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Alderleaf Farm

The Alderleaf family


A wise female halfling of forty-five, Quelline Alderleaf is a pragmatic farmer who seems to know
everything that goes on in town. She was there during the extinction and is now super old though, but
can still recount the stories from those times

Quelline's son, Carp Alderleaf, was a spirited and precocious halfling lad of ten years 200 years ago.
But now he’s also old but proudly proclaims that he knew the Faraways and even helped them with
their first mission.

245 - Quelline Alderleaf

220 - Carp Alderleaf - his wife

190 - Drun Alderleaf - his wife

160 - Quell Alderleaf - her husband

130 - Kreen Alderleaf - his wife

100 - Xinchi Alderleaf - her husband

70 - Lareen Alderleaf - her husband

40 - Seeloon Alderleaf - her husband

10 - Quenlin Alderleaf -

Even after 200 years, the Alderleaf’s still carry the name of the first townmaster of Phandalin. They
now own all the farms in Phandalin and are now expanding.

Important
Adventurers could meet any of the Alderleafs in Town
They offer them space to live for the time being

Description
Outside
As you follow one of the village trails east, you finally come across a carved wooden sign on a post. It
reads 'Alderleaf Farm'. In front of you are a few well-tended fields, and beyond that, you can make out
the sprawling buildings and barns of an old farm. As you approach the small front porch, you surmise
by the height of the building and the size of the farm implements that this is a Halfling farm. Despite
its age, the farm looks in good repair, and the wooden shutters and window frames have been freshly
painted in a pleasing shade of green.
First Impressions
You knock on the door, and a few seconds after, you hear running and the door opens to a small
halfling child of about 10. He has short, tousled, dark blond hair and a small, open round face with
bright green eyes. He looks at you inquisitively.

Quenlin

'Hi, my name is Seeloon, my mum is busy right now milking the cows in the shed. Do you want to buy
some eggs? We've got quite a few right now.'

He continues asking questions to the people in front of him. 'Where are you staying?' 'My mum puts
up travelers in the barn sometimes. You wouldn't have to pay much. You could stay here tonight.'

Seloon

'Hello! My name is Seeloon Alderleaf, and I run the farm here. You're not from around here. Have you
traveled far? Excuse my curiosity, we do not have a lot of travelers around these parts. Are you
staying in town?'

Carp

‘Hello strangers. You seem to be adventurers. I was an adventurer back in my day. Ah, good times
they were. I was inspired by the Faraway Reverie did you know? You know about them right?’

Inside the House

the door opens up into a simple but cozy living room. The ceilings are fairly low, but still of a
decent height for an average-sized human. Lovingly sawn patchwork throws have been carefully
placed on a settee and two armchairs in front of a large fireplace. A woolen rug and scattered
cushions surround the hearth as well as a low table with a huge sawing basket in the middle. A
sideboard and dresser filled with a cute tea set and china figurines take center stage on the
western wall. Two or three paintings in a slightly naive style, depicting countryside scenes hang
on the far wall.
a door opposite the entrance leads to a large corridor and the rest of the farm accommodation
off the corridor, to the left, are the three bedrooms: Seeloon's bedroom is the largest and is
decorated with the same feminine touch: patchwork throws and pink curtains complete the look.
It is tidy and feels very homey and comfortable. Opposite Seeloon's, are two other smaller single
bedrooms: one of them is Quenlin’s, and the other one is Carp’s.
Quenlin's bedroom is the one at the end of the corridor. It is a typical child's bedroom, full of
things that Quenlin has collected from his time outdoors. The objects are lined up on the large
dresser against the eastern wall and there are also boxes of 'treasures' on the floor a the bottom
of this bed. You can see a few shiny stones, a piece of wood that looks like a devil, several bird
nests, etc. There are not many toys, but pride of place on the desk beside his bed is a set of tin
soldiers.
the third bedroom is Carp’s. Carp Alderleaf's room is a cozy, well-loved burrow adorned with
wooden paneling, filled with the scent of herbs, and decorated with books and scrolls that reflect
the halfling's deep knowledge and love for gardening.
On the right-hand side of the corridor are another four rooms: the first one, opposite the sitting
room, is a large kitchen with a dining table. This looks like a very busy kitchen, a pot of soup is
gently simmering on the woodstove and you can make out a bread oven in the far wall. The
smells in that kitchen are delicious! Bunches of herbs hang from the ceiling, with a few very
appetizing legs of cured hams. A door on the northern wall opens up to a large food larder.
The dining room is next - this is the most formal room inside the farm and contains a good
quality large dining table and a set of eight cushioned chair in fetching hue of deep rose. The
walls are papered in an elegant two-tone stripe of grey and white, and another dresser displays a
beautiful fine china service in pure white. A lovely plush silver grey carpet stretches from one end
of the room to the other. You also notice a window-cased bookcase with a few books: most of
them are agricultural treatises or cookery books.
beside the living room is a small bathroom, and next to it, is Seeloon's study. Seeloon's study
is simple and functional. There are shelves of papers held together in old leather bindings,
another huge sewing basket sits on the floor beside the desk.
on the eastern side, is the barn where the hay is kept. In winter, some of it is brought every day
to the cowshed nearby. The laborers stay in small cottages in the village and commute every
morning to the farm. This is where the adventurers can stay for a few nights. Seeloon will serve
them breakfast in the kitchen in the morning.

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