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Rinnegan

Level Minimum Rinnegan Paths of Paths of


Character level Proficiency Creation Destruction
1 11 500 1 1 Paths of Creation and
Destruction, Eyes of God.
2 13 1000 2 1 Outer Path.
3 15 2000 2 2 Path Affinity.
4 17 4000 3 2 Outer Path II.
5 19 3 3 Mastered Rinnegan.

Gaining the Rinnegan Leveling up the Rinnegan is a difficult and time-


consuming process. Unlike normal shinobi classes that
Gaining the eyes of god is a difficult task, for obtaining require the player to gain XP to reach their next level, the
them one must obtain the complete bloodline of the Rinnegan requires the user to consistently use the
sage of six path, for this one must be an heir of his two abilities and jutsus that come with it, in both combat and
sons, Indra (Uchiha Clan) and Asura (Senju or Uzumaki through passive downtime training. But to do this a
Clan), the easier way to do this is to be born in one of person would need to also assume the risks of potentially
their descendant’s clans and somehow become an heir failing such a training process. A Rinnegan user must use
of the other, bloodlines obtained from clan feats don’t a total of 500 Chakra fueling his rinnegan to reach the
count on this, as their connection to the sons are too next level of control. For each Chakra you use on
weak, someone without access to neither still can try to rinnegan features and path arts, increases your Rinnegan
obtain them both. For each missing part, you must obtain proficiency, as seen on the Rinnegan Class mod table.
a sample of a heir (the flesh of a Senju or the blood of an This requirement increases as your rinnegan gain Levels.
Uchiha, for example) with a minimum bulk of 1, prepare Once you reach the next level of this class mod, your
it to become a part of your self, which takes a week of Rinnegan Proficiency resets to 0 for the purposes of
downtime and a DC 30 Chakra control check, with the leveling up to next level of this class.
sample becoming unusable on a fail, followed by
ingesting it, make a DC 20 constitution saving throw, as Paths of Creation and Destruction
your body adapts to the new material inside it, gaining
Legends say that the rinnegan gives to its wielder the
the clan’s heirloom status on a success, if you fail the DC
ability to bring creation or destruction to the world,
by 10 or less, the sample gets destroyed by your body
when you get your rinnegan choose one path of
and is permanently lost, the process must begin again, if
destruction and one path of creation, you can take path
you fail the DC by 11 or more, you die, as your body
arts from the chosen paths, up three times your rinnegan
couldn’t adapt to the new material. If you manage to
level in total, you can swap your path arts every time you
become a double inheritor, roll a d20 every week,
gain a rinnegan level.
manifesting your Rinnegan on a 20.
You gain another path of creation at level 2, and get the
Alternatively, the rinnegan can be implanted, to implant
last at level 4, you gain another path of destruction at
a rinnegan the subject loses any clan features that
level 3, and gain the last at level 5.
depends on the eye (like the Uchiha Sharingan or the
Hyuuga Byakugan) and becomes permanently blind,
Eyes of God
after this, the user must take 4 weeks of downtime spent
recuperating, In which you or someone treating you must Although not as expansive as the Byakugan, the Rinnegan
make a DC 35 each week., after two successes, the gives an augmented visual capacity to its user, you gain
subject must roll a DC 20 constitution check, losing the chakra sight and true sight up to 120 ft.
blind condition and manifesting your Rinnegan on a
success, after three fails, the Rinnegan eye is destroyed. Outer Path
Leveling up your Rinnegan Starting at level 2, you awaken the power of the Outer
path of the six paths, gaining the abilities to manifest one
Samsara Art and to create black receivers. You can Preta Path Affinity: absorption seal last until the start of
change your Samsara art once at level 3. You gain your next turn.
another Samsara Art at level 4.
Naraka Path Affinity: Naraka path jutsu ignore
Black Receivers resistances and immunities, creatures without resistance
or immunity to psychic damage gain vulnerability to it
As a free action during your turn, you create a number of (these effect don’t stack).
Black Receivers and hold them on a free hand, either
Outer Path Affinity: You gain the Demonic Statue Chains
yours or from a rinnegan vessel (Like a paths of pain body
Samsara Art, if you already have it or get it later, you can
or an animal path summon). Creating black receivers cost
create a number of them equal to your ninjutsu or
3 Chakra.
taijutsu modifier (whichever is higher) on a single casting.
You can use these receivers offensively, the receivers
have the statistics of a +2 Kunai. A creature hit by a Mastered Rinnegan
receiver must succeed a strength saving throw against
You have reached the peak of control over your
your taijutsu DC, the black receiver getting stuck on it on
Rinnegan, this enlightenment allows you to reach the full
a fail. While the receiver is stuck on a creature, you
of its capabilities, you can specialize on a Path or Samsara
always know its position, when the creature is within 500
art’s attack power or explore deeper the secrets of the
ft. of you, you can use your action to send 1 chakra point
Rinnegan, choose one of the following:
through the receiver, causing 1d8 fire damage to the
creature, you can spend additional chakra to increase the  Choose one path, the chakra cost of all the
damage by 1d8 for each chakra point up to a maximum chosen path arts is reduced by half
equal to the number of black receivers the creature has  Choose one Samsara Art, you gain the Mastered
stuck. As an action, the creature can repeat the saving version
throw to pull out one black receiver.  Choose another path affinity.
Black Receivers last for 24 hour before they disintegrate  You gain 5 more path arts.
into dust, unless they are still attached to a living body or
a path of pain, in which case they last until detached. Paths of Creation

Path Affinity Animal Path


This path covers the realm of the beast, creatures
Your constant use of the Rinnegan has allowed you to
without a rational mind, living through impulse and
increase your capability to harness its powers, choose
instinct. When you take this path, choose a number of
one path you can use, you gain the affinity related to that
tribes equal to your ninjutsu ability modifier, you can
path:
summon creatures from these tribe without forming a
Deva Path Affinity: You can double the range and area of contract using Chikushodo: Summoning, you can change
effect of all Deva Path abilities as part of casting them. which tribes you can summon on a long rest.

Asura Path Affinity: You can have a number of Animal Summoning techniques
transformations active equal to your ninjutsu or taijutsu
ability modifier (whichever is highest). Clasigication: Path Art

Human Path Affinity: Path Arts of this path change their These are secret Rinnegan techniques that allows the
range to 30 feet. user to modify the creature summoned through using
your connection with them. You can assign each
Animal Path Affinity: You can order rinnegan summons
modification to one tribe, and no tribe can have more
as a free action, you can have a number of summons in
than one modification, animals you summon will have
the field at the same time equal to your ninjutsu ability
their tribe’s modification, and which has each
modifier.
modification on a long rest.
Amplification: The summons’s natural attack Art Magnification: For each 3 additional chakra you
gains a reach of 30 ft. In addition, for each 20 HP spend on this jutsu, you can choose one more creature
the summon losses, it gain one additional attack. to be teleported.

Chameleon: The summon can become invisible Chikushodo: Summoning


as an action, the summon can attempt to hide as
part of the same action, any object and creature Classification: Path Art
the summon is carrying becomes invisible too. Casting Time: Full turn action
The summon and anyone it carries stop being Rank: D-Rank
invisible if someone of them makes an attack. Range: 10 feet
Duration: instant
Hardened Body: The summon increases its AC by
Components: HS, CS, CM
half the Summoner’s proficiency bonus (rounded
Cost: 10 Chakra (minimum, see description)
up), the summon space counts as full cover when
Keywords: Rinnegan, Animal Path, Ninjutsu, Fuinjutsu.
it is between a creature not hostile to it and the
Description: You summon a creature that appears on a
area of effect of a jutsu that deals damage.
free space within range, the creature can act as a bonus
action on the user’s turn, on the user’s initiative order. If
Chikushodo: Call to Arms
no commands are given to the creature, it performs the
Classification: Path Art dodge action automatically until you order it to do
Casting Time: Full turn action something else. You can communicate telepathically
Range: self (10 feet) with the creature and it will listen to you and only you in
Duration: instant combat. You can direct it to perform the following
Components: HS, CS, CM actions: Attack (Unarmed, Weapon, or Jutsu), Dodge,
Cost: 20 Chakra and Help. The creature can perform a Standard Action
Keywords: Rinnegan, Animal Path, Ninjutsu, Fuinjutsu. and a Move Action. If the summoned creature has a
Description: Choose one friendly creature within 10 reaction ability or jutsu, and the conditions for that
miles of you, you will send a telepathic message to the reaction are met (if any) then they can perform that
creature, telling it that you will summon it, if the reaction without command from their summoner.
creature is willing, it will appear on a free space within
You and your summoned creatures can see what each
range.
other see, and share the same visual capabilities (true
sight, chakra sight, etc.).
Chikushodo: Regroup
Art Magnification: For each rank you cast this jutsu
Classification: Path Art
above D-Rank, increase the jutsu cost by 5, you summon
Casting Time: 1 action
a corresponding creature equal in level and rank to the
Range: self (20 feet)
Rank used upon activation.
Duration: instant
Components: HS, CS, CM Naraka Path
Cost: 5 Chakra
Keywords: Rinnegan, Animal Path, Ninjutsu, Fuinjutsu. The Naraka realm is filled with the soul of those that
Description: You call forth the creatures connected to accrued too much evil karma in their live, and
you through your Rinnegan and make them appear in reincarnated in a world filled of pain, creatures from this
your proximity, as an action, choose one Rinnegan path are trying to pay for all their evildoing before being
Summon or Paths of Pain within 1 mile, the chosen send to another realm.
creatures will be teleported to an unoccupied space
within range. Jigokudo: Banishment
Classification: Path Art
If the jutsu is casted through one Path of Pain, the user Casting Time: 1 action
can be chosen as the target. Range: Touch
Duration: instant
Components: M, CM damage to the creature and ending the effect on them.
Cost: 40 Chakra If the creature answered truthfully, the effect ends and
Keywords: Rinnegan, Naraka Path, Genjutsu. the creature instead gains 1 level of exhaustion. A
Description: You summon the king of hell to take action creature reduced to 0 hit points by this technique dies
against something that broke the laws of nature, choose instantly, creatures killed this way cannot be revived
one undead creature within range that you have without the approval of the rinnegan user that killed it
grappled, that creatures dies instantly as its soul is until he dies. A creature that does not share a language
taken from this place into its right plane. proficiency with you is immune to this effect.

If the creature is release from the grapple, the jutsu ends.


Jigokudo: Expiation
Classification: Path Art Preta Path
Casting Time: 1 minute
The Preta realm is the home of hungry, otherworldly
Range: Touch
creatures that can’t satiate their desires for more.
Duration: instant
Components: M, CM Gakido: Cloak of the Hungry
Cost: 25 Chakra
Keywords: Rinnegan, Naraka Path, Genjutsu. Classification: Path Art
Description: When you cast this Jutsu, you target one Casting Time: 1 action
body from the paths of pain feature. The King of Hell Range: Self (10ft radius)
ingests it with its tendril-like arms. After 1 minute, the Duration: Concentration, up to 10 minutes
body regains all its hit points and any conditions that Components: M, CM
were previously affecting it end. Any lost limbs are Cost: 20 Chakra
regained and the body is otherwise returned to a perfect Keywords: Rinnegan, Preta Path, Ninjutsu.
physical state. Then it reemerges from the King of Hell's Description: Using the power of the Preta path, you form
mouth. a cloak of perfect invisibility around yourself, for the
duration, you and any creature within range becomes
Jigokudo: Interrogation invisible, their chakra also becomes invisible, creatures
Classification: Path Art affected can’t be sensed or seen by jutsu with the
Casting Time: 1 action sensory keyword of A-Rank or lower. They also cannot
Range: Touch have their chakra seen by anything short of Truesight, if
Duration: 1 minute a jutsu of S rank tries to sense you, the caster must
Components: M, CM succeed a Inteligence Saving Throw against your jutsu DC
Cost: 25 Chakra + 2 or fail to find you.
Keywords: Rinnegan, Naraka Path, Genjutsu.
Description: You summon a large disfigured head that Gakido: Absorption Seal
sprouts from the ground amidst a vortex of purple flames
Classification: Path Art
known as the King of Hell and target all creatures you
Casting Time: reaction, that you take before the attack
currently have grappled, the head and flames can only be
hits
seen by you, your target, and truesight. The creatures
Range: Self (30ft Sphere)
must succeed on a Wisdom saving throw against your
Duration: Instant
jutsu DC +3 or become paralyzed. While the creature is
Components: M, CM
paralyzed, you may question it at will. After the creature
Cost: 25 Chakra
answers, the King of Hell unzips its mouth to release
Keywords: Rinnegan, Preta Path, Ninjutsu.
tendril-like arms and draws out an apparition of the
Description: You form a barrier that absorbs the chakra
creature's life force energy in the form of an enlarged
that touches it, when you cast this jutsu, it creates a
tongue. If the creature lied during its interrogation, it
Chakra Distortion Field that last until the end of the
must succeed on a Deception check against your jutsu DC
current turn. You recover an amount of chakra equal to
+ 2. On a failure, the King of Hell would remove the
target's "tongue" and consume it, dealing 6d8 psychic
the chakra cost of any jutsu that was trapped inside the Cost: 5 Chakra
distortion field. You summon up to 4 additional arms. These arms are
fully prehensile and act exactly as your existing arms do.
Gakido: Rejuvenate These arms disappear after 1 minute, you can extend
the duration of the arms by 1 minute by spending 5
Classification: Path Art
more chakra.
Casting Time: 1 action
Range: touch Weaponsmith Asura
Duration: Instant
Cost: 10 Chakra
Components: M, CM
You shape your flesh in a manner which causes a new
Cost: 40 Chakra
weapon to emerge from your limbs. You recreate a
Keywords: Rinnegan, Preta Path, Ninjutsu.
perfect copy of a weapon that you are proficient in. You
Description: You use an Absorption Seal in close range
cannot be disarmed of this weapon and it only
to take not only the Chakra, but also the youth of your
disappears if you dismiss it at will or you are
target, choose one creature within range, make a melee
incapacitated. You can spend an additional 5 chakra at
ninjutsu attack, on a hit, the target losses 6d10 Chakra
the time of summoning this weapon to give it one of the
and gets 1d10 years older, the caster gains the Absorbed
following properties, you can give it additional
Chakra, up to his chakra maximum, and gets rejuvenated
properties for 5 additional chakra each unless stated
by the same amounts rolled.
otherwise:
Paths of Destruction  Extend its reach by 5 ft. This property can be
added multiple times.
Asura Path  Change its damage type to acid, or poison (cost
10 unless you can do medical jutsu).
The asura path allows its wielder to manifest weapons  Change the damage type to fire, wind, earth,
and armor of demonic quality, as an action, you can lightning or cold damage (cost 10 unless you
manifest one of the following transformation on have the respective nature release).
yourself, you can’t have more than one transformation  Turn it into a +1, +2 (cost 15) or +3 (cost 30)
active at a time. weapon.
 Give it the thrown (20/40) and returning
Asura Transformations
properties (count as a single upgrade)
Classification: Path Art
Shurado Attack: Distance
Armorer Asura
Classification: Path Art
Cost: 5 Chakra Casting Time: 1 action
Duration: 10 minutes Range: self (60 feet line)
Duration: Instant
You reshape your flesh and bones into a material more Components: HS, CM
resistant to damage. Your AC becomes 10 +
Cost: 15 Chakra
Constitution + Dexterity + Half of your proficiency Bonus
(Rounded Down). This transformation ends if you wear Keywords: Rinnegan, Asura Path, Ninjutsu.
armor or dismiss it as a Bonus action. Description: You manifest a Chakra launching
mechanism from one part of your body, and use it to
Explorer Asura
shoot a beam of pure chakra on a 60 ft. long line.
Cost: 20 Creatures within range must realize a dexterity saving
throw against your jutsu DC +3, taking 8d8 force
Duration: 1 minute
damage on a hit, half damage on a success.
You turn your foots into propellers that allow you to fly, Art Magnification: For each 3 additional chakra,
you gain a fly speed of 30 ft. for the duration. increase damage by 2d8.

Four-Armed Asura
Shurado: Flaming Arrow of Amazing Description: You exert control over gravity, bending the
natural force to your will to reduce the distance
Ability between you and your objective, Choose one target
Classification: Path Art within range, it must make a Strength saving throw
Casting Time: 1 action against your jutsu DC +3. On a failure, it is pulled to an
Range: 60 ft. empty space within 5 ft of you, unattended objects fail
Duration: Instant this save automatically.
Components: HS, CM Art Magnification: For each 3 additional chakra,
Cost: 10 Chakra increase the range by 10 ft or the number of target by 1.
Keywords: Rinnegan, Asura Path, Ninjutsu.
Description: Using the molding abilities of the Asura
Tendo: Chibaku Tensei
Classification: Path Art
path you create a missiles from your free hand and
Casting Time: 1 action
shoot it to a target within range, make a ranged ninjutsu
Range: 500ft. (60ft Radius)
attack, on a hit, the target takes 5d4 fire and 5d4
Duration: Concentration
bludgeoning damage. Your hand then returns to its
Components: HS, CM
original position, doesn’t matter if it hits or not.
Cost: 40 Chakra
Art Magnification: as part of the same action, you can
Keywords: Rinnegan, Naraka Path, Ninjutsu.
shoot more hands, for each 5 additional chakra,
Description: The ultimate show of force of the rinnegan,
increase the number of hands shoot by 1, each hand
the user creates a black mote in the sky on a point in
makes its own attack roll.
range, and around it forms a Sphere of debris
Deva Path resembling a moon, with a radius of 60ft, dropping it to
the ground directly below. Creatures within 120 feet of
The Deva realm is one of godly beings, wielders of this the sphere’s center must succeed a strength saving
path can manifest most of their powers with next to no throw against your jutsu DC +3 or be pulled by the
physical effort on their path, only being affected by the moon’s gravity, appearing on a free space next to it and
spiritual effects of using them on their current plane. becoming restrained for the duration.
When concentration ends, creatures within range
Godhand (Including the caster) must succeed Dexterity saving
Classification: Path Art throw against your jutsu DC +3 or take 20d10
You use the power of the Deva path to manipulate space Bludgeoning Damage and 20d10 force damage,
around you, as an action, you can spend 5 Chakra to cast creatures that failed the strength saving throw and are
the Chakra hand jutsu. When you cast it this way, the still restrained by the jutsu automatically fail this save.
hand is invisible, you can summon and control up to Half as much damage on a success.
three hands (increasing the chakra cost by 5 for each The ground on a 120ft. radius around the center of the
extra hand), you can command all hand with a single collision becomes difficult terrain, due to the
bonus action, and they can be used to attack using your planetoid’s formation raising rocks, floors and roots
ability scores and proficiencies for attack and damage from the earth.
rolls, using the hands to attack spends your action
instead of bonus action. Tendo: Shinra Tensei
Classification: Path Art
Tendo: Bansho Ten’in Casting Time: 1 action or 1 reaction when you are the
Classification: Path Art target of an attack.
Casting Time: 1 Bonus action Range: Self (5ft radius)
Range: self (30 ft. radius) Duration: Instant
Duration: Instant Components: CM
Components: CM Cost: 20 Chakra
Cost: 10 Chakra Keywords: Rinnegan, Deva Path, Ninjutsu, Clash.
Keywords: Rinnegan, Deva Path, Ninjutsu.
Description: You manipulate repelling energies, creating Classification: Path Art
a field of anti-gravitational force that repels incoming Casting Time: 1 action
materials before they can reach you. Creatures in range Range: Touch
must make a Strength saving throw vs your Jutsu Save Duration: Concentration up to 1 minute
DC +3 or take 6d6 Bludgeoning Damage and get Components: HS, CM
knocked back 30ft. Taking half damage on a success. Cost: 30 Chakra
In addition, until the start of your next turn, the user Keywords: Rinnegan, Human Path, Genjutsu.
gains +10 bonus to AC And saving throws made with Description: Using your power over the body, you fill the
dexterity, strength and constitution, and you takes half target with an excruciating pain, choose one humanoid
damage if you fails these saves, and none on a success, creature within range, the target must succeed on a
ninjutusu and taijutsu that don’t require an attack roll Constitution Saving Throw against your Genjutsu save DC
or saving throw automatically fail. +3 or suffer a wave of excruciating pain on a fail, until the
Art Magnification: For each 3 additional chakra increase jutsu ends, the target creature is prone and
the damage by 2d6 and the range by 10 feet. If used as incapacitated, it also takes 6d12 Psychic damage at the
a reaction, spend 6 additional chakra to automatically start of each of its turn, as its receives far greater pain
win every clash for the duration. from all parts of its body than its receptors can manage.
On a successful save, the target takes 6d12 psychic
Tendo: The World Shall Know Pain damage.
Classification: Path Art
Casting Time: 1 action Ningendo: Total reemerging
Range: Self (300ft Sphere)
Classification: Path Art
Duration: Instant
Casting Time: 1 action, 1 free action during your turn if
Components: M, CM
you are incapacitated, paralyzed, stunned, or otherwise
Cost: 40 Chakra
forced to lose your action
Keywords: Rinnegan, Deva Path, Ninjutsu.
Range: Self
Description: You realize an almighty push of
Duration: 1 Round
incomparable size, Creatures in range must make a
Components: CM
Strength saving throw vs your Jutsu Save DC +3 or take
Cost: 40 Chakra
20d6 Force Damage and get knocked back 100ft. Taking
Keywords: Rinnegan, Human Path, Genjutsu.
half damage on a success.
Description: Using your power over your own being, you
This attack does triple damage to the ground and
search the source of your current ailment and release
buildings. Natural features and debris in range are
yourself from the burden, choose any condition currently
pushed up to the border of the affected area, leaving no
affecting you, you lose one rank of that condition.
difficult terrain inside it, creatures on the path of the
rubble must succeed a dexterity saving throw or be
Ningendo: Pure Touch of Heavenly
pushed up to the border of the jutsu, ending on an
unoccupied space and within range and taking 10d6 Intellect
bludgeoning damage and 10d6 piercing damage.
Classification: Path Art
Human Path Casting Time: 1 action
Range: Touch
The Human Realm is filled with the creatures that can Duration: 1 Round
change their destiny, living not only with a rationale, but Components: HS, CM
with the opportunity to experience both pain and Cost: 25 Chakra
pleasure. The Human path allows its wielder to control Keywords: Rinnegan, Human Path, Genjutsu.
human both at its greatest and their lowest through Description: Using your power over the mind, you have
careful manipulation of the self. released part of a creature’s hidden potential, allowing
them a greater control over their actions, choose one
Ningendo: Lapse of Material Pain humanoid creature within range, the next time that
creature makes an ability check, saving throw or attack smaller. If the space is occupied, its occupants are
roll, it can replace that roll with 15. teleported to your previous location. Additionally, if you
attempt to teleport within a solid surface, like a block of
Art Magnification for each 5 additional chakra increase
stone or a wooden wall, the jutsu fails.
the replacing number by +1 to a maximum of 20,
replaced rolls cannot score a critical hit. Chakra Edible Creation
Classification: Samsara Art
Ningendo: Soul Shattering Sacrifice
When you reduce a hostile creature to 0 hit points, you
Classification: Path Art gain temporary chakra points equal to twice its level.
Casting Time: 1 action
Range: Touch Demonic Statue Chains
Duration: instant Classification: Samsara Art
Components: HS, CM Casting Time: 1 Bonus Action
Cost: 25 Chakra Range: 60 feet.
Keywords: Rinnegan, Human Path, Genjutsu. Duration: Concentration, up to 1 minute.
Description: Using your power over the soul, you rip Components: M, CM
apart a piece from your opponent’s own. Choose one Cost: 20 Chakra
humanoid creature witin range, it must succeed on a Keywords: Rinnegan, Outer Path, Ninjutsu, Fuinjutsu
Wisdom saving throw against your Genjutsu save DC + 2
Description: You summon a cursed chakra chain from the
or take 10d8 psychic damage and 1d4 damage to its
palm of your hand and launch it at a creature within
wisdom score, in addition you learn a portion of the
range. Make a ranged ninjutsu or taijutsu attack (your
creature's deepest secrets, as determined by your DM,
choice), on a hit the target takes 5d8 psychic damage and
and it must succeed a constitution saving throw against
is restrained by you. Jinchuriki restrained by this Jutsu are
your Genjutsu DC + 2 or become weakened for 1 minute.
not able to access their class mod features for as long as
The wisdom damage is healed by 1 point for each week
they're under the effect of this Justu. Likewise, Tailed
of downtime the target passes recuperating. The jutsu
Beasts that are affected by this Jutsu are paralyzed for
deals half damage and has no other effect on a failed
the duration.
save. A creature reduced to 0 hit points by this technique
dies instantly. On each of your turns for the duration, you can use your
action to deal 2d8 psychic damage to affected creatures
Art Magnification for each 3 additional chakra increase
automatically. On its turn, a creature restrained with this
damage by 2d8.
jutsu can use its action to attempt to escape. To do so, it
must succeed on a Strength (Athletics) or Dexterity
Samsara Arts list: (Acrobatics) check against your ninjutsu or taijutsu DC
(whichever is higher) +2. A Tailed Beast can still attempt
Amenotejikara
to escape this on its turn, despite being paralyzed, but it
Classification: Samsara Art
makes the check at disadvantage.
Casting Time: 1 Bonus Action, or Reaction to being
targeted or in the effect area of an attack or jutsu Casting this Jutsu again on a different creature while
Range: 500 feet concentrating on it does not break your concentration,
Duration: Instant however, concentrating on multiple instances of this
Components: CM Jutsu counts as one for the purpose of maintaining
Cost: 20 Chakra concentration.
Keywords: Rinnegan, Outer Path, Ninjutsu, Fuinjutsu
Kaimon
Description: You teleport yourself to a space in range
that you can see, visualize, or know the distance and Classification: Samsara Art
direction of. You can bring objects along if the weight Casting Time: 1 Action
doesn't exceed your bulk capacity. You can also bring Range: 30 feet (5ft Sphere)
one willing creature within 5 feet of you, of your size or Duration: Up to 1 Minute
Components: CM Samsara of Heavenly Life
Cost: 50 Chakra
Keywords: Rinnegan, Outer Path, Ninjutsu Classification: Samsara Art
Casting Time: 1 Action
Description: You create a 5 foot wide swirling hole in
Range: 30 feet
space anywhere within range. An amount of creatures
Duration: Instant
equal to your ninjutsu modifier + Proficiency bonus can
Cost: 40 Chakra
travel through the Kaimon to any precise location in any
Components: CM
dimension or plane of existence that you know. You can
Keywords: Rinnegan, Outer Path, Naraka Path, Ninjutsu
also travel to a specific creature that you know of
through this ability. You summon the king of hell to release the dead back on
this world. Choose a group of creatures that died on the
Limbo: Border Jail same circumstances last than 24 hour ago, or a single
Classification: Samsara Art dead creature, the chosen creatures will return to life on
Requirements: Any ninjutsu with “clone” in its name their corpses, whit full hp, with any missing body parts
restored, they still will be affected by any condition that
Clones made with your rinnegan exist outside this plane,
hasn’t ended yet. After using this ability, the user, ages
and can attack from outside it too! When you use any
beyond his body’s natural scope and dies.
clone jutsu, the clones are invisible, they leave no tracks,
Mastered Samsara: instead of dying, the user can choose
and can only be seen with Truesight.
to spend 50 Chakra and make a constitution saving throw
against a DC of 20+ the number of revived creatures, the
Origami Replacement Technique
user only ages 1d10 years and doesn’t die if succeed, and
Classification: Samsara Art ages beyond his body’s natural scope and dies on a fail.
Requirements: Substitution technique or feather burst
Six paths of Pain technique
When you use substitution technique or feather burst,
you can, as part of the same reaction, move up to your Classification: Samsara Art
speed without provoking attacks of opportunity, in Cost: 10 Chakra from your chakra maximum per body
addition, you can’t be detected by chakra sight or
You can use your black receivers to control a number of
sensory jutsu until the end of your next turn.
bodies equal to the numbers of paths you have unlocked.
Reign of the High Emperor * As part of a long rest, you can create a host for the
powers of your Rinnegan. Choose one Rinnegan path and
Classification: Samsara Art
one corpse withing 30 ft of you, you lose the path's
Casting Time: 1 Reaction when you are targeted with a
features and the corpse returns to life as a path body,
jutsu
fully under your command and with the features of the
Range: Self
lost path, you recover the path features after the
Duration: Instant
receiver is destroyed or you release it from your control
Cost: 10 Chakra + the Jutsu’s cost
as an action.
Components: CM
Keywords: Rinnegan, Outer Path, Preta Path, Ninjutsu, * The body speed is 30 ft.
Fuinjutsu
*Bodies have the same ability scores, proficiency
You use one of your eyes to absorb the jutsu before it hits modifier and proficiencies as you, their HP is equal to 1d4
you. Make a chakra control check vs the jutsu save dc. On + half your constitution modifier (rounded down) per
a success, all the effects of the jutsu are nullified, as you character level.
store it until the end of your next turn. As an action, you
* You and your bodies share your chakra pool.
can cast a stored jutsu from your other eye, using
modifiers as if coming from the original caster, and * Each body will gain the same visual capabilities (true
without any additional chakra costs, but Concentration sight, chakra sight) as you, in addition, you and each one
jutsu still need to be maintained with chakra. of them can see what each other see.
* Your bodies act just after you in initiative, but won't do Temporal Rewind Mastery, reduce the cost of Temporal
anything unless you use your bonus action to command Rewind in half and change the target to all creatures
them, you can command as many bodies as you want within range.
with a single bonus action, giving them the same or
different orders, ordering them to move up to their Tengai Shinsei
speed doesn’t use your bonus action.
Classification: Samsara Art
* When you take the attack action, you can forfeit one of Requirements: Deva Path.
your attacks to allow one of your bodies to make it
Your opponent may survived a single meteorite, but
instead, you can do this with each attack you make.
what about a second? When you cast Chibaku Tensei,
* Bodies can use all jutsu you know that lack the You can choose to summon meteorites instead of
Rinnegan Keyword (with the exception of jutsu creating a moon, the duration changes to instant,
associated with their assigned path). Damaging jutsu creatures within range automatically succeed the save to
casted by a body deals half damage. not be restrained, and you can cast it again as part of the
same action without spending more chakra.
*Bodies can’t be victims of Genjutsu, but they won’t be
able to move or take any action if you get trapped on Mastered Tengai Shinsei: Saving throws against any
one. Chibaku Tensei you cast are made at disadvantage.

*Bodies can be up to 1 mile away from you, any further Tool Creation Technique
and the control stops. Classification: Samsara Art
Mastered Paths of Pain: you can take a more direct Casting Time: 1 Action
approach to control your paths, as part of a long rest, you Range: Self
become paralyzed, this condition can’t be stopped by any Duration: Permanent
means, but you can still direct your paths into making use Components: M, CM
of your actions, bonus actions and reaction, in addition, Cost: 40 Chakra
in addition, your pain bodies can use your feats and class Keywords: Rinnegan, Outer Path, Ninjutsu
features. Description: You can use your rinnegan to create tools
and weapons made of receiver-like red chakra, as an
Temporal Rewind action, you create one weapon or a tool set. Weapons
made this way count as +2 weapons and deal force
Classification: Samsara Art damage instead of their normal damage.
Casting Time: 1 Bonus Action You can have up to 3 chakra weapons or tool sets created
Range: 60 feet at the same time, you can destroy a weapon or tool set,
Duration: 1 Round as a bonus action.
Cost: 20 Chakra Mastered Tool Creation: weapons you create become
Components: CM +3, tool creation technique cost is reduced by half
Keywords: Rinnegan, Outer Path, Ninjutsu (rounded down), and you can add one Asura path
Description: You experience the next six seconds and modification to each created weapon at no additional
then rewind time using your rinnegan. As a bonus action, cost.
choose one creature within 60 ft of you, you have
advantage on attack rolls and saving throws against that
creature, and it has disadvantage on attack rolls and
saving throws against you until the start of your next
turn. In addition, when you are hit with an attack roll or
a saving throw made by the affected creature for the
duration, you can use your reaction to make the attack
miss or succeed on the saving throw, when you succeed
a saving throw in this way you take no damage from it.

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