Professional Documents
Culture Documents
Eesa Gonzales
ENVS 3222
March 1, 2023
Introduction
The book "A City Is Not a Computer" by Shannon Mattern is a critical examination of the ways
in which urban planning and architecture have been influenced by technological innovations and
computing. As the title suggests, Mattern proposes the argument that cities have often been
treated as machines, and have been designed according to the logic of computation and control.
She elaborates on the current trend of using digital technologies and computational systems to
design, manage, and govern cities, emphasizing the limitations and impacts it has had on our
understanding of the complexities and nuances of urban life. Mattern critiques the metaphor of
the "smart city," which is often used to describe the integration of digital technologies into urban
environments, arguing that it oversimplifies the complexities of urban life and reduces cities to
mere machines that can be optimized and controlled. Mattern counters this with the idea that
cities are complex systems with their own unique social, cultural, and physical characteristics.
This leads to the central thesis argument of Shannon Mattern's book, asserting the need to be
more critical and cautious in our approach to the use of digital technologies in cities, and that we
need to move beyond the metaphor of the "smart city" to embrace a more nuanced and
human-centered approach to the design and governance of urban environments. One of the major
between cities and technology, drawing on specific case studies and historic examples to make
her arguments. The book is structured around several of these case studies of urban projects that
have attempted to apply computational methods to urban design, evaluating their successes and
failures.
Case Studies
Shannon Mattern examines a wide range of global case studies, each of which serves as an
example to a certain point pertaining to the central thesis. One of the more local case studies that
Mattern presented was The Sidewalk Labs Project in Toronto. In the second chapter of the book,
Mattern analyzes the Sidewalk Labs project, a partnership between Google's parent company
Alphabet and the city of Toronto to create a "smart city" neighborhood on Toronto's waterfront.
The project aimed to create a 12-acre neighborhood in Toronto that would be a model for how
technology could be used to create more efficient, sustainable, and livable urban environments.
The plan was to use a wide range of technologies, including sensors, cameras, and other
data-gathering devices, to collect information about the built environment, such as traffic
patterns, air quality, and energy usage (Mattern, 2021). This data would then be processed by
artificial intelligence and used to optimize the neighborhood's infrastructure and services, such as
transportation, waste management, and energy distribution. Mattern goes on to examine the ways
in which the Sidewalk Labs project reinforces and extends corporate control over urban space,
noting its heavy reliance on proprietary software and hardware, giving Alphabet significant
control over the neighborhood's infrastructure and data. There were also concerns about the
monitor residents. The project was later canceled in May 2020, with Alphabet citing economic
uncertainty caused by the COVID-19 pandemic as a factor in its decision, as well as ongoing
concerns about the project's viability and sustainability. The overall idea of urban cities and the
complexities found both in the physical infrastructure, and the integration of technological and
computational systems can be connected to the idea of Large Technical Systems, a concept
coined by historian and sociologist Thomas Hughes in his book "The Evolution of Large
Technological Systems" (1983). The concept refers to complex socio-technical systems that are
made up of interdependent technical, organizational, and social elements. These systems
(Gökalp, 1992). Large technical systems must be developed in order to integrate technology with
implement a smart city effort, for instance, a sophisticated network of sensors, data analytics
tools, and communication technologies may need to be developed and connected with current
organizational and infrastructure systems. This necessitates the creation of a complex technical
system that can coordinate the actions of various stakeholders and guarantee the system's overall
effectiveness.
In "A City Is Not a Computer," Shannon Mattern uses several metaphors to illustrate her
argument about the limitations of a purely data-driven approach to urban design. One of the more
emphasized metaphors that Shannon Mattern suggests is using the concept of a library as a
model for thinking about urban design and governance. She proposes that a city should be
planned to encourage the gathering, sharing, and use of resources and information, much like a
library serves as a community's major archive for knowledge and resources. According to
Mattern, a library-inspired approach to urban design would put accessibility, inclusivity, and
transparency first. The city would be laid out around common areas and infrastructure that
encourages citizen cooperation and idea sharing. To achieve this, top-down, centralized types of
governance would have to give way to more democratic and participatory ones. Matterns
arguments against the technological and stereotypical “Smart City” however can also be a point
of contention in the book, as there is a need for more specific recommendations on how to move
past the idea of the "smart city" and towards a more human-centered method of urban planning
and governance. From the metaphor of the city as a library, an argument could be made that the
modern day library is just as reliant on technology as a smart city. Technology has made the
system of tracking and burrowing books significantly more efficient and accurate, while still
maintaining the community based infrastructure, sharing of ideas, and shared spaces.
Conclusion
A certain bias can be argued with relation to the book's stance on Smart Cities and limited
discussion of technical detail. While the book is critical of the smart city concept and its
technological underpinnings, it does not delve deeply into the technical details of how digital
technologies are designed and implemented in urban environments. The book could benefit from
more concrete proposals on how to move beyond the smart city concept towards a more
human-centered approach to urban design and governance. Overall, the book provides a clear cut
argument, backed by insights from a range of fields, including urban studies, design,
architecture, geography, and sociology, to offer a multifaceted critique of the smart city concept.
References
Mattern. (2021). A City Is Not a Computer: Other Urban Intelligences (Vol. 2). Princeton
Gökalp, I. (1992). On the Analysis of Large Technical Systems. Science, Technology, & Human