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The log viewer has been constructed

[12:22 AM][60]{System} Bootup time: [2022-05-16 12:22:48 AM]


[12:23 AM][163]{Script} <JoinGame> Test has had their friend status updated to
FriendState.InRoom
[12:23 AM][111]{Script} <JoinGame> Test has been added to the list of PlayerStates
with ActorNr: 2
[12:23 AM][120]{Script} <JoinGame> Test will now be timed for instantiation, they
have 5 seconds to respond
[12:23 AM][23]{Script} Game join has succeeded
[12:23 AM][139]{Script} <RaiseEvent><MasterClient> asdasd has begun modifying the
game settings
[12:23 AM][83]{Script} Game settings update finished, keys changed: gamemode
[12:23 AM][16]{Message} JOIN GAME - CHAT
[12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:23 AM][215]{Script} Player properties update finished, keys changed: hat,
clothes, fart, pet, stinger, Banners, Cards, xp, noMicMode, nickname
[12:23 AM][111]{Script} <RaiseEvent> Test has instantiated properly and is now
visible as a player
[12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:23 AM][88]{Script} Player properties update finished, keys changed: noMicMode
[12:23 AM][93]{Message} uOlmoyVRIoTOLacbvp9f5Yt1mZd2:1 has been marked as an
incompatible actor, caught in BeforeJoin
[12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:23 AM][89]{Script} Player properties update finished, keys changed: readyState
[12:23 AM][93]{Message} uOlmoyVRIoTOLacbvp9f5Yt1mZd2:1 has been marked as an
incompatible actor, caught in BeforeJoin
[12:23 AM][163]{Script} <JoinGame> Test has had their friend status updated to
FriendState.InRoom
[12:23 AM][111]{Script} <JoinGame> Test has been added to the list of PlayerStates
with ActorNr: 3
[12:23 AM][120]{Script} <JoinGame> Test will now be timed for instantiation, they
have 5 seconds to respond
[12:23 AM][23]{Script} Game join has succeeded
[12:23 AM][139]{Script} <RaiseEvent><MasterClient> asdasd has begun modifying the
game settings
[12:23 AM][83]{Script} Game settings update finished, keys changed: gamemode
[12:23 AM][16]{Message} JOIN GAME - CHAT
[12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:23 AM][215]{Script} Player properties update finished, keys changed: hat,
clothes, fart, pet, stinger, Banners, Cards, xp, noMicMode, nickname
[12:23 AM][111]{Script} <RaiseEvent> Test has instantiated properly and is now
visible as a player
[12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:23 AM][88]{Script} Player properties update finished, keys changed: noMicMode
[12:23 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:23 AM][89]{Script} Player properties update finished, keys changed: readyState
[12:23 AM][32]{Message} 1 is preparing to start the game
[12:23 AM][16]{Message} PickRoles called
[12:23 AM][22]{Message} ----------------------
[12:23 AM][14]{Message} allRoles list:
[12:23 AM][5]{Message} Goose
[12:23 AM][5]{Message} Goose
[12:23 AM][4]{Message} Duck
[12:23 AM][22]{Message} ----------------------
[12:23 AM][45]{Message} Player# 3 with nick: test assigned role Goose
[12:23 AM][48]{Message} Player# 1 with nick: asdasd assigned role Goose
[12:23 AM][44]{Message} Player# 2 with nick: test assigned role Duck
[12:23 AM][50]{Message} Game has been generated, just waiting for acks now
[12:23 AM][132]{Script} <RaiseEvent><MasterClient> asdasd is preparing to start the
game
[12:23 AM][50]{Script} Game has been generated, just waiting for acks now
[12:23 AM][105]{Script} <RaiseEvent> Test has received their role, checking their
ack now...
[12:23 AM][121]{Script} <RaiseEvent> Test has acked successfully and is ready to
play
[12:23 AM][152]{Script} <RaiseEvent><MasterClient> asdasd has received their role,
checking their ack now...
[12:23 AM][168]{Script} <RaiseEvent><MasterClient> asdasd has acked successfully
and is ready to play
[12:23 AM][105]{Script} <RaiseEvent> Test has received their role, checking their
ack now...
[12:23 AM][121]{Script} <RaiseEvent> Test has acked successfully and is ready to
play
[12:23 AM][19]{Message} State is now InGame
[12:23 AM][17]{Message} GAME START - CHAT
[12:23 AM][84]{Script} Game has been successfully started, no actors are out of
sync
[12:23 AM][121]{Script} All of the actors have had their state changed to
FriendState.InGame
[12:24 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:24 AM][88]{Script} Player properties update finished, keys changed: canUsePet
[12:24 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:24 AM][89]{Script} Player properties update finished, keys changed: readyState
[12:24 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:24 AM][88]{Script} Player properties update finished, keys changed: canUsePet
[12:24 AM][90]{Script} <RaiseEvent> Test has begun updating their properties
[12:24 AM][89]{Script} Player properties update finished, keys changed: readyState
[12:24 AM][137]{Script} <RaiseEvent><MasterClient> Herbert has begun updating their
properties
[12:24 AM][88]{Script} Player properties update finished, keys changed: canUsePet
[12:24 AM][137]{Script} <RaiseEvent><MasterClient> Herbert has begun updating their
properties
[12:24 AM][89]{Script} Player properties update finished, keys changed: readyState
[12:24 AM][17]{Message} Leave GAME - CHAT
[12:24 AM][36]{Message} REMOVING ACTOR 3 Completed all tasks
[12:24 AM][42]{Message} REMOVING ACTOR 3 Has firebase player state
[12:24 AM][31]{Message} REMOVED FIREBASE PLAYERSTATE 3
[12:24 AM][36]{Message} REMOVING FIREBASE PLAYERSTATE DONE 3
[12:24 AM][29]{Message} REMOVING PLAYER STATE 3 False
[12:24 AM][34]{Message} REMOVING ACTOR PLAYER COUNT LEFT 2
[12:24 AM][133]{Script} <LeaveGame> Test has left the game with reason
ClientDisconnect and cleanup will commence
[12:24 AM][118]{Script} <LeaveGame> Test has been removed from the GameState and
had their status changed

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