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ASSOSA UNIVERSITY

COLLEGE OF COMPUTING AND INFORMATICS

DEPARTEMENT:- INFORMATION TECHENOLOGY

COURSE TITLE:-ARTIFICIAL INTELLIGENCE

INDIVIDUAL ASSIGNMENT

SECTION 2

NAME ID NO

1,GUDA GADISA ==> RU/2468/13

SUBMITED BY:TERNGO.K

SUBMISSION DATE:-23/05/2016

ASSOSA,ETHIOPIA

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ARTIFICIAL INTELLIGENCE

 CHESS PLAYER AGENT

Perception:
 The player agent needs to perceive the current state of the game, including the
positions of all pieces on the board, the available legal moves, and any
potential threats from the opponent.

Actions:
 The player agent needs to be able to select and execute the best move based
on its evaluation of the current game state.

Environment:
 The player agent interacts with the chess board, the opponent's pieces, and the
rules of the game.

Sensors:
 The player agent will need sensors to detect the current state of the game,
including the positions of all pieces on the board and the available legal
moves.

Effector:
 The player agent will need effectors to make moves on the chess board,
including moving its own pieces and capturing the opponent's pieces.

Goals:
 The goal of the player agent is to win the game by putting the opponent's king
in a position where it cannot escape capture (checkmate).

Performance measure:
 The performance of the player agent can be measured by its success rate in
winning games against opponents, as well as its ability to make strategic and
tactical moves that lead to advantageous positions on the board.

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 FOTTBALL PLAYER AGENT

Perception:
 The football player agent needs to perceive the positions of other players on
the field, the ball, the goal, and the current state of the game (e.g., score, time
remaining).

Actions:
 The football player agent needs to be able to perform actions such as
dribbling, passing, shooting, tackling, and positioning itself effectively on the
field.

Environment:
 The football player agent interacts with the football field, the ball, other
players (teammates and opponents), the goal, and the rules of the game.

Sensors:
 The player agent will need sensors to detect the positions of other players, the
ball, and the goal, as well as the speed and direction of the ball.

Effectors:
 The player agent will need effectors to perform physical actions such as
running, kicking, and changing direction.

Goals:
 The goal of the player agent is to contribute to the team's success by scoring
goals, assisting in goals, defending effectively, and overall helping the team
win the game.

Performance measure:
 The performance of the player agent can be measured by its ability to make
successful passes, win tackles, score goals, create scoring opportunities, and
contribute to the team's overall success. Additionally, metrics such as distance
covered, speed, and accuracy of shots and passes can also be used to measure
the performance of the player agent.

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 Tennis player agent
Perception:
 The tennis player agent needs to perceive the position of the ball, the position
and movement of the opponent, the position of the net, and the boundaries of
the court.

Actions:
 The tennis player agent needs to be able to perform actions such as serving,
returning serves, hitting ground strokes, volleys, and overheads, as well as
moving around the court efficiently.

Environment:
 The tennis player agent interacts with the tennis court, the net, the ball, and
the opponent, as well as the rules of the game.

Sensors:
 The player agent will need sensors to detect the position of the ball, the
position and movement of the opponent, and possibly even the speed and spin
of the ball.

Effectors:
 The player agent will need effectors to perform physical actions such as
running, hitting the ball with the racket, and serving.

Goals:
 The goal of the player agent is to win the match by scoring more points than
the opponent, which involves a combination of hitting accurate and powerful
shots, moving effectively, and making strategic decisions.

Performance measure:
 The performance of the player agent can be measured by its ability to hit
accurate shots, win points, win games, and ultimately win matches.
Additionally, metrics such as speed of serves, accuracy of shots, and
movement efficiency can be used to measure the performance of the player
agent.

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 Basketball player agent
Perception:
 The basketball player agent needs to perceive the positions of teammates,
opponents, the ball, the basket, the shot clock, and the overall game situation.

Actions:
 The basketball player agent needs to be able to perform actions such as
dribbling, passing, shooting, rebounding, defending, and positioning itself
effectively on the court.

Environment:
 The basketball player agent interacts with the basketball court, the basket, the
ball, other players (teammates and opponents), the shot clock, and the rules of
the game.

Sensors:
 The player agent will need sensors to detect the position of the ball, the
positions of teammates and opponents, and possibly the shot clock and game
clock.

Effectors:
 The player agent will need effectors to perform physical actions such as
running, jumping, dribbling, shooting, and passing.

Goals:
 The goal of the player agent is to contribute to the team's success by scoring
points, assisting in scoring, defending effectively, and overall helping the
team win the game.

Performance measure:
 The performance of the player agent can be measured by its ability to make
successful passes, score points, grab rebounds, play effective defense, and
contribute to the team's overall success. Additionally, metrics such as
shooting percentage, assists, steals, and blocks can also be used to measure
the performance of the player agent.
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