The log records events from a multiplayer game session, including players joining and being assigned roles, the game starting, and one player leaving. Key events include:
- Two players ("Test" and "asdasd") join the game and are assigned roles of Goose and Goose.
- The game generates and all players acknowledge their roles, readying the game to start.
- The game state changes to "InGame" and gameplay begins.
- Later, player "Test" leaves the game session and their information is cleaned up from the game state.
The log records events from a multiplayer game session, including players joining and being assigned roles, the game starting, and one player leaving. Key events include:
- Two players ("Test" and "asdasd") join the game and are assigned roles of Goose and Goose.
- The game generates and all players acknowledge their roles, readying the game to start.
- The game state changes to "InGame" and gameplay begins.
- Later, player "Test" leaves the game session and their information is cleaned up from the game state.
The log records events from a multiplayer game session, including players joining and being assigned roles, the game starting, and one player leaving. Key events include:
- Two players ("Test" and "asdasd") join the game and are assigned roles of Goose and Goose.
- The game generates and all players acknowledge their roles, readying the game to start.
- The game state changes to "InGame" and gameplay begins.
- Later, player "Test" leaves the game session and their information is cleaned up from the game state.
[12:23 AM][163]{Script} <JoinGame> Test has had their friend status updated to FriendState.InRoom [12:23 AM][111]{Script} <JoinGame> Test has been added to the list of PlayerStates with ActorNr: 2 [12:23 AM][120]{Script} <JoinGame> Test will now be timed for instantiation, they have 5 seconds to respond [12:23 AM][23]{Script} Game join has succeeded [12:23 AM][139]{Script} <RaiseEvent><MasterClient> asdasd has begun modifying the game settings [12:23 AM][83]{Script} Game settings update finished, keys changed: gamemode [12:23 AM][16]{Message} JOIN GAME - CHAT [12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:23 AM][215]{Script} Player properties update finished, keys changed: hat, clothes, fart, pet, stinger, Banners, Cards, xp, noMicMode, nickname [12:23 AM][111]{Script} <RaiseEvent> Test has instantiated properly and is now visible as a player [12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:23 AM][88]{Script} Player properties update finished, keys changed: noMicMode [12:23 AM][93]{Message} uOlmoyVRIoTOLacbvp9f5Yt1mZd2:1 has been marked as an incompatible actor, caught in BeforeJoin [12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:23 AM][89]{Script} Player properties update finished, keys changed: readyState [12:23 AM][93]{Message} uOlmoyVRIoTOLacbvp9f5Yt1mZd2:1 has been marked as an incompatible actor, caught in BeforeJoin [12:23 AM][163]{Script} <JoinGame> Test has had their friend status updated to FriendState.InRoom [12:23 AM][111]{Script} <JoinGame> Test has been added to the list of PlayerStates with ActorNr: 3 [12:23 AM][120]{Script} <JoinGame> Test will now be timed for instantiation, they have 5 seconds to respond [12:23 AM][23]{Script} Game join has succeeded [12:23 AM][139]{Script} <RaiseEvent><MasterClient> asdasd has begun modifying the game settings [12:23 AM][83]{Script} Game settings update finished, keys changed: gamemode [12:23 AM][16]{Message} JOIN GAME - CHAT [12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:23 AM][215]{Script} Player properties update finished, keys changed: hat, clothes, fart, pet, stinger, Banners, Cards, xp, noMicMode, nickname [12:23 AM][111]{Script} <RaiseEvent> Test has instantiated properly and is now visible as a player [12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:23 AM][88]{Script} Player properties update finished, keys changed: noMicMode [12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:23 AM][89]{Script} Player properties update finished, keys changed: readyState [12:23 AM][32]{Message} 1 is preparing to start the game [12:23 AM][16]{Message} PickRoles called [12:23 AM][22]{Message} ---------------------- [12:23 AM][14]{Message} allRoles list: [12:23 AM][5]{Message} Goose [12:23 AM][5]{Message} Goose [12:23 AM][4]{Message} Duck [12:23 AM][22]{Message} ---------------------- [12:23 AM][45]{Message} Player# 3 with nick: test assigned role Goose [12:23 AM][48]{Message} Player# 1 with nick: asdasd assigned role Goose [12:23 AM][44]{Message} Player# 2 with nick: test assigned role Duck [12:23 AM][50]{Message} Game has been generated, just waiting for acks now [12:23 AM][132]{Script} <RaiseEvent><MasterClient> asdasd is preparing to start the game [12:23 AM][50]{Script} Game has been generated, just waiting for acks now [12:23 AM][105]{Script} <RaiseEvent> Test has received their role, checking their ack now... [12:23 AM][121]{Script} <RaiseEvent> Test has acked successfully and is ready to play [12:23 AM][152]{Script} <RaiseEvent><MasterClient> asdasd has received their role, checking their ack now... [12:23 AM][168]{Script} <RaiseEvent><MasterClient> asdasd has acked successfully and is ready to play [12:23 AM][105]{Script} <RaiseEvent> Test has received their role, checking their ack now... [12:23 AM][121]{Script} <RaiseEvent> Test has acked successfully and is ready to play [12:23 AM][19]{Message} State is now InGame [12:23 AM][17]{Message} GAME START - CHAT [12:23 AM][84]{Script} Game has been successfully started, no actors are out of sync [12:23 AM][121]{Script} All of the actors have had their state changed to FriendState.InGame [12:24 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:24 AM][88]{Script} Player properties update finished, keys changed: canUsePet [12:24 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:24 AM][89]{Script} Player properties update finished, keys changed: readyState [12:24 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:24 AM][88]{Script} Player properties update finished, keys changed: canUsePet [12:24 AM][90]{Script} <RaiseEvent> Test has begun updating their properties [12:24 AM][89]{Script} Player properties update finished, keys changed: readyState [12:24 AM][137]{Script} <RaiseEvent><MasterClient> Herbert has begun updating their properties [12:24 AM][88]{Script} Player properties update finished, keys changed: canUsePet [12:24 AM][137]{Script} <RaiseEvent><MasterClient> Herbert has begun updating their properties [12:24 AM][89]{Script} Player properties update finished, keys changed: readyState [12:24 AM][17]{Message} Leave GAME - CHAT [12:24 AM][36]{Message} REMOVING ACTOR 3 Completed all tasks [12:24 AM][42]{Message} REMOVING ACTOR 3 Has firebase player state [12:24 AM][31]{Message} REMOVED FIREBASE PLAYERSTATE 3 [12:24 AM][36]{Message} REMOVING FIREBASE PLAYERSTATE DONE 3 [12:24 AM][29]{Message} REMOVING PLAYER STATE 3 False [12:24 AM][34]{Message} REMOVING ACTOR PLAYER COUNT LEFT 2 [12:24 AM][133]{Script} <LeaveGame> Test has left the game with reason ClientDisconnect and cleanup will commence [12:24 AM][118]{Script} <LeaveGame> Test has been removed from the GameState and had their status changed