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What is UX?
“User Experience Design” is often used interchangeably with
terms such as “User Interface Design” and “Usability.”
However, while usability and user interface (UI) design are
important aspects of UX design, they are subsets of it.
“No product is an island. A product is more than
UX design is not about how the service or product looks – it is
the product. It is a cohesive, integrated set of
solely focused on the actual experience that the user has with
the product. This could be regarding how easy the checkout experiences. Think through all of the stages of a
process is online, or whether your online banking app makes it
product or service – from initial intentions through
easy for you to manage your money.
final reflections, from the first usage to help,
A UX designer is concerned with the entire process of service, and maintenance. Make them all work
acquiring and integrating a product, including aspects of
branding, design, usability and function. It’s a story that begins together seamlessly.”
before the device is even in the user’s hands.
— Don Norman, inventor of the term ‘User
Experience’
Can you spot good & poor applications of
Intuitive design due to good Faucet handles are color Metro ticket system has poor
application of design principles & coded to indicate hot & cold application of design principles, but
color theory in car buttons temperature modes it still managed to be user-friendly
Egs of Good UX in Websites
https://www.getadigital.com/blog/why-ux-is-important
How does a real time UX Design Process look like ?
https://www.bowmast.com/approach/
Psychology to build Engaging UX
Design psychology is a combination of neuroscience, cognitive
psychology, social psychology, and human-computer interaction
that approaches user experience design through the lens of human
behavior.
By understanding how different psychological principles influence
human behavior, we can design your products to elicit specific
responses and actions from our target users.
Aesthetically pleasing design is often perceived as more Productivity increases when computers and users interact
usable by users, as it creates a positive response and at a pace of less than 400ms, ensuring no waiting time.
leads them to believe the design works better. This makes System feedback should be provided within 400ms to
keep users' attention and increase productivity. Animation
people more tolerant of minor usability issues in products
can visually engage users while background processing
or services. occurs, and progress bars make wait times tolerable.
UX LAWS
Fitts’s Law Goal-Gradient Effect
The acquisition time of a target depends on its distance The closer users are to a goal, the faster they work towards
and size. Touch targets should be large enough for users achieving it, and providing clear progress indications can help
to accurately select them. To make an action more motivate them to complete tasks.
selectable, make it larger and position it in a easily
accessible location.
UX LAWS
Hick’s Law Jakob’s Law
Decision time increases with choice complexity. To increase Users spend most of their time on other sites, resulting
response time, minimize choices, avoid overwhelming users by in a preference for sites that function similarly to
highlighting recommended options, and avoid simplifying to familiar ones. By leveraging existing mental models, we
the point of abstraction. can create superior user experiences, allowing users to
focus on tasks rather than learning new models.
UX LAWS
Miller’s Law Tesler’s Law
Use chunking to organize content into more manageable The Law of Conservation of Complexity, states that for any system
groups. This helps users process, understand, and there is a certain amount of complexity which cannot be reduced."
memorize more easily. This was particularly significant Its simplifying something, you inevitably will transfer that
complexity onto another area.
for first-time users, as they haven't had the time to
encode the information into long-term memory. Eg: The login process has been simplified in most products by
replacing the need for a username and password with biometric
login options.
UX LAWS
Law of Similarity Law of Proximity
Our mind likes to group or chunk things together to “Objects that are near, or proximate to each other, tend to
better understand and digest information. Use Gestalt be grouped together.”
grouping methods: size, color, shape, orientation, and/or Using clear structure and visual hierarchy helps users’
movement of elements. minds easily recognize and react to information, setting
you up for more successful user interactions.
UX LAWS
Serial Position Effect Zeigrnik Effect
Simple
Maintain Simplicity
Context Language for
Consistency “Less is More”
UX writing
Add Leverage
Typography Personality to Confirmation &
Your Designs Feedback
UX Research
User research is the process of discovering the behaviors, motivations, and needs of your customers through
observation, task analysis, and other types of user feedback.
It can involve working directly with members of your target audience through UX testing sessions, remote session
observation using digital tools, surveys to collect user feedback, and many more UX research methods and
techniques.
Relevance of UX Research
UX research is critical & valuable for all areas of your business and yields clear
benefits for your product, your users, and your bottom line.
Product benefits
By asking your customers for direct feedback about a potential product, you can
discover how and when customers prefer to use a product, what pain points your
product will solve, and how to improve your product design.
User benefits
UX research is unbiased feedback, straight from the most valuable source: your
customers. Because this type of research is not biased by investors, company
leaders, or outside influences, it is the best resource for getting actionable
product feedback.
Business benefits
Knowing what your users value helps you spend less time and money fixing flawed
designs, speeds up the product development process, and increases customer
satisfaction.
Role of UX Researcher
https://www.ted.com/talks/jennifer_golbeck_your_social_media_likes_expose_more_than_you_thi
nk?autoplay=true
UX Research Framework
UXR methods & Workflow
RESEARCH METHOD:
Card sorting
Sorting a stack of cue cards that have words on them
into piles that make sense to the sorter.
Eg: You may have a stack of 30 cards with the names
of different foods on them. If you asked someone to
sort them into piles according to their most vs. least
favorite items, you would learn more about their
preferences than if you simply asked them their
favorite foods.
Card sorting helps to answer
• How do our users think about this domain?
• What items belong together? Apart?
• What navigation will work best?
• Where will they look for this content?
• Which experiences should we prioritize?
RESEARCH METHOD:
Empathy Mapping
The empathy map is a way to gain emotional
intelligence and insight from target groups like
customers and users.
The user personas are critical for framing
contextual questions to generate rich insights
about user behavior and experience.
This tool helps teams develop deep, shared
understanding and empathy for other people.
Pro-tips to remember:
• You are not your users
• Get group insights
• Make sure you have defensible data
based on real observations
• Invite users or Sponsor Users to
participate.
RESEARCH METHOD:
Steps:
1. Define the scope. Creating a helpful user
journey map starts with defining your goals
2. Build user personas
3. Define user goals, expectations, and pain points
4. List out touchpoints and channels
5. Map the journey stages
6. Validate and refine the map
Affinity Mapping
Affinity mapping is the process of collecting, organizing, & grouping qualitative data to create an affinity diagram
that help organize information into groups of similar items. Upon grouping, one can analyze key insights/themes.
Data Source: Usability testing, Surveys, Observation, or any other method for collecting feedback from users.
USERS
LUCID CHART
www.Lucidchart.com
XMIND
www.Xmind.net
COGGLE
www.Coggle.it
“Information architecture is the way that we arrange the parts of something to make it understandable.”
-Abby Covert, How to Make Sense of Any Mess
Task Flow
A task flow is a diagram that represents a user's journey through a
specific task. You can think of task flows as the DNA of content
experience. Instead of viewing a single piece of content in isolation,
a task flow allows you to consider how one piece of content
connects to the next.
Task flows are typically designed to help users accomplish specific
goals within a product or service, and they are often used to inform
the design of user interfaces and interactions.
Egs: filling out a form, completing a purchase, or navigating to a
specific page on a website.
RESEARCH METHOD:
Usability Testing
Tool to assess how intuitive & user-friendly a
higher-fidelity prototype (MVP) is with your target users
based on completing specific tasks within a controlled
environment.
Usability Testing
What is A/B Test
An A/B test or Split Testing is a randomized experiment using two or more variants of the same web page (A and B).
Before you can start testing, you need something to test on. Rather than
randomly testing items on your homepage or adapting your checkout
flow, start small.
Modifications/Test Examples :
Increase Increase time Increase sign-up Increase opens and Increase clicks
purchases spent in-app conversion rates click-through rates and purchases
Components of Storyboard:
1. Specific scenario, (The persona or role that
corresponds to that scenario, is clearly specified at
the top of the storyboard. A short text description of
the scenario is also included.)
2. Visuals, (Each step in the scenario is represented
visually in a sequence. The steps can be sketches,
illustrations, or photos)
3. Corresponding captions. (The caption describes
the user’s actions, environment, emotional state,
device, and so on)
Mood board
(Left) A mood board example of a mobile app for urban-construction workers included related photos, colors, keywords,
Mood boards are used to visually show the and phrases. (Right) The app's UI-design prototype was created based on the mood board.
Steps:
1. Analyze Your Current Design Process.
2. Identify the Brand's Alphabet.
3. Conduct a UI Audit.
4. Define Design Principles.
5. Create Component/Pattern Library.
6. Define Rules.
7. Establish a Governance Strategy.
8. Define the Structure of Elements.
Case study:
Spotify -
https://www.designsystems.com/how-spotifys-design-syst
em-goes-beyond-platforms/
PROTOTYPING METHOD:
FIGMA MARVEL
https://www.figma.com/ https://marvelapp.com/
Responsive Website Prototype Eg. in Marvel:
https://marvelapp.com/prototype/13g69h4e/screen/75875096
PROTOTYPING METHOD:
https://miro.com/app/board/uXjVOzpQC3U=/?fromEmbed=1
AI Tools in UX process
AI has many applications in UX and UI design that can improve Video: A guide to craft the Perfect Prompt on AI platforms for High
efficiency, effectiveness, and quality. It can help automate repetitive Quality Outputs.
tasks and spur creativity.
1. Chatbots
2. Recommendation algorithms
3. Analyze user behavior data - Hotjar and Google Analytics
4. Persona creation - Crystal
5. Sourcing fresh perspectives like (Oblique Strategies)
6. Placeholder copy - Articoolo and Copy.ai
7. Kick-start creativity like color, font, design elements
8. Hand-drawn sketches into working HTML code -
Sketch2Code
9. Other tools - GPT-4, Midjourney and Perplexity
1/Heuristic-Evaluation-of-Zomato?tracking
_source=search_projects|ui+principles&
NETFLIX 1-
https://www.aidagonzalez.design
Design Sprint
A Design Sprint is a unique five-day process for validating ideas and
solving big challenges through prototyping and testing ideas with
customers.
It helps in aligning teams under a shared vision with clearly defined
goals, deliverables, and validated solutions.
Design Sprint will help you to:
1. Understand. Map out the problem and pick an important
area to focus.
2. Ideate. Sketch out competing solutions on paper.
3. Decide. Make decisions and turn your ideas into a testable
hypothesis.
4. Prototype. Hack together a realistic prototype.
5. Test. Get feedback from real live users.
Case studies:
Build an army of loyalists through products that deliver reasons to
return:
https://uxplanet.org/whats-a-design-sprint-and-why-is-it-importan
t-f7b826651e09
H&M Prototypes a Google Assistant Experience:
https://designsprintkit.withgoogle.com/case-studies/hm-prototype
s-google-assistant-experience
Helpful Links -
UX Dictionary -
https://primer.style/design/foundations/css-utilities/getting-started
https://fluent2.microsoft.design/components/web/react/
https://uxplanet.org/ui-ux-design-glossary-navigation-elements-b552130711c8
Gamification in UX -
https://www.uxdesigninstitute.com/blog/gamification-in-ux-design/