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M3S1: MEDIA AND INFORMATION enabling different advocacy

campaigns on health,
OPPORTUNITIES AND TRENDS
environment, and the like
Opportunities and Challenges in Media o CHALLENGES
• violence and aggression due to
ECONOMIC SETTING media exposure
o OPPORTUNITIES • Cybercrime-related activities
• Boosting tourism, trading, and such as cyberbullying,
other digital economy locally cyberlibel, cybersex...
and internationally EDUCATION SETTING
• More job opportunities that
could reach even those who do o OPPORTUNITIES
not have the means to work • Multitude of online learning
outside their communities platforms
o CHALLENGES • Education made available for
• Intellectual Property rights everyone everywhere
violations such as trademark o CHALLENGES
and copyright violations • Digital divide
• Cybercrime-related activities
Trends in Media and Information
targeting businesses and
consumers Trends in Technology
POLITICAL SETTING o Artificial intelligence (AI) and machine
learning. The increasing ability of
o OPPORTUNITIES
machines to learn and act intelligently
• The government can keep the
will absolutely transform our world. It is
people better informed of its
also the driving force behind many of the
projects, actions, and other
other trends.
undertakings.
o The Internet of Things (IoT) &
• With political contents available
Intelligent spaces and smart places. IoT
to everyone, political leaders are
refers to the ever-growing number of
becoming more wary and
“smart” devices and objects that are
accountable for their actions.
connected to the internet. Such devices
o CHALLENGES
are constantly gathering and
• Propaganda and disinformation transmitting data, further fueling the
initiated by different political growth in Big Data and AI. Intelligent
parties. spaces and smart places refer to seeing
SOCIAL SETTING physical spaces –like homes, offices, and
even whole cities –becoming
o OPPORTUNITIES increasingly connected and smart.
• Prosocial effects of media o Wearables and augmented humans.
exposure What started with fitness trackers has
• Collaboration and connectivity now exploded into a whole industry of
of people all around the globe wearable technology designed to
improve human performance and help o Computer vision and facial recognition.
us live healthier, safer, more efficient Machines can talk, so why shouldn’t
lives. In the future, we may even see they “see” as well? This technology
humans merge with technology to allows machines to visually interpret the
create “augmented humans” or world around them, with facial
“transhumans.” recognition being a prime example.
o Big Data and augmented analytics. Big Although we will no doubt see greater
Data refers to the exponential growth in regulatory control over the use of facial
the amount of data being created in our recognition, this technology isn’t going
world. Thanks to augmented analytics anywhere.
(highly advanced data analytics, often o 5G. The fifth generation of cellular
fueled by AI techniques), we can now network technology will give us faster,
make sense of and work with smarter, more stable wireless
enormously complex and varied streams networking, thereby driving advances in
of data. many other trends (e.g., more
o Cloud and edge computing. Cloud connected devices and richer streams of
computing –where data is stored on data).
other computers and accessed via the
Trends in Online Education
internet –has helped to open up data
and analytics to the masses. Edge o Adaptive learning technologies provide
computing –where data is processed on students with learning activities, an
smart devices (like phones) –will take assessment of their learning, and
this to the next level. feedback on their learning. Based on
o Digitally extended realities. their level of achievement, they are
Encompassing virtual reality, augmented provided an adaptive pathway that is
reality, and mixed reality, this trend personalized to their strengths and
highlights the move towards creating weaknesses demonstrated on the
more immersive digital experiences. assessment. Importantly, adaptive
o Digital twins. A digital twin is a digital learning technologies are a broad
copy of an actual physical object, umbrella and can look very different
product, process, or ecosystem. This from one product to another.
innovative technology allows us to try o Open Education Resources (OER) is
out alterations and adjustments that course content, materials, or activities
would be too expensive or risky to try that are open, meaning that they are
out on the real physical object. easily accessible by instructors and
o Natural language processing. This students. They may be free or low cost,
technology, which allows machines to are usually produced by members of the
understand human language, has community rather than publishers or
dramatically changed how humans vendors and are usually easily accessible
interact with machines, in particular rather than behind a paywall.
giving rise to voice interfaces and o A Learning Management System (LMS),
chatbots–communicating with machines an example of OER, is a software-based
by simply speaking or typing our platform that facilitates the
request. management, delivery, and
measurement of an organization’s and next-generation wireless, WiFi6.
corporate e-learning programs. The With the widespread adoption of mobile
powerhouse of a complete learning devices, their fast data speed, and the
technology solution, an LMS is a substantial number of applications
fundamental component of an effective available, mobile devices have become
learning strategy. an extension of students. Their use of
o Learning management systems are used mobile devices to access their learning
to deploy a variety of learning strategies and their expectation of seamless
across different formats, including interactivity greatly influence digital
formal, experiential, and social learning learning.
to manage functions…
o Massive Open Online Courses (MOOCs) M3S2: MEDIA AND INFORMATION
are free online courses available for LITERATE INDIVIDUAL
anyone to enroll. MOOCs provide an
affordable and flexible way to learn new Media and Information Literate Individual’s
skills, advance your career and deliver Skills
quality educational experiences at scale. o Solution fluency refers to the capacity
o Millions of people around the world use
and creativity in problem solving and
MOOCs to learn for a variety of reasons, requires whole brain thinking executed
including career development, changing
when students define a problem, design
careers, college preparations, the appropriate solution, apply the
supplemental learning, lifelong learning, solution, and assess the process and
corporate eLearning & training, and
result.
more.
o Information fluency involves 3 subsets
o Gamification is learning that of skills namely: ability to access
incorporates gaming elements into the information, ability to retrieve
learning activity (content and information, and ability to reflect on,
interaction), assessment, or course.
assess and rewrite for instructive
Common examples of this include point information packages.
systems and badges. o Collaboration fluency refers to
o Game-based learning is when games are teamwork with virtual or real partners in
used to facilitate learning. This learning
the online environment.
is often related to the learning of
o Media fluency refers to evaluating
concepts to enhance cognitive messages in a chosen medium as well as
knowledge or the learning through the having the creative ability to publish
simulation activities to enhance
digital messages.
students’ cognitive, behavioral, and
o Creativity fluency is the proficiency in
affective abilities that often parallels the use of design, layout, colors, font
real-life situations. types and patterns in presenting a
o Mobile devices are untethered devices
message.
that offer cellular communications
o Digital ethics is guided by the principles
including voice and data. The generation of leadership, global responsibility,
of mobile devices is moving from the environmental awareness, global
dominant 4G or 4th generation to 5G citizenship, and personal accountability.
Media and Information Literate Individual’s age of information plays a vital role to
Benefits address that.”
o Improved learning environment - As
o Improved quality of life- “There is no presented in our previous lecture,
denying the extent of how the media education is also advancing with the
and information age has drastically digital age. “Since the media is source
improved the lives of people. information and information age are
Communication has been made easier. characterized by the abundance of data,
Information has become widely media and information have been
accessible. Conducting research has closely linked to the improvement of the
become more convenient. All these and learning environment in the present age.
more are enjoyed by media literate A media and information literate
individuals and prove just how much the individual take advantage of this to
quality of life has improved thanks to further his or her lifelong learning
media and information.” process.”
o Greater political participation- “The o More cohesive social unit- “By keeping
media and the government have a long- them informed, as well as connecting
standing relationship in the fields of them in ways that weren’t possible
public service. While the government before, media and information literates
serves the people by leading the nation become more cohesive social units (i.e.,
towards progress, the media serve them more effective in working together). This
by informing the public about subjects creates a bond that does not only have
they need or want. Through the media relational implications but also creates
reports of government activities and social impacts. The media is said to have
issues, the public is informed of the the power to affect social change. While
political affairs in the country and are this is true, it is not the media that does
further encouraged to take a more the heavy lifting to create change in
active role in the government.” society, it is the individuals in the society
o Better economic opportunities - “The who developed a clamoring need for
media industry has grown in number on change because of media. The media
today’s information age both in content may play a hand towards a holistic
and in the workforce... The influx of development of the society, but without
media offerings has indeed led to the media and information literate
creation of more jobs in the media. The individuals sharing the same goal,
convergence of various media platforms development would not occur.”
has created hybrid mediums that
require experts to run... As media and M3S3: PEOPLE MEDIA
information grow, so does jobs that
require media and information literate PEOPLE MEDIA
individuals. And when jobs grow, so does What is people media?
the economy. Employment or the lack
thereof persists as an economic problem o It refers to persons that are involved
in most developing countries like the in the use, analysis, evaluation and
Philippines. The media industry in the production of media and
information.
o They are the sources of information People IN media
and are responsible in disseminating
o Media practitioners who provide
that information.
information coming from their expert
o They may also be defined as the
knowledge or first-hand experience of
utilization of people credible in their
event.
respective fields to talk about their
o they are the people behind another form
expertise.
of media
o People are media themselves since
o they use other forms of media such as
they have the ability for mass
text media, visual media, multimedia,
communication.
etc., in disseminating information and
People AS media imparting knowledge
o media practitioners
o People who are well-oriented to media
o Types of Journalist by media
sources and messages and able to
o Print Journalists
provide information as accurate and
• They are people who deal with
reliable as possible.
delivering news through
o They are media itself.
newspaper, magazines, etc.
o The person serves as the medium for
o Photojournalists
another person to learn or acquire new
• They are someone who
knowledge.
photographs, edits, and display
o Opinion Leaders
images in order to tell a visual
• highly exposed to and actively
story.
using media
• They are skilled at interpreting
• examples: Facebook and Twitter
and communicating an event
o Citizen Journalism
through photographs.
• People without professional
o Broadcast Journalists
journalism training can use the
• It deals with broadcasting news
tools of modern technology and
through television or radio.
internet to create, augment or
o Multimedia Journalist
fact-check media on their own
• They are storytellers who work
or in collaboration with others.
across many dimensions.
• examples: GMA News YouScoop
• They tell stories through
o Social Journalism
combination of text, images,
• Journalists are using social
sound, video, and graphics.
media to make their content
available to more people. M3S4: ADVERTISING MEDIA
o Crowdsourcing
• The practice of obtaining Nature and History of
needed services, ideas, or Advertising
content by soliciting
Definition of Advertising
contributions from a large group
of people and especially from o An impersonal communication of
the online community. information about products, services, or
• examples: Waze, Wikipedia ideas through the various media, and it
is usually persuasive by nature and paid • In the 1860s, advertising
by identified sponsors (Bovee, 1992). agencies begun to establish
o They are messages paid by those who professional standards and to
send them and are intended to inform or regulate itself as advertising
influence people who received them became more complex and was
(Advertisement Association of the UK). conducted on a larger scale.
o It pertains to the techniques and o Advertising and Radio
practices used to bring products, • The first radio ad was broadcast
services, opinions, or causes to public in 1922.
notice for the purpose of persuading the • Radio “allowed advertisers
public to respond in a certain way access to sophisticated
toward what is advertised. nationwide consumer and
market information for the first
History of Advertising
time.”
o Early Advertising o Word War II
• People from the early times • “The advertising industry turned
were spreading information its collective skills toward the
which in fact is “promotion”. war effort, and what product
The earliest form of advertising advertising that there was
can be traced to Babylonian typically adopted a patriotic
merchants hiring barkers to theme.”
shout out goods and prices. • “expansion of manufacturers’
• “By the 15thcentury, ads as we advertising departments and of
know them now were abundant advertising agencies”
in Europe” (Baran, 2021, p. 288). o Advertising and Television
o Industrialization and Civil War • Television commercials
• These phenomena expanded prospered, but also drew
advertising. criticisms that led to the
• In 1840s, VolneyB. Palmer formation of industry self-
opened the first advertising regulation – “investigates
agency in Philadelphia and consumer complaints as well as
established the roots of the complaints made by an
modern-day advertising agency. advertiser’s competitors”.
o Magazine Advertising
Media and Advertising
• By the 20thcentury, “magazines
were financially supported o Advertising media are the means or
primarily by their advertisers vehicles through which advertiser
rather than by their readers, and communicates his message to
aspects of advertising we find prospective customers to influence their
common today were already in behavior.
use.” o Major advertising media include press
o The Advertising Agency and media, direct advertising, outdoor
Professionalism media, audio-visual media, advertising
specialties, and others.
Types of advertising according to Purpose of o National Consumer Advertising
advertising and the Target Market: • Constitutes the majority of what
we see in the media we
o Institutional or Corporate Advertising
routinely consume. It is usually
• Companies do more than just
product advertising,
sell products; companies also
commissioned by the
promote their names and
manufacturer.
reputation. If a company name
o Direct Market Advertising
inspires confidence, selling its
o Out-of-Home Advertising
products is easier. Some
• It can include ads on billboards,
institutional or corporate
street furniture, transit vehicles,
advertising promotes only the
and the digital screens. “More
organization’s image... But some
than half of all out-of-home ad
advertising sells the image at the
spending is on digital
same time it sells the product.
technologies, such as billboards
o Trade or Professional Advertising
that can be tailored by time of
• Typically found in trade and
day, weather, traffic conditions,
professional publications,
and even proximity of individual
messages aimed at retailers do
consumers as revealed by their
not necessarily push the product
smartphones” (Slefo& Poggi,
or brand but rather promote
2018 as cited in Baran, 2021, p.
product issues of importance
299).
to retailer–volume, marketing
o Public Service Advertising
support, profit potential,
• Advertising that does not sell
distribution plans, and
commercial products or services
promotional opportunities.
but promotes organizations and
o Retail Advertising
themes of importance to the
• A large part of the advertising
public.
we see every day focuses on
o Online Advertising
products sold by retailers. Ads
• “In the early days of the
are typically local, reaching
Internet, the ad world, was still
consumers where they live and
just like print or TV advertising.
shop.
Ads were created to reach as
o Promotional Retail Advertising
broad an audience as possible”
• Typically placed by retailers,
(Smooth, 2018).
promotional advertising focuses
not on a product but on a Propagandas in Advertising
promotion, a special event held
o Propaganda - It is an information that is
by a retailer.
biased or is used in such a way that it
o Industrial Advertising
misleads the targeted individual, in turn
• Advertising of products and
motivating them to think or act a certain
services directed toward a
way.
particular industry is usually
• It is the careful presentation of
found in industry trade
information in a way that
publications.
influences how a customer or associated with something to
potential consumer sees the their brand, product, or service.
product or service and how they o Glittering Generalities Propaganda
act, think, or feel as a result. • makes use of fancy words that
elicit a positive response or
Types of Propaganda Techniques
feeling from you.
o Card-Stacking Propaganda o Plain Folks Propaganda
• most common type of • When applied to advertising this
propaganda in advertising today basically means that they want
• an advertiser omits any to see how a particular product
information that may affect or service brought value to a
their image negatively and regular human being like
includes just that information themselves.
that will lure you into the trap. • In other words, this is quite the
o Name-Calling Propaganda opposite technique to
• it is portraying the other product testimonial propaganda where a
negatively in comparison to celebrity, a decision-maker or an
yourself to make you come out influencer is trying to tell you to
on top and appear to be the choose something over the
better one other.
• name-calling advertising is the
most common between two
M4S1: Text information and
brands that are similar, well- Multimedia
known, and have a loyal fan
Text Information
base
o Bandwagon Propaganda o Text - a simple and flexible format
• Advertisers know that it is of presenting information or conveying
human nature to not want to be ideas whether hand-written, printed or
the one left out. displayed on-screen
• They know that if they convince o Written
you that everyone else is buying o Pictures
their product or using their o Sounds
service, you will want to ‘jump o Graphics
on the bandwagon’ too. o Spoken Words
o Testimonial Propaganda o Moving images
• Advertisers use the testimonials
Parts of the Text
of influencers, authority figures,
or experts in the field to o Title–to identify the overall topic and to
convince you that their product understand the main idea
is worth your money. o Headings–to identify specific topics and
o Transfer Propaganda divide texts into sections
• This is a technique in which an o Bold, Print, and Italic–highlighted
advertiser tries to ‘transfer’ the statement/s which are deemed
good or bad feelings you have important
o Illustrations–visual way of text • Times NewRoman
o Caption–used to explain illustrations • Arial
• Aharoni
Advantages of Printed Text
• Rockwell
o Printed materials are available in • Edwardian Script
different variety of topics • Jokerman
o Adjustable to many purposes o Proximity
o Easily transported with or without the • how near or how far the text
use of machines elements from each other
o Cheap to produce and purchase o Alignment
Disadvantages of Printed Text • how the text is positioned in the
page
o The drawback of text as a knowledge- • left, center, right, or justified
building ad communication tool is that it o Organization
lacks the inherent expressiveness of • Conscious effort to organize the
speech
different text elements in a page
o A transcript may accurately record the
• Ensures that while some text
spoken words, but the strategic and
elements are separated from
emotive qualities and impact of speech
each other, they are still
are diminished on the page
somehow connected with the
Text as Visual rest of the elements in the page
o Repetition
o Visual Text - it is a text that we view • consistency of elements
• the words and images work • unity of the entire design
together to create a meaningful
• repeating some typefaces
patterns, symbols, ideas, and
within the page
messages for the reader.
o Contrast
Design Principles and Elements • creates visual interest
• two elements are different
o Emphasis from each other
• importance or value given to a
part of the text-based content M4S2: VISUAL INFORMATION AND
• example: MULTIMEDIA
• make the text bold
• Italicized Visual Information
• have a heavier weight o these are sources that are visible to the
• darkened or lightened naked eye and in form of visual aids,
• enlarged visual presentations, models, displays,
o Appropriateness still photographs, motion pictures or
• how fitting or suitable the text clips with or without sounds
is used for a specific audience,
Visual Media
purpose, or event
• example:
o This involves any symbols, pictures, Visual Literacy
icons, signs, and others that
o Visual Literacy = Reading Pictures
communicate with one’s sense of sight.
o Visual literacy has been defined as the
Examples of Visual Media “ability to understand, interpret and
evaluate visual messages”
o Ideograms
(Bristor&Drake,1994).
• These are graphical symbols
o It is about analyzing and creating
that represent ideas.
messages based on the images.
• Examples of such are signs, o It is based on the idea that pictures can
logos, and symbols. be “read” and that meaning can be
o Statistical Visualization communicated through a process of
• This refer to the study and reading.
creation of data using visual o Those who create visual images (such as
representation photographs) do so with a purpose in
• Charts and graphs are examples mind, using certain techniques.
of statistical visualization. o In order to “read” or analyze an image,
o Pictures the audience must be able to
• Photography, painting, drawing. understand the purpose and recognize
It is used widely by people to the techniques.
express their ideas, opinions,
and sentiments. Understanding How Photographs
o Graphic Design Communicate
• This refers to the art of o According to Baker, F (2012), the
combining text and pictures to following are techniques and strategies
communicate information. by which a photo conveys meaning:
• Examples of such are o Angle
infographics, posters, and • the vantage point or direction
graphic advertisements. from which the artist
o Video photographs the subject
• These are combination of o Framing
motion picture, or of motion • deciding where the edges of
and audio. the image will be, the
• Example of this are films, short- photograph determines what
clips, and music videos. you will (and will not) see –
o 3-D Image whether the subject will fill
• A three–dimensional visual the frame and appear “close up”
medium can be a sculpture, an or will be seen at a distance
architecture, a real-life object, as part of a larger context
or a person. o Light
Visual information are the information that a • it is the most powerful tools
person gets from visual media: ideogram, of the photographer. The
statistical visualization, picture, graphic design, manipulation of light and dark
video and 3-D image. and the sharpness of contrast
between light and dark
contribute to the mood a • Keep it simple
photograph conveys. • Be consistent
o Focus o For color
• the clarity or blurriness of • Use color to express a certain
the image. The range emotion.
between the nearest and • Use color to emphasize or play
farthest things that appear in an element down.
clear focus defines the • Use color to show differences or
photograph’s depth of field. similarities.
o Composition • Use color to help readers recall
• What is in the foreground? information or discover
• Are the elements arranged in new information.
any particular pattern?
• Do you see any geometric M4S3: AUDIO INFORMATIONAND
shapes? MULTIMEDIA
• Are the lines of the photograph
straight or curving, think or thin? Audio Information
• Do you see any visual o Audio - is the audible part of transmitted
elements repeat? signal that is a recording / reproduction
Pettersson (2015) enumerated a number of of acoustic signals (sound)
guidelines to make a visual message simple and • it is a sound, especially when
easy to understand… recorded, transmitted, or
reproduced
o For picture o Audio Media - media communication
• Write caption to explain the that uses audio or recordings to
pictures deliver and transfer information through
• Choose illustrations carefully the means of sound.
and use visual sequencing
Advantages of Audio Information and Media
techniques (photography,
drawing techniques, etc.) to o Inexpensive
present complex ideas. o Resistant to damage
• Leave out unnecessary o Read and easy to use
elements and avoid excessive o Reproducible
detail. o Can provide message to non-readers
o For symbols
• Use color, position, size, and Limits of Audio Information and Media
shape o Follow a fixed sequence
• Use a combination of o Does not monitor attention
pictographs and words o Potential for accidental erasure
• Use realistic figures rather o Audio Sources: Radio, Cassette, VHS
that abstract one Tape, CD, Stereo
o For maps
Types of Audio Information
• Restrict number of visual
symbols on maps.
o Radio Broadcast • Storage Card - is a small storage
• live or recorded audio sent medium used to store data such
through radio waves to reach a as text, pictures, audio, and
wide audience video, for use on small, portable,
o Music or remote computing devices.
• vocal or instrumental sounds o Computer Hard Drive
combined in such a way as to • secondary storage devices for
produce beauty of form, storing audio files
harmony, and expression of o Internet / Cloud
emotion • websites or file repositories for
o Sound Recording retrieving audio files, and more
• recording of an interview, precisely the files are stored in
meeting, or any sound from the some datacenter full of servers
environment that is connected to the
o Sound Clips / Effects Internet.
• any sound artificially
Audio File Formats
reproduced to create an effect
in a dramatic presentation (ex. o MP3 (MPEG Audio Layer 3)- a common
sound of a storm, or a door) format for consumer audio, as well as a
o Audio Podcast standard of digital audio compression
• a digital audio or video file or for the transfer and playback of music on
recording, usually part of a most digital audio players
themed series, that can be o M4A / AAC (MPEG4 Audio / Advanced
downloaded from a website to a Audio Coding)- an audio coding
media player or a computer standard for glossy digital audio
• streaming or downloading of compression
audio files recorded and stored • Designed to be the successor of
on distant servers the MP3 format, AAC generally
Ways to Store Audio Information achieves better sound quality
than MP3 at similar bit rate
o Tape o WAV (Waveform Audio File Format)- is
• a magnetic tape on which sound a Microsoft audio file format standard
can be recorded for storing an audio bit stream on PCs
o CD (Compact Disc) • It has become a standard file
• a plastic-fabricated, circular format for game sounds, among
medium for recording, storing, others
and playing back audio, video, o WMA (Windows Media Audio)- is an
and computer data audio data compression technology
o USB Drive developed by Microsoft and used with
• an external flash drive, small Windows Media Player
enough to carry on a key ring,
that can be used with any Units and Characteristics of Sound
computer that has a USB Port Units of Sound
o Memory Card
o Decibel (dB)–noise of sound M4S4: MOTION INFORMATIONAND
measurement
MULTIMEDIA
o Hertz (Hz)–unit of sound frequency
o Phon–unit of subjective loudness Motion Media
Characteristics of Sound o a form of media that has the appearance
of moving text and graphics on a display
o Volume–intensity of a sound
(Roblyer, 2006)
o Tone–the audible characteristic of a
o an integrated sight-and-sound
sound
kinetic media (Shelton, 2004)
o Pitch–how high or low a sound is
o is visual media that gives the appearance
o Loudness–the magnitude of the sound
of a movement
heard
o can be a collection of graphics, footage,
Elements and Principles of Sound Design videos
o it is combined with audio, text and/or
Elements of Sound Design
interactive content to create multimedia
o Dialogue–speech, conversation, speech-
Advantages of Motion Media
over
o Sound Effects–any sound other than o Motion: better mastery of
music or dialogue procedures, as opposed to stagnant
o Music–vocal or instrumental sounds (or images
both) combined in such a way as to o Processes: operations where
produce beauty of form, harmony, and sequential movement is needed can be
expression of emotion. shown
o Safe Observation: observing
Principles of Sound Design
phenomena that might be dangerous to
o Mixing- the combination, balance, view directly
and control of multiple sound o Skill Learning: videos can be viewed over
elements and over; repeated observation of skills
o Pace- time control, editing, order of is possible
events (linear, non-linear or multi- o Dramatization: recreations of history
linear) and personalities; observing and
analyzing human relations problems
o Stereo Imaging- Using left and right
o Affective Learning: films for shaping
channel for depth. This refers to the
personal and social attitudes;
aspect of sound recording and
documentaries and propaganda films to
reproduction.
affect attitudes
o Transition- how you get from one
o Problem-Solving: open-ended
segment or element to another
dramatization can leave viewers to
Hearing- the act of perceiving sound by the ear solve problems themselves
o Cultural Understanding: appreciation for
Listening- requires concentration so that your other cultures by seeing video
brain processes meaning from words and depictions of them
sentences. Listening leads to learning.
o Establishing Commonality: people o Customizable Online Interactive
with different backgrounds can discuss Videos- allow the user to adjust
topics after watching a video variables and then play a video
customized to the user’s particular
Limits of Motion Media
preferences
o Fixed Pace: cannot be interrupted • however, the user does not
o Still Phenomena: motion media is actually interact with the video
sometimes unsuitable to other topics while it is playing
such as those involving a map, a wiring o Conversational Online Interactive
diagram, etc. Videos-allow the user to interact with a
o Misinterpretation: in documentation video in a turn-based manner, almost
and dramatization especially, intended as though the user was having a simple
messages are quite deep and conversation with the characters in the
complex; viewers tend to misinterpret video
the message • Examples: Videoconferencing,
o Cost: Equipment and materials for Videophone
motion media are expensive o Exploratory Online Interactive Videos-
Forms and Formats of Motion Media allow the user to move through a space
or look at an object such as an artwork
o INFORMAL- created by individuals often from multiple angles, almost as though
for personal use the user was looking at the object in real
o FORMAL- created by professionals who life
follow industry standards in creating, • the object or space is depicted
editing, and producing motion media using video loops, not still,
creating a more “live” feel
Film - also called a movie or motion picture
o Others (i.e. phone gaming, computer
o a series of moving images games, cinema)
o Examples: Short Film, Documentary • Livestream–a platform that
Film, Animation allows users to view and
broadcast video content using
Motion Pictures (in television)
a camera and a computer
o Television– a telecommunication through the internet
medium for transmitting and • YouTube–a video-sharing
receiving moving images that can be website on which users can
monochrome (black-and-white) or upload, view, and share videos
colored, with or without accompanying
Elements of Motion Media
sound
o Examples: Commercial Advertisements o Speed
on TV, Drama, Reality Shows, Game • a fast movement gives vigor and
Shows, Talk Shows, Television News vitality, intensifying emotions
• a slow movement connotes
Interactive Video - usually refers to a technique
lethargy, solemnity, or sadness
used to blend interaction and linear film or video
o Direction
Types of Interactive Video
• indicates a movement from one • also applying it to camera
direction to another movement such as panning and
• it can also refer to the growing zooming
or shrinking of an object. o Staging
o Timing • the process of arranging all of
• can be objective or subjective the elements in a scene so that
• objective timing can be the eye of the viewers is
measured in minutes, seconds, directed towards the focal point
days, etc. o Arcs
• subjective timing is • can help make transition look
psychological or felt. smoother
• it can be used to clarify or • in moving objects, arcs can
intensify the message or the make the motion look realistic
event o Action and Reaction
• using a pause can help time the • this can be approached as
events. realistic or not
o Transition • sometimes animations can
• used to switch between scenes involve a very dramatic reaction
o Sound and Color to an event to emphasize a point
• adds meaning to the motion
o Blurring M4S5: MANIPULATIVE
• In animation, blurring can INFORMATIONAND MULTIMEDIA
provide the illusion of fast
History of Manipulative Media
movement
• In videos, it is often used to o Johann Heinrich Peztalozzi (1746 –
censor information for security 1827) – He asserted that students need
or decency to learn through their senses and
through physical activity.
Design Principles
• He argued for “things before
o Timing words, concrete before
• is crucial when it comes to abstract.”
leaving an impression o Friedrich Froebel (1782- 1852) – He is
• may determine the way the the “Father of Kindergarten,” and
frames will need to be set up established the world’s first
• helps to express the emotion of kindergarten in Germany.
a scene • Influenced by Pestalozzi’s idea,
o Ease In / Ease Out his kindergarten was filled with
• works by adjusting frames in toys which were categorized as
order to give the impression of specific set of gifts (e.g. balls,
something moving slowly then blocks, rings, tiles, and sticks).
rapidly as it would be in the real • These gifts were carefully
world designed to help children
recognize and appreciate the
common patterns and forms materials and ask questions before and
found in nature. during the lesson.
o Maria Montessori (1870- 1952) - She
Types of Manipulative Media
extended Froebel’s ideas by developing
materials for older children and inspiring o TRADITIONAL - typically used in
a network of schools in which certain schools wherein they use
manipulative materials (Montessori different materials that the students
Materials) play a central role. can use to have a hands-on
• In an effort to create an experience regarding the lesson
“education of the senses,” she o Examples:
developed new materials and o Real Objects – most accessible and
activities to help children involving materials in educational
develop their sensory use
capabilities. • they give meaning to
• She hoped that her materials abstract words
would put children in control of • ATTRIBUTE BLOCKS- can be
the learning process, enabling used to teach sorting,
them to learn through personal patterns, and identifying
investigation and exploration. attributes
o Jean Piaget (1896 – 1980) He theorized • GEARED CLOCKS- allow
that children must first construct children to explore telling
knowledge through “concrete time on analog clocks and
operations” before moving onto “formal calculating elapsed time.
operations.” • TWO-COLOR COUNTERS-
• He believes that there is a need can be used to introduce
for concrete manipulatives to basic ideas of probability
develop direct physical
• COLOR CUBES-hands-on
experience, equilibration,
exploration of basic
assimilation, and
mathematics and geometric
accommodation.
relationships as they stack,
Manipulative Media count, sort, and work with
patterns
o In the context of education, they are
• PATTERN BLOCKS- makes it
physical tools for teaching and
possible for the shapes to
engaging students with objects (e.g.
nest together and provides
coins, blocks, puzzles, markers, etc.)
for a wide range of
o The use of manipulatives is
explorations
constructivist because students are
• ABACUS- used to perform
actively engaged in discovery during the
addition, subtraction,
learning process.
division, and multiplication
o The teacher will provide materials
o Models- three-dimensional
along with a basic direction, but
representations of a real thing
students are allowed to explore the
• can provide learning
experiences that real things
can’t provide
• can be disassembled to
provide interior
• can be larger or smaller than
the real object they
represent

o Field Trips- excursion outside the


classroom
Good luck na lang
• for first-hand experience
• students can encounter - Ishi Pando
phenomena that can’t be
brought into the classroom
• particularly valuable for
learners who have
kinesthetic perceptual
strength
o VIRTUAL and DIGITAL- integration
of traditional media
• enable physical objects to
move, sense, and interact
with one another and, as a
result, make systems
related concepts more
salient to (can be
manipulated by) children

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