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Earth Air
Powerful and unyielding. Earth is the element of Piercing, untouchable, ephemeral. Air is the element
substance. A Shaper can use the element of Earth to of freedom. A Shaper can use the element of Air to
knock down and knock back their foes. hold enemies back, slip passed them, or cut them to
shreds.
Elemental Blast: Two-Handed, Melee Reach,
2 Bludgeoning Damage Elemental Blast: One-Handed, Melee,
1 Piercing Damage
Maneuver: (1 AP) You deal +1 damage and the target
makes an Agility Save against Prone. Maneuver: (1 AP) You deal +1 damage and can
immediately Jump up to half your movement speed
Weapon Passive: You deal +1 damage on Opportunity without expending movement.
Attacks.
Weapon Passive: You have 1 DR against Opportunity
Elemental Flare: (2 AP, 1 SP) Unstoppable Force Attacks as long you have at least 1 hand free.
Make a single Attack against the PD of all creatures
within a line as long as twice your Prime modifier Elemental Flare: (2 AP, 1 SP) A Thousand Cuts
for 2 bludgeoning damage, they must make a Physical Make a single Attack against the PD of all creatures
Save against being Dazed until the end of your next within a Prime modifier radius Arc for 2 slashing
turn. damage, they must make an Agility Save against
Bleeding.
Elemental Focuses
The Hum of Lightning
The Ring of Metal The Call of Blood Those who focus on the Element of Fire push further than
Those who focus on the Element of Earth find a way to draw on Some who focus on the Element of Water find a way to draw on mere combustion.
the densest elements of the world. Heavy hitting and stubborn. the water within themselves and others..
Level 3 Subclass Features
Level 3 Subclass Features Level 3 Subclass Features ????? - While channeling the element of Fire,
Ore of the Earth - While channeling the element of Earth your Water Pressure - While channeling the element of Water,
Earth Elemental Blasts and Metal Weapons have the Impact your Water Elemental Blasts and Ranged Weapons push their
property. targets back one space horizontally away from you on a hit. Fire Technique - ???
Dig In to the Earth - You learn the Dig In Technique. Divert the Flow of Water - You learn the Divert Flow Level 6 Subclass Features
Technique. Lightning Elemental Blast
Dig In
You can spend 1 AP and 1 SP as a Reaction. Divert Flow One-Handed, Ranged, ? Lightning Damage
You can spend 1 AP and 1 SP as a Reaction.
Trigger: A hostile creature attempts to move you. Chains that Bind - +1 damage. Target must make a save
Trigger: You are targeted by a Ranged attack. against becoming Restrained.
Reaction: You cannot be moved against your will until the start
of your next turn. Reaction: You give the attacker disadvantage on their Attack or Level 9 Subclass Features
Spell Check. Lightning Technique - Lightning Rod/Energy Redirection
Technique Enhancements
Take Hold: You can spend 1 SP to attempt to Grapple the Technique Enhancements
creature that tried to move you, if they are within your reach. Redirect Attack
Shrug Off: If the triggering effect is an attack, you can spend 1 SP Judo Throw
to gain DR against that attack equal to your Prime modifier. The Roar of Thunder
Those who focus on the Element of Air can master the
Level 6 Subclass Features Level 6 Subclass Features frequencies in the air, unleashing sonic assaults.
Through connection to the earth, learn to channel the Element Through deeper understanding of Water, learn to channel the
of Metal. Element of Blood. Level 3 Subclass Features
????? - While channeling the element of Air,
Metal Blood
Funnel of Wind - 1AP + 1SP
Elemental Blast: Two-Handed, Melee, Elemental Blast: Two-Handed, Ranged 10/20, Rattled, Concentration,
3 Bludgeoning Damage 2 Force Damage
Maneuver: (1 AP) You deal +1 damage and the target must make Maneuver: (1 AP) You deal +1 damage and the target cannot Level 6 Subclass Features
a Physical Save against being Restrained, which they can repeat regain hit points until the start of your next turn. Sound Elemental Blast
for 1 AP on their turn.
Weapon Passive: You deal +1 damage against Bloodied and One-Handed, Ranged, ? Lightning Damage
Weapon Passive: Your attacks that hit Restrained or Prone targets Bleeding targets.
are Heavy Hits by default.
Chains that Bind - +1 damage. Target must make a save
Elemental Flare: BLOOD FLARE against becoming Restrained.
Elemental Flare: METAL FLARE
Level 9 Subclass Features Level 9 Subclass Features
Level 9 Subclass Features Thunder Technique - Flash Step?