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Course Description
This course explores the fascinating world of ludic culture —play and pastimes— in
Hispanic America, from the Pre-Columbian era to the end of the colonial period, and the
advent of the independent republics (19th c.). We will delve into the rich history and
cultural significance of ludological expressions, examining how traditional games, sports,
toys, and other forms of popular entertaining such as carnivals and festivities, reflect and
shape societal values, gender roles, power dynamics, and cultural conventions. From Aztec
ball games and Mayan counting games to colonial card games, playthings, and pastimes, we
will explore the value and symbolism embedded in these artifacts and practices, their
anthropological significance and role in socialization and education at the core of the
Hispanic American gaming culture. Through a diverse range of primary and secondary
sources, we will investigate:
• The social and cultural contexts of play: We will examine how certain ludic practices were
used for education, socialization, ritual, and leisure by different groups and communities.
• The ludic adaptation and transformation of indigenous traditions: We will investigate
how indigenous games and cultural integration with European influences, creates unique
hybrid forms of amusement and play.
• The intersection of play and power: We will analyze how games, toys, sports, and
festivities can reinforce or challenge power structures, exploring issues of gender, class,
ethnic differences, and other social dynamics.
• The role of playing in preserving cultural memory: We will explore how these objects and
social activities involving playing can serve as valuable resource for understanding the
past and the ongoing transmission of cultural heritage.
** (If the class is conducted in Spanish) This is an advanced level course through which
students will gain a deep understanding of Spanish American ludic culture and pastimes.
The approach of this course is a communicative one, and therefore, you are required to
actively engage in classroom discussions and group activities.
[!] Every 3 weeks there will be a game session inspired by the course content. You must
attend a minimum of 2 and submit same number of post-gaming reflections. The act of
playing will help us solidify course concepts, practice communication skills, and engage
actively with the material, translating theoretical knowledge into practical understanding
and experience. You will find the list of board games at the end of this document.
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Course Objectives
• Gain a comprehensive understanding of the history and cultural significance of games,
toys, and entertaining practices from Pre-Columbian era to colonial Spanish America.
• Analyze the relationship between play, culture, and society in this historical context.
• Critically evaluate the sources used to reconstruct the ludic world of the past.
• Develop research and writing skills through engaging assignments and discussions.
Required Readings
• Weisz, Gabriel. El juego viviente. Indagación sobre las partes ocultas del objeto lúdico.
Siglo XXI Editores, 1986.
• López Cantos, Ángel. Juegos, fiestas y diversiones en la América española, Editorial
MAPFRE, 1992.
• Szurmuk, Mónica and Robert Mckee Irwin. Diccionario de Estudios Culturales
Latinoamericanos. Siglo XXI Editores, 2009. [excerpts]
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AI Writing Tools: In this class, we recognize the opportunity that these new tools offer in
terms of teaching and learning. However, we see writing as invention, as intervention, and
as transformation—in a word, as learning. Learning to write requires the development of
critical tools that help students problematize the structures and the force of writing itself.
This course creates a space for students to gain facility with writing technologies while
they learn to understand the implications, promise, power, and responsibility of using such
tools. —“The Response to ChatGPT by the Department of Writing and Rhetoric Studies,”
the University of Utah (2023).
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• Adugo “Juego del jaguar” (Bolivia, Chile, Paraguay) —Jaguar and Dogs, 17th c.—
• The Mayan Calendar (América Central, n.d.)
• Legends of the Hidden Temple (México, 2017)
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8. Colonial Games of Power: The Clergy and Bourgeoisie vs. The Plebe
Truquiflor and truco; Tute, and toruro.
Mestizo children of the Spanish deck. Folklore and phraseology around the games.
10. Worldliness and Leisure in the Southern Cone: Modernization, Power, and
Culture (18th–early 19th c.)
Leisure vs. work. Anthropology and ethnology of the newborn industrial societies.
Games from the periphery: When the barbarians sit at the gaming table.
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13. The New Order: Popular Entertainment and Traditional Games in Spanish
America (20th c.)
Fiestas, festivales, and festividades: Solemnity and festive paganism.
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