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The Harrier

You are a quick, enterprising vagabond, racing easily


from building to building and clearing to clearing
without anything stopping you, perhaps finding yourself
in places others would rather keep secret or hidden.
Ethnicity Details
• fox, mouse, rabbit, • he, she, they, shifting
bird, squirrel, other • roguish, kitted out,
vibrant, scarred
Style • half-started maps,
• excited, energetic, sewn bandana,
passionate, flighty ball and cup, wide-

0 Charm
brimmed hat
Your Character choose one

-1 Cunning
Dutiful: Clear your exhaustion track when you
„
take on a dangerous or difficult task on behalf
of another.

+2 Finesse
Competitive: Clear your exhaustion track
„
when you take dramatically unnecessary risks
to show off.
+1 Luck Your Psychological need choose two
Crime: Advance when you illicitly score a
„
0 strength significant prize or pull off an illegal caper against
impressive odds.
Add +1 to a stat of your choice, to a Discovery: Advance when you encounter a new
„
max of +2 wonder or ruin in the forests.
Infamy: Advance when you decrease your
„
Weapon Skills reputation with any faction.
Choose one weapon skill to start Wanderlust: Advance when you finish a journey
„
to a clearing.
Disarm
despoil Your Connections
Quick Shooting See page 51 for mechanical effects of connections.
Trick Shooting • Professional: ___________ and I tried to blaze
a new trail between two clearings; without the
Roguish Feats support of the major factions, it never fully came
You start with these: to fruition.
Acrobatics, Sneak • Friend: ___________ and I forged a bond while
props investigating a ruin deep in the woods. What
strange minor trinkets do each of you carry from
Starting Value 9
that expedition?

Chapter 6: Playbooks 141

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