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Introduction
Heritage tourism serves as a medium to introduce a country to tourists and to deepen tourists’
understanding or knowledge about a country (Noor et al., 2019). By visiting heritage sites,
tourists get a glimpse of a country’s history and the uniqueness of its communities’ cultural
lifestyles. Accordingly, the Malaysian National Tourism Plan 2020 – 2030 (NTP) has
highlighted cultural and heritage tourism as one of its key focuses (Ministry of Tourism, Arts
and Cultural Malaysia, 2020), particularly stressing the importance of digitalization and
smart tourism. Indeed, the adoption of virtual reality (VR) technologies such as virtual tours
(VTs) offers feasible opportunities to advance innovative and digitalized tourism experiences
This research did not receive any funding. However, the paper was presented at a conference (ICRTH)
Journal of Hospitality and Tourism
last year and the authors receive comments for improvement. The extended summary was published in Insights
their proceeding as well. The authors, therefore, would like to acknowledge the conference and the © Emerald Publishing Limited
2514-9792
attendees. DOI 10.1108/JHTI-04-2023-0281
JHTI (El-Said and Aziz, 2022). However, the adoption of VTs in heritage tourism in Malaysia is
relatively new and has never been treated seriously, as tourism destinations mainly rely on in-
person visitations to tourist destinations (El-Said and Aziz, 2022).
The Covid-19 pandemic has accelerated the digital transformation of the tourism industry
(Agostino et al., 2020). The closure of tourist destinations during the pandemic period has led
to tourism offerings being adapted to embrace virtual platforms and mixed reality
experiences (Bran et al., 2020). For example, museums have explored digital marketing
strategies to stay resilient (Agostino et al., 2020; Papagiannakis et al., 2018; Simone et al., 2021)
and engage with wider and more diverse audiences (Sylaiou et al., 2010). Like museums,
heritage sites are essential in providing an authentic experience; in this regard, visitors’
experience with and knowledge of heritage sites can be enhanced through immersive VR
onlife environments (Lee et al., 2020a; Simone et al., 2021).
A VT is a visual portrayal of a real tourist site that is designed to create opportunities for
tourists to gain first-hand experience before their actual visitation or to enhance their
previous experiences (Atzeni et al., 2021). VTs are better than static images in facilitating user
learning and enable users to control navigation easily (Burigat and Chittaro, 2016) while
generating positive attitudes (Feng, 2018). Unfortunately, recent studies have mostly focused
on how digital marketing tools such as social media benefit museum operators (Agostino
et al., 2020, 2021; Vassiliadis and Belenioti, 2017). The few existing empirical studies on VTs,
meanwhile have only examined the factors influencing the adoption of VR or VTs rather than
addressing the basic concern of destination operators—physical visitation to the heritage
sites. The relationship between these variables is thus understudied and unclear.
Furthermore, minimal studies have covered the functional and sensory aspects of VTs in
affecting tourists’ intention to visit a place after experiencing a VT. In brief, the returns on
investments of time, money, and effort from developing VTs are not fully comprehended, as
there is no firm grasp of the desired or expected user experience.
Literature review
UTAUT2 and perceived substitutability
In understanding the underlying behavioral intention structure, a review of the VT-related
literature indicates that the Technology Adoption Model (TAM) has been frequently used to
investigate the impact of VT adoption intention on visit intention to the actual tourism site, which
addresses the factors of perceived ease of use and perceived usefulness. These factors cover only
technical components and might not be comprehensive enough to further explain tourists’
intention to visit a heritage site (hereafter IV). Furthermore, the issue of whether the perceived
substitutability of VR directly or indirectly impacts IV has not been previously discussed, even
though it is an important determinant of VR usage in tourism (El-Said and Aziz, 2022; Schiopu
et al., 2021). Considering the role of perceived substitutability, the joint adoption of the more
intensive Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) and the Theory of
Substitutability in one study allows a deeper examination of the critical variables that explain
users’ intention to adopt VTs (hereafter IA) and IV. Specifically, the inclusion of perceived
substitutability and perceived authenticity, along with technical and sensory factors like
performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic
motivations and habit, facilitate a robust understanding of users’ IA and IV.
Unlike the original UTAUT which is more organizational based, the extended UTAUT2
focuses on the determinants of consumers’ behavior and intention to use new technologies
(Medeiros et al., 2022) or innovations in diverse cultural and social contexts (Faqih and
Jaradat, 2021). In addition to performance expectancy, effort expectancy, social influence and
facilitating conditions, the UTAUT2 incorporates sensory factors, namely hedonic
motivations, habit and price value. The incorporation of these new parameters has made
the theory a powerful tool in justifying variations in the intentional behavior to adopt newly Virtual tours in
introduced innovations (Faqih and Jaradat, 2021). However, the relationship between IA and heritage travel
IV is more complex. The examination of the technical and sensory factors influencing IA is
therefore critical in grasping its subsequent implications on IV.
Hendee and Burdge (1974) stated that recreation substitutability occurs when acceptably
equivalent outcomes are achieved through the interchangeability of recreation experiences
by altering the “timing of the experience, the means of gaining access, the setting and the
activity.” However, digital imitation is a concern for many tourism destination operators, as it
might dilute the sitting experience and potentially reduce tourists’ IV. Indeed, VR technology
like VT is argued to be a substitute for actual travel by removing physical barriers and
reducing distance (Atzeni et al., 2021), especially during situations like the pandemic (Schiopu
et al., 2021), heritage site conservation, accessibility problems, financial constraints, or
overcrowding (El-Said and Aziz, 2022). Previous studies have found that perceived
substitutability has a significant influence on individuals’ IA (Li et al., 2019). However, these
studies did not incorporate the UTAUT2 framework, which provides a more comprehensive
understanding of the factors that influence individuals’ intention to adopt technology.
Intention to adopt VTs (IA) and intention to visit an actual heritage site (IV)
According to Schweibenz (2019), virtual museum tours are effective in initiating interest and
drawing visitors’ intention to visit the destinations physically. People are highly motivated to
visit real sites after pleasant encounters with virtual 3D world tourism sites (Huang et al.,
2016). Skard et al. (2021) observed that VR creates a stronger impact on mental imagery due to
its ability to create vivid simulations of a destination and promote feelings of ‘reality’ as if one
is visiting the destination physically. The feel-good emotions obtained from VR heighten
hedonic expectations of future happiness, which in turn, increases one’s potential willingness
JHTI to visit the destination in real life. In other words, VR exposure strengthens mental imagery
and happiness, such that a person will have greater travel intentions after gaining positive
VR experiences. To illustrate, Lee et al.’s (2020b) study found that tourists’ attitude and
telepresence are positively affected by the content quality, system quality and vividness of
VTs, which result in positive IV. Accordingly, in this study, the following hypothesis was
proposed:
H9. IA has a positive influence on IV.
Methodology
This study adopted the purposive sampling technique, which is suitable for social science or
human behavior research because it specifies the types of people who can provide the desired
information based on criteria pre-set by the researcher (Sekaran and Bougie, 2009).
Specifically, the respondents in this study were those who met the following criteria: (1)
Malaysian; (2) aged between 18 and 45 years old; and (3) had traveled before or were
interested in traveling soon. These criteria were consistent the profile of the largest market
segment for Malaysian smartphone and Internet users (Malaysian Communications and
Multimedia Commission (MCMC), 2021).
Performance expectancy, social influence, hedonic motivation and habit were measured
with three items each, while effort expectancy and facilitating conditions were measured with
four items each. These constructs’ measurement items were adapted from the works of El-
Said and Aziz (2022), Venkatesh et al. (2012) and Vishwakarma et al. (2020). In addition, four
items were adapted from Kim et al. (2020b) to measure perceived authenticity, whereas Virtual tours in
perceived substitutability was measured with four items adapted from Schiopu et al. (2021). heritage travel
Four items were drawn from the scales of Huang et al. (2013) to measure IA. IV was measured
using four items modified from the works of Kim et al. (2020a).
The original questionnaire survey was developed in English and then translated into
the Mandarin and Malay languages to reach a wider respondent base in Malaysia. The
translation process utilized the collaborative and iterative translation approach to ensure
accuracy (Douglas and Craig, 2007). Translation accuracy is crucial in addressing
conceptual equivalence, so that the respondents’ comprehension of the translated survey
questions is as close as possible to the meaning of the original questions. Before the
distribution of the finalized questionnaires, 10 cognitive interviews were conducted to
affirm the content validity of the questionnaire.
The minimum required sample size was calculated using G*Power. The a priori test (two-
tailed, effect size of 15%, alpha of 0.05 and 90% confidence level) yielded a minimum sample
size of 262 (Faul et al., 2009). Data was collected by disseminating the questionnaire online
from 10 June 2022 to 8 July 2022. A total of 278 valid responses were acquired and analyzed
using SPSS 26 and SmartPLS 4.0 software.
Findings
The data was first checked for common method variance (CMV) using a full collinearity
test (Kock and Lynn, 2012; Podsakoff et al., 2003). Harman’s single factor test result
indicated the total variance for the first component was 39.45%, which was less than 50%.
In addition, the full collinearity test showed both lateral and vertical variance inflation
factors (VIFs) were less than the threshold value of 3.3. Both tests showed that CMV was of
no concern.
Next, convergent validity and internal consistency were determined by examining the items’
outer loadings, composite reliability (CR) and average variance extracted (AVE). The results
indicated satisfactory convergent validity and internal consistency as all three indicators were
above the prescribed acceptance levels. Only PS3 was deleted due to a low factor loading (refer to
Table 1 and Figure 1 for measurement model). The heterotrait-monotrait ratio of correlations
(HTMT) criterion was adopted to determine the discriminant validity. Discriminant validity was
established for all the constructs as the values were lower than the threshold of HTMT0.85 (Kline,
2016; refer to Table 2). Finally, a check on the inner VIF values indicated that collinearity was of no
concern as all inner VIF values were below the prescribed acceptance level of 5.0 (Hair et al., 2017;
refer to Table 3).
Research framework is shown in Figure 2. Upon verifying the measurement model, the
bootstrapping procedure with 5,000 subsamples was performed to assess the structural
model (Hair et al., 2014; refer to Figure 3). As shown in Table 3, significant direct influences
were found for performance expectancy (β 5 0.134; t 5 2.087), hedonic motivation
(β 5 0.252; t 5 4.120), habit (β 5 0.208; t 5 3.107) and perceived substitutability (β 5 0.110;
t 5 2.736) on IA, supporting H1, H5, H6 and H7. In addition, perceived authenticity
(β 5 0.652; t 5 16.708) exhibited a significant direct impact on perceived substitutability,
confirming H8. However, the results did not support the significant effects of effort
expectancy (β 5 0.053; t 5 0.761), social influence (β 5 0.096; t 5 1.515) and facilitating
conditions (β 5 0.026; t 5 0.381) on IA, thereby rejecting H2, H3 and H4. Nonetheless, IA
(β 5 0.460; t 5 6.283) demonstrated a significant relationship with IV, validating H9. For
the mediating hypotheses, IA only significantly mediated the influences of performance
expectancy, hedonic motivation, habit and perceived substitutability on IV, hence
supporting H10a, H10e, H10f and H10g.
JHTI Factor Composite Average variance
Construct Indicator loadings reliability extracted
Figure 1.
Measurement model
Variable 1 2 3 4 5 6 7 8 9 10
1. Performance expectancy
2. Effort expectancy 0.525
3. Social influence 0.597 0.484
4. Facilitating conditions 0.536 0.674 0.617
5. Hedonic motivations 0.582 0.457 0.554 0.535
6. Habit 0.566 0.427 0.750 0.619 0.603
7. Perceived authenticity 0.580 0.406 0.595 0.563 0.735 0.674
8. Perceived substitutability 0.489 0.424 0.568 0.520 0.630 0.657 0.742
9. Intention to adopt VTs 0.608 0.452 0.618 0.514 0.688 0.683 0.717 0.696
10. Intention to visit the 0.496 0.333 0.365 0.456 0.431 0.410 0.348 0.336 0.509
actual heritage site Table 2.
Source(s): Author’s own work HTMT criterion
JHTI Std.
Hypothesis Std. Beta Error t-values p-values LLCI ULCI VIF R2 F2 Q2
people experience fun and joy when using VT apps; these positive hedonic experiences bring
significant positive impacts to IA.
The findings highlight the impactful role of performance expectancy in predicting
Malaysian consumers’ IA, corroborating numerous research from different service
industries, such as that of Venkatesh et al. (2012), Gupta et al. (2018), Kalinic et al. (2019),
Merhi et al. (2019), El-Said and Aziz (2022), Gharaibeh et al. (2021), Paulo et al. (2018) and Faqih
and Jaradat (2021). Consumers need to experience useful and favorable outcomes in adopting
a new technology. The technical benefits of VT assists consumers in achieving their goals or
increasing their productivity, such as travel planning, which is a way to initiate their IA.
Habit is also observed to be a powerful factor driving Malaysian consumers’ IA, which is
consistent with the findings of Gupta et al. (2018), Merhi et al. (2019) and Morosan and
DeFranco (2019). This result has proven that habit successfully predicts consumers’
behavioral intention to adopt a technology in the heritage tourism setting.
Interestingly, contrary to the hypothesis, effort expectancy does not appear to be a
predictor of Malaysian consumers’ IA, contradicting previous research by Gupta et al. (2018),
Gharaibeh et al. (2021), Faqih and Jaradat (2021) and Medeiros et al. (2022). This might be
attributed to respondents’ high familiarity with the application technology, especially with
the substantial increment in the number of Internet users at present (Merhi et al., 2019). Merhi
et al. (2019) also obtained similar results, arguing that familiarity limits the impact of effort
expectancy to consumers who are less familiar with a certain technology.
The hypothesis on social influence’s positive influence on consumers’ IA also failed to be
supported in this study, which refutes past studies by Faqih and Jaradat (2021), Gharaibeh
et al. (2021) and Gupta et al. (2018). However, this result is in accordance with a former study
by Kalinic et al. (2019), who explained this phenomenon based on modern users’ increasing
familiarity with VTs. Since VTs are normalized as entertainment or informative videos and
are increasingly becoming a part of everyday life, many people have mastered the skills of
using VTs, especially those who travel frequently or are interested in travel. Such increased
familiarity decreases the importance of environmental influences while enhancing self-
Virtual tours in
Performance heritage travel
Effort Expctancy Expectancy (PE)
(EE)
H2
H10a, H10b, H10c, H10d,
H10e, H10f, H10g
H3
H9
Facilitating Conditions Intention to Adopt Virtual Intention to Visit the Actual
(FC) Toure (IA) Heritage Site (IV)
H4
H5
Hedonic Motivation
(HM) H7
H6
Habit (HT)
Perceived Perceived
Substitutability (PS) Authenticity (PA)
H8
judgment on the benefits and procedures of VT usage (Kalinic et al., 2019). Individuals thus no
longer require opinions from peer groups to influence their decisions to adopt technology.
Finally, this study failed to support the hypothesis that facilitating conditions are
positively correlated with IA, inconsistent with previous empirical evidence (Faqih and
Jaradat, 2021; Gharaibeh et al., 2018). However, this finding is compatible with that of
Medeiros et al. (2022) and Herrero and San Martin (2017). Similar to social influence, VT
videos are readily available to consumers and neither foster nor inhibit the requirement for
additional support or assistance from their surroundings.
On the other hand, the results suggest that perceived substitutability is an impactful
predictor of consumers’ IA in the Malaysian heritage tourism context. This finding is
consistent with previous studies by Cha and Chan-Olmsted (2012), Lin (2004) and Schiopu
et al. (2021). VT could never replace physical visitation to a heritage site even though it is
viewed as a potential substitute in times of crisis or when other unavoidable circumstances
occur. Real tourism experiences are unlikely to be hard to fully replicate in the virtual
environment. Hence, it is critical to emphasize on the substitutability of VT experience in the
mind of the consumers (Guttentag, 2010; Schiopu et al., 2021), which can be achieved through
increased authentic experiences in VTs. Indeed, Mura et al. (2016) provided evidence that
users are more inclined to perceive the substitutability of VTs for actual trips positively when
they experience authentic experiences in VTs. The current study’s finding that the perceived
JHTI
Figure 3.
Structural model
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Corresponding author
Ing Grace Phang can be contacted at: gracep@ums.edu.my
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