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Talents

Tier 1 Rapid Reload


Blood Power Teir: 1
Activation: Action(Incidental)

Teir: 1
Ranked: No

Activation: Action(Maneuver)
You may now reload a weapon as an incidental as long as
Ranked: No
the ammunition is in a readily available spot, like on a belt
Trait Required: Vampire
or a harness. If the ammunition is being held in a bag or
Once per encounter, you may suffer 2 strain as a maneuver backpack, it may require a Maneuver to retrieve it before
to raise your Brawn OR Agility by 1 to a maximum of 5 the weapon can be reloaded.
until the end of the encounter.

Control the Beast Razer Claws


Teir: 1
Tier: 1
Activation: Passive

Activation: Passive
Ranked: No

Ranked: No
Trait Required: Shifter or Vampire (With Grow Claws
Trait Required: Shifter
Talent)

The difficulty for changing forms is reduced to Average(2) Your natural Claw attack has its critical rating reduced by
one.
Glamour
Teir: 1
Skill Expertise
Activation: Action(Maneuver)
Teir: 1
Ranked: No
Activation: Passive

Trait Required: Supernatural


Ranked: Yes

As a Maneuver, your character may suffer one strain to When acquiring this talent, choose one general skill and a
make a minor alteration to their appearance. (Change hair narrow focus, for example, Skulduggery and picking locks.
color, Eye Color, Pupil Shape, ect) Your GM has final say as When using chosen skill on said focused task you add 1
to what a Minor Glamour consists of. This glamour lasts (boost Die) per rank of this talent.
for 1 minute, however, the effect can be extended by one
additional minute for every point of stain suffered.
Minor Talent
Advance Form Control Teir: 1
Activation: Action(Varies)

Teir: 1
Ranked: Yes

Activation: Passive
Trait Required: Supernatural

Ranked: No
When you select this talent you choose one spell action
Trait Required: Shifter
from one magic skill. You are able to cast that spell as if you
Your Character is able to bring a number of items equal to had that skill at a rank equal to your rank in this Talent. If
their strain threshold with them when they shapeshift. the skill references a knowledge skill and you do not have
When the change forms the items are absorbed into them said skill, you will not benefit from the effect. People who
and will reappear normally when they change back to their already have a magic skill cannot take this talent.
original form, by choice or not. Items exceeding this
number are dropped or destroyed as normal.

1
Grow Claws I know a guy for that!
Teir: 1
Tier: 2

Activation: Active(Incidental)
Ranked: No

Ranked: No
Activation: Active (Maneuver)

Trait Required: Vampire


Trait Required: None

You must spend 1 strain to activate this talent. You fingers, You have amassed a vast network of contacts. If you find
or fingernails lengthen and sharpen, you gain a natural yourself in need of help for something that you cannot do,
claw weapon.
you can make a Hard leadership check. If you succeed, you
Claws (Brawl; Damage 3+Brarn, Critical 3; Range know someone who is able to help you. Their stat is equal
[Engaged], Accurate 1, Vicious 1)
to your relevent stat and their skill ranks are equal to your
You may take the Finesse Talent for your claws. successes. Advantages can be spent to get the person to you
quicker, increase their relevant stat or something else you
Mental Conditioning can your GM can come up with.
Tier: 1

Ranked: no
Enchant Item
Activation: passive
Tier: 2

Discipline is now a career skill. Ranked: No

Activation: Active (Action)

Tier 2 Trait Required: Channeler or Fae

As part of the activation, you make a Magic skill check


Blood Power (Improved) action, The difficulty of the check is upgraded once. Upon
Teir: 2
success the item touched is imparted with the the spell
Activation: Passive
action used. This can be used on other characters
Ranked: No
equipment, With the exception that a Mage can not use an
Trait Required: Vampire
item Enchanted by a Channeler.
The strain cost of Blood Power is reduced to 1
Preternatural Senses
Entrance Tier: 2

Teir: 2
Ranked: Yes

Activation: Action
Activation: Passive

Ranked: No
Trait Required: Shifter or Vampire

Trait Required: Vampire


Your senses are sharpened beyond the ken of mere mortals.
As you state into a person's eyes of someone in short range, Add a boost die per rank of this talent to all perception and
you can spend 2 strain to attempt to Entrance the target. Vigilance checks.
You make a Charm vs the targets Discipline. If the check is
successful, the target immediately becomes friendly to you. Casting Knack
The target still retains free will and cannot be commanded, Tier: 2

however they are your friend for 1 day per success. Because Ranked: yes

they still retain free will, you will still need to make a check Activation: Passive

to gather certain information. You will however get a Trait Required: None

(boost die) per advantage rolled on the Entrance check. When you pick this skill you pick a spell effect, you may
add that effect to the spell action you cast without
Enchanting Beauty increasing the difficulty.
Teir: 2

Activation: Passive
Overwatch
Ranked: No
Tier: 2

Trait Required: Vampire or Fae


Ranked: No

You are so beautiful, people will throw themselves at you. Activationt: Active (Action)

This talent adds 2 (advantages) to all Charm checks Trait required: None

automatically When you use this talent you declare a trigger and delay
your action until said trigger is met. When The conditions
are met you may take a normal action as an out of turn
incidental.
2
Telepathic Message Waywalker
Tier: 2
Tier: 2

Ranked: no
Ranked: no

Activation: Active (Action)


Activation: Active(Action)

Trait required: Supernatural


Trait required: Mage or Fae

When you activate this talent you suffer 1 strain to send a Your character must spend 2 strain and pass a HARD
sentence or two to a sentient being you are in engaged Magic skill check. Upon success you may open a way
range with. Only the target can hear you and they hear it in through the veil to a far away location. The GM Must
your voice. determine how many "jumps" must be made to get to your
destination. Extra success and advantages increase accuracy
Celerity and speed, where failure and threats can change the target
Tier: 2
location or increase the time it takes to get where you are.
Ranked: no

Activation: Active (Incidental)


Detect Supernatural
Trait required: Vampire
Tier: 2

You may spend to strain to gain an additional maneuver. Ranked: no

You may disengage from an opponent while moving Activation: Active(Maneuver)

normally as part of this maneuver. This can allow you up While engaged with another being, you can use a
to a total of 3 maneuvers, but never more then that. maneuver, to determine if they have any supernatural trait,
but not which one.
Terrifying Growl
Tier: 2
Mental Fortress
Ranked: no
Tier: 2

Activation: Active (Action)


Ranked: yes

Trait required: Shifter


Activation: passive

You must spend 2 strain to activate this talent. When you You add a boost die for each rank of this talent to all
do all mortals within medium range make a HARD discipline checks.
Discipline check, if they fail, the immediately flee away
from you in terror. Animal Form
Tier: 2

Glamour (Improved) Ranked: no

Tier: 2
Activation: Active (Incidental)

Ranked: no
Trait required: Shifter

Activation: Active (Incidental)


You have learned more about your inner beast and are now
Trait required: Supernatural
able to shift into the form of a larger version of your
You must have purchased the Glamour talent to acquire chosen animal. The check still remains the same, as if
this talent.
shifting into your Hybrid form. This form can benefit from
You are able to make more significant changes, still subject the 'Control the Beast' Talent
to GM approval. You must still spend 1 strain, but you may
not make the changes as an Incidental.

Venomous
Tier: 2

Ranked: no

Activation: passive

Trait required: Shifter

You are a reptialian shifter and have a venomous bite. On a


successful but attack you can spend 1 advantage to activate
the BURN quality. However, to stop the damage, they must
either use anti-venom or pass an average medicine check to
clear the venom from the wound.

3
Magic Talents Tier 3
The talents are unique in the fact that they grant the
character access to powerful magic skills & the
Dense Hide
Supernatural Trait. I do not recommend letting Tier: 3

players take more then one of these talents. As well Ranked: no

I caution allowing certain types of supernatuals Activation: Passive

access to magic in addition to their existing abilities. Trait required: Shifter

Increase you defense by 1 and your soak by 2

Divine Grace Bat Form


Tier: 3

Tier: 2
Ranked: no

Ranked: no

Activation: Active (Action)

Activation: passive

Trait required: Vampire

The gods have blessed you with divine power. The Divine
You have learned Dark powers to change into a bat and
skill and Knowledge (Religion) are now career skills. take flight into the night. You must suffer 2 strain to
activate this talent to shift into a bat until the end of the
Dark Gift encounter, or until you use an action to shift back. Your
Tier: 2
Brawn and Silhouette become 0, you gain flying (As per
Ranked: no
the GCRB pg 100) Your gear, up to your encumbrance
Activation: passive
threshold magicaly meld into you, cannot be accessed while
You have been given dark power. The Dark Magic skill and in Bat Shape, and returns when you change back.
Knowledge (Occult) are now career skills.
Entrance (Improved)
Primal Power Teir: 3

Tier: 2
Activation: Passive

Ranked: no
Ranked: No

Activation: passive
Trait Required: Vampire

Primal power flows through your being. The Primal skill You must have purchased the Entrance Talent to benefit
and Knowledge (Supernatural) are now career skills. from this. You can now attempt to Entrance hostile targets.

Arcane Gift Telepathic Message (Improved)


Tier: 2
Tier: 3

Ranked: no
Ranked: no

Activation: passive
Activation: Passive

You have somehow tapped into the arcane. The Arcane Trait required: Supernatural

skill and Knowledge (Supernatural) are now career skills. You must have purchased the telepathic message talent to
benefit from this. You may now send messages to medium
Latent Awakening range, and remove the strain cost.
Tier: 2

Ranked: no
Celerity (Improved)
Activation: passive
Tier: 3

Through magic, dark or divine, fae or arcane, somthing in Ranked: no

your blood has come alive. You now have the Supernatural Activation: Passive

trait and may take supernatural talents. Trait required: Vampire

You must have the Celerity talent to benefit from this


talent. No longer costs strain for the Celerity Maneuver.

4
Control the Beast (Improved) Scent Tracker (improved)
Tier: 3
Tier: 4

Activation: Passive
Activation: Passive

Ranked: No
Ranked: No

Trait Required: Shifter


Trait Required: Vampire or shifter

The difficulty for changing forms is reduced to Easy(1) You may now track a target that was in the area or touched
the item 48 hours prior.
Detect Supernatural (Improved)
Tier: 3
Dominate
Ranked: no
Tier: 4

Activation: Passive
Activation: Active(Action)

As part of the Detection Maneuver, you may make a Hard Ranked: No

Knowledge check to try and determine what they are. Trait Required: Vampire

Success does not break their Glamour. Extra Success and You must have the Entrance and Entrance (improved) to
advantages may give more information. take this talent. You may suffer 4 strain and make a Charm
vs Discipline check against a target that can see you and if
Meld into the shadows within short range, hostile or otherwise. If successful you
Tier: 3
dictate their NEXT Action. They still will not harm
Activation: Active(Maneuver)
themselves.
Ranked: No

Trait Required: Vampire


Dazzle
You may suffer 2 strain and use a maneuver to blend into Tier: 4

the shadows. You become nearly invisible as you gain 2 Activation: Active(Action)

automatic successes on your stealth check. You remain Ranked: No

hidden until you act, are spotted or the end of your next Trait Required: Vampire

turn. You must have the Entrance and Entrance (improved) to


take this talent. You may suffer 2 additional strain to use
Scent Tracker Entrance (Improved) on a number of targets equal to 2
Tier: 3
times your ranks in the Charm skill.
Activation: Active(Maneuver)

Ranked: No
Waygate
Trait Required: Vampire or shifter
Tier: 4

You make a Hard perception test in an area or on an Ranked: no

obeject and are then able to track their scent back to them Activation: Active(Action)

as long as they had been there or touched the item in the Trait required: Mage or Fae

last 24 hours. Your character must spend 2 strain and pass a HARD
Magic skill check. Upon success you may open a way for
Tier 4 multiple people through the veil to a far away location. The
GM Must determine how many "jumps" must be made to
Meld into the shadows (Improved) get to your destination. Extra success and advantages
Tier: 4
increase accuracy and speed, where failure and threats can
Activation: Passive
change the target location or increase the time it takes to
Ranked: No
get where you are. The gate closes once YOU step through.
Trait Required: Vampire

You must have taken the Meld into the shadows talent to
benefit from this talent. You may suffer 4 strain and use a
maneuver to blend into the shadows. You become even
harder to spot as you gain 3 automatic successes on your
stealth check AND impose 2 setback dice in addition to
whatever other setbacks they have. You remain hidden
until you act, are spotted or the encounter ends.

5
Tier 5
Enthrall
Tier: 5

Activation: Active(Action)

Ranked: No

Trait Required: Vampire

You must have the Dominate talent to take this. You may
now break the mind of your victims to the point where
they will obey ANY command. The Enthralled person
remains enthralled for a number of rounds equal to 2+
uncanceled successes.

One with the shadows


Tier: 5

Activation: Passive

Ranked: No

Trait Required: Vampire

You must have taken the Meld into the shadows


(improved) talent to benefit from this talent. Reduce the
strain cost of Meld into the Shadows (improved), reduce
the difficulty of the stealth check to average, and you can
move without breaking Invisibility. You remain invisible
and silent until you use an action or the end of the
Encounter.

Fluid form
Tier: 5

Activation: Passive

Ranked: No

Trait Required: Shifter

You must have the Control the Beast (Improved) talent.


You may now shift with no strain cost or skill Check.

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