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Representation, when reduced to expressing the visual
appearances of space, takes away from place’s
experiential dimensions. Often designers (and design
Figure 4: Alberto’s sketch of the site. students) find themselves placed in the crossroads
between representing form and eliciting presence. Our
paper suggests a tool that can be used by students and
professionals alike to articulate this crossroad and make it
a launching point for design. The verbal-visual combination
exploration of people in place. In the case study, we
explored the potential opportunities and shortcomings of
representation borrowed from film. We argued that film
allowed the expression of emotion in place. Furthermore
we suggested that the emotive place was one that
accounted not only for the designers’ remembrance, but
the subjectivity of the “other”, the user, who remembers the
same place filtered through his or her emotions. The
experience aimed at articulating the representation of what
students experienced when they were empathetic to users.
Though methods borrowed from other disciplines (social
sciences and film) presented certain problems described
above, the combination of ethnographic study with
storyboarding and animatics definitely allowed students to
submerge in the place (design site). They not only
Figure 5: Phot o com posit e of Albert o’s proj ect . understood the values and emotive place of the locals but
Alberto’s was one of the more successful examples, since
also established a connection to the place through their Ethnographic study captures the meaning and the sense of
own emotions and memories, familiarity. Conversations place but does not offer the means of representation that
with users of the place allowed grasping the true meaning can allow a designer portray the findings in a format
and sense of the place essential for creating architecture. effective for design. Until architecture develops its own
Storyboarding and animatics provide means of prioritizing research and representation methods borrowing from film
the collected data and emphasizing the important in a seems like a sensible option. It is vital however to adapt
format comprehensive to designers. These representations borrowed methodologies to the unique context of design.
are useful for translation of meaningful experiences into a Storyboarding and animatics, within an overall
building form. Unlike the traditional approach of recording ethnographic approach, allows a means to capture and
the understanding of place through sketches (necessarily communicate multiple perspectives in the experience of
from a specific point of view) storyboard and animatics place. This can be a vital tool for designers. Furthermore, it
allow the designer to analyze and experience place through allows a method of ‘digesting’ qualitative information
multiple perspectives: that of the other (the user) and fuse it common to other social sciences and presenting it in a
with their own personal narrative. This multiple subjectivity manner comfortable to designers.
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END NOTES:
architectural theory, 1965-1995. New York: Princeton
Architectural Press, pp. 448-453. 1. Posdoctorado FONDECYT 3090014
Pallasmaa, J. 2008. The Architecture of Image: Existential 2. This section is based on the Doctoral dissertation of Irina
Space in Cinema. London: Academy. Solovyova (Texas A&M University, 2010)
3. The studio was led by Prof. María Isabel López and Prof.
Rodrigo Lagos.
4. A detailed description of the case study can be found in
“Storyboarding and Animatics in Architectural Education” by
Aroztegui, Garcia and Lopez, 2009.