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Computer games have developed rapidly and have become popular in recent years.

Young people, adolescents and


even adults spend a few hours a day playing computer games. Computer games and school are associated in more
ways than at any time. The current age is the age most affected by innovation because it is the means by which
they know a ton of data. Despite the fact that computer games have been viewed as unnecessary entertainment
with no educational value, they are in conflict. Computer games are compelling apparatuses for learning, as it can
upgrade understudies' abilities both inside and outside the classroom environment.

Video games can be used as instructional tools as well. Experiments on the University of Rochester have supplied
promising facts to assist video games. People who play video games process visual information faster, according to
Nature Magazine May 29th, they can track 30% more objects than non-players. How can it be more effective?
Video games offer a very distinct gaining knowledge of method than conventional books. For example, college
students who play soccer video games like FIFA study the specific guidelines approximately the real game. A
student who had no idea of soccer can learn just by playing a video game. Video games provide entertainment
value, not only that but also additionally have the strength to teach. However, this approach may be abused while
students come to be hooked on violent video games with severe consequences when practiced in real life.
Nevertheless, video games can improve students' cognitive skills, especially those related to problem solving and
provide students with practical experience, which helps them understand the material better. It is mandatory for
every educational institution to carry out education in advance regarding computer games so that it is not abused
and carefully select the types of games to be used.

In the end, it would be unwise to say that video games should be banned in today's digital information age. After
knowing the benefits as described above, educational institutions can start using video games as learning media to
explore the creativity of teachers and students in utilizing technology. For all students to benefit from edtech
innovations, educational institutions should pay attention to funding for higher technology suites. Otherwise, the
instructional possibilities given through video games will never really be discovered and the students will suffer.
Teachers need to be given direction to make creative innovations regarding the process of providing material in
the classroom in easy accepted way by using video games.

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