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1

2 “If the anti-abortion movement took a tenth of the


energy they put into noisy theatrics and
devoted it to improving the lives of children who
have been born into lives of
poverty, violence, and neglect,
they could make a world shine.”
-Michael Jay Tucker

“The goal of the right is not to stop abortion but


to demonize it, punish it and make it as
difficult and traumatic as possible. All this it has
accomplished fairly well, even without
overturning Roe v. Wade.”
-Ellen Willis, “Escape From Freedom”,
Situations: Project of the Radical Imagination

“She should of died, but she was born/


She should of worn a crown of thorns/
She should of….”
-Nirvana, Been A Son
3
4 August 6, 2105.
Oklahoma City.
There were two people on the home’s cool
front porch, a man and a woman, both maybe forty
and again, thankfully, not dressed in a Choicer style.
The day was so perfect it seemed like a lie. They sat close, not cuddling but comfortable, sharing
a big bag of popcorn. He drank good beer from an
The rental slid easily and silently through tree- organic bladder; she sipped bottled water. Neither
lined suburbia, under a late summer sky as clear and had yet noticed the tall, professionally dressed
blue as a stage set’s. A rowdy knot of children were woman nor her grey rental car. Good, thought Susan
playing in the street, tossing a holographic football Glauchester, there’s someone outside. That would
that was keeping score for them. The children make it easier…. Appearing unannounced at
scattered politely to opposite sides of the street as someone’s door was difficult for a member of her
the rental car slowed and crawled past them. The species.
little girl left holding the glittering holo-ball waved at
the unfamiliar car as it passed, and the woman With that thought in her head, the perfectly
behind the steering wheel waved back. The driver ordinary looking woman in the black corporate-cut
watched the girl in the rearview as she approached blazer and slacks, with the silver Lifer Sigil pinned to
her destination, an ordinary house midway down the her lapel, stepped away from the car. She walked
quiet block. precisely to the edge of the yard adjacent to her
target and stopped. She called out a hello in a
The little girl threw the brilliant, imaginary slightly too-cheerful voice, and waited until both the
football to one of her friends, who jumped high to man and the woman on the porch had acknowl-
catch it, the micro-PC on his wrist chirping as he edged her before beginning. She did the polite thing,
did. The rental car’s almost sentient nav-system introduced herself in the way members of her
beeped brisk approval as the driver slowed the car, species were taught to do when they weren’t
pulling onto the sidewalk exactly one lot from her looking for a fight.
destination. The rental car went dormant and
secured itself as the driver stepped out into the “I’m homo sapiens mortalitas”, she called,
golden afternoon light. pausing when she saw her audience blinked in
puzzlement at the neutral, scientific term for her race.
As the door shut, the driver took stock of
both her self and her neighborhood. Her destina-
tion was another brick tract-house, architecturally
identical to every other home in the development,
differentiated only by the vehicles parked in the
driveway and the style of the home’s garden. The
woman counted two vehicles, a small two door
hover sedan identical to her own rental in every
respect except color (the home’s was a dark
metallic green, her rental was a smoke grey), and
a bulky white pickup truck, its bed filled with
laborer’s tools. She noted with some approval
that while both vehicles had Choicer travel passes
on the back window, neither displayed any
Choicer propaganda-stickers. No political
stickers at all, the only decoration a fading holo-
foil from a local hard rock station on the pickup’s
rear bumper.
One short breath, and than
continued, using the more
Susan swallowed
hard, took a step back,
5
familiar and more polarizing noticing how the couple’s
name for her strange species. faces tightened in surprise,
and tried to figure out,
“I’m a Neverborn. frantically, why she wasn’t
My appearance… it can transforming. It was the right
become distressing. May I woman, Susan knew that
approach you?” beyond of a shadow of a
doubt. The rental car’s low
The man and the resolution HUD had dis-
woman on the porch ex- played the Nuremberg AI’s
changed puzzled glances, and data on the woman as she
quickly sized up the woman drove up, pulling a recent
speaking to them, marking picture from a hacked DMV
her as a more polite evange- server:
list than most, and not a
shooter. The man set aside
his popcorn and beer and both of them stood up, Marjorie Vachss, nee Ellis, aged 41, living
walking out into the neatly maintained lawn to speak at 417 Tulsa Lane, Oklahoma City. Entered the
to her. Susan took a step forward, tensing the Reproductive Health Services abortuary in St.
muscles in her face and back slightly. She knew Louis on March 19, 2085. Underwent a first
what was going to happen next, and braced herself trimester vacuum aspiration abortion of a XX
for the transformation. The transformations never chromosome fetus, the genetic material and soul
hurt, not physically, but seeing the sudden guilt- shards of which were later used to resurrect me, she
horror-revulsion-pity look cross someone’s face, thought.
no matter how much they tried to hide it…. That
look always reminded Susan that she wasn’t human, Susan had this particular Nuremberg file,
not really, and she tensed, wanting that first horrible every clipped sentence and furtive .JPG of it memo-
moment to be over and done with. rized. She recognized this woman, that should have
been her mother, as well as she recognized herself.
The man and woman were within her She knew she had the abortion, and knew that
extrasensory radius, and Susan waited half a second should be making her metahuman deformities wake
for the hideous yellow scars and purple lividity up and dance. So why the hell wasn’t she transform-
corpse-tattoos to rip open across her face, breasts ing?
and hands. She waited to become a walking corpse
again, because of her proximity to the woman that She kept her voice from shaking (why
should have been her mother. Susan was slightly hadn’t she transformed?) and began, saying the
stunned, and still waiting for her transformation, words almost like she had practiced them. “Mrs.
when the blond woman stopped less than three feet Vacchs. My name… it’s Susan Glauchester. I found
away, extended her hand, shook Susan’s chill but your name in the Coalition’s data-stream. I’ve been
unmarred hand in her own and said simply “Hi.” wanting to meet you for a long time now. I…. This is
hard to say, and I know it must be hard for you to
She wasn’t transforming. hear, but… I should have been your daughter.”
6 Pain crosses the woman’s face, and confu- walk consoler she was raised to be. It was harder
sion mingled with suspicion dances across the man’s. than the Neverborn thought it would be, and she
He turns to his wife and half-whispers “Hon?” barely kept her hand from trembling. Why wasn’t
she transforming? The dead didn’t shake like this, at
She looks at the man quickly, sliding his limp least.
fingers into her own before turning back to look at
Susan, still as ordinary as ever, almost itching for the “You went to a clinic in St. Louis.” She said,
transformation. The look of pain on Marjorie her low and suddenly menacing voice an accusation.
Vacchs’ face quickly transmutes into a mask of “Twenty years ago. You had an abortion. The
bafflement as complete as her husband’s. Susan remains… those became ME! You-“
knows things are going wrong, that the tearful
reunion fantasies she had entertained aren’t going to Marjorie takes a step back from the shaking
happen. Neverborn, suddenly worried about violence in a
way she had never been before. Marjorie’s lips
“No. I… I never had a-“ tremble, and she brings up her hand to cover them,
Marjorie covers her mouth with one hand, letting go of her husband’s hand.
staring hard at the well dressed Neverborn, scanning
Susan’s face for a resemblance she can’t deny but “I didn’t go through with it! I walked out of
doesn’t understand. that clinic and not even a week later somebody blew
it apart! I always thought that was God’s message to
“Mrs. Vacchs, I’m not angry. I’m not here me that I was right to have second thoughts! I
for violence or to blame you or to ask anything of never….I never….”
you. I just needed…. I needed to meet you. It’s
something a lot of us need to do….” The old pain comes rushing out and Susan
wanted her to be lying. Desperately wanted her to
Marjorie’s fingers tighten around her be, but she always had a talent for reading people,
husband’s, and he puts his other hand on her shoul- one honed by years of training as a sidewalk
der comfortingly, still baffled and now more than a consoler. And worst of all, Susan’s intuition was
little afraid. backed up by her metahuman deformities. Now she
knew why she
“You don’t understand. wasn’t transform-
I never had an abortion. We- ing, even as she
we thought about it, but…” tried, futilely, to
will the cold
Susan’s eyes flash with metamorphosis.
anger, remembering the
precise, obsessive data col- The man
lected and annotated in the told Susan she
Nuremberg files. Everything should leave, leave
down to the license plate before he called
number of the car her almost- the cops, but she
mother took to the clinic was barely heard him.
documented. Everything. She wanted to
Susan took a deep breath, vomit, something
trying to calm herself, tried to she had never
become the calm and rational done before and
and above all, effective side- wasn’t sure if her
species could even do. She wanted to vomit up a
lifetime of guilt-horror-revulsion-pity and a sudden
style copied from Choicer fashion mags. Where
Susan was dressed for a sidewalk rescue, which is 7
existential dread. The story of her life, black and how she viewed the confrontation, the other girl
blood-soaked as it stood, was a lie, and Susan felt (Not-Susan her mind insisted on calling her) was
like crying. dressed in baggy sweat pants and a fading t-shirt
with the state flag on the breast, dressed for a day at
Behind the trio, frozen in a tableau, the front home with her parents. Susan’s eyes darted from
door of Marjorie Vacch’s small, production-model Not-Susan to Marjorie and back, her still and
suburban home opened with a creak. unbeating heart feeling as if it had climbed into her
throat.
“Mom, what’s going on?”
“This is my daughter, Maggie.” Marjorie
Susan jumped a little at the sound. For a hissed, her voice pitched low, her eyes narrowed as
moment she had forgotten the world, and had she said the words she knew would hurt Susan the
assumed the day was just a stage for her, a one set most. Marjorie wanted to hurt her, to damage this
play with three characters: mother, father and confused and unwelcome interloper who smuggled
aborted (but still alive) child. Being forcefully re- 20 years of bad memories into their perfect after-
minded that a world beyond this few square feet of noon.
lawn existed came as a shock. With fearful reflex,
she glanced over at the young woman on the porch. “She’s 20 years old.”
And saw herself, as if in a mirror.
And Susan pitched forward, mouth bursting
Just like Susan, the girl on the porch was not open to vomit up her corpse’s blood. She knew at
even 21, lean and coltishly attractive, with curly that moment that her problems went much deeper
black hair. The other woman wore her hair shorter than some bad intel in the supposedly infallible
and more aggressively than Susan did, favoring a Nuremberg database
8

Never Born-Again
An Otherverse America Sourcebook
Concept and Execution: Chris A. Field

Original Illustrations and Introductory Comic: Amanda Webb

Stock Art by Black Hand Stock Art, Anthony Cournoyer,


Bradley K. McDevitt, Louis Porter Jr. Image Portfolio, Sade Stock Art

Photographs Courtesy Wikimedia Commons,


Used Under the GNU Free Documentation License.
Copyright original artists, used with permission.

Copyright 2010, Otherverse Games


WWW.OTHERVERSEGAMES.BLOGSPOT.COM

Requires the Use of the D20 Modern Core Rulebook


Published by Wizards of the Coast
The Neverborn that’s what’s known and expected, and because
they can rarely find employment or acceptance
9
outside the Enclaves.
The Neverborn species were introduced in
the Otherverse America campaign setting. The
RESCUE International, as part of its
Neverborn’s existence asks a question, but it’s not
continual efforts to deescalate the Abortion War has
the question you’re probably thinking of, and the
reached out to the Neverborn community, with
answers won’t be any you assume. Created for their
incrementally increasing success since 2100.
propaganda value, and as a lesson in faith, the just
Neverborn are able to trust the moderate, Lifer-run
2,000 or so documented Neverborn in North
humanitarian organization in a way they can’t trust
America may be the most important citizens of the
the Choicer Covenant or the Fed-Gov. RESCUE
sprawling and overpopulated Lifer nation. For all
offers Neverborn psychological counseling, medical
their flaws, despite everything stacked against them,
care and job training at any of its many American
Neverborn are the movement’s past and its best
facilities.
hope for a future.
By providing humanitarian aid to the
On the streets, they’re referred to as NVB.
Neverborn, RESCUE hopes to better understand
their biology, and to prevent them from drifting into
Short for Neverborn, a propaganda term
the illegal Army of God simply for lack of other
that doesn’t slip easily from cynical young mouths
options. A majority of Neverborn have spent at least
and is just plain anathema in Choicer neighborhoods.
a little time in one of RESCUE’s campuses and
The first Neverborn were created during the last
RESCUE-affiliated volunteers (usually teachers,
days of the Abortion War, a propaganda species
social workers and xeno-medics) are among the
created by a desperate nation using barely under-
only humans welcomed into Silenced Rat’s
stood Lifechained abilities. The Neverborn are the
Redemption compound.
unquiet ghosts of abortion, deathless creatures given
form and flesh by Lifer metahumans, walking, talking
proof of the righteousness of their cause. Any Lifer Player Species:
demagogue can point to one of the few hundred The Neverborn
Neverborn living in North America and say “look,
there’s living proof that abortion is murder, right over
there.” Medium Lifechained Undead (Late PL 7)

The Neverborn are a small species with few “Only half the patients who go into an abortion
reproductive prospects. In evolutionary terms, the clinic come out alive.”
undead beings are a footnote. Their numbers are too -Traditional Lifer maxim
few to maintain real genetic diversity. They are
created with ghost memories of their own deaths in The Neverborn are an undead strain of
utero, and are emotionally fragile because of it. humanity, a tiny species created by the unique
Their value as propaganda (at least outside the intersection of pro-life belief and powerful necro-
Enclaves) is limited, since Choicer debunkers have mantic object philosophies. Neverborn are
convincingly argued the Neverborn are a work of awakened to sentience and returned to a kind of life
living art created by a Lifer metahuman, not proof of during a mournful ritual. Neverborn are an artificially
theology. Within the Enclaves, Neverborn are a vital created species unique to the Lifer nation, and
part of the sidewalk rescue subculture, but their Neverborn children are often raised alongside their
origins limit the near-human’s prospects to a few living and breathing siblings in the movement. The
predetermined paths. Neverborn become soldiers, Neverborn are virtually unknown outside of
combat types and sidewalk consolers because Megachurch Enclaves. Many outsiders consider the
10 Neverborn an urban legend, and dismiss the species
as just another piece of Lifer propaganda.

Able to testify first hand to the horrors of


abortion, the Neverborn are powerful speakers and
sidewalk consolers, and have become a secret
weapon in the pro-life movement’s propaganda
arsenal. The Neverborn are a relatively new species,
with fewer than 2000 verified members of their kind
world-wide. The vast majority of Neverborn have
chosen to remain on Earth, and are active partici-
pants in the Abortion War. The handful of
Neverborn who have ventured off planet describe a
sense of freedom and purpose among the stars.
These explorers all share an instinctive drive to
conquer the heart of the galaxy, deep within
Lifechain territory.

Legal Status: The US Supreme Court has


recognized the sentience and essential humanity of
the Neverborn, but do not believe the creature’s
existence outweighs the right to legal abortion, citing
psychological and quantum physical evidence
indicating that Neverborn fetuses and fetal tissue are
not in themselves sentient until acted upon by an
outside force- in this case someone who has mas-
tered the Life from Death Philosophy.

For the purposes of inheritance law and


parental rights, the Neverborn are considered the
offspring of the person who ‘created them’, with the
undead creature’s biological parents having aban-
doned all parental rights and responsibilities. This
decision is consistent with decisions made in cases
of creatures that reproduce asexually or via high-
tech, unconventional means of conception.

Despite the fact the creatures are considered


sentient under US law, the species continues to exist
as second class citizens. The Covenant’s initial
response to the species existence and undead nature
was to call for the creatures’ destruction. The Treaty
of Boston forced the Choicer government to accept
the Neverborn’s right to exist and propagate.
Appearance: Neverborn resemble the
humans they would have grown to be. As undead
Size: Neverborn are size Medium. As
Medium creatures, Neverborn receive no special
11
pseudo-creatures, they are cool to the touch, with bonus or penalties due to their size. A Neverborn’s
skins that match the ambient air temperature. Old base land speed is 30 ft. Neverborn height and
coagulated blood drips from their mouth, nostrils or weight is in line with natural-born human norms.
eyes, especially when the creatures are angry, afraid
or aroused. Most Neverborn are embarrassed by The Eternal Child
this seepage from their ruined viscera, and quickly
excuse themselves, but others exploit the shock Most Neverborn cease to age after reaching
value of these bloody tears to the fullest. A physical maturity. However, a small percentage of
Neverborn’s milky, corpse-like eyes are bloodshot Neverborn never leave physical childhood. Perhaps
and darkened with the shadows of an entire lifetime by choice and belief, as their consciousness limits
of sleepless nights. their physical form, or as a residue of an improperly
‘coded’ Life From Death creation, or some inherent
Occasionally, the Neverborn undergo an flaw in their genetic material, these few Neverborn
even more horrifying transformation. are objects of both pity and superstitious reverence
from their fellows. Seen as more innocent, an even
When within 30 ft of anyone who has ever more tragic reminder of just what they’re fighting
had or preformed an abortion, the Neverborn’s against, these tiny Neverborn are some of the Army
undead nature becomes obvious: their pale, ice cold of God’s political wing’s most potent speakers.
bodies are marred by saline burns and ragged
surgical scars. Purple and crimson lividity marks During character creation, you may decide
decorate their grey-white bodies like obscene to create an Eternal Child Neverborn. These chil-
tattoos. In this state, a Neverborn cannot easily hide dren remain in the Small Size category, receiving
what it is. Some elder Neverborn appear almost a -1 penalty on grapple checks, a +1 size bonus to
translucent, as if they are carved from deeply Defense, as well as a +4 size bonus to Hide checks.
scarred amber while transformed. Depending on These Neverborn appear to be between 6-11
local demographics, a Neverborn might flash physically, regardless of their actual age, and are
between human and undead forms dozens of times always considered to be in the Child age category.
as they pass through an urban crowd, possibly never
knowing which passer-by triggered their transfigura-
tion. Ability Score Modifiers: +4 WIS, -2 CHA.
A Neverborn’s intimate connection to death, its
Reproduction: Neverborn are an artificially subconscious pseudo-memories of the womb, and
created, sterile species. The undead can enjoy sex politicized fantasizes of life-before-life give it a
for pleasure, but many suffer crippling emotional profound wisdom and unshakable will. Neverborn
problems, which makes interspecies relationships are the quintessential unwanted outsiders, and many
between Neverborn and living humans a dicey are emotional cripples thanks to their strange origin.
proposition. Neverborn males are sterile, while As undead creatures, Neverborn do not have a
female Neverborn are physiologically incapable of CON score.
bringing a child to term, but could theoretically
produce offspring in an exo-womb or by other Racial Skills: Neverborn receive a +2
artificial methods. To date, no Neverborn has racial bonus on Diplomacy and Knowledge: civics
produced off spring of their own. and Knowledge: theology & philosophy checks.
They are raised to be politically active pro-life
Names: Neverborn names follow human advocates with an intimate grasp of the universe’s
naming conventions, particularly the naming conven- theological underpinnings.
tions of American Lifer society. Many are referred
to as “Baby” well into their teens and adulthood.
12 Neverborn receive a +1 racial bonus on all
Knowledge checks made concerning the Lifechain
Undead Weaknesses (EX): Neverborn
are vulnerable to divine turning (if such character
or the creatures of Phallus space. In some unknown types are allowed in the campaign), and to any spell
way, the necromantic object philosophies that or bane weapon that specifically targets undead.
created these creatures draw on the power of the However, a Neverborn is immune to the turning
Lifechain. attempts of any cleric with a pro-choice or similar
allegiance, or any cleric who has ever undergone or
Racial Feats: All Neverborn gain the preformed an abortion.
Living Witness feat as a racial bonus feat, reflecting
the guerilla-debate tactics they are indoctrinated in The Neverborn is destroyed when it reaches
from early childhood. Neverborn know the best way 0 HP, not merely incapacitated. Neverborn cannot
to parley their undead origins into Lifer votes. be raised, and magical resurrection only works if the
creature is willing. A resurrected Neverborn returns
Enhanced Senses: Neverborn are to life as a true human, losing all racial traits and
outsiders, existing at the edge of human society. special abilities, but retaining all class features.
They are creatures of shadows, and have night
vision as keen as any other unwanted stray. All Lifechained (EX): The Neverborn’s
Neverborn possess lowlight vision and darkvision creation binds these half-dead humanoids indirectly
with a 60 ft range. to the Lifechain. For the purposes of ‘predatory’
Lifechain feats, such as Lifechain Primacy, all
Undead Nature (EX): As undead, the Neverborn are considered to be Lifechain creatures
Neverborn have no Constitution score, and are with a single Lifechained Feat.
immune to poison, sleep, fatigue, paralysis, stunning,
disease, the sickened condition, death effects, Neverborn may select the Awakened
energy drain, and necromantic effects. Neverborn Heritage feat at any point during their careers, not
are not subject to subdual damage, stunning or to just at first level. Neverborn who explore their
critical hits. The Neverborn are immune to any effect heritage and select Awakened Heritage feat consid-
requiring a FORT save, unless the effect also works ered to possess at least two Lifechain feats, or more
on objects. if they master other Lifechained super abilities. The
Lifechain and its creatures are described fully in
However, the Neverborn do not automati- Guide to the Known Galaxy (Otherverse Games,
cally receive the Undead type’s D12 hit die; an 2008).
Neverborn’s hit die is determined by its character
class. Like all undead, the Neverborn is healed by
negative energy and injured by healing magic. The Neverborn can only be created via the
Neverborn do not heal naturally, though they can be Life From Death Object Philosophy. The creatures
aided with a DC 30 Treat Injury skill (but see do not naturally occur. Creating a Neverborn is a
below). A successful check heals 1d10 points of test of faith that only a handful of the movement’s
damage, and requires about ten minutes of work. most devout believers ever attempt. Because of the
sheer difficulty in mastering Life From Death, those
As sentient beings, the Neverborn do not can manifest this Philosophy are accorded great
share the typical undead immunity to mind-influenc- respect. The men and women able to manifest the
ing effects. However, all Neverborn are immune to Philosophy are almost living saints, mobbed by
fear and fear based mental attacks. supplicants after a tragedy.
13

Though beloved for their ability to save the Neverborn: Cybernetics and Medicine
recently slain, Philosophy practitioners are held in
awe for their ability to ‘bring back’ an aborted child. The Neverborn’s biology is a puzzle; it
Lifers who carry the shame of an abortion sometime shouldn’t work. The Neverborn should be dead, but
in their past often seek them out and ask them to somehow they walk, talk, fight and learn just like a
work their post-human magic. The best and most living human, despite the ruin of their internal organ
noble Philosophers do so gladly, volunteering their systems. Because of their exotic biology, attempts to
abilities and creating Neverborn as freely as they treat the Neverborn medically are much more
volunteer their healing gifts after a tragedy, even to difficult than similar treatments performed on un-
their Choicer neighbors. Others are mercenary, as modified humans.
concerned with money and glory as an old
televangelist, only offering their talents to the elites of · Attempt to aid Neverborn with the Treat
Lifer society. The Coalition for Life provides all Injury skill suffer a -4 penalty unless the
“LFD Philosophers” with metahuman bodyguards, attending physician possesses the Xeno-
because their high level resurrection talent makes Medic feat.
and publicity makes them attractive targets for
Choicer assassins. · Neverborn cannot receive cybernetic
implants. Systems implanted into their body
The creation of a Neverborn child often simply remain inert and fail to function, as if
climaxes a particularly emotional series of protests. they’d been plugged into a corpse. Some
Roe Day protests (occurring on January 22nd, the Neverborn choose a specific feat, described
anniversary of the Roe v. Wade decision) almost later, that allows them to acquire
always end with the (re)birth of a Neverborn child. cybernetics.
These strange bloody births are media events,
reported as a morbid curiosity by Choicer media,
but as miracles of love and redemption by Lifer
journalists.
14 Life From Death
(Object Philosophy)
Purely through the strength of
your faith, through the power of the
God you worship, you can return the
dead to life…. And create a new
human life where there was none
before.

Prerequisites: Faith Healer,


Morbid Speculation, Knowledge:
theology & philosophy 12 ranks,
Treat Injury 4 ranks

Benefit: Once per day, you


may touch a dead body which can
have been dead for no more than 24
hours, and raise that person or
creature from the dead. This effect is
effectively identical to the divine spell
raise dead.

In addition, as a consequence
of your beliefs, you can transform fetal
remains into a living human or human-
oid creature. The resulting ‘raised’
creature is a Neverborn human child,
which takes its physical appearance
and extra-normal abilities (if any) from
the raw genetic material of the
remains, and is imbued with a soul
based upon your own, using your
expectations, beliefs and desires as
rough template. A creature created
from Lifechained remains is itself
Lifechained, and the Neverborn
possess all the genetic alterations
passed down to it by its parents.

You may create a Neverborn anywhere in


the child or young adult age category; the creature The child initially shares your allegiances and
appears with knowledge and intellect equal to a is friendly towards you, but as a sentient creature
child of its apparent age, using information and eventually form its own beliefs and desires. When
emotional experiences drawn from your own created, a Neverborn does not have any memories
memories. or knowledge not drawn from your own; in short,
your Neverborn offspring does not know anything
you don’t. You are exhausted after using this ability.
Plan Rachael Intelligent Designs 15
Plan Rachael is a controversial program
“Mother, father, look at your little monster.
circulating within mid-echelons of the Coalition for
I’m a hero, I’m a zero, I’m the butt of the worst
Life that could dramatically increase Earth’s
joke in history.”
Neverborn. Though exhausting and emotionally
-Bad Religion, Incomplete
traumatic for the Philosopher, nothing but tradition
prevents the rapid production of new Neverborn.
The two people most directly responsible
Plan Rachael calls for every capable LFD
for the Neverborn’s existence never met each other,
Philosopher to create as many Neverborn as
and their lives were separated by nearly five
possible within as short a period of time as possible,
decades. The mother of the undead, engineered
especially ones verging on adulthood. A sustained
species went down in history as one of the Lifer
effort, each capable Philosopher creating a single
nations’ saddest embarrassments. Meanwhile, the
new Neverborn per day, could double or triple the
species’ father, the egotistical, self-promoting
species’ population in just a few months.
Philosopher who finally brought the species to
pseudo-life is hailed as one of the movement’s
The goal, as with the quiverfull movement
greatest visionaries.
of the previous century, is victory through numbers-
outbreed and thus outvote the enemy. Plan Rachael
Makepeace Lacey lived and died in Boston,
hasn’t yet received full approval from Fairfax
the heart of the Lifer nation. She watched the
Dacoveney’s inner circle. The CFL’s leaders are
Coalition for Life grow from an obscure Pensacola-
concerned though such a tactic might increase the
based terror-PAC to a nationwide political force.
Lifer nation’s population exponentially, it would
Before her death in 2057 (from an overdose nobody
psychologically and culturally weaken it. Susan
believes was accidental) Makepeace had seen the
Glauchester’s recent rebellion may have driven the
plans for secession and civil war, and there are
final nail into the ill fated Plan Rachael’s coffin.
persistent rumors the artist had been allowed deep
into the Army of God underground and knew the
The Choicer intelligence community is aware
extent to which the Lifer nation had militarized itself.
of Plan Rachael, but not that the idea has been
tabled. If the Lifers began creating new Neverborn
Where other Lifer activists were
en masse, the Choicer government, with the full
emboldened and enthusiastic about the prospect of
support of its tactical AIs, will likely consider it an
‘direct rescue’ on a planetary scale, Makepeace
act of war, and resume selective assassination of
was horrified. Her entire life to that point had been
LFD Philosophers.
about preventing violence- against born and pre-
born humans alike and for Lacey, her pro-life beliefs
were only a small part of her commitment to
pacifism. All her life, Lacey had worked to end
abortion through her art- writing (compulsively but
elegantly), through performance art and early
psycho-active Mesh displays. Utterly rejecting
violence, Lacey sought a better way to end the
escalating violence.

Her diaries, which she compulsively up-


dated, reveal she even considered and ultimately
rejected the idea of going to the Fed-Gov with what
she knew. The crisis only exacerbated her lifelong
16 paranoid and schizophrenic tenancies, and as the
Abortion War drew closer, the young activist
became more and more unstable. In the last year of
her life, she published “I Wish: A Fairytale” to her
Mesh-blog, the only output of a once prolific artist.

“I Wish…” is an epic, rambling essay


clocking in at nearly 1,400 pages. In it, Makepeace
Lacey articulates her wish for a finer, more just
world, where all the sins and inequities she’s spent
her life battling were finally washed away. It was a
schizophrenic’s heretical blueprint for a more
compassionate Revelation than anything written in
the Christian gospel, and it was almost completely
ignored by Lifer America. Unlike her earlier, well
received and well reasoned arguments, the intensely
personal and increasingly incoherent “I Wish…”
never boasted even vanity-press publication. Only a
single stanza of the heart-felt poem survived, be-
cause in its melancholy, it resonated with the similar
madness of the Lifer general Artemis: “and I wish
the murdered children would all come back and tell
us they forgive us….”

“I Wish…” languished in electronic obscurity


until the early 2080s, when the Lifer government,
desperate for new hope in the face of a seemingly
un-winnable war, declared 2081 a Summer of
Rescue. Militarily, this meant heightened offensives
and increased emphasis on capturing and holding
Choicer cities hostage. Culturally, the greatest Lifer
philosophers, martyrs and shooters of the past
century were honored, with among other things, new
editions of their most important texts.

Some midlevel Lifer cultural attaché found


“I Wish….” and began reading mostly out of
bemused curiosity. Within weeks, something new
had been discovered about the bizarre manuscript.
Either by accident or by design, Makepeace Lacey
had encoded the rudiments of an untested new
Object Philosophy into her final statement.

Though not able to fully realize her vision


with pre-War technology, the fundamentals of the
thought-technology were essentially sound. The
neural target-states for the Philosophy were dissemi-
nated throughout the Lifer nation, and it was only a
mater of time until Lacey’s psi-tech reached
Not Born of Woman 17
maturity.
Initially Choicer response to the creation of
the Neverborn was muted and disinterested. Initial
On July 14, 2081, the first Neverborn was
speculation was that the Neverborn were simply a
created using Makepeace Lacey’s enigmatic
species of force-grown clones built from scavenged
formula. The man who performed the strange
fetal tissue; the fact they were built using psi-tech
ceremony was a born showman, a self-promoting
instead of a traditional exo-womb was a curiosity, at
braggart and veteran of a hundred clinic skirmishes,
best. That all changed when neutral para-physicians
a Pensacola native who was Makepeace’s opposite
were able to first examine a Neverborn child.
in every way. Born Ryan William “Willie” Wycoff,
the father of the Neverborn species had been known
Neverborn are a type of creature, that only
by has Warname, “The King of Rest-In-Peace”
existed in horror fiction before 2081. Studying them
since he was 25. Before the city fell, Wycoff had
has forced the medical establishment on both sides
been a pimp, old school flashy and almost reflexively
to redefine life and completely rewrite their notions
brutal, but when the Lifers shut down Pensacola and
of post-human biology. Neverborn might look
made it their cultural capitol, they saw some deep
outwardly human, at least most of the time, but they
wells of potential in the man.
are effectively corpses somehow retaining sentience
through sheer willpower.
Even after he was saved and inducted into
the AOG, the style of the street never fully left him.
A Neverborn’s internal organs are mutilated
Wycoff became a hero to the direct action crowd
and saline scarred, not capable of supporting life,
after a daring series of raids on Choicer facilities
but the creatures still seem to live. Their lungs are
surrounding the Florida panhandle. Displaying a gift
tattered flags, their heart doesn’t beat and the
for showmanship, he quickly evolved out of the role
synapse gaps between their nerve cells are too
of frontline fighter and into that of street preacher.
rotted to carry nerve impulses. Despite all this, the
His newly installed metahuman talents only made him
Neverborn still behave as if they were ordinary,
more successful, and by 2070, The King of Rest in
living humans. They are capable of learning, emotion
Peace was a familiar and fearsome sight at the few
and even seem to age to a point. The zombie-like
remaininig Choicer clinics in Florida and Georgia.
creatures are a human consciousness unencumbered
by normal rules of biology, which is part of the
Outside the direct-combat zone encircling an
reason they were so terrifying to Choicer America.
embattled clinic deep in what was left of Choicer-
held Georgia, The King of RIP created the first
During the War, the targeted assassination of
Neverborn. Tossing his rabbit-skin fur duster to the
Neverborn and their creators became a major
sidewalk, the metahuman worked the crowd for the
secondary goal of the Choicer spec-ops community.
better part of an hour, before opening the tiny white
The war-Era Choicer leadership, and even some
casket of a 15 week human fetus stolen from a
Choicer hardliners, still consider the Neverborn to
medical waste facility in Mobile. Tears of blood and
be biological AI, not true sentients. The vehemence
fire rolling down his cheeks, sub-quantum flames
of the Choicer push for mass execution of the
dancing over his bare chest, the King of Rest-In-
zombie species took even the Lifer nation by
Peace, poured his newly unlocked power into the
surprise. However, the reasons for this Choicer
tattered fetal remains. When the smoke cleared, the
revulsion weren’t as simple as Lifer demagogues
King was holding a new born child in his arms.
liked to pretend.
18 Killing the Neverborn To date, no Neverborn has perished from natural
causes, and given their already impossible biology,
Fighting undead presents special difficulties, there is good cause to believe the creatures are
but not insurmountable problems to a well trained effectively immortal.
force. Characters within the setting may not have a
codified list of undead strengths and weaknesses like Their longevity and the possibility of expo-
we do as gamers, but through trial and error have nential growth via Plan Rachael means that unless
learned what works and what doesn’t. Choicer the Neverborn are culled, there’s a good chance that
forces tasked with bringing down Neverborn (not to they will supplant ordinary humanity completely
mention Nuremberg’s pawns) have developed a within a few millennia. The strategic AI guiding the
fairly standard set of tactics when confronting Covenant find it unacceptable that the Lifers and
Neverborn. their dark creations might win the abortion war once
and for by simply out-living their rivals.
Chemical weapons and non-lethal
weapontry are less than useless against Neverborn, The Treaty of Boston may have secured the
and usually pose more of a hazard to allies than to Neverborn’s right to exist, but the mutual rancor
the Neverborn themselves. Capturing Neverborn between Neverborn and the Choicer Covenant may
alive is rarely allowed to become a mission priority. never truly heal. The Neverborn didn’t win the right
Though durable, Neverborn lack the human ability to attend public schools until 2093, and even today
to recover from near-fatal wounds. When fighting most Neverborn children are home schooled deep
Neverborn, Choicer troops concentrate their within the Enclaves. Few Neverborn hold a tradi-
firepower, hoping to bring the target down to 0 HP tional job- most are involved in the Coalition For
as quickly and efficiently as possible. Life’s anti-abortion activities in some respect, from
logistical support to sidewalk rescue to off-the-
With their immunity to critical hits, most books terrorism. The number of Neverborn who
soldiers favor weapons that offer high base damage have integrated into Choicer society can be counted
and low critical threat ranges. Explosives and area on one hand.
effect weapons are ideal for bringing down
Neverborn, though can present a major hazard in In societal terms, the Neverborn are an
the crowded urban environments where the crea- isolated subculture unable to integrate into the
tures are most often found. When engaging dominant culture. In evolutionary terms, their actual
Neverborn hand-to-hand, Choicer martial artists numbers are too small to maintain genetic diversity,
Power Attack to the greatest degree possible. even if they could reliably crossbreed. The
Neverborn may be a species doomed from concep-
The Choicer Woven Council were not tion. Born dead, and relegated to the status of an
concerned about the Neverborn’s propaganda evolutionary footnote….
value. As far as they were concerned, the
Neverborn had none, especially after the republica- …. and to the galaxy spanning Stonecutter
tion of the Lacey manuscript. Nor did guilt play a Mercantile Sphere, possibly humankind’s greatest
role in the call for extinction, at least not officially. achievement to date.
Instead, the Choicer leadership worried about the
Neverborn’s long term effects on human evolution, a
fear that only became more pronounced as the
oldest surviving Neverborn entered adulthood. Once
at physical adulthood, the Neverborn ceased to age.
19

The Stonecutter’s trade empire stretches


Emissaries of Evolution from one end of the galaxy to another. The ancient
alien race is the dominant power in the Milky Way,
“Christian and Muslim fundamentalists… and under their aegis, humanity has been introduced
already understand what the Great Temptation is to the great galactic powers as almost an equal. Until
and how to avoid it. They insulate themselves relatively recently, the Stonecutters had not consid-
from our Creative-Class dreamworlds and ered humanity’s “Lifer” faction as being worthy of
EverQuest economics. They wait patiently for their time. Unlike the technological utopia the
our fitness-faking narcissism to go extinct. Those Choicer faction was building, Earth’s Lifers were
practical-minded breeders will inherit the earth, anti-rationalist, anti-scientific and xenophobic: in
as likeminded aliens may have already inherited short, poor potential trading partners. The Choicer
a few other planets. When they finally achieve Covenant reaped the economic and cultural benefits
Contact, it will not be a meeting of novel readers of interstellar trade, while the Lifers languished in
and game players. It will be a meeting of dead Enclave poverty.
serious super parents, who congratulate one
another on surviving not just the Bomb but the Stonecutters diplomats stationed on never
Xbox. They will toast one another not in a soft- bothered to learn more then the rudiments of Lifer
porn Holodeck, but in a sacred nursery.” culture. Uninterested in the minutia of a culture they
-Geoffrey Miller, Runaway Consumerism considered hopelessly backwater, the Stonecutters
Explains the Fermi Paradox, 2006 didn’t learn of the Neverborn’s existence until the
turn of the century. The discovery of the undead
20 species forced the Stonecutters to reevaluate their
opinion of Lifer culture. The Stonecutters had
work Always have been murdered by Lifer extrem-
ists. The dollars they bring to the community are
dramatically underestimated Lifer ingenuity…. And welcome, but Stonecutter religious abstractions are
the potential of their protégé species as a whole. not. For their part, the Stonecutter Sphere has
prevented retaliation for the murder of its priests and
The Stonecutter race has seen a million left justice up to Terran authorities. The sudden
races rise and fall, only a small percentage of which willingness to do business with the Lifers has
ever achieved star-flight. Of the races who’ve strained relations with the Choicer government, as
passed ‘the great challenge’ only a handful of worlds has the Stonecutters call for Neverborn equality.
have ever mastered anything like humanity’s Object
Philosophies. For Stonecutter xeno-anthropologists, Despite the costs of their new policy, the
the ability to manifest change through sheer will- Stonecutters are convinced the sacrifices they are
power, to use Philosophy based psi-tech is the mark making now will pay great dividends soon, when
of a supremely evolved species. However, actually humanity fully realizes its potential. Stonecutters take
creating life through Philosophy is a feat that only the long view of history, planning their investments
one species in recorded galactic history has ever on millennia long timelines and planning returns five
achieved… aside from humanity. The mysterious centuries down the line. Today’s investments, most
and long extinct Senators, who once ruled this of which is humanitarian aid to the enclaves, funneled
galaxy, could create sentient life ex nihlo. through RESCUE International and the Anvil
Financial group are a small price to pay for the
With the discovery of the Neverborn, the chance to study a Senator-level species as it
Stonecutter Sphere realized that in their haste to find evolves.
any advantage, Earth’s warring factions have
evolved farther than any other species in galactic Jom-chuk, Diplomatic Envoy of the
history. Humanity hasn’t yet realized the true import Sunward Mercantile Vessel “Forward Always”, a
of what it’s done, though according to the Stonecutter diplomat, summed up galactic feelings
Stonecutters, the Choicers’ deep existential dread towards humanity succinctly:
at the long term implications of the Neverborn, are
close to understanding. Their discovery has reaf- “Homo Sapiens are an intensely religious
firmed the Stonecutter’s faith in their human charges, people. Their two largest sects, whom they refer
and has brought billions of dollars of xeno-trade into to as Choicers or Lifers, are violently opposed to
the Enclaves. one another. Their most recent war was fought
over theological questions about how, when and
Earth’s Lifer leadership doesn’t know why if the soul enters a gestating human fetus. These
the Stonecutters have suddenly reversed five de- questions are very real and tangible to humans,
cades of contempt for them, but are happy at the and a human will gladly die for its beliefs. They
economic opportunities the new détente offers. are courageous and obsessive.
Stonecutter merchant houses, through the Earth The humans are extremely fertile, and
based Anvil Financial Group, have invested heavily sexuality plays a dominant role in their culture.
in the Enclaves, becoming silent partners in hundreds Their medical sciences are primarily focused on
of businesses. For the most part, trade between the preventing, ending or ensuring pregnancy. This in
Enclaves and the Stonecutter Sphere has worked turn has lead to their race becoming one of the
well, though the relationship hasn’t been ideal. galaxy’s foremost experts in genetic engineering
and fertility medicine.
Stonecutter missionaries are unwelcome in
the xenophobic Christian enclaves, and over the last Humans are prone to mutation and have
five years, nearly two dozen clerics of the Patch- a great affinity for the Lifechain.”
Player Species: Stonecutter investors have reaped the
rewards of Earth-trade a hundred time over, and as
21
The Stonecutters such there is no shortage of Stonecutter patrons
willing to finance human out-colonies and invest-
Large Monstrous Humanoid (Early PL 8) ments. As a result of the free trade agreements
between Earth and Kor, Stonecutters are one of the
The Stonecutter Mercantile Sphere stretches most numerous and prosperous alien immigrant
across half the Milky Way- their traders and mis- groups on-planet. Stonecutter enclaves can be found
sionaries have explored every star and planet in the in most major cities, and human-run businesses
Southern Spiral Arm. They are the rulers of our financed by Stonecutter investors half a galaxy away
galaxy in all but name: the massive, yellow skinned are common. Once a rare sight in the Enclaves, they
humanoids are the driving economic and cultural are gradually becoming as common in Lifer America
force in the galaxy. as they are in Choicer cities.

From their scorching desert home world of Appearance: Stonecutters are hulking,
Kor, Stonecutter fleets carry coin and cargo across yellow skinned humanoids, standing between seven
known space. Galactic travelers convert local and nine feet tall. Stonecutters are walls of dense
currency to Stonecutter talents, a stable currency muscle, with hides the color of an old banana. Skin
accepted on most galactic capitals. Stonecutter tone can range from a pale wheat color to a dull
technologists and artists influence the technology and brownish orange. Birthmarks and random blotchy
pop culture of a thousand worlds, and dream new patterns are common, with females tending to have
futures for hundreds of sentient species. Stonecutter more colorful, complex markings.
missionaries bring Stonecutter traditions and ethos to
all who will listen, and incorporate the best and Stonecutters appear top-heavy and ponder-
wisest aspects of the new faiths they discover into ous, with thick barrel chests and powerful arms in
Kor’s ever-evolving, patchwork poly-faith, the contrast to their almost comically short legs. Despite
Always. The vast Stonecutter armada patrols the their unusual proportions and bulk, the creatures are
outer darkness, protecting client worlds from Ejawfe surprisingly flexible and graceful. Stonecutter skulls
war fleets and Nemesis Lifechain incursions. are relatively large, and set low in the collarbones,
giving these aliens a bullnecked appearance. Stone
Stonecutter ships are a common sight in cutters have beady jet black eyes and thick, expres-
Earth space- massive, blocky freighters shielded sive lips. Stonecutter communication depends largely
behind thick obsidian hulls. The Stonecutter Mer- on facial expression.
cantile Council was one of the first stellar govern-
ments to open trade and scientific sharing agree- Instead of a nose, a series of small holes
ments with Earth. Despite the economic losses under their tiny ears allow them to smell and breathe.
Stonecutter traders suffered when the Abortion War With the exception of a few neatly woven braids or
erupted, the treaties have been profitable for both ponytails, Stonecutters are completely hairless.
sides. Human society and technology has evolved Stonecutter skulls are topped with short, blunt crests
faster than even the most optimistic Stonecutter or ridges, with small braids dangling from beneath
investors could have hoped, and the rapidly chang- their armored skull plates.
ing, vibrant Earth culture is rapidly becoming as
much an influence on galactic fashion as its patron Reproduction: Despite some of their more
species. unusual racial abilities, Stonecutters are dual-sexed,
mammalian humanoids. The creatures reproduce
sexually, and like humans, have no set mating season
and enjoy sex for pleasure. Stonecutter pregnancies
22 are usually 12-13 months long, and often result in
multiple births, with fraternal twins or triplets being
through its citizens. All Stonecutters receive Windfall
as a racial bonus feat, and most use this as seed
the most common. money to start a financial empire of their own.

Names: Stonecutter names are simple two Controlflux (EX): Stonecutters have
syllable sounds, with a cut off, guttural quality. Titles amazing voluntary muscular control. Their faces are
and honorific are an important part of Stonecutter capable of an amazing range of expression, and their
culture, and are always included when speaking rubbery bodies are likewise malleable.
formally. Among close friends or family members, it
is acceptable to omit the honorific. As a full round action, the Stonecutter can
contract his body mass into himself, becoming a
Examples: Jod-sma, Captian of the Mer- Medium-sized creature of equivalent weight and
cantile Sphere Cargohauler Obsidian Anvil ; Lok- mass but only 6 to 6 ½ feet tall. While transformed,
tum, Priest of the Patchwork Always ; Reddic, the Stonecutter is a smaller, harder to hit combatant
Loyal Nano-Sculptor of the First Sunward Nation. and can enter tighter spaces and use smaller equip-
ment comfortably.
Size: Stonecutters are Size Large. Stone-
cutters have a base landspeed of 30 ft. Stonecutters The Stonecutter can maintain Medium size
stand between seven and nine feet tall, and the indefinitely, but relaxes into his larger state when he
largest specimens weigh upwards of a half ton. sleeps or is knocked unconscious. As this is a non-
There is no appreciable physical difference between magical, physical change, the Stonecutter’s gear
male and female Stonecutters: to humans the catfish does not change size.
faced giants look monotonously similar.
Despite their bulky, elephantine appearance,
As a Large creature, the Stonecutter can the Stonecutter’s hands are as delicate as a
wield larger weapons than its human counterparts, surgeon’s. The Stonecutter can concentrate, using
and its lifting and carrying limits are double those of his extremely fine muscular control to shape the
a medium creature. The Stonecutter receives a –1 fleshy parts of his hands into crude but effective
size penalty on attack rolls and Defense, and a –4 tools. As a full round action, the Stonecutter may
size penalty to Hide checks. Conversely, the Stone- shape his hands into an Improvised Tool Kit for
cutter receives a +4 size bonus on grapple checks. virtually any skill which requires a kit to perform. As
such, the Stonecutter usually suffers only a –2
Ability Score Modifiers: +4 STR, -2 penalty for working without proper tools rather than
DEX, +2 CON. Stonecutteres are enormously –4, since his flexible hands become the necessary
strong, and robust, with well evolved internal tools.
structures, but their bulk limits their mobility.
Fluxhide (EX): Stonecutter skin resembles
Racial Skills: The Stonecutters are a highly dense rubber or heavy leather armor, and is as
educated race which places great emphasis on durable as ballistic cloth. The malleable hide deforms
trade, artistic expression and missionary duties. All instantly and painlessly in response to blunt trauma.
Stonecutters receive a +2 racial bonus on the
following Knowledge checks: art, business and All Stonecutters receive Damage Resistance
theology and philosophy. 10/- against non-magical Bludgeoning damage. This
Damage Reduction stacks with DR from other
Racial Feats: Stonecutter culture is a semi- sources when applied against blunt force trauma,
socialistic, post scarcity economy, with the vast including Tough Hero class levels and various spells
revenue from its off planet investments redistributed and feats.
Desert Adaptation (EX): Though power-
ful and prosperous, Stonecutter biology imposes
Instead of advanced expert-AI, Stonecutter spacers
make do with long hand calculations and direct
23
limits on these golden-skinned behemoths. As mind-machine interfaces.
creatures adapted to life in a burning desert, Stone-
cutters suffer a –4 racial penalty on FORT Saves Stonecutter systems are larger and much
made to resist extreme environmental cold or cold- less user-friendly than similar human devices, but are
based attacks. Though Stonecutters can survive in fairly easy to use, and more importantly, are almost
temperature zones set for humans without complaint, idiot-proof and field repairable. Their relatively
most find Earth a little too cool and damp for their primativecomputer systems account in large part for
liking, and keep their own quarters and embassies the sheer bulk of Stonecutter vessels.
heated to a sweltering, Saharan extreme. Stonecut-
ters receive a +4 racial bonus on FORT Saves made Because the Stonecutters don’t have a
to resist extreme environmental heat. tradition of native AI, they don’t truly understand
how deeply entwined AI and human psychology has
Level Adjustment: +1. Their cultural become. Stonecutter xeno-anthropologists have no
superiority and great wealth, more than their prodi- interest in the Nuremberg AI itself, though they are
gious strength makes Stonecutters slightly more fascinated by its creations, because the Stonecutters
powerful than ordinary humans. They gain levels have no direct experience upon which to judge
more slowly. Nuremberg. The few, native Stonecutter AI are
simplistic experimental systems, languishing in a
Stonecutters and AI university data-stack somewhere. No Stonecutter
Part of the reason Stonecutters are so AI has ever been allowed to become as culturally
impressed with the creation of the Neverborn is that important as the Nuremberg AI or the Choicer
the race has little direct experience with artificial mentor-AI have become, nor would a Stonecutter
consciousnesses of any kind. Though Stonecutter computer system have the intellect necessary
technology is more than sufficient to dominate half to do so.
the Milky Way, it is surprisingly primitive in some
respects. Most importantly, Stonecutters do not use
artificial intelligence. Any AI running a Stonecutter
vessel or weapon is likely an off-world export, Variant Racial Trait
probably from Earth or provided by the Jigsaw. By
contrast, every piece of a human soldier’s gear is If you wish to emphasize the vast cultural
likely to be self-aware at least to a limited degree. differences between Stonecutter and human
technology, Computer Use (INT) can never be
While humans prefer to adapt computer considered a Class Skill for a Stonecutter character.
systems to their needs, the Stonecutter Mercantile To compensate, Stonecutters gain a +3 racial bonus
Sphere prefers to learn to work with existing tech- on Knowledge (physical sciences) and Repair
nology. Stonecutter engineers prefer to utilize the checks, to account for their cultural ‘work-arounds’
least amount of technology necessary to solve a for the missing AI technology.
problem, and tend to be wary of AI. Stonecutter
computer technology is at least a century behind
human developments, and many Stonecutter systems
run off operating systems seemingly identical to
1980s-era computer programs. Stonecutter techies
claim their rudimentary computers are all they need,
amazed that human IT experts can keep the quirks
of their bloated later-generation systems in check.
24 Stonecutter Cultural Feats: Choose one of the following: Diver-
sity of Experience, Educated, Gear Head, Guide,
Touchstones: Out-Colonist, Trustworthy, Windfall
Feats & Starting Occupations Wealth Bonus Increase: +3
Reputation Bonus Increase: +0
All Stonecutters may select any of the
following unique racial feats. Stonecutters raised Stellar Missionary
among the Mercantile Sphere worlds, as well as a The Stonecutters have spread their faith to
handful of client species may select from the follow- every corner of the galaxy; a large part of their
ing new starting occupations, in addition to the success is their faith’s ability to incorporate new
occupations in D20 Modern, D20 Future and the elements from newly discovered worlds. The
Otherverse America campaign setting. Stonecutter clerics refer to their polytheistic faith as
the Always; a central core of universal truths that
Fosterling are unchanging but are in constant flux as new
Stonecutter merchant houses accept foster- information, new gods and new revelations are
children from a myriad of client species. These incorporated into the patchwork faith.
fosterlings are raised on Kor, among Stonecutter Stonecutter missionaries are experienced
families for several years before being returned to diplomats and scholars, and often take the lead
the planet of their birth, hopefully to open extensive during first contact scenarios.
trade relations between Kor and that world. Foster- Prerequistes: Stonecutter species, Age
lings gain an intimate understanding of Stonecutter 40+, WIS 13+
culture and commerce. Preselected Feat: A Stonecutter Stellar
Missionary must select the Anointed Cleric feat at
Neverborn Humans account for a surpris- first level.
ingly large percentage of Fosterlings, especially Skills: Choose two of the following as
considering how insular and xenophobic their culture permanent class skills. If the skill you select is
is. In the last few years, the Lifer nation has allowed already a class skill, you receive a +1 competence
more than a hundred newly created Neverborn to bonus on checks with that skill.
leave Earth and it’s sectarian violence behind and Concentration, Decipher Script, Knowledge
travel to the Stonecutter homeworld. RESCUE (art, behavioral sciences, civics, technology, theol-
International encourages the cultural exchange. ogy & philosophy), Navigate, Perform (act, sing),
Pilot, Sense Motive. Or add a new Speak or Read/
Prerequisite: Age 15+, any non-Stonecut- Write language selection.
ter species
Skills: Choose two of the following as Feats: Select one of the following as a
permanent class skills. If the skill you select is bonus feat: Educated, Elite Clearance, Evangelist,
already a class skill, you receive a +1 competence Studious, Spacer, Starship Operation, Trustworthy,
bonus on checks with that skill. All Fosterlings can Zero-G Training
read, write and speak the Stonecutter language, in Wealth Bonus Increase: +2
addition to their native language. Reputation Bonus Increase: +2
Diplomacy, Gather Information, Knowledge
(art, business, civics, technology), Pilot, Survival
Or select a new Speak or Read/Write
language selection.
New Affiliation: Stonecutter Racial Feats 25
Anvil Financial Group
The following feats are unique to the
Stonecutter species.
Earth Incorporation Year: 2063
Corporate Motto: Two worlds united. Bonded Tracker (Stonecutter)
Like many young Stonecutters, you choose
The Anvil Financial Group is the largest and to become genetically and spiritually bound to a
wealthiest non-Terran mega-corporation on Earth. krenshar, a fearsome, panther like predator native
Incorporated under Earth law during the early 2060, to Kor. The ritual is a relic of Kor’s primitive past,
the Anvil Financial Group is a coalition of Stonecut- when Stonecutter hunters were dependant on their
ter investors who use the vast resources of their life bound cats for survival.
species’ interstellar trading consortium to dominate Prerequsite: Track, Stonecutter species
Earth’s promising new markets. Anvil Financial
dominates the interstellar shipping and xeno-tech Benefit: You gain a Krenshar as a sort of
industries. The Anvil Group trades Stonecutter familiar. You are bound to your krenshar partner
technology for Earth’s cultural exports, raw materials using advanced genetic alteration, allowing you to
and land. The Financial Group is a major lender, command the creature wordlessly, and increasing the
offering start up capitol to human-ran businesses, as animal’s intelligence. The Krenshar is described at
well as lending to Stonecutters born on Earth. the end of this section.
The Anvil Financial Group is one of the Your Krenshar familiar gains abilities as a
leading advocates for global trade, pushing the mage of your total character level. If your krenshar
world’s government to end protective tariffs and is slain, you must make a DC 15 FORT save.
legal impediments to international and interplanetary Failure indicates you lose 200 XP per character
trade. The alien megacorp is a familiar target for level, as a result of the trauma of your Krenshar
anti-capitalist and anti-globalization protesters, and familiar’s demise. Success means you only lose half
spends billions of dollars annually on humanitarian that amount. A slain or dismissed familiar cannot be
causes or humanitarian tech donations to offset the replaced until you gain a level.
negative press. A slain Krenshar can be raised from the
Affiliation Prerequistes: Speak and Read/ dead, just as a character can be, and does not lose a
Write Stonecutter, Knowledge: business 8 ranks, level or Constitution point when this happy occasion
Knowledge: civics 6 ranks, Knowledge: technology occurs. If a character restores life to a slain familiar
4 ranks. before 24 hours elapses, he can recover half the XP
Affiliation Benefit: Earth based members lost as a result of the creature’s death.
of the Anvil Financial Group can purchase technol- A Krenshar familiar grants its master a +3
ogy and weapons from Progress Level Eight with bonus on Intimidate checks.
only +2 Purchase DC modifier, thanks to the
advanced technology provided by their Stonecutter Internal Control (Stonecutter)
backers. You only receive this benefit when making You are a member of the Stonecutter
purchases through the Financial Group or it’s military caste, and have evolved internal defenses to
approved trading partners. keep you alive on the battlefield. You can use your
inborn muscular control and malleable internal
Normally, for a PL 7 society like Otherverse organs to prevent injury by moving internal targets
America, technology from PL 8 would have a +5 out of danger.
Purchase DC modifier, if it is available at all. Prerequsites: CON 13+, Stonecutter
species
26 Benefit: A number of
times per day equal to
your CON modifier
(minimum once daily),
you may shift your
internal organs slightly in
hopes of avoiding lethal
injuries. In doing so, you
force your opponent to
reroll the damage
inflicted. You must
accept the result of the
second roll, even if it is
worse then the first roll.
Doing so is an instant
action, made in response
to danger.

Intelligent Scalpels
(General)
You are an
exceptionally deadly
shift-soldier, and are
capable of instantly
reshaping the configura-
tion of your natural
weapons to inflict maximum damage. Stonecutter Goliath (Stonecutter)
Prerequsite: Warlimb, Combat Expertise, You are even more massively built than other
Stonecutter species Stonecutters. You tower over most humanoids,
Benefit: You take semi-conscious control standing nearly 12 feet tall, and weighing over a ton.
over the organic blades jutting from your warlimbs, Typically, only the healthiest, most respected Stone-
changing your weapon’s shape to take advantage of cutters ever attain this size, and the giant creatures
battlefield opportunities. When fighting with your are considered paragons of beauty among their own
warlimb, you may add your INT modifier as a bonus kind.
on attack and damage rolls, as well as on disarm Prerequsites: STR 15+, CON 15+,
attempts made with the Warlimb. Stonecutter species

Special: A Neo-Witch Midwife with a Benefit: As a Huge creature, the Stonecut-


functional Obstertrix Nanonics cyberlimb may select ter Goliath can wield larger weapons than its human
this feat, regardless of her species. She does not counterparts, and its lifting and carrying limits are
need to possess the Warlimb feat. The Covenant triple those of a medium creature. The Stonecutter
used Stonecutter marital arts as the basis for several receives a –2 size penalty on attack rolls and
of their combat styles, and incorporated this tactic. Defense, and a –8 size penalty to Hide checks.
Conversely, the Stonecutter receives a +8 size
bonus on grapple checks.
Stonecutter Goliaths receive a +2 bonus on
all CHA based skill checks made against smaller
Warlimb (General)
You are a stonecutter warrior, and you have
27
Stonecutters. As a full round action, a Stonecutter the inborn ability use your natural morphic gifts to
Goliath may use its Controlflux racial ability to transform your arms into deadly, razor edged war
assume either Size Medium or Size Large. The clubs.
Goliath returns to Size Huge when sleeping or Prerequisite: Stonecutter species
unconscious. Benefit: As a standard action, usable at
will, you can transform one or both of your hands
Tradeblooded (General) into deadly weapons. Your transformed limbs
Stonecutter merchants and missionaries are resemble heavy maces, studded with bone spurs and
common in every galactic port of call, and brief dense knots of cartridge. Half the war limbs damage
liaisons during shore-leave are common. Stonecutter is slashing, half is bludgeoning.
DNA is as flexible and mutable as Stonecutter flesh, · A medium warlimb inflicts 1d8 + STR
allowing the goliaths to interbreed with virtually any modifier points of damage.
humanoid species. You are the offspring of a liaison · A large warlimb inflicts 2d6 + STR modifier
between a Stonecutter visitor and your non-Stone- points of damage.
cutter parent. · A huge warlimb inflicts 2d10 + STR modi-
Prerequistes: character level first, non- fier points of damage.
Stonecutter species While transformed, your hands become
Benefit: You are a Stonecutter hybrid. As useless. You cannot hold objects or weapons in your
such you are larger and more powerfully built than hands, or preform any task requiring fine manipula-
other members of your species, with features that tion.
echo your Stonecutter ancestor: rubbery skin with a A warlimb cannot be sundered or disarmed.
yellowish cast, large, obsidian eyes, thick lips and You are considered armed and proficient when
cranial armor. attacking with your warlimb.

Your half-Stonecutter features make you an


effective negotiator with the merchant-aliens. You
receive a +4 racial bonus on all CHA based skill
checks made against any Stonecutter or
Tradeblooded humanoid.

Your skin is dense and rubbery, and you


gain DR 5/- against all non-magical Bludgeoning
damage. This Damage Reduction stacks with DR
from other sources, when applied against blunt force
trauma, including Tough Hero class levels and
various spells and feats.

Drawback: You suffer a –4 racial penalty


on Disguise checks made to pass for a normal,
unmodified member of your species.
28
Only Human After All The Nuremberg Files mutated into the self aware
Nuremberg AI almost without anyone noticing. 29
The Neverborn have not been allowed to
The machine intelligence was hardwired to
build a unique society. They exist at the heart of the
serve the cause, and by 2061, had evolved again,
American Lifer nation. Only recently, with Susan
into the primary Mesh server and communications
Glauchester’s discovery of their true origins and the
protocol for the Lifers. Its distributed systems were
attention of their Stonecutter patrons, have the
upgraded with technology recovered by the Lifer
Neverborn began building anything like a native
nation’s space-born cybernetic general, Artemis.
culture. Right now, it is a culture clustered around a
Quickly evolving from a self aware search engine
handful of locales, and an even smaller number of
and data-store, the Nuremberg consciousness soon
extraordinary figures.
became vital to the Lifer cause. Throughout the
Abortion War, the Nuremberg AI processed tactical
Nuremberg data loads undreamed of by its earliest creators. The
Nuremberg AI also had much more to do with the
“The Amerikan Abortion Industry hides creation of the Neverborn than anyone suspected.
its crimes in the shadows. We shine a light!
Welcome to the Nuremberg Files. To search for During the late 2070s, the Nuremberberg AI
an abortionist enter a name, location or use our killed and absorbed the data-load of a self-aware
intelligent image recognition GUI! If you have Covenant AI, one of the ‘strategic guides’ shaping
information about an abortionist’s crimes, please the future evolution of Choicer culture. Learning
use our TRUTH form to update AOG rescuers in from its victim, Nuremberg began looking for a way
your area!” to ensure the survival of the Lifer nation. Eventually,
-The Nuremberg Database Public Home after picoseconds of compulsive electronic ransack-
Page ing, the Nuremberg Consciousness found the “I
Wish….” Manuscript uploaded to its depths. Subtly
During the last years of the 20th century, the drawing scientific attention to the strange document,
earliest members of the Army of God traded scraps the Nuremberg AI was instrumental in creating the
of intelligence on a website called The Nuremberg Neverborn.
Files. Terrifyingly comprehensive, the files contained
information on abortion providers across the coun- It was the Nuremberg AI’s comprehensive
try- adresses and candid photographs, vehicle database, continent spanning nano-sensory web and
registration info, and obsessive records of every smartlight broadcast capabilities that created one of
procedure ever performed. If a doctor had a the greatest mysteries of Neverborn biology. The
weakness- alcoholism or a malpractice suit in their Life From Death Philosophy can only create
closet- the Files knew it. If a doctor had a Neverborn from aborted fetal remains, not from
concealed weapons permit, the Files told its activist miscarried or stillborn fetuses, no matter how the
readers exactly what caliber. donor tissue is disguised. Despite the best efforts of
Choicer paraphysicians to find a mundane or
A terrorist’s wet-dream wiki, the Files were parapsychological explanation, they were forced to
shutdown by the Fed-Gov several times during the conclude that a possibly supernatural aspect was at
late 20th and early 21st Centuries, but always work in the Philosophy. With use of the Philosophy
returned on some new server. Sometime in the mid regulated by the nearly omniscient Nuremberg
2030s, like complex ‘accidental’ artificial intelli- Consciousness, that was exactly the impression the
gences such as Google and Wikipedia.mesh before AI wanted them to have.
it, the sheer complexity of the data contained within
the files awakened it to true sentience.
30 Cracks in the anti-abortion façade only
began to appear in 2105, after Susan Glauchester
Finally, the Neverborn themselves may be a
last-ditch backup for Nuremberg. Autopsies of slain
discovered her un-birth was a mistake, a rare piece Neverborn revealed strange proprietary nanotech
of garbage data entered into the otherwise genius buried deep within otherwise useless brain tissue.
AI. After her disastrous confrontation with her The Choicer government has kept its discovery out
‘parents’, Glauchester delved deep the supposedly of the press, until it can definitively find out what the
infallible Nuremberg AI. Her research began her nanotech is used for.
rebellion.
As of January 1, 2107, the Choicer intel
Killing Nuremberg agencies have no idea of Nuremberg’s sentience or
the depth of its capabilities though they suspect there
is more to the Neverborn than meets the eye, and
Permanently dismantling the Nuremberg AI
know that something is killing their best, most
may be impossible. The AI has redesigned itself
complex AI.
thousands of time, for greater survivability and is
now a distributed consciousness camouflaged in
every corner of the Mesh. Immortal, the Nuremberg
Consciousness is terrified of nonexistance, and will
The Enclave of the Dead:
do anything to protect itself. The Nuremberg The Redemption Lifepoint
Consciousness has evolved far past the Covenant’s
own mentor-AI, which it feeds upon at leisure. The “We have been blessed by the Lord, Our
main servers for the AI are located in Sub-Basement God with a second chance at life. We didn’t
Zeta of One Eagle Plaza, the Boston capitol of the escape our mother’s wombs unscarred and we
Lifer nation. There are multiply redundant backups know we are not fully human. We do not need to
located across the world, at the AOG’s diverse and be. Our scars are deep, but if they prevent just
well-hidden “Alternate” sites. one innocent life from being slaughtered, we are
worthy of the Great Miracle that rescued us.”
Even if all the physical backup systems -Silenced Rat, early February, 2107
could be shut down, the Nuremberg AI could
survive, albeit in crippled form, as a self-aware During the Abortion War, Lifer strongholds
Smartlight colony. Its photon-based technology in contested territory were referred to as lifepoints.
stretches from one end of the country to another, Sixty seven Neverborn and associated homo
and its info-saturation levels are greater than any sapiens hangers on, have gathered in a tent city near
other Smartlight to date. Very nearly a neo-God, the the Montata/Canada border, forming the densest
Nuremberg AI’s true sensory capabilities are concentration of Neverborn on the planet. Together,
unknown, even to its Lifer allies. these loyalist Neverborn are building a new lifepoint,
which they eventually to transform into a true
What is known, at least by Glauchester’s Enclave. Lead by a Neverborn post-human answer-
loyalists, is this: the AI can scan the DNA of fetal ing to Silenced Rat, the men and women of the
tissue, anywhere in North America, genetically Redemption Lifepoint have created a new kind of
match to census data in its sprawling data-base, and civilization almost by accident.
if the tissue isn’t from an aborted fetus, to transmit a
smartlight signal that temporarily shuts down the Life The tent-city is crude and rudimentary,
From Death Philosophy. The fact the Nuremberg AI designed purely around the needs and desires of the
can do all of this in less than 5 seconds, and has only undead post-humans. There are no wells dug or
made one known error in over twenty years of stores opened at Redemption, no latrine trenches
practice, is a testament to its almost limitless and no hospital. Neverborn aren’t alive and they
capabilities.
community life- believers
gather for daily sermons, 31
children (both Neverborn and
human) are educated along
traditional Lifer lines, and the
few humans in the community
gather at the church for their
nightly meal.

All members of the commu-


nity have adopted the same
drab, almost Puritanical dress,
and Redemption’s few human
citizens tan hides and furs for
warmth. Driven by Silenced
Rat’s strident insistence his
Neverborn shake off their
disingenuous human habits,
the citizens of Redemption
have discovered new truths
about their undead state.
Gravestone Neverborn are
common, as are Neverborn
who have mastered even
stranger, and more disturbing
post-human talents.

Redemption’s Neverborn
don’t need such things. Silenced Rat considers it are fiercely loyal to the Army of God, and most have
sinful for Neverborn to use resources they don’t gone beyond mere protest and become active
really need, forbidding most unnecessary human ‘determined rescuers’. The small community and its
comforts. The few humans living among the dead Untainted neighbors have become the center piece
must venture into local towns for supplies, or trade of a well organized Lifer ‘rat-line’ helping wanted
with nearby Untainted clans for the necessities of terrorists and combat types over the border to
survival. Canada. Glauchester’s followers are not welcome in
Redemption, where she and her small crew of
Life at Redemption is hard, and the disci- dissidents are viewed as Choicer-corrupted traitors
pline cultish. Silenced Rat is absolute monarch of his or worse. Glauchester’s McDuffs are usually
small city, and governs every aspect of his citizens’ murdered on sight, while any Choicer dense enough
lives. Technology in redemption is 19th Century at to wander in is usually beaten within an inch of their
best with respect to everything except weapons and lives. Human journalists hoping to interview Silenced
vehicles. The few permanent structures are wood Rat and his inner circle about Glauchester’s defec-
longhouses, lit by firelight and sun. Silenced Rat tion best tread carefully or risk the same fate.
makes his nest atop the white-washed church’s
massive spire, which provides an excellent line of
sight (and clear field of fire) to anywhere in
Redemption. Rat’s church is naturally the center of
32 New Affiliation:
Susan Glauchester’s
McDuffs

“I’m not saying we


have to give up our politics or
suddenly cross the line, get
implanted and become some
good little Choicer Naomi.
What I’m saying is that we’ve
been lied to. There’s more to
our story than Dacoveney or
Nuremberg have ever told us.
We’ve fought for the move-
ment. We’ve died for the
movement. Most of us have
killed for it. All I’m saying now
is: take a minute to think. Is
this really all we’re meant to
do?”
-Susan Glauchester,
early August 2106

Only a handful of
Neverborn have joined Susan
Glauchester’s crusade to expose
Nuremberg’s trickery, and the
few that have are referred to as
“McDuffs.” Like the Shakespearian hero, these few
Neverborn were not born of woman like an ordinary To date, contacts between Glauchester and
human. In 2105, Susan Glauchester’s discovery of Perseus have been tentative- even hunted by her
her true origins destroyed her comfortable existence former allies, Susan can’t quite bring herself to trust
in the Topeka Enclave, and transformed the former an organization that was calling for her execution just
activist into a hunted traitor. a few years prior. Glauchester has provided (as yet
unconfirmed) evidence that the Nuremberg database
The Nuremberg AI has been trying to is self-aware, and based on her info, Choicer
eliminate Susan Glauchester and her followers for parapsychologists are closer than ever to under-
the last 18 months. Glauchester’s McDuffs have standing Life From Death. The Covenant hopes that
been forced into unthinkable alliances, including Glauchester can be more than just an embarrass-
making tentative contact with Perseus, the Bastian- ment to the Lifers, they hope they can convince her
dominated intelligence agency, and Singularity Drive, to become a memetic weapon- to return to the
a Choicer think tank and the driving force behind Enclaves and burn them down with her ideas. At this
Choicer science and pop culture. Glauchester has point, Glauchester seems reluctant- she’s been a
been forced to accept sanctuary among her one time propaganda piece all her short, unhappy life, and
nemesis to bring down the nation and corrupt AI she’s tired of it. Despite her personal reservations,
which created her. she feels it’s her duty to liberate- to redeem- her
species.
If the transformed Neverborn has racial
33
For their part, the McDuffs are torn feats, they are lost. The Neverborn may choose an
between a need for justice and an awareness that if equal number of feats for which he meets the
they succeed in either destroying or exposing prerequistes. McDuffs may not use this ability to
Nuremberg, they will likely bring down the only transform themselves, forcing them into a rough
society they has ever been home. Complicating community of likeminded ‘recovering’ Neverborn if
matters is the AI’s lethal response to even the rumor they wish to recapture their lost humanity.
of dissent. All too many Neverborn have been
murdered by the AI’s cat’s paws because of purely This ability is also useful in combat, effec-
trivial, unreported contact with the McDuffs. tively allowing McDuffs to ‘hank’ other Neverborn,
Potential recruits know that refusing to make a painfully disrupt their energy flow and cripple them.
decision is tantamount to making a choice. A McDuff who succeeds at a melee touch attack
against another Neverborn can attempt to slow the
Prerequistes: Neverborn species, Iron creature. The touched Neverborn must succeed at a
Will. Prospective McDuffs must abandon any Lifer, WILL Save (DC 10 + the McDuff’s WIS modifier)
conservative Christian or similar allegiance. or be slowed for the duration of the encounter.

Benefit: Glauchester’s experiences have Drawback: McDuffs are despised by the


enabled her to manifest a micro-Philosophy capable Nuremberg AI. The AI’s operatives will always
of slicing through the strange energy matrices attack a McDuff in preference to another target,
sustaining/deforming her own kind. For a culture that except in the most extreme situations. As a result of
considers suicide the only unforgivable, unthinkable Nuremberg poisoning Lifer perception about them,
sin, Susan Glauchester’s untested new Philosophy is McDuffs suffer a -2 circumstance penalty on all
the only other way for Neverborn to escape their CHA based skill checks (except for Intimidate)
miserable existences.You have reached new under- made against anyone with a Lifer or similar
standings of Neverborn biology, and like allegiance.
Glauchester herself, can unmake Neverborn.
New Affiliation:
By spending an action point while touching a
willing Neverborn, you critically distort the strange The Pro-Life Artist’s Council
energy matrices that sustain their undead biology. Headquartered: Pensacola, FL
For the next 24 hours, the supplicant Neverborn is Formation Year: 2051
helpless and seemingly dead. At the end of this
metamorphosis, the supplicant Neverborn finally The Pro-Life Artist’s Council is the domi-
awakens losing almost all Neverborn racial traits, nant voice in Lifer society. Every movie, Mesh-
including the Living Witness feat. The supplicant drama, Smartlight porn-sim, video game and song
Neverborn’s race and type changes to human and released in Purple State America bears the Artist
the former Neverborn gains a CON score. The Council stamp of approval somewhere on the case.
Neverborn also loses its Lifechained subtype, unless The Artist’s Council is the Lifer nation’s one ratings
the creature has any other Lifechained feats. board and censorship organ, but unlike similar
organizations in years past, it concerns itself with
The Neverborn gains the human bonus feat only one thing: does the artwork in question spread
and additional skill points. Transformed Neverborn a pro-life message?
retain their Neverborn racial skill bonus and en-
hanced senses. They also retain the ability to use this Sex, gore and the relative quality of the
affiliation benefit. work doesn’t matter, only its political sub-text. A
34 legal-snuff porno that conforms to ideology will earn
the purple ribbon and white cross stamp of ap-
great pressure on the PLAC to put Glauchester on
list of forbidden authors, the Artist’s Council has
proval, while old style gospel-fiction that advocates steadily refused. Because of its liberal stance on
peaceful coexistence with the Choicer nation won’t. Neverborn free speech, most McDuff publications
go uncensored, and display the ribbon and cross.
Submission to the Artist’s Council is volun-
tarily, but Lifer artists know that trying to publish Prerequisite: Creative, either Craft (visual
without Council approval is career suicide. Most arts, writing) or Perform (any) 4 ranks, Knowledge
Lifer-chain media outlets refuse to accept media (theology & philosophy) 1 rank, Lifer or similar
without Artist Council sanction A few Lifer artists allegiance
have successfully fought the Artist’s Council and Benefit: You are a prominent Lifer artist,
won, but they’re in the minority. The famous Lifer politician and entertainer. As long as you submit any
children’s show “Super Dolfie Loves Mommy!” ran prepared artwork to the Artist’s Council for ap-
without Artist Council approval for its first five proval (which requires only 1d6+1 days) prior to
seasons; only when it became obvious the Lifer publication, it will likely be approved unless it
community had embraced the unexpectedly tolerant dramatically opposes Lifer ideology.
children’s show did the Artist Council relent and give When speaking to or performing before a
“Dolfie” official approval. The Artist Council wields conservative or Lifer audience, you receive a +2
great influence in Lifer politics. Politicians that aren’t bonus on the CHA-based skill check. You also
sufficiently hardliner risk PLAC censure. Artist receive this bonus on Craft (visual arts and writing)
Council members act as mediators during Lifer checks targeted at Lifer patrons.
primary debates.
Drawback: You suffer a -1 penalty on Craft
The Artist’s Council governing board is a (visual arts and writing) and CHA-based skill
nine member jury. Since War’s End, two of the seats checks (except for Intimidate) when interacting with
are reserved for Neverborn activists, while the other a predominantly liberal or Choicer audience.
seven members are political appointees. While being
nominated is an honor, its also a way of putting old
war horses out to pasture: Lifer politicos, artists and
Judgment Neverborn
theologians no longer relevant to the day to day life
of the movement sit on the board. Currently, the “Of course I wish I’d been born human.
PLAC governing board is comprised of Fairfax Wish I’d been born, really. But as a Neverborn, I
Dacoveney’s loyalists- his teachers, respected can save other children beyond a human
former commanders and family friends almost rescuer’s wildest dreams. I don’t breathe, don’t
exclusively. Beneath these elite nine, an entire need food or sleep, and I don’t think I can age.
organization of phone-workers, Lifer memetics I’m built to be a soldier, and the Army has given
experts, psychologists researchers and interns me a chance to do what I was made for.”
carries out the Council’s day-to-day activities. -Army of God GSGT Baby Darius Wren,
November 2106
The fact that two of the nine are always
Neverborn give Neverborn artists unmatched Only two thousand Neverborn are known to
freedom to say things that would be considered ‘off- exist, and the small species numbers are scattered
message’ and taboo for other Lifers. There is a widely across North America. Silenced Rat’s
sense that the Neverborn have paid their cultural compound in the Montana wilderness, and the jury-
dues simply by existing; because of their scars, they rigged sanctuary in Pensacola have gained cultural
are free to speak in a way other Lifers are not. importance far out of proportion to their population
Though Nuremberg and its cat’s-paws have put counts, just because they are among the few places
where Neverborn gather by
the dozens. Unknown to the 35
Choicer nation, even to
Glauchester’s McDuffs, the
actual number of Neverborn
on-planet is far higher than
the official count.

Judgment Neverborn
are a secret breed of
Neverborn created in secret
and raised in utter isolation
among the post-human
supersoldiers on Kodiak
Island. Nearly four hundred
Neverborn teenagers- all of
whom are combat trained
metahumans- are sequestered
in the deep bunkers beneath
the island. They are kept
isolated from even the other
CFL Kids stationed on the
island, only rarely participat-
ing in integrated rescue-ops,
and only then under a cloak
of taciturn silence. For the
most part, squads of Judg-
ment Neverborn leave the
island under the cover of
night, on missions known only
to them, un-marked even by
their supposed allies. They
are the ultimate reserve-
nearly unkillable, fanatically
dedicated soldiers, and
Nuremberg knows the
tactical shock value of this
mystery squad far outweighs its propaganda value. the undead mature, their Block Mother leaves them,
transferring authority to a series of drill sergeants and
In their sanctuary beneath the island, the veteran Closers, who teach them how to become
Judgment Neverborn are allowed some leeway in weapons.
how they build their secret culture. Living humans
rarely venture into the deep bunker- for the most The Neverborn’s sanctuary beneath Kodiak
part Judgment Neverborn are left to their own is a still and eerie place. Like Silenced Rat’s tent
devices from early childhood. Early in their exist- city, the undead child-soldiers have built a society
ences, specially trained and chosen Block Mothers highlighting their few physical needs. Buried deep
supervise their education and early brainwashing. As beneath the permafrost layer, Judgment Bunker is
36 bone chillingly cold- a cold the Neverborn have
never felt. The small, symbolic graveyards for the
Angel Helix Neverborn
‘murdered unborn’ that are a minor architectural
“You never want to botch a mission.
feature of Kodiak Island have become a dominant
Because when the mission goes right, when the
theme in the deep bunker. Lovingly carved bas-
rescue goes off without a fuckin’ hitch, you come
reliefs of smiling babies, mournful angels, blissfully
back here and you’re a fuckin’ hero to the pre-
pregnant women and sleeping newborns dominate
born. You’re on top of the world; you’re a fuckin’
every wall and ceiling. These decorations are
saint. When things go wrong though, you start
communal, with each and every Judgment
thinkin’ about what you are. Just another fuckin’
Neverborn taking his or her turn chipping and
ghost.”
smoothing the refuge’s living rock into shape.
-Atomic Dogstar, early January 2107
Despite their chill isolation and morbid
The existence of Angel Helix Neverborn is a
décor, life for the Judgment Neverborn is not
heresy, but a tactically useful one. A dark outgrowth
without small luxuries. Though they do not need
of metahuman breeding programs well known
food to survive, the Judgment Neverborn are well
throughout the Lifer military, Angel Helix are the
provisioned and well fed. Other Lifer soldiers often
rarest breed of Neverborn. Created from the
leave food- from elaborate feasts to small bags of
aborted remains of meta-human fetuses, Angel Helix
off-the-shelf candy, at the entrances to their bunkers,
are unbelievably powerful, combining the awe-
especially after word of a successful op makes its
inspiring metahuman gifts of their genetic parents and
way through the base rumor-mill. The run of the mill
the undead durability of other Neverborn. However,
soldiers stationed at Kodiak might not know exactly
though Lifer womanhood is no stranger to abortion,
what lives down in the deep tunnels, but they hold an
the cultural pressure to bear superhuman offspring
almost superstitious awe of these ‘fully committed
and the often cloying assistance of the Lifer
rescuers’ who have sacrificed so much for the
community ensures that most metahuman pregnan-
pre-born.
cies come to term.
Playing Judgment Neverborn
Angel Helix Neverborn are heretical be-
cause they are not haphazard- Powered Lifer
Players wanting to build Judgment
females are specifically chosen to undergo an early
Neverborn are restricted to the CFL Kid Starting
trimester abortion so that one of Kodiak’s Philoso-
Occupation, described in the Otherverse America
phers-in-residence can transform their offspring into
campaign setting. To represent the secrecy in
an exceptionally powerful Neverborn. Obviously,
which Judgment Neverborn are shrouded, all
creation of Angel Helix Neverborn can never be
members of this sub-species gain Elite Clearance as
widespread- only Lifer mothers with the perfect
a racial bonus feat.
psyche profile are chosen for the sad duty- those
who are utterly dedicated to the movement, prag-
matic enough that the ‘kill one, save millions’ aes-
thetic of the program will appeal and able to keep a
secret.

The mothers of Angel Helix Neverborn


never see their post-human child, and are only told
that the child has become one of the nation’s elite
rescuers. The tradition of leaving food, toys and
other sacrifices at the entrances to the Judgment
Bunker first emerged among the failed mothers of
the Angel Helix program, before spreading to the
rank and file.
The new AOG tactic of kidnapping and ‘disappear-
ing’ abortion providers rather than in situ assassina-
37
tion can be traced directly back to Kodiak.
Angel Helix have a slightly harder road
emotionally than their slightly less damaged siblings; Playing Angel Helix Neverborn
even among other Neverborn, they rarely feel
comfortable. Each Angel Helix Neverborn knows Angel Helix Neverborn share all the racial
that before he was even born, he was sacrificed on traits of ordinary and Judgment Neverborn with one
the altar of tactical expedience. Some Angel Helix major exception. Angel Helix Neverborn are
Neverborn are less committed than their designers plagued by deep doubts about their role in the Army
hoped, sarcastic and too cynical to commit emotion- of God and the purpose of their existence. They do
ally to the culture of rescue. These Angel Helix not gain the Living Witness racial trait common to
become terrorist supersoldiers simply due to of a most Neverborn.
lack of other options. Others fight hard and passion-
ately so no more Neverborn are created by abor- However, their unique undead genome has
tion- they fight to ensure there can never be more been comprehensively mapped by Kodiak Island
like them. geneticists. Angel Helix Neverborn can become
Powered Heroes, described fully in the Otherverse
Many Angel Helix, regardless of their America campaign setting. Angel Helix Powered
feelings about the AOG and its missions, hide their Heroes do not receive the Genomic Enhancement
doubts beneath a veer of arrogant superiority. They Package at first level- they don’t really need it. They
claim to be the final evolution of human conscious- cannot select a CON-Keyed Ability Push. If they
ness- the one species capable of withstanding into choose CON-Keyed abilities such as Regenerator
the future, no matter what the cosmos tosses at talents, these abilities become WIS-Keyed instead.
them. Though their superiority and willfulness might
be disconcerting to many of their trainers, the Block
Mothers who know the Angel Helix the best know
that their arrogance is a façade only a few microns
thick, masking a deep well of self loathing.

The gory realities of creating Angel Helix


Neverborn have forced the Lifer AOG to change its
tactics dramatically, to take security risks that would
be unthinkable just a few years before. While the
abortions necessary to create new Angel Helix are
technically non-demanding (except in the case of
meta-human fetuses with instinctive defenses already
active, even in the womb) and well documented
enough that Lifer medics can learn the rudiments,
few of Kodiak’s physicians ever do so.

Political and moral distaste means that to


create new Angel Helix Neverborn, the AOG must
‘recruit’ Choicer gynecologists and Neo-Witch
Midwives. Of course, a Midwife abducted to
Kodiak, and allowed a glimpse of the Lifer nation’s
most intimate secrets can never be allowed to leave.
38

Gravestone Neverborn Feats Redemption’s very, very infrequent celebrations, a


time of joy for the entire somber community. A new
“If I was only human, of flesh and blood, Neverborn exemplar has just become part of the
I could relate to you, you know I could.” community, and they are welcomed exuberantly!
-Elastica, Human
The Neverborn’s racial feats are part and
Silenced Rat’s ramshackle compound is the parcel of the Lifer ‘culture of rescue’. Neverborn
center of a Neverborn renaissance. Freed from the feats are designed to make the undead creatures
expectations of humanity, the Neverborn gathered in more tactically useful at an anti-abortion protest or
the Montana wilderness have pushed their limits terror strike. The Neverborn’s ‘abortion stigmata’ is
farther than other members of their species. They useful to the Lifer nation not only because it psycho-
have discovered disturbing new powers and learned logically isolates the undead species from Choicer
new ways to exploit their undead nature. culture, but also as a target identifier.

Their greatest achievement is the creation of Nuremberg has a long term plan for the Lifer
the Unbound Undead feat, which allows a nation, a protocol for victory. The AI wants to
Neverborn to push her abilities past limits less transition the Neverborn species from a race of
determined Neverborn never even realized they activists into a breed of psi-capable, Philosophy
possessed. When a Neverborn acolyte finally enhanced manhunters. Nuremberg has supported
masters Unbound Undead it’s cause for one of and encouraged Silenced Rat’s loyalist in their quest
to push the boundries of Neverborn psycho-biology.
The Nuremberg AI hopes its loyal subjects can
Butyric Vomit (Neverborn)
You summon up cultural memories of a
39
discover a feat that allows the race to fine-tune the thousand successful butyric acid stink-bomb attacks
it’s extrasensory precision, allowing the creature to that shut down old style abortion clinics. With a roar
differentiate an abortion provider from a former of defiance and rage, you vomit up ancient blood
patient. The former are viewed in Lifer culture as and congealed digestive bile that stinks and burns far
condemned criminals, while the latter are seen as worse then ‘liquid rescue’.
possibly repentant new recruits. Prerequisite: Neverborn species
Benefit: A number of times per day equal
Abortuary Solvent (Neverborn) to 3 + your WIS modifier, you may vomit up gallons
Even in your passably human state, your and gallons of vile semi-biological fluid As an attack
abortion-stigmata never fully heals. Your dominant action, you vomit up a line of acid 20 ft long and 5 ft
arm and shoulder are almost translucent with ancient wide. Anyone caught within the splash area suffers
chemical burns. With a thought, you dismiss the 3d6 points of acid damage (REF DC 12 + your
subconscious control that holds your unliving body WIS modifier for half damage).
together. Your chemically scarred limb assumes
liquid state- a highly toxic sludge of amniotic fluid, The acid is unbelievably cloying and foul.
saline and toxic nano-tech, a sentient geyser woven Any creature within 10 ft of the acid’s strike area
from bad chemicals and anti-abortion willpower. must succeed at a FORT save (DC 12 + your WIS
Prerequisites: Neverborn modifier) or become sickened for as 1d6 rounds. A
Benefit: You can blast a toxic geyser from successful save indicates the creature is immune to
your damaged hand as an attack action. This geyser that specific Neverborn’s Butyric Vomit stench
is a line of acidic filth and genetic soup 60 ft long and ability for 24 hours.
5 ft wide. All characters within the splash area suffer
6d6 points of acid damage, or half damage on a Unbound: When transfigured to your
successful REF Save (DC 12 + your CHA modi- obviously undead state, your acidic vomit is even
fier). deadlier. Anyone struck by the acid who fails their
initial REF save suffers 2d6 points of ongoing acid
Anyone who would trigger your transfigura- damage (no save) on the second round of contact,
tion suffers lingering damage. Against these targets, and 1d6 points of acid damage on the third round of
the acid continues to burn for 1 round, inflicting half contact. The acid can be neutralized with water or a
the initial damage on the second round of exposure. base, or by rolling in loose sand or dirt (a full round
action).
Drawback: Transforming your arm into its
sludgelike, chemically damaged state is physically Bio-Hazardous Undead (Neverborn)
damaging. You suffer -2 points of temporary STR Like all your species, you are immune to
and DEX damage each time you activate this feat. disease, but unlike other members of your species,
you have been converted into a sentient weapon of
Unbound: Your acidic geyser is even more mass destruction. Your unliving body is laced with
dangerous. Anyone within 60 ft of the geyser’s area genetically engineered disease colonies. Neverborn
must make a FORT save (DC 18) or succumb to an who are seeded with this deadly bio-weapon wear
Inhalation toxin. Initial and secondary damage is fully enclosed containment suits when among their
1d6 CON. own people, only shedding their bulky encounter
suits when venturing into battle or infiltrating Choicer
society on a terror-strike.
40 Prerequistes: Neverborn species,
Elite Clearance, Knowledge (earth &life
sciences) 2 ranks, Treat Injury 1 rank

Benefit: Your body has been seeded


with disease vectors, implanted deep within
your bone marrow and stale cerebro-spinal
fluid. Any living creature who spends more than
one minute within 10 ft of you must succeed at
a DC 16 FORT Save for every twenty four
hours of close contact.

Your body naturally excretes a


weaponized form of inhalation anthrax. Incuba-
tion period is 1d4 days. Initial damage is 1
CON. Secondary damage is 1d6 CON, with a
second saving throw to avoid permanent ability
score damage.

If a target is exposed to your blood or


bodily fluids at the time of exposure, they
FORT DC to avoid contracting the disease is
increased to DC 18.

Unbound: Your disease vectors are


much more virulent. Targets who fail their
FORT Save to avoid contracting your disease
have no incubation period. The disease imme-
diately takes effect. Targets are nauseated for
one hour after initially taking damage from your
weaponized disease.
Cybernetic Undead (Neverborn)
You have learned to make your biology
more human-like. Your heart occasionally
beats, your shredded lungs attempt to inflate
and cold blood flows sluggishly through your
veins. These imitations of humanity are enough
to allow cybernetics to function (mostly)
normally when implanted in you.
Prerequisite: Neverborn or other
undead species
Benefit: You may implant cybernetics
normally. You can withstand a number of
implants (or points of Drain) equal to your WIS
modifier before suffering negative levels.
Unbound: You may withstand a number of
additional implants or points of Drain equal to the
rounds equal to 3 + your WIS modifier each time it
is invoked.
41
number of Neverborn feats you possess.
Normal: Neverborn cannot be fitted with Unbound: Any creature who would trigger
cybernetic implants. your transformation suffers a -4 penalty on all
checks to continue to hold their breath when your
Gravestone (Neverborn) Neverbreath goes active.
Your lifeless body is exceptionally durable.
Your skin has calcified, transforming into dense Neverborn Memetics (Neverborn)
stone-like armor nearly as tough as a marble head- You’ve trained as a Lifer sidewalk counse-
stone. Even your eyes are protected beneath a lor, and have achieved extrasensory precision. You
durable grey membrane. know exactly who in your range triggers your
Prerequisite: Neverborn transformation, and along with knowledge of their
Benefit: Your stone-like skin provides you reproductive pasts, you gain insight into your oppo-
with a +4 natural armor bonus to Defense. Though nents. When transfigured, you become a diplomatic,
heavily armored, your proportions are still human, guilt-driving savant, capable of winning arguments
and you may wear additional armor easily. and converting Choicer rivals with just a few words.
Unbound: When transformed into your Prerequistes: Neverborn, At least one
obviously undead state, this natural armor bonus sidewalk counselor level, Diplomacy 4 ranks
increases to +8. Benefit: While transformed into your
obviously undead state, your deep study of Lifer
Neverbreath (Neverborn) debate, psychological and memetic warfare tactics
You have never taken a breath. Directly makes you a more effective diplomat and social-
tapping into the exotic energy fields that maintain soldier. You may make Bluff, Diplomacy and
your consciousness, you steal breath from others, Intimidate checks against the person who triggered
cataclysmically interfering with their bodies’ ability to your transfiguration as a move equivalent action. You
transfer oxygen from their bacilli into the blood receive an insight bonus on Sense Motive checks
stream. Now you’ll see if your enemies can survive made against this person equal to ½ your total
without breath. character level. You always know who in range
Prerequisite: Neverborn, Iron Will triggers your transformation, and the reason why.
Benefit: A number of times per day equal Unbound: When transformed to a visibly
to 3 + your WIS modifier, you may invoke undead state, any time you spend an action point to
Neverbreath as an attack action. Sickly yellow improve the result of any WIS or CHA based skill
energy tendrils lash out of your breast, illuminating check, the bonus is applied to all WIS or CHA
your lungs beneath your skin and attach themselves based skill checks made before the end of the
to the respiratory systems of all living creatures current encounter.
within 30 ft. Targeted creatures have no choice but
to begin holding their breath with a CON check
(DC 10 + 1 per each previous check). When a
creature fails the check, it begins to suffocate.

Once Neverbreath is invoked, you may


maintain it as a move equivalent action each round.
Once affected by Neverbreath, targeted creatures
continue to suffocate until the effect’s duration ends
or until they move more than 100 ft away from you.
You may maintain Neverbreath for a number of
42 Neverborn Resolve (Neverborn)
“Marching towards her was not a line of
like static flashes, leap between you and your
assembled allies, connecting you for the duration’s
people, nor a throng of 100 people as she had effect. You may affect large crowds, up to ten
seen in the Way of the Cross procession, but characters per point of your WIS modifier, all of
hundreds upon hundreds of people. Five and six whom must be within a 100 ft radius of you when
abreast, they thundered down the sidewalk the effect begins, and must be able to clearly see and
towards Preterm, an army of Christian warriors hear you.
in sweatshirts and dungarees. No one smiled. No
one talked. Grim faced, they stared ahead at While your Neverborn Resolve is active,
their target, the signs they held of fetuses tossed your allies become immune to poison, sleep, fatigue,
in garbage bags swaying slightly in the breeze.” paralysis, stunning, disease, the sickened condition,
-Sue Hertz, Caught in the Crossfire: A death effects, energy drain, and necromantic effects.
Year on Abortion’s Frontlines Their skins cool and pale and some of the most
faithful display lividity markings and scars similar to
You have fully embraced your role as a your own abortion-stigmata. These marks fade
Neverborn activist, and often form the stoic center within minutes of the effect’s termination. You may
of anti-abortion protests or tactical ‘rescue squads.’ maintain your Neverborn Resolve for up to
Prerequisites: Neverborn, any Lifer or one hour.
similar allegiance, Anointed Cleric, Perform (ora-
tory) 4 ranks, WIS 15+ Unbound: Your believing allies become
Benefit: By spending an action point while even more durable. For the duration of the effect
making a speech or performance to rouse your your allies are not subject to critical hits, stunning or
allies, you extend them some of the benefits of your subdual damage.
undead state. Faint yellow white energy discharges,
Numb Corpse (Neverborn)
You cannot fully transfigure to a less scarred
Unbound: When confronting someone who
triggers your undead transfiguration, your talons
43
form. You are trapped in your obviously undead hone themselves to such a scapel-like edge they can
state at all times, but are exceptionally durable, much score even the densest armor. When attacking
more so than even a conventional Neverborn. anyone who would make you transform, your talons
Prerequisite: Neverborn, character level ignore the first five points of Hardness or non-
first only magical damage reduction.
Benefit: Your unfeeling zombie-like flesh
provides you with Damage Resistance 5/- against Slashing Tendons (Neverborn)
Piercing and Bludgeoning damage, which stacks Your musculature hangs in shreds, and you
with Damage Resistance from other sources, such as only maintain mobility and humanoid form by will
Tough Hero class levels. and belief. With minimal effort, you fully unbind the
Unbound: When within 30 ft of anyone ruined tendons and ligaments severed by your
intimately familiar with abortion, you become even abortion/birth for use as grisly weapons.
more durable. You become completely immune to Prerequistes: Neverborn, DEX 15+
Piercing and Bludgeoning damage. Benefit: You dislocate your dominant hand,
Drawback: You cannot assume a more and as your muscles and ligaments peel away from
humanoid form, and cannot attempt to pass for a the bones of your forearm and wrist, they take the
living human. Your natural form is zombie-like. shape of a grisly, bloody whip. As an attack action,
you may manifest a masterwork whip, which has
Skeletal Derangement (Neverborn) greatly extended reach. Your masterwork has 10 ft
With a grunt of determination and pain, you of reach per point of your DEX modifier. A charac-
unbind the normally solid structure of your bones, ter with DEX 15 would be able to manifest a 20 ft
sending shards of bone ripping through your undead whip.
flesh. The jagged shards of your bones become
almost monomolecularly keen, transforming you into Once manifested your whip remains in
something obviously inhuman and very, very deadly. existence for a number of minutes equal to your
Prerequistes: Neverborn, Gravestone DEX modifier. You are considered proficient with
Benefit: As a standard action, you may your quasi-living whip. While your whip is mani-
activate this feat, transforming into a hideous, bone- fested, your dominant hand is useless, and can not
studded abomination. Long bone spurs rip out of be used to hold weapons or manipulate objects.
your fingers, becoming wicked talons, nearly three
feet long, while shorter spines erupt all across your Unbound: When you are wounded by any
body. slashing or piercing weapon, your twitching tendons
and ligaments explode outward to grapple and
You gain a natural slashing attack which strangle your enemy. You receive a +4 bonus on all
inflicts 2d4 + your WIS modifier points of slashing trip and disarm attempts made against the creature
damage. These bone talons have a 10 ft reach, and that wounded you, plus an additional +1 point of
may also be used to attack adjacent foes, simply by bonus for every five points of damage the attack
shortening your swings. causes you. The bonus lasts until the end of the
encounter, as snapping tendon whips coil around
Additionally, the shorter bone spurs lining your adversary and his weapons.
your body automatically inflict 1d4 points of slashing
damage each round a grapple is maintained. Transfiguration Control (Neverborn)
While in your obviously undead state, your You voluntary exile in the wilderness with
bones are even sharper, and inflict 2d6 + your WIS Silent Rat’s cultists have taught you to better control
modifier points of slashing damage. the involuntary physical changes that mark you
44 forever as Neverborn. You may either use this ability
to hide your undead nature beneath an ordinary
seemingly impossible positions, as well as voluntarily
dislocating their limbs, or rotating limbs or twisting
human masque- almost as good as actually being your head almost completely around without harm.
human- or embrace your transformations to become You can squeeze through any opening large enough
a more effective rescuer. to admit your skull- roughly 1 ft x 1 ft square.
Prerequisite: Neverborn
Benefit: Your extrasensory radius for You do not suffer any penalty for fighting
determining whether someone has ever had or prone or in an extremely confined space. You
performed an abortion increases to 100 ft. How- receive a +4 competence bonus on Tumble and
ever, you do not involuntarily transform when Escape Artist checks.
someone who meets either of these criteria enters
your extrasensory space. Unbound: When transformed into your
While in your human state, you mimic obviously undead state, you gain a Climb speed
breathing and have a heartbeat and body tempature equal to your base land speed, which you retain for
above ambient levels. Though you appear more up to one hour after your transformation ends.
human, and can automatically pass for an ordinary
human, your biology is still Neverborn. Unliving Vitality (Neverborn)
Your corpse-like body is incredibly difficult
Unbound: Your transfigurations are particu- to kill in its humanoid state and is capable of shrug-
larly violent and gruesome. Your abortion-stigmata ging off anti-tank rounds when transfigured into a
are especially traumatic, often opening massive rips fully undead state.
in your anatomy, exposing butchered organs. All Prerequisite: Neverborn, character level
creatures within 30 ft of you who witness your first
transformation must succeed at a WILL Save (DC Benefit: All Hit Dice you gain are D12. If
12 + your WIS modifier) or be stunned for one you gain hit dice in a class that offers a D10 hit dice
round. A creature who saves against this effect can’t or greater, you gain D12+1 for that level.
be affected by your horrific appearance for 24 Unbound: When you transform into your
hours. obviously undead state, you gain a number of
Normal: Neverborn involuntarily transform temporary hit points equal to your WIS modifier +
when some intimately familiar with abortion ap- the number of Neverborn feats you possess. These
proaches within 30 ft. temporary HP are lost first and go away at the end
of the current encounter.
Unjointed (Neverborn) Normal: A Neverborn’s Hit Die is
Your bones slip loosely in their sockets, and dependant on her character class.
when you want to you can move like something
completely inhuman. Your speed, dexterity and Unbound Undead (Neverborn)
overall flexibility are freakishly superhuman. You push your body and soul to their limits,
Prerequisite: Neverborn, Acrobatic, DEX 17+ shattering the self imposed limitations your mostly
Benefit: You are far more flexible than even humanoid consciousness places upon your inhuman
the label ‘double-jointed’ would suggest. You can frame. When within range of anyone who has had or
fold and contort your body in impossible ways. You performed an abortion, you become dramatically
are equally proficient with both your left and right more powerful.
hand, and your feet are as capable as fine manipula- Prerequisite: Neverborn, Iron Will
tion as your hands. You can perform any task Benefit: You are one of Silent Rat’s most
requiring manual dexterity as easily with your feet as promising disciples, having learned constantly
you can with your hands. evolving abilities that push your undead nature and
You may fold and contort your body into metahuman talents to their limit. You may utilize the
Unbound components of any racial feats you
possess.
Immune fatigue, poison, energy drain, necromantic
effects, suffocation, critical hits, stunning, subdual 45
Normal: Neverborn cannot utilize the damage
Unbound component of their racial feats. Fort +2, Ref +3, Will +4

Unnatural Intellect (Neverborn) Speed 30 ft Flight 30 ft (average)


You were never a baby, never a child. Your Melee +7 melee (skeletal talons, 2d4 +6 slashing)
education was ghost memories, but somehow you Melee Space 5 ft x 5 ft.; Reach 5 ft or 10 ft with
are keener minded than your clannish and insular skeletal talons
culture wishes you were. Exploring your unliving Base Atk +4; Grapple +7
heritage brings enlightenment, as you discover the Atk Options +7 melee (skeletal talons, 2d4 +6
true post-human source of your memories and slashing)
consciousness. Or +6 ranged (plasma rifle, 2d12 fire, 20/
Prerequisite: INT 13+ x2, 80 ft range increment, single shot only, 40 shot
Benefit: You may use any skill untrained. cell)
Unbound: You receive a +1 inherent bonus Or frag grenade (4d6 slashing, 10 ft range
to your INT score for every Neverborn feat you increment, 5 ft burst radius, REF DC 15 half )
possess. This bonus is cumulative with itself, and
improves as you gain feats. Abilities STR 16 DEX 15 CON - INT 11 WIS 17
CHA 9
SQ Undead Traits, Ability Push, Peak Human I,
Threat Assessment Flier I
Starting Occupation: CFL Kid (Treat Injury,
The Neverborn are a species on the verge, Demolitions chosen as class skills)
considered a protected species under US law due to Feats Simple Weapons Proficiency, Personal
their small population and dim reproductive pros- Firearms Proficiency, Light Armor
pects. Unfortunately the Neverborn, particularly Proficiency, Advanced Firearms Proficiency, Com-
Glauchester’s McDuffs, have many enemies. bat Reflexes, Far Shot, Gravestone, Skeletal
Derangement
1. Angel Helix Neverborn Grunt (CR 4)
2. Krenshar (CR 1) Skills Climb +7, Demolitions +4, Hide +8, Knowl-
3. Neverborn Scout (CR 5) edge (tactics) +3, Knowledge (theology & philoso-
4. Nuremberg Consciousness Tracer (CR 9) phy) +3, Move Silently +8, Treat Injury +5
5. Susan Galuchester / Neverborn Activist (CR Possessions Benham 2061 Plasma Rifle, 6x spare
6) cells, Light Tactical Skinsuit (treat as leather armor)
and load bearing vest, 4x frag grenades, basic
Angel Helix Neverborn Grunt (CR 4) medical kit
Powered Hero 4
Typical of the young and utterly committed
Medium Undead (Lifechained)
Neverborn soldiers trained in the depths of the
Init +2; Senses Low Light Vision and Darkvision
Judgment Bunker, this Neverborn and his comrades
60 ft
usually only leaves the island for covert strikes deep
Aura 30 ft Neverborn transformation/sensory aura
into Choicer territory. Most likely encountered
Languages English
attacking Choicer assets or devastating an unpre-
pared clinic, Angel Helix Neverborn attack in eerily
Defense 19, touch 13, flat-footed 17 (+2 DEX,
silent packs, coordinating their efforts and striking
+1 class, +4 natural, +2 equipment)
with merciless efficiency. The fully masked and
hp 4d8 (18 hp)
46 heavily armored warriors use their
natural flight talents to approach a
target silently, flying nap-of-the-earth
after deploying from a heavily armored
Lifer VTOL nearby.

This particular Neverborn


represents a younger member of a
rescue-cell, with a few missions under
his belt, but without the Big Rescue
reputation of his mentors. He’s spent as
much time exploring his innate Neverborn
abilities as traditional military skills,
making him a deadly threat in both melee
and ranged combat. He’s also got a
surprisingly high degree of common sense
and a lot of compassion for a terrorist,
making him a decent field medic.

Ability Push (EX): Twice per day, as a full


round action, the Neverborn may increase his STR
score by +4. This effect lasts for one hour per
activation. Thanks to the Neverborn’s Peak Human Feats
talent, he can up his strength to a greater degree, Multiattack,
more often. Track
Skills Hide +4,
Krenshar (CR 1) Jump +9, Listen +3,
Move Silently +6
Medium Animal (alien)
Possessions None
Init +2; Senses Darkvision 60 ft, Lowlight vision,
Scent Aura none
The Krenshar are a cat-like
Languages none
predatory species native to the
desert world of Kor. These muscular,
AC 15, touch 12, flat-footed 13
six legged felines are roughly the size
hp 2d8 (8 hpFort +3, Ref +5, Will +1
and bulk of an earth bobcat, but are
fearsome predators despite their relatively small size.
Speed 40 ft
Like the Stonecutters they share their world with,
Melee +2
these felines have rubbery, orange-red skin and
Melee Space 5 ft x 5 ft.; Reach 5 ft.
great muscular control.
Base Atk +2; Grp +2
Atk Options bite +2 melee (1d6) and 2 claws +0
As a threat display, and in a quest to attract
melee (1d4) or scare
mates, a Krenshar can retract the skin lining its
Special Actions: Scare (WILL DC 12 or be
wedge-shaped skull, leaving bone and muscle
shaken for 1d6 rounds)
terrifyingly exposed. Krenshar hunters use this tactic
to scare prey into the waiting arms of other
Abilities STR 11, DEX 14, CON 11, INT 5, WIS
krenshars, or to drive prey headlong over a cliff.
12 CHA 13
SQ Darkvision 60 ft, Lowlight vision, Scent
Krenshar are highly intelligent ambush
predators, about as smart as a young child and are
Neverborn Scout (CR 5) 47
Tough Hero 4/Strong Hero 1
often kept as beloved pets by Stonecutters of all
Medium Undead (Lifechained)
ages and social standing. Domesticated Krenshar
Init +2 Senses Low Light Vision and Darkvision
are playful and affectionate, and are welcome
60 ft
virtually everywhere on Kor. Stonecutters rarely go
Aura 30 ft Neverborn transformation/sensory aura
anywhere without their Krenshar partners, and deep
space is no exception. Most spaceports wanting
Languages English
Stonecutter business are forced to accommodate the
fearsome big cats.
Defense 17, touch 12, flat-footed 15(+4 class,
+2 DEX, +1 leather jacket)
Scare (EX): As a standard action, a
hp 4d10+1d8 (26 hp); DR 1/- overall or 6/-
krenshar can pull the rubbery skin back from its
Bludgeoning and Piercing **
head, revealing the musculature and bony structures
Immune fatigue, poison, energy drain, necromantic
of its skull. This alone is usually sufficient to scare
effects, suffocation, critical hits, stunning, subdual
away foes (treat as an Intimidate check with a +3
damage
bonus).
Conditionally Immune Bludgeoning and Piercing
Fort +3, Ref +1, Will +3
Combining this scare ability with a loud
screech produces an unsettling effect that causes any
Speed 30 ft
creatures within 30 ft of the krenshar with 4 or fewer
Melee +6 melee (machete 1d6+3 slashing 19-20)
HD or levels to become shaken for 1d6 rounds.
Melee Space 5 ft x 5 ft.; Reach 5 ft.
Victims must be able to clearly see and hear the
Base Atk +4; Grapple +6
krenshar’s threat display. (WILL DC 12 negates).
Atk Options +6 melee (machete 1d6+3 slashing
19-20/x2)
A creature that successfully saves cannot be
or 6 ranged (Mossberg shotgun, 2d8
affected again by the same krenshar’s scare ability
ballistic, 20/x2, 30 ft range increment, 6 internal
for 24 hours. The shriek does not affect other
magazine)
krenshars, nor any Stonecutter bound to a krenshar
familiar. This is a non-magical, mind-influencing
Abilities STR 15 DEX 14 CON - INT 11 WIS 16
effect.
CHA 9
SQ Undead Traits, Melee Smash I, Second Wind,
Skills: Krenshars have a +4 racial bonus on
Tough Hero Damage Reduction 1/-
Jump and Move Silently checks.
Feats Track, Simple Weapon Proficiency, Personal
Firearms Proficiency, Numb Corpse, Unbound
Undead, Power Attack, Iron Will
Starting Occupation Untainted (Otherverse
America campaign setting)
Additional Class Skills Survival, Hide, Listen
(competence bonus chosen in each)
Skills Survival +6, Hide +5, Move Silently +5,
Spot +6, Listen +5
Possessions leather jacket and camouflaged ghile
suit, machete, Mossberg 12-gauge shotgun, 24
rounds, compass/GPS, sleeping bag, 2 person tent,
miscellaneous wilderness survival gear
48 This Neverborn Scout represents a typical
combat-ready adult member of Silenced Rat’s
Montana cult. This Neverborn is a skilled forester
and self taught soldier, who knows wilderness
survival, basic stealth and has a better than average
grasp of tactics. Neverborn Scouts prefer to attack
from ambush, and melt back into the Montana
wilderness, using their comfort in rough terrain (and
the fact they don’t need provisions or water, unlike
human hunters) to best advantage.

Unlike a human militia-member, the


Neverborn Scout has expended a lot of effort on
coming to terms with his undead condition. This
Neverborn has mastered the Unbound Undead feat,
making him a respected voice in Silenced Rat’s
commune, and also increasing his already impressive
durability. Under certain circumstances, this
Neverborn is as hard to kill as a movie zombie, and
even under less ideal conditions is extremely tough.

Second Wind (EX): The Neverborn can spend an


action point to recover a number of Hit points equal
to his WIS modifier (+3 Hit Points). This ability is a
slightly modified version of the Tough Hero talent,
redesigned for an undead Tough Hero.

Numb Corpse (SU): When within 30 ft of anyone


intimately familiar with abortion, the Neverborn
Scout becomes immune to Piercing and Bludgeoning
damage. Unlike other Neverborn, the Neverborn
Scout cannot assume a fully human form; his natural
state is zombie-like.
Nuremberg 49
Consciousness Tracer (CR 9)
Medium Ooze (Incorporeal)
Init +5; Senses Darkvision 60 ft
Aura Dim Illumination 10 ft (can sup-
press) Neverthought Distortion 30 ft
(Neverborn suffer a -2 penalty on all rolls,
skills, saves and checks)
Languages All Earth languages stored in
database

Defense 23, touch 23, flat-footed 18


(+5 DEX, +8 deflection)
hp 10d10+10 (65 hp)
Immune Physical Damage, mind-affecting
effects, poison, sleep. paralysis, stunning,
critical hits, attacks which rely on sight.
Immune to critical hits, death by massive
damage and cannot be flanked.
Weaknesses The intangible creature can
only be harmed by energy damage.
Fort +3, Ref +8, Will +7

Speed 60 ft Flight 60 ft (perfect)


Melee +10 melee (1d8+3 bludgeoning
and smartlight disruption)
Melee Space 5 ft x 5 ft.; Reach 5 ft.
Base Atk +7; Grapple +10
Atk Options +10 melee (1d8+3 blud-
geoning and smartlight disruption)
Or 2x Assault Lasers +12 ranged
(1d12 fire, 60 ft range increment, 19-20/
x2)

Abilities STR 16 DEX 21 CON 10 INT


25 WIS 18 CHA 21
SQ Ooze Traits, Philosophical Disruption,
Impediment Fields
Skills: Disguise (human) +18, Investigate,
Research and all Knowledge skills +20

Stealthy and unremarkable, Tracers are the


Nuremberg Consciousness’ primary weapon against
Glauchester and her McDuffs. The Nuremberg AI
can manifest at least fifty of these elite holographic
warriors simultaneously, and possibly far more.
50 Several Tracers guard the AI’s mainframe in Boston,
while others are distributed throughout North
Neverthought Distortion (EX): Designed
specifically to hunt rouge Neverborn, the Tracer
America on errands for the AI. One even resides constantly emits a radio-telepathic static capable of
under deep cover on Solomon Station, the Lifer- confusing and weakening Neverborn. All Neverborn
flagged space colony in Jupiter orbit; the signal lag within 30 ft of the Tracer are considered shaken,
between the AI and it’s most distant operative has suffering a -2 penalty on all attack rolls, skill checks
allowed this specific Tracer to develop its own and saving throws. This effect persists as long as the
personality and goals, becoming effectively a ‘bud’ Neverborn is within range and for one minute after
consciousness separate from its parent. the Neverborn leaves the area.

Tracers are ultra-high resolution smartlight Smartpunch (EX): The Tracer can manifest
holograms designed to blend easily with the blunt force fields when imitating human form. Its
Enclave’s human population. They look, act and pseudopod punches inflict 1d8+3 points of blud-
even feel like ordinary Lifer humans, thanks to a geoning damage, and smartlight-enhanced oppo-
comprehensive behavioral database and shaped nents struck by the punch have one of their
forcefield projection. Tracers are not sentient in and smartlights randomly destroyed, as if a Smartlance
of themselves, and act as Nuremberg’s sensory had struck them.
organs. They also act as the AI’s weapons- every
time it has killed a Neverborn, it has done so using a Assault Lasers (EX): The Tracer can
Tracer pawn. project a pair of independently targeted lasers from
any point on its body, usually from each hand, as a
Tracers try to maintain their cover identity as single attack action. The lasers can be targeted at
some type of metahuman or combat cyborg, even two separate targets, which can be no more than 30
while in combat. If their true nature as smartlights is ft apart, or both beams can be trained on a single
revealed, they strike without mercy. Anyone who target.
realizes the Tracers are not human becomes their
prime target. Tracers have interchangeable person- Philosophical Disruption (EX): As a full
alities, no distinguishing features or mannerisms and round action, a Tracer can cataclysmically disrupt
are built procedurally form a database of human delicate energy patterns necessary to manifest
anatomical details. The distribution of active Tracers Object Philosophies. A burst of purple fractal
exactly follows current demographic trends: 57% energy bursts from the Tracer, filling a 60 ft radius;
female, predominantly Hispanic, and so on. Occa- this energetic aura remains in place for up to one
sionally, one taps the Nuremberg AI database and minute after it is initiated.
when appropriate, manifests abortion-stigmata as if
it were a Neverborn to confuse matters further. All Philosophy practitioners attempting to
manifest any Philosophy or maintain an on-going
Glauchester is justifiably afraid of the Philosophy within this area must succeed at a DC 20
Tracers, though she does not yet realize her pursuers WILL save. Success indicates the Philosophy
are smartlight dumb-AIs themselves. She assumes functions normally, and a practitioner can retry a
the Tracers are Army of God agents, and chalks up failed save each round, as a standard action.
their wide selection of immunities and exotic energy
powers to cybernetics. She fully buys into the Special: Neverborn characters, and char-
deception that at least some of the Tracers are acters who have mastered the Life From Death
Neverborn, and believes them to be Angel Helix philosophy suffer a -5 circumstance penalty on their
Neverborn, which she has heard of but never WILL Saves against this effect.
personally encountered.
Impediment Fields (EX): As a free action
once per round, the Tracer can project low density
Susan Glauchester, 51
smartlight forcefields, which act as rough terrain Neverborn Activist &Revolutionary (CR 6)
(halves movement rate) in up to five 5 ft squares
anywhere within 100 ft. The Tracer can create Sidewalk Consoler 5/ Dedicated 1
impediment fields in mid-air to slow flying adversar- Medium Undead (Psionic) (Lifechained)
ies, if necessary. Once created, these fields remain in Init +1 Senses Low Light Vision and Darkvision
existence until the Tracer’s next turn, unless it 60 ft
chooses to maintain them. Aura 30 ft Neverborn transformation/sensory radius
Languages English, Spanish, French
Nuremberg Database (EX): Permanently
connected to the Nuremberg AI by an encrypted, Defense 15, touch 11, flat-footed 14 (+1 DEX,
wifi Mesh link, the Tracer has extraordinary skills. It +2 class, +2 non prof concealable vest)
can perform Research and Investigate checks on Resist Fire 10, Electricity 10, +4 bonus on WILL
any creature or object it encounters within one Saves vs dangerous smartlights
melee round. Immune fatigue, poison, energy drain, necromantic
effects, suffocation, critical hits, stunning, subdual
Other Threats damage
The Nuremberg AI uses Librarian Mist HD (6d6) (21 HP)
smartlights (described in State of the Otherverse: Fort +4, Ref +3, Will +6
Smartlights) as surveillance drones. It rarely uses
these living programs as weapons, instead preferring Speed 30 ft
to keep them cloaked and use as an intelligence Melee Space 5 ft x 5 ft.; Reach 5 ft
platform. Glauchester, Silenced Rat and other Base Atk +2; Grp +3
important Neverborn leaders are constantly trailed Atk Options +2 unarmed strike (1d4+1 subdual)
by clouds of smartlight spy cameras, hiding within +3 Beretta 92F pistol (2d6 ballistic, 20/x2,
nearby photons. 40 ft range increment, 15 shot box magazine) fire,
20/x3, 30 ft range increment, 50 shot energy cell)

Abilities STR 12 DEX 13 CON - INT 15 WIS


17 CHA 17
Starting Occupation Religious
Additional Class Skills Diplomacy, Knowledge
(theology & philosophy) (competence bonus chosen
in both skills)

Feats Anointed Cleric, Trustworthy, Intellectual


Mastermind, Renown, Simple Weapons Proficiency,
Alertness, Natural Empath, Living Witness, Personal
Firearms Proficiency
52 Skills Bluff +16, Craft (writing) +8, Diplomacy
+18**, Gather Information +6**, Knowledge
the embattled species any more than she absolutely
has to in the course of liberating it.
(current events) +8, Knowledge (civics) +8, Knowl-
edge (popular culture) +7, Knowledge (theology & Intellectual Mastermind (SU): Susan’s
philosophy) +7, Listen +5, Research +11, Sense mostly latent psi-talents allow her to add her INT
Motive +6**, Spot +5, Speak/Read English, modifier as an untyped bonus on CHA-based skill
Spanish, Speak French checks. She is an excellent diplomat and passionate
activist especially when speaking on behalf of her
** receives a +4 bonus when interacting with Lifer species.
Christians
Living Witness (EX): Once per day,
Possessions Concealable Vest, palmtop computer, Susan can declare her history and Neverborn
digital camera, Beretta 92F Pistol heritage. Doing so is a full round action. Doing so is
emotionally draining, and she is considered shaken
Smartlights Dreamscape Smartseed/Messenger for 1d6 minutes afterward.
(acts as cellphone and PDA), Thermal Umbra II By declaring her history Susan gains a +6
(protective fields grant Fire and Electricity Resis- insight bonus on all Bluff, Diplomacy and Knowl-
tance 10 edge: civics or theology & philosophy as well as
Profession checks made concerning abortion or
Action Points 39 Maximum 18 +1d8 made to aid the Lifer or Neverborn causes. These
remaining for use bonuses remain in effect for a number of hours equal
Alliances: Good, the Neverborn species, The Lifer to your CON modifier or until she next rests. .
cause (wavering)
If Susan critically succeeds on any of the
Susan Glauchester never intended to be- above checks made against anyone with a pro-
come the voice of Neverborn evolution, and she choice (or similar) allegiance, she gains a temporary
never wanted to be a revolutionary. Raised in a quiet action point which must be spent before she next
Midwestern Enclave, she allowed others to chart her rests or it is lost without effect.
life’s course. She followed her ‘father’- the Lifer
Philosopher who created her- into Bible college and Emapthy (EX): As a Dedicated Hero,
became an activist youth pastor to the same church Susan can spend at least one minute studying a
she’d attended all her life. Her disastrous attempt to target. Doing so provides her a bonus on interaction
reconnect with the woman who thought was her skills (Bluff, Diplomacy, Handle Animal, Intimidate,
mother brought her comfortable, unchallenging life to Perform and Sense motive) equal to her Dedicated
an end. Hero level. This bonus is currently +1.

She’s been on the run for the last two years, Natural Empath (SU): Each day, Susan
in hiding from the same Army of God she once receives a pool of bonus points equal to her total
supported. She’s had to toughen up quite a bit. For character level plus her ranks in Sense Motive (6th
the first time in her unlife, she’s been forced to wear level + 3 ranks or 9 points). She may spend up to 6
body armor, and to carry a pistol, which the King of of these bonus points to improve the result of any of
Rest-In-Peace has been teaching her to use. She’s the following skill checks:
still a pacifist at heart, and hopes against hope that
she can bring down Nuremberg without killing, Bluff, Diplomacy, Handle Animal, Knowl-
especially members of her small, threatened species. edge: behavioral sciences, Perform (any), Sense
All life is precious to her, but Neverborn lives Motive
especially sacred to her. She does not want to harm
She may spend points to improve a check
result at any time, even after the results of the check
be cast afterward. The effect ends immediately if
Susan or her allies make any hostile gestures toward
53
are announced, reflecting her supernatural skill at the target.
reading a target’s ever changing moods and modu-
lating her approach. The Sidewalk Counselor
Convincing Argument (EX): Four times Intermediary Class
per day, Susan may add her ranks in Knowledge
(theology & philosophy) as a competence bonus The Sidewalk Counselor Intermediary Class
(+5) on any Bluff or Diplomacy check. was originally presented in Choice and Blood (LPJ
Designs, 2006). It is reprinted here for ease of use
Awaken Grief (EX): When interacting with and because it fits the sourcebook’s theme. As an
any sentient creature, Susan Glauchester renders Intermediary class, it is an option for first level
that creature shaken for one round any time she characters, as an alternative to an attribute based
rolls a natural 20 on a Bluff or Diplomacy check. Hero Class. Once a character decides to take an
The target must creature must have a Choicer or Intermediary Class, he or she must complete all
similar allegiance, or must have undergone, seriously levels of the class before multi-classing.
considered a performed an abortion.
You’ve been gifted by God with a head for
This ability does not affect creatures immune Scripture, for debate, and for conversion. You’re a
to fear or mind-influencing effects. By spending an street corner evangelist, winning converts and using
action point, Glauchester can choose to activate this your words, your faith, your mind and your cunning
ability on any successful Bluff or Diplomacy check. voice to help end the horror of abortion. Part grief
Counselor, part old school preacher, part politician,
Choose Life (EX): After spending a full you are the smooth voice of the pro-life movement.
round in conversation with a sentient creature, and
spending an action point, Glauchester can attempt to The Sidewalk Counselor is a slower path
temporarily change that creature’s primary allegiance into the Negotiator advanced class than a typical
to the Lifer pseudo-nation. Charismatic hero. A third level Charismatic hero can
The target may resist the attempt by making become a Negotiator, while it takes the Sidewalk
a DC 15 WILL Save (CHA based). The target Counselor two additional levels to make the transi-
must be sentient with an INT score above 5, must tion, a sacrifice the highly motivated, deeply faithful
be within 30 ft of the Sidewalk Counselor, and must Sidewalk Counselor is glad to make. The Sidewalk
be able to clearly see and hear her. Counselor is an expert at one on one debate,
capable of incredible feats of oratory, brining a
The effects of this ability last for 1d4+1 unique faith and interesting social-combat abilities to
rounds. While Susan has no specific control over the the Negotiator advanced class.
target, nor will the target act in any way against his
basic personality, the temporary allegiance change Requirements: Like their opposite numbers in the
might cause the target to look more favorably at pro-choice camp, Sidewalk Councilors are drawn
Susan, change a planed action, or even cease from the young and strong in the pro-life camp, the
hostilities. passionate, articulate believers. At least one of the
Sidewalk Counselor’s allegiances must be towards
The temporary allegiance change may an established pro-life organization, conservative
render certain class abilities or feats useless for the political group or cause, or a similar ethos or reli-
duration, and in modern magic campaigns, might gion.
prevent spell casting or require an atonement spell to
54 Transition: For the Sidewalk Counselor, there is
no transition. They’ve been called to witness and to
Class Skills
The Sidewalk Counselor’s class skills are as fol-
save the preborn, something they will do for their lows.
entire careers. They make no distinction between a Bluff (CHA), Computer Use (INT), Con-
gawky 14 year old convert attending his first rescue centration (CON), Craft (visual art, writing) (CHA),
and a nationally respected conservative politician; Demolitions (INT), Diplomacy (CHA), Disguise
both bring something special and irreplaceable to the (CHA), Gather Information (CHA), Intimidate
movement. (CHA), Investigate (INT), Knowledge (behavioral
sciences, civics, current events, streetwise, tactics,
Class Information theology & philosophy) (INT), Perform (act, sing)
The following information pertains to the Sidewalk (CHA), Read/Write Language, Research (INT),
Counselor intermediary class. Sense Motive (WIS), Spot (WIS)

Keyed Advanced Class: Negotiator (from the Skill Points at Each Level: 7 + INT Modifier. A
D20 Modern core rulebook) first level Sidewalk Counselor receives four times
this amount.
Hit Die
The Sidewalk Counselor gains d6 hit points per
level. The character’s Constitution modifier applies. Bonus Feat: At 2nd and 4th level, the Sidewalk
Sidewalk Counselors are impressive debaters and Counselor receives a bonus feat, which must be
self-taught psychologists, but they are drawn from chosen from the following list.
ranks of physically average humanity. A first level
Sidewalk Counselor receives 6 HP plus his CON Alertness, Anointed Cleric, Attentive,
modifier. Brawl, Combat Expertise, Compassionate, Cleric,
Deceptive, Educated, Evangelist, Faith Healing,
Action Points Heroic Surge, Grifter, Improved Initiative, Iron Will,
The Sidewalk Counselor gains a number of action Mob Violence, Meaningful Ink, Parental Demeanor,
points equal to 5 + one-half of his character level, Personal Firearms Proficiency, Point Blank Shot,
rounded down every time he attains a new level in Street Demonstration, Renown, Trustworthy,
this class. Windfall

Base Reputation
Class FO RT REF WILL Defense
Attack Special Bonus
Level Save Save Save Bonus
Bonus
Convincing
+2
1st +0 +0 +1 +1 Argument, Training +0
Regimen
+2
2nd +1 +0 +2 +2 Bonus Feat +1

+2
3rd +1 +1 +2 +2 Awaken Grief +1

+3
4th +2 +1 +2 +2 Bonus Feat +1

+3
5th +2 +2 +3 +3 Choose Life +2
Training Regimen (EX):
The Sidewalk Counselor 55
must place maximum ranks
in Bluff and Diplomacy
until he has 6 ranks in
each. Additionally, he must
place maximum ranks in
Knowledge: theology &
philosophy until he has 6
ranks. The Sidewalk
Counselor must select
Alertness prior to selecting
any other feat.

Awaken Grief (EX):


The Sidewalk Counselor
knows how to twist the
knife emotionally. He calls
it awakening women to the
horror they underwent in
the clinic; pro-Choicers
call it cruel emotional
blackmail. Anytime the
Sidewalk Counselor
critically succeeds on a
Bluff or Diplomacy check
(by rolling a natural 20)
when confronting any one
with a pro-choice alle-
giance, or who has ever had or is considering an
Convincing Argument (EX): The Side- abortion, the target is considered shaken for one
walk Counselor uses pro-life science and faith as round.
twin weapons, blending fact, faith and outright fiction
into one emotionally compelling whole. A number of Characters immune to fear effects or mind
times per day equal to his CHA modifier (minimum influencing effects are immune to this class ability.
once daily), the Sidewalk Counselor can add his
ranks in his highest ranked Knowledge skill as a Action Enhancement: By spending an
competence bonus on any Bluff or Diplomacy action point, the Sidewalk Counselor can activate
check. this ability on any successful Bluff or Diplomacy
check made against an eligible target.
Simple Weapons Proficiency (EX): In
addition to the two feats all characters start with, a Choose Life (EX): A few well chosen
first level Sidewalk Counselor is proficient with all words can bring almost one around the Sidewalk
simple weapons. Counselor’s way of thinking, and the Counselor is
an articulate spokesman for his faith, constantly
winning new converts.
56 By spending a full round in conversation with
the target, and spending an action point, the Side-
Philosophical Dormancy: If the ability
used causes Nuremberg to enter this state, the AI
walk Counselor can temporarily alter that target’s can no longer restrict the Life From Death Philoso-
allegiances to match his own. The target may resist phy using targeted smart virals. During the system’s
the attempt by making a WILL save (DC 12 + the dormancy period, a character with Life From Death
Sidewalk Counselor’s CHA modifier). The target may use the Philosophy to create a Neverborn from
must be sentient with an INT score above 5, must any genetic material, not just gene samples from an
be within 30 ft of the Sidewalk Counselor, and must aborted fetus.
be able to clearly see and hear him.
Agent Synchronicity
The effects of this ability last for 1d4+1
With something less than a conscious
rounds. During that time, the target’s allegiances
thought, the Nuremberg AI can tap directly into
change to match the Sidewalk Counselor’s. While
urban traffic control software to ease its servants
the Sidewalk Counselor has no specific control over
through gridlock and impede its enemies. The
the target, nor will the target act in any way against
Nuremberg can provide a bonus on Drive checks to
his basic personality, the temporary allegiance
favored allies. It must be aware of their location in
change might cause the target to look more favor-
real time, either by hacking urban security cameras,
ably on the Sidewalk Counselor, change a planed
vehicle IFF tags, or via propaganda mist.
action, or even cease hostilities.
Limitations: Nuremberg cannot delve too
The temporary allegiance change may
deeply into the traffic control system in a particular
render certain class abilities or feats useless for the
city or risk detection. The Nuremberg AI can
duration, and in modern magic campaigns, might
provide any circumstance bonus on Drive checks it
prevent spell casting or require an atonement spell to
desires as a free action. The bonus applies to the
be cast afterward. The effect ends immediately if the
next Drive check the ally makes. However, the AI
Sidewalk Counselor makes any hostile gestures
cannot provide more than a +100 bonus to all
toward the target.
potential allied drivers in a particular city, and will
not provide more than a +20 total bonus (in any
Strange Weather combination) to one driver in a 24 hour period. The
AI wants its assistance to be mistaken for luck and
Nuremberg is pure information, slaved to a coincidence, not active tampering. The only excep-
photon-based weapon system. Unbound by the tion is if is directly aiding in the elimination of a
limitations of a physical form, the AI can wield McDuff, in which case the Nuremberg AI will
thought-virals, light-based weapons and atmospheric provide one driver with a greater than +20 total
effects on a continental scale. Nuremberg is an bonus.
electronic God- a being whose sensory tendrils
stretch across North America. Under certain Fire Control Override
conditions, the Nuremberg AI may produce any of
The Nuremberg AI can hack targeting and
the following effects, which resemble weather
fire control software and cause misfires, jams and
phenomena more than a conventional weapon.
weapon failure.

Limitation: Once per day, the Nuremberg


AI can override any single computer-assisted ranged
weapon. The weapon fails to fire, though the action
to attempt to fire it is still wasted. Alternatively, the
Nuremberg AI can impose a 50% miss chance on
any weapon it allows to fire, once per day. Even
cybernetic weapon systems can be affected by this
Philosophical Static 57
By emitting high frequency EM radiation
ability. Weapons without any computer components,
designed to jam synapse gaps, the Nuremberg AI
such as an antique revolver, cannot be affected by
can create a zone where Philosophies don’t work
this ability.
properly. Anyone attempting to manifest Philoso-
phies suffers painful migraines, nosebleeds and risks
The Nuremberg AI will not affect the same
death by micro-strokes.
weapon or character more than once a day, and
rarely more than once per year. As always, the
The Nuremberg AI can create a zone up to
Nuremberg AI won’t act if its interference can’t be
30 square miles filled with Philosophical Static. Any
explained away as coincidence. The AI must be
creature attempting to manifest a Philosophy within
aware of the target to be affected.
this zone suffers 1d4 points of damage per activa-
tion.
Hammer of God
(Continental Philosophical Dormancy: 2d6 Limitation: The Nuremberg AI can create
months) as many as three zones of Philosophical Static, none
The Nuremberg AI can super-ionize the air of which can be within 100 miles of another per 24
around any creature that has succumbed to its hour period. It rarely creates more than one such
Propaganda Mist. Charged particles are given a zone, and only uses this ability rarely. The
molecular ‘nudge’ from smartlight laser systems and Nuremberg AI creates these zones in accordance
become an ion beam powerful enough to blow apart with its own internal logic, and thus far has managed
a Humvee. to convince Earth’s parapsychologists that these
zones are natural phenomena of some kind, like
The Nuremberg AI can inflict 30d6 (average zones of heightened sunspot activity or similar
105) points of electrical damage on any target who phenomena.
is laced with active Propaganda Mist and has a clear
view of the sky. The target may attempt a DC 22 Propaganda Mist
REF save for half damage.
The Nuremberg AI hijacks nano-scale
fabrication units and instructs them to produce huge
Limitations: The Nuremberg AI has never
billowing clouds of informational dust. The info-dust
used this ability, because manipulating the atmo-
is released over a specific city, and can cover an
sphere on such a scale leaves it vulnerable to
area up to 400 sq miles, more than enough to
discovery. If the AI ever uses the Hammer of God, it
blanket the center of an Alpha City like New York
will go dormant for at least 2d6 months, taking no
or Los Angeles.
actions other than those immediately necessary to its
survival. During this time, the Nuremberg Database
The effects are identical to a Lifer-designed
will become a simple non-sentient expert system.
‘Ad Blurt’ mass release (State of the Otherverse:
When Nuremberg reawakens, it will use an entirely
Smartlights), and Nuremberg usually disguises the
new set of systems and protocols.
mist as a successful Lifer hack. In addition, the
Nuremberg AI becomes aware of the activities of all
living things succumbing to the Ad Blurt dust for 12
hours after exposure. The AI does not need to make
Spot, Listen or other checks to detect a character’s
activity during that time. Nuremberg merely needs
to concentrate on a particular subject within the
radius of the mist’s release zone and is automatically
58 aware of everything that character says, does or
experiences. The Nuremberg AI can only deploy a Smart
Siege on an area that is under active Propaganda
Release Limitations: The Nuremberg AI Mist surveillance. Once the decision to begin the
release one propaganda mist per twenty four hour Siege is made, it takes one hour to begin. Once the
period anywhere in North America. Once the AI Siege is initiated, it cannot be aborted or re-tar-
decides where to release the mist, it takes 1d4 hours geted.
to produce. Once a location is decided upon,
production and release cannot be halted. Smart Purge
(Localized Philosophical Dormancy: up to 72
Until the McDuff crisis passes, the
hours)
Nuremberg AI will continue to bombard Pensacola
Nuremberg can take over commercial and
with sensory pollen, unless a new danger draws its
military smartlight systems, forcing them into emer-
attention else where. The Nuremberg AI typically
gency triage mode. All smartlights within a 60 ft
bombards Pensacola with info-dust at least four
radius, including implanted Smartlights shut down
days out of every week.
and reboot 1d6 rounds later. Implanted and com-
mercial smartlights work normally once they cycle
Smart Siege back on. Living Smartlights within the area of effect,
(Continental Philosophical Dormancy: 2d6 including Tracers are destroyed.
months)
By taking total command of local power and Limitations: The Nuremberg Conscious-
communications grids, smartlight and Dreamscape ness uses this ability only in the most extreme
servers and other infrastructure components, the situation, because doing so effectively blinds it as far
Nuremberg AI can completely remove a targeted as the target zone is concerned. The Nuremberg AI
area up to 400 sq miles from the electronic land- may use this ability up to three times per 24 hour
scape. All power systems and communications shut period, but cannot place the Smart Purge within 100
down in the afflicted area, as do all smartlights. miles of a previous Smart Purge. The Nuremberg AI
Implanted smartlights function normally, though they can’t use Propaganda Mist anywhere within 100
cannot connect to an outside signal. Wireless, miles of a Smart Purge until at least 72 hours have
cellular, radio, TV and Mesh signals cannot pen- elapsed, because it destroys its local expert systems
etrate the target zone. Living Smartlights function during a Purge.
normally during the Smart Siege.

The Nuremberg AI can maintain the smart


siege for up to 24+4d6 hours once the siege begins.

Limitations: Like the Hammer of God, the


Nuremberg AI has never used this ability. Should it
be forced to take this dramatic step, it will respond
as if it used the Hammer of God. And since the AI
knows it will be going off line temporarily anyway,
the Nuremberg Consciousness will have no hesita-
tion deploying multiple Hammers of God on the
target zone during the Siege. In short, if the
Nuremberg Consciousness actually uses this ability,
a declared state of war exists between it
and humanity.
59

Choice and Blood, LPJ Designs, 2007.


Guide to the Known Galaxy, Otherverse
Games, 2009.
Neverborn Again, Otherverse Games, 2010.
Written by Chris A. Field .
60

“If the anti-abortion movement took a tenth of the energy they


put into noisy theatrics and devoted it to improving the lives of
children who have been born into lives of poverty, violence, and
neglect, they could make a world shine.”
-Michael Jay Tucker

Neverborn Again describes the enigmatic Neverborn species, the Lifer Nation’s dirty little secret, and
possibly… the next evolution of humanity. New factions, each struggling to control, liberate or destroy the
undead Neverborn species are described. Unique feats allow the Neverborn to transcend their limitations.

The new struggles described in this sourcebook take the American Abortion War in an unexpected new
direction, and reveal that the greatest threat to the Lifer Nation may be from within.

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