The document provides 87 tips for crafting compelling stories and developing well-rounded characters. Some key points include having a clear central storyline with coherent plot points, creating inner and outer conflicts for protagonists, gradually increasing tension and stakes over the course of the story, and developing characters with unique traits, backstories, and ways of interacting with situations. The tips emphasize establishing relatable characters and emotionally engaging narratives.
The document provides 87 tips for crafting compelling stories and developing well-rounded characters. Some key points include having a clear central storyline with coherent plot points, creating inner and outer conflicts for protagonists, gradually increasing tension and stakes over the course of the story, and developing characters with unique traits, backstories, and ways of interacting with situations. The tips emphasize establishing relatable characters and emotionally engaging narratives.
The document provides 87 tips for crafting compelling stories and developing well-rounded characters. Some key points include having a clear central storyline with coherent plot points, creating inner and outer conflicts for protagonists, gradually increasing tension and stakes over the course of the story, and developing characters with unique traits, backstories, and ways of interacting with situations. The tips emphasize establishing relatable characters and emotionally engaging narratives.
2. The events in the story should be coherent. The dots should connect 3. Popular stories make us wish it was ours irrespective of either it’s good or bad, happy or tragic 4. Inner conflict and outer conflict 5. Outer force posing threat to inner moral core of the protagonist 6. Logical VILLIAN, emotional HERO 7. Stakes 8. Conflict = Wants + Obstacles 9. Dilemma between Self and World 10. Choice between Good and Good not God and Evil 11. Subtext 12. Metaphor 13. Adrenaline should spike gradually as time passes and plot progress not decreasing after exposition 14. The set-up or exposition should not take more than 1/3 of the story 15. Philosophy 16. Irony 17. P.O.V. 18. Life and Death situation 19. Quirks – Character traits 20. Flaw in the Protagonist or Characters 21. Expect the Unexpected 22. Realty Check 23. Subtleties 24. Hero’s Journey to a New World or New Situation 25. God vs Evil or Good vs Evil 26. Beat 27. Unrealistic Dream to get rid of the reality 28. A miserable character who gets a ray of hope 29. Refusal to Call 30. “What if” of the “What if” 31. Plan B 32. Explain your story in a tagline 33. Active Protagonist 34. Two Villains 35. Moral Of the Story 36. Character Dimension 37. Cause and Effect 38. Character’s core values or morals 39. Rhythm 40. A story everyone has lived or no one has ever lived or a story everyone want to live 41. Ups and down 42. There are only three stories i. Good vs Evil ii. Boy meets Girl iii. Boy becomes Man 43. Arch Plot, Anti-plot, Minimalist and Non-plot 44. Beginning, Middle and End 45. Consolation Prize 46. Character under Pressure 47. Three events at a time 48. Inciting Incident and Key Incident 49. Something Changes after the scene and also at the end of the story 50. Sub-Plots: Love Story, Hero’s Journey 51. Protagonist wants something. But the story doesn’t have to be about that 52. Problems and solutions 53. Real Human Emotions like colleague treating each other as family e.g. Fast and Furious 54. Central Idea 55. Coincidence is cheating 56. The ticking clock 57. Present serious topic in funny way and funny topic in serious way 58. Character is Action 59. Pen Ultimate Climax 60. Build Tension 61. Stretch. Let the reader and viewer hang in the air. Don’t give them 4, give them 2+2 62. But. Therefore 63. Complication 64. Subplots as a metaphor of the main plot 65. Audience or readers should feel something for the characters either love, hate like empathy, sympathy, etc. It doesn’t take more than three scenes 66. Remarkable character in a normal situation resulting attention from the Audience due to interesting scenario 67. Fear of death – Future (Zombie, apocalypse, vampire, evil, etc.) and A Chance to amend the past (Time Travel) 68. Worst Scenarios to Hero. Hope so 69. More threat, more danger, agony, more humiliation. By whom? Why? 70. Unknown Information. The error and blunder by the protagonist 71. What character (or characters) can act as catalysts that can alter and increase the reactions of the antagonist or the protagonist 72. What relationships become threatened, broken or suddenly transformed? 73. Additional Conflict 74. Gender change of protagonist? 75. Creative ways to deliver the exposition? 76. Would my story be more interesting if it was told in a smaller window of time? 77. Would my protagonist be more interesting if they had a physical ailment or handicap? 78. Is this the story that I want to spend months of my life writing right now? 79. Use sub-plots for character depth and story authenticity 80. Narration or structure should be different or unique 81. Friends and enemies made on the quest 82. Protagonist should act and response to the situation or threat intellectually according to their level to tackle the problems not just reacting to or according to it. 83. Give characters different emotions, feelings and scenarios throughout the story to make them distinct and add depth. 84. Be the character. Think you are the character. Don’t just think you are the protagonist. You are the villain, also the other supporting characters. Every character you create switch between them, get into each one’s shoes. Act like the first one, then second and third and so on. Write and act in the scene being each one, one at a time. And remember every one of them he is the hero/protagonist 85. Different characters act differently to the same situation. What’s their attitude? What their RESPONSE to a threat or topic? 86. A character must act verbally or physically irrespective of being remarkable or not 87. A character must answers or questions, accepts or rejects, agrees or disagrees, motivates or demotivates, asks or suggests, respects or disrespects, supports or condemns in a scene. 88. Building a Character i. Past experiences ii. Failures iii. Occupation iv. Intellectual level v. Headassery vi. Theories vii. Maturity level viii. Empathy level ix. That extreme thing x. Close mind about?? xi. Dreams xii. Outlook on money xiii. Things they do or say in a scene