Professional Documents
Culture Documents
Undergraduate Portfolio.
The Petit Cabanon
Levitated Mass
Furniture Render and the Gallery
Photography
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Analysis.
One of the first steps in this project was to
conduct an analysis of the Kundig cabin by means
of two axoanometric drawings. One consisting
purely of lineweights, and one that was toned.
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The Process.
Sketching and process.
Once we had the overall idea presented to us, I
began sketching some different ideas on how the
structure would interact with the site. In this case,
the site being the cinder block.
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The Illustration.
Cliff and Sky.
To provide a more dramatic illustration of the
“cliff and sky” concept, I created this one-point
perspective drawing. The color was used to signify
the horizontal and vertical dynamic of the concept,
and the way they collide to create the moments
scattered throughout the structure.
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Horizontal meets vertical. Lineal elements breaking down scale. Shadow and light interplay.
The Model.
Weight and verticality.
The ultimate outcome was a structure defined
by a large verical move down the side of the
site, around which much of the circulation was
organized..
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Stairs, ladders, and walls.
The final model featured a large flight of stairs hugging the interior
cavern wall, a ladder leading from one level to another, and a
small ramp-like elevator nicknamed an “esca-ramp”.
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The Elongated C.
This project was lighter on process than the
previous two. Once I learned of the concept: a
canopy formed of an elongated C shape with
stereotomic elements, the idea for the final moel
came together very quickly.
Sketching.
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Lineal breakdown.
Lighter planes and lineal elements break down the
scale. The over construction suggests a thrust in
one direction, inviting a specific flow of movement
and exploration, as well as a context for the
direction of light.
The Model.
Scale is broken down by lineal elements.
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Stairs and ledges vary the scale even further. The ladder creates variety in the modes of circulation.
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Section Cut.
Elevations.
This single set of section cuts was
required. The red tone is meant
to make the cut portions of the
drawing look bold and significant.
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The Inhabitable Wall
Second Project.
From vertical to horizontal, the next project
involved a structure that was situated
along a spatio-temporal line. The concept
was “inhabitable wall”, and involved the
creation of a space which extened along
an axis, with inhabitable small scale
spaces inside the primary mass.
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Location.
We were instructed to pick a spatio-temporal
line on campus. A linear axis where the structure
would be cited. This line and its surroundings
would inform the rest of our approach.
The Site.
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Site Exploration.
Visiting each site and spending time there was vital
to conceptualizing the site and the project.
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Secondary site.
These models and sketches explore the second
site, and while it was not used, the explorationof
the heavier stereotomic elements proved valuable
in th eventual realization of the project.
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The Wall.
Diagonals
The finished wall was expressed
by a large number of diagonal
forms, which folded and framed
one another to create an interior
axis space through which
passerbys would circulate.
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These two images highlight various structural details, as Early sketches explored the general shape and form.
well as scale.
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The diasection was explored in assorted sketches, and took one various forms before the
final iteration was settled upon.
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Drodels and Elevations.
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The elevation highlights the
interior circulation of the
inhabitable wall. The stairs
enter the mass and travel to
an exit near the top, allowing
inhabitants to experience the
space above the axis.
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Each drodel incorporated both drafting and modelmaking, with a focus on negative space and folded
elements.
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Watercolor toning was used to
indicate shadow and carved
spaces. The types of wood used
in the model were matched in
the drodel whenever possible.
Chipboard represented a ground
condition.
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Digital Design: The Gallery.
A Place to View.
Digital Design focused on a semester-long project
that took place in several parts. The first involved
selecting a piece of furniture and receating it in
AUTOCad and Rhino. The second involved doing
the same with a physical model of our choice from
a previous project. Finally, the model would be
refined in to a new structure: an abstract gallery
space that the piece of furniture would inhabit.
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Sketching.
Sketches.
A great deal of sketching went in
to this part of the project. Much
of it concerned the gallery and
reflection spaces, as well as some
ideas for connections and support
structures..
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Furniture Render
Furniture Render.
We were instructed to pick a piece of furniture, and find several reference photos of
it. Then, draw it in AutoCAD, export it to Rhino, and begin to create a 3D render with
texture and lighting effects.
The couch selected was a sleek modernist couch known as the LC2 Petite Model, by
architectural giant Le Corbusier. This more than fit the criteria for the assignment, and
was a personal favorite of mine as well.
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The Model
Turning scales.
This model was created as an experiment
for my Intro 1 class, and was done in a very
spontaneous manner. Scale was varied
quickly and the model was allowed to evolve
in a very organic fashion, with this being the
final result.
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White Renders.
Floating Forms.
Like the couch, the initial models
were “clay.” Flat, textureless
surfaces with basic lighting effects
to highlight spaces.
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Surfaces.
Wood and stone were the primary materials
chosen for the construct, with the wood
representing the more delicate, planar elements,
and the stone the more extreme mass.
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Lights in the Darkness.
Lighting was to be an important
part of this project. To that end, we
were to experiment with differnt light
sources before adding materials to
the final model.
Red: Circulation.
Pink: Reflection.
Green: Entrance.
Blue: Gallery.
Yellow: Context.
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Process Renders.
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Light and Void.
The basic concept of such an abstract construct floating in a void
would require proper use of lighting to achieve the most dramtic
effect. A warmer, softer light seemed to offer the most interesting
contrast, giving this otherwise impersonal and unusual space a more
welcoming feel.
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Sections.
Two section cuts offer a different view of spatial
qualities, as well as the scale of inhabitable areas.
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Focus.
The artifact/couch is the central focus of the gallery,
which is located adjacent to a small are offering a
view of the exterior space. Placing it in the context
of the structure was the final step, once the texture,
space, and circulation had been finalized. The structure
represents and abstract progression through the
construct, centered around encountering the piece of
furniture.
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Photography.
Sketching and Illustration
Point and Section Practice.
These structures and scenes were done primarily
to practice point perspective. Some are realistic
structures, some are purely conceptual shapes,
and some are silidly in the realm of fantasy and
speculaitve fiction.
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Spiral Elevation.
This peculiar structure popped in to my mind, and was an opportunity
to practice sections and elevations.
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Lamp Section.
A geometric lamp, drwn to practice section and
elevation drawing, as well as watercolor toning
skills. Original sketches below.
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Point and Section Practice.
These structures and scenes were done primarily
to practice point perspective. Some are realistic
structures, some are purely conceptual shapes,
and some are silidly in the realm of fantasy and
speculaitve fiction.
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Gestures,Figures, Poses.
A handful of drawings focusing on
figure drawing, gestures, poses,
anatomy, and composition relating to
the human form.Some basic, some
more elaborate than others.
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Getting a Grip.
Hands are one of the most difficult parts of human
anatomy to master. I have spent considerable time
sketching them to improve my skills in this area.
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Thought and Education.
A slightly peculiar subject for a drawing, perhaps,
but I nonetheless had the urge to draw John
Dewey. The early 20th century philosopher is
celebrated for his contributions in the fields of
education and psychology.
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Venetian Abstraction.
I have occasionally been fascinated by the
strange, ornate appearance of venetian masks.
I decided to explore this by creating a surreal,
alien illustration of one. The montage bebeath the
mask contains cues to numerous historical things,
contemporary issues, and a handful of notable
structures both modern and ancient.
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Land and
Expanse.
Realistic and fanciful
landscapes, some
that exist, some
that do not, are
the focus of these
images.
The images on
the left were
drawn in ink and
colored digitall in
Photoshop. The
cliffs to the right
were colored with
markers.
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Fantasy in the Clouds.
This cloud castle, approached by a flying vehicle,
was created on 16 x 20 illustration board with
watercolors and markers.
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Flying Seed.
Surrealistic fantasy and plant life are the defining
elements of this ink and watercolor image, created
on a sheet of watercolor paper.
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