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Rinnegan

Level Minimum Rinnegan Paths of Paths of


Character level proficiency Creation Destruction
1 11 500 1 1 Paths of Creation and
Destruction, Eyes of God.
2 13 1000 2 1 Outer Path.
3 15 2000 2 2 Path Affinity.
4 17 4000 3 2 Outer Path (2).
5 19 3 3 Mastered Rinnegan.

Leveling up your Rinnegan Starting at level 2, you awaken the power of the Outer
path of the six paths, gaining the ability to create black
Leveling up the Rinnegan is a difficult and time- receivers and one outer path ability, you gain another
consuming process. Unlike normal shinobi classes that outer path ability at level 4.
require the player to gain XP to reach their next level, the
Black Receivers
Rinnegan requires the user to consistently use the
abilities and jutsus that come with it, in both combat and As an action, you create a number of Black Receivers and
through passive downtime training. But to do this a hold them on a free hand, either your or from a rinnegan
person would need to also assume the risks of potentially vessel (Like a paths of pain body or an animal path
failing such a training process. A Rinnegan user must use summon). Creating black receivers cost 2 Chakra.
a total of 500 Chakra fueling his rinnegan to reach the
next level of control. For each Chakra you use on You can use these receivers offensively, the receivers
rinnegan abilities and jutsus, increases your Sage Chakra have the statistics of a +1 Kunai. A creature hit by a
proficiency, as seen on the Rinnegan Class mod table. receiver must succeed a strength or constitution saving
This requirement increases as your rinnegan gain Levels. throw (its choice) against your taijutsu DC, the black
Once you reach the next level of this class mod, your receiver getting stuck on it on a fail. While the receiver is
Rinnegan Proficiency resets to 0 for the purposes of stuck on a creature, you always know its position, when
leveling up to next level of this class. the creature is within 500 ft. of you, you can use your
action to send 1 chakra point through the receiver,
Paths of Creation and Destruction causing 1d8 fire damage to the creature. As an action,
the creature can repeat the saving throw to pull out the
Legends say that the rinnegan gives to its wielder the black receiver.
ability to bring creation or destruction to the world,
when you get your rinnegan choose one path of Path Affinity
destruction and one path of creation, you gain the
features and jutsus of the chosen paths, you can choose Your constant use of the Rinnegan has allowed you to
another path of creation at level 2, and get the last at increase your capability to harness its powers, choose
level 4, you can choose another path of one path you can use, you gain the affinity
destruction at level 3, and gain the last related to that path:
at level 5. Deva Path Affinity: You can double the
range and area of effect of all Deva Path
Eyes of God abilities as part of casting them.
Although not as expansive as the Byakugan, Asura Path Affinity: You can have a
the Rinnegan gives an augmented visual number of transformations active equal
capacity to its user, you gain chakra sight and to your ninjutsu or taijutsu ability
true sight up to 120 ft. modifier (your choice).

Outer Path
Human Path Affinity: You can choose to cast Absorption Chameleon: The summon can become invisible
Soul Technique at a range of 30 feet. as an action, the summon can attempt to hide as
part of the same action, any object and creature
Animal Path Affinity: You can order rinnegan summons
the summon is carrying becomes invisible too.
as a free action, you can have a number of summons in
The summon and anyone it carries stop being
the field at the same time equal to your ninjutsu ability
invisible if someone of them makes an attack.
modifier.
Hardened Body: The summon increases its AC by
Preta Path Affinity: absorption seal last until the start of
half the Summoner’s proficiency bonus (rounded
your next turn.
up), the summon space counts as full cover.
Naraka Path Affinity: Naraka path jutsu ignore resistance
to psychic damage, creatures without resistance or Chikushodo: Summoning
immunity to psychic damage gain vulnerability to it
Casting Time: Full turn action
(these effect don’t stack).
Rank: D-Rank
Outer Path Affinity: You can create a number of Black Range: 10 feet
Receivers equal to twice your proficiency modifier. In Duration: instant
addition, you can make a number of Demonic Statue Components: HS, CS, CM
Chains equal to your ninjutsu or taijutsu modifier (your Cost: 10 Chakra (minimum, see description)
choice). Keywords: Rinnegan, Animal Path, Ninjutsu, Fuinjutsu.
Description: You summon a creature that appears on a
Mastered Rinnegan free space within range, the creature can act as a bonus
action on the user’s turn, on the user’s initiative order. If
You have reached the peak of control over your no commands are given to the creature, it performs the
Rinnegan, this enlightenment allows you to reach its full dodge action automatically until you order it to do
potential, choose one of the six path or the outer path, something else. You can communicate telepathically
the chakra cost of all the chosen path’s features and jutsu with the creature and it will listen to you and only you in
is reduced by half, alternatively you can choose one combat. You can direct it to perform the following
Outer path ability, gaining the Mastered version of it. actions: Attack (Unarmed, Weapon, or Jutsu), Dodge,
Alternatively, you can pick another path affinity. and Help. The creature can perform a Standard Action
and a Move Action. If the summoned creature has a
Paths of Creation reaction ability or jutsu, and the conditions for that
reaction are met (if any) then they can perform that
Animal Path
reaction without command from their summoner. The
When you take this path, choose a number of tribes creature must remain within 120 feet of the user.
equal to your ninjutsu ability modifier, you can summon
You and your summoned creatures can see what each
creatures from these tribe without forming a contract
other see, and share the same visual capabilities (true
using Chikushodo: Summoning, in addition, you gain
sight, chakra sight, etc.).
Summoning techniques, you can assign each
modification once, and no tribe can have more than one At Higher Ranks: For each rank you cast this jutsu above
modification, animals you summon will have their tribe’s D-Rank, increase the jutsu cost by 5, you summon a
modification, you can change which tribe you can corresponding creature equal in level and rank to the
summon, and which has each modification on a long rest. Rank used upon activation.

Amplification: The summons’s natural attack Chikushodo: Call to Arms


gains a reach of 30 ft, and its damage die is
reduced in 1 step (d12>d10>d8>d6>d4>1). In Casting Time: Full turn action
addition, for each 20 HP the summon losses, it Range: self (10 feet)
gain one additional attack. Duration: instant
Components: HS, CS, CM
Cost: 30 Chakra
Keywords: Rinnegan, Animal Path, Ninjutsu, Fuinjutsu. draws out an apparition of the creature's life force
Description: Choose one friendly creature within 10 energy in the form of an enlarged tongue. If the creature
miles of you, you will send a telepathic message to the lied during its interrogation, it must succeed on a
creature, telling it that you will summon it, if the Deception check against your jutsu DC. On a failure, the
creature is willing, it will appear on a free space within King of Hell would remove the target's "tongue" and
range. consume it, dealing 6d8 psychic damage to the creature
and ending the effect on them. If the creature answered
Human Path truthfully, the effect ends and the creature instead gains
1 level of exhaustion. A creature reduced to 0 hit points
Ningendo: Truth seeking by this technique dies instantly. A creature that does not
Classification: Genjutsu share a language proficiency with you is immune to this
Casting Time: 1 action effect.
Range: Touch If the creature is release from the grapple, the jutsu ends.
Duration: instant
Components: M, CM Jigokudo: Expiation
Cost: 20 Chakra Classification: Genjutsu
Keywords: Rinnegan, Human Path, Genjutsu. Casting Time: 1 minute
Description: You place your hand on a creature and begin Range: Touch
to rip their deepest secrets from their mind. The targeted Duration: instant
creature must succeed on a Wisdom saving throw or take Components: M, CM
4d8 psychic damage and 1d4 damage to its wisdom Cost: 25 Chakra
score, in addition you learn a portion of the creature's Keywords: Rinnegan, Naraka Path, Genjutsu, Ninjutsu.
deepest secrets, as determined by your DM, and it must Description: When you cast this Jutsu, you target one
succeed a constitution saving throw or become body from the paths of pain feature. The King of Hell
weakened for 1 minute. The wisdom damage is healed ingests it with its tendril-like arms. After 1 round, the
by 1 point for each week of downtime the target passes body regains all its hit points and any conditions that
recuperating. The jutsu deals half damage and has no were previously affecting it end. Any lost limbs are
other effect on a failed save. A creature reduced to 0 hit regained and the body is otherwise returned to a perfect
points by this technique dies instantly. physical state. Then it reemerges from the King of Hell's
mouth.
Naraka Path
Paths of Destruction
Jigokudo: Interrogation
Classification: Genjutsu Asura Path
Casting Time: 1 action
Range: Touch The asura path allows its wielder to manifest weapons
Duration: 1 minute and armor of demonic quality, as an action, you can
Components: M, CM manifest one of the following transformation on
Cost: 25 Chakra yourself, you can’t have more than one transformation
Keywords: Rinnegan, Naraka Path, Genjutsu, Ninjutsu. active at a time.
Description: You summon a large disfigured head that Four-Armed Asura
sprouts from the ground amidst a vortex of purple flames
known as the King of Hell and target all creatures you Cost: 5 Chakra
currently have grappled, the head and flames can only be You summon up to 4 additional arms. These arms are
seen by you, your target, and truesight. The creatures fully prehensile and act exactly as your existing arms do.
must succeed on a Wisdom saving throw or become These arms disappear after 1 minute, you can extend
paralyzed. While the creature is paralyzed, you may the duration of the arms by 1 minute by spending 5
question it at will. After the creature answers, the King of more chakra.
Hell unzips its mouth to release tendril-like arms and
Weaponsmith Asura
Cost: 10 Chakra throw, taking 4d8 force damage on a hit, half damage
You shape your flesh in a manner which causes a new on a success.
weapon to emerge from your limbs. You recreate a At Higher Ranks: For each 3 additional chakra, increase
perfect copy of a weapon that you are proficient in. You damage by 2d8.
cannot be disarmed of this weapon and it only
disappears if you dismiss it at will or you are Shurado: Flaming Arrow of Amazing
incapacitated. You can spend an additional 5 chakra at Ability
the time of summoning this weapon to give it one of the
following properties, you can give it additional Classification: Ninjutsu
properties for each 5 additional chakra: Casting Time: 1 action
 Extend its reach by 5 ft. This property can be Range: 60 ft.
added multiple times. Duration: Instant
 Change its damage type to acid, fire, lightning Components: HS, CM
or poison. Cost: 8 Chakra
 Turn it into a +1, +2 or +3 weapon, +2 version Keywords: Rinnegan, Asura Path, Ninjutsu.
cost 15 chakra instead of 5, +3 version cost an Description: Using the molding abilities of the Asura
additional 30 chakra instead of 5. path you create a missiles from your free hand and
 Give it the thrown (20/40) and returning shoot it to a target within range, make a ranged ninjutsu
properties. attack, on a hit, the target takes 4d4 fire and 4d4
bludgeoning damage. Your hand then returns to its
Armorer Asura original position, doesn’t matter if it hits or not.
Cost: 5 Chakra At higher ranks: as part of the same action, you can
shoot more hands, for each 8 additional chakra,
Duration: 10 minutes increase the number of hands shoot by 1, each hand
You reshape your flesh and bones into a material more
makes its own attack roll.
resistant to damage. Your AC becomes 10 +
Constitution + Dexterity + Half of your proficiency Bonus Deva Path
(Rounded Down). This jutsu ends if you wear armor or
dismiss the jutsu as a Bonus action. Tendo: Bansho Ten’in
Classification: Ninjutsu
Explorer Asura
Casting Time: 1 Bonus action
Cost: 20 Range: self (30 ft. radius)
Duration: Instant
Duration: 1 minute
Components: M, CM
You turn your foots into propellers that allow you to fly, Cost: 10 Chakra
you gain a movement speed of 30 ft. for the duration. Keywords: Rinnegan, Deva Path, Ninjutsu.
Description: Choose one creature within range, it must
Shurado: Attack make a Strength saving throw. On a failure, it is pulled
to an empty space within 5 ft of you.
Classification: Ninjutsu
At Higher Ranks: For each 3 additional chakra, increase
Casting Time: 1 action
the range by 10 ft or the number of target by 1.
Range: self (60 feet line)
Duration: Instant Tendo: Shinra Tensei
Components: HS, CM
Classification: Ninjutsu
Cost: 12 Chakra
Casting Time: 1 action.
Keywords: Rinnega, Asura Path, Ninjutsu.
Range: Self (5ft radius)
Description: You manifest a Chakra launching
Duration: Instant
mechanism from one part of your body, and use it to
Components: M, CM
shoot a beam of pure chakra on a 60 ft. long line.
Cost: 10 Chakra
Creatures within range must realize a dexterity saving
Keywords: Rinnegan, Deva Path, Ninjutsu, Clash.
Description: Creatures in range must make a Strength 10d12 Bludgeoning Damage and get knocked back
saving throw vs your Jutsu Save DC or take 6d6 100ft. Taking half damage on a success.
Bludgeoning Damage and get knocked back 30ft. Taking This attack does triple damage to the ground and
half damage on a success. buildings.
At Higher Ranks: For each 3 additional chakra increase
the damage by 2d6 and the range by 10 feet. If you Preta Path
spend 21 chakra on a single casting, the jutsu deals
double damage to the ground and buildings. Spending Gakido: Absorption Seal
42 Chakra on a single casting, the jutsu deals triple Classification: Ninjutsu
damage to the ground and buildings. Casting Time: reaction, that you take before the attack
hits
Tendo: Chibaku Tensei Range: Self (30ft Sphere)
Classification: Ninjutsu
Duration: Instant
Casting Time: 1 action Components: M, CM
Range: 500ft. (30ft Radius) Cost: 25 Chakra
Duration: Concentration Keywords: Rinnegan, Preta Path, Ninjutsu.
Components: M, CM Description: You form a barrier that absorbs the chakra
Cost: 50 Chakra that touches it, when you cast this jutsu, it creates a
Keywords: Rinnegan, Naraka Path, Ninjutsu. Chakra Distortion Field that last until the end of the
Description: The ultimate show of force of the rinnegan, current turn. You recover an amount of chakra equal to
the user creates a black mote in the sky on a point in the chakra cost of any jutsu that was trapped inside the
range, and around it forms a Sphere of debris distortion field.
resembling a moon, with a radius of 30ft, dropping it to
the ground directly below. Creatures within 60 feet of Gakido: Rejuvenate
the sphere’s center must succeed a strength saving
throw or be pulled by the moon’s gravity, appearing on Classification: Ninjutsu
a free space next to it and becoming restrained for the Casting Time: 1 action
duration. Range: touch
When concentration ends, creatures within range Duration: Instant
(Including the caster) must succeed Dexterity saving Components: M, CM
throw or take 20d12 Bludgeoning Damage. Half as much Cost: 40 Chakra
damage on a success. Keywords: Rinnegan, Preta Path, Ninjutsu.
The ground on a 60ft. radius around the center of the Description: You use an Absorption Seal in close range
collision becomes difficult terrain, due to the to take not only the Chakra, but also the youth of your
planetoid’s formation raising rocks, floors and roots target, choose one creature within range, make a melee
from the earth. ninjutsu attack, on a hit, the target losses 6d10 Chakra
and gets 1d10 years older, the caster gains the Absorbed
Tendo: The World Shall Know Pain Chakra, up to his chakra maximum, and gets rejuvenated
Classification: Ninjutsu by the same amounts rolled.
Casting Time: 1 action
Range: Self (300ft Sphere) Outer Path abilities list:
Duration: Instant
Tool Creation Technique
Components: M, CM
Cost: 40 Chakra Cost: 25 Chakra
Keywords: Rinnegan, Deva Path, Ninjutsu.
You can use your rinnegan to create tools and weapons
Description: You realize an almighty push of
made of receiver-like red chakra, as an action, you create
incomparable size, Creatures in range must make a
one weapon or a tool set, weapons made this way count
Strength saving throw vs your Jutsu Save DC or take
as +2 weapons and deal force damage instead of their
normal damage. You can have up to 3 chakra weapons or A grappled creature can use its action to attempt to
tool sets at the same time. escape. To do so, it must succeed on a Strength
(Athletics) or Dexterity (Acrobatics) check contested by
Mastered Tool Creation: weapons you create become
your ninjutsu or taijutsu DC (whichever is higher). A
+3, tool creation technique cost is reduced by half
Tailed Beast can still attempt to escape this, despite
(rounded down), and you can add one Asura path
being paralyzed, but it makes the check at disadvantage.
modification to each created weapon at no additional
cost. Casting this Jutsu again on a different creature while
concentrating on it does not break your concentration,
Amenotejikara
however, concentrating on multiple instances of this
Cost: 20 Chakra Jutsu counts as one for the purpose of maintaining
Range: 500 feet concentration.

As a bonus action or reaction to being targeted or being Kaimon


in the target range of an attack or spell effect, you
Cost: 100
teleport yourself to a space in range. You have to be able
Range: 30 feet (5 ft sphere)
to see, visualize, or know the distance and direction, of
the space. You create a 5 foot wide swirling hole in space anywhere
within 30 feet of you. An amount of creatures equal to
You can bring objects along if the weight doesn't exceed
your ninjutsu modifier + Proficiency bonus can travel
your carrying capacity. You can also bring one willing
through the Kaimon to any precise location in any
creature within 5 feet of you, of your size or smaller.
dimension or plane of existence that you know. You can
If the space is occupied, its occupants are teleported to also travel to a specific creature that you know of
your previous location. through this ability.

Chakra Edible Creation Limbo: Border Jail

Cost: 1 Chakra Clones made with your rinnegan exist outside this plane,
and can attack from outside it too! When you use any
As an action, you may convert the body of a creature that clone jutsu, the clones are invisible, they leave no tracks,
died not more than 24 hour ago into a crimson pill of and can only be seen with Truesight.
baseball sized, heart-like fruit. After eating it, you regain
a number of chakra equal to twice the creature’s level. Origami Replacement Technique
You may divide one edible into multiple edibles
Requirements: Substitution technique or feather burst
Demonic Statue Chains
When you use substitution technique or feather burst,
Cost: 20 Chakra you can move up to your speed without provoking
Range: 50 feet attacks of opportunity, in addition, you can’t be detected
Duration: 1 minute (concentration) by chakra sight or sensory jutsu until the end of your next
turn.
You summon a cursed chakra chain from the palm of
your hand and launch it at a creature in range. Make a Reign of the High Emperor
ranged ninjutsu or taijutsu attack (your choice), on a hit
Requirements: Preta path.
the target takes 5d8 psychic damage and is grappled by
Cost: 10 Chakra + the Jutsu’s cost
you. Jinchuriki grappled by this Jutsu are not able to
access their class mod features for as long as they're As a reaction when you are targeted by a jutsu, you can
under the effect of this Justu. Likewise, Tailed Beasts that use one of your eyes to absorb it before it hits you, make
are affected by this Jutsu are paralyzed for the duration. a chakra control check vs the jutsu save dc, on a success,
On each of your turns for the duration, you can use your all the effects of the jutsu are nullified, as you store it
action to deal 2d8 psychic damage to affected creatures until the end of your next turn. As an action, you can cast
automatically. a stored jutsu from your other eye, using modifiers as if
coming from the original caster.
Samsara of Heavenly Life * When you take the attack action, you can forfeit one of
your attacks to allow one of your bodies to make it
Range: 500 feet
instead, you can do this with each attack you make.
Requirements: Naraka Path
*You can cast jutsu using a body as the point of origin,
As an action, you summon the king of hell to release the
jutsu casted by a body deal half damage.
dead back on this world, choose a group of creatures that
died on the same circumstances last than 24 hour ago, or *Bodies can’t be victims of Genjutsu, but they won’t be
a single dead creature, the chosen creatures will return able to move or take any action if you get trapped on
to life on their corpses, whit full hp, with any missing one.
body parts restored, they still will be affected by any
*Bodies can be up to 1 mile away from you, any further
condition that hasn’t ended yet. After using this ability,
and the connection breaks.
the user makes a constitution saving throw against a DC
of 20+ the number of revived creatures, dying on a fail. Mastered Paths of Pain: you can take a more direct
approach to control your paths, as part of a long rest, you
Mastered Samsara: instead of making the saving throw,
become paralyzed, but you can still direct your paths into
the user can choose to spend 50 Chakra and age 1d10
making use of your actions, bonus actions and reaction,
years, or 10 chakra and age 5d10 years.
in addition, in addition, your pain bodies can use your
Six paths of Pain technique feats and class features.

Cost: 10 Chakra from your chakra maximum per body Temporal Rewind

You can use your black receivers to control a number of Range: 60 feet
bodies equal to the numbers of paths you have unlocked. Cost: 20 Chakra

* As part of a long rest, you can create a host for the You experience the next six seconds and them rewind
powers of your Rinnegan. Choose one Rinnegan path and time using your rinnegan, as a bonus action, choose one
one corpse withing 30 ft of you, you lose the path's creature within 60 ft of you, you have advantage on
features and the corpse returns to life as a path body, attack rolls and saving throws against that creature, and
fully under your command and with the features of the it has disadvantage on attack rolls and saving throws
lost path, you recover the path features after the against you until the start of your next turn.
receiver is destroyed or you release it from your control
Temporal Rewind Mastery, reduce the cost of Temporal
as an action.
Rewind in half and change the target to all creatures
* The body speed is 30 ft. within range.

*Bodies have the same ability scores, proficiency Tengai Shinsei


modifier and proficiencies as you, their HP is equal to 1d4
Requirements: Deva Path.
+ half your constitution modifier (rounded down) per
character level. Your opponent may survived a single meteorite, but
what about a second? When you cast Chibaku Tensei,
* You and your bodies share your chakra pool.
You can choose to summon meteorites instead of
* Each body will gain the same visual capabilities (true creating a moon, the duration changes to instant,
sight, chakra sight) as you, in addition, you and each one creatures within range automatically succeed the save to
of them can see what each other see. not be restrained, and you can cast it again as a bonus
action.
* Your bodies act just after you in initiative, but won't do
anything unless you use your bonus action to command Mastered Tengai Shinsei: Saving throws against any
them, you can command as many bodies as you want Chibaku Tensei you cast are made at disadvantage.
with a single bonus action, giving them the same or
different orders, ordering them to move up to their
speed doesn’t use your bonus action.

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