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Teir: 1
Ranked: No
Activation: Action(Maneuver)
You may now reload a weapon as an incidental as long as
Ranked: No
the ammunition is in a readily available spot, like on a belt
Trait Required: Vampire
or a harness. If the ammunition is being held in a bag or
Once per encounter, you may suffer 2 strain as a maneuver backpack, it may require a Maneuver to retrieve it before
to raise your Brawn OR Agility by 1 to a maximum of 5 the weapon can be reloaded.
until the end of the encounter.
Activation: Passive
Ranked: No
Ranked: No
Trait Required: Shifter or Vampire (With Grow Claws
Trait Required: Shifter
Talent)
The difficulty for changing forms is reduced to Average(2) Your natural Claw attack has its critical rating reduced by
one.
Glamour
Teir: 1
Skill Expertise
Activation: Action(Maneuver)
Teir: 1
Ranked: No
Activation: Passive
As a Maneuver, your character may suffer one strain to When acquiring this talent, choose one general skill and a
make a minor alteration to their appearance. (Change hair narrow focus, for example, Skulduggery and picking locks.
color, Eye Color, Pupil Shape, ect) Your GM has final say as When using chosen skill on said focused task you add 1
to what a Minor Glamour consists of. This glamour lasts (boost Die) per rank of this talent.
for 1 minute, however, the effect can be extended by one
additional minute for every point of stain suffered.
Minor Talent
Advance Form Control Teir: 1
Activation: Action(Varies)
Teir: 1
Ranked: Yes
Activation: Passive
Trait Required: Supernatural
Ranked: No
When you select this talent you choose one spell action
Trait Required: Shifter
from one magic skill. You are able to cast that spell as if you
Your Character is able to bring a number of items equal to had that skill at a rank equal to your rank in this Talent. If
their strain threshold with them when they shapeshift. the skill references a knowledge skill and you do not have
When the change forms the items are absorbed into them said skill, you will not benefit from the effect. People who
and will reappear normally when they change back to their already have a magic skill cannot take this talent.
original form, by choice or not. Items exceeding this
number are dropped or destroyed as normal.
1
Grow Claws I know a guy for that!
Teir: 1
Tier: 2
Activation: Active(Incidental)
Ranked: No
Ranked: No
Activation: Active (Maneuver)
You must spend 1 strain to activate this talent. You fingers, You have amassed a vast network of contacts. If you find
or fingernails lengthen and sharpen, you gain a natural yourself in need of help for something that you cannot do,
claw weapon.
you can make a Hard leadership check. If you succeed, you
Claws (Brawl; Damage 3+Brarn, Critical 3; Range know someone who is able to help you. Their stat is equal
[Engaged], Accurate 1, Vicious 1)
to your relevent stat and their skill ranks are equal to your
You may take the Finesse Talent for your claws. successes. Advantages can be spent to get the person to you
quicker, increase their relevant stat or something else you
Mental Conditioning can your GM can come up with.
Tier: 1
Ranked: no
Enchant Item
Activation: passive
Tier: 2
Teir: 2
Ranked: Yes
Activation: Action
Activation: Passive
Ranked: No
Trait Required: Shifter or Vampire
however they are your friend for 1 day per success. Because Ranked: yes
they still retain free will, you will still need to make a check Activation: Passive
to gather certain information. You will however get a Trait Required: None
(boost die) per advantage rolled on the Entrance check. When you pick this skill you pick a spell effect, you may
add that effect to the spell action you cast without
Enchanting Beauty increasing the difficulty.
Teir: 2
Activation: Passive
Overwatch
Ranked: No
Tier: 2
You are so beautiful, people will throw themselves at you. Activationt: Active (Action)
This talent adds 2 (advantages) to all Charm checks Trait required: None
automatically When you use this talent you declare a trigger and delay
your action until said trigger is met. When The conditions
are met you may take a normal action as an out of turn
incidental.
2
Telepathic Message Waywalker
Tier: 2
Tier: 2
Ranked: no
Ranked: no
When you activate this talent you suffer 1 strain to send a Your character must spend 2 strain and pass a HARD
sentence or two to a sentient being you are in engaged Magic skill check. Upon success you may open a way
range with. Only the target can hear you and they hear it in through the veil to a far away location. The GM Must
your voice. determine how many "jumps" must be made to get to your
destination. Extra success and advantages increase accuracy
Celerity and speed, where failure and threats can change the target
Tier: 2
location or increase the time it takes to get where you are.
Ranked: no
normally as part of this maneuver. This can allow you up While engaged with another being, you can use a
to a total of 3 maneuvers, but never more then that. maneuver, to determine if they have any supernatural trait,
but not which one.
Terrifying Growl
Tier: 2
Mental Fortress
Ranked: no
Tier: 2
You must spend 2 strain to activate this talent. When you You add a boost die for each rank of this talent to all
do all mortals within medium range make a HARD discipline checks.
Discipline check, if they fail, the immediately flee away
from you in terror. Animal Form
Tier: 2
Tier: 2
Activation: Active (Incidental)
Ranked: no
Trait required: Shifter
Venomous
Tier: 2
Ranked: no
Activation: passive
3
Magic Talents Tier 3
The talents are unique in the fact that they grant the
character access to powerful magic skills & the
Dense Hide
Supernatural Trait. I do not recommend letting Tier: 3
Tier: 2
Ranked: no
Ranked: no
Activation: passive
The gods have blessed you with divine power. The Divine
You have learned Dark powers to change into a bat and
skill and Knowledge (Religion) are now career skills. take flight into the night. You must suffer 2 strain to
activate this talent to shift into a bat until the end of the
Dark Gift encounter, or until you use an action to shift back. Your
Tier: 2
Brawn and Silhouette become 0, you gain flying (As per
Ranked: no
the GCRB pg 100) Your gear, up to your encumbrance
Activation: passive
threshold magicaly meld into you, cannot be accessed while
You have been given dark power. The Dark Magic skill and in Bat Shape, and returns when you change back.
Knowledge (Occult) are now career skills.
Entrance (Improved)
Primal Power Teir: 3
Tier: 2
Activation: Passive
Ranked: no
Ranked: No
Activation: passive
Trait Required: Vampire
Primal power flows through your being. The Primal skill You must have purchased the Entrance Talent to benefit
and Knowledge (Supernatural) are now career skills. from this. You can now attempt to Entrance hostile targets.
Ranked: no
Ranked: no
Activation: passive
Activation: Passive
You have somehow tapped into the arcane. The Arcane Trait required: Supernatural
skill and Knowledge (Supernatural) are now career skills. You must have purchased the telepathic message talent to
benefit from this. You may now send messages to medium
Latent Awakening range, and remove the strain cost.
Tier: 2
Ranked: no
Celerity (Improved)
Activation: passive
Tier: 3
your blood has come alive. You now have the Supernatural Activation: Passive
4
Control the Beast (Improved) Scent Tracker (improved)
Tier: 3
Tier: 4
Activation: Passive
Activation: Passive
Ranked: No
Ranked: No
The difficulty for changing forms is reduced to Easy(1) You may now track a target that was in the area or touched
the item 48 hours prior.
Detect Supernatural (Improved)
Tier: 3
Dominate
Ranked: no
Tier: 4
Activation: Passive
Activation: Active(Action)
Knowledge check to try and determine what they are. Trait Required: Vampire
Success does not break their Glamour. Extra Success and You must have the Entrance and Entrance (improved) to
advantages may give more information. take this talent. You may suffer 4 strain and make a Charm
vs Discipline check against a target that can see you and if
Meld into the shadows within short range, hostile or otherwise. If successful you
Tier: 3
dictate their NEXT Action. They still will not harm
Activation: Active(Maneuver)
themselves.
Ranked: No
the shadows. You become nearly invisible as you gain 2 Activation: Active(Action)
hidden until you act, are spotted or the end of your next Trait Required: Vampire
Ranked: No
Waygate
Trait Required: Vampire or shifter
Tier: 4
obeject and are then able to track their scent back to them Activation: Active(Action)
as long as they had been there or touched the item in the Trait required: Mage or Fae
last 24 hours. Your character must spend 2 strain and pass a HARD
Magic skill check. Upon success you may open a way for
Tier 4 multiple people through the veil to a far away location. The
GM Must determine how many "jumps" must be made to
Meld into the shadows (Improved) get to your destination. Extra success and advantages
Tier: 4
increase accuracy and speed, where failure and threats can
Activation: Passive
change the target location or increase the time it takes to
Ranked: No
get where you are. The gate closes once YOU step through.
Trait Required: Vampire
You must have taken the Meld into the shadows talent to
benefit from this talent. You may suffer 4 strain and use a
maneuver to blend into the shadows. You become even
harder to spot as you gain 3 automatic successes on your
stealth check AND impose 2 setback dice in addition to
whatever other setbacks they have. You remain hidden
until you act, are spotted or the encounter ends.
5
Tier 5
Enthrall
Tier: 5
Activation: Active(Action)
Ranked: No
You must have the Dominate talent to take this. You may
now break the mind of your victims to the point where
they will obey ANY command. The Enthralled person
remains enthralled for a number of rounds equal to 2+
uncanceled successes.
Activation: Passive
Ranked: No
Fluid form
Tier: 5
Activation: Passive
Ranked: No