Professional Documents
Culture Documents
When you play a Snake, you earn xp if you exploited someone in pursuit of your goals, or if
you gained someone’s trust or betrayed it. Move in any social strata as you seduce those who
will serve you. Use twisting words to make pawns pull the triggers while your hands stay clean.
Infiltrate the ranks and psyches of your enemies and turn them against themselves.
Do you have a grand plan, or are you making it up as you go? Do you feel any guilt for those left
dead and broken in your wake, or is remorse a weakness you pity in others? Could all the money,
power, and fame in the world ever fill the gaping emptiness inside you?
GURU. Consort +1, Study +2, Sway +1. Darwishi, a dignitary. A co-conspirator, or
Beguile. an agent for shadowy foreign interests?
Opal, an heiress. A devotee, or an apostate?
SPYMASTER. Finesse +1, Prowl +1,
Study +1, Survey +1. Sleeper Agents.
YOUR FOLLOWERS
RINGLEADER. Hunt +2, Skirmish +2.
Gang Stalk. You start with a small but devoted following
that you can build through long-term projects.
PROVOCATEUR. Consort +1, Study +1, This cohort is a gang of Rooks that start at
Sway +1, Wreck +1. Cross the Line. scale 0 (1-2 people) and quality 0. For more
details, see Your Cult of Personality below.
SNAKE SPECIAL ABILITIES
BEGUILE
You can push yourself to make someone feel a nearly irresistible urge to please you and lower
their defenses both physically and emotionally.
When you push yourself to activate this ability, you still get one of the normal benefits of
pushing yourself (+1d, +1 effect, etc.) if you’re making a roll, in addition to the special ability.
While not true mind control, your charisma and force of personality can dominate others.
DENIAL
You get +1 effect when making others doubt the truth of their own experiences and memories, or
when accusing someone of flaws or insecurities you deny in yourself.
ENTRUSTED
You may expend your special armor to resist a consequence of distrust, disloyalty, or dissent, or
to push yourself when gaining someone’s trust or betraying it.
GANG STALK
Once per downtime, you may have a cohort dig up dirt on a target. They get +1d to either gather
information discreetly or reduce heat by intimidating the target into silence or submission.
GHOST DREAMS
Your astral self can trespass into dreams. Within this dreamscape, you may pry at sleepers’ private
thoughts and feelings and perhaps even implant subconscious commands, desires, or phobias.
PROFILE
You can profile someone as a 6-clock to gain deep insights into what makes them tick. When
exerting influence or control over someone you’ve profiled, take either +1d or +1 effect.
Profiling can be done discreetly as a long-term project, or you can quickly size someone up
but risk raising their suspicions. The actions you take to build a profile are up to you, but
your aim is to learn the target’s likes and dislikes, needs and wants, and hopes and fears.
SLEEPER AGENTS
You can send a cohort on a long-term project to infiltrate another faction’s ranks. Once infiltrated,
you get +1 effect when gathering information about the faction’s plans and inner workings.
The embedded cohort can’t be used outside their covert mission until they are extracted, but
you can have them commit sabotage. Consider the Tier of the target and their security and
wariness when setting the infiltration clock. A low-level street gang is easier to infiltrate than
the secretive Spirit Wardens. You risk retaliation if the conspiracy is discovered.
SNAKE ITEMS
Followers: Through charisma and guile, you have gained devoted followers who serve you.
See Your Cult of Personality for how you can command and develop your following. How do
you attract and ensnare your devotees? Do you break them down to rebuild them in your image?
What fears and desires do you exploit to secure their loyalty? Cohort (Gang: Rooks)
Fine social connections: You’re likely to know someone in any social circle, and your
reputation tends to precede you. Even those who dislike or distrust you know they spurn you
at their own peril. Your connections grant you access and privileges denied to others. [0 load]
Intelligence dossiers: Files detailing potential threats—including your allies—with particular
focus on their notable assets, potential weaknesses, blackmail material, and dirty secrets.
Through flashbacks, you can access intel you don’t have on you in the moment. [1 load]
Seer stone: A semiprecious stone used for scrying. Believed to allow someone with the gift of
divination to interpret the will of the Gods and receive supernatural knowledge. The common
practice is to bury one’s face in a hat to block out light and peer into the stone to see visions. Are
you truly in connection with a higher power, or is this just a ruse? [0 load]
Drugs: A small roll-up bag that holds a narcotic and its Black Lotus
paraphernalia (syringes, smoke pipes). When partaking of a Bloodneedle
drug, choose one from the list to the right (or one of your
Dream Smoke
custom-made formulas). See page 226 for descriptions of the
drugs’ effects. During downtime, you automatically restock Quicksilver
your drugs, so long as you have reasonable access to a supplier Spark
or workshop. [1 load] Trance Powder
00 ∞
Your followers gain a new gang type.
Gang Types: Adepts—Rovers—Skulks—Thugs
00 ∞
Your followers become Elite in a gang type.
Elite Gang Types: Adepts—Rooks—Rovers—Skulks—Thugs
00 ∞
Your followers grow by +1 scale.
This project increases by an 8-clock each time the scale increases.
00 ∞
A follower with special talents is promoted to expert.
You spot the gifted and elevate them. How are they useful to you?
My hope is that this playbook is fun to play, ♦ Freedom of Mind by Steve Hassan
but also that it serves as a lesson on how real ♦ Opening Minds by Jon Atack
predators and their cults operate.Every detail ♦ Bounded Choice by Janja Lalich
is based on actual tactics: violating boundaries, ♦ Feet of Clay by Anthony Storr
gaslighting, victim blaming, controlling with ♦ The True Believer by Eric Hoffer
shame and guilt, indoctrination, love bombing, ♦ When Prophecies Fail by Leon Festinger
blackmail, stalking, spying, etc. To learn more,
see the recommended resources to the right. Documentaries
This work is based on Blades in the Dark, product of One Seven Design,
developed and authored by John Harper, and licensed for our use under the
Creative Commons Attribution 3.0 Unported license.