Professional Documents
Culture Documents
0 Charm
brimmed hat
Your Character choose one
-1 Cunning
Dutiful: Clear your exhaustion track when you
take on a dangerous or difficult task on behalf
of another.
+2 Finesse
Competitive: Clear your exhaustion track
when you take dramatically unnecessary risks
to show off.
+1 Luck Your Psychological need choose two
Crime: Advance when you illicitly score a
0 strength significant prize or pull off an illegal caper against
impressive odds.
Add +1 to a stat of your choice, to a Discovery: Advance when you encounter a new
max of +2 wonder or ruin in the forests.
Infamy: Advance when you decrease your
Weapon Skills reputation with any faction.
Choose one weapon skill to start Wanderlust: Advance when you finish a journey
to a clearing.
Disarm
despoil Your Connections
Quick Shooting See page 51 for mechanical effects of connections.
Trick Shooting • Professional: ___________ and I tried to blaze
a new trail between two clearings; without the
Roguish Feats support of the major factions, it never fully came
You start with these: to fruition.
Acrobatics, Sneak • Friend: ___________ and I forged a bond while
props investigating a ruin deep in the woods. What
strange minor trinkets do each of you carry from
Starting Value 9
that expedition?