Professional Documents
Culture Documents
Donovan Felice
Ben Pandya
Module THREE paper 2
Project Management is a process which involved two things, people, and projects. The nature of
the project determines the schedule, the decision-making, the processes and sometimes the
results. The people are what really create a project’s success. Part of a project manager’s role is
to utilize persons working on the project properly. This includes motivating the employees,
increasing the team size, solving problems or team building. It’s about influencing behavior.
Simulation
I have found in my experience in real life and with the simulation, the variables needed to be
productive are very human factors. A lot of influencing behavior for example can be increasing
meetings to produce a happier and more productive workplace. In my simulations it often made
things worse when I tried to be proactive. When I scheduled I knew the team members could
produce greater results than what they were doing, so I lowered the time window, but that
spiraled things out of control. In a week, they were stressed, too stressed to work or be
productive which resulted in a recovery period of about 6 weeks until they were stress free and
happy to work.
This for me was a learning opportunity. The happy people are, the less stress they have on
them, the more productive they are. In real life, I have felt a similar experience, being stressed
overworked for several weeks, tired and frustrated my work began to suffer. The productivity
especially suffered when I was reminded of the impending deadline. Much like the simulation,
workers are stressed when there is an unrealistic deadline. I have felt that myself. So, I now
know when I am a project manager that deadlines, stress, and happiness are a huge factor in
A Team
A team is much more than a group, it is a cohesive unit of individuals willing and able to work
together to achieve a common goal, or action. In, Project Management: Best Practices –
Achieving Global Excellence from the author Harold Kerzner (2010), it is stated, “Some
organizations are fond of saying” that we all belong and are a part of “the team” criticizing that it
is too often just “management-speak” (pg. 408). When companies say to their employees that
they are part of the team, it is likely just a façade, rarely are companies even devoted to creating
a team, or focused on individual parts of the team. However, there are companies that do put a
focus on teams, a “second nature” of the company, willing and able to create competitive
collaboration of groups (Kerzner, 2010, p. 408). In this sense, its not just a management and
collaboration but it’s also about “working around people” (Fried, 2022). Often our over-reliance
on people, or certain people, to get work done. Meaning, if one person moves still, everyone else
stops, they’re busy and everyone else tries to “stand still” (Fried, 2022). This was a parallel in the
simulations. In simulation B, employees would leave due to competition, as a result the stress on
the remaining employees could be so immense it would cause them to be less productive,
more than it’s parts. How far a team can go despite its limitations of even individual parts failing,
a “velocity” (Warnert 2017). Natalie Warnert describes this velocity to be the team capacity, it is
the workload, and how far they can go before problems arise (Warnert, 2017). In the simulations
this would be, how long until employees become something other than green morale. The greater
the velocity of the team, the more morale they can sustain. This produces greater work output,
based on said velocity. The author also mentions how a plan should not commit teams to full
Module THREE paper 4
capacity of new work (Warnert, 2017). Meaning, when beginning new projects or plans its
important not to have everyone working on it. This is because, output will not meat the expected
roadmap early on, “humans are excitable and don’t like change” (Warnert, 2017). People need
time to adapt to new expectations, which is why a sudden change in project deadlines can be so
difficult in the simulation. To catch the team of guard and cause undue stress.
What I learned
I learned that ultimately, a project informs behavior as much as the people involved do.
Throughout the readings I have concluded that the people, their happiness, stress, productivity is
ultimately one of the key driving factors in producing workplaces with a greater measure of
efficacy. When stressed, confused, or otherwise distracted with something besides work,
similarly the work drags and follows behind. This became clear in the simulations, the readings,
and my own personal experience with work. It’s all about reaching the end state of a project, the
done, how that work gets done is important. Is it completed in a state of disarray, confusion,
dullness, or malignance of the project itself or in a state of productivity, happiness, and clarity?
The key breaking moment of many projects are at a point of weakness, not of strength. The
buffer time of projects, the nature of developing projects, tests, analysis and plans like covered in
prior modules are important. However just like the first few points of momentum in a project, a
few missteps can ruin it, lead to over-budget projects and nightmare projects. I learned that no
single person is perfect, as such a project is never perfect, but it is important to strive for a
workplace filled with meaning, inspiration, and a commitment to a project beyond its inception
and end. The work of many and the few are judged by those in charge. A project manager should
know their role in this work, this project and help guide it from failure. People are at the core of
References
Fried, J. (2022, January 1). Jason Fried. world.hey.com. Retrieved January 24, 2023, from
https://world.hey.com/jason
Warnert, N. (2017, August 20). Capacity versus Velocity US. Natalie Warnert. Retrieved January
24, 2023, from https://nataliewarnert.com/the-surprising-truth-about-what-de-motivates-
us/#page-content