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Super WorldBox - Version history

http://superworldbox.com

Play on Android

Play on iOS

Buy and play on Windows/Mac

WISHLIST WORLDBOX ON STEAM

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Current version status by platform:

🍎
Android: -

🖥️
iOS: -

🍏
PC(HumbleBundle): -
MacOS(HumbleBundle): -

CHANGE LOG IS MOVED HERE:


https://www.superworldbox.com/changelog
## 0.8.0 -Civilization Update - April 20, 2021
- added: new improved building sprites!
- added: new ruin sprites for buildings
- added: spectator mode! You can now watch your units work and live their lives. If they die,
you'll follow their killer automatically
- added: roof colors! Now races have different roofs depending on civilization colors
- added: villages will supply other villages in it's kingdom with resources now. Some traits, like
greedy - would affect how often leaders of villages share resources between each other
- added: new opinion between kingdoms - close borders and far lands
- added: new item resources: berries, bread, fish, meat, sushi, jam, burger, pie, tea, cider.
Different races have unique food that only they can produce
- added: different food restores different amount of hunger/health
- added: units now have favorite foods. If unit eats favorite food it restores a bit more stats
- added: unit mood system. When the unit eats his favorite food he gets happy. Happy king
happy kingdom. But what about the grumpy human king that didn't get his sushi from trading
with elves?
- added: martial attribute. Used by the leader/king. The higher the stat, the more warriors they
can have without penalties and more
- added: stewardship attribute. Used by the leader/king. The higher the stat, the more villages
there can be in the kingdom without penalties. Also affect taxes, how much good produced in
villages, and more.
- added: stewardship, diplomacy, martial attributes will be gained as unit grows older depending
on unit's race
- added: different personalities to king's and leaders. They are based on attributes and they will
affect how kingdoms behave on political scale
- added: tooltips to some attributes in windows
- added: new power with option to show kings/leaders on minimap
- added: new power with option to show latest history logs on screen
- added: new icons for world laws
- added: icon for cancel button that shows current selected power

- added: new sprite animation for Crabzilla LAZORS!


- added: new trait - kingslayer!
- added: new trait - mageslayer!
- added: abandoned buildings can be retaken now by same race village
- added: events and history log entries when your favorite unit was slain or died
- added: events and history log entries when a king was slain or died
- added: mobile and pc - added inspect of unit on left click/fast tap
- added: Optimization for huge villages. Some people are working from home - baking bread,
polishing armor, thinking of next first April jokes, etc. And they go out only when needed to.
Huge villages would lag a lot less because of it, since there would be less "jobless" units walking
around aimlessly.
- added: WIP - squad system for armies. Now armies have a "general" who they follow
- changes: buildings in villages will be placed more nearby to each other. Trying to make worlds
to have more nature in it instead of little houses everywhere
- changes: (EXPERIMENT) same race warriors won't attack "civilians". Civilians won't attack
warriors
- changes: villages conquer mechanics. Now warriors will have capture timer
- changes: decreased amount of diplomacy gained from items, traits
- changes: some traits/items will now give stewardship/martial attributes
- changes: maximum amount of village zones now depends on village buildings, base race stat
and village ruler
- changes: when clicking with right click(on mobile) or fast tap(mobile) in zoomed out view -
village inspector will show. In zoomed in view - unit inspect
- changes: stone/ore/gold deposits are infinite strategic resources now. The more of them village
has, the faster these resources will be produced
- changes: stone/ore/gold are placed as buildings, instead of via drops now
- changes: [PC] don't show mobile power explanation text, when select powers
- changes: trees would grow a bit more regularly, so civs would have more wood
- changes: village - don't send settlers somewhere, if your village has less than normal
- changes: king won't be able to be leader of village at the same time
- changes: kingdom color adjustments
- changes: amount of newborn kids more depends on village population now
- changes: new king will be selected from current kingdom's village leaders by doing random
diplomacy checks. Unit with highest diplomacy have more chances to become king, but not
guaranteed
- changes: "succession crisis": there's a chance that some leaders wouldn't want to be ruled
under a new king and could form their own. The probabilities depend on diplomacy
- changes: (EXPERIMENT - let us know what you think about this change) dwarves will place
their buildings in a more organized manner than other races
- changes: "distance" opinion bonus between kingdoms is decreased
- changes: layout of unit/kingdom/village windows
- changes: attributes in unit window are colored based on how good they are
- changes: loyalty for the amount of villages changed. Now it's based not on diplomacy, but on
king's stewardship and how many villages the kingdom can have without penalties. If there's
more villages, then the king can handle - loyalty will fall.
- changes: [PC] make kingdom relationship tooltip work on hover
- changes: warriors won't be created instantaneously anymore. Speed will depends on village
leader's warfare skill
- changes: having barracks in village decreases time of making warriors by 50%
- changes: added more info in unit/kingdom/village window
- changes: chances of starting wars are more based on king's warfare, personality and
stewardship skills
- changes: toggles for map and village borders are now saved between play sessions
- changes: adjusted shadow color
- changes: new road tiles!
- changes: grass growth rate is changed and increased
- changes: make huge deserts appear less on new generation
- changes: if unit dies from old age - his items will be returned to village inventory
- changes: regeneration trait would not be working if unit is infected
- changes: powers that place buildings(like golden brain, towers, etc) will now have drop effects
- changes: cancel button for power moved lower, so your thumb can reach it more easily
- changes: heatray now heats up lava
- fixes: volcanoes create square lava pools
- fixes: drops will from now on always fall from the center of the brush
- fixes: units turn into zombies/skeletons outside map bounds and do a funny walk back
- fixes: some old broken saves should be fixed
- fixes: units not always swim to the closest island, when dropped in water
- fixes: kingdom window displays wrong amount of villagers
- fixes: nobody attacks crabzilla
- fixes: vortex power using wrong brush
- fixes: force power doesn't work on some units sometimes
- fixes: boats having plague, immortal, cursed traits. Fix will work only for new spawned boats
- fixes: boats won't be able to get wise anymore
- fixes: units being picked up by magnet when inside boats/buildings
- fixes: settlers not making new cities after getting out from boats
- fixes: inspecting boat shows swimming unit that inside of it
- fixes: all units were restoring hunger when killing each other. Even zombies and skeletons
- fixes: soft crash when some debug visual options are enabled
- fixes: boats not assigned to new kingdom after revolts, etc
- fixes: boats moving units
- fixes: napalm bombs not counted as bombs in total stats
- stability and performance improvements
- improved: many drops on screen performance

## 0.7.3 - Smol fix - March 22, 2021


- fixed: Some Android devices did not show the reward button

## 0.7.2 - Worms in Pipinos - March 21, 2021


- added: [PC] windows version on HumbleBundle now have 32-bit and 64-bit installers!
(download the 64bit version if you're not sure which one you need)
- added: Tagalog language ( complete )
- changes: worms will mangle the earth they leave behind - just like real earthworms
- changes: worms will also stay away from mountains and leave roads alone
- changes: some worms will have their own little characters, and will be able to go in more
directions
- changes: divine light will heal skin burns
- changes: smaller chances for giant and tiny traits
- changes: Georgian language ( complete )
- changes: crabs and crabzilla are now friends
- changes: boats will now repair in the docks
- changes: improved fire extinguishing logic in cities, making them less likely to burn down
- changes: [PC/Mac] removed the default loader, and added screen resolution changes to
settings
- changes: [PC/Mac] you can now switch between fullscreen and windowed mode with [ALT/Left
CTRL/Left CMD]+[Return] keys
- fixed: worms being underground - will now be impossible to attack by penguins
- fixed: bombs and other powers should be able to reach worms again
- fixed: boats will now move away when under attack
- fixed: units going after their old target after being picked up with a magnet. focus, unit - focus!
- fixed: version numbers not showing in the "update available notification"
- fixed: crabs can now be killed by infinity coin - it's sad, but it had to be done
- fixed: launched bombs not counted for the achievement
- fixed: units with shield inside lava freezes the game
- fixed: log messages showing correctly for arab and hebrew scripts
- fixed: inspection windows have now text and values swapped for arab and hebrew scripts
- fixed: invisible units - found these guys and trapped them with honey
- fixed: issues with save files sometimes opening up empty when loaded during a huge fight
- fixed: [PC/Mac] weird loading screen background not covering the whole window

## 0.7.1 - Lingual Island Hotfix - February 22, 2021


- added: Hindu language ( complete )
- added: Georgian language ( early version )
- changed: many language changes!
- changes: lava and grass logic optimisations. You'll be able to fill whole world with lava without
affecting performance
- changes: island calculation optimisations
- fixed: a few soft and hard crash causes
- fixed: arabic and other languages corrections
- fixed: Thai font not showing properly on iOS
- fixed: Right to left languages not showing the tutorial properly
- fixed: Some pixel jumping of buttons

## 0.7.0 - Crabs and Sorcery - February 19, 2021


- Steam page is live! If you ever plan to play via steam, please consider putting the game into
wishlist! You'll get a notification when it's released there

In this update we made a lot of changes under the hood to prepare for neat future updates! Also
new animal types, and magic units were a focus this time. Huzzah!

- added: new creatures: Necromancers and very powerful Evil Mages, White Mages
- added: new animals: Little Crabs, Cows, Penguins, Turtles
- added: a new power: Bubble Shield. Protect your favorite units from damage!
- added: new traits. Freeze proof, Evil, Giant, Tiny and Burned Skin
- added: new status effects system.
- added: new status effects: Burning, frozen, bubble shield
- added: spell system for units. They will be able to cast fire, shield, teleport, blood rain,
lightning, tornado and curse other units!
- added: temperature decrease - now has a chance to freeze units
- added: buildings and units now have a fire-burning animation
- added: [PC] special worldbox cursor with working pinkie(!)
- added: there's now a confirmation window before you destroy a world
- added: MORE ZZZOMBIES
- added: [PC] window is now fully resizable, when playing in windowed mode
- added: [Android] game should work in fullscreen on devices with camera cutout(notches)
- added: arabic language ( please report any issues since we're testing it )
- huge under the hood AI rework to support possible future mods
- changes: demons now have flame swords and will add could give burning effect on hit
- changes: fixed save window back button.
- changes: mountains are now non-passable. And if units are dropped on them, they will try to
get out on free spot
- changes: improved save window information. Now it shows info about population, kingdoms
on map
- changes: sheep are slower
- changes: snowballs now have a chance to freeze enemies
- changes: window will appear from the left when you press back
- changes: curses are not black pixels anymore
- changes: world laws, world history, favorites list and unit inspect icons updated
- changes: touch controls should work on PC devices now
- changes: game can be played with connected mouse on mobiles now
- changes: minimap mountains colors updated
- changes: many UI adjustments
- changes: pathfinding - units will consider diagonal paths on islands as part of it
- changes: better translations across all languages
- fixed: units doing weird jumps in one place
- fixed: warriors were walking around in one zone for a long time and causing lag
- fixed: boulder was having a wrong explosion position
- fixed: units won't be teleported into unreachable land from boats anymore
- fixed: bandit firebombs didn't have sounds upon exploding
- fixed: random moon faces appeared sometime
- fixed: many other things that we forgot
- fixed: roads from fallen cities won't decay

##0.6.189 - Merry xmas 2020 - December 24, 2020


- added: new zombies! Many more creatures can join the zombie horde now - can you find them
all?
- added: new creature - snowman
- added: new power - snow cloud
- added: new traits. Fire blood, acid blood, fireproof, acid proof for some creatures
- added: [PC] option to disable tooltips
- added: xmas/new year hats
- changes: due to popular community request - drawing with tiles won't kill creatures anymore
(!!)
- changes: can remove tornadoes by life eraser
- changes: tornado will decrease in size before being removed
- changes: dragons are more spiteful now
- changes: bandits will throw firebombs
- changes: [PC] can change custom map settings by right and left click
- changes: removed roads will be reset to the tile they were placed on, not to soil only - easier to
clean up roads!
- fixed: tornado stays in one place for long time, and then moves fast to other side of the map
- fixed: wrong item and head placement in inspector window
- fixed: ships are too big in inspector window
- fixed: tumor tentacles have missing texture
- fixed: more minor fixes

##0.6.188 - Boats hotfix - December 4, 2020


- added: [PC] tooltip for pc. Many buttons will show tooltips on hover now
- changes: 100 people limit for transport boats. Decreased amount of time they wait for
passengers
- changes: new icon for saving and deleting worlds
- fixed: settlers create a lot of small cities
- fixed: some problems with world crashes(blue ocean screen)

##0.6.187 - Boats ahoy ahoy - November 30, 2020


- added: boats ahoy ahoy
- added: new building docks
- added: new pathfinding system
- added: transport boats will move armies and colonists across ocean
- added: trading boats will move between docks and generate gold
- added: fishing boats will generate food
- added: orc, dwarf and elf zombies!
- added: zombies can now wear some gear of the original host
- added: zombies will have now differing heads
- added: zombies will now inherit traits of their hosts... with surprising results
- added: different heads for demons and cold ones
- added: [PC] click on unit with right click will open unit inspector
- added: Poncho's burger heads
- added: Glonk's trunk heads
- added: message in main window when a new update is out
- added: new mountain tiles
- added: more info for unit inspector window
- added: tornadoes will now interact with a few more powers
- added: tornadoes can now move in all directions!
- added: tornadoes will now accelerate/decelerate more naturally
- added: tornadoes can grow to massive sizes
- added: more animations for tornadoes
- changes: improved a few icons
- changes: improved sprites and animations for bears, wolves, sheeps, bunnies, cats
- changes: zombies will not attack buildings any longer - they want brains!
- changes: bears will not attack buildings any longer - they are not tasty enough
- changes: decreased damage for bears
- changes: archers will attack buildings with arrows
- changes: flame tower can target buildings now
- changes: more variations for godfinger behavior
- changes: renamed wild sword into Ignizherziander o7
- changes: bears won't randomly spawn anymore to murder early settlers
- changes: cities will expand zones only from zones with their buildings
- changes: more variety in human village names
- changes: zombies now take the "un" name of the original unit
- fixed: units won't go into lava anymore
- fixed: favorite icon stuck on ground when using magnet on units
- fixed: dead headless bodies that stayed forever
- fixed: non-existing empty kingdoms stayed in kingdom relationships
- fixed: tornadoes have their lifetimes shortened, and a bit more random logic

## 0.5.170 - Small Fixes - August 19, 2020


- added: clicking on UFO will cause it to attack with beam
- added: list of favorited creatures
- fixed: units always crit
- fixed: Dutch language have error with translation tags for items
- fixed: dragon can get madness from corrupted brain
- fixed: cold ones can take items from units(not intended)
- fixed: placing tornado on lava creates water pixels
- fixed: infinity coin removes 2 units, if there's only 2 on the map
- fixed: error when spawning infinity coin and crab at the same time
- fixed: worm can't be killed with infinity coin
- fixed: geysers and volcanoes are destroyed when they are place on pit tiles, after water fills
them
- fixed: cursed trait missing description
- changed: reduced spear attack range from 2 to 1
- changed: unit can't be weightless and fat anymore
- changed: unit can't be wise and stupid anymore

## 0.5.167 - Crab - August 4, 2020


- added: new unique power - crabzilla. Become the giant crab, the destroyer of worlds!
- added: new power - curse. Make stats worse. Removes blessing
- added: new power - skeleton. They can spawn with different weapons
- added: new power - zombie infection. Infect whole towns with zombie virus!
- added: new power - corrupted brain. Makes units nearby mad
- added: 8 new bows items for range attacks
- added: 2 new statues
- added: slash effects animation for fighting
- fixed: non-premium powers in the pool of premium powers in ad rewards
- fixed?: units still take worse items after kills
- fixed: beetle and bugs turn into chickens on death in water
- fixed: tornado doesn't destroy tiles after it's affected with force/magnet
- fixed: inspect tool on child shown 2 heads
- fixed: units stop moving when fighting demons on fire tiles
- fixed: energized trait triggers when baby grow up
- fixed: ufo and santa doesn't damage the ground when fallen
- fixed: boulder have water splash when hitting lava
- fixed: saved conway game of life not loading
- fixed: blessing not restoring health when applied first time
- fixed: inventory items showing too close in unit window
- fixed: magnet doesn't have highlight
- fixed[MacOS]: mobile premium button is showing on first start up
- changes: only units with weapons in their hands can become warriors now
- changes: elves won't auto generate wood anymore
- changes: bandits will spawn now with weapons and can take other unit's equipment
- changes: improved attack system. Some units and weapons can hit multiple targets
- changes: weapons have more stats now. Range, area of effect, critical chance, attack rate
- changes: wood gained from trees 1 -> 3
- changes: dragon speed 50 -> 60
- changes: dragon health 600 -> 1000
- changes: ufo health 100 -> 500
- changes: decreased screenshake for ufo attacks
- changes: increased nuke damages 100 -> 10000
- changes: first blacksmiths job will be assigned when village have 15 people, instead of 30
- changes: diplomacy - is "supreme" opinion changed from -50 to -100
- changes: civs have preference for their weapons now
- changes: fighting adjustments. Dodge and accuracy stats replaced with attack rate and critical
hit chance.
- changes: some traits and items will give percent increase to unit stats, instead of straight
bonus
- changes: level up experience requirements for units will grow with level
## 0.5.161 - More bugs edition! - June 18, 2020
- added: new powers - spawn beehive. Bees will pollinate flowers. Pollinated flowers will create
more flowers nearby
- added: new powers - spawn flies, grasshoppers, beetles
- added: new power - divine magnet. Pick up units and drop them anywhere
- added: new powers - spawn butterflies. They will turn into flowers when killed
- added: new powers - spawn rat and rat king
- added: new powers - spawn fairy. Will heal units around them
- added: new powers - create a flame tower. Will spawn demons and shoot fireballs at other
creatures
- added: new powers - create an ice tower. Will spawn cold ones and freeze ground around it
- added: new unit - chick. It will come after an egg, but before chicken
- added: tile variations
- added: new trait energized.
- added: 3 new variations for sand, grass, mountains, etc tiles
- added: flowers!
- added: old civ units will have heads with gray hair skin
- added: crowns head skin for kings
- added: helmet head skin for warriors(only if they have helmets in inventory)
- added: particle effect when regeneration trait triggers
- added: Different diets for animals. Some of them will eat crops, berries, flowers, grass, insects
or each other when hungry(rats, wolves).
- added: beehives can spawn when world is generated
- fixed: lava becomes sand after using heatray on it
- added: boat language
- fixed: regeneration didn't work for living trees and houses
- fixed: sand transforms into close ocean pit, instead of shallow waters pit
- fixed: trees and building variations skins not loading from save
- fixed(?): one kingdom joining another one, after reloading
- fixed: tumor tentacle can be moved by force
- fixed: units don't increase kill count
- fixed: egg doesn't have shadow
- fixed: lava creates water in nearby pits
- fixed: copying grey goo with finger tool cause errors
- fixed: can't place golden brain on fire
- fixed: job error when civ units can choose unnecessary jobs
- fixed: vortex tool doesn't have highlight effect
- fixed: tumor tentacles counts as beasts
- fixed: buttons in settings buttons act weird
- changes: can change tool size for divine light. Effect
- changes: added immunity trait for an egg
- changes: can inspect eggs now
- changes: eggs are smaller
- changes: improved trees, ores, bushes, construction zones, dead trees sprites
- changes: reduced rate at which elves generate wood
- changes: reduced metal cost of hall upgrades and other buildings. So metal will be used
mainly for weapons
- changes: non civ units can have level and experience too
- changes: traits and building cost adjustments

## 0.5.157 - hotfixes - May 21, 2020


- fixed: trees and statues after loading have the same skin
- fixed: all four races only use one variation of the house sprite, instead of using both variations
- fixed: temperature tools don't have highlight effect
- fixed: human buildings on minimap is not blue
- fixed: flying weapon on avatar when unit is swimming
- fixed: health could be bigger than max health
- fixed: dwarven heads render behind theirs body
- fixed: units take worse items after kills sometimes
- fixed: warriors lose profession after loading save
- fixed: capital icon is blurry on some devices(try 2)
- fixed: people not produce wooden, leather and bone items
- fixed: meteorite won't appear when spawned in the corner of the map
- fixed: heatray kills creatures in bigger radius that it should
- fixed: mine still auto produced resources
- fixed: some small brushes won't draw continuously
- fixed: when building upgraded it didn't take resources
- fixed: debug layer not properly cleaned up when active after reloading
- fixed: king and leader won't take better new items, if they already have something
- fixed: some dead kingdom information wasn't properly cleaned up
- [PC] fixed: error when using ctrl+f9 and escape after, when power is selected
- fixed: grey goo kills flying dragons
- changes: grey goo won't one shot creatures when you draw with it
- changes: blessing trait buffed
- [PC] changes: camera movement via keyboard is smoother
- changes: zones between cities lowered from 10 to 4
- changes: cities won't expand into lava tiles
- changes: bad weapon prefixes won't give negative damage stats
- changes: building upgrades will cost more stone
- changes: diplomacy world law. Now it'll be used only to turn on/off RANDOM diplomacy
events, and it won't affect spite and friendship powers
- fixed?: flying heads
- credits names updated
## 0.5.156 - quick fix for iOS - May 16, 2020
- fixed: Map edges in generated maps

## 0.5.155 - Stay at Home Edition - May 16, 2020


- added: Boats... .. . in loading screen
- added: new inventory system for units. Items can be junk, normal, rare and even legendary!
Items produced in cities by blacksmiths
- added: kings, leaders and warriors have a priority at taking items
- added: unit that kills other better equipped unit can take their items
- added: 76 items and icons for them
- added: new powers - Spite, Friendship
- added: new city buildings - well, temple, 4 statues, barracks
- added: shadows for buildings/units. On mobile is off by default
- added: tents. Units will build tents first when they settle new city
- added: blackout to the background when ui window is opened
- added: resource metals. Made from ores by smiths
- added: resource leather and bones. Collected from animals
- added: resource gems. Rare cresource from mines
- added: new trait for orcs - Savage. Adds a chance to get bones and leather resources from
killing non-animals
- added: new trait for dwarfs - Miner. Better chance for finding gems
- added: shake effect for mine when miner enters it
- added: hunting. Villagers will kill animals for food, bones and leather. Hunters will only hunt
animals with age of 3 or more
- added: new world law: Rebellions - on/off
- added: new world law: Random Animals Spawn - on/off
- added: age stat for kingdom, when clicking on peace/war banner
- added: Greek, Danish and Croatian languages. Huuuge thanks to all translators that help!
- added: Chinese language split into two separate - "Simplified Chinese" and "Traditional
Chinese" languages.
- added: new unit jobs. Metalsmith will convert ore into metals. Blacksmith will make items
- added: warrior profession with new skin for all races
- [PC] added: cursor and brush outline highlight
- [PC] added: hide ui hotkey - Control + F9
- fixed: kingdom info not get updated when you open another kingdom via their banner
- fixed: some translation errors
- fixed: units that's not part of a kingdom attack golden brains
- fixed: mad chickens won't attack each other
- fixed: mad units trying to build a city and crashing the game
- fixed: units doesn't join city after spawn
- fixed: jerky building animation when zooming in/out
- fixed: traits icons going out of bounds if there's too many of them
- fixed: war/peace banner positions in kingdom window
- fixed: blurry capital star icon on iOS
- fixed: farmers unloading resources 2 times
- fixed: farmers will harvest wheat more efficient
- fixed: villager chop trees until he dies from hunger
- fixed: village still active when nobody lives there
- fixed: village who created kingdom and first village counts as two in it
- fixed: squared shapes appear in generated worlds
- fixed: having volcano on big island causing an animal reproductive boom
- fixed: fixed king sometimes goes living in non-capital city
- [PC] fixed: possible fix for invisible units on Windows 7 and directx less than 11
- changes: fuse and fireworks will transforms into pits, instead of sand
- changes: gold will be used as currency now. Cities will collect gold from citizens every year
and add it to the city treasury. Gold is spent on warriors, buildings upkeep, new inventory items
- changes: city won't sent people to make new settlements until it's age more than 15
- changes: added shadows to trait icons
- changes: warrior job is separated into attackers and defenders. Defenders will stay in their
villages
- changes: city will surrender to attackers when city will lose it's army, instead based on their
total pop
- changes: diplomacy - same wars opinion increased from 10 to 50
- changes: divine light will remove crippled and eyepatch traits from units
- changes: axe tool can kill living trees
- changes: demolish tool can kill living houses
- changes: orcs no longer aggressive to neutral animals
- changes: changed resource display in city window
- changes: mine-building cost lowered. Stone, metal and gems will be mined from there
- changes: mine is no longer automatic. Units with miner job will go inside for minerals.
Sometimes they can get hurt
- changes: building order. City hall will be built after a few houses created
- changes: units will heal fully after leveling up
- changes: ants can be attacked by units
- changes: increased distance between new city spawn
- changes: changed map chunk size from 50 to 64. 60%+ size increase for all maps. Please
re-save your worlds to avoid future problems with it
- changes: changed city zone size from 5 to 8
- changes: hall and first wooden tier houses are not free anymore. Instead people will build
free-cost tents and upgrade them when have enough resources
- changes: removed backpacks for units
- changes: units are more likely to target other units, than buildings
- changes: units to be less likely to be born with immortal trait
- changes: tooltip improvements
- changes: decreased number of cacti to be placed in big deserts for generated worlds
- changes: seeds won't grow bushes anymore
- changes: size switch buttons in generator menu
- changes: all new maps will be generated with square dimensions, so the game can display
nice previews in loading menu
- changes: armor stat changed to percent value -> for example, 10% armor will reduce incoming
damage by 10%
- changes: demons will get damaged by lava due pathinding changes for now. May change back
in the future updates
- changes: flying lava pixels won't bounce
- other: island detection performance optimisation
- other: unit enemy target search optimisation
- other: unit search for new cities optimisation
- other: unit render and logic optimisations
- better burger

## 0.5.149 - Golden Brains - March 9, 2020


- added: new power - Golden Brain
- added: kings will get 20 experience per year
- added: leaders will get 10 experience per year
- fixed: using madness power breaking the game horribly
- fixed: tumor and fuse not burning
- fixed: back button in patch screen
- fixed: age of kingdoms stays at 0
- fixed: units have orc heads in unit window
- [PC] fixed: escape button not bringing previous window
- fixed: city resources drop to 0 sometime after loading
- fixed: city zones are getting removed from center instead from edges
- fixed: chicken won't lay eggs in water
- fixed: stats won't update after unit get's trait or level up sometimes
- fixed: back button in patch notes breaking the game
- fixed: mobs ignore enemy buildings sometime
- fixed: living trees power creates endless sprouts
- changes: the amount of cities that can rebel under a new leader will be based on his
diplomacy. Less chances for situations, where all cities will turn against the capital.
- changes: reworked professions logic. Units stay at their tasks longer
- changes: improved unit raid logic. Warriors will attack other cities longer instead of returning
home and continue to attack other enemy's cities
- changes: increased loyalty for pacifist trait
- changes: decreased age, after units have a chance to die from an old age. Elves 300->200,
orcs 60->50, dwarf 150->110
- [PC] changes: increased log limit for world history from 40 to 200
## 0.5.148 - Diplomacy - February 22, 2020
- added: diplomacy system. Kingdoms now can be at war and peace between each other
- added: city relations rating and revolutions
- added: villages with low loyalty can revolt and found its own kingdom. There's a chance that
other villages with low loyalty join them.
- added: banners for kingdoms
- added: kingdoms can conquer cities of same race
- added: new powers - diplomacy relations. Displays relations between kingdoms
- added: new buttons in kingdom list window to quickly access capitals and kings
- added: kingdoms will send armies to the enemy kingdoms
- added: locate/gps button for creatures and villages
- added: kingdom list button for kingdom window
- added: kingdom window will display all it's villages now
- added: version history link at superworldbox.com
- added: back button to UI to return to previous windows
- added: animation for village names
- added: proper tooltip when clicking on ui elements
- added: tooltip text for villages/kingdom windows
- added: level and experience system for units
- added: tile flash to lightnings
- added: new languages: Thai, Vietnamese, Ukrainian
- fixed: newly spawned units not displayed on minimap
- fixed: baby grow up immediately after loading save with them
- fixed: dwarf hall icon on minimap
- fixed: name changing doesn't save last letter sometime
- fixed: some animals doesn't die from an old age
- fixed: villages stop farming after some time
- fixed: blue pixels around ruined tiles on minimap
- fixed: carnivores attack animals when not hungry
- fixed: units able to get honest and deceitful traits together
- [PC] changes: changed starting generated world to widescreen size
- changes: world law "forever peace" changed into diplomacy
- changes: cities under attack can lose border zones
- changes: muted sound for pyromaniac
- changes: windows are a bit bigger now
- changes: regeneration perk works only if creature not hungry
- changes: icons improvements
- changes: kingdom color adjustments
- changes: increased birth chance for many traits
- changes: city borders grow faster now
## 0.4.143 - December 30, 2019
- [PC] added: VSync option. If you have issues with game having 900+ fps try to switch it
- [PC] added: SPACE hotkey. Pause/Unpause game
- added: stat tip when you click on unit stats icons in creature window
- added: actual units will be shown in creature windows instead of race icons
- added: beasts population
- added: population/game time statistics to main panel
- changes: pyromaniac trait won't start random fires in their own village. Instead, they will start
fires only when fighting/attacking others.
- changes: adjustments for some trait's stats
- changes: increased damage for all races
- changes: better settings window
- changes: added patch notes screen back into toolbar(other)
- changes: changed creature window layout
- fixed: laggy sponge after prev update
- fixed: some saves won't load correctly
- fixed: hunger deaths not counted into statistics
- fixed: water bomb not exploded when using rain on it
- fixed: dragon not exploding landmines when landing
- fixed: new units spawn with not full health

## 0.4.141 - December 19, 2019


- added: 9 new powers
- added: infinity coin - removes 50% of creatures from the world
- added: madness - makes creatures mad
- added: inspiration - makes non-capital cities make their own kingdoms
- added: blood rain - restore health for creatures
- added: living plants - makes any plant come to life
- added: living houses - makes any building come to life. Because why not
- added: blessing - bless creatures to make them stronger
- added: divine light - remove madness, infection and plague. Also kills zombies and demons
- added: plague. Start contagious disease
- added: old age. Creatures could die from an old age now. Races have different life expectancy
- added: new world law. Old age - enable/disable
- added: trait system with 43 traits. Some of them will work fully and start make sense only after
Diplomacy(!) update
- added: units have a chance to get random traits that affect their stats. And some units will born
with special traits
- added: babies have higher chance to get traits from parents
- added: tip for unit-favorite button
- added: "children" stat for creature window
- added: death by natural/other cause in world stats
- added: units will regenerate health after eating
- added: new world stats. Deaths due to old age, hunger, eaten, plague and others.
- added: kingdoms have a higher chance to build new cities close to their capital
- added: Easter egg
- added: zombies have chance to infect creatures after a bite
- added: infected units can turn into zombies after death or after some time
- added: put full lifetime patch log into public google doc. Link in the game and the website as
well
- added: new stats for units. Armor, dodge, accuracy
- added: different max age stat for races. Elves will live longer than humans, for example. After
the unit reaches max age, he has a chance to die from old age. Such as life
- added: different grow up time for different races. Orcs will become adults faster than elves, for
example
- fixed: buildings on minimap have wrong icons
- fixed: abandoned buildings on minimap shown as normal
- fixed: [PC] T key launches tutorial
- fixed: pixels fall in wrong location on higher game speeds
- fixed: total deaths won't increase after babies are grown into adults anymore
- fixed: units have full health after they grow up
- fixed: lightning doesn't do damage sometimes
- fixed: units lose name and stats after turning into zombie
- fixed: wrong pixel spawn point for volcano/geysers
- fixed: wrong random spawn position for clouds
- fixed: kingdom window shows wrong amount of buildings
- fixed: tornado life time was incorrect
- fixed: game crash sometime, when baby in destroyed city grows up
- fixed: units still attack monsters for some moments, after you switch peaceful monsters world
laws
- fixed: health is not restored for buildings, when they upgrade
- changes: you can chop dead trees with an axe
- changes: dead units will shown as grey pixels for a few moments on minimap
- changes: fire is much easier to stop when using rain now
- changes: grass/forest tiles have lower chance to catch fire from adjusting burning tiles. No
more full world bonfire after a small sparkle
- changes: you can remove Tornadoes with Sponge now
- changes: moved show kingdom list into kingdoms tab
- changes: updated some icons
- changes: new spawn effect
- changes: elves are now friendly with carnivore animals
- changes: one month in the game changed from 12sec into 3sec
- changes: bandits, cold ones and demons can turn into zombies now
- changes: some unit stats
## 0.4.136 - November 17, 2019
- updated under-the-hood engine stuff. Hopefully it fixes some stability issues for some of the
android devices
- added: tutorial
- added: [PC] WASD+arrow keys to move camera.
- added: [PC] Q,E and +- keys to control zoom via keyboard
- added: [PC] hotkeys to select power tabs 1,2,3,4,5,6
- added: [PC] quit game dialog via escape button
- added: confirmation dialog for saving/loading saved worlds
- fixed: 3rd square brush doesn't work
- fixed: 3rd circle brush is the same as 4th
- fixed: some typos with translations
- fixed: napalm doesn't remove snow
- fixed: placing mines removes village borders
- fixed: [PC] selected power tab not unselect when you press ESC/back button
- fixed: existing grey goo doesn't work after loading
- fixed: ufo can't be destroyed by lightning
- changes: tornado life changed from 35 seconds to 15 seconds
- changes: manually spawned civ-units will have age of 18

## 0.4.133 - October 28, 2019


- added: new powers: axe, demolish, grenade, napalm bomb
- added: units will be shown on minimap as pixels
- added: 12 more brush shapes
- added: window to view all kingdoms, to see kingdom info, change it's name and see statistics
- added: shortcut buttons to open kings info, kingdom, home village
- added: news section
- fixed: "don't try this at home" achievement
- fixed: house upgrades destroy main buildings
- fixed: units turn into invisible killing machines, if the house they stay inside is destroyed
- fixed: units get damaged by fire/grey goo/lava on pause
- fixed: kids lose favorite icon after growing up
- fixed: ui scale tweaks for PC version
- fixed: bomb don't drop sometime on click
- fixed: human and dwarven kingdoms don't grow as fast, because wheat fields get stuck in
"road blocks"
- fixed: units attack other kingdom buildings when "forever peace" is on
- fixed: units have resources blinking on their backs
- fixed: some translations
- changes: more words added into city-names-generator blacklist
- changes: icons for save/load/delete in save slots menu
- changes: increased amount of food from farms fields from 1 to 2
- changes: capital city nameplates have priority to show over non capitals
- changes: fire looks a bit nicer
- changes: sickle will remove wheat
- changes: life eraser will only kill creatures now. Borders and buildings are destroyed by
"demolish" tool
- changes: bomb won't set fire on tiles
- changes: increased damage to units from bombs
- changes: king will be selected in kingdom with 1 village if it have big population too
- changes: improved sprites for ruins, volcanoes and geysers

## 0.4.129 - October 2, 2019


- added: PC version released! Available on superworldbox.com
- added: we are on reddit! Added a link in the game. Join us!
- added: kingdoms
- added: new city nameplates with kingdom capital icons
- added: kings
- added: village leaders
- added: villager babies for all civilization-races
- added: genders for civilization-races
- added: 5 world laws that can be set on/off for every world! Forever peace between kingdoms,
peaceful monsters, hunger, grow trees, grow grass. More to come later.
- added: hunger
- added: abandoned buildings
- added: map previews in saves will show buildings
- added: road tiles will deteriorate in non-village-zones
- added: plant crops by using seeds power on farm fields yourself
- added: units will try to put out fires in villages
- added: newly spawned race-unit by player will make new city and kingdom when spawned
outside of their own race borders
- added: kingdoms will try to make new colonies far from existing borders on farmable soil
- added: ability to mark unit as favorite from "inspect creature" window. Favorite units will have
special icon
- added: villagers could stay and chill in houses if they don't have work
- fixed: cold ones break ice
- fixed: vignette/bloom option doesn't save
- fixed: rain not affecting lava
- fixed: tornado not removing lava
- fixed: lightning damage radius
- fixed: buildings spawn animation
- fixed: grass grow on burned tiles after UFO attack
- fixed: units won't attack unfinished buildings
- fixed: bush can spawn on wrong tiles via seeds
- fixed: tnt creates soil after explosion
- fixed: orc buildings shown as stone instead of wooden on minimap
- fixed: villagers building houses when not needed
- fixed: grey goo not removing borders
- fixed: fixed non english names for cities not rendering
- fixed: can't place volcanoes, etc on mountain/hills tiles
- fixed: burned tiles not clear up sometimes
- fixed: animals always walk to the corner of the map
- changes: improvement for tiles and ground
- changes: improvement for buildings graphics and details
- changes: improved unit animations
- changes: starting generated world size from 3/4 to 2/3 for faster startup loading times
- changes: dropping fire sparks removes grass
- changes: decreased fire spread time
- changes: farm field will turn into soil after fire
- changes: increased chance to grow vegetables from seeds
- changes: grass is burnable now
- changes: units will stay in villages if they was spawned in its borders, even if the village doesn't
have houses
- changes: increased number of farm plots per village
- changes: new unit cost from 10 to 1 food
- changes: renamed tab humanoids into kingdoms. Moved everything related to civilizations
there from other tabs. Moved zombies, demons, etc into the monsters tab.

## 0.3.122 - August 22, 2019


- fixed: random black pixels on minimap
- fixed: building half scaling
- fixed: trees removed with wrong animation
- fixed: earthquake doesn't destroy buildings
- fixed: life eraser won't remove village borders
- fixed: only half of a map could load
- fixed: trees won't grow on dead trees again
- changed: dead tree icon on minimap
- changed: orc building's graphics tweaks

## 0.3.120 - August 21, 2019


- added: new tiles and buildings graphics
- added: minimap when zooming out to improve performance and battery life
- added: tips in loading screen
- added: inspect power/window for creatures
- added: age/born values into village window
- added: animation for animals when they eat grass
- added: better farming mechanic. Farmers will lay crops and harvest wheat
- added: using rain on wheat will make it grow faster
- added: shallow waters can be turned into ice
- added: ice will break when units walk on it
- added: units can build in pits now
- added: resource storage limit for villages
- added: lava will burn nearby tiles
- added: lava will unfreeze nearby tiles
- added: seeds will turn soil into grass
- added: finger will copy frozen/grass/water/roadblocks now
- added: better village borders
- added: trees/grass can grow on a place, where elf dies
- added: selected power tab will turn red
- added: more bugs?
- fixed: next Santa die immediately
- fixed: units having wrong position
- fixed: chickens doesn't hatch from eggs after last hotfix
- fixed: ant-world achievement
- fixed: villagers collect herbs under building/trees
- fixed: game blinks after preloading
- fixed: trees won't grow on dead trees
- fixed: resources won't spent when buildings are upgraded
- fixed: buildings are placed on water corners sometimes
- fixed: long range invisible building's tiles
- fixed: villagers won't chop trees after loading save
- fixed: stone can be placed in water
- fixed: creatures born stat not showing
- fixed: resources have ruins
- changed: updated translations
- changed: back button now red
- changed: other small ui changes
- changed: rain drops have bigger effect range
- changed: 1000 creature born achievement
- changed: lowered amount of resources in deposits
- changed: villagers won't "eat" grass anymore
- changed: graphics for resources and mines are smaller
- changed: increased falling speed for TNT/landmine/fireworks blocks
- changed: lava
- changed: landmine explosion range from 6 to 3
- changed: demons will be getting damage in water, instead of dying instantly
- changed: decreased tornado despawn timer from 75 sec to 35 sec
- changed: decreased lightning damage
- changed: moved new world button into custom world menu
- changed: less mountains in generated worlds
- changed: elves can built farms now
- changed: bushes can be removed for new village buildings
- changed: more space between buildings in village
- changed: cacti and palm trees can grow by itself
- changed: fruit bushes can grow on grass by itself

## 0.2.108 - July 13, 2019


- added pickaxe power to remove resources
- added chickens
- added cats
- added rabbits
- added more sounds
- added limit to sheep and animals per island
- added animation for trees falling down after they being chopped down
- added ARM64 support. Game should load faster on some devices
- added Swedish, Finnish and Hebrew languages
- made apk size smaller
- wolves and other carnivores will attack peaceful animals only when hungry
- improved animals logic. Sheep will try to stay in group. Wolves will move in pack
- improved fights logic/reduced knockback
- changed: sponge won't remove resources anymore
- smaller save files + faster save/load times
- citizens will bring resources to near building now
- nomads won't join overpopulated villages anymore
- zombies are stronger now
- fixed TNT doesn't do damage
- fixed zombie walks with rotation
- fixed bushes grow on TNT/mines
- fixed some buttons not having click sound
- fixed animals doesn't reproduce after loading save
- fixed heatray low damage
- fixed tornado destroys gold/stones/volcano
- big under the hood code improvements

## 0.2.97 - June 5, 2019


- added more sounds! Mining, chopping, ufo, resources spawn and more
- reworked power bar UI. Added tabs
- fixed trees grow on burned tiles
- fixed dwarf heads
- fixed villages borders
- fixed villages have population, even if there's no people
- fixed printer

## 0.2.95 - May 28, 2019


- added mining/chopping/building animation
- fixed saves getting deleted
- fixed santa animation
- fixed grey goo doesn't destroy villages
- fixed piranhas die near shores
- fixed some typos
- changed icons for width/height in world generator

## 0.2.90 - May 25, 2019


- added more save slots
- added pine trees, cacti, palm trees
- added portrait/landscape button switch
- added villager backpacks
- added create berry bushes, stone, iron, gold powers
- added resource system. Now villages collect resources to build
- added mine building
- villages now require food to create new citizens
- fixed reward timer bouncing around
- updated credits screen
- you can wake up dragon by tap
- fix village doesn't lose zones when buildings destroyed
- fixed lightning damage
- many other fixes

## 0.2.75 - May 5, 2019


- new power: Dragons
- new power: UFO
- new power: Seeds
- new power: World Stats
- added new sounds for powers
- added landscape mode. It will auto rotate if your device has auto-rotate on
- added Dutch and Indonesian languages
- added 3d sounds(still testing)
- regular TNT now works as previously delayed TNT worked
- delayed TNT explodes after 5 sec now
- burned tiles stay longer
- increased damage from atomic/tsar bomb to units
- heatray destroys roads and conway's game of life
- improved road placing logic. Should be a little less of a mess now
- fixed heatray increasing heat before ray hit the ground
- fixed can't erase units when they are in water
- fixed UI slightly visible on transition screen
- fixed no restore button on iPad
- fixed missing pixels in human building sprites
- fixed Santa not dealing damage to units when killed
- fixed buildings gets destroyed near shores from corrosion
- fixed builders create big squares from roads
- fixed buildings/trees are removed immediately instead of getting destroyed by lava sometimes
- UI and world optimizations

## 0.1.70 - April 11, 2019


- added new building system
- added building upgrades. Now civilization improve their buildings as the time goes
- added trees
- added blacklist check for inappropriately generated town names
- added Romanian and Hungarian languages. Updated other languages
- new building sprites for humans, elves, orcs and dwarves
- new sprites for geysers/volcano
- improved town zone spread logic
- towns can lose zones when/after buildings are destroyed
- added error log by date. On Android can be found at
Android/data/com.mkarpenko.worldbox/files/logs/
- fixed Santa smoke trail
- fixed hours in statistics
- fixed black hole doing no damage
- improved lava performance
- animation optimizations
- fixed ants trying to swim to an island
- other fixes

## 0.1.53 - March 19, 2019


- fixed world saving/loading (please use new save or remove old cities from previous one)
- fixed towns produce units and increase borders on pause
- fixed building never finished if it was half-built on save
- fixed zombies turn any race units into humans
- fixed Czech language enables Chinese
- fixed missing credits
- grey goo makes 10x more damage to units now

## 0.1.50 - March 17, 2019


- new power: display village borders
- new power: select village, where you can change village name and see some information
about village
- added: translation credits. If you want to see your language improved or added - write me to
m.kendja@gmail.com
- added: flip animation
- added: unit skin system. Units will have different heads and weapons. Professions are coming
soon
- added: different holding weapons/tools for units
- added: swimming animation
- added: village name power is now a toggle
- added: piranhas are dangerous now
- added: new icon for custom maps
- added: chinese language
- decrease grass growth timeout by 40% after fire
- pause game when window is open
- demons will die in water now
- changed procreate logic for sheep
- changed custom map, village names icon
- ui improvements
- fixed: antimatter bomb doesn't kill creatures
- fixed: delayed tnt not explode after being burned
- fixed: random pixels after generating new map if previous map had falling pixels in air
- fixed: some save won't load correctly
- fixed: tornado having damage effect
- fixed: units random shake animation
- fixed: tumors grow through water/mountains

## 0.1.40 - February 27, 2019


- NEW city system. Villages grow huge now
- new power: create bears
- new power: create zombies
- civilizations will send out explorers to other islands to establish new colonies
- units will spawn from homes in villages
- grass will grow faster after being eaten
- grass/trees will grow longer after fire
- decreased rate with which units build new villages
- you can zoom out much further now
- increased window slide animation
- added animation when units build/farm/collect herbs
- updated Polish, Spanish, Persian languages
- improved unit fighting
- trees will grow after rain
- farms are built only after village have 10+ population
- fixed: demons burn water
- fixed: units not getting damage on center of volcano
- fixed: units won't clean ruins sometime
- fixed: buildings destroyed after one punch
- fixed: zoom level not resetting on generation/loading
- fixed: units immediately being spawn after being killed
- fixed: units stop building after fights sometime
- fixed: units shaking when paused
- fixed: units attack buildings that not started constructing yet
- fixed: city names showing in bad position
- fixed: ghost roads appear after loading sometimes(for sure this time!)
- fixed: tumor spawners disappear after loading the game
- fixed: animals walk around island left bottom corner
- fixed: animals find mates on far lands
- optimizations

## 0.1.38 - February 13, 2019


- iOS release!
- new power: pause
- new power: anti-matter bomb
- added explosion effect when santa hits the ground
- added snow tiles generating at mountain peaks
- added transition effect when loading/generating worlds
- improved drawing. Lines are drawn between touches to avoid gaps
- updated German and Italian translations
- added Persian translation
- fixed life eraser removes volcanoes
- fixed ghost roads appear after loading sometime
- change: sponge won't remove roads anymore
- optimizations
##0.1.36
- new power. God Finger
- new power. Bowling ball
- new power. Fireworks
- added congratulation effect when achievement is unlocked
- added more variations for the generated world. Desert islands, forest islands, etc
- added new effects for bomb/meteorite/nukes/czar
- added Portuguese language
- added Italian language
- added new achievement
- added sheep to loading screen
- new world save format. Saves are created/loaded faster and are smaller size
- improved world generation. Frozen tiles will only spawn on north/south poles now
- improved bomb spawn when clicked with small brush sizes
- fixed 15 units per city bug
- fixed roads after loading bug
- fixed goo tiles not load
- fixed tnt explodes when cooling
- fixed explosives don't do damage to creatures
- tornadoes destroy roads now
- vortex is now free
- sheep need to eat more before reproducing
- new grass won't grow so fast if it was eaten
- wolves can reproduce now
- ui improvements
- added BAAH!

##0.1.35
- new power. Spawn demon
- new power. Fuse
- new power. Acid Geyser
- new powers. Spawn rain/acid and lava clouds
- !! fixed game doesn't work when device language is set to Spanish
- units are able to attack and destroy enemy buildings now
- fixed piranhas do not die on ground without water
- dwarf buildings won't burn anymore
- added help when unable to unlock premium
- unselect power when opening window to prevent misclick
- longer achievements popup time
##0.1.33
- added custom map generation. You can choose much bigger size than a standard map
- added achievements window and enabled achievements
- added a button to enable/disable ambient sounds. Building, random sheeps, punches, etc
- added center camera after map generation
- added effect for a heat ray
- fixed santa spawn bug
- fixed creatures not killed when out of map bounds
- fixed tornado stuck at map border after using force
- fixed premium locked when offline/no internet
- fixed city names overlap each other
- improved game loading speed
- improved map generating speed
- improved explosion performance
- improved saved map previews
- improved village name generation. Different races will have unique generated name templates
- updated German/French languages translations
- added Japanese and Korean translations
- bigger explosion radius for meteorite
- ui improvements
- creep/tumor will be set on fire when using heatray on it
- building and sheep sounds are bit quieter
- using "increase temperature" on TNT/mines will explode them
- life eraser will also remove/destroy buildings and roads now
- rain will extinguish fire in bigger range now

##0.1.23
- added sound effects. Some of them are temporary and are subject to change. All feedback is
welcome!
- added discord. Feel free to contact me there
- new power: Robot Santa. Can be stopped with lightning
strike
- TNT/mines/water bomb tiles will explode when heated with a heat ray
- striking with lightning on volcano will spawn a lot of lava
- striking with lightning on geyser will spawn a lot of water
- striking with lightning on tornado will split it
- striking with lightning on lava/water will splatter pixels around
- tornado will die out after a while by itself
- removed ability to spawn tumor on water and mountains
- sponge also removes building ruins and roads
now
- ui improvements
- stability improvements
- secrets

##0.1.20
- new power - Hourglass. Changes the flow of time. Increased time can work in unpredictable
ways!
- new power - Spawn Worm. Crawls underground and messing up with the landscape
- new power - Heat. Hold to heat up the pixels
- new power - Spawn Tsar Bomba. This one bad boy can destroy the whole world. Have fun
- new power - Tornado. Scatters pixels around and pull creatures to itself
- added Loading Screen with new artwork piece
- lightnings heat up pixels now. Multiple strikes can turn ground into the lava, etc
- improved game loading times
- force power won't damage creatures anymore
- back button can close opened windows and unselect selected powers now
- fixed some z render bugs
- other minor bugs
- added new shiny facebook button, where you can leave public feedback

##0.1.19
- new power - Villages Info: displays population and names for all Villages
- new power - Spawn Bandits: dangerous boys who like to play with TNT and fire. Watch out!
- new power - Spawn Cold Ones: remainders of an ancient race, who freeze the ground around
them
- new power - Spawn Piranhas
- added directional arrows on Power Bar at the bottom
- lowering temperature on pixel will cool off lava
- printer won't be killed by "game of life" or mine anymore
- stability/crash fixes
- english typos fixes
- fixed selected power tip going out of bounds
- fixed Statistics window not being updated

##0.1.18
- added German, French, Spanish, Polish, Czech, Slovak, Turkish languages
- you can move camera with two fingers, when "draw" type power, like Finger/Sand/etc is
selected now
- smoother zoom controls
##0.1.17
- added multi language support. Looking for translators to help to add your language to the
game!
- added Russian language
- added outline for selected power description
- font changes
- bigger close buttons for window ui

##0.1.16
- added save/load tab
- better camera controls. It's now possible to zoom and move camera when power is selected
- fixed frozen tiles not cleared on new map generation
- improved world generation variations
- improved world generation speed
- acid removes Game of Life and grey goo now
- TNT and landmines explode when dropped in lava now
- various optimisations
- added ui decorations

##0.1.15
- added welcome screen
- added patch log screen
- fixed freeze when using bucket
- fixed creatures doesn't move when volcano is active
- fixed lava not removed when using shovel
- made UI size bigger a bit
- selected power tip shown longer
- made fire doing less damage to creatures
- fonts size tweaks

##0.1.13 - September, 2018


Initial Beta Release

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