick
▶ Sting: 5 dmg + STR save or die. After a successful
crossbow bolt sticking out of its right eye and Giant
sting, the giant bee ies away to die.
Bee stingers puncturing its body. Heavily calloused
skin is visible through its patchy gray fur.
ATTACK SWARM! Honeyruin is only dangerous when he's hungry. But
Skill 4 | HD 2 | ML 10 Honeyruin is always hungry. Sill old bear.
An attack swarm is a massive group of stinging
▶ Claws: 5 dmg
insects moving as a coordinated unit in response to
a threat or under the direction of an outside force. If ▶ Bite: 8 dmg
a character moves slow, the swarm may not ▶ Hug: 12 dmg. Make a STR save to escape or take
perceive them as a threat. Swarms can overwhelm 12 additional dmg on next turn. Damage reduces
creatures or compress to fit small openings. by 2 each round.
▶ Any creature surrounded by a swarm suffers 2 ▶ Roar: Make a WIL save or become paralyzed in
dmg per round and gains 1 stress UNLESS they fear for 1d4 turns
make a WIL save each round.
▶ Swarms are immune to normal weapons and
most magical weapons. However, swarms are
susceptible to spells, smoke, and water.
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WAXFOLK
Werebear (Lycanthrope)
Within the Beekeepers Guild, the ability to animate
Skill 6 | HD 4 (3 Armor) | ML 7
wax creations is incredibly rare. Though the guild
Werebears are humans that turn into bears. In
discourages the practice, keepers with the gift are
human form (their true form), they could like
known to make mini helper golems in the eld.
anyone—even a beekeeper—and typically wield two
Making anything larger would cause expulsion.
small axes or hatchets. Werebears tend to keep to
themselves, living in small villages or towns near
deep forests. BEESWAX GOLEM
Skill 5 | HD 4 (3 Armor) | ML 12
▶ Axes: 4 dmg (dual-wield attack)
Roughly the size and shape of a human, this
▶ Claws: 3 dmg
featureless, amber-hued wax creature obeys only
▶ Hug: 8 dmg. Make a STR save to escape or take its creator. Bladed weapons have a 1/6 chance
an additional 6 dmg on next turn. Damage getting stuck after a hit. Vulnerable to heat or fire.
reduces by 2 each round.
▶ Fist: 3 dmg.
▶ Wax crafting: Wax golems can take a turn to use
GUMMY BEAR a nearby heat source to reshape their arms into
Skill 6 | HD 6 (3 Armor) | ML 9 slashing or bludgeoning weapons. 4-5 dmg.
A gelatinous fusion of honey, wax, acid, and arcane ▶ Melt: If attacked with re, golem melts and
materials molded into the shape of a great cave bear player must make a DEX save or become stuck
and with the mind of playful bear cub. Inorganic in place for 1d4 turns.
materials and objects are suspended in its
enormous mass. BEESWAX GOLEM (COLOSSUS)
The nearly transparent Gummy Bear isn't malicious. Skill 8 | HD 6 (5 Armor) | ML: N/A
But they are massive, easily startled, and known to BEESWAX GOLEM SMASH.
▶ Sting. 1 dmg.
14
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INSPIRATION
ORACLES to encourage a direction and create prompts that t
the weird, cozy world of the Beekeepers.
The following tables can be used whenever you
need inspiration for an NPC's motivation, a new To use the tables, roll a d20 twice — once for
scene, a source of con ict, or any other idea to move "ACTION" and once for "SUBJECT". The resulting
your story forward. These words have been selected phrase should be interpreted in a way that ts the
context of your story.
1 Steal 1 Honey
2 Overthrow 2 Beeswax
3 Harvest 3 Rival
4 Sell 4 Guild
5 Takeover 5 Technology
6 Spread 6 Nature
7 Extract 7 Bees
8 Advance 8 Candlemakers
9 Build 9 Agriculture
10 Challenge 10 Nobles
13 Betray 13 Addiction
14 Destroy 14 Mystery
15 Discover 15 Treachery
16 Escape 16 Knowledge
17 Weaponize 17 Ghosts
18 Suppress 18 Power
19 Create 19 Architecture
20 Explore 20 Craftsmanship
15
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ADVENTURE PROMPTS will be require some creative interpretation. If you're
in the middle of a story, try to t it into the context of
Need a more explicit reason to set out for your
your world. If you're starting out, just use the most
adventure? A quest from an NPC? Or just a random
logical interpretation and make it the kind of
event? Roll d12 three times on the following table to
adventure you want.
get an adventure prompt based on an NPC, their
need, and their motivation. The resulting phrase
16
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APPENDIX
HEX FLOWER EXAMPLE upward toward the hive and land on ( 4 ), the "toxic
honey" icon. Next, the player rolls a 2, which moves
Player starts at ( 1 ). Rolls a 3 and advices to ( 2 ),
them off the board to reemerge at ( 5 ) another bee
recording the collection "pure honey" on the
icon. Play continues until they reach the hive hex at
TRACKER (NOTE: If player rolled a 6 or7 , they would
( 9 ), at which point the honey is ready to be harvest.
exit and return to the start tile). From there, they roll
a 12 and advance to ( 3 ), noting the "swarm" icon on For full instruction and advice on creating your own
the tracker. The player then rolls a 5, but because Hex Flowers, see Goblin's Henchman's Hex Flower
they are on a "swarm" hex, they move one face Engine.
12
10,11 2,3
2d6
8,9 4,5
6,7 9
7 4
6 3
5 2
17
NAME
WIL 02
03
HD DMG 04
05
06
ARMOR 07
MAX CURRENT 08
09
10
XP 11
12
GP 13
14
16
BEES
AVAILABLE HIVED
NAME YOUR BEES
Just print this convenient reference page 40 times to r.ecord the names of your 5,000 starting bees
SKEP
VS.LIBRIS 2022