You are on page 1of 4

The Empire Of Lies: Daediumni CFD Player

info
Themes Those who walk the shadowed path are often times
Daediumni is a land of darkness, brooding, violence, seen as a cult like faction, who hide in the shadows and
ego, rebellion, and betrayal. The stories told here are strike their enemies down when they need to.
deeply viscious and political, undercut by the humour of The members of this faction believe the end of
a people who take themselves too seriously, or are all Daediumni is coming, and that they will be amongst the
too casual about the intensely macabre land they live in. few survivors.
Creating A Character The Deathless Iscine
Divided Loyalties and Strong The Deathless Iscine are a small and elite group of
warriors, whose motivations are unknown. They are
Feelings thought to work out of the Darkspire, under Settilve.
Characters in this setting proudly take sides, which Nobody survives the Iscine, if they don’t want them to
faction is your character a part of, and why is that the live.
only faction that they can be a part of. Savedic people Imperial Loyalists
are stubborn, self centered, and egotistical, what is it
about the other factions that repulse you? Why are you The Imperial Loyalists are led by an elven griffon rider
vulnerable to betrayal, or prone to it? named Urusci. They live in small groups amongst the
people of Daediumni, ‘protecting’ them as best they can
These are not good people we find in this story, and in this land. They are made up of unfallen 2nd Era
they will needlessly struggle against a problem much Imperial soldiers, whose only goal is to restore the
more easily solved by the Fellians despite their vast Quessenic dynasty, and the descendants of the last
power and knowledge. In the absence of a true emperor, empress.
the Savedic people have fractured into countless
factions, each one wanting a different outcome, wether The Imperial Loyalists have cells all across
it be independance or their own place on the throne. Savedinhem. The cell in Daediumni has a little
influence, and pull amongst the other factions. They are
Factions the most disagreeable, whose only allies are the Gith,
who carefully guide them in this war.
The Dark Imperium Maedina’s Hand
The Dark Imperium is based out of the Darkspire, Maedina is a Wundiscen, connected to the old allied
under the leadership of the demigods Taeus and Lusco. Savedic power structures. She leads a small group of
The Dark Imperium is well trained, well armed, and imperials, foreign to this land, like the imperial loyalists.
well equipped. They are a post fall offshoot of the The main difference is Maedina understands the needs
empire, made in their image, but hold no loyalty to any and challenges of the individual lands, and sees them as
claim to the imperial throne. They dress in dark metals, fractured pieces that need to be put back together.
with Sorophite silver accents. Maedina has made a comfortable alliance with those
Under the command of Lusco, the Dark Imperium are who walk the shadowed path, and operates from the city
the most dangerous organized force in Daediumni, but of Everdark. She also has a strong relationship with the
are the biggest target from the rest of the factions. Merceran Gith, and is one of the few people the Gith are
Because of their conflicts with the rest of the factions, actively helping get on the imperial throne.
the Dark Imperium have heavily rely on their ties to the
Merceran Gith.
Those Who Walk The Shadowed
Path
Those who walk the shadowed path are dedicated to the
teacher demigods of Daediumni, who keep them safe
from the terrors of the dark. Since the fall of the empire
they have become a free faction.
Daediumni to steam first. The next best way to find hydration is
through blood, or shadowsap.
A Land Of Dry Forest and Long Seasons
Shadow
Stillwinter
Shadows stalk in Daediumni. A dark plane holds court Stillwinter is when the deepest of colds set into the dry
here, even before the 2nd era empire fell, the land was land. Shadows move while the rest of life stands still in
dangerous. Neither day nor firelight diminishes the fear.
dark. Now the dark rages against the empire of lies.
Sparkheat
Heat is precious, and cold sinks in deep, though the Sparkheat is the season of fire, where forest burn and
land is dry and almost snowless. turn to ash.
Forests of Dark and Ash Fadecrest
The forests of Daediumni are dry as sand, but the trees Fadecrest is the longest season, as the light grows the
never fall. Great fires may burn, across the land but the shadows writhe and retreat
trees will remain as ash as they regrow. Shadows grow
unnaturally long across the forests, as beings of shade Unruly Rebels
stalk the canopies. Ancient roads used to have guides of One city is unbreakable, watching above the land. One
daylight, but they have fallen to damage and disrepair is hidden, crafted by shadowed hand. One is
with the 2nd era. Now crystalline devils and creatures of unreachable, lest you drown in ash. One crawls with
shade battle against one another. lies, under imperial lash. Tenobresca, Everdark, Hidden
Mountains of Deep Shadows Ash, and Aedina, respectively. Are the hearts of the
The mountains of Daediumni cast long and dark conflict.
shadows, disobedient to the daylight. The most Aedina has the support of the majority of the land, and
drinkable water in Daediumni can be found in snow and the imperial forces. If the other factions could ally
ice, though some snows are dark hallucinations. The themselves they might stand a chance against the might
mountains hold little life, but what is there is isolated of this empire, but they find themselves caught in a
and resiliant. cycle of war and betrayal. Each city led by demigods
The Everdark Deserts plotting to place themselves at the top of the hierarchy
The everdark deserts are the most honest place in of Daediumni.
Daediumni. The cold, dry sands support no life, and the Imperial forces regularly venture into the dark, and few
pools of shadow proudly consume all light and life. One return. Tenobresca has lusco and death, everdark has
of these dark pools is said to contain the gateway to the shadow, silence, and black eyes, and hidden ash has
city of Everdark. dark bros
The Undervale
The Undervale is the home of an ancient shadowy
demigod, bound many centuries ago, amongst the ruins
of a near great civilization, the Old Daedum. The arms
of Daedum are structures reaching into the surface,
connecting the surface and the undervale. Many friends
of the dark lurk in the undervale, and through the arms
of Daedum they crawl their way to the surface.
Ancient Forts
Long ago, when darkness ruled the land, a blossoming
empire made its first stand, helping to bind the
darkness. Forts were constructed to wage this war.
Upon the end of its first era these forts were used for
the last time, defending against Efrea.
Still Waters
Nothing can live in the waters, or live from the waters
on the shores of Daediumni, for even they are cursed.
Drinkable water is purified in the darkspire by turning it
Tenowosci The still shadow gives their followers mastery over
shadow, stealth, and silence. Their teachings, and their
Tenowosci is imperial territory of the west, cut off by the magics, their followers are amongst the few living
Everdark sandbed. beings who can survive encounters with the servants of
Tenonara the dark.
Tenonara is the domain of Tenobresca in the north, Atoscine is a cloaked figure, their original form is
though heavily contested by the new empire. unseen, their voice is a gentle whisper, always heard
from behind the ear.
Shadepeaks
Lileo The Shadow Eye
The shadepeaks are freezing cold mountains in the Lileo teaches their followers to see dangers in the dark,
south, generally they are a safe place to hide if you can and see within themselves. The shadow eye helps their
survive the cold and shadow. followers confronts the violence within themselves, and
The Depths control it.
The Depths are shadow filled, they are the most Lileo is a faceless humanoid figure, who is said to have
dangerous place in Daediumni an eye within their head. They have writings and tomes
marked by a black eye which spread their teachings, as
No colour here, shadowsap drains essence into shadow well as many small temples, effigies, and idols across
City of Tenobresca, The
Daediumni.
Imperial Darkspire Maros The Silent Peace

Tenobresca is an ancient an wondrous city, the Maros teaches their followers to feel peace in the face of
foundations of which stretch back to the first era of the the horrors, sometimes in seemingly inhuman ways.
Savedic empire. It is one masssive spire, that stretches Maros is a great healer, through their power they are
into the sky, with walls of buldings surrounding its base. able to save many from death.
Damage sustained to the city at the end of the first era Maros is a tall slender figure in flowing robes, with a
was so powerful that it remains fixed in its destroyed kind face.
state. The very base sits in the water, and the only way Syliani
to enter the city is to sail through the looming ruins. Syliani is the harbinger of the dark prophecy, who is
Deep within hidden layers a society of dark arcana, and said to help Tenebris Daedum unleash itself on
the shadow imperium work the spire, coveting ancient Daediumni. Syliani see all with eyes on each feather of
secrets. Some say a god is held by the darkspire. its white wings. Syliani appears angelic, emitting light
that pierces all darkness, but they say Syliani is the
City of steam to maintain heat, water is important most dangerous of the demigods of shadow. They are
said to have a black beak that spilts a dozen ways when
Secieri Ruin it opens to reveal many mouths.
The Secieri ruin used to be an extension of the The Shadowstaff Darkmage is Syliani’s right hand, a
darkspire, but long ago a powerful civilization dangerous foe who lends their voice to the strange
decimated the Savedic empire, and left this once capitol demigod.
in ruin. Shadowblooded Relegants stalk the streets, Has a domain
waiting for foolhardy victims to leave the safety of the
darkspire. Idiscon
Idiscon travels the land, killing creatures who walk the
Demigods light. They hang them in the forests and transmute their
essence into a shadowy sap that the shadowblooded
Tenebris Daedum relegants collect and consume. They leave thin shadowy
webs up in the treetops in their wake, if you find them
Tenebris Daedum is an all consuming entity from the you should travel far away lest you are hung in the trees
depth of shadow. It is a major demigod, and immensely and drained.
powerful, though it has been bound by seals in the
darkspire for an age, the time is coming for its release When light hits the webs they cast beams of darkness,
Original Demigods
just as light would break through a canopy.
Idiscon is the great harvester, scout, and protector of
Atoscine The Still Shadow Tenebris Daedum’s intent.
Races
Fire Genasi
Self Explanatory.
Shadow Genasi
In this world there are 6 elements, fire, water, air, earth,
light, and dark. Thus there are light and dark Genasi.
Dark Genasi have black skin and black hair, they are
one with shadow.
Arqisc
The Arqisc are nocturnal humanoids, originally dwelling
in the under dark thousands of years ago, their homes
were destroyed by Tenebris Daedum and they now live
amongst the Savedic populace. They have four ares and
stand at about 4 feet tall. They are excellent climbers
with grey skin, toothy mouths, and four eyes, one set
where you would find temples on other creatures, and
one set where cheekbones would be.
The Arqisc live about 65 years.
Ubrusco
The Ubrusco are thick buffalo like people, with thick
skin and fur. Their heads sit lower on the shoulders and
sit forward. They stand at an average of 5 1/2 feet. They
deal well with the cold temperature of Daediumni, and
live for about 80 years.
Aqindi
The Aqindi are a people born of bark and fire. They
have an outer shell of bark that breaks at points of
articulation, because of this their faces are highly
textured. Their outer shell of bark regularly crumbles
and regrows. On the top of their heads they have fire.
They are otherwise regular people with lifespand
comparable to humans.
Asci/shadowpinch
The Asci are 3 foot tall creatures that cannot decide if
they are bugs or crabs. They are beings that are
shrouded in darkness, with glowing red eyes. They have
mandibles and shells which they can bring their limbs
into, with their torso being proportionally thicker than
their arms and legs. They live for around 800 years, and
have strong Jawa vibes.
Humans
You know what these are.
Notaena
The Notaena are tall shadowless humanoids. Every part
of their body is elongated, as if stretched or shown
through a funhouse mirror. Their skin is pale grey, and
typically have slow mannerisms. They grow up to 8 feet
tall, and live up to 150 years, upon their deaths their
bodies become shadow and fade into the land.

You might also like