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agendas, or simply enjoy making puppets dance.

Whatever notice when “something’s not quite right,” and recognize patterns
your ultimate purpose, you’re a player, not a pawn, in your and connections that your conscious mind might otherwise
personal Game of Thrones. have missed. Combat vets, street survivors, primal folks, and
• Novice: Ned Stark. animal-favoring shapechangers tend to develop such instincts as
a survival skill; even then, though, such awareness comes more
•• Practiced: Cersei Lannister.
from innate talent than from practiced techniques. In situations
••• Skillful: Varys the Spider. where your character might pick up on subconscious clues or
•••• Expert: Littlefinger. subtle giveaways, add your Intuition to a Mental Attribute to see
••••• Master: Tyrion Lannister. whether or not that character’s instincts kick in.
Possessed By: Epic Fantasy Authors, Politicians, Nobility, • Novice: You’ve got strong gut-feelings.
Celebrities, Agents, Executives, Political Correspondents, •• Practiced: You’re learning how to follow your
Observant Servants, Movers & Shakers, Hermetic Wizards, instincts even when you’re not sure why.
Syndicate Schemers ••• Skillful: Things that other people miss seem
Suggested Specialties: Alliances, Betrayals, Tangled Webs, obvious to you.
Watching from Afar, International Intrigue, Corporate Politics, •••• Expert: You possess uncanny insight into things
Bargains and Deals, Player of Pawns, Ruthless Bastard, Life- you shouldn’t even have noticed.
or-Death Stakes
••••• Master: It’s scary how much you notice about
Intuition stuff no one else even sees.
Also known as Instinct, this Talent represents a primal sort Possessed By: Gamblers, Veterans, Survivors, Street People,
of perception that runs beneath your conscious mind. Essentially, Folks Who are Closer to Animals Than to People
you possess an animal-like awareness of your surroundings and Suggested Specialties: Hidden Agendas, Ambushes, Pat-
circumstances. Though it’s not mind-reading per se, your Intu- tern Recognition, Traps, Mood-Reading, Flashes of Insight,
ition helps you spot cues about people’s moods and intentions, Animal Instincts, Nose for Trouble

20 The Book of Secrets


Mimicry status and initiation. Obfuscatory miscourse is keycode. Disin-
A skilled imitator, you can mimic voices or sounds; the fotech relegates the bleaters to Sidelinedia. Coprosperity sails
higher your rating, the greater your ability. The human larynx on neochop, and so you bait the beespeakers and decompart-
is quite flexible, capable of a wide vocal range. (A touch of mentalize linguiblocks. What the hell are you saying, anyway?
magick can make that range even wider if you augment your Whatever the hell you want it to mean!
natural abilities with Life 2 or 3.) At the lower levels, you can Essentially, this Talent helps you spin and juggle buzzwords,
imitate accents or the voices of specific people, while higher either existing or original. Beyond the roleplaying fun you can
levels help you fake an impressive range of sonic phenomena. have with this Trait, Newspeak provides a verbal arsenal for social
• Novice: You mock celebrities for fun. entanglements. By pairing Social Attributes with this Ability,
you can excite, incite or inspire your audience (Charisma + New-
•• Practiced: Given time and practice, you can
speak); dazzle, befuddle or intimidate opponents (Manipulation
mimic a decent range of accents and voices.
+ Newspeak); or blast holes in Preconceptionsville by pairing
••• Skillful: Your impersonations can fool folks beauty with brains (Appearance + Newspeak). Intelligence +
who’re familiar with the people or sounds Newspeak may help you decipher or deconstruct someone else’s
you’re imitating. wordstorm, while Perception or Wits might help you keep track
•••• Expert: You’re like that dude in those old Police of a slogan-spitting raconteur… or beat her at her own game!
Academy flicks. (Ideally, this Talent should be roleplayed out. Relegating
••••• Master: Your ability to mimic almost anyone it to a simple roll of dice is no fun at all.)
or anything is downright unsettling. • Novice: LOL
Possessed By: Comedians, Clones, Class Clowns, Actors, •• Practiced: u mad, bro?
Spies, Infiltration Specialists, Sound-Effect Artists
••• Skillful: Your neologic metaphases into com-
Suggested Specialties: Accents, Deception, Animal Cries, mcom.
Comedic Effects, Celebrity Impressions, Voice-Activated Tech
•••• Expert: Masspeak is youspeak. Youspeak is
allspeak.
Negotiation
An acute perception for what people want makes you a ••••• Master: That whirring sound you hear is
master wheeler-dealer. Combined with social savvy and the Orwell’s grave.
ability to say “No” when you need to do so, this perception lets Possessed By: Satirists, SF Authors, Geeks, MMORGrs,
you bring other folks around to your point of view, helps them Futurists, Pundits, Transhumanists, PR Consultants, Politi-
strike bargains, and puzzle out the potential agendas that drive cians, Speechwriters, Mindfuckers, Media Monkeys, Snarky
them to – and away from – the bargaining table. Bastards, Trolls
• Novice: You mediate disputes at home. Suggested Specialties: Whedonics, LolCat, Textchat,
•• Practiced: You’re good at herding cats toward Masscom, Corpspeak, Techspeak, LeetSpeak, Poliflex, Disinfor-
a common destination. mation, Advertising, Hip-Hop, Buzzfeed, Politics, Spin Control
••• Skillful: Your arbitration skills are in profes- Scan
sional demand.
Your quick eyes spot things other people miss. Darting your
•••• Expert: Regardless of the dispute, you often gaze across a place or situation, you can catch a quick appraisal
get your way. that would take most people a while to observe. Generally
••••• Master: You could forge lasting peace between combined with Perception, this Talent helps your character
old enemies, and leave them happy to have scope out potential targets, threats, clues, faces, escape routes,
followed your lead. and other vital details. He might not always know just what it
Possessed By: Lawyers, Executives, Relationship Counsel- is he sees, and he has to actually think about scanning an area
ors, Arbitration Specialists, Politicians, Union Reps, Activists, in order to use this Ability. Given time for a fast glance or two,
Tycoons, Diplomats, Sports or Entertainment Agents, Syndi- however, he’ll probably snag enough material to work with once
cate Reps he’s got the chance to process what he’s seen.
Suggested Specialties: Business Deals, Bullying, Domestic • Novice: You catch the obvious hints.
Disputes, Fake-Outs, Hidden Agendas, Peace Treaties, Con •• Practiced: You’re good at noticing the little
Games, Fleecing the Sheep stuff.
••• Skillful: Quick appraisals are your specialty.
Newspeak
•••• Expert: Few details escape your gaze.
Language is your playground. In a brave new age, you coin
brave new words. Why? Because language is the gatekeeper of ••••• Master: Sherlock Holmes wishes he were you.

Chapter One: Heroic Traits 21


Possessed By: Hunters, Detectives, Inspectors, Commandos, anyone can acquire such skills with the proper instruction and
Secret Agents, Threat Assessment Specialists, Forensics Teams a dedicated pursuit of the field in question.
Suggested Specialties: Identifying Marks, Potential Threats,
Hidden Goodies, Nagging Details, CSI Blind Fighting
Either through training, meditation or grim necessity, you
Scrounging can get around without sight even under extreme conditions.
Dude! Where’d you find that? You’re pretty good at spotting Each dot in Blind Fighting reduces, by -1 per dot, your penalty
goodies in the oddest places. A skilled scavenger, you can for performing actions while visually blinded. (It does not, of
discover all kinds of unlikely stuff. Granted, said stuff has to course, give you a bonus for fighting in the dark, although
be there first… but then, if you’re a mage, this Talent provides it certainly gives you an edge if your opponents are blind as
a wonderful excuse for coincidental magick. Even without well.) This Skill does not give you the ability to see in darkness,
magick, though, the toss-out nature of consumer culture often nor does it add to Correspondence Effects; it does, however,
puts the odds in your favor. reflect an extraordinary perception of your body and immediate
surroundings even when you cannot see.
• Novice: You and Macklemore hit thrift shops
together. For the Flaw related to visual impairment, see Impedi-
ment, pp. 39-40.
•• Practiced: You are Macklemore.
• Novice: You can move through a darkened
••• Skillful: You scrounge most of what you need
room without running into things.
from society’s cast-offs.
•• Practiced: Through sound, you can figure out
•••• Expert: Given enough time and trash, you
where things and people are.
could find almost anything you need.
••• Skillful: Your opponents are as obvious to you
••••• Master: Money-wise, you live off little or noth-
in the dark as they would be if you could see.
ing.
•••• Expert: You essentially “feel” the presence,
Possessed By: Street Folks, Poor Folks, Dumpster-Divers,
movements, and location of various obstacles
Tech Geeks, Neotribals, Vagabonds, Gutter Punks, Bar-
and opponents.
gain-Hunters, Starving Artists, Hollow Ones, Special Forces Ops
••••• Master: Zatoichi, the Blind Swordsman.
Suggested Specialties: Classified Ads, Freecycling, Food
Sources, Forgotten Corners, Shelter, Improvised Weapons, Possessed By: Blind Superheroes, Ninja, Martial Artists,
Tech Sources, Digging Up Info Assassins, Akashic Masters
Suggested Specialties: Dodging, Blind Strikes, Thrown
Style Objects, Zen Archery, Spatial Awareness, Multiple Foes
You know how to look good. And although you’ve got an
eye for fashion, this Talent’s not so much about what you wear Climbing
as how you wear it. Style helps you make good impressions based The phrase “sheer surface” means less to you than it means
on clothes, bearing, behavior, and appearance… and while it’s to most folks. You can scale walls, trees, mountains, and other
most obvious on pretty people, it can have striking effects on surfaces so long as you’ve got something to hold onto. Although
those who otherwise look plain. this Skill does not grant superhuman abilities, it’s really amazing
• Novice: Clothes horse. what a skilled climber can do, even without gear.
•• Practiced: Sharp dresser. • Novice: You spend time at the local gym’s
climbing wall.
••• Skillful: Professional model.
•• Practiced: Given gear or strong handholds,
•••• Expert: Lady Gaga.
you can scale and descend perilous surfaces.
••••• Master: Queer Eye for the Mage Guy.
••• Skillful: You’re an experienced climber on a
Possessed By: Pop Stars, Models, Royalty, Rich Folks, variety of surfaces.
Designers, Artists, Celebutants, Fashion Consultants, Spies
•••• Expert: No gear? No problem.
Suggested Specialties: Bohemian, Outrageousness, Classic
••••• Master: Even without gear, you’re a human
Style, High Fashion, Cosplay, Trend-Setting, Newest Looks,
gecko.
Avant-Garde
Possessed By: Freerunners, Burglars, Ninja, Hunters,
Skills Outlaws, Rock-Climbers, Extreme Athletes, Active Kids, Folks
Raised in the Wilderness
Hard-won Abilities honed by study and practice, the
following Skills reflect specialized training that the average Suggested Specialties: Brick Walls, Rocks, Trees, Ice,
person (even the average mage) does not possess. That said, Buildings, No Gear, Mountaineering

22 The Book of Secrets


Disguise • Novice: You can shake a casual pursuer.
Looking like someone else is your specialty. This might •• Practiced: Folks tend to look for you where
involve impersonating an existing person, concealing your you are not.
own identity, or creating a whole new persona independent ••• Skillful: It takes a pro to track you down.
of yourself. Even without Life or Mind magick, your expertise •••• Expert: Even the pros have a hard time tracking
can fool casual observers… and, at the higher levels, fool almost you down.
anyone. Add Life and /or Mind to this Skill, and your disguise
skills can become damn near perfect. (For more details, see Im- ••••• Master: Where are you, you wascally wabbit?
personating Other Beings in How Do You DO That?, p. 25.) Possessed By: Ninja, Hunters, Detectives, Shapeshifters,
With or without make-up and such, the art of disguise depends Fugitives, Street Kids, Secret Agents, Special Forces Operatives
upon an ineffable quality that allows a person to slip into another Suggested Specialties: Deep Forest, Crowds, Strange Ter-
personality. A truly magnificent disguise-artist can change personas rain, Misdirection, Manhunts, Nowhere To Hide… Except There!
with a few shifts of physicality, though most folks need make-up
and clothes to complete the illusion. Disguise means “remove Escapology
appearances,” and so the core of this Skill involves changing the Through a combination of tricks, misdirection, muscular
way you come across – not simply gluing on a moustache, but control and really flexible joints, you can shuck most forms of
appearing to become an entirely different person. physical restraint. Ropes, chains, holds, and death-traps slow
• Novice: Is that you? you down, but… given time and perhaps a hidden lockpick or
two… you’ve figured out how to foil most of them. This Skill
•• Practiced: You can pass a brief inspec-
does not confer any supernatural ability, although you can use
tion.
it to justify magickal escapes if your “audience” knows that
••• Skillful: You fool some of the people some of you’ve studied escapist techniques.
the time.
For the misnamed talent of being “double-jointed,” see
•••• Expert: You fool most of the people most of the Merit: Hyperflexible, p. 36.
the time.
• Novice: You can slip out of poorly-tied ropes
••••• Master: Given time and materials, you can or simple holds.
appear as almost anyone it’s physically possible
•• Practiced: You give fits to the average dominant.
for you to resemble.
••• Skillful: “I’m sorry, officer – you must’ve
Possessed By: Spies, Clones, Actors, Ninja, Shapeshifters,
forgotten to lock those handcuffs.”
Fugitives, Undercover Cops, Infiltration Specialists
•••• Expert: Chains, locks, straitjackets… few of
Suggested Specialties: Impersonation, Genderfuck, Per-
them can hold you for long.
formance, Body Language, Alternate Identities, Improvised
Materials, Passing as the Other, Magickal Disguise ••••• Master: With a bit of time, you can escape just
about anything short of a locked bank vault.
Elusion Possessed By: Entertainers, Spies, Magicians’ Assistants,
You’re good at giving people the slip. With enough cover to Wiseass Submissives, Superheroes
work with (crowds, underbrush, rooms filled with boxes, etc.), Suggested Specialties: Handcuffs, Ropes, Magic Tricks,
you can shake pursuit, hide from observation, trick pursuers, “Impossible” Escapes, Fetish Bondage, Underwater, Hidden
and blend in with the landscape. Cleverly employed, Elusion Lockpicks, Wrestling Locks and Holds
can help you puzzle out new surroundings (Intelligence + Elu-
sion), confuse your pursuers (Manipulation + Elusion), spot Fast-Draw
traps and hiding places (Perception + Elusion), duck quickly You’re quick. They’re dead. A roll of Dexterity + Fast-
behind cover (Dexterity + Elusion), and trick antagonists into Draw (three successes or more) lets you pull a weapon and
following false leads or falling into hazards (Wits + Elusion). have it ready to use. The roll’s difficulty depends on where
And, of course, you also know what to look for if someone you’d been keeping that weapon stored – a hidden ankle-knife
else is trying to hide from you… (Again, Perception + Elusion.) is harder to draw than a pistol in an open holster! This Skill
In itself, this Skill is not magickal – it’s all about knowing works with any weapon, and can “explain” why that gun in
how to use your surroundings to your advantage. Certain your hand just appeared from nowhere. With the Storyteller’s
magickal Effects, however, can bend light and sound (the approval, you can add the dots in this Skill to your Initiative
Forces Sphere), shift probability (Entropy), influence bystand- roll when either you or your opponent is trying to get in the
ers (Mind), or spot “perfect moments” (Time) that take your very first shot. (It does not, however, add to that roll after
mundane skill to the next level, often without so much as the initial turn.)
rippling the Consensus.

Chapter One: Heroic Traits 23


• Novice: You fumble less than most folks do. • Novice: “The pointy end goes into the other
•• Practiced: Decent reflexes and a steady hand. man.”
••• Skillful: Holy crap, you’re fast! •• Practiced: Kikuchiyo or Elizabeth Swann.
•••• Expert: “Fill your hands, you sonofabitch!” ••• Skillful: Katsushiro Okamoto or Elena Mon-
tero.
••••• Master: Han didn’t shoot first – you did.
•••• Expert: Inigo or the Dread Pirate Roberts.
Possessed By: Knife-Fighters, Hitmen, Martial Artists,
Wild West Reenactment Buffs, Special Forces Ops, Vigilantes, ••••• Master: Ogami Itto or the Bride.
Showoffs Possessed By: Renaissance Enthusiasts, Martial Artists,
Suggested Specialties: Duels, Old-School Gunfights, Con- Fight Choreographers, Entertainers, Refined Gentlemen,
cealed Weapons, Pistols, Swords, Knives, Ambushes Shakespearian Actors, Old-School Mages and Technocrats
Suggested Specialties: Sport Fencing, Stage Combat, Movie
Fast-Talk Combat, Magickal Focus, Dirty Tricks, Florentine (two-bladed)
Weaving a blizzard of words, you dazzle folks with brilliant Style, Sabers, Practical Dueling, Fancy Stunts
bullshittery. A surprisingly effective tactic (assuming that your
target has a Wits rating of three or less; brighter folks are less Fortune-Telling /Assessment Analysis
easily bamboozled), this Skill lets you overwhelm a person’s abil- Whether or not you actually possess accurate gifts of
ity to understand or deflect your agenda. You’re so distracting, prophecy, you often have folks believing that you do. Scanning
convincing, or downright puzzling that people are inclined to anything from cards to entrails to scripture verses, you can
believe you… at least until they’ve had a chance to think about convincingly predict future events, read a person, or other-
what you’re saying. Deployed by a pundit, debater, salesman wise get someone to believe in your incredible prescience.
or crook, Fast-Talk can be a devastating weapon. This makes an excellent instrument for Mind-, Entropy- or
• Novice: Street-corner hustler. Time-based magicks, although its believability (and thus, its
ability to be considered coincidental) will depend upon both
•• Practiced: Used-car salesman.
your audience and your own beliefs. A true believer will easily
••• Skillful: Political pundit. accept an accurate Tarot reading, but a skeptic might prove far
•••• Expert: Slick politician. harder to convince.
••••• Master: Master of puppets. A Technocratic variation, Assessment Analysis, does exactly
Possessed By: Activists, Evangelists, Blog-Trolls, Debaters, the same thing but with a very different explanation. Instead of
Spies, Thieves, Con Artists, Sales Reps, Cult Leaders using symbolic or religious trappings, such Analysis involves psy-
chological cues, deductive reasoning, body language, and other
Suggested Specialties: Politics, Religion, Obfuscation,
methods to read a person’s inner landscape, predict potential
Hustling, Salesmanship, Turnabout, Confusion, Panhandling,
behaviors, or estimate the probabilities of future events. This
Getting Off the Hook
lets Assessment Specialists size people up at a glance, determine
Fencing /Kenjutsu accurate calculations, or strip away deceptions to perceive the
truth beneath them. In the modern world, this sort of thing
The Art of the Blade, Fencing reflects expertise with an
tends to be coincidental, so long as the Specialist can point out
array of European sword-and-dagger-fighting techniques, while
cues or clues that might lead to a rational conclusion.
Kenjutsu reflects Japanese samurai swordsmanship. Other
cultural forms of bladed martial arts, such as Chinese wushu • Novice: You know your way around a single
weapon techniques, can be considered as “fencing” for the divination method well enough to convince
purposes of dice pools and maneuvers; just change the name people of what they want to hear.
to whatever art is appropriate for that character. •• Practiced: You’re pretty convincing with your
At its lowest levels, such knowledge is purely sporting; chosen method, and you understand one or
an accomplished fencer or kendoka, though, can be deadly two other methods as well.
in true hand-to-hand combat. As with most martial arts, ••• Skillful: You can rattle off credible readings
a dedicated study of swordsmanship includes philosophy, with a handful of different methods, and can
meditation, vigorous exercise, and a refinement of mind, be frighteningly precise with your specialty.
body, and soul… which makes it an excellent magickal focus •••• Expert: An expert at the means and principles
technique. In game terms, this Skill lets a character use an of divination (or analysis), you can assure most
array of specialized combat maneuvers; see Expanded Combat people that you know what you’re talking about.
Systems: Advanced Weapon Techniques in Chapter Two,
••••• Master: Your mastery of divinatory arts con-
pp. 106-111.
vinces even hardened skeptics that you have

24 The Book of Secrets


special insight into the invisible world. Even if Possessed By: Gamblers, Hustlers, Con Artists, Tourists,
you practice Analysis instead of absurd super- Gamers, Dealers, Pit Bosses, Gangsters, Syndicate Personnel,
stitionism, your insights are downright spooky. Thanatoic Mages
Possessed By: New Agers, Street People, Neotribal Suggested Specialties: Poker, Roulette, High-Stakes Gam-
Vagabonds, Pagans, Starving Artists, Carnival Performers, As- bling, Esoteric Games, Cheating, Casino Games, Horse Races,
sessment Specialists, Detectives, Psychics, Profilers, So-Called Slot Machines, Dealing, Bluffing, Card-Counting, Entropic
“Gypsies” Influence
Suggested Specialties: Tarot, Palm-Reading, Bibliomancy,
Astrology, Threat /Risk Assessment, Deductive Reasoning, Gunsmith
Probability Calculation, Uncanny Hunch Shooting guns is easy. Knowing how guns work is a bit more
complicated. This Skill reflects a practical knowledge of weapon
Gambling manufacture, modification, design and repair. The various
Games of nerve and chance are your specialties. Even levels cover expanding categories of firearms expertise. Given
without the aid of Entropy Arts (which can add a devastating time, tools, and enough dots in this Skill, you can fix guns,
edge to this Skill), you’re good at gauging odds, bluffing rivals, craft firearms and unique ammo from scratch, and even use
spotting cheats, hedging bets, faking people out, and employing Matter and Forces Effects to alter or supercharge mundane
the mind-games and slight-of-hand essential to card games, firearms in surprising ways.
betting, and apparently random luck. It’s worth noting that modern mass-produced firearms
• Novice: Poker-night shark. are far easier to modify than antique or archaic weapons are.
Attempts to modify or repair older-model mass-produced
•• Practiced: Vegas tourist.
weaponry (pre-Vietnam), or small-run models of more recent
••• Skillful: Professional gambler. vintage, will add +1 or +2 to the difficulty of Gunsmith rolls,
•••• Expert: High-roller. while firearms from before the twentieth century add between
••••• Master: “Your call, Mr. Bond…” +1 to +3 to the difficulties of such attempts, depending upon

Chapter One: Heroic Traits 25


the complexity of the attempted modification. Shoddy weapons, Like Art, Crafts, and other broad-set Abilities, Hunting
of course, will be harder to repair or modify; for more details, covers a field of related expertise. Each type of expertise demands
see Inventing, Modifying, and Improving Technology in a given specialty. Unlike the Survival Skill, this secondary
Mage 20, pp. 463-464. Ability deals specifically with predatory skill-sets. You could use
• Novice: Basic gun repair and minor modifica- its specialties to follow a target without being spotted (Shad-
tions. owing), spot traces of your chosen prey (Tracking), dismantle
a dead body without spoiling the meat (Dressing the Kill),
•• Practiced: Advanced modification of simple
and perform other feats that go beyond mere survival. These
firearms and ammunition.
specialties replace an array of secondary Abilities from earlier
••• Skillful: Extensive design, repair, and modifi- editions of Mage. To be skilled with those disciplines, simply
cation experience with conventional firearms. purchase those specialties. Assuming your Storyteller’s consent,
•••• Expert: Dazzling mastery of most gun and the well-skilled craftsman option (Mage 20, p. 279) may apply.
ammunition types. • Novice: Weekend warrior.
••••• Master: Mack Bolan comes to you for advice. •• Practiced: Rural native.
Possessed By: Cops, Soldiers, Spies, Assassins, Weap- ••• Skillful: Practical provider.
on Techs, Special Forces Personnel, Gun-Store Employees,
•••• Expert: Full-time hunter.
Survivalists, Firearm Enthusiasts, Militia Members, Weapon
Design Specialists ••••• Master: Ted Nugent wishes he were you.
Suggested Specialties: Archaic Firearms, Military Arms, Possessed By: Survivalists, Sportsmen, Country Folk, Kids
Field Mods, Improvised Gear, Original Designs, Specialty Raised by Old-School Parents, Wilderness Explorers, Witches,
Ammo, Technomagickal Improvements Special Forces Experts, Vison-Questers, Vagabonds
Suggested Specialties: Shadowing, Tracking, Trapping,
Heavy Weapons Dressing the Kill, Minimal Gear, Traditional Practices,
Military-grade weaponry is a world apart from commer- Environmental Impact, Bow- or Spear-Hunting, Big Game,
cial-grade firearms. Your training, however, allows you to employ Otherworldly Prey, Environments (woodlands, mountains,
serious gear: machine-guns, rocket-launchers, Stinger missiles, jungles, cities, etc.)
and other high-impact forms of portable destruction. Because
such weapons tend to be finicky, you know how to field-repair Hypnotism
them as well. Perhaps you even have your own YouTube channel, Using mundane psychological techniques (as opposed to
for thrilling the armchair-testosterone set. (“Now that is what I Mind-based magicks), you can place someone in a trance and
am talking about… And, as always, have nice day!”) then rummage around a bit inside his head. Though it’s not
• Novice: Basic training. nearly as effective as people seem to believe it is, such mesmerism
is quite potent under the proper circumstances.
•• Practiced: Field experience.
Mesmerism typically demands a setting that encourages
••• Skillful: Heavy-weapons specialist.
a subject to surrender himself to the hypnotist’s control;
•••• Expert: Master of disaster. traditionally hypnotic settings, tools, and techniques include
••••• Master: Rambo. religious rituals, quiet clinics, repetitious music, dramatic con-
Possessed By: Combat Vets, Special Forces Personnel, trasts of light and darkness, and – believe it or not – television
Insurgents, Terrorists, Survivalists, SWAT Team Members, screens. Drawing the subject into a receptive state of mind, the
Cyborgs, HIT Marks, Black Suits hypnotist gets him to lower his defenses and let her in. If the
subject resists, the hypnotist will probably need to resort to
Suggested Specialties: Shoulder-Mounted Missiles, Ma-
Mind magicks rather than simple mesmerism.
chine-Guns, Mortars, Desert Operations, Urban Combat,
Weapons-Based Technocratic Damage Procedures System-wise, the player makes a resisted roll that pits her
Charisma + Hypnotism against her subject’s Intelligence (for
Hunting a willing subject) or Intelligence + Willpower (for an unwilling
You score food old-school style: by tracking, trapping, subject). The number of successes reflects the depth of the
spotting, stalking, killing, gutting, skinning, and packing it trance, with one to three successes indicating a mild trance
out yourself. Some folks think you’re a testosterone sadist, and and four or more successes revealing a fairly deep one. For
they might even be right. As far as you see it, though, you’re each success rolled, the hypnotist adds one additional die to
keeping an essential skill alive. Especially among mages who her second roll; three successes, for example, would add three
spend time in the wilderness or Otherworlds, this Skill means more dice to that second roll’s dice pool.
the difference between being a live magus and a dead child of Next, the hypnotist player rolls a second time against a
the supermarket age! difficulty of the subject’s Willpower; for each success, she man-

26 The Book of Secrets


ages to uncover one piece of information; instill one “trigger • Novice: Garage tinkerer.
phrase”; inspire one idea, behavior or memory that the subject •• Practiced: Mr. Fixit.
will think is his own; “command” one simple activity; or reduce
••• Skillful: Field gadgeteer.
the difficulty a related Mind-based spell by -1. This process,
in turn, takes roughly one minute of in-game time per task •••• Expert: MacGyver.
involved. (It would, for instance, take four minutes to instill ••••• Master: Tony Friggin’ Stark.
four triggers or memories.) Contrary to popular perception, Possessed By: Cyborgs, Field Ops, Inventors, Superheroes,
short sessions of hypnotic influence cannot drive a person to HIT Marks, Mad Scientists, Q Division Personnel
commit things he wouldn’t do otherwise. Extended influence,
Suggested Specialties: Scraps, Repairs, Found Objects,
on the other hand, can be surprisingly efficacious.
Field Modifications, “How’d You do That?”
Hypnotism is a psychological art, not an exact science.
Its effects are unpredictable – not even “experts” can fully Microgravity Operations
control another person’s mind without hardcore Mind-magick. Things get weird when you leave Earth’s gravity. Although
Ultimately, the Storyteller decides how much influence our there’s no such thing as true “zero-G,” the radically altered
mesmerist exerts upon her subject. That said, a skilled hypnotist gravitational forces found in strange Realms, spacecraft or
can do some pretty impressive things with a willing subject… Etherspace demand specialized training and experience.
especially if she’s adept with the Mind Sphere as well. Without the Microgravity Operations Skill, a character in such
• Novice: You can do some basic parlor tricks. environments cannot use dice from any Physical Ability; sure,
•• Practiced: You’ve studied professional mes- he’s still strong or dexterous, but that martial arts training won’t
merism techniques. do him a damn bit of good when the physics upon which those
arts depend have been replaced by micro-gravity.
••• Skillful: A devotee of the art, you can uncover
or inspire surprising results. A rare skill-set outside the ranks of Technocratic Void En-
gineers, Microgravity Operations teaches you how to move and
•••• Expert: It’s scary just how much you can do
act in altered gravity. Each dot in this Skill allows your character
when you set someone else’s mind to it.
to use a dot in his other physical Abilities. Let’s say that the guy
••••• Master: Dr. Caligari was a fraud. You are not. mentioned above has four dots in Martial Arts; he could use
Possessed By: Psychologists, Therapists, Past-Life Regres- one of them at Microgravity 1, two at Microgravity 2, and so
sionists, Stage Magicians, Interrogators, PsychOps, Nephandic on. Without such training, a person bounces and floats with
Tempters and Corrupters very little control of personal physics; with this Skill, that same
Suggested Specialties: Uncovering Secrets, Unlocking person knows how to use that environment to his advantage.
Inhibitions, Discovering Past Lives, Behavior Modification, • Novice: Don’t hyperventilate and don’t
False Memories, Post-Hypnotic Suggestion throw up.
•• Practiced: You’re good so long as you have
Jury-Rigging something to hang on to.
With a bit of luck and a lot of skill, you can rig a gadget,
••• Skillful: It feels weird, but you’ve started to
make temporary repairs, or cobble together something vaguely
get the hang of things.
workable from a pile of spare parts. Naturally, you’ll need the
appropriate Traits as well – stuff like Hypertech, Computers, •••• Expert: You move almost as well in micro-G
Energy Weapons, and so forth. You can’t rig something you don’t as you do on Earth.
understand. A brilliant technician, though, can make gear jump ••••• Master: You’ve spent so much time in space
through hoops long enough to get through an immediate crisis. that you’re not sure what earthly gravity feels
Clever technomancers can also use Jury-Rigging as part of like anymore.
their focus if they’ve got something to work with and enough Possessed By: Void Engineers, Astronauts, Ethernauts,
time to make things happen. (See Mundane Skills and Magickal Space Marines
Effects in Mage 20, pp. 532-534.) That said, this is a Skill, not Suggested Specialties: Low-G, Micro-G, Vacuum Suit,
a Sphere; it can’t do something blatantly impossible on its own. Combat, Extra-Vehicular Maneuvers
Whether or not a Jury-Rigged device is vulgar magick depends
on just how outlandish it seems. An armored suit made out of Misdirection
forged steel and weapon-parts? Okay. A flying car composed of “Look! Over there!” Okay, you’re usually more subtle than
Frisbees and dog treats? Um, no. that. Still, you’re good at distracting folks from what you’re ac-
For game-system details about this sort of thing, tually trying to do. An essential skill for magicians, pickpockets,
see Inventing, Modifying, and Improving Technology in seducers, and other people who prefer to redirect attention,
Mage 20, pp. 463-464. this Ability helps you steer someone’s concentration elsewhere.

Chapter One: Heroic Traits 27


In a fight, this Skill also helps you set someone up Possessed By: Syndicate Ops, Sales Reps, Schmooze Mas-
for an unpleasant surprise. Each success in a Dexterity + ters, Agents, PR Consultants, Research Assistants, Personal
Misdirection roll (difficulty 5 + the target’s Wits) lowers the Assistants, Journalists, Editors, Bloggers, Activists
difficulty of your next strike. Essentially, you throw a fake- Suggested Specialties: Research, Politics, Celebrities,
out, your opponent responds, and you clock him. Similar Contact Info, Favors, Tickets, Dirt, the Underworld
applications of this Skill let you set up distractions and then
do something else when your target’s back is turned… in Pilot
game terms, reducing the difficulty of your next roll if you Most folks, when confronted with the complex control
succeed with a Misdirection attempt. Naturally, this sort panels of conventional aircraft, don’t have the slightest idea
of trick stops working if you rely upon it too often. Each where to start. You do. Training and experience allow you to
subsequent attempt with the same target (or group of targets) fly, land, and control most types of Sleepertech flying machines;
raises your Misdirection difficulty by +2. Dude – they’re on the higher your rating, the more sophisticated the craft.
to you! Time to try a different tactic…
• Novice: Small prop planes.
• Novice: “My God – what’s that?”
•• Practiced: Private jets.
•• Practiced: “Nothing up my sleeves…”
••• Skillful: Commercial aircraft.
••• Skillful: “What about that guy over there?”
•••• Expert: Military war machines.
•••• Expert: “You mean this hand…?”
••••• Master: Damn near anything.
••••• Master: “These aren’t the droids you’re looking
Possessed By: Pilots, Commandos, Daredevils, Transport
for…”
Techs
Possessed By: Stage Magicians, Hustlers, Thieves, Con
Suggested Specialties: Helicopters, Jets, Vintage Aircraft,
Artists, Martial Artists, Dirty Fighters
Jet Fighters, Stunts, Combat, Hovercraft, Emergencies
Suggested Specialties: Confusion, Feints, Passing the
Buck, Over There, Psych! Psychology /Psychoanalysis
Versed in the practice of clinical psychology, you can help
Networking folks deal with mental and emotional ailments. Also known
You’re good at making contacts and working them for all as Psychoanalysis, this Trait takes time and trust to deploy –
they’re worth. While these networks won’t actually act on your you can’t cure phobias during a firefight! Given the space and
behalf (certain Backgrounds cover that sort of thing), they’re opportunity to work your craft, though, you can win someone’s
real lifesavers when you’re trying to assemble data (Perception + confidence and then help him sort out the traumas in his head.
Networking), get something done (Manipulation + Networking),
For each session of focused psychoanalysis, roll Intelligence
or win someone over (Charisma or Appearance + Networking)
+ Psychoanalysis, with a difficulty of the subject’s Intelligence +
through your various contacts. Simple tasks have lower difficul-
3. If he’s resisting your efforts, use Manipulation or Charisma
ties, while obscure or difficult tasks demand much better rolls
+ Psychoanalysis, with a difficulty of his Willpower + 3 (max
– or, in story terms, a more thorough and dedicated network.
10). Each success counts toward at least a temporary resolution
Networking demands time, access, and attention. Although of an illness or neurosis. Simple quirks are easy to fix (five to
cell phones and laptops can link you to your contacts in most 10 successes), while severe mental illness can be much harder
tech-enabled locations, you still need to spend time reaching (20 successes or more).
out and maintaining your network. Occasionally, they’ll ask you
On the shadow-side, the same techniques can be used to
for favors too – you get nothing for nothing, after all! The nice
instill mental quirks and illnesses – false memories, induced
thing, though, about extensive networks is that the people in
phobias, that sort of thing. This application assumes that the
them have a greater ability to help one another when need be.
subject is resisting you subconsciously (Willpower +3), but can
• Novice: You’ve got some friends who know still be quite effective if your patient trusts you. The Satanic ritual
some friends. abuse panic of the ‘80s and ‘90s came largely from dishonest
•• Practiced: You know how to sweet-talk certain psychologists “leading” their patients to “discover” things that
gatekeepers. had never actually happened. Corrupters, seducers, and “con-
••• Skillful: You know who to talk to and how to version specialists” study psychoanalysis for that very reason.
talk to them. Whether you’re trying to help or harm someone, Mind
•••• Expert: With two hours and a phone, you magick obviously helps with this sort of thing. (Again, see
work wonders. Mundane Skills and Magickal Effects in Mage 20, as well as
the Uncanny Influence section of How Do You DO That?,
••••• Master: Access to almost anyone is just a matter
pp. 114-136) Thus, “miracle cures” can be explained by your
of time.
reputation as a skilled psychotherapist.

28 The Book of Secrets


• Novice: A trusted shoulder to cry on.
•• Practiced: High-school guidance counselor.
••• Skillful: Professional therapist.
•••• Expert: Acclaimed authority.
••••• Master: Miracle-worker.
Possessed By: Therapists, Counselors, Caregivers, Inter-
rogators, Teachers, Healers, Mind-Crackers, Clergy
Suggested Specialties: NLP, Freudian Techniques, Jungian
Approach, Ancestral Tradition, Childhood Trauma, Abuse
Survivors, False Memory Syndrome, Seduction, Subversion,
Extreme Mental Illness, Criminal Psychology

Security
Locks are for morons. In our high-tech era, anything worth
keeping is guarded by advanced security systems. As a specialist
in such systems, you can analyze, install, access, and – when
necessary – subvert or disable them. A common vocation
among Technocratic operatives and their enemies, this Skill
handles networks that turn a sneak-thief’s world upside-down.
In game terms, this Ability lets you set up, maintain,
and infiltrate elaborate security installations: video cameras,
laser-triggers, pressure-sensitive plates, and so on. Obviously,
such tasks demand time and focus, plus the occasional bit of
magick or Enlightened procedure. Given the intricate technol-
ogy involved in security networks, other Abilities in Mage 20,
Chapter Six (Computer, Hypertech, Technology, and so forth)
often come into play as well; the Security Skill could tell you
where to place the cameras, but it won’t help you hack their
monitoring network! Appropriate task rolls include Perception
+ Security (to scope out the system), Intelligence + Security (to
install or disable a system), Wits + Security (to spot hidden
cameras or tricks), or even Dexterity + Security (to perform the
famous Hollywood dodge-the-laser-sensors-with-fancy-moves stunt).
For rule systems related to security networks, see the
Computer Systems presented in Chapter Two, pp. 116-127.
• Novice: You’ve skimmed some manuals.
•• Practiced: Trained on one side of the law.
••• Skillful: Trained on both sides of the law.
•••• Expert: You’ve designed (or defeated) extensive
networks.
••••• Master: Catwoman.
Possessed By: Infiltration Experts, Spies, Technicians,
Security Specialists, Special Agents, High-Tech Thieves
Suggested Specialties: Computer Systems, Laser Arrays,
Cat Burglary, Containment Traps, Video Surveillance Networks

Speed-Reading
Through a combination of concentration and skill, you
can scan and retain large amounts of information in very short
periods of time. Speed reading utilizes a number of tricks that
help you process things you read quickly. Although complex

Chapter One: Heroic Traits 29

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