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Abstract— The era of digital technology has brought about In our digital era, big changes are on the skyline nowadays
a new era where people with mobility challenges can access for how we interact with computers. We use tapping screens
digital content without touching a screen or any machine. In and stylus, but these methods have some limitations and
this era, there is a growing demand for cleaner, more user-
issues that they’ve become less attractive due to concerns
friendly interfaces while extending accessibility to individuals
facing mobility challenges. The main aim of this research is to
about cleanliness and problems with accessibility as well as
create a revolutionary touchless digital canvas that offers a hygiene. As the world changes, there’s a need for a new way
fresh solution for hygiene, accessibility, and creative expression to interact with technology that doesn’t involve touching.
needs. We delved into emerging concepts like haptic feedback So, here comes our research Project introducing the
and 3D hand tracking, aiming to push the boundaries of user “Gesture Palette Website.” It’s an exciting solution that let
interaction. We created a user interface that not only looks us draw and write without physically touching the screen.
good but also feels intuitive and engaging. We also But it’s more than just a technological advancement; it’s a
incorporated machine learning and AI techniques, reducing bridge to a future where our digital interactions are cleaner,
errors and ensuring swift interpretations of user gestures. Our
easier for everyone to use, and more creative. This research
project, rooted in deep learning and cutting-edge technologies,
not only builds upon prior research in human-computer paper doesn’t just talk about the development of this idea,
interaction but also offers a glimpse into a future where digital But it also explores where we could use it in various fields.
interactions are not just technological but more inclusive and Think of it as going forward in how we deal with digital
creative, setting the high stage for a touchless Digital era. stuff in the post-pandemic era. It’s a time when art and
technology work together seamlessly, and not touching
Keywords— OpenCV, MediaPipe, Digital canvas, Gesture screens is the new usual way.
recognition, Machine learning in touchless technology, Hygiene
in digital interactions.
So, get ready for an adventure into a world where you can
do all the awesome stuff with your devices without worrying
I. INTRODUCTION
about germs. The Gesture Palette Website is not just a cool
In today's fast-changing tech world, we use touch screens idea; it's like a story about making our digital world safer
and pens, but now things have changed, especially because and more fun, especially after the time when we all learned
of worries about germs, like during the COVID-19 the importance of keeping things clean.
pandemic. As we navigate a post-pandemic era, the
imperative for touchless technology takes center stage. It
made us think about how we interact with our devices and II. RELATED WORK
what we can do to make it cleaner and safer for everyone. In The Authors of “Painting with a hand gesture using
this context, the Gesture Palette Website is not only a Mediapipe” R. Vasavi and colleagues emphasize the
response to current challenges but as a beacon illuminating significance of hand gesture recognition, using the
the path forward.
MediaPipe framework and OpenCV to enable users to paint
D. Authentication
In the digital world, security and user management has
supreme importance. We incorporated robust
authentication to create a safe and collaborative
environment for our users. Think of it as the keys to a
private studio. Users can access their tools securely and
collaborate effectively. IV. RESULT ANALYSIS
HERE ARE THE FINEL RESULT OF OUR WORKING PROJECT
E. Database Integration and User Management
The MySQL database system was selected as our
information vault. It’s like a digital sketchbook, storing
user information securely and efficiently. Through it, we
maintain user profiles, drawings, and interactions,
ensuring a seamless and personalized experience for
each user
By using this sign model can able to know that we are We can draw anything on a screen virtually with the help
selecting or checking our required size, color, or eraser. This of only our fingertip which is shown in this picture
sign is used to confirm our selection
V. FLOWCHART
This flowchart explains the procedure or working of our
website step by step.
When we want to use the next page that time simply use this
sign. this is help to go to the next page.
1.One Finger UP
This hand gesture is used to draw
anything on the screen
2.Two Fingers UP
This hand gesture is used to either
select colors from color palette or
change the position of hand on
the screen
When the User logs in or sighed up to the website it will 3.ThumbAnd IndexFinger UP
grant access to the webcam then the actual work of our This hand gesture is used to
project will begin increase /decrease the size of the
Then the model detects the hand gesture of the user stroke
whether it is one finger up, Two fingers up, or a Thumb
pointing towards left or right
According to the gestures it will draw the user-required
output on the screen 4.Thumb,Index and
After completion of work user will able to save the Pinky finger up
work This Hand Gesture is Used To
And log out the webpage check expanded stroke