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>> TERMS USED WITHIN <<

Special Moves = Moves done using a certain motion.


ESpecial Moves = Upgraded Special Moves (done by pressing more than 1 button)
Character will be glowing blue (or red in DF Power) when
executing this. Will be referred to as ES (name of Special Move)
in the following sections. Most Special Moves can be ESpecial-able
but not all.
EX Special Move = Moves done with a certain command. Character will be changing
multiple colors when executing this. Will have the letters
EX followed by the number of levels needed to execute
(i.e. EX1 would require 1 level to be executed).
Guard Reversal = Reversal move that cancels the block animation frame into
a Special Move. Done by instantly doing F, D, DF + P (OR) K
(depends on character) after a block. Moves labelled with
GR in the moves list will mean it can be used as a Guard
Reversal. (GR ONLY) means the move can ONLY be done as
a Guard Reversal. (GR) means the move can be done anytime.
DF Power = Certain moves are usable only in DF Power. These are marked
with (DFP). Also, in DF Power certain EX Specials are upgradable
when used during the Dark Force. These are marked as (DFP-X)

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>> MOVES LIST <<

LAYOUT DESCRIPTION:
The following is an example of what the layout used below means:

NAME OF CHARACTER
EX1 A/G Special/Super Move Name COMMAND (WHERE [ ] MEANS
CHARGE)
(LEVEL (AIR OR GROUND)
NEEDED)

LEGEND: (GR) : Guard Reversal move. Available also anytime.


(GR ONLY): Move available only as Guard Reversal.
(DFP) : Move only available in DF Power.
(DFP-X) : Move upgradable when using Dark Force in DF Power.

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- GENERAL MOVES -
G Dash B, B (OR) F, F
A/G Dash (for certain characters) B, B (OR) F, F
G Ground move HOLD B (OR) F WHEN FALLING
TO GROUND
G Pursuit Attack U + ANY BUTTON WHEN OPPONENT LYING
ON FLOOR
G Taunt START (SELECT for PSX)
G Tech Hit (B + ANY BUTTON) EXACTLY WHEN ATTACK
HITS
EX1 G Dark Force (P + K), (P + K) AGAIN TO STOP
- Certain characters have
different Dark Forces
in DF Change depending on
the strength of the buttons

EX2 G Dark Force (DFP) (P + K)

- ANAKARIS -
A/G Coffin Slam D, D + P (OR) K
A Mummy's Curse D, DF, F + P
A/G Projectile Catch D, DB, B + K
A/G Retribution AFTER 1 PROJECTILE CATCH,
D, DF, F + K
G Cobra Strike B, F + P
G Grand Wrap D, DF, F + P
G Dancing Taunt HOLD 3P, START
G Pit of Blame WHEN ON THE FLOOR, F, D, DF +
K

EX1 G Word Of Truth (GR ONLY) F, D, DF + 2P


EX1 G Hellhole (DFP-X) B, DB, D, DF, F + 2K
EX1 A/G Judgment Stand MK, LP, D, LK, MP
EX2 A/G Judgment Stand 2 HK, MP, D, MK, HP
EX3 A/G Judgment Stand 3 HK, MP, LK, D, LP, MK, HP

EX1 A/G Anakaris Split (DFP) LP, LP, D, MK, HK

DARK FORCE: Anakaris Split (splits into two).

- B.B. HOOD [BULLETA] -


G Smile & Missile (High) [B], F + P
G Smile & Missile (Low) [B], F + K
G Happy & Missile (Air) [D], U + P
G Cheer & Fire F, D, DF + P
G Shyness & Strike D, DB, B + HOLD PUNCH, RELEASE PUNCH
G Jealousy & Fake (GR ONLY) F, D, DF + K
G Merry Go Round F, DF, D, DB, B + P
G Stalking D + 3K

EX1 G Cool Hunting B, DB, D, DF, F + 2P


EX1 G Grandma Memory B, DB, D, DF, F + 2K
EX1 G Apple Grenade (DFP-X) F, DF, D, DB, B + 2K

EX1 G Walking Time Bomb (DFP) B, D, DB + 2K

DARK FORCE: All punches launches missile.


DF POWER NOTES: - Grandma Memory has longer start-up time.
- BISHAMON -
A/G Spirit Hold B, DB, D, DF, F + P
G Divider AFTER SPIRIT HOLD, D, DF, F + P
G Retriever AFTER SPIRIT HOLD, B + P
G Sword Slash (GR) AFTER RETRIEVER (OR) AFTER LANDING
FROM JUMP (OR) AFTER WAKING FROM FLOOR,
F, D, DF + P
G Iai Giri (High) [B], F + P
G Iai Giri (Low) [B], F + K
G Torture Slash 360 (OR) F, D, U + P

EX1 G Spirit Crusher F, DF, D, DB, B + 2P


EX1 G Enma Seki B, DB, D, DF, F + 2K
EX1 G Slicing Chop (DFP-X) WHEN OPPONENT ON FLOOR, D, D + 2P

DARK FORCE: Bishamon gains super armor.

- DEMITRI -
A/G Chaos Fire D, DF, F + P
G Demon Cradle (GR) F, D, DF + P
G Angled Demon Cradle DURING DASH, F, D, DF + P
A/G Fallen Angel D, DB, B + K
G Stake Crush 360 (OR) F, D, U + P

EX1 G Midnight Bliss D, F, DF + 2P


EX1 G Demon Pillion (DFP-X) D, F, DF + 2K
EX2 G Midnight Pleasure LP, MP, F, MK, MK

EX1 G Bat Helpers (DFP) B, D, DB + 2K

DARK FORCE: Demitri calls two bats for help.

- DONOVAN -
G Sword Impale D, DB, B + K
G Sword Release AFTER SWORD IMPALE, D, DB, B
+K
G Thunder Sword AFTER SWORD IMPLAE, D, DB, B
+P
G Ice Sword D, DF, F + P
G Flame Sword (GR) F, D, DF + P
G Lightning Sword B, D, DB + P, TAP PUNCH
G Swinging Sword F, DF, D, DB, B + P

EX1 G Crushing Stomp (DFP-X) B, DB, D, DF, F + K


EX1 G Inner Demon MP, LP, B, LK, MK
EX1 G Spinning Dhylec (DFP) B, D, DB + 2K

DARK FORCE: Dhylec spins around and attacks when Donovan does.

- FELICIA -
G Rolling Buckler D, DF, F + P, THEN PUNCH
G Ball Catch F, D, DF + P
G Delta Kick (GR) F, D, DF + K
G Scratching Post F, DF, D, DB, B + K
G Ground Poke WHEN OPPONENT ON FLOOR, D,
D+P
G Meter Charge D, D + HOLD 2K
A Head Sit JUMP ONTO OPPONENT'S HEAD
A Wall Grab HOLD DIRECTION TOWARDS WALL

EX1 G Rolling Fury (DFP-X) B, DB, D, DF, F + 2P


EX1 G Cat Call B, DB, D, DF, F + 2K

EX1 G Cat Helper (DFP) B, D, DB + 2K

DARK FORCE: Felicia has a helper that attacks with her.

- HSIEN-KO [LEI-LEI] -
G Dark Artillery D, DF, F + P
A/G Reversal Gong D, DB, B + P
A/G Cyclone Blade (GR) F, D, DF + P
G Spectral Slicer F, DF, D, DB, B + P

EX1 G Tombstone Blades B, DB, D, DF, F + 2K


EX1 G Iron Rain LK, HK, MP, MP, U
EX1 G Time Bomb (DFP-X) B, DB, D, DF, F + 2P

DARK FORCE: Hsien-Ko gains super armor and dashes instead of walking.

- HUITZIL [PHOBOS] -
G Ice Beam (High) D, DF, F + P
G Ice Beam (Low) D, DF, F + P
A/G Missile Launch D, DB, B + P
A Electric Mine D, DB, B + K
G Circuit Breaker F, DF, D, DB, B + P
G Genocide Falcon B, D, DB + P
G Tech Shield (GR ONLY) F, D, DF + P

EX1 G Gatling Assault (DFP-X) F, D, DF + 2K


EX1 G Taser Field B, D, DB + 2K
EX1 G Ray of Doom (DFP) D, F, DF + 2P

DARK FORCE: Huitzil calls for 2 robot helpers who fires beams when
he attacks.

- JEDAH -
A/G Saw Blade D, DF, F + P
G Imprisoning Claw D, DB, B + P
A Falling Impaler F, DF, D, DB, B + K
A Falling Saw Spin F, DF, D, DB, B + K, THEN PUNCH
G Decapitation (GR ONLY) F, D, DF + P
G Exploding Pump F, DF, D, DB, B + K

EX1 G The Contract (DFP-X) B, DB, D, DF, F + 2K, THEN K


EX1 G Underworld D, D + 2P

EX1 G Flight (DFP) B, D, DB + 2K

DARK FORCE: Jedah gains the ability to fly.


DF POWER NOTES: - Decapitation can be done anytime.

- J.TALBAIN / IMAGE TALBAIN [GALLON] -


A/G Luna's Hammer (Forward) D, DF, F + P, THEN DIRECTION + P
G Luna's Hammer (Upwards) (GR) F, D, DF + P, THEN DIRECTION + P
G Climb Laser D, U + K
G Nunchaku Flail D, DB, B + P, TAP PUNCH
G Eclipse Roll F, DF, D, DB, B + K
G Short Hop D + 3K

EX1 G Dragon Cannon B, DB, D, DF, F + 2K


EX1 G Moment Slice (DFP-X) LP, MP, F, LK, MK

EX1 G Dragon Cannon (DFP) B, DB, D, DF, F + 2P


EX1 G Multiple Images (DFP) B, DB, D, DF, F + 2K

DARK FORCE: Talbain has multiple images for extra hits.

- LILITH -
G Soul Flash D, DF, F + P
G Shining Blade (GR) F, D, DF + P
G Merry Turn D, DB, B + K
G Bow & Arrow F, DF, D, DB, B + P
G High Jump D, U

EX1 G Splendor Love (DFP-X) F, D, DF + 2K


EX1 G Luminous Illusion LP, LP, F, LK, HP
EX2 G Gloomy Puppet Show B, DB, D, DF, F + 2K
EX1 G Double Illusion (DFP) LP, LP, F, MP, HP

DARK FORCE 1: Lilith makes an image that follows behind her.


DARK FORCE 2: Lilith makes the image behind the opponent.

- LORD RAPTOR [ZABEL] -


A/G Spinning Copter D, DB, B + K
A/G Death Dance D, U, + K
G Death Phase (GR ONLY) F, D, DF + K
G Hell's Gate B, DB, D, DF, F + K
G Coffin Maker F, DF, D, DB, B + P

EX1 G Evil Slash (DFP-X) F, B + 2P


EX1 G Death Voltage F, DF, D, DB, B + 2K
EX1 G Hell Dunk F, D, DF + 2P

EX1 G Le Malta Saw (DFP) B, D, DB + 2K

DARK FORCE: Raptor turns Le Malta into a saw and attacks.

- MORRIGAN -
A/G Soul Fist D, DF, F + P
G Thrust Blade (GR) F, D, DF + P
G Vertical Dash D, U (OR) DASH, THEN HOLD UP
G Hell Ride F, DF, D, DB, B + P

EX1 A/G Valkyrie Drill F, DF, D, DB, B + K, THEN KICK


EX1 A/G Darkness Illusion (DFP-X) LP, LP, F, LK, HP
EX1 G Missile Launcher MP, LK, B, LK, MK
EX1 G Needle Impaler F, HP, MP, LP, F

EX1 G Double Illusion (DFP) LP, LP, F, MP, HP

DARK FORCE: Morrigan conjures an image of herself behind the opponent.

- OBORO -
G Iai Giri (High) [B], F + P
G Iai Giri (Low) [B], F + K
G Rushing Slash B, DB, D, DF, F + P
G Sword Slash (GR) F, D, DF + P
G Rushing Poke F, D, DF + K
G Leaping Torture Slash D, DF, F, UF + P
G Leaping Slash D, DF, F, UF + P, THEN ANY
BUTTON
G Torture Slash 360 (OR) F, D, U + P
EX1 G Spirit Crusher F, DF, D, DB, B + 2P
EX1 G Enma Seki B, DB, D, DF, F + 2K
EX1 G Slicing Chop (DFP-X) WHEN OPPONENT ON FLOOR, D, D + 2P

EX1 G Spirit Punch (DFP) B, D, DB + 2P

DARK FORCE: Oboro gains super armor.

- PYRON -
A/G Flaming Rock D, DF, F + P
G Zodiac Fire (GR) F, D, DF + P
A Orbital Blaze D, DB, B + K
G Burning Planet F, DF, D, DB, B + P
G Teleport B, D, DB + P (OR) K

EX1 G Cosmic Disruptor (DFP-X) B, DB, D, DF, F + HOLD 2P (OR) 2K, RELEASE
2P (OR) 2K
EX1 A Cosmic Destroyer F, D, DF + 2K

EX1 G Image Helper (DFP) D, F, DF + 2P

DARK FORCE: Pyron make an image of himself that attacks when he does.

- Q-BEE -
A/G C->R (Rushing Grab) B, DB, D, DF, F + P
A/G Delta A (Flying Sting) F, DF, D, DB, B + K
A/G SxP (Rapid Sting) TAP KICK RAPIDLY
G R.M. (GR ONLY) F, D, DF + K
G C.M. (Giant Sting) F, DF, D, DB, B + P

EX1 A/G Qj (Royal Jelly) F, D, DF + 2P


EX1 A/G +B (Bee Swarm) B, DB, D, DF, F + 2K

EX1 G Flight (DFP) B, D, DB + 2K

DARK FORCE: Q-Bee gets flying abilities.

- RIKUO [AULBATH] -
G Sonic Wave [B], F + P
G Swamp Gas [B], F + K
G Trick Fish BACK DASH, THEN KICK
G Trick Fish (GR ONLY) F, D, DF + K
G Frenzy Rage F, DF, D, DB, B + P
G Oyster Pearls F, DF, D, DB, B + K
EX1 G Rage of the Sea B, DB, D, DF, F + 2P
EX1 G Water Jail F, D, DF + 2P
EX1 G Aqua Spread (DFP-X) F, DF, D, DB, B + HOLD 2P (OR)
2K, RELEASE 2P (OR) 2K
EX3 G Scissor Smash D, D + 2P (ONLY ORIGINAL
COLOR)

DARK FORCE: Water rises while Rikuo rides on the sea shell.
DF POWER NOTES: - Trick Fish (F, D, DF + K) can be done anytime.

- SASQUATCH -
G Ice Breath D, DF, F + P
G Wind-Up Punch F, D, DF + HOLD PUNCH, RELEASE
PUNCH
G Typhoon Kick (GR) F, D, DF + K
G Ice Fortress D, D + P
G Deep Freezer F, DF, D, DB, B + P
G Big Swing 360 (OR) F, D, U + K

EX1 G Big Freeze B, DB, D, DF, F + 2P


EX1 G Thin Ice (DFP-X) B, DB, D, DF, F + 2K
EX1 G Sleigh Ride 720 + 2K
EX1 G Banana Peel B, DB, D, DF, F + START

EX1 G Penguin Bombs (DFP) B, D, DB + 2K

DARK FORCE 1: Sasquatch gains super armor.


DARK FORCE 2: Sasquatch calls some penguins that acts like bombs.

- VICTOR -
G Giga Fist [D], U + P
G Giga Smash [B], F + P
G Giga Knee (GR) F, D, DF + P
G Giga Shock D, DB, B + P
G Mega Shock D, DF, F + K
G Power Bolt Throw 360 (OR) F, D, U + P
G Short Hop D + 3K

EX1 G Thunderstrike [D], U + 2K


EX1 G Gerdenheim 720 + 2K

EX1 G Rushing Punches (DFP) F, D, DF + 2P


EX1 G Great Gerdenheim (DFP) (DFP-X) B, DB, D, DF, F + 2P, THEN GRAB

DARK FORCE 1: Victor starts the Great Gerdenheim.


DARK FORCE 2: All attacks are electrified.
- SHADOW / MARIONETTE -
Shadow and Marionette are not normal characters. They will use the
other characters to fight. Shadow will take the form of the character
that you last defeated (except the first). Marionette will always use
the same character as your opponent.

----------------------------------------------------------------------

>> A FEW COMBOS <<

Well, actually, the game's combo system is rather easy, and mostly everyone
should be able to come up with their own combos. The general combos that
everyone can do are the chain combos done with

LP -> LK -> MP -> MK -> HP -> HK

All characters can do the chain combo above, but how effective are
they depends on the character. You can start the chain combo from any
button and als skip any move in the middle (i.e. MP -> MK -> HK). So,
with this, you can find which combination your character does best.
The moves will surely chain (i.e. your character will execute them),
but whether it's in range to hit is another question.

Once you started a chain combo into the MP or MK region, you cannot
cancel them into a Special or EX Special Move (unless you set DX Cancel
on), unless they are part of a button combination EX Special. Therefore,
Special Move combos are done with the following

LP -> LK -> Special Move

Again, you can skip start with any part and skip the middle parts. This
also applies to the following combos below. The good thing about CAPCOM
start anywhere within the combo.

A -> B -> C -> D

The above example can be done either from A to D, or B to D, or just


C and D. Use this method to find and create your own combos. That would
be the main fun in playing the game anyway.

But if you need any combos, here are just some that I found, that requires
some practice to pull it off. If you can do these flawlessly, congratulations.
I'll try to add more combos if I find anything else interesting. But,
seriously, the most fun you get out of the game would be to find your
own ways of attacking.

JEDAH:
ES Saw Blade (D, DF, F + P), move forward a little, LP, ES Imprisoning Claw
(D, DB, B + P), ES Pursuit Attack
- Rather simple. However, the hit counter won't show it's a
combo because of the delay of the ES Imprisoning Claw

ES Saw Blade (D, DF, F + P), The Contract (B, DB, D, DF, F + 2K, K)
- The Contract has to be done VERY fast, or else the opponent
might be able to escape.

ES Saw Blade (D, DF, F + P), Underworld (D, D + 2P), ES Pursuit


- Like the above, it has to be done VERY fast.

DEMITRI:
ES Fallen Angel (D, DB, B + K), MK, ES Chaos Fire (D, DF, F + P), Dash
forward, ES Demon Cradle (F, D, DF + P), ES Pursuit
- The MK must be pressed exactly when Demitri touches the floor.
Timing is very crucial.

ES Fallen Angel (D, DB, B + K), ES Demon Cradle (F, D, DF + P), ES Pursuit
- Shorter version of the above combo. The ES Demon Cradle has
to be done exactly when you touch the floor.

ES Fallen Angel (D, DB, B + K), MK, ES Chaos Fire (D, DF, F + P),
Midnight Bliss (D, F, DF + 2P)
- It's not really a combo, it's very hard to escape this trick.
Furthermore, the Midnight Bliss in unblockable.

ES Fallen Angel (D, DB, B + K), Midnight Bliss (D, F, DF + 2P)


- Easier...

Jump in, HK, land, Midnight Bliss (D, F, DF + 2P)


- Even easier...

Jump in, HK, land, LP, MP, (F, MK, MK)


- Do the bracket moves quickly and you'll surprise your opponent
with the Midnight Pleasure.

JON TALBAIN:
Multiple Images, Jump in, HP, land, LP, ES Nunchaku Flail (D, DB, B + P)
- An easy 27 hit combo, if you get most of the hits.

Jump in, HP, land, LP, MP, (F, LK, MK)


- The best way to hit with the Moment Slice. The LP, MP will
be a combo, stunning the opponent, and if you do the moves
in parenthesis quickly, he'll connect into the Moment Slice.

MORRIGAN:
Missile Launcher (MP, LP, B, LK, MK), Darkness Illusion (LP, LP, F, LK, HP),
ES Pursuit
- This only works if the opponent gets hit by the Missile
Launcher very close to you (not more than 1 character distance)
Start the Darkness Illusion near the end of the Missile Launcher
and Morrigan will go straight into the move.

Missile Launcher (MP, LP, B, LK, MK), Needle Impaler (F, HP, MP, LP, F)
- If you hit the opponents from across the screen with the Missile
Launcher, do this instead. It'll hit if you time it right. However,
the opponent must first be hit by the Missile Launcher while
standing on the floor.

Valkyrie Drill (F, DF, D, DB, B + K, THEN KICK), Darkness Illusion (LP, LP, F, LK, HP),
ES Pursuit
- The best move for Morrigan. Works best when your opponent's in
the corner, especially when they're stun doing some move. You
have to time the Darkness Illusion like the Missile Launcher
combos, and both moves will connect.

Jump in, HP, land, LP, LP, F, LK, HP


- Very easy move to connect the Darkness Illusion.

Jump in, LP, LP, F, LK, HP (all in the air)


- Even easier...

HSIEN KO:
Jump in, HP, land, LP, LK, HK (MP, MP, U), ES Knockdown
- Rather hard combo. The MP, MP, U has to be done FAST or else
the opponent could recover and block. Also, it depends on the
distance between you and your opponent as well. If it's too
far, the spiked balls would not hit the opponent.

LILITH:
ES Bow & Arrow (F, DF, D, DB, B + P), Luminous Illusion (LP, LP, F, LK, HP)
- Very easy combo. It'll hit while in the air.

ES Soul Flash (D, DF, F + P), Luminous Illusion (LP, LP, F, LK, HP)
- Can only be done in the corner, and you must be VERY close
to the opponent. And you have to start the Luminous Illusion
instantly after your Soul Flash's stun frame finishes.

ES Bow & Arrow (F, DF, D, DB, B + P), Gloomy Puppet Show (B, DB, D, DF, F + 2K)
- Very much like the first combo.

ES Bow & Arrow (F, DF, D, DB, B + P), Splendour Love (F, D, DF + 2K)
- Not as good as the previous ones, as it hits very little.

RIKUO:
Not much of a combo, but strategy. Since the Water Jail (F, D, DF + 2P)
only allows one extra hit when hit, it would be best to use the Aqua
Spread (F, DF, D, DB, B + 2P (OR) 2K) right after that. This would give
you more time to move around before the opponent can move. If you have
more Super Levels, time it right so that, when you release another
Water Jail, it would be very hard for them to escape. A trick is to
release a Water Jail very close to them, and if it appears behind the
opponent, hit them to push them into the Water Jail.

Q-BEE:
Again, not a combo but tip. When using the Flying Ability, have Q-Bee
float slightly above the floor (tap UP lightly). Then, keep holding forward
and tap LP, LK, MP, MK, HK, and repeat. This won't do much good if the
opponent blocks, but it kinda pressures them a little. You can could
them but come back to the ground and grab them once they are confused.
By holding forward all the time, you will be sticking to the opponent,
and would not distance yourself from him/her when attacking like usual.
Also, DO NOT press HP while flying, as it will automatically bring you
up higher.

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