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The Adventurer

You are a peaceful, diplomatic vagabond, making allies


from those you aid, perhaps toppling greater powers by
forging strong bonds with others.

Ethnicity Details
• fox, mouse, rabbit, • he, she, they, shifting
bird, owl, other • formal, colorful,
multicultural, simple
Style • medal of service,
• charming, diplomatic, beaded jewelry, carved
agreeable, stern flute, pouches with
pretty stones

+2 Charm Your Character choose one

+1 Cunning
Extrovert: Clear your exhaustion track when
„
you share a moment of real warmth, friendship,
or enjoyment with someone.

0 Finesse
Peacemaker: Clear your exhaustion track when
„
you resolve a dangerous conflict nonviolently.

Your Psychological need choose two


0 Luck Ambition: Advance when you increase your
„
reputation with any faction.
-1 strength Clean Paws: Advance when you accomplish an
„
illicit, criminal goal while maintaining a believable
Add +1 to a stat of your choice, veneer of innocence.
to a max of +2 Principles: Advance when you express or embody
„
your moral principles at great cost to yourself or
Weapon Skills your allies.
Choose one weapon skill to start Justice: Advance when you achieve justice for
„
someone wronged by a powerful, wealthy, or
Disarm high-status individual.
despoil
improvisation
Your Connections
Parry See page 51 for mechanical effects of connections.
• Partner: _________ and I fought alongside
Roguish Feats each other to defend a clearing from a faction’s
You start with these: advances...but we failed. Why did we defend the
clearing? Why did we fail? Who defeated us?
forgery • Friend: I traveled with _________ for a time right
Theft after I became a vagabond. They helped keep
props me safe and showed me the Woodland. What
Starting Value 9 keepsake did I gift them?

Chapter 6: Playbooks 133

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