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Abstract
elements and media which are regarded as a unique digital language, following the idea
of Lev Manovich. Taking this one step further, I reflect on how this new digital
language also functions with a generative or transformational grammar, and discuss the
operations, such as mapping, metaphor and analogy, and conceptual blending, act to
retrieve universal deep media structures and to produce performances in the dynamic
and creative use and development of the language of the Web. To this end, I consider
some of the main matrices of these creative transformations such as the scalable map,
Keywords
Introduction
In this article, my aim is to put forward the idea that the language of new digital
mechanisms and processes described half a century ago in the theory of generative
languages and prior sign systems, as verbal language does too with the universal forms
systems, in addition to other forms of expression associated with the use of tools in
different media and communication systems, belonging to very different ages and
term coined by Lev Manovich (2005a), and, strictly speaking, a media language, insofar
other previous languages – the said system constituting their basic core (Lotman, 1988)
– into a second sign system. I will cover these ideas in more detail below.
codes and the very configuration of the 'hypermediated' universe, to use the expression
universal grammar, all the previous interfaces and forms of human communication in all
their variations, tools and levels of action. A language, then, that works by transforming
have become to be known as 'media species' (Scolari, 2015; Manovich, 2013), which in
turn pragmatically reshape and adapt the deep structures to the superficial ones of
human intelligence. I will also explore these theses in greater depth below.
20th century by Noam Chomsky (1986, 1999). This theory assumes the existence of a
universal grammar of human language associated with the deep semantic foundations
that, whether judged as being innate or externally acquired, constitute the pool of
In the case of the language of digital media, universal grammar is made up of all
those communicative grammars that users have at their disposal by the mere fact of
having belonged to the culture of the media, if what is understood by this is the history
of media and the transmission of experiences inherited from earlier times and assumed
and assimilated into their literacy in communication acquired from their education and
everyday life. The depth and breadth of communicative forms – be they mediated,
Digital language 5
interpersonal or collective – to which citizens of the 21st century have access on the
transformed into the superficial structures generated by the speaker, using selection,
combination and structural projection rules. The genius of this theory lies in the idea
specific expressive transformations which will in turn modify language. This happens
utterances, is a unique creation that arises not only from applying the rules of syntactic
and semantic selection of deep language, but also, and especially for us, from the
violation of rules, deviations and aberrations, the use of analogies and metaphorical
projections, and the partial and modular adaptations that each and every person is
Internalism/externalism that generated this theory, marked by the unending debate about
the existence of a universal grammar of language, both deep and prevailing, which is
transformed and converted into a generative grammar through the creations, ruptures,
here is that such a language of languages operates in exactly the same manner as verbal
deviations and structural reconfigurations, thus constituting digital language and its
Digital language 6
hypermediations. The dynamism, creativity and rapid adaptability of this language can
It was Manovich (2005) who rightly dubbed the phenomenon of mass digitization
of cultural content as 'a language of new media.' As the author went on to develop, what
and units, rhetorics and grammars, and glosses and interfaces from almost all earlier
As Manovich has recently proposed, the unified encoding and processing of data
generated by different media and language simulations on the Web enables us to unite
all kinds of stylistic and technical resources, together with their associated meanings, in
building blocks. Manovich stresses the idea of the simulation of the said resources. The
projection, as we will see below. Digital language is articulated with verbal language
through analogue projections and metaphors of previous languages and media, sharing a
according to which all languages are a secondary set of signs (Lotman, 1988; Peirce,
1931-58; Vygotsky, 2010); a translator system whose ultimate meanings are other signs
that form its basis. Verbal, gestural, media (associated with rhetorics, styles and forms
of media, tools and technologies) and kinaesthetic (associated with the body, gestural
from different cultural pragmatics, which constitute the universal foundation of new
Digital language 7
media literacy, are translated and simulated, quoted and embedded, in the digital signal
software for computer and network interfaces is a language of languages, as with all
earlier forms – are obtained from its synthesis by applying transformational operations
selection.
Manovich (2005) got to the heart of the matter by detecting several of the
transformational operations and macro syntaxes that construct new media texts. The
'modular' nature of digital languages, namely, the fact that the texts and pages are
shaped into structures that can be assembled and embed in one another, is identical to
the structural character of all languages. Precisely, each modular structure allows us to
see and appreciate its specific composition and, at the same time, the rules that have
generated it or that have been adapted for its generation. It also facilitates the creative
combination and adoption of new divisions in the structures. Exactly like verbal
language, its structural nature makes it possible to generate meaning from the infinite
combine the elements of a universal grammar according to its rules, as does syntax, but
also to break semantic rules and divert meanings to generate new expressions, as is
known from the projective and cognitive theories of language; in particular, the
Digital language 8
cognitive theory of metaphor which will be addressed shortly (De Bustos, 2000; Black,
related to the ability to perform extremely important cognitive operations that allow
new expression, the pragmatics that transforms language. What can be seen in the
language of digital media is a limitless capacity to make the most of modularity not only
to determine the composition of texts and messages, but also to change it, with the aim
of highlighting their selection rules and breaking them to generate new expressive
phenomena. The hybrid languages and grammars that are constantly generated on
digital screens unceasingly shatter the static foundations of their syntaxes, thanks to the
structural block system, consequently generating new syntaxes and selection rules.
The following example will help to understand this phenomenon to its full extent.
Manovich (2013) explains how the new language of digital media uses materials and
techniques as linguistic components that merge into new 'gestalts' (2013: 167), offering
coherence and structure despite their very different provenance. A digital text, like for
instance a 'transmedia story', can be a modular structure in which forms, such as verbal
underlying this transmedia webpage, there is only one background language that allows,
for instance, what was hitherto a two-dimensional impression to coexist with a sonorous
expression and, in turn, with an abstract symbolization from the alphanumeric world.
Multiple selection rules are broken in the modular configuration of this expressive
structure, such as the rules of interpretation of 2D and 3D imagery, the encoding of flat
images that coexist with the depth-of-field effects in 3D, or the scalability shown by
given elements, which appears alongside the symbolism of medieval uppercase letters
Digital language 9
text, this can be read, understood and adopted by those who speak the digital language.
With modularity, we can leap from one expressive dimension or previous grammar to
another, and simultaneously maintain a complex unitary set. Every reader that accesses
the transmedia story explores it and learns its modular structure, thereby creating a new
genre, which doubtless will be modified before long when new projected elements are
But it does not only happen in this way. Speakers of the digital language who
deviations, projections, analogies and shifts of plane, become literate in this language
and, as a result, its active creators: that is why media language is called 'intuitive',
inasmuch as digital competence enables us to generate new uses and combinations. The
generative grammar of digital language transforms reading and reception into identical
creative operations. And it also demonstrates that use can change the different media
and techniques; i.e., 'performance' can and does affect 'competence' in the language of
new media, as every speaker is its potential creator. In other words, users can be
The innovative power of digital language lies in two directions: on the one hand,
artistic creators and innovators, such as video artists, writers of hyperpoetry and
hypertext literature, and others whose fundamental role, as is known since McLuhan, is
to adapt technology so as to strike an ideal sensorial and cultural balance. On the other,
the second line of innovation has to do with mainstream users who, on embracing new
digital media, transform them since they affect their grammar, generating new
universal and anonymous, as well as the product of creators and literary artists.
Digital language 10
structures of a visible nature whose ease of assembly allows all digital language
speakers to discern and learn its syntax, mapping and selection rules, and, above all,
access its translator and projective mechanism that permits them to generate new
structures.
Therefore, the structure of the constructions from different media and earlier
languages, and the clear reference to their origin in earlier formats and media, should be
of all prior media, that is, the so-called 're-mediation' phenomenon (Bolter, 2011, 1999),
necessary to make its glossary visible, and display the construction of its elements, so
that all speakers can access the translations that it carries out in the interface structures
adaptation and structuring takes place through the projection of rules in new contexts.
So, children who are learning to speak guess correctly or incorrectly when applying
specifically, they apply known rules of prior situations to new expressive needs.
Digital language 11
differing from the original ones by means of the so-called 'cognitive projection'. As was
discovered through the study of cognitive theories of metaphor (Black, 1966), semantic
projections or mappings are not only a literary or poetic device, but also, as Chomsky
foresaw, form the core of many semantic structures. With metaphors, it is possible to
recognize and conceptualize objects in terms of others, creating language, domain and
lexical subsets in such a way that they constitute the essential core of language and
many sign systems. Such a general idea was arrived at by cognitivists such as Lakoff
apply structures and nodes of meanings to different contexts, thus generating new
mechanisms. These mechanisms are the same as those found in the digital multimedia
developed at a later date (Lakoff and Johnson, 2000), provided the fundamental
mechanism for projecting and establishing structural alignments for mapping, limiting,
and defining new semantic fields. Lakoff added, as projective mechanisms, the
those related to tools, containers and media. The projection ceased to be merely verbal
and began to be regarded as a cognitive operation beyond verbal language, which had,
among its most essential metaphorical matrices, kinaesthetic forms, structural tools
Digital language 12
generated through the visual observation of the environment, and ontological metaphors
associated with objects and processes belonging to very different worlds of experience.
from the interiorization and accommodation of those of action and movement in the
environment, which are slowly but surely introjected to form more complex, abstract or
Piaget created the first transformational theory for the development of intelligence,
serving as inspiration to Chomsky. His input is crucial to the thesis that I am putting
forward here, because he saw the transition and continuity between the early stages of a
child's relationship with the environment, with the elaboration of action schemata and
symbolic developments. In this thesis, digital language is a glaring example of how the
a cognitive development similar to that which takes place in a variety of situations, from
The basic mechanism of digital language is precisely this: the cognitive projection
extrinsic to the said language (for example, the structure of the use of visual arrows as
with another from a different one (e.g., the prehensile structure of a hand on a three-
dimensional object so as to move and do things with it), from whose conceptual
can emerge. This is also an element of the digital language glossary, which in turn can
associated with other actions, such as the animated arrow used for sending messages.
The transmedia or, as Scolari appropriately put it, 'hypermediate' character of the
structures generated by all media, tools and languages are interpolable so as to generate
another.
Each text and product of digital language shows the projection and
metaphorization capacity of the communication world with its own components. If, as
McLuhan foresaw, the medium is the message, digital messages generate new media
Of the three grammars – those of text, interaction and page – that Scolari (2004:
105) detected at an early stage interacting in interfaces, the principles of projection that
I am illustrating here allow for a change of plane between them, unifying, separating or
transformations unites the three grammars, and what belongs to a domain becomes a
broadening of the digital space and its linking with earlier communication spaces.
languages and media communication. Just as the universal grammar of language allows
speakers to become deeply literate so that they can carry out their expressive
'performances', the grammar of media and languages provides users with the basic
capacity to interpret and apply the appropriate projections in the intuitive page of a
generative and ever-changing, and its tools are the cognitive operations that it can
perform with previous grammars, techniques and media. Its infinite and rapid
development, generating more and more 'transmedia' elements, can only be explained
by the unlimited phenomena of metaphorical projection that are generated in its lexicon,
naturally accepted by users: a wallpaper or picture, a table or desk of the same size, a
tiny recycling bin, an animated two-dimensional arrow, capital letters that function
image player, a personal photo occupying the background by way of mental imagery,
etc.
The rules of composition involved in the use of a computer's desktop and the
proficiency of the users allow them to transpose to and from other screens and
interfaces: the same language of glosses, involving processes, outputs, tools and
dimensional and symbolic, abstract or exceptional and specific, is found in other digital
environments.
The conceptual blending that has allowed the recent incorporation of touch screens
and tablet interfaces of all kinds is self-evident. With the software of touch devices, the
digital medium incorporates, projects, and merges tactile kinaesthetic body language, as
well as many of its basic experiential metaphors, with previous metaphorical planes
such as those associated with kinematics, visual illusions, illustrated animation, etc. The
grammar is inspired, in this case, by the projective world of bodily, orientational and
kinaesthetic tools that meld seamlessly with effects or illusions of movement and
of a file is accomplished by pushing it off the screen, and while we are moving it the file
by removing our finger from the screen, it jumps back to its original place.
Digital language 16
It is worth considering the amount of conceptual blending associated with the page
of an online newspaper, where codes, signs and glosses of other media languages – a
comic, the same page in print form, a film image, a static photo, hypertext, etc. – are
recombined in new forms. Each one of the new reconfigurations displays its modulation
rules and allows us to access its pragmatics, its use. A new Web structure for online
newspapers, using a horizontal layout, has recently been introduced, so that news items
can be read by touching and dragging them from left to right. What is involved here is a
metaphorical projection of the mechanism used to turn the page of a print newspaper,
although it also resembles the sequence of a traditional comic strip, and, lastly, copies
the carriage return line breaks, horizontal and from left to right, of the texts of Western
culture.
Last but not least, and just as Manovich (2005) detected and developed early on,
projection. I will now explain this element of digital universal grammar in depth, since
its cognitive matrix is probably the most essential one of this new and all-encompassing
language.
digital language, as a vast metaphorical matrix, then that is the scalable map.
devices whose components and operational rules allow us to plan and organize
information, thus permitting the reduction of the cognitive load, since they facilitate the
connection between abstract and detailed encodings. Maps allow us to pass, let us say,
Digital language 17
from analogue to digital communication, from the infinitesimal and gradual to the
simplified and schematic, and also to change sequentialized plane. This implies that, in
the human mind, maps perform the conceptual blending between the schematic
representation of and access to the object represented in full detail, by virtue of the
interpretive process. This operation of the traditional map, by which this curious,
mental projection, has become the major operating symbol of digital language and
operations on the Web: as Manovich already stated back in 2005, 'If we want to
describe what new media do, in one word, with all the old media, a good option is the
importance in culture. Yet even more so in the field of digital language, since in its
essential core abstract digitization reduces the complexity of the analogue and gradual
world, both complex and incomprehensible, to the binary encoding for which the map,
varying from the territory, is the outstanding symbol of the digitized universe.
technological language. This simple fact, noted by Manovich for its cultural importance,
is the crux of the matter, since digitization creates the means by which to play with on-
lays the foundations for adopting, in the design of many elements and forms on the
displayed as maps.
Digital language 18
'depth' to explore, and where any message or object, if content, becomes a means by
associate and rank information in this language is by using projective devices that
structural analogy and project the map on the territory, namely, in the digital context,
and if we deploy the map using the links that this shares with the territory, that is, the
universe of data.
the new media. In its pragmatics, there is an infinite capacity to emulate binary
representations in the said media can be seen. It is the great indexical practice that
The metaphor of the map is the matrix of hypertext and its structure, where it takes
on new meaning. The links between texts are scalable projections that associate
information in different degrees of detail. In many cases, the links in digital texts, once
activated, are displayed in detailed and full text. So, they transpose the scalability of a
visual map, as printed dictionaries and glossaries already did, although by means of our
Digital language 19
semantic memory, into the text medium. It is for this reason that hypertexts are said to
Heras, 1991).
Beyond this simple model, the links between disparate texts also establish
expressively dense elements, as in hypertext novels (Pajares, 2015). The union of all
texts through links and encoded and simplified representations enables us to establish
relational structures, reduce the cognitive load of information through its hierarchical
new analogies that order and map contexts, and again play with the concept of a map
not only as an interface, but also as a metaphor that breaks the rules of coherence on
verbal language – general structures, long-term memory, the massive and universal
organization of data – with episodic information and the detailed and specific structures
where the links appear. Each scalable link activates the possible access to semantic
memory information by displaying data when texts are browsed. But unlike the pre-
digital process, in which memory access was entirely intrapersonal, psychological and
reversal of this process allows us to visualize the encrypting and encoding of memory in
simple representations. Unlike traditional print reading, the digital hypertextual form of
Digital language 20
reading uses the working and long-term memory very differently. The use of the
extensive, semantic memory of large structures is less necessary. The semantic memory
demands on the short-term, working memory are much greater because of the need to
metaphorizing their alternation. The metaphor that guides us and makes us literate in
can develop from the simplistic and abstract to the complex and detailed, or vice versa,
experiential metaphor of its universal grammar. One element, symbol, word, image or
text link is always a node of a map, be it an existing one or one in process of being
possible to generate infinite digital navigation paths, and thereby generate maps that
Any digital element, by virtue of the configuration of its own image generated
from digital language, can become navigable, that is, on a map. Similarly, as indicated
above, all messages generate a structure that can become a map on which to navigate,
To descend to a more specific level and illustrate this theory, on the basis of the
prior work of Manovich and Scolari on digital media, and above all the cognitive and
linguistic theories of Chomsky, Black and Lakoff, I will now provide examples of some
of the basic resources of digital universal grammar. Soon it will be clear that this
grammar contains elements and selective devices from very different symbolic
communication subuniverses:
Basic metaphors
by Lakoff. This vast organizational matrix mapped the first organizations of computer
data, and today is an important semantic key and rule of analogy in digital language. A
accessing a web space is by examining its containers. Basic literacy in any interface
requires knowledge of the structure of containers, which may be multiple and recurrent.
The "Windows" windowing system and the MSDos folder and file system are
research of Max Black and Mary Hesse. The map that links analogue and digital
stowing, and which introduces and develops projective dynamics in any object, is a
grammatical matrix on the Web which reveals its emulating character. All elements
have been converted into the scalable kind and illustrate the hyperconnected character
of all data.
assimilation and creation of analogy structures in digital spaces. Kinetic metaphors also
generate space, temporalize communication and are vital in new narrative styles. They
are not only closely related to cultural experiences associated with cinematographic
images, movement systems, the operation of wheeled devices, etc., but lately also with
from the ideas of Lakoff and Johnson. The metaphorical matrices of tactile, bodily and
kinaesthetic experiences organize the basic projective rules of new digital interfaces
glosses. The incorporation of this metaphorical matrix in digital language shows the
extent to which its language assembly mechanism and previous tools are diverse and
this capacity of digital language reproduces in its environment basic cognitive processes
occur in the formation of intelligence. This process is 'glossed' and emulated in digital
language.
space, on the basis of the map concept, and especially in the spatial/temporal blends that
organize narratives, information sequencing and even complex structures such as the
construction of the 3D space, illusion created from a theatrical perspective and tricks
using panels or models. The custodian use of these metaphors and their always hybrid
ideas of Lakoff and Piaget, are responsible for the grammar of modularity that allows us
Digital language 23
selection rules. Paradoxically, it is the key to the development of the conceptual blends
that superpose and syncretize messages and media, tools and content, rhetorics and
episodes. Many online games for children or adolescents include modular construction
to note that this vast fundamental metaphor is analogous to the structural nature of
language, and is the one that permits its generativity and expansive creativity. It is also
what lends the digital medium aspects of illusion, visible structures and theatricality that
Basic projections
- Media projections: languages, patterns and styles from all previous media are,
wholly or partially, simulated in and projected on digital language: the 'quote' of film
language, the 'gloss' of theatrical perspective, the incorporation of the linear storybook
style, or the emulation of a modular newspaper page constitute a universal media pool
related to communication in broad cultural settings, from the return key of a typewriter
to the button featuring an arrow on a video player, from the 'smiley' face of hippie or
technical elements can be assembled in other texts and function perfectly: this is the
case of the simulating arrow of a video player on a digital image, or the change of
colour for item selection integrated in touch screens, which comes from photo
composition techniques. Techniques and tools also become words and cognitive
- Projections of non-digital spatial structures: they map and structure major areas
of action, organizations like houses, gardens, oceans, seas or the celestial universe.
Conceptual blending
projection. The key to this blending is that all media can be embedded in one another if
the basic expression of digital language. It is sufficient to recognize and assemble, using
projective modulation, these forms originating from other structures so as to take the
Conclusions
generative operations thanks to the modular structure of digital language, which in its
universal grammar of communication and its techniques. But, above all, digital
languages, generated by all the tools and techniques of communication, from gestural
Digital language 25
perspective to the GPS map, by breaking its own rules of selective coherence. Open to
the change created by use, that is, by performance, digital language is more creative
than any previous medium because it not only benefits from individual creative use, but
also from that of artistic creators and technology developers who cooperate with all
users.
the range of versatilities of this generative language. The hypertext novel and
hyperpoetry are examples of artistic expressions in which the ultimate goal is the new
discover its best use. The artistic pioneers of this language are always creating new
which it creates a territory itself: the operations of digital language consistently recreate
and extend it. But verbal language also functions in the same way, as we know from the
theory of Chomsky.
as a bridge between such different levels of the communication universe, as are tools
and content. Any content in digital universal grammar can become an interface, namely,
a bridge that gives us access to other content via a scalable structure. The ability to use
the tools, material expressions, as essential metaphors of speech, or as glosses that give
meaning, are components. The illusionism, theatricality and visible building blocks of
Digital language 26
its construction are artificial and manufactured because it should reveal its
its own elements, innovating and expanding its projections and metaphorizations. Its
final structures are always provisional, in steady evolution. This has meant that the users
of this language become accustomed to regularly innovating forms and interfaces on the
With each new user interface, the translator system of this language proposes a
new interpretation of the universal grammar of communication and its cultural tools.
There is a profound analogy between media and languages. Digital language obliges us
to constantly resume that analogy, making experience and cognition a device that offers
this language, as Manovich (2013: 200) states, have freed media creation and interaction
from their respective programmes of origin, from their basic technologies. By turning
them into metaphors, and embedding them in a broader discourse, digital language
converses with all communication traditions, converting them into resources of its
glossary. And from this dialogue expeditiously varied and innovative creative forms
arise.
Conventional language and human thought have always projected and transposed
experiences from different contexts to shape ideas, inject the flow of words with energy,
Digital language materializes and exteriorizes even more that essential projective
flood of innovations in the communication medium that is also developing and driving
human creativity.
Digital language 28
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In: Especulo, accessed on 12 March 2015 at:
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Peirce CS (1931-1958) Collected Papers (C.P), Volumes I-VIII. In: Deely J (ed.) online
edition. Charlottesville: Intelex Corporation.
Rodríguez de las Heras A (1991) Navegar por la información. (Sailing Through the
Information). Madrid: Fundesco.