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Rinnegan
Rinnegan
Asura Path Affinity: You can have a number of Animal Summoning techniques
transformations active equal to your ninjutsu or taijutsu
ability modifier (whichever is highest). Clasigication: Path Art
Human Path Affinity: Path Arts of this path change their These are secret Rinnegan techniques that allows the
range to 30 feet. user to modify the creature summoned through using
your connection with them. You can assign each
Animal Path Affinity: You can order rinnegan summons
modification to one tribe, and no tribe can have more
as a free action, you can have a number of summons in
than one modification, animals you summon will have
the field at the same time equal to your ninjutsu ability
their tribe’s modification, and which has each
modifier.
modification on a long rest.
Amplification: The summons’s natural attack Art Magnification: For each 3 additional chakra you
gains a reach of 30 ft. In addition, for each 20 HP spend on this jutsu, you can choose one more creature
the summon losses, it gain one additional attack. to be teleported.
Four-Armed Asura
Shurado: Flaming Arrow of Amazing Description: You exert control over gravity, bending the
natural force to your will to reduce the distance
Ability between you and your objective, Choose one target
Classification: Path Art within range, it must make a Strength saving throw
Casting Time: 1 action against your jutsu DC +3. On a failure, it is pulled to an
Range: 60 ft. empty space within 5 ft of you, unattended objects fail
Duration: Instant this save automatically.
Components: HS, CM Art Magnification: For each 3 additional chakra,
Cost: 10 Chakra increase the range by 10 ft or the number of target by 1.
Keywords: Rinnegan, Asura Path, Ninjutsu.
Description: Using the molding abilities of the Asura
Tendo: Chibaku Tensei
Classification: Path Art
path you create a missiles from your free hand and
Casting Time: 1 action
shoot it to a target within range, make a ranged ninjutsu
Range: 500ft. (60ft Radius)
attack, on a hit, the target takes 5d4 fire and 5d4
Duration: Concentration
bludgeoning damage. Your hand then returns to its
Components: HS, CM
original position, doesn’t matter if it hits or not.
Cost: 40 Chakra
Art Magnification: as part of the same action, you can
Keywords: Rinnegan, Naraka Path, Ninjutsu.
shoot more hands, for each 5 additional chakra,
Description: The ultimate show of force of the rinnegan,
increase the number of hands shoot by 1, each hand
the user creates a black mote in the sky on a point in
makes its own attack roll.
range, and around it forms a Sphere of debris
Deva Path resembling a moon, with a radius of 60ft, dropping it to
the ground directly below. Creatures within 120 feet of
The Deva realm is one of godly beings, wielders of this the sphere’s center must succeed a strength saving
path can manifest most of their powers with next to no throw against your jutsu DC +3 or be pulled by the
physical effort on their path, only being affected by the moon’s gravity, appearing on a free space next to it and
spiritual effects of using them on their current plane. becoming restrained for the duration.
When concentration ends, creatures within range
Godhand (Including the caster) must succeed Dexterity saving
Classification: Path Art throw against your jutsu DC +3 or take 20d10
You use the power of the Deva path to manipulate space Bludgeoning Damage and 20d10 force damage,
around you, as an action, you can spend 5 Chakra to cast creatures that failed the strength saving throw and are
the Chakra hand jutsu. When you cast it this way, the still restrained by the jutsu automatically fail this save.
hand is invisible, you can summon and control up to Half as much damage on a success.
three hands (increasing the chakra cost by 5 for each The ground on a 120ft. radius around the center of the
extra hand), you can command all hand with a single collision becomes difficult terrain, due to the
bonus action, and they can be used to attack using your planetoid’s formation raising rocks, floors and roots
ability scores and proficiencies for attack and damage from the earth.
rolls, using the hands to attack spends your action
instead of bonus action. Tendo: Shinra Tensei
Classification: Path Art
Tendo: Bansho Ten’in Casting Time: 1 action or 1 reaction when you are the
Classification: Path Art target of an attack.
Casting Time: 1 Bonus action Range: Self (5ft radius)
Range: self (30 ft. radius) Duration: Instant
Duration: Instant Components: CM
Components: CM Cost: 20 Chakra
Cost: 10 Chakra Keywords: Rinnegan, Deva Path, Ninjutsu, Clash.
Keywords: Rinnegan, Deva Path, Ninjutsu.
Description: You manipulate repelling energies, creating Classification: Path Art
a field of anti-gravitational force that repels incoming Casting Time: 1 action
materials before they can reach you. Creatures in range Range: Touch
must make a Strength saving throw vs your Jutsu Save Duration: Concentration up to 1 minute
DC +3 or take 6d6 Bludgeoning Damage and get Components: HS, CM
knocked back 30ft. Taking half damage on a success. Cost: 30 Chakra
In addition, until the start of your next turn, the user Keywords: Rinnegan, Human Path, Genjutsu.
gains +10 bonus to AC And saving throws made with Description: Using your power over the body, you fill the
dexterity, strength and constitution, and you takes half target with an excruciating pain, choose one humanoid
damage if you fails these saves, and none on a success, creature within range, the target must succeed on a
ninjutusu and taijutsu that don’t require an attack roll Constitution Saving Throw against your Genjutsu save DC
or saving throw automatically fail. +3 or suffer a wave of excruciating pain on a fail, until the
Art Magnification: For each 3 additional chakra increase jutsu ends, the target creature is prone and
the damage by 2d6 and the range by 10 feet. If used as incapacitated, it also takes 6d12 Psychic damage at the
a reaction, spend 6 additional chakra to automatically start of each of its turn, as its receives far greater pain
win every clash for the duration. from all parts of its body than its receptors can manage.
On a successful save, the target takes 6d12 psychic
Tendo: The World Shall Know Pain damage.
Classification: Path Art
Casting Time: 1 action Ningendo: Total reemerging
Range: Self (300ft Sphere)
Classification: Path Art
Duration: Instant
Casting Time: 1 action, 1 free action during your turn if
Components: M, CM
you are incapacitated, paralyzed, stunned, or otherwise
Cost: 40 Chakra
forced to lose your action
Keywords: Rinnegan, Deva Path, Ninjutsu.
Range: Self
Description: You realize an almighty push of
Duration: 1 Round
incomparable size, Creatures in range must make a
Components: CM
Strength saving throw vs your Jutsu Save DC +3 or take
Cost: 40 Chakra
20d6 Force Damage and get knocked back 100ft. Taking
Keywords: Rinnegan, Human Path, Genjutsu.
half damage on a success.
Description: Using your power over your own being, you
This attack does triple damage to the ground and
search the source of your current ailment and release
buildings. Natural features and debris in range are
yourself from the burden, choose any condition currently
pushed up to the border of the affected area, leaving no
affecting you, you lose one rank of that condition.
difficult terrain inside it, creatures on the path of the
rubble must succeed a dexterity saving throw or be
Ningendo: Pure Touch of Heavenly
pushed up to the border of the jutsu, ending on an
unoccupied space and within range and taking 10d6 Intellect
bludgeoning damage and 10d6 piercing damage.
Classification: Path Art
Human Path Casting Time: 1 action
Range: Touch
The Human Realm is filled with the creatures that can Duration: 1 Round
change their destiny, living not only with a rationale, but Components: HS, CM
with the opportunity to experience both pain and Cost: 25 Chakra
pleasure. The Human path allows its wielder to control Keywords: Rinnegan, Human Path, Genjutsu.
human both at its greatest and their lowest through Description: Using your power over the mind, you have
careful manipulation of the self. released part of a creature’s hidden potential, allowing
them a greater control over their actions, choose one
Ningendo: Lapse of Material Pain humanoid creature within range, the next time that
creature makes an ability check, saving throw or attack smaller. If the space is occupied, its occupants are
roll, it can replace that roll with 15. teleported to your previous location. Additionally, if you
attempt to teleport within a solid surface, like a block of
Art Magnification for each 5 additional chakra increase
stone or a wooden wall, the jutsu fails.
the replacing number by +1 to a maximum of 20,
replaced rolls cannot score a critical hit. Chakra Edible Creation
Classification: Samsara Art
Ningendo: Soul Shattering Sacrifice
When you reduce a hostile creature to 0 hit points, you
Classification: Path Art gain temporary chakra points equal to twice its level.
Casting Time: 1 action
Range: Touch Demonic Statue Chains
Duration: instant Classification: Samsara Art
Components: HS, CM Casting Time: 1 Bonus Action
Cost: 25 Chakra Range: 60 feet.
Keywords: Rinnegan, Human Path, Genjutsu. Duration: Concentration, up to 1 minute.
Description: Using your power over the soul, you rip Components: M, CM
apart a piece from your opponent’s own. Choose one Cost: 20 Chakra
humanoid creature witin range, it must succeed on a Keywords: Rinnegan, Outer Path, Ninjutsu, Fuinjutsu
Wisdom saving throw against your Genjutsu save DC + 2
Description: You summon a cursed chakra chain from the
or take 10d8 psychic damage and 1d4 damage to its
palm of your hand and launch it at a creature within
wisdom score, in addition you learn a portion of the
range. Make a ranged ninjutsu or taijutsu attack (your
creature's deepest secrets, as determined by your DM,
choice), on a hit the target takes 5d8 psychic damage and
and it must succeed a constitution saving throw against
is restrained by you. Jinchuriki restrained by this Jutsu are
your Genjutsu DC + 2 or become weakened for 1 minute.
not able to access their class mod features for as long as
The wisdom damage is healed by 1 point for each week
they're under the effect of this Justu. Likewise, Tailed
of downtime the target passes recuperating. The jutsu
Beasts that are affected by this Jutsu are paralyzed for
deals half damage and has no other effect on a failed
the duration.
save. A creature reduced to 0 hit points by this technique
dies instantly. On each of your turns for the duration, you can use your
action to deal 2d8 psychic damage to affected creatures
Art Magnification for each 3 additional chakra increase
automatically. On its turn, a creature restrained with this
damage by 2d8.
jutsu can use its action to attempt to escape. To do so, it
must succeed on a Strength (Athletics) or Dexterity
Samsara Arts list: (Acrobatics) check against your ninjutsu or taijutsu DC
(whichever is higher) +2. A Tailed Beast can still attempt
Amenotejikara
to escape this on its turn, despite being paralyzed, but it
Classification: Samsara Art
makes the check at disadvantage.
Casting Time: 1 Bonus Action, or Reaction to being
targeted or in the effect area of an attack or jutsu Casting this Jutsu again on a different creature while
Range: 500 feet concentrating on it does not break your concentration,
Duration: Instant however, concentrating on multiple instances of this
Components: CM Jutsu counts as one for the purpose of maintaining
Cost: 20 Chakra concentration.
Keywords: Rinnegan, Outer Path, Ninjutsu, Fuinjutsu
Kaimon
Description: You teleport yourself to a space in range
that you can see, visualize, or know the distance and Classification: Samsara Art
direction of. You can bring objects along if the weight Casting Time: 1 Action
doesn't exceed your bulk capacity. You can also bring Range: 30 feet (5ft Sphere)
one willing creature within 5 feet of you, of your size or Duration: Up to 1 Minute
Components: CM Samsara of Heavenly Life
Cost: 50 Chakra
Keywords: Rinnegan, Outer Path, Ninjutsu Classification: Samsara Art
Casting Time: 1 Action
Description: You create a 5 foot wide swirling hole in
Range: 30 feet
space anywhere within range. An amount of creatures
Duration: Instant
equal to your ninjutsu modifier + Proficiency bonus can
Cost: 40 Chakra
travel through the Kaimon to any precise location in any
Components: CM
dimension or plane of existence that you know. You can
Keywords: Rinnegan, Outer Path, Naraka Path, Ninjutsu
also travel to a specific creature that you know of
through this ability. You summon the king of hell to release the dead back on
this world. Choose a group of creatures that died on the
Limbo: Border Jail same circumstances last than 24 hour ago, or a single
Classification: Samsara Art dead creature, the chosen creatures will return to life on
Requirements: Any ninjutsu with “clone” in its name their corpses, whit full hp, with any missing body parts
restored, they still will be affected by any condition that
Clones made with your rinnegan exist outside this plane,
hasn’t ended yet. After using this ability, the user, ages
and can attack from outside it too! When you use any
beyond his body’s natural scope and dies.
clone jutsu, the clones are invisible, they leave no tracks,
Mastered Samsara: instead of dying, the user can choose
and can only be seen with Truesight.
to spend 50 Chakra and make a constitution saving throw
against a DC of 20+ the number of revived creatures, the
Origami Replacement Technique
user only ages 1d10 years and doesn’t die if succeed, and
Classification: Samsara Art ages beyond his body’s natural scope and dies on a fail.
Requirements: Substitution technique or feather burst
Six paths of Pain technique
When you use substitution technique or feather burst,
you can, as part of the same reaction, move up to your Classification: Samsara Art
speed without provoking attacks of opportunity, in Cost: 10 Chakra from your chakra maximum per body
addition, you can’t be detected by chakra sight or
You can use your black receivers to control a number of
sensory jutsu until the end of your next turn.
bodies equal to the numbers of paths you have unlocked.
Reign of the High Emperor * As part of a long rest, you can create a host for the
powers of your Rinnegan. Choose one Rinnegan path and
Classification: Samsara Art
one corpse withing 30 ft of you, you lose the path's
Casting Time: 1 Reaction when you are targeted with a
features and the corpse returns to life as a path body,
jutsu
fully under your command and with the features of the
Range: Self
lost path, you recover the path features after the
Duration: Instant
receiver is destroyed or you release it from your control
Cost: 10 Chakra + the Jutsu’s cost
as an action.
Components: CM
Keywords: Rinnegan, Outer Path, Preta Path, Ninjutsu, * The body speed is 30 ft.
Fuinjutsu
*Bodies have the same ability scores, proficiency
You use one of your eyes to absorb the jutsu before it hits modifier and proficiencies as you, their HP is equal to 1d4
you. Make a chakra control check vs the jutsu save dc. On + half your constitution modifier (rounded down) per
a success, all the effects of the jutsu are nullified, as you character level.
store it until the end of your next turn. As an action, you
* You and your bodies share your chakra pool.
can cast a stored jutsu from your other eye, using
modifiers as if coming from the original caster, and * Each body will gain the same visual capabilities (true
without any additional chakra costs, but Concentration sight, chakra sight) as you, in addition, you and each one
jutsu still need to be maintained with chakra. of them can see what each other see.
* Your bodies act just after you in initiative, but won't do Temporal Rewind Mastery, reduce the cost of Temporal
anything unless you use your bonus action to command Rewind in half and change the target to all creatures
them, you can command as many bodies as you want within range.
with a single bonus action, giving them the same or
different orders, ordering them to move up to their Tengai Shinsei
speed doesn’t use your bonus action.
Classification: Samsara Art
* When you take the attack action, you can forfeit one of Requirements: Deva Path.
your attacks to allow one of your bodies to make it
Your opponent may survived a single meteorite, but
instead, you can do this with each attack you make.
what about a second? When you cast Chibaku Tensei,
* Bodies can use all jutsu you know that lack the You can choose to summon meteorites instead of
Rinnegan Keyword (with the exception of jutsu creating a moon, the duration changes to instant,
associated with their assigned path). Damaging jutsu creatures within range automatically succeed the save to
casted by a body deals half damage. not be restrained, and you can cast it again as part of the
same action without spending more chakra.
*Bodies can’t be victims of Genjutsu, but they won’t be
able to move or take any action if you get trapped on Mastered Tengai Shinsei: Saving throws against any
one. Chibaku Tensei you cast are made at disadvantage.
*Bodies can be up to 1 mile away from you, any further Tool Creation Technique
and the control stops. Classification: Samsara Art
Mastered Paths of Pain: you can take a more direct Casting Time: 1 Action
approach to control your paths, as part of a long rest, you Range: Self
become paralyzed, this condition can’t be stopped by any Duration: Permanent
means, but you can still direct your paths into making use Components: M, CM
of your actions, bonus actions and reaction, in addition, Cost: 40 Chakra
in addition, your pain bodies can use your feats and class Keywords: Rinnegan, Outer Path, Ninjutsu
features. Description: You can use your rinnegan to create tools
and weapons made of receiver-like red chakra, as an
Temporal Rewind action, you create one weapon or a tool set. Weapons
made this way count as +2 weapons and deal force
Classification: Samsara Art damage instead of their normal damage.
Casting Time: 1 Bonus Action You can have up to 3 chakra weapons or tool sets created
Range: 60 feet at the same time, you can destroy a weapon or tool set,
Duration: 1 Round as a bonus action.
Cost: 20 Chakra Mastered Tool Creation: weapons you create become
Components: CM +3, tool creation technique cost is reduced by half
Keywords: Rinnegan, Outer Path, Ninjutsu (rounded down), and you can add one Asura path
Description: You experience the next six seconds and modification to each created weapon at no additional
then rewind time using your rinnegan. As a bonus action, cost.
choose one creature within 60 ft of you, you have
advantage on attack rolls and saving throws against that
creature, and it has disadvantage on attack rolls and
saving throws against you until the start of your next
turn. In addition, when you are hit with an attack roll or
a saving throw made by the affected creature for the
duration, you can use your reaction to make the attack
miss or succeed on the saving throw, when you succeed
a saving throw in this way you take no damage from it.