Professional Documents
Culture Documents
Remade/Rewritten
From paper2222: I'd like to leave a short message on this thing before we continue. After almost a year on visiting
the original site, people have completely fcked the website, leaving almost an unreadable laggy document that may
still be usable in some way or another. As the person who's used this before it got fcked, I decided to remake it to
fulfill my and others' hopes and dreams. The texts in this color will be the author (paper2222) speaking.
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file0/file9 Room Information
00 - Seemingly nonexistent
01 - Startup screen
02 - Start screen
03 - Load screen
04 - Ruins - Initial room
05 - Ruins - Flowey's room
06 - Ruins - Entrance
07 - Ruins - Entrance Floor Switch Puzzle
08 - Ruins - Switch/Path Puzzle
09 - Ruins - Dummy Room
10 - Ruins - Spike Path room [Starts music for some
reason]
11 - Ruins - Long room with pillar
12 - Ruins - Room with leaves and frog
13 - Ruins - Monster Candy room
14 - Ruins - Introduction to Cracks
15 - Ruins - Introduction to Rock Pushing
16 - Ruins - Don’t Step On the Leaves
17 - Ruins - Talking Rock
18 - Ruins - Squeak and the Cheese
19 - Ruins - Napping BlockBlook
20 - Ruins - Spider Bake Sale
21 - Ruins - The Three Frogs (Maybe Four)
22 - Ruins - 6 Cracks
23 - Ruins - Rotation Room I
24 - Ruins - Rotation Room II
25 - Ruins - Rotation Room III
26 - Ruins - Rotation Room IV
27 - Ruins - Rotation Room Puzzle Failed
28 - Ruins - 3-way Intersection Leading to Toriel’s
29 - Ruins - Room Before Toy Knife
30 - Ruins - Toy Knife
31 - Ruins - Home Entrance
32 - Home - Stair Room
33 - Home - Living Room
34 - Home - Hallway
35 - Home - Toriel’s Room
36 - Home - Children’s Room
37 - Home - Kitchen
38 - Home - Basement I
39 - Home - Basement II
40 - Home - Basement III
41 - Home - Basement Door
42 - Home - Basement Corridor to Exit
43 - Home - Basement Exit of Home
44 - Snowdin - Outside the Gate of Home
45 - Snowdin - Papyrus’s gate
46 - Snowdin - Save point and Dimensional Box
47 - Snowdin - Fishing Phone Numbers
48 - Snowdin - Papyrus’s Mastercrafted Cardboard Sentry
Station
49 - Snowdin - Doggo’s Sentry Post
50 - Snowdin - Ice With a Sign in the Middle
51 - Snowdin - Snowman
52 - Snowdin - Invisible Maze
53 - Snowdin - Nice Cream/Snowball Golf
54 - Snowdin - Married Dogs Station
55 - Snowdin - Word Find Puzzle
56 - Snowdin - Squeak and the Frozen Spaghetti
57 - Snowdin - Snow-Covered Map
58 - Snowdin - Easy XO Puzzle
59 - Snowdin - Harder XO Puzzle
60 - Snowdin - Dr. Alphys Dysfunctional Puzzle Machine
61 - Snowdin - Lesser Dog Station
62 - Snowdin - Papyrus and Sans Snowmen
63 - Snowdin - Ice Puzzle
64 - Snowdin - Gyftrot’s
65 - Snowdin - Entrance to Door Cave
66 - Snowdin - Greater Dog Station
67 - Snowdin - Rope Bridge (actually a rock formation
painted by Papy)
68 - Snowdin - Town
69 - Snowdin - Ice Wolf
70 - Snowdin - Ferryman/Ferrywoman
71 - Snowdin - Snowed Inn
72 - Snowdin - Snowed Inn Upstairs
73 - Snowdin - Grillby’s
74 - Snowdin - Librarby (Yes, we know. The sign is
misspelled.)
75 - Snowdin - Skeletons’ Shed
76 - Snowdin - Skeletons’ House
77 - Snowdin - Papyrus’ Room
78 - Snowdin - Sans’ Room (real)
79 - Snowdin - Sans’ Room (prank)
80 - Snowdin - Sans’s Secret Room
81 - Snowdin - Papyrus fight road
82 - Waterfall - Entrance
83 - Waterfall - Sans’s Post
84 - Waterfall - Falling Rocks
85 - Waterfall - Falling Rocks - Behind the Waterfall
86 - Waterfall - Enter Undyne
87 - Waterfall - First Bridge Seed Puzzle
88 - Waterfall - Second Bridge Seed Puzzle
89 - Waterfall - Abandoned Quiche Room
90 - Waterfall - Wishing Room
91 - Waterfall - First History Room
92 - Waterfall - Undyne Attack (Pier)
93 - Waterfall - Undyne Attack (Monster Kid in tall grass)
94 - Waterfall - Squeak and the Magic Crystal (Save
Point)
95 - Waterfall - Sans’s Odd-Looking Telescope
96 - Waterfall - Nice Cream 2
97 - Waterfall - Echo Flower Room
98 - Waterfall - Ballet Shoes Room
99 - Waterfall - Bird
100 - Waterfall - Onion-san
101 - Waterfall - Shyren Room
102 - Waterfall - Piano Puzzle Room
103 - Waterfall - Mystic Artifact
104 -rrrr Waterfall - Music Box Puzzle
105 - Waterfall - Umbrella Pickup room
106 - Waterfall - Rain (Puddles)
107 - Waterfall - Rain (Hike)
108 - Waterfall - Asgore’s Castle View
109 - Waterfall - Ledge
110 - Waterfall - Muffled Rain Savepoint
111 - Waterfall - Underground Spears
112 - Waterfall - Cornered by Undyne
113 - Waterfall - Trash Zone (Golden Flowers)
114 - Waterfall - Trash Zone Savepoint
115 - Waterfall - Mad Dummy Zone
116 - Waterfall - Quiet Area (In front of Houses)
117 - Waterfall - Undyne’s House (Outside)
118 - Waterfall - Undyne’s House (Inside)
119 - Waterfall - Ghost Residential Area
120 - Waterfall - Napstablook’s House
121 - Waterfall - Metta’s Ghost House
122 - Waterfall - Snail Farm
123 - Waterfall? - Secret Bug Hunting Spot
124 - Waterfall - Crossroad in front of Turtle Shop
125 - Waterfall - Ferry Room
126 - Waterfall - Echo Flower Field
127 - Waterfall - Mushroom Path Field
128 - Tem town
129 - Waterfall - Crystal Paths
130 - Waterfall - “Behind you” Undyne Room
131 - Waterfall - Water and Echo Flowers
132 - Waterfall - Saving Monster Kid
133 - Waterfall - Elder Puzszler
134 - Waterfall - Undyne Arena Savepoint
135 - Waterfall - Running from Undy
136 - Hotland - Welcome to Hotland sign
137 - Hotland - Sans’ Post
138 - Hotland - Water Cooler
139 - Hotland - Lab Savepoint
140 - Hotland - Ferryman/Ferrywoman
141 - Hotland - Lab, Floor 1
142 - Hotland - Alphys’s Lab, Upper Floor
143 - Hotland - Outside the Lab
144 - Hotland - Conveyor Belt Road
145 - Hotland - Steam Vents
146 - Hotland - Burnt Pan Room
147 - Hotland - Laser Room 1
148 - Hotland - Double Puzzle Gate 1
149 - Hotland - School Loitering Children puzzle entrance
150 - Hotland - Inside Puzzle room w/ Schoolgirls at front
151 - Hotland - Idle Workers
152 - Hotland - Inside Puzzle room w/ Idle Workers at
front
153 - Hotland - Before Cooking Show
154 - Hotland - Cooking Show
155 - Hotland - Core View Savepoint
156 - Hotland - Right Floor 1
157 - Hotland - Right Floor 2
158 - Hotland - Hot Dog Stand
159 - Hotland - Crossroads
160 - Hotland - Art room (artist area)
161 - Hotland - Stained Apron Room
162 - Hotland - Three Switch Forcefield Conveyor
163 - Hotland - Steam Vent Puzzle
164 - Hotland - Squeak and the Unbreakable Electronic
Save
165 - Hotland - Area before Mettaton’s News BOMB
166 - Hotland - Mettaton’s News BOMB
167 - Hotland - Core View 2
168 - Hotland - Left Floor 2
169 - Hotland - Left Floor 3
170 - Hotland - Muffet’s Bake Sale
171 - Hotland - Double Puzzle Gate 2
172 - Hotland - Double Puzzle Gate 2 Before Lower
Puzzle
173 - Hotland - Double Puzzle Gate 2 Lower Puzzle
174 - Hotland - Double Puzzle Gate 2 Skaterbois
175 - Hotland - Double Puzzle Gate 2 Upper Puzzle
176 - Hotland - Spider Entrance
177 - Hotland - Muffet
178 - Before Undertale the Musical
179 - Undertale The Musical
180 - The Musical: The Dungeon
181 - Hotland -
182 - MTT - Outside
183 - MTT - Lobby
184 - MTT - Music Hall
185 - MTT - Rooms
186 - MTT - Hotel Room
187 - Hotland - Right Floor 3
188 - MTT - Path to Core
189 - Core - Elevator Room
190 - Core - Fire room
191 - Core - Left Hallway
192 - Core - Laser Trap
193 - Core - - Junction
194 - Core - Night Knight’s room
195 - Core - Laser Hallway
196 - Core - + Junction
197 - Core - + Path
198 - Core - ¦ Junction
199 - Core - + Junction
200 - Core - Another + Junction
201 - Core - Another ¦ Junction
202 - Core - Another Fcking + Junction (whoa there why
are you being mean to kids)
203 - Core - + Path
204 - Core - Another + Junction
205 - Core - Puzzle Room
206 - Core - Glamburger Garbage Can
207 - Core - 100G Garbage Can
208 - Core - Encounter Bridge
209 - Core - Bridge to Exit/Elevator
210 - Core - Exit/Elevator
211 - Core - Mettaton Arena
212 - Core - Corridor to Exit
213 - Hotland - Right Floor 3 Elevator
214 - Hotland - Outside L1 Elevator
215 - Core - Inside Elevator
216 - New Home - Outside Elevator
217 - New Home - Shortcut Elevator/Pathway
218 - New Home - To New Home
219 - New Home - New Home Entrance
220 - New Home - New Home Stair room
221 - New Home - Living Room
222 - New Home - Hallway to Bedrooms
223 - New Home - Asgore’s Bedroom
224 - New Home - Chara’s and Asriel’s Bedroom
225 - New Home - Kitchen
226 - New Home - Basement I
227 - New Home - Basement II
228 - New Home - Basement III
229 - New Home - Basement IV
230 - New Home - Long Path to Throne
231 - New Home - Cathedral
232 - New Home - Pre-Throne Room
233 - New Home - To Coffins
234 - New Home - Resting Humans
235 - New Home - Throne Room
236 - New Home - The End (Room before barrier)
237 - New Home - The Barrier (Immediately triggers
Asgore pre-fight talk)
238 - New Home - To Credits
239 - New Home - Flowey’s Reappearance Room
240 - Path to the Exit from Underworld
241 - Sunset Ending Scene
242 - Hotland - Alphys’s Lab Elevator
243 - True Lab - Alphys’s Lab Elevator Arrived at True
Lab
244 - True Lab - Entrance
245 - True Lab - Entrance Corridor to Lobby
246 - True Lab - Lobby w/ Door with 4 cores
247 - True Lab - Hallway to Operating Tables
248 - True Lab - Operating Theatre
249 - True Lab - Red Switch
250 - True Lab - Hallway connecting Lobby and room
with beds
251 - True Lab - Bed Room
252 - True Lab - Golden Flower Room
253 - True Lab - Blue Switch
254 - True Lab - Lemon Bread - Endogeny Hallway
255 - True Lab - Spooky Bath Tentacle
256 - True Lab - DT Machine“
257 - True Lab - VCR Room
258 - True Lab - Fridge Room
259 - True Lab - Green Switch
260 - True Lab - Fan Room
261 - True Lab - Power Room unlocked
262 - True Lab - Hallway to True Lab Power Switch
263 - True Lab - Power Switch (Seems like this is also
where the weird sounding wingdings can happen)
Past this doesn't work.*
264 - Wingdings text room
265 - Locked door to Toby’s Room
266 - Beyond the Door (Developer Joke Room)
((Sleeping Toby))
267 - Three Froggits instafading into red screen with a
WHOOSH
268 - The Waterfall hallway that sometimes contains the
grey door.
269 - Uboa skeleton
270 - “Sound test” (Happy Town, Meat Factory, Trouble
Dingle, Gaster’s Theme), later warps to photo on a fishrod
scene271 - Speech bubble test, interesting text
272 - White figure speaking “[redacted]” in wingdings
273 - Waterfall room with a Bridge Seed puzzle, leads to
BLOOD PILLARS if solved - also webm out there
274 - Glitched room with Blood pillars and loudly
layering musics, there’s a webm of it (“room_overworld”)
275 - Seemingly endless void where you can only walk
vertically or horizontally, but not diagonally. Test room?..
Might need further testing here (“room_overworld3”)
276 - Froggit’s Secret Rave (probably a danmaku test and
it seems like you can only go once)
277 - Boundless black void to walk on
(“room_water16A”)
278 - Credits - UNDERTALE ((All Cast reels go here))
279 - Credits - Ending credits section with Sans
outpedalling Papyrus
280 - Credits - Undyne and Alphys Beach Scene (Crashes
if not accessed legit)
281 - Credits - Mettaton and Co. Scene (Crashes if not
accessed legit)
282 - Credits - Asgore + Toriel + Monster Kid scene
283 - Credits - THE EN- BUT WAIT THERE’S MORE!
284 - Credits - Asriel ending scene + Special Thanks
285 - Credits - Toriel ending scene
286 - Credits - The End screen
287 - All sprites played in rapid succession with a weird
trail to them (sprite test)
288 - Joystick config
289 - Control calibrations?
290 - Omega Flowey (after all human souls have rebelled)
291 - Glitched intro (Omega Flowey)
292 - Flowey’s Savefile
293 - Flowey “erases” your savefile room
294 - Something Omega Flowey related, crashes
295 - Crash, possible Omega Flowey (Execution Error -
Variable Get -5.floss(103313, 2147483648) at
gml_Object_obj_f_frasier_Create_0)
296 - Steam grates test room?
297 - Conveyor belt test room, floor 2
298 - Conveyor belt test room, floor 1
299 - Ice Testing Room
300 - Rock Candy room
301 - Snowball golf test room
302 - A crash with “object obj_waterpushrockgen”
303 - The top part of the room where you see Undyne for
the first time
304 - Another ficus-licking guy and a crystal in a
waterfall room
305 - Vanishing memoryhead (spooky!) (Presumably an
alignment test, room name “room_monsteralign_test”)
306 - Battle Scene
307 - Flowey tutorial fight
308 - Boundless “fighting” soul movement, possibly test
room/Undyne spears
309 - New Home exposition Froggits
310 - Game over screen
311 - Bunny merchant
312 - Turtle merchant
313 - Catty and Bratty
314 - MTT-Brand Burger Emporium. Sparkle up your day
(™)
315 - temhOI shop
316 - Ferry cutscene transition room
317 - HANGOUT START !! - Papyrus (If you don’t flirt
with Papyrus during his fight)
318 - DATING START !! - Papyrus (If you flirt with
Papyrus during his fight)
319 - Kill/spare post-Omega Flowey
320 - Flowey’s post-true-end speech
321 - Boundless black void to walk around in
322 - Closes the game with a white screen
IT CLOSES THE GAME WITH A WHITE SCREEN
323 - Intro scene
324 - Wind howling (Post-genocide startup room)
325 - UNDERTALE By Toby Fox logo then dumps you to
Scene 44
326 - Error room. (“room_of_dog”)
327 - Mettaton and Alphys battle sprites and nothing else
(Quiz-related)
328 - True End monster gathering (Main cast), battle
screen
329 - True End monster gathering part 2 (Misc. monsters),
battle screen
330 - Lil Asriel monologue -> turning into Giga Asriel
331 - Crying lil Asriel, post-Hopes and Dreams cutscene
332 - Asriel meeting the Fallen Human sepia slideshow
333 - Floating Giga Asriel followed by fancy background
Asriel, no sound, boundless flying
334 - Boundless flying feat. Final Asriel form
335 - Crash with loads of penises cumming at your face
sorry, seems like something went wrong
336 and onwards seem to not exist
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Save File Information (file0/file9)
1 - Name
2 - LOVE
3 - HP
4 - Max HP
5 - Total Attack - 10
6 - Attack From Equip?
7 - Total Defence - 10
8 - Defense from Equip?
9 - (always 4 WHY?) Possible starting item value.
10 - EXP
11 - Gold
12 - Number of Kills
13 - Inventory Slot 1
14 - Cellphone Slot 1 - Celllphone ID's
15 - Inventory Slot 2 - Item ID's
16 - Cellphone Slot 2
17 - Inventory Slot 3
18 - Cellphone Slot 3
19 - Inventory Slot 4vernt
20 - Cellphone Slot 4
21 - Inventory Slot 5
22 - Cellphone Slot 5
23 - Inventory Slot 6
24 - Cellphone Slot 6
nventory Slot 4
20 - Cellphone Slot 4
21 - Inventory Slot 5
22 - Cellphone Slot 5
23 - Inventory Slot 6
24 - Cellphone Slot 6
25 - Inventory slot 7
26 - Cellphone Slot 7
27 - Inventory slot 8
28 - Cellphone Slot 8
29 - Equipped Weapon
30 - Equipped Armor
36 - Fun Level (Toggles Specific events when altered) (Be
specific, “fun” or “Fun”)
37 - hard mode toggle (does nothing outside ruins)
38 - 0 = sets game to pre-ASGORE fight state (TP version
for a TP run, not sure about normal; this also breaks the
asriel fight (Asriel fight can be fixed if the following
values are edited: 532, 533, 535, 536, 537, 538, 539.) 1 =
sets game to post-game state (after Asriel fight/after
barrier destroyed)
53 - spareable name color (0 = yellow names | 1 = no
colored names | 2 = pink names)
54 - Number of times you have spared monsters.
56 - Number of times a dialog is skipped with “X”
Where's Notadisw "Z"?
65 - Number of Monster Candies taken in the ruins
71 - Number of times you said ‘hello’ to Toriel on the
phone
72 - Number of times you attempted to flirt with Toriel on
the phone (this and 73 affect your first conversation with
Sans during the victory lap)
73 - If you called Toriel ‘mom’ on the phone
85 - If you've killed everyone in Snowdin (1 - Yes, 0 - No)
86 - If you've killed everyone in Waterfall (1 - Yes, 0 -
No)
87 - If you've killed everyone in Hotland (1 - Yes, 0 - No)
116 - Holding Umbrella
120 - Sans break in waterfall flag (0 = false | 2 = true |
else = grievous error)
130 - Undyne variable (0=prefight(paci) | 5 = postfight
gave water)
161 thru 187 - Determines if requirements for Yellow
description in True Pacifist credits has been met for
individual enemies (Only Non-Boss/Minibosses) (0 =
false | 1 = true)
233 - Number of monsters killed in Ruins (If this equals
20, it flags the run as Genocide at the Ruins, causing
insta-Toriel kill, “but nobody came” (BNC)events,
DETERMINATION, etc.)
234 - Number of monsters killed in Snowdin (16 is the
number for a clear wipe and triggers BNC, etc)
235 - Number of monsters killed in Waterfall (Need 20)
236 - Number of monsters killed in Hotland (Need 40)
308 - “Wrong number song” flag. (Calling “G…”) by
ferryperson in Snowdin.
310 - Spoke with the clamgirl about “Suzy” in Waterfall
331-340 - Dimensional Box A Slots
343-352 - Dimensional Box B Slots
491 - Number of times travelling with the ferryperson
528 - Sans key value. 1 = Room Key. 3 = Silver Key to
room behind house. House is filled with dildos. whoops
something went wrong here too
532 - Keeps track of whether or not you’ve seen the
cutscene with Chara and Asriel during Asriel fight phase
2. Has a side effect of making you unkillable. (0 ==
Cutscene hasn’t been seen. 3 == Cutscene has been seen.
Will also skip Lost Souls segment of the Asriel fight.)
533 - Counter for how many times you have died in the
Asriel fight (both phases). (0 == Will show “*But it
refused” line upon dying.)
535 - Determines how far you are in the first phase of the
Asriel fight. (Max is 14. If n>0, the fight will begin half-
way through, skipping some of the sequence.)
536 - 1 = Undyne’s Lost Soul saved
537 - 1 = Alphys’s Lost Soul saved
538 - 1 = Papyrus and Sans’s Lost Soul saved
539 - 1 = Toriel and Asgore’s Lost Soul saved
543 - ASGORE cutscene (0 puts him back in his garden
and will trigger the cutscene again, this is set to 999 at the
end of a true pacifist run) [Possibly a sort of event flag
that tracks the “progression” of the story. Changes as you
go along, allowing you to “redo” events without restarting
if changed.]
544 - 1 = Enable ITEM in menu
545 - 1 = Enable STAT in menu
546 - 1 = Enable CELL in menu
547 - Current song ID (No effect when altered)
548 - Map location (Change this value to anything above
to teleport to that room safely.
Editing this value to get into anything past 263 doesn’t
seem to work.)*
549 - Play time in frames
=========================================
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undertale.ini Information
Okay so, the “Fun” value of 63 apparently causes most of
the Gaster follower NPCs to have a chance to appear. npc
1, in the r1 hotlands room, needs fun 61
I’ve found the following fun values most reliable for the
different events:
61 = Gray NPC at R1 elevator
62 = Gray NPC at L3 elevator
63 = Gray NPC at L2 elevator
65 = Sound Test at Snowdin fishing spot
66 = Gray door to the right of Waterfall Crystal savespot
Is it confirmed 63 can trigger them all? Cause for a spot, I
noticed it always changes fun in the .ini to 0 if it fails to
load. no idea, might need to try it later, manually.
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Cheat Engine Addresses
Address - Type - Description
0090F300 - 4 Bytes - Scene Number
0090F300 - 2 Bytes - Scene Number
Monster Values (Address?)
You can find the address easily by getting into an enemy
battle, and then searching for the corresponding number
from the list (must be 'Double' datatype). Setting it to a
value and then freezing it will force that encounter next
time you get into a battle.
0 - [Undefined]
1 - TestMonster
2 - Dummy
3 - Froggit (Toriel death-stare edition)
4 - Froggit
5 - Whimsun
6 - Froggit & Whimsun
7 - Moldsmal
8 - Moldsmal x3
9 - Froggit x2
10 - Moldsmal x2
11 - Moldsmal & Migosp
12 - Migosp & Vegetoid
13 - Loox
14 - Loox & Vegetoid
15 - Loox, Vegetoid, & Migosp
16 - Vegetoid x2
17 - Loox x2
18 - Vegetoid
19 - "But nobody came."
20 - Napstablook
21 - Loox
22 - Toriel
23 - Doggo
24 - Lesser Dog
25 - Dogamy & Dogaressa
26 - Greater Dog
27 - Papyrus
28 - Gyftrot
29 - [Undefined]
30 - Snowdrake
31 - Chilldrake x2
32 - Icecap
33 - Icecap & Snowdrake
34 - Jerry
35 - Icecap & Jerry
36 - Icecap, Snowdrake, & Jerry
37-39 [Undefined]
40 - Aaron
41 - Temmie
42 - Moldsmal & Moldbygg
43 - Woshua
44 - Shyren
45 - Mad Dummy
46 - Aaron & Woshua's spooktunes nightmare
47 - Undyne
48 - Mettaton's Quiz Show
49 - RG 01 and RG 02
50 - Tsunderplane
51 - Vulkin
52 - Pyrope
53 - Moldsmal x2
54 - Woshua & Aaron
55 - Woshua & Moldbygg
56 - Ms. Muffet
57 - Mettaton (You're yellow edition)
58 - Undyne's Post-Cookoff, Pride Redeeming Showdown
59 - Madjick
60 - Night Knight
61 - Final Froggit
62 - Astigmatism
63 - Whimsalot
64 - Whimsalot & Final Froggit
65 - Whimsalot & Astigmatism
66 - Final Froggit & Astigmatism
67 - What a Nightmare! (Final Froggit, Astigmatism, &
Whimsalot)
68 - Knight Knight & Madjick
69 - Defuse the Bomb!
70 - Defuse the Dog!
71 - Defuse the Extremely Agile Glass of Water!
72 - Defuse the Script!
73 - Defuse the Basketball!
74 - Defuse the Present!
75 - Defuse the Game!
76 - RG 03 and RG 04
77 - Tsunderplane & Vulkin
78 - The Rare and Threatening Double Davis (Pyrope x2)
79 - Vulkin x2
80 - Mettaton (Big showdown edition)
81 - Mettaton EX
82 - Lemon Bread
83 - Reaper Bird
84 - Amalgamate (snow)
85 - Memoryhead x3
86 - Endogeny
87 - Lost Soul (Undyne)
88 - Lost Souls (Papyrus & Sans)
89 - Lost Soul (Alphys)
90 - Lost Souls (Toriel & Asgore)
91 - Monster Kid
92 - Undyne the Undying
93 - Glad Dummy
94 - Mettaton NEO
95 - Sans
96-99 [Undefined]
100 - Asgore (Pre-fight)
101 - Asgore
(102-119) - [Undefined]
120 - Final Froggit & Astigmatism
121 - Migospel & Final Froggit
122 - Parsnik
123 - Moldessa x2
124 - Moldessa x3
125 - Final Froggit & Whimsalot
126 - Final Froggit
127 - Whimsalot & Parsnik
128 - Migospel & Moldessa
129 - Migospel & Parsnik
130 - Parsnik x2
131 - Parsnik & Astigmatism
132 - Astigmatism x2
133 - Astigmatism, Migospel, & Moldessa
134 - Party from Hell (Whimsalot, Parsnik, & Moldessa)
135 - Glyde
136 - 139 [Undefined]
140 - So Sorry
141-199 - [Undefined]
200 - Causes the game to soft-freeze upon an enemy
encounter (?)
(201-254) - [Undefined]
255 - Asriel (First Phase)
256 - Asriel (Final Phase)
=========================================
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Random Speaking (for some reason)
https://www.reddit.com/r/Undertale/comments/3ner92/
strange_thing_on_the_edge_of_the_screen_in/
Does anyone know what this is? >Not sure… We’ll look
into it. just be on the lookout
http://prntscr.com/8o4lh9 Good luck…… >hm…
Interesting. Hold onto that, it could be useful.
>Isn’t this Lemon Bread?
>Now that you mention it, yeah, it was the form it took
before the fight
Considering Toby brought up Shyren’s body in the tumblr
post, and how Lemon Bread has her body, could this be
significant?
Does anyone know if we’ve ran into the 3 Gaster
followers yet?
I looked into it, the messages that are output are chosen
randomly except for the one informing you about the
Temmie village, based on flag 460 (zero-indexed).
note with Gaster name issue: I’ve gotten past it. After
starting a game, rename the character to Gaster in the
undertale.ini file and in the save file, and then enter the
game and save. Not sure what it does yet. Wonderful!
keep going, it might lead to something.
Mentioned this below but mentioning again, I also did this
with Cheat Engine, True Pacifist playthrough completely,
but nothing changed.*
I came to a (potentially significant) realization. Gaster (or
what we assume to be him) looks very much like, and is
even more mysterious than the hidden character Uboa
from Yume Nikki. I’m not the brightest so I’m not sure if
this could be important BUT I trust that this community
could find out if this is a lead. That is interesting. This
game does have influences from Yume, Earthbound,
Mother, etc.; I don’t think this is something that needs to
be looked into. Keeping it due to it being trivia.
-Funny
^Seconded, though it’s possible Undyne did not have to
be injected with determination - rather, she was a rare case
wherein she created her own determination. Fits in with
her fiery, heroic demeanor, her “refusal to die.” In any
case, the melting would match what happened to the
amalgamated monsters when they were first injected with
determination, as it should with any monster.
another side note: sans bleeds. papyrus doesn’t. is sans
really a skeleton? is he really papyrus brother? or is this
from determination? (or spaghetti, but that would be
dumb and unlikely) sans can breath. he does
duringdurring the fight and plays the trombone. he’s
probably not a skeletonskelleton.
>I read ana explanationexplanatino about the blood, it was
because sans drinks ketchup like water, that’s why he
“bleeds”, but i didn’t think in the trombone and the air, so,
it is REALLY blood, then?, nice observation.
>The bleeding is claimed to be from Ketchup in sans
post-fight dialogue.
*claimed
also i don’t remember that ever happening.
If you refuse Sans offer of ketchup when he takes you to
Grillby’s then he drinks the whole ketchup bottle.
Me neither.
So I’ve been messing about with Cheat Engine for a bit
today, new to it, but was able to change the name ingame
to Gaster. When I change the string to “Gaster”, ingame in
stats name reads as “Gasterl” (L letter) without “. Making
name, say, “Gaste” makes number(letter) go away. Unsure
if having this name affects anything (and if this “l”
appearing messes something up), but figured to share.
Experimenting more with Cheat Engine in the meantime.
Just a theory, but...with all this business about naming the
Fallen Child Gaster...Could Gaster be the Fallen Child,
and Chara just a red herring? (I think the wiki says
“Chara” comes from a Greek name that means “someone
with the same name,” or something like that.) I suppose
that wouldn’t work out with the idea of nobody ever
remembering he existed. Maybe Chara somehow took his
place...Has anyone tried a Genocide run with the name
Gaster?
Going to Sans with that 50000g using cheats comes up
with conversation “Wow, that’s a lot of cash. That’s why
I’m sorry to say… I can’t sell you this fried snow. It’s got
too much sentimental value.” Probably not important and
rather flavor(?)
-Funny
>Thank you for your work, this is great for this
document ]:)
Um...Hello? Someone I know said that was checking the
demo files and found some stuff related to gaster and I
don’t know if this has been discussed or not, I’ll try to
write down what they found...
if global.monstertype [myself] = 1 then
{
global.monstername [myself]="Gaster"
global.monstermaxhp [myself]=22222
global.monsterhp[myself]=22222
global.monsteratk[myself]=99
global.monsterdef[myself]=99
global.xpreward[myself]= 0
global.goldreward[myself]= 0
global.itemrewardid = 0
global.itemrewardchance= 0
}
Well...that’s it :/
>Where abouts in the demo file did they find this? This
seems pretty interesting, I wonder what else we could find
in the demo.
[It’s more than likely fake]
It doesn’t look like actual code, and definitely not GML.
So i cant find anything about this anywhere, But on the
normal pacifist run (Spoilers ahead) When you “Wake up”
with all your friends surrounding you and proceed to go
backwards, you find a lot of stuff,including This
interesting thing:
https://i.gyazo.com/5ad3db36853770df7721ac5597d7d62
e.png
Any idea as to what this means?
>The white blob fellow is actually Lemon Head, the
amalgamate, who is actually Shyrens sister. this has been
discussed, thanks for the submission though, if you find
anything else out of the ordinary, please continue to post.
So i was thinking, you can only access san’s lab normally
on a true pacifist playthrough. Would it be possible to do a
genocide or neutral playthrough and give yourself the
key? or possibly give yourself the key early? Heck that
may even trigger time travel shenanigans. I mean if you
do certain things in a pacifist playthough then go back to
the lab it adds a photo of you and everyone the next time.
Also i don’t see san’s lab on the rooms list, am i just
missing it or do we not know?
Hey. New here. Sorry if I’m doing this wrong, but I’d
recommend using some kind of chat system if this is
difficult, making sure to log the conversations and THEN
organizing them on google documents. - Ten (Quo
Psyche)
Alright, this discussion was in the necro-section for a
while, so time to revive it.
So, one of my friends had some time on his hands and
came up with this theory. Who knows if it'll actually help
anything, but it's a speculation which actually makes some
sense. Basically, you get 3 RNG phone calls while in
Snowdin: The wrong number song, mysteriously asking
for "G...", a call from Alphys ordering a pizza, and a call
from Sans asking if he can come over and put some beer
in your fridge. What's weird is that during the call with
Sans you cannot recognize his face mid-call. Normally
you can imagine the face of anyone who's calling you as
long as you've seen them before, but it's weird that you
have just now encountered Sans but you receive the call
to find out that you can't imagine his face in the call. Now,
my friend deduced that these calls might actually be
linked to the same event. Sans comes over to deposit
some beer, Alphys asks for a pizza, and someone else
calls for "G...". You can link these together to think of this
as a party they're celebrating. Everyone's invited on their
scientific research team, as shown by the picture in Sans's
garage. They're organizing the party to celebrate a
scientific development, likely thanks to Gaster. But why
would the Wrong Number caller call Gaster when it
should be apparent that Gaster is dead? That's a no
brainer: The calls are sent from the past. Why can't you
recognize Sans's face during the call when in other calls
you can? It was sent from the past. Why are they still
organizing a party dedicated to Gaster even though he's
dead? It was sent from the past. Now, to shift the topic a
bit. During the Asriel fight, you fight the Lost Souls
which behave like how they were *before* they met you.
Sans's behavior is very odd in this moment, given his
direct quotes: "Why even try?" "Just give up, I did."
"You'll never see 'em again." Sans is horridly depressed in
his past compared to when he meets you, seeming quite
chill. The likely possibility is that it's around that point in
his past that Gaster is dead. He's conversing with someone
(likely a member of his scientific research team including
Gaster and Alphys, and likely the Wrong Number caller)
and telling them to just give up. What's something that
they would have to give up on? How about that
unfinished machine in Sans's garage? Toby himself hinted
that nobody could fix "the machine", and when you link it
together, it's very possible that it could be that they gave
up on fixing the machine after Gaster's death. That's about
as much as I can remember out of my friend's theory. It's
very odd when pieced together, but there's quite a bit of
sense it would make too. I had a hard time wording this,
but I hope it makes sense. Feel free to give your criticism
and other possible logical loopholes which weren't
explained.
Same guy as before speaking, I have a new theory. It’s
about the machine. Basically, I think it lets the users see
into the future timelines. This would suggest how sans is
capable of telling which “timeline” you are in. It would
also likely be the explanation for the “our reports show a
massive anomaly in the time-space continuum” thing that
sans spouts out in his fight. He also talks as if he knows
every “ending”, which would normally be impossible
because he would have been incapable of knowing that
the true ending even existed regardless of time travel or
not. Anyways, this is what I think the machine is meant to
do.why have a new
--Complaints Board--
Generally, I recommend to leave this document which is
hard to navigate and move to
https://www.reddit.com/r/Underminers/ or a better
environment. This is a clusterfck.
> I'm trying my best, I'm only one person on a 30-45
person document.
It’s not your fault at all, it’s just a medium that’s tough to
maintain by nature.
>I’ll check that out soon, im swamped with this work and
school right now.
Does anyone here know how to get sans encounter via
cheat engine? im confused as hell and i wanna train my
sans technique
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There are 87 more pages that is full of internet trolls.