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Leveling up your Rinnegan Starting at level 2, you awaken the power of the Outer
path of the six paths, gaining the ability to create black
Leveling up the Rinnegan is a difficult and time- receivers and one outer path ability, you gain another
consuming process. Unlike normal shinobi classes that outer path ability at level 4.
require the player to gain XP to reach their next level, the
Black Receivers
Rinnegan requires the user to consistently use the
abilities and jutsus that come with it, in both combat and As an action, you create a number of Black Receivers and
through passive downtime training. But to do this a hold them on a free hand, either your or from a rinnegan
person would need to also assume the risks of potentially vessel (Like a paths of pain body or an animal path
failing such a training process. A Rinnegan user must use summon). Creating black receivers cost 2 Chakra.
a total of 500 Chakra fueling his rinnegan to reach the
next level of control. For each Chakra you use on You can use these receivers offensively, the receivers
rinnegan abilities and jutsus, increases your Sage Chakra have the statistics of a +1 Kunai. A creature hit by a
proficiency, as seen on the Rinnegan Class mod table. receiver must succeed a strength or constitution saving
This requirement increases as your rinnegan gain Levels. throw (its choice) against your taijutsu DC, the black
Once you reach the next level of this class mod, your receiver getting stuck on it on a fail. While the receiver is
Rinnegan Proficiency resets to 0 for the purposes of stuck on a creature, you always know its position, when
leveling up to next level of this class. the creature is within 500 ft. of you, you can use your
action to send 1 chakra point through the receiver,
Paths of Creation and Destruction causing 1d8 fire damage to the creature. As an action,
the creature can repeat the saving throw to pull out the
Legends say that the rinnegan gives to its wielder the black receiver.
ability to bring creation or destruction to the world,
when you get your rinnegan choose one path of Path Affinity
destruction and one path of creation, you gain the
features and jutsus of the chosen paths, you can choose Your constant use of the Rinnegan has allowed you to
another path of creation at level 2, and get the last at increase your capability to harness its powers, choose
level 4, you can choose another path of one path you can use, you gain the affinity
destruction at level 3, and gain the last related to that path:
at level 5. Deva Path Affinity: You can double the
range and area of effect of all Deva Path
Eyes of God abilities as part of casting them.
Although not as expansive as the Byakugan, Asura Path Affinity: You can have a
the Rinnegan gives an augmented visual number of transformations active equal
capacity to its user, you gain chakra sight and to your ninjutsu or taijutsu ability
true sight up to 120 ft. modifier (your choice).
Outer Path
Human Path Affinity: You can choose to cast Absorption Chameleon: The summon can become invisible
Soul Technique at a range of 30 feet. as an action, the summon can attempt to hide as
part of the same action, any object and creature
Animal Path Affinity: You can order rinnegan summons
the summon is carrying becomes invisible too.
as a free action, you can have a number of summons in
The summon and anyone it carries stop being
the field at the same time equal to your ninjutsu ability
invisible if someone of them makes an attack.
modifier.
Hardened Body: The summon increases its AC by
Preta Path Affinity: absorption seal last until the start of
half the Summoner’s proficiency bonus (rounded
your next turn.
up), the summon space counts as full cover.
Naraka Path Affinity: Naraka path jutsu ignore resistance
to psychic damage, creatures without resistance or Chikushodo: Summoning
immunity to psychic damage gain vulnerability to it
Casting Time: Full turn action
(these effect don’t stack).
Rank: D-Rank
Outer Path Affinity: You can create a number of Black Range: 10 feet
Receivers equal to twice your proficiency modifier. In Duration: instant
addition, you can make a number of Demonic Statue Components: HS, CS, CM
Chains equal to your ninjutsu or taijutsu modifier (your Cost: 10 Chakra (minimum, see description)
choice). Keywords: Rinnegan, Animal Path, Ninjutsu, Fuinjutsu.
Description: You summon a creature that appears on a
Mastered Rinnegan free space within range, the creature can act as a bonus
action on the user’s turn, on the user’s initiative order. If
You have reached the peak of control over your no commands are given to the creature, it performs the
Rinnegan, this enlightenment allows you to reach its full dodge action automatically until you order it to do
potential, choose one of the six path or the outer path, something else. You can communicate telepathically
the chakra cost of all the chosen path’s features and jutsu with the creature and it will listen to you and only you in
is reduced by half, alternatively you can choose one combat. You can direct it to perform the following
Outer path ability, gaining the Mastered version of it. actions: Attack (Unarmed, Weapon, or Jutsu), Dodge,
Alternatively, you can pick another path affinity. and Help. The creature can perform a Standard Action
and a Move Action. If the summoned creature has a
Paths of Creation reaction ability or jutsu, and the conditions for that
reaction are met (if any) then they can perform that
Animal Path
reaction without command from their summoner. The
When you take this path, choose a number of tribes creature must remain within 120 feet of the user.
equal to your ninjutsu ability modifier, you can summon
You and your summoned creatures can see what each
creatures from these tribe without forming a contract
other see, and share the same visual capabilities (true
using Chikushodo: Summoning, in addition, you gain
sight, chakra sight, etc.).
Summoning techniques, you can assign each
modification once, and no tribe can have more than one At Higher Ranks: For each rank you cast this jutsu above
modification, animals you summon will have their tribe’s D-Rank, increase the jutsu cost by 5, you summon a
modification, you can change which tribe you can corresponding creature equal in level and rank to the
summon, and which has each modification on a long rest. Rank used upon activation.
Cost: 1 Chakra Clones made with your rinnegan exist outside this plane,
and can attack from outside it too! When you use any
As an action, you may convert the body of a creature that clone jutsu, the clones are invisible, they leave no tracks,
died not more than 24 hour ago into a crimson pill of and can only be seen with Truesight.
baseball sized, heart-like fruit. After eating it, you regain
a number of chakra equal to twice the creature’s level. Origami Replacement Technique
You may divide one edible into multiple edibles
Requirements: Substitution technique or feather burst
Demonic Statue Chains
When you use substitution technique or feather burst,
Cost: 20 Chakra you can move up to your speed without provoking
Range: 50 feet attacks of opportunity, in addition, you can’t be detected
Duration: 1 minute (concentration) by chakra sight or sensory jutsu until the end of your next
turn.
You summon a cursed chakra chain from the palm of
your hand and launch it at a creature in range. Make a Reign of the High Emperor
ranged ninjutsu or taijutsu attack (your choice), on a hit
Requirements: Preta path.
the target takes 5d8 psychic damage and is grappled by
Cost: 10 Chakra + the Jutsu’s cost
you. Jinchuriki grappled by this Jutsu are not able to
access their class mod features for as long as they're As a reaction when you are targeted by a jutsu, you can
under the effect of this Justu. Likewise, Tailed Beasts that use one of your eyes to absorb it before it hits you, make
are affected by this Jutsu are paralyzed for the duration. a chakra control check vs the jutsu save dc, on a success,
On each of your turns for the duration, you can use your all the effects of the jutsu are nullified, as you store it
action to deal 2d8 psychic damage to affected creatures until the end of your next turn. As an action, you can cast
automatically. a stored jutsu from your other eye, using modifiers as if
coming from the original caster.
Samsara of Heavenly Life * When you take the attack action, you can forfeit one of
your attacks to allow one of your bodies to make it
Range: 500 feet
instead, you can do this with each attack you make.
Requirements: Naraka Path
*You can cast jutsu using a body as the point of origin,
As an action, you summon the king of hell to release the
jutsu casted by a body deal half damage.
dead back on this world, choose a group of creatures that
died on the same circumstances last than 24 hour ago, or *Bodies can’t be victims of Genjutsu, but they won’t be
a single dead creature, the chosen creatures will return able to move or take any action if you get trapped on
to life on their corpses, whit full hp, with any missing one.
body parts restored, they still will be affected by any
*Bodies can be up to 1 mile away from you, any further
condition that hasn’t ended yet. After using this ability,
and the connection breaks.
the user makes a constitution saving throw against a DC
of 20+ the number of revived creatures, dying on a fail. Mastered Paths of Pain: you can take a more direct
approach to control your paths, as part of a long rest, you
Mastered Samsara: instead of making the saving throw,
become paralyzed, but you can still direct your paths into
the user can choose to spend 50 Chakra and age 1d10
making use of your actions, bonus actions and reaction,
years, or 10 chakra and age 5d10 years.
in addition, in addition, your pain bodies can use your
Six paths of Pain technique feats and class features.
Cost: 10 Chakra from your chakra maximum per body Temporal Rewind
You can use your black receivers to control a number of Range: 60 feet
bodies equal to the numbers of paths you have unlocked. Cost: 20 Chakra
* As part of a long rest, you can create a host for the You experience the next six seconds and them rewind
powers of your Rinnegan. Choose one Rinnegan path and time using your rinnegan, as a bonus action, choose one
one corpse withing 30 ft of you, you lose the path's creature within 60 ft of you, you have advantage on
features and the corpse returns to life as a path body, attack rolls and saving throws against that creature, and
fully under your command and with the features of the it has disadvantage on attack rolls and saving throws
lost path, you recover the path features after the against you until the start of your next turn.
receiver is destroyed or you release it from your control
Temporal Rewind Mastery, reduce the cost of Temporal
as an action.
Rewind in half and change the target to all creatures
* The body speed is 30 ft. within range.