Professional Documents
Culture Documents
Ahmad Izzeddin
Senior Project
effective methods of instruction. Involving interactive, visual, and audible learning which
could be done through the use of computer games. It is important for children to learn
new thing in the early stages of their life. As defined by the “Handbook of Clinical
skills”. This means that anything you do that's new is considered learning. Since young
children are the least experienced, they are always seeing and doing new things,.
Therefore, they are constantly learning. Just as interacting with the real world is one of
the best ways to learn new things, interacting with computer simulations such as games
This young age is a critical time in people’s lives to interact and learn different
things. So teaching them the building blocks that they will be using for the rest of their
lives such as math and science is extremely important. Children typically start
kindergarten around the age of five and are exposed to different subjects such as arts
and crafts, physical education, and basic math. When students reach the 4th grade,
the students master topics and solve problems on their own. Traditional homework that
is assigned on paper is not exactly the most exciting part of the day for these
stories to which they can relate, and tend to remember the lessons associated with an
experience”. Homework is not exactly a “relatable experience”. Sitting there and solving
problem after problem is a good example and implementation of repetition learning, but
some students may find it boring and not do it altogether, defeating the purpose.
Replacing this dull style of homework with a more fun learning experience will prove to
be much more effective, especially at this young age. It’s a lot easier to engage and
entertain students in the classroom rather than at home. For example, teachers could
use relatable questions and fun activities in the classroom whereas that may be more
difficult for homework. In the classroom, the teacher can also adapt to the situation and
mood of the students at that given time. That is impossible for traditional paper
homework since the teacher is not there. According to a study done by J. Zaragoza and
B. Fraser in 2017, students between the ages of 9 and 13 exposed to more interactive
and enjoyable classroom activities, tended to do much better than the rest of the
students who partook in homeschooling classes. This study, along with many others,
One controversial method of enjoyable learning is video games. There are many
misconceptions about video games. The biggest misconception is that video games are
responsible for escalating youth violence. This is false. It is true that video games have
been gaining popularity since the ‘70s but according to federal statistics, juvenile crime
rate have been decreasing. Add a quote as evidence for this fact. Although there
parents. The Mayo Clinic points out how excessive time on video games affect
children's sleep patterns negatively as well as lead to obesity. That being said, there
have been some proven benefits of playing video games. Playing video games could
increase problem solving skills, critical thinking, and creativity. Playing video games
could also improve manual dexterity, since hand-eye coordination is a very large part of
almost every game. Some games are even trying to eliminate obesity as a side effect by
creating sports games that require you to get up and move so that you may move your
character. By putting a sensor in the room you are using, the game tracks your
movements and implements them into the game. This is also a large part of many new
virtual reality games. Of course all of these benefits are only true if the amount of time
played is reasonable. In the end, it all comes down to the amount of time spent on video
games. Too much of anything will end up being bad for you, no matter how good it is for
you normally.
Another major benefit of video games is that they are enjoyable and can be
between two player controlled platforms to a vast open world game with infinite
possibilities and creations for the player to explore. Of course, educational games are
no exception. Video games have been a topic of interest for education since the 1980s.
environments. Since then, video games have drastically changed and technology has
improved but the use of this new technology in education has all but disappeared. There
are many ways that video games could be implemented into an educational setting. It
could be in the classroom or at home. First off, educational video games could be a
substitute for homework. Since many students loathe going home just to sit down for
another hour and finish their homework, replacing it with a fun alternative such as video
games would make this task much more bearable. If students enjoyed their homework,
not only would they look forward to it and actually do it, improving their grades, but they
would also be further solidifying their understanding of the subject. This would be helpful
toward everyone involved, the student who now does their work and learns a lot doing
so, the teacher who doesn’t need to worry about assigning homework, and for the
parent who does not need to beg their child to do their homework. This would improve
overall grades, knowledge, and mood of the students. On the contrary, traditional
homework could be very boring at times, and if the student is having a bad day, the last
thing they want to do is go home, sit down, and finish a worksheet. This gives video
Unfortunately, there are still drawbacks to this alternative. Not every student may
have access to a computer at home to play the game on. Schools could give their
students take home laptops to play the game on days that the teacher assigns
homework. This would also mean that schools would need to invest money into these
take-home laptops as well as invest money into the game so that the students could
play it. Schools could also assign the games as an in school activity rather than a game
to play at home. This could allow for multiplayer games so that students may play and
learn with their friends. This would be the more cost effective method for the school, and
you would not need to worry about who has access to a computer at home, but it would
Video games are not the only option when it comes to enjoyable learning.
Another popular option is in class activities. From small ice breakers to labs in science
class, there are activities that are engaging and help the students learn in a different
way. These class activities could also include video games. One of the most popular
games played in classrooms is Kahoot!. Kahoot! is a trivia based game that allows the
teacher to choose a topic that the students will compete in. It creates a fun and
competitive game for the students to play in the classroom. The downside to these
activities is that they are not played very often and cannot serve as a main teaching
tool. Another popular form of enjoyable learning is field trips. Schools could take their
students to many places ranging from museums to parks to zoo’s. Usually they go to
learn about different things such as history, biology, and other sciences. The downside
to this is that field trips usually require a lot of planning and money from the school and
usually can only happen once or twice a year. Another common thing that schools do
are school events. They are sort of a mixture between classroom activities and field
trips. This could range from field days to science fairs. These activities engage the
students in different aspects of learning and allow them to compete between eachother
for bragging rights. The downside is that usually a whole school day would have to be
sacrificed for these events and can also only happen a couple of times a year. These
are all good methods of making learning fun and are all implemented in current school
going to a zoo or museum, modern games could take you to places that could not be
easily reached normally. For example, you can relive historical events or virtually
explore another galaxy. All of these impossibilities suddenly become possible. Of course
nothing can actually replace the thrill of being there in person, and actual field trips
should not be abandoned, but virtual simulations are the next best thing. You can
explore the deepest parts of the ocean one period then help build the pyramids the next.
The possibilities are endless. Implementing video games into the education system will
allow students to really learn and experience things that are normally not possible. By
replacing boring, mind numbing lectures with exciting, educational adventures, the
mood of the classroom will overall increase, and the knowledge retained by the students
Ultimately, creating one game that will allow students to do all of these wonderful
things is the end goal. Putting this game out for free for schools and organizations to
use for math and science will allow for drastic increases in the effectiveness of early
education. Allowing students to spend a controlled amount of time playing video games
to better themselves each day is the best solution. Playing alone or with friends will both
be options so that you can learn alone or you can go on adventures with friends.
Creating the game is the easy part. To implement this game into the current education
Learning at a young age is very important, but no matter how old you are, you
should continue to learn. Islam teaches us that learning is one of the most important
things that one can do. No matter your age, you should always seek to learn
Learningdoes not only benefit us, but also benefits others by spreading knowledge and
use it for the betterment of humanity. The prophet (PBUH) said in a hadith sahih “The
best of you are those who learned the Quran and taught it” (Sahih Al-Bukhari: 5027).
This shows us the importance of learning and teaching. “The best of you” the people
who are regarded as the best in our religion are those who learn and teach. The first
word of the Quran revealed to the prophet (PBUH) was “read”. Reading is the basis of
learning, and it is literally the beginning of islam. “There is no god but He: That is the
witness of Allah, His angels, and those endued with knowledge, standing firm on justice.
There is no god but He, the Exalted in Power, the Wise” [The Holy Quran; 3:18]. Allah
says that He, His angels and the people of knowledge are those who are just and on the
path of justice. Being just requires someone to be wise. This shows that being
knowledgeable and having knowledge allows someone to make wiser decisions thus
being able to pass just judgment on people, whether as a judge or a leader. Another
Sahih narration from the prophet (PBUH): Anas ibn Malik reports the prophet saying:
Islam, it also makes it a form of worship. This hadith tells us that seeking knowledge is a
worship and that every single Muslim should be seeking knowledge. According to M.
created humanity and commanded that they seek knowledge in order to become
stronger in their faith”. Seeking and gaining knowledge allows us to maintain and build
upon our relationship with Allah, proving the significance of knowledge in Islam.
knowledge and is a very important part of the learning process. Learning something
while enjoying it also allows for better understanding and retainment of knowledge.
Implementing video games into early education combines those two statements and will
allow young students to learn and understand core subjects such as math and science
more effectively than traditional homework. On top of that, Allah and his messenger
regardless of age.
Bibliography
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