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Laporan Independent Project-Suci Indah Sari Mas
Laporan Independent Project-Suci Indah Sari Mas
A project Report
Presented to study program of English Language Education in Fulfillment of Final Project for
By:
Suci Indah Sari Mas
NIM: 1906102020094
Lecturer:
Dr. Asnawi, S. Pd., M.Ed.
NIP: 197411052001121003
DARUSSALAM—BANDA ACEH
2022
TABLE OF CONTENT
ACKNOWLEDGEMENT ........................................................................................................................ iv
ABSTRACT.............................................................................................................................................. vi
1 Vocabulary ..................................................................................................................................5
2 Game ...........................................................................................................................................9
a. Definition of Game..................................................................................................................9
i
b. Function of Game ...................................................................................................................9
1. Finding ......................................................................................................................................17
2. Discussion ................................................................................................................................18
1. Conclusion ................................................................................................................................20
2. Suggestion .................................................................................................................................20
REFERENCES ........................................................................................................................................22
ATTACHMENTS ...................................................................................................................................23
ii
LIST OF TABLE
iii
ACKNOWLEDGEMENT
Alhamdulillah, all praise belongs to Allah, the Lord of the worlds, no one has the right to be
worshiped except Himself, only Him we worship and only Him we ask for help. Glory to Allah who has
sent the Messenger of Allah to us, whose eyes are full of love, whose outpouring of energy, thought,
sweat and blood is solely for the sake of our safety, his ummah.
The preparation of this report with the title "The Use of Category Game in Teaching Vocabulary
for English Beginner Student at Kampung Kreatif Aceh" is in order to fulfill the task of Independent
Project course. The author would like to thank the lecturers for this course Mr Dr. Asnawi, S. Pd., M.Ed.
The author also thanks all parties involved in the preparation of this report so that it can be completed
properly.
The researcher realizes that this report still has many shortcomings. Therefore, the authors expect
criticism and suggestions that can build this report even better in the future. Finally, the authors say thank
you, I hope this report is useful for the author himself and the readers, Amin.
Obviously, the researcher presents her highest gratitude for those people who deserve her special
1. Her beloved parents, Mr. Muhammad Nur and Mrs. Asni MD for their love, du’a’, care
and support which following her in every step of her life. And also, for her big brother
2. Mr. Dr. Asnawi, S. Pd., M.Ed. as the lecturer of Independent Project course, for his for
his guidance and support.
3. Her dear friends, Firda, Silma, Meisya, Nada and everyone who cannot be mentioned one
by one who work together and provide tremendous support for each other.
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4. The researcher hand over much thank to Mutia and my nephew Roza for their kindness
and sincerity in lending her a laptop as a form of support which means a lot so that the
5. Researcher gratefully thank to the to the founder of Kampung Kreatif Aceh, Ms. Vera
who has given full support by allowing researchers to carry out projects at the Kampung
6. Thanks also to the cute little brothers in Kampung Kreatif Aceh for being willing to be
taught by the researcher and for being willing to give a good response to the researcher.
7. A big appreciation to every member of BTS, Kim Namjoon, Kim Taehyung, Kim
Seokjin, Jung Hoseok, Min Yoongi, and Park Jimin who have indirectly encouraged me,
gave me hope, made me survive with all the obstacles that exist.
8. The biggest thanks to my precious self, who has been able to endure all odds, overcome
all threats, conquer discomfort. Those all are not easy for her but the researcher believes
there is nothing in vain from every effort. Thanks, you are great.
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ABSTRACT
learning which combines the four language skills of listening, speaking, reading and writing.
Teachers should use several techniques to increase vocabulary for students. One of the many
techniques is the category play method. It is a kind of game that can motivate students to
improve their vocabulary. The purpose of this study is to find out the effectiveness of using
categories game in teaching vocabularies for beginner student. Besides that, the research is also
wanted to know the effectiveness of the students’ learning, the students’ participation after
conducting category games in teaching learning process. This study was conducted on students
of Kampung Kreatif Aceh, Aceh Besar. The subject of the research was 15 students who
The research method used in this study was classroom action research conducted in
only one cycle. The data collected qualitatively. To collect the data, the researcher conducted
the direct observation using observation check list as tool to collect the data in classroom. Based
on the findings, researcher found that there is a significant improvement in students’ vocabulary
mastery. Not only that, researcher also analyzed that in every next meeting, the more students
look enthusiast, confident, and interested to learn English. So it can be concluded that Category
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CHAPTER I
INTRODUCTION
Learning English since childhood stands out from society. Individuals feel a significance
to present an unknown dialect particularly English to their youngsters. There are many
justifications for why English is presented in the early age. English as global language is vital to
the general public since English is utilized in a few perspectives, for example, training, social,
culture and so on. Showing English at the early age is more straightforward than instructing to the
grown-up. Brumfit (1984: 6) makes sense of 2 that small kids have a bigger number of chances
than grown-up. While learning, youngsters can realize constantly without having stresses. They
have more information in learning English with the assistance of individuals around them like
their folks, companions and educators. Moreover, they have major areas of strength for a need to
learn in the event that they are encircled by individuals communicating in the subsequent
language. Assuming that we contrasted with the grown-up, kids are more ready to acknowledge
new things on their encompassing and they are faster to learn something. It implies that learning
The other reason is given English in primary level as basic and preparation to get more
knowledge in next level. Kasihani (2007) stated that giving a foreign language subject like
English in the age of 10 (fourth grade student), it will develop their cognitive skill, because
student in that age are still in the shift process from egocentric phase where they are often to see
Vocabulary is the most important component language because it affects the four skills
that are listening, speaking, reading, and writing. Regarding to the importance of vocabulary in
language learning, Decarrio in Celce and Murcia (2001:285) states that vocabulary learning is
central to language acquisition, whether the first language, second, or foreign. Vocabulary can
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cause the student to convey their thought both in oral and composed structure successfully. Their
thought can assist them in figuring out the subject with the educator's aide. Language instructor
should gang's extensive information on the best way to deal with an intriguing study hall action
so the students can acquire an extraordinary outcome in their vocabulary learning. With it, ideally
Teaching vocabulary to young learners is not easy. Forts (208: 1) stated that it is very
difficult to teach vocabulary because there are a thousand hundreds words in English. In real
lessons, when teaching vocabulary, teachers need to introduce new words, ask students to practice
them, and clarify their meaning and the use. According to Nation (2001: 1), vocabulary education
is one of the most efficient ways to develop students' vocabulary knowledge, but it is still an
important part of a balanced vocabulary program. In primary schools in Indonesia, the students
will learn basic English to improve their vocabulary. They learn names in environments such as
the sun, moon, animals, vegetables, fruits, toys and games, colors and parts of body, etc. It's Basic
English in everyday context. Students tend to understand and learn new words that they have ever
seen.
According to the above problem, the researcher wants to suggest a method and is trying
to find a solution to the teacher's problem of vocabulary acquisition. To solve problems that faced
by students and teachers can be solved to reinforce students in enhancing vocabulary acquisition.
Learning vocabulary based on categories and provides certain game is a good way for students
“The Effectiveness of Using Category Game in Teaching Vocabulary for English Beginner
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2. Research Question
Based on the background stated above, then the researcher formulates the problem in this
research as follow:
2. What happen in class when the teacher applies category vocabulary and game method?
3. Research Objective
Relating to the problem statement, the researcher decides the objective of the research as
follow:
1. To find whether category vocabulary and game can improve vocabulary mastery of students’
2. To know what happen in class when the teacher teach using vocabulary category and game.
4. Research Significant
This research will provide new perspective in applying fun strategy to master a language
1. Teacher
The English educators particularly in Aceh for future will have elective solution for further
develop students’ vocabulary mastery ability by involving vocabulary category and game as
a great method in teaching vocabulary to be utilized in the homeroom and give the
constructive outcome to their understudies.
2. Students
The learner ought to attempt to open themselves to the language assuming they need to work
on their English score, particularly in vocabulary cognizance. One of far to openness is by
learning based on vocabulary category and game as well. The students will understand that
this pleasant activity will be helpful for them rather just give amusement impact. It can be
applied to motivate the students in improving the vocabulary mastery and more interest in
learning vocabulary.
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3. Further researcher
By leading this study, it will uphold another future researcher who needs to do an
exploration. They can involve the finding of this concentrate as one of their references.
5. Scope of Research
After the problem has been identified, this research will focus the use of category game in
6. Operational Definition
i. Vocabulary
Vocabulary is a word that has meaning of forming a sentence that people use to
communicate.
Category games are games played in groups to find out the meaning of the words in a
category.
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CHAPTER II
LITERATURE REVIEW
1. Vocabulary
a. Definition of Vocabulary
Vocabulary is an important part of the language. Having sufficient vocabulary makes it easy
for learners to communicate with others. Without having enough vocabulary, learners will find
Here are some definitions of vocabulary are given by many language experts.
According to Richards, vocabulary is one of the most important parts of a language and one of
things that linguists have to notice. This is a main element in the process of learning, mastering
and using a language. Without sufficient vocabulary, people will not be able to communicate
effectively to express their thoughts and convey information. David Nunan states that his
definition of vocabulary is a set of words that one knows. In the example of the vocabulary
item, the color also represents the conceptual knowledge of, so the only word that can be easily
emphasized is the noun. Vocabulary is more than just nouns, it include verbs, adjectives,
Elfrieda H. Hiebert and Michael L. Kamil said aloud according to “The National
nor a skill that can be considered fully mastered. The vocabulary expansion and refinement will
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b. The tiers of Vocabulary
1) Basic Vocabulary
Basic words form the first level of vocabulary. These words usually have a single
meaning and do not require any instructions. At this level, you'll see early-read words,
sight words, adjectives, verbs, nouns, and more. This level consists of a family of 8000
words in English.
Also known as the Multi-Meaning Vocabulary Level, this level includes words
reading and speaking. A family of 7,000 words spans this level. The characteristics of
Descriptive vocabulary
Infrequent vocabulary
3) Low-frequency Vocabulary
This level is only included if there is a particular need, or in certain areas such as
weather, technology, geographic area, profession, hobbies, school. This level consists of
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c. Kinds of Vocabulary
following:
1) Active vocabulary: The words we use when speaking and probably account for
5,000-10,000 words.
2) Reserved vocabulary: We know those words, but we rarely use them when speaking
3) Passive vocabulary: Words that we recognize and never use, whether spoken or
d. Types of Vocabulary
1) Listening Vocabulary
Listening Vocabulary contains words that you can understand by listening. The
fetus can begin to recognize some words while in the womb. Learning new words is
an ongoing process, and by the time you reach adulthood, you will understand and
2) Speaking Vocabulary
of about 5000 to 10000 words. These are useful for directing and discussing. The
number of words in this category is relatively smaller than the vocabulary you hear.
3) Reading Vocabulary
The main part of building a vocabulary is reading. Reading grows and develops
your vocabulary. The words we learn while reading the text are called reading the
vocabulary. Sometimes you read a vocabulary and understand a word without using it
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4) Writing Vocabulary
Words that you find again while expressing yourself in writing are called writing
vocabulary. Vocabulary writing is usually influenced by the words we can spell. It's
easy to express in words through facial expressions and intonation, but writing
5) Final Vocabulary
phrase, or group of words that everyone uses to justify their actions, beliefs, and life.
The final vocabulary contains words that people use to express praise, contempt,
sentences. Learners look at syntax rules by learning new words and observing how
word is based on learning about its various aspects. That is, you need a specific order
in which you need to know a specific element of a word. As Ur (1996: 60) states, after
the form of word, the learner has its grammar, collocation, meaning, and word
Nation (2001: 23) describes how students learn new words and refers to the
concept so-called "learning burden". The author states that the more the item
represents a pattern that the learner is already familiar with, the easier it is to learn this
item (Nation 2001:23). Taking this into account gives teachers when preparing
vocabulary-focused lessons and assignments that require much less mental effort from
learners to learn new words. It will help. Therefore, it may be helpful to help students
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2. Game
a. Definition of Game
According to Robert Heinich, a game is an activity in which participants follow certain rules
that differ from the actual rules in order to achieve challenging goals. In contrast, Jill Hafield said
play is an activity with elements of rules, goals, and fun. From this, we can conclude that play is
Regarding the definition of a game, Okoń (1992: 64) considers it a variant of the game that
follows strict rules and depends on achieving certain results. Byrne (1986: 100), on the other
hand, defines a game as a particular rule or form of play that follows a rule. In addition, Toth
A game is an activity with rules, a goal and an element of fun. There are
the first to reach the goal, and co-operative games, in which players or teams
1995:5)
As can be seen, even though game is already based on rules and principles, but it can be
modified to adapt the game to the learner's characteristics, needs, or abilities so that it can serve
its purpose as effectively as possible. A yet better student can get a deeper understanding of the
b. Function of Game
In the EFL classroom, games offer many benefits for facilitating learning of the target
language. One of the benefits associated with games is the student's fear of language learning
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decreases as games are played. In a language class, the learners assume that they have to work
well with target languages they do not speak. In addition, the learners felt much anxiety when
they make a mistake; they are criticized and punished by the teacher. At this point, the game
comes on stage to reduce anxiety, increase positive feelings, and increase self-confidence. This is
because learners are not afraid of punishment or criticism during practicing the target language.
"The game builds learner's English repertoire in a familiar and comfortable environment.
Challenges and competition are key elements of the game that students pay more
Games offer new and dynamic forms of teaching/ practicing which replace the traditional
worksheets.
There are many free online educational games which are free of charge.
The results are easier to see (sometimes both visual and auditory) and have a stronger
impact.
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Games facilitate collaborative learning but, in the same time, students may learn at their
Students may want to play the game purely for fun. However, teachers need more than
reasons to convince them to play games. Teachers need to be very careful about which games to
use, when to use them, and how they relate to curriculum, textbooks, and more specifically, how
One of the most used strategies to teach vocabulary is by using games. There are many
games that can help students learn vocabulary, such as Bingo Game, Taboo, Pictionary, and many
more. One of the many language games is Category Game. It's a play on words. According to
Kimbell (2009:15), category game is a brainstorming activity in which student learns how words
belong to different groups while activating and building background knowledge before starting a
learning unit. On the other hand, Hadfield (1999: 5) stated that the category game consists of
matching labels to the object in the pictures. On the other hand, category game is an activity that
helps students builds prior knowledge of research topics. It is also to involve the students to play
the words based on categories related to topics that can be supported by pictures.
Category game is a popular game and easy to make. This is an effective technique that
allows students to practice as they learn new vocabulary words. This can help students increase
In the implementation of categorical games, make it easier by giving each word a letter or
certain category as a cue. This makes the easier for students to remember the word (for example,
letters B or specifically part of family). This game can be played in pair or small group. There is
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some version of category game, such as category game that based on alphabetic and certain
category. The rule of this game is the player should mention words based on a category. For
example, the teacher chooses part of body category, then the students should mention words like
Categories
Letter Part of
Color Fruits Animals Sport Transport
Body
The other version of category game is by using board or paper. The procedures of this game
are:
1) At the beginning, the teacher divided the students into some group.
2) For the first round, two groups start the game in front of the class. Each member of the
3) The teacher divides the blackboard into two parts by drawing line using marker.
4) The teacher asks each group member to write down vocabulary from 3 certain
categories then the next members continue by writing vocabulary starting from the last
5) Within 1 minute the group that writes more vocabulary is the winner.
3. Previous Study
a. Sukma Syam Maspa conducted research about the effectiveness of using guessing game to
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Kabupaten Pinrang. She found a significant difference between ability of the students’
vocabulary before applying guessing game and able to increase their vocabulary master.
b. Thesis by Suci Midsyahri Azizah with the title “Improving Students’ Vocabulary Mastery by
Using Vocabulary Charts Technique at the Seventh Grade Students of SMP Ma’arif 1
research to find out whether vocabulary chart technique can improve students vocabulary
mastery. In findings, she showed that the use of vocabulary charts technique can improve
students’ vocabulary mastery. It is proved by the criteria of success had been fulfilled. The
students can memorize and the fact after using the technique in teaching activity, the average
c. Imas Febriansyah written a thesis with the title “Improving Students’ Vocabulary Mastery
Trough Bingo Games for Grade X SMAN 4 Purworejo in Academic year 2014/2015.” It was
classroom action research that was done by two cycles. The findings of the research were
showed that the use of the Bingo game could improve the score students’ vocabulary.
Based on research finding above, the researcher have concluded that there are some
ideas such as game that can be used to increase students vocabulary mastery as students feel
enjoy and no bored at all. This can be solution for student or teacher who might be
suggestion about how to make vocabulary learning more fun in the language class.
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CHAPTER III
RESEARCH METHODOLOGY
The researcher used classroom action research in this research. Researcher used a classroom
action research because to find the solution of the problems finding in preliminary research
significantly. The researcher wanted to change the practice in teaching learning in the classroom. The
researcher might be considered the solution applied might be not going as the planning, but
researcher tried to do it effectively, so the solution gave better and more functionally.
In classroom action research there are three word that must be explain: A research is a method of
observing an object and retrieving data using a specific methodology. Information that helps improve
the quality of what you are thinking Interesting from researchers. Actions are activities that are
deliberately performed with specific precautions. Classes are a group of students who are instructed
and taught by a teacher in same time and place. So classroom action research in the classroom
Activities that occur and are designed to take place in the classroom.
From Brown (1982: 1-16 in Sri Wahyuni), classroom Action Research (CAR) is a term used to
programs and planning and policy development systems. This approach was used to improve the
practices used by everyone engaged in an educational practice. In each of these activities, action
research uses changes in practice as a way to introduce improvements into the practice itself, the
circumstances in which it occurs, and the rationale for the work, and is a central feature of
understanding all of this. I have. In addition, this action research requires researchers to select
specific variations of practice with these two criteria (improvement and understanding) as top
priorities.
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2. Subject and setting of research
This classroom action research was held for young English learner students of Kampung Kreatif
Aceh which is located in Lampenerut, Aceh Besar, Aceh, Indonesia. The subject of this research was
young English learners with total 15 students. This research was done from 13rd March until 15th
April, 2022. The research emphasized in improving students’ vocabulary mastery by using Category
3. Research Instrument
To collect the data, the researcher used was test and observation. Due to that, researcher used
observation check list as tool to collect the data in classroom. It was used to control and observe. The
focus of observation of classroom activities can be divided into general and concrete. The general
observations from classroom activities focused on the subjectivity of the researchers' suggestions, and
the particular observations were about what was agreed upon in the plan. The results of the data helped
the school to achieve further development. Observation was an activity to obtain information about
education in classroom action research and the learning process, and it was the process of collecting
The researcher also used a vocabulary test, there was matching the meaning of the word and
answers the question. The test was given in the pre-test and post-test to measure the students mastery
result before and after treatment. The students were given a category of nouns in teaching vocabulary
Method of data collection refers to how the researcher obtains the empirical data to be used to
answer the research question. In this study, observations used to cover the process of implementing
learning based on category in vocabulary education. This observation was repeated 6 times at
Kampung Kreatif Aceh from 13rd March until 15th April, 2022. It was only one cycle and for 6
meetings. Observations focused on classroom events and classroom interactions. The model action
research used in this study is a model developed by Burns' Kemmis and McTaggart (1999: 32). There
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are four teaching steps: planning, action, observation, and reflection. These moments are the basic
steps of the spiral process that participants in Action Research Group commit to:
1) Planning: Develop a plan to improve what the is already doing. In this phase, the
researcher should be very clear about the teaching process. Specific goals, meaningful
2) Action: Act to carry out the plan. In this phase, Researcher does the plan and the
classroom procedure created before. The researcher taught vocabulary based one category
3) Observation: Observe the impact of the critically informed action in the context in which
it occurs.
4) Reflective: The process of reflection on these effects as the basis for further planning of,
The detail observation through checklist paper used to analyze the data. The researcher analyzed
one by one the history of student’s action which has been condensed in the observation checklist
paper. Data collection by the observation Checklist is quantitatively analyzed based on the number of
scales reviewed by the observer on the observation Checklist Sheet. The results of the analysis were
presented quantitatively and qualitatively by interpreting the number of scales checked by the
researcher.
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CHAPTER IV
1. Finding
The research was conducted at Kampung Kreatif Aceh. The problem is the students’ low
mastering vocabulary and their low motivation also needed to improve. The researcher chose wall
Prior to conducting action research, preliminary observations were made to determine the status
of young learners at Kampung Kreatif Aceh. It was done in one session. Researchers made
preliminary observations to identify problems that occurred during the learning process. Researchers
also interviewed teachers and some students. Through these activities, researchers have discovered
that there are some problems with the climate of the classroom. The students did not seem to be
interested in the class. Students are less interested in learning English because they think English is
difficult and not important. Based on the pre-observation, it was identified that students’ vocabulary
mastery needed to be improved in fun way. To overcome the problems, the researcher applied
Researchers provided materials for games designed to train students in improving their
vocabulary skills. When the researchers received the game, the students learned while playing, so
they were very enthusiastic about learning and used category games. This game can sharpen the
student's brain and make it easier for the student to expand their vocabulary. The students competed
in rising hand to answer the quiz; they have their own groups where each group competed to finish
the game in order to win the game. Their enthusiastic showed that there were progresses of the
learning.
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The result of the observation showed that the students’ motivation increased as time goes by
although it was not optimal yet. There were some motivated students’ indicators that appeared.
Students who were not active in the lesson decreased. Although initially many could not and did not
want to answer when the researcher asked questions, over time the students became more
enthusiastic to be active in the class. However, their performance better than the last meeting. Her
confidence in learning her own English and expressing it verbally has increased. Many of them were
ready to tackle the task well. They also made consistent efforts and were willing to overcome the
difficulties.
2. Discussion
After analyzing the data and the findings, the researcher represents the discussion of students’
data. The aim is to describe the students’ improvement in vocabulary mastery by using the category
game. The student’s vocabulary mastery can be seen from each meeting those students more
confident to answer quiz or question given by the researcher. The student’s understanding of
vocabulary and its construction better than before. They seem does not that have difficulty in
construct the vocabulary. The students memorize a lot of word that new for them and they can spell
it well. The construction of vocabulary is noun from some categories. The students are able to master
The student’s improvement of vocabulary mastery can be seen from the result of the student’s
checklist observation. At the first meeting, only two students who stood out were willing to answer
the researcher's questions and were active during the learning process. However, in the second and
subsequent meetings, more and more students who were also enthusiastic in raising their fingers
Category games are games played in pairs or in groups of five. Category games not only test the
opposite, but also short-term memory. Therefore, the students repeat the words they have learned.
For example, students can easily write and remember words and easily practice pronunciation of this
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vocabulary in fun situations when learning some of the benefits of this game, especially when
learning a vocabulary.
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CHAPTER V
1. Conclusion
The main purpose of this study was to investigate the importance of using category games for
English young learners. These results, such as, show that the use of games creates an environment
where fun and satisfaction coexist with, which is motivated to learn a language. In addition, the role of
the game in reducing the fear of using the target language cannot be ignored. The game is important
for teaching English. The game not only provides learners with the fun and entertainment of the target
language, but can also be practiced along the way. In short, the game is accepted as a convenient and
effective tool that is effective in teaching vocabulary. The use of games in English young learner
From the results, we can conclude that there was significant difference on students’ vocabulary
mastery by using category games, in another words this method was effective in teaching vocabulary
to students in terms of providing a relaxed environment for both learners and teachers and learners,
games are very useful when there is an educational purpose rather than fun. Although at first the
researcher had a little struggle to teach because many students were not interested in learning English,
but over time the students began to show enthusiasm and interest in learning the basic language,
namely vocabulary. This enthusiasm transmits positive energy to other students so that almost all
enthusiastic students raise their hands when they want to play games.
2. Suggestion
Based on the conclusion stated above, the researcher would like to present some suggestion as
follows:
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1. For the teacher
The teacher should be creative to select teaching aids and technique in teaching
vocabulary. One of teaching method can be used is teach by make some category of
vocabulary and playing category game. Teaching vocabulary using category games can
make it easier for students to remember the vocabulary given because it has been grouped
into a certain category. This method is also not difficult to do, the teacher only needs to
provide vocabulary based on the category then provide interesting games as a form of
for the students need to be willing to learn English. They not only find much, but also
learn to gain experience and knowledge. You can use English in your daily life anytime,
anywhere.
For readers, researchers hope that the results of this study will serve as a reference for
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ATTACHMENTS
Documentation
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