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D6 Thief Skills Character Name Wu Mei

Thief Rolls Referee Rolls


Climb Sheer Surfaces (CS) Chance-in-6 Hear Noise (HN) Chance-in-6
A roll is required for each 100’ to be In a quiet environment (e.g. not in
climbed. If the roll fails, the thief falls combat), a thief may attempt to listen at
at the halfway point, suffering falling 1 2 3 4 5 a door or to hear the sounds of something 1 2 3 4 5
damage. (e.g. a wandering monster) approaching.

Find or Remov e Traps (TR) Chance-in-6 Hide in Shadow s (HS) Chance-in-6


A roll is required to find a treasure trap Requires the thief to be motionless—
and then another to remove it. This may attacking or moving while hiding is not
be attempted only once per trap. 1 2 3 4 5 possible. 1 2 3 4 5

Open Locks (OL) Chance-in-6 Mov e Silently (MS) Chance-in-6


Requires thieves’ tools. A thief can only A thief may attempt to sneak past
try this skill once per lock. If the roll fails, enemies unnoticed.
the thief may not try the same lock again 1 2 3 4 5 1 2 3 4 5
before gaining an experience level.

Pick Pockets (PP) Chance-in-6 Expertise


The chance of success is reduced by 1-in- Base chance of success: All skills begin with a 1-in-6 chance of
6 per three levels of the victim (e.g. a 6th success.
level victim reduces success by 2-in-6). A 1 2 3 4 5
roll of 6 means that the attempted theft Expertise points: Thieves gain expertise points to improve their
is noticed. The referee determines the chance of success with their skills. Each point allocated to a skill
reaction of the victim. improves the chance of success by 1-in-6. Multiple points may be
allocated to a skill, further increasing the chance of success.

Read Languages (RL) Chance-in-6 At 1st level: At character creation, a thief has 4 expertise points to
allocate.
Thieves have the ability to read languages
from 1st level and may improve their Gaining levels: A thief gains 2 additional expertise points to allocate.
chance of success as with all other skills— 1 2 3 4 5
see Expertise. (Under the standard rules, Maximum chance of success: No skill may be raised above 5-in-6.
thieves gain the ability to read languages
at 4th level and never improve their
chance of success.)

Number of Skill Points By Lev el


Skill
Points 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14

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