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USER INTERFACE AND USER EXPERIENCE – Via hands on,

collaborative problem solving, students will gain skills


Human Computer Interaction (HCI) – is the field of needed to work in contemporary digital environments.
study that focuses on the design of computer Topics covered include human computer interaction
technology, Particularly, the interaction between (HCI) and user experience design (UXD)
humans (the users) and computers.
– Students will design and
User Experience (UX) – design is the act and art of build interactive prototypes, while continuing to build a
crafting the interface and interactions for a website or strong foundation of graphic design fundamentals
application. through practical application.
– It is a multidisciplinary career DIGITAL TO HUMAN EXPERIENCE
path that requires one to be part visual designer, part
social psychologist, a little bit of a developer, and a hint Design, in all of its forms, is at the core of human
of a project manager, as well as possess a great deal of experience (UX). It drives our advancements as a
empathy for those whom you are designing for. species. We would not have contemporary mobile
phones without the technology behind televisions, and
– An essential component of we would not have television without the invention of
human-centered design, it is often defined as the set of the antenna. We are on a multithreaded path of
emotional and evaluative perceptions and responses complexity, paving it as we move forward technology
that a user goes through while interacting with a given and socially.
user interface
Based on the images, the Technology is: Cross-
The core of user experience is empathy (not Generation, Informative, Ubiquitous, and Cross-
interaction) Cultural (all of the above)
USABILITY VS USER EXPERIENCE

Usability – ability of the user to use the thing to carry


out a task successfully.

User experience – Individual’s entire interaction with


the thing, as well as thoughts, feelings, and perceptions
• iCow is a service designed in Africa providing
that result from that interaction
agricultural information to Kenyan farmers.

Accessibility is just another component of universal


design: inclusive design that allows all to use a service
or product – true

REDEFINING LOCALIZATION
Function: It works Action: It works well As essential component of human-centered design, UX
is often defined as the set of emotional and evaluative
perceptions and responses that a user goes through
while interacting with a given user interface

User experience is at the forefront of the emotional link


between a digital design and the way somebody
interacts with it, with key components being the look
Emotion: It works well and makes me say Wow!
and feel, the perceptions and feelings towards the
Advance User Interface Design / AUID – It is an design, and the practicality of achieving the intended
advanced exploration of interaction and information goals.
design focusing on user interfaces for interactive
The image is an example of: Redefining localization
platforms, from mobile devices to larger dynamic
informatics and interpretive media installations.
communicate about the structure of the software or
website you’re building.

A wireframe serves three simple but exact purposes:

Wireframe presents the information that will be


displayed on the page
Don’t stop … Ask for more! (PEPSI – COLA) Wireframe gives an outline of structure and layout of
the page.
Unique and Universal – Website design or an app may
be designed well enough to be functional, but the Wireframe conveys the overall direction and description
added value that defines success comes with the of the user interface
relevance of the design, where consequence resides:
• The same screen can be built in a lot of different ways,
• Distinct and relevant branding identity imbued in the but only a few of them will get your message across
product correctly and result in an easy to use software or
• Usability accommodates the necessities of the general website. Nailing down a good interface structure is
audience, with varying degrees of literacy and ability. possibly the most important part of designing software.
• Functionality and reliability (e.g., constant availability
or “online” status)
• Content should be appealing and concise enough to
create a lasting impression on the user

According to the ISO 13407 standard (ISO, 2001) , user


centered design includes four iterative design activities,
all involving direct user participations.

• Understand and specify the context of use, the nature Wireframes with low fidelity look and feel for the
of the users, their goals and tasks, and the environment following reasons:
in which the product will be used.
• It makes it clear that this is not the final design: no
• Specify the user and organizational requirements in
one could mistake a wireframe for the final look and
terms of effectiveness, efficiency, and satisfaction; and
feel of your application. Low fidelity and few colors
the allocation of functional between users and the
force you to focus on structure over details. There will
system.
be lots of time for visual design once the structure is
• Procedure designs and prototypes of plausible
finalized.
solutions.
• Carry out user-based assessment. • It conveys that "this is all up for discussion": the rough
feel encourages discussion, we call it a look no one is
Gender stereotyping is sometimes used in segregating
afraid to criticize. Wireframes are really quick to make,
users, but assumptions can easily be challenged – true
so don't be shy with giving feedback! Each screen
WIRE FRAME FOR WEB AND MOBILE probably only took a few minutes to make; their author
won't mind doing them over from scratch, don't worry.
INTRODUCTION TO WIREFRAMING What matters the most at this point is the final ease of
use, so going through a few iterations is normal and
Designing software can be an exhilarating and satisfying expected.
experience. But it can also be a horrifyingly chaotic and
frustrating endeavor. • Wireframe makes it clear that no code has been
written yet (not code has been written): if instead of a
There will be many challenges as we work toward wireframe you received some screens that looked like
simplifying all the complexities of our product. There screenshots of the final app, you'd be excused for
will be many opinions to consider and compare. assuming that all the code behind those screenshots
had been written already (which most of the time is not
• A wireframe is a schematic, a blueprint, useful to help
the case). Wireframes don't have this danger.
you and your programmers and designers think and
With a wireframe, people pay more attention to The quality and quantity of research we complete will
functionality and the user experience than the aesthetic have a significant impact on how successfully we give
characteristics of the on-screen elements – true the user what they need.

Caution! Research will influence the amount of time it takes to


complete the design
• With great power comes great responsibility. Just
because wire framing tools make it easy to come up Information Architecture – is a representation of
with user interfaces, it doesn't mean that creating good hierarchical relationship between sections and
user interfaces is easy. subsections of the site’s information.

• Human Computer Interaction and User Experience – This phase is dedicated to


Design is an art and science, and lots of people study a the effort of getting the structure of our site or
lifetime to become experts at it. Wireframes are only application mapped out; includes flowchart
part of the process. You might also want to use
personas, site maps, prototypes, usability tests, and 1. Create a high level map of the site or application.
many more design techniques. 2. Map out the tasks found on each page or screen.
3. Define the content required to support each task.
• A good dose of common sense will go a long way, but 4. Vet and test our designs.
is no substitute for working with an experienced UX 5. Refine our design solutions.
professional. 6. Document UX patterns.

TRANSITIONING TO WIREFRAMES

A wireframe (not design) is the basic blueprint that


illustrates the core form and function found on a single
screen of your web page or application.

At this point, we will need to figure out if we plan on


having our site optimize it's layout for the specific
HIGH-LEVEL DESIGN PROCESS
device it is being viewed upon (desktop, tablet, phone,
Phase Deliverables or other mobile devices). This is known as responsive
Research Who are the users? design. Responsive web design is an approach to web
What are the features? design that makes web pages render well on a variety of
Information Architecture Task flows, wireframes devices and window or screen sizes – true
Visual Design Mockups, graphics INFORMATION ARCHITECTURE TECHNIQUES
Delivery Assets, specs
1. Reality Mapping – The process requires a wall, a
Research is required to establish a solid informational marker, a stack of different colored sticky notes, and
foundation to start building a software. access to the site or application we need to redesign.

These questions are as follows: – is a technique that helps us


• Who is going to use this software or site? understand and document the existing task flow of a
• What tasks does the user wish to accomplish? website or application. In a way, it's a little bit like card
• What does the maker of the software or site wish to sorting; however, it offers a bit more detail. This
accomplish? (Not always the same as the preceding exercise can be done alone, but is made much more
question) effective and fun when completed with a group.
• What technology will be used? (Are there any
limitations to consider?)
• Why would the public use your software or site over
another?
• What is the content needed to support the user in
accomplishing their goals?

IMPORTANCE OF RESEARCH
ways
Main Links to main sections of site
navigation

Body It is where all the magic happens. This


Content is where you put the stuff people are
2. Persona-based Diagrams – To create this style of coming to see. Whether
diagram, we start by assigning each persona its own it’s images, a blog post, or a YouTube
color. movie, all that stuff goes in one body
Sub this is usually needed in larger sites and
– Mapping out the expected navigation more complex content; displays
task flow, or the anticipated navigational path each of content that lies under a main
our personas is likely to follow, can add insight into the navigational item Links to content
overall navigability of our site or application. within main sections
Whitespac Used to separate elements and draw
e (negative he eye to the key parts of the page
space) It is the area between all the different
design elements on your page.

3. Screenshot Interaction Maps – This method uses


small screenshots, mockups, or wireframes instead of Sidebars It can hold everything from link lists to
basic shapes to illustrate the task flow. extra body content. They can also be
useful for ancillary navigation and
archive link for blogs
Footer A great place for copyright info and
duplicate navigation links. Recently,
they have been used for content like
images

Tab / Tabs – are used to separate information into


4. Paper prototyping – is an effective and inexpensive
logical sections and to quickly navigate between them
method for testing the effectiveness of our wireframes.
This technique is simply the act of printing out our TWO TYPES OF TOP LEVEL MENU
wireframes on paper and letting a test participant walk
through them as though they were actually using the 1. Horizontal tab – Best used with ten or fewer tabs
finished product. We place the printout of the interface
in front of the test participant and ask what they would – used for top level navigation on
do to complete a specific task. loads of sites because they save a lot of space.

WEB DESIGN ESSENTIALS Frameless horizontal tab – Mainly used if the whole
content of the main region belongs to the current tab
Page Usage
Element Horizontal buttons – for top level navigation. In this
Navigation It is essential for users to get around case, the buttons become visible on mouse over, which
your site, design, placement, and is a nice, subtle touch
contents of this element will help
convey your site’s theme in different
2. Vertical tab – It provides better scalability for a large
amount of tabs (ten and more)

– vertical menu for top level navigation. Octagon Pentagon


Back when people first started adding menus to their
sites, this was the most popular type of menu

Hexagon Triangle

Navigating between tabs affects all content in the tab


pane – true
Oval
OTHER QUESTIONS
Icons, Stylizations, Graphic representations, etc. are
Define what type of geometric shape: examples of abstracted shapes – true

Triangle, square, circle, etc. are examples of natural


shapes – false, geometric

Leaves, animals, trees, human, etc. are examples of


geometric shapes – false, natural

RGB is additive, CMYK is subtractive

Primary colors – red, yellow, blue


Circle Parallelogram
Alignment helps balance the image so that it is visually
appealing – true

Heptagon Decagon

Square Diamond

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