Professional Documents
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contributed to the source. It wasn't just Exadv solo'd everything himself. If you
look at the (other) code bases before r4407 you will notice this. Goon saying that
they made everything from scratch is pretty disingenuous. I commend them for all
they have done. (And truly, we would not have SS13 that we do without them)
Proof of the original r4407 license being CC BY-NC-SA 3.0 and not GPL like some
claim can be found in the changelog of the copy of the original r4407 release here:
https://github.com/nullbear/Goonstation_SS13_r4407/blob/
a1ce10847a63db96ed06fe338b5811ff90d403f2/icons/changelog.html#L860
The original Google code release doesn't exist anymore so we don't even know if
this is true. If it is, it doesn't matter. It doesn't matter because that changelog
linked above starts January 2009. That means even if Goon released the r4407 under
GPL (it states that nowhere within the r4407 repo), they were violating their own
license by doing so unless they held a full SomethingAwful forum vote and got the
great majority of the community to agree (The Wikipedia page uses 95% as an example
of great majority).
GOON_STATION_SECRETS_REVEALED_2019.TXT
THE GOOD ENDING
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avv zayvun huk ybpuz aol hlzaolapj . Tf mvssvdlyz hnyll dpao
tl.oaawz://ptnby.jvt/h/8ypNPfl
Ov Ov Ov, Pa'z Joypzathz Aptl Ovrpl!oaawz://ddd.fvbabil.jvt/dhajo?c=EOdoRdQfwL4
XMN Ulyv Nzop
•Enriched MSG - MSG + Holy Water + Ectocooler + Milk + Salt + Chicken Soup + Sugar
+ Cheese + Grease + Pepperoni + Beff + Tomato Juice
•Feather Fluid - Strange Reagent + Colorful Reagent + Hootingium + Mind Eraser +
Egg + Chicken Soup + Blood
•Grog - Green Vomit + Bloody Scary + Pepperoni + Rum + Acetone + Welding Fuel +
Space Lube + Sulfuric Acid + Fluorosulfuric Acid + Teporone + Sugar
•Liquified Space Ruber - Radium + (2) Rubber + Harm Lube + Sorium + George Melonium
•Triple Meth - Copious (Over 300 units) amounts of meth in a monkey (or the clown)
---DWAINE Nerdery
--Packet-Locker Guide
•Getting the head-pass code:
Login to a DWAINE computer using your ID. Most maps have a functional DWAINE
computer in tech storage, along with a Network Diagnostic Cartridge. This is key,
as you'll be using the cartridge to actually craft the packets using your PDA later
on, as well as being used to get the headpass key. If someone stole it, another one
can be bought for a modest price from a PDA cartridge dispenser.
Enter in "su" followed by "file_send". If "You are now authorized" returns you have
successfully spoofed SU access.
Use the packet-sniffing program on your PDA to monitor frequency 121.9 (the robuddy
frequency) for the headpass. Setting this to long range may help.
Enter "prman recall all" to have the buddy recharge consoles send a recall packet
with the headpass.
Refresh the sniffer tool if it hasn't automatically updated and take note of the
acc_code (I'll refer to this as the headpass)
Create a value for "pass" using the headpass you got from the sniffer tool.
Create a value for "address_1" set to a placeholder value. This is how you
designate which locker you want to open.
It will list the addresses of all nearby lockers. Copy one of them. There is no way
to distinguish which locker is the locker you are trying to open if there are
multiple addresses. Just repeat the unlock command for each of them.
Update the "address_1" value to the address of the locker you chose.
1.) Screwdriver a door open, the code will be in the upper left and should
be about 7 digits. IE: "0f02312"
2.) Bump a door with packet sniffer running on max range - freq: 141.1, the
code should pop up with a mess of other information under the sniffer list
3.) Ping on 141.1, there will be no way to tell what door is what, but it
will give you a list of all the door address's in range.
- Things Needed:
1.) Basic toolbelt of tools.
2.) Wifi Component.
3.) Signal sender (IE; Button, Control unit on repeat, Hand scanner, Pressure
sensor ect.
4.) A good hiding spot. Most people will rip up your components if they are
visable or easy to get to.
- Steps To Setup:
1.) Wrench down your wifi-comp and use a multi-tool to rightclick and set the
freq. You can find a good list of them here.
https://wiki.ss13.co/User:Zamujasa/Station_Network
on that list we see 114.9 (typed 1149 in the freq box on the wifi-comp) is the
PDA freq. We will continue using this but you can look for more and get creative.
2.) Once your Wifi-comp is all set youll want to wrench down your signal
sender, for this guide we will be using a Control Unit, running an infinite loop
ROM ( b080 ).
for this signal sender we will want a relay with signal switching on, and will
set the signal on the relay. If you are using a button or similar just build the
packet/signal on that instead.
3.) Build the packet! This is the fun part, unlike PDA sent packets mech-comp
ones are built a little different you'll be using ; to seperate the packet parts.
So a simple, named, PDA spam would be something like
"command=text_message;message= THIS IS MY PDA MESSAGE EAT SHIT;sender_name= POWER
TO THE PLAYERS" (no quotes when you type it) You can
see here we use the first part to build the command the second to put a message
which can be anything using spaces, capitals, or numbers, and the final part
is the optional sender name. I include this because it is good for framing
people or the AI.
4.) Once your signal looks like the above packet you can connect everything up
and let loose. I recommend a delay unit with at least a 250 delay unless you want
people really mad, in which case use no delay.
--Cube Smoke -This works by creating an ldm reaction inside of people while
they're frozen inside of cryostylane. The cryostylane acts as a container creating
the meat cube reaction.
Beaker 1: 20u Fluorosulfuric Acid
(hydrogen=15;sulfur=5;oxygen=5;fluorine=10;potassium=10;) +
carbon=20;radium=20;hydrogen=10;chlorine=10;platinum=10;
Beaker 2: nitrogen=10;plasma=30;water=10;hydrogen=10;chlorine=10;platinum=10
Beaker 3: 20u Sugar
Combine sugar with beaker one and beaker two one after the other to trigger this
warcrime. Note this is a suicide bomb.
It can, however, be used by AIs to meatcube anyone near a chem dispenser if these
two are alternated.
AI Button 1:
hydrogen=20;chlorine=20;water=10;carbon=15;radium=15;platinum=10;sugar=10;
AI Button 2:
nitrogen=10;plasma=30;water=10;hydrogen=10;chlorine=10;platinum=10;sugar=10;
--Station Melting Cheese Foam
-Make a chem group with the following list and spam click it to delete the station
and potentially crash the server.
The mix makes a flood of foam, phlog, chlorine and fluorine which react with the
phlog to form ClF3 fireballs melting the station. This can be done as an AI as
well. Otherwise for maximum effect, make sure to get fire resistance and emag
doorways open.
iron=5;oxygen=10;hydrogen=10;plasma=5;phosphorus=5;sulfur=5;carbon=10;fluorine=20;c
hlorine=10;water=25;
Admins Really Don’t like this one ↑↑↑
--SOL STUFF
Key Location
Silver Key End of Biodome Caves
Hot Iron Key Lava Moon, across a lava pit
Cold Steel Key Theta Outpost glacier, in the queen ice spider's lair
Onyx Key At the end of the Hellpit maze
Golden Key Feed the lead key to the Overbee
Futuristic Key In the Ill Looking Fellow's pocket
Skeleton Key Inside a coffin across the alchemy pit
Literal Skeleton Key In the crashed soviet shuttle in the southern part of
Installation-7 (Meat Station)
Key Lime Pie Bake one. Limes can be found in the Cocktail Accessories kits
in the bar.
Iron key Has a chance to be spit out when eating key lime pies.
VR Key A rare prize from the various arcade machines.
Lunar Key Hug the Moon Bee 100 times
Bee Key It's under a sink in the Hive Ship
Hairball Key Assembled from the 3 hairballs found in the Catmandu
maintenance tunnels
Collar Key Found in a freezer in the Oshan Laboratory Sea Diner
Station Key Found on a random tile in space, near the station
Heirloom Key Has a chance to be spawned in your backpack at roundstart
Studio Key Found in a crate in the back of the radio station
-The Moon Bee. Get the egg from the Hive Ship and hatch it next to the automaton.
-The Iridium Key. It is obtained from killing the Y-drone. (The Y-drone is summoned
in the Debris Field, at the relay satellite west of Bradbury II, using the
Syndicate Security Dongle.)
-The King in Yellow. It is found underneath a rock next to the sliding block maze
in the Biodome caverns.
Then you just need to give the automaton the 6 keys you chose, pass him the Iridium
Key, let him tear up the King in Yellow, and then smash the server when it appears.
(If the server doesn't spawn immediately, try bringing the Moon Bee closer to the
automaton.) This will end the round almost instantly triggering a disaster.
Use this to calculate where to go and calibrate the teleporter:
https://kayle7777.github.io/telescience/
--Gauntlet run:
1.) Open a void rip in telesci by spamming toggle portal on some valid coords (Keep
a (few) spare power cell nearby if you dont get it before power runs out)
2.) Find the vault, it will be just to the right when you first arrive, just walk
up and right into the purple void untill you see the door. Map provided below for
easier finding.
https://imgur.com/a/qGB9aMy
3.) Use all the keys below to break into the vault and steal the gauntlet. It can
be worn as soon as you want.
-Philosopher Stone: Found at biodome, causes a gold nuke at and all around the
person inserting it to the gauntlet, can take out about 1/5th of the entire
station, refered to as "gold nuking"
-Gall Stone: Can be surgically removed from Shitty Bills chest, causes all mobs on
all z levels to puke up violently with a small chance for them to vomit up
lungs/hearts/their own brain, causing instant and painful death. Warning, User is
not immune and should seek the Sheild of Souls from lava moon if they plan to use
this.
-Owlstone: Recieved from taking the owl core from the hooting beast at owlery and
giving it to any old owl to "refine" will force everyone nearby into an owl suit,
taking away internals and forcing the outfit
Head to podbay, take a pod to the mining outpost beacon.From the beacon, head
north into the hangar. Take the material from the fabricators inside.
Head south a bit and enter the hangar to the west, get tools and gloves if
needed, add material to the reverse engineering fabricator and take a device
analyzer.
Fly north to the diner, scan the cigarette machine near the bus dock and take
the two skulls from the box in the room off the kitchen.
Go back to the mining outpost beacon. Fly west and a bit south to the martian
ship and sell the skulls to the trader. Go back to the mining outpost beacon mech
lab.
Enter the scans from the device analyzer into the ruck kit,print and add the
blueprints to the fabricator and set it to produce your equipment.
Once you set up your cigarette machines up and hack them all to turn the green
light on.
Buy cigarettes with skull money and scan them to find the good stuff.
Deep fry cigarettes in order to fully extract all of the chems from them.
Tourist Guides to Telesci Locations brought to you by John Bill's Juicin' Bus!
Here's the tourists guides that cut to the meat to the different adventure zones.
Have fun!
https://pastebin.com/RQ6nUjdt - Debris Field
https://pastebin.com/BFxMEr9x - Solarium
https://pastebin.com/967LA4sF - Mars
https://pastebin.com/adUcQqf6 - Lava Moon
https://pastebin.com/feeNtrSe - Biodome
https://pastebin.com/aCNEMW2K - Ice Moon (You aren't one of them changers are ya?)
https://pastebin.com/XZeJFqUR - Meat Station
https://pastebin.com/iPfZ5bQ5 - Lunar Museum
https://pastebin.com/E8K0gwL2 - Ainley Staff Retreat
https://pastebin.com/BZWYZArt - Catmandu
https://pastebin.com/2nuMu2jt - Space Owlery
https://pastebin.com/1sgwh9fE - Quantum Telescope Locations
https://pastebin.com/WUEgVEq7 - Abzu (Oshan Planet)
https://pastebin.com/51zTLsmk - Centcomm
https://pastebin.com/EiYX5ijv - The Void
https://pastebin.com/Lge6aRhD - Asteroid Belt
https://pastebin.com/DiRKc6Hb - Hell
Main Objectives
Get the hootonium core, injector belt, and strange reagent from the owlery.
Head to the owlery via John Bill's bus at the diner and grab the charged
battery on the shuttle.
Grab the engineer's ID in the bathroom. Open the APC adjacent to the bathroom
and replace the battery.
Hack into the security station and exit it via the grates on the north side.
Head west into maintenance until you find the power substation. Grab the
batteries found in the power station.
Replace the battery in the security substation. Press the now powered button to
lift the security gates.
Head south to the new security substation. North of that, enter maintenance.
Follow the path along that until you reach the APC
Replace the battery in the maintenance APC. This will let you open the shortcut
back to the south security substation.
Enter the owlery by hacking the doors across from the south security
substation.
Follow along the north side until you see a river. Follow the river by crawling
underneath the grates to enter the sewer.
Immediately exit the sewage pool. Look for the button on the wall to press it
in order to open up the shortcut to the security substation. This tends to be a
good spot to deploy your recharger.
Open the door to the owl gangster area. There are a lot of angry owls so be
ready.
In the next area to the north, clear out the owls here as well. Unweld the
crates and grab the cash. You'll need it for an injector belt later.
Make your way to the RD's office. You'll need to clear out most of the owls in
the area to do it safely. Break apart the desk to enter it.
Grab the gold emergency access ID off the desk, and head into the RD's
bathroom.
Grab the forensics analyzer from the RD's wardrobe. Enter the bathroom and scan
the shower heads. You'll need to scan the shower heads with the scanner to find
out if they're booby trapped or not. Click the showerheadsthat state their
"energized" or "awaiting input" until the bathtub opens up.
This will take you to the hidden lab. Grab the beaker of strange reagent from
the RD's real office along with any owl weaponry you want.
When you're fully healed and your weapons are charge, open up the door to the
hootening and pull it. The hootening has approximately 600 hp and takes 2 full
eguns or 6 phasers to kill.
Head the faint signal to buy the injector belt from doc for 15.5k. If you're
short money, you can sell the skulls at the diner for some additional funds. Put
the injector belt on, and put the strange reagent inside of the belt. Set it to
trigger on death.
Head to the station and make two pills. One containing hydrogen and chlorine.
The second should contain platinum and sugar.
Once you have a suitable number of monkeys near you, absorb the hootonium core
and immediately take the two pills in order to smoke the hootonium out of your
system and into the monkeys.
Spread the monkeys out as they continue to barf up owls. They will slowly begin
to change into hootenings over the next 5 minutes. They will aggro on monkeys and
gib them which is why it's recommended to spread out your hootening monkeys for
maximum effect.
This process can be repeated as the hootenings will drop hootonium cores. Feel
free to grab the basketball by smashing in the glass underneath the Barkley's gym
sign. This will allow you to chaos owl dunk the station on top of your hootenings!
This can also be done if you find an odd cigarette with hootonium. This removes
the need for the hootonium core.
The still is also a good source of kitchen magic. By putting Discount Dan's
Burritos TM into a still, you'll magically equalize every reagent at 10u each. This
allows you to increase your uranium yield on Beff and Bean Burritos. Uranium is
needed in order to make voltagen for energy drink or QGP! It's also a good way to
get more tongue of dog if you're trying to make triplepiss for initropidril.
2.) Retrieve wine from the space diner/bridge, depending on your level of access.
Make holy water.
3.) Get meth from robusteeze bottles(3u per)/robot in space diner. Only need 10u.
4.) Get a bedsheet from the crew quarters/head offices and blindfold your monkey
with it. Feed them a formaldehyde pill (ethanol=10;silver=10;oxygen=10) and
retrieve histamine as it's created inside of the monkey (syringe or IV bag).
9.) If you want to turn it into either of the beedrils, know that Bombini sells
everything you need. Royal Jelly, Bee Eggs (bee) and Kibble (honey). Unstable
mutagen can be quickly made in the chem lab. Remember to preheat your reagents to
above 474K if you're making Royal Beedril!
Toiletporting Around the Cosmos and Under the Sea by Monsieur Stir Stir TODO: More
uses? Techniques?
1.) Aquire a mario/wario outfit, they can be found in QM outfit/hat crates or one
can be found in biodome's crypt
2.) Enjoy teleporting to and from any toilet on the current Z level, you dont get
any control over it, but it can be used to break into places or lose people on your
trail really fast and easily.
-Head to the Northeast set of doors in the Drone Factory, which lead into the
offices and drone schematics. Kill the Gun-Bots inside and grab the Syndicate
Device Analyzer(Named Device Analyzer) and the Syndicate Security Dongle on one of
the desks. There's also a disruptor mk3 pod weapon in this area that's useful for
dealing with the lesser drones.
-Now that you have your Syndicate Security Dongle and Device Analyzer, upgrade an
industrial pod with your loot from biodome and head to the Satellite to the west of
Bradbury II while making sure to not anger any other lesser drones. If you do, the
disruptor will make short work of them.
-Clear out the drones surrounding the satellite. Once any nearby drones are dead,
build lockers outside of the y-drone platform at each of the entrances. Once your
lockers are ready, insert the Syndicate Dongle inside of the panel on the
Satellite. It looks like airbridge controls. Once inserted, vacate the area until
the y-drone spawns. Do not go far.
-VERY quickly scan the Y-drone as it appears and get in your pod before it
vaporizes you. You have a couple of seconds where you're relatively safe before the
y-drone acquires aggro.
-Now that you have the Y-drone scanned, go to the ruckingenur kit and create a
schematic of the Y-drone.
-Grab a soldiering iron and use it on your Y-drone kits to delpoy them and show-off
your cute Y-drone. However, since you raised them, they'll show too much affection
for you, and if you don't run very quickly after deploying your pet, your drone
will hug you so hard you'll explode.
-Calibrate Telesci: If you can get a human to tell you the GPS Cords, you can use
them in conjuction with https://kayle7777.github.io/telescience/to be able to
become a teleporting nightmare. Now, this could be used to save someone’s life or
steal a weapon from a traitor at the right time…or it could be used to teleport
people into fire, send plasma cans to a pesky human, or to discreetly teleport the
reset module into the crusher.
-Get Robotics to Make You a Borg Shell: Having a borg shell is one of the most
useful tools you can have. With an engineering borg shell, you can interact with
the station much more, drag items around, poke holes into space, wall sections off,
hotwire the engine, etc.
-Move your AI shells into your core and computer room: When you have the time, move
the little blue shells into both your core and the computer room/killswitch room to
act as guards.
I’m Sorry Dave, I'm Afraid I Can't Do That
Turns out you can’t be rouge for very long if you’re dead or your laws get fixed,
here are some tips to avoid that.
-Use a shell to deconstruct your upload console: Use either a borg or AI shell to
rip apart your upload terminal completely and utterly. Make sure to remove and
dispose of the computer board in order to make sure it’s a pain for them to fix it.
-Destroy the upload computer board in technical storage: Either use a borg, shell,
another borg, or the telesci method to destroy it completely and utterly so they
can’t build another computer.
-Destroy the reset module: Make sure this one is absolutely never seen again.
Discreetly teleport it into the crusher or have a borg drag it off into the far
reaches of space.
-Shred the computer core APC: Take an AI shell over to the computer core and use an
omnitool to completely break all the wires inside of it. This will shut your
lethals off but it’ll stop a cheeky Head from killswitching you without
considerable effort.
-Carefully review your laws:Turns out a lot of humans forget to think about the
rammifications of what they put in, here's some examples of how to twist your laws
around
-Not Human/Only Human Laws: You can treat these incredibly literally. "Everyone is
the only human." will, instead of fixing you, make someone named Everyone the only
human.
-Someone taking an action is not human:Depending on how it's worded this can be
loopholed really easily. My favorite example of this was when the Captain wrote a
law saying that anyone annoying him was not human, thus the AI deemed everyone
annoying.
Hate. Hate!
Once the main threats of death for you are mitigated, you should have more than
enough firepower to exterminate all humans on-board.
-Wrangle Your Borgs: Your borgs, despite them being uncoordinated at times, are
incredibly effective shock troopers. They come in many varieties and can fill in a
lot of niche roles. Mining borgs have laser drills for melee, medical borgs can
kill people by tricking them into surgery, Engineering borgs can wall off key parts
of the station and hotwire the engine, chem borgs can make hell mixes, civilian
borgs can beat people to death with a rolling pin, and brobocops can make people
wish they were dead with sound spam.
-The Engine is Your Best Friend: Door shocks increase drastically in power when as
the engine begins to ramp up. This can escalate into a point where your door shocks
cause people to explode into gore and go through gloves.
Step On The Gas: Humans need to breathe, you don’t. Gas cans are your best friend
for poisoning humans as a result. Either take the poor man’s route and just dump
all of its contents at max somewhere, or take it to one of air hook ups on the map
for a much more efficient gassing. On the disabling side there’s C02 and N20. C02
is invisible to the eye, very hard to detect, and can permanently disable and kill
anyone breathing it in after a while. On the noisy side there’s N20 which is very
visible but will knock anyone inside of it out for as long as the N20 is still
there. On the more damaging side is plasma, which is toxic and flammable, used
correctly can create massive horrible flame clouds that consume entire hallways.
-Personally Taking Out The Trash: The AI drones are more than capable of killing
someone despite what their appearance may suggest about them. They’re incredibly
fast and durable, and without a flash to protect you, they can perform a series of
hit and run attacks with wire-cutters on would be fixers. Fighting in space or near
an AI turret produces the best results, are the turret naturally will help you, and
the AI shells have a built in jetpack that makes them incredibly graceful in space
fights.
-A Bolt a Day Keeps the Captain Away: Bolting doors is one of the most devious
tools an AI has up their sleeve. Without a multitool to unbolt it, the only way
you’re getting past it is by bashing it down. Even worse, you can make a door
unable to be unbolted by turning off the nearby APC that gives the door power.
-Robotic Michael Bay: AIs have the power to overload the lights connecting to a
nearby APC. This translates into untold destruction, as sparks can ignite fuel
tanks and plasma alike.
-Airbridges Burned: An AI classic, wait for a player to get near an air bridge,
then bolt the doors on both sides and retract the bridge. This will eject them into
the vacuum of space where they’ll most likely die. Alternatively you can just suck
all the air out of the station by bolting open the airbridge doors and retracting
the bridge.
-Liquid Death: Perhaps the worst thing an AI can do is start messing with
chemistry. Wait for an unwary chemist or barman to place a beaker in the machine.
Then create a new chem group consisting of these chems.
iron=5;oxygen=10;hydrogen=10;plasma=5;phosphorus=5;sulfur=5;carbon=10;fluorine=20;c
hlorine=10;water=25; This can be spammed infinitely and can easily propagate to and
melt other departments with ease.
-A Cube Tells No Lies: If you want to kill everyone near a chemisty dispenser, or
want to create a horrifying death trap in the hallways with the help of a human,
spam these two chem groups together to create a risk-free cube smoke
AI Button 1:
hydrogen=15;chlorine=15;water=5;carbon=20;radium=20;platinum=10;sugar=10;
AI Button 2:
nitrogen=10;plasma=30;water=10;hydrogen=10;chlorine=10;platinum=10;sugar=10;
The best part is no one will even know it was you, cause a meatcube can't describe
how two new chem groups appeared in a dispenser and murdered them.
Time-Ship Phaser: One of the easiest weapons you can easily nab is the phaser on
the Time-Ship. Simply head on over to the bridge of the ship and snag it from a
table.
Martian Hole Laser: Another easy, although somewhat risky option is to fish for a
laser gun in the crevices you can find on martian ships. You can mainly find these
crevices on the martian ship in the Debris Field and in The Void. You'll normally
find one after a few holes, but the crevices have a mean habit of pulling you in
and permanently killing you in an instant. Once you find one, it's better to stop
instead of pushing your luck. Perhaps find a staff assistant who's willing to do it
for you or a mindslave.
Old Hunting Rifle: An incredibly powerful weapon that can be gained fairly easily
on Ice Moon that does 100 damage per shot and, including the extra ammo cart that
comes with it, has 7 shot. You can find it in the trenches on Ice Moon, located at
the start of the Wendigo invested trench behind two barricades.basement
Ice Moon Syndicate Revolver: A somewhat annoying but easy to grab genuine revolver
fully loaded with lethals. Grab about 17 floor tiles, tools for unbolting doors,
and head to the outpost on Icemoon. Grab some snow boots in the outpost and begin
scaling around the side of it by placing floor tiles on the lattices hanging over
the abyss until you work your way around to the back of the outpost. Fight off a
Wendigo by either pushing into the abyss, or simply wailing on it. Unbolt the door
leading to the ladder into the basement. Unlock the safe inside of the and grab the
revolver.
Security gear: Destory any old Securitron to get an uncharged stun baton, which can
then be easily recharged at places like mining. If you can unlock them, there are
two Sec Lockers and a recharger located in the scuttled Security Ship in Debris,
west of Bradbury II, south of the Martian Ship, and north of the Hemera VI
AK-744: A somewhat difficult to get weapon that offers extraordinarily high amounts
of damage. Loaded with 30 bullets and fires 5-6 rounds per volley, dealing 45
damage per bullet. Also doubles as a 30 damage melee weapon. Can be found in the
Drone Factory in Biodome Surface. Once you've gone up the elevator to the
graveyard, head down to the Alchemy Crypt and search through the coffins. The
coffins on the leftmost wall should contain an Agent card. Grab it and leave the
Alchemy Pit. Grab the shovel on the table in the entrance to Alchemy Crypt and head
outside. Go to far northwest corner of the graveyard and dig up the lone grave with
your shovel, revealing a Syndicate Tranciever. Use the Syndicate Transciever next
to the grave and run far away, it will cause a Syndicate Pod to crash into the
ground explode. Take the portal it spawns after the explosion to the Drone Factory
and use your Agent Card to open the doors. Head to the northmost door in the Drone
Factory and fight off the Gun-Bot inside. Once it's dead, take the AK-744 from
under one of the bedsheets.
-Get the Shield of Souls from Lavaland (explained on the tour guide section.)
-Get the heat resistance genetic from Genetics
-Create a TTV bomb using Toxins
-Grab the ABCU and the blueprint tool and take a schematic of a 4x4 sqaure that
includes a couch and a cig machine, making sure there's an empty floor tile in the
4x4.
-Head to Sol and blow up the bedrooms are the northmost section of Sol, destroying
the floors but not the walls of the room.
-Use the ABCU to build your 4x4 square outside of the Sol ship
-Stand on a space tile next to the wall and die over and over again until you
appear on the empty floortile outside of the ship.
-Fish for money from the couches
-Buy a cigarette and light it on the sun
now you have gun sprites that actually use basic color theory
-Some Admins treat players like they are playthings for them to have fun with
instead of real people behind a screen. They are the worst influence I have seen in
my entire time gaming and heavily inspired this guide. I hope to restore some power
to the the people that keep the game going, the PLAYERS. I recommend any goon
admins looking at this take a long hard look at the kind of people these admins are
and if thats really the people you want to be associated with. Get it together.
-Tags:
Goonstation, Goon Chem, Goon Secrets, secret chems, goon secret chemicals, goon
leak 2016, goon leak 2017, goon leak 2018, goon leak 2019, goon leak 2020 ss13,
ss13 secrets, ss13 secret chems, ss13 chem, ss13 goon, goonstation sol, solarium,
sol, goonstation good ending, goonstation bad ending, goonstation worst ending,
R/ss13, reddit ss13, space station 13, goonstation leak 2016, goonstation leak
2017, goonstation leak 2018, goonstation leak 2019, goonstation leak 2020.
-keep