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Humor and Design

Shivani Mohan :: Spring 2009


IIT Institute of Design

Humor and Design

Shivani Mohan Abstract “Humor reveals a whole new universe of


IIT Institute of Design I would like to propose that humor has the same information processing.”
350 N. LaSalle St, intrinsic ingredients as modern notions of creative
4th floor thinking. In fact design thinking methods and - The Art of Looking Sideways
Chicago, IL 60654 frameworks can be developed by deconstructing
mohan@id.iit.edu the notion of humor and its techniques.
Introduction
Keywords
Design process, humor, creative thinking, concept There might be nothing new or interesting in saying
generation, metophor, hyperbole that creativity fuels both humor and design. But is
it possible to reverse this equation? Can humor or
Guide rather the thought structure and method of humor
Jeremy Alexis fuel creative thinking or more specifically design
thinking?

This paper attempts to study the innate structure


of humor, and the method used in its construction.
Some of these methods used to construct humor
will be explored further to create frameworks
that can be valuable in the design process as
an alternative system of structuring information
to create interesting insights and solutions. It is
important at this point to clarify that this paper is
not aimed at providing a method to infuse humor in
the final output of the design process. This study is
© Shivani Mohan 2009
Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design aimed solely at understanding the thought process
used in the construction of humor and analyzing
how such a thought structure could be valuable Figure 1 - Pattern recognition in humor
as a creative stimulus in the design process. To
this point, this paper also examines the structure

Line of thought
of creative thought briefly as a bridge mechanism

Association 1

Association 2

Association 3
Incongruous

Incongruous

Incongruous
between humor and design thinking.

(premise)
Humor
How does humor work?

There are many arguments, but if there is one


generalization that can be agreed on, it is that
humor involves incongruity. This point has
Complexity of pattern recognition
been consistent across many authors (Keith-
Speigel 1972) Katz (1993) and Attardo (1997).
The humorous response is created by revealing Duh! (too obvious)

incongruous elements that create surprise by


deviating from the expected result. Thus humor Aha! (the happy median)

needs a context/premise to set an expectation, and


an incongruous element/s to create an unexpected Huh? (I don’t get it - too complex)

result. [Kant - Critique of Judgement]

However it has been argued that incongruity This diagram illustrates the various associations
alone is not enough for humor to occur. The that can be made to a premise.
If the underlying pattern between the premise and
Incongruity Resolution Theory argues that humor
the parallel (association) is too simple/too close
is experienced in the resolution of the incongruity then the surprise in the association is low, and thus
[Schulz 1976]. Here resolution means the revealing the quality of humor too is low.
of an underlying pattern that ties the premise to the Alternately if the underlying pattern between
incongruous element. (See Figure 1) the premise and the parallel is too diffcult to
E.g. understand then people might never reach the
moment of surprise, and thus again the quality of
Q -What did the agnostic, dyslexic insomniac do?
humor will be compromised.
A - Stayed up the whole night wondering if there is The ideal association will be somewhere around
a dog. the median.
Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design In this example, the incongruous, surprising Methods of humor
element introduced was the ‘dog’. However, the
humor was in the resolution of this incongruity - There are different methods of using pattern
the realization that DOG as an anagram of GOD recognition to create humor. The following are a
(pattern recognition) and that while an agnostic few of the most commonly used methods of treating
wonders about god, the dyslexic could spell god patterns to create humorous associations:
as dog!
a. Metaphor
Thus pattern recognition is central to humor. In fact Citing a pattern that ties together two seemingly
it has been argued that laughter (the humorous unrelated entities with the final purpose of either
response) is a reward for having recognized a making the unfamiliar familiar or making the familiar
pattern - pattern recognition is the very function of unfamiliar.
humor. [Alastair Clarke 2008] eg - When he philosophises, he casts an agreeable
moonlight over things, which pleases us overall,
So far we have established three main parts to the but does not show a single thing clearly.
structure of humor: [figure 2] b. Hyperbole
1. The creation of a premise Exaggerating and putting extra emphasis on a
2. The creation of an incongruous entity/association specific pattern/defining attribute found in an entity.
3. The resolution of this incongruity by uncovering eg - My sister uses so much makeup she leaves a
an underlying pattern that ties the premise to the color trail behind her when she walks.
incongruous entity (reverse reasoning).
c. Reframing
Reframing refers to changing the meaning
of something in a situation. In the process of
PREMISE reframing, the facts remain the same, but are
viewed in a different way. In the context of humor,
reframing often is played out by the use of punning,
Abstraction/
Incongruity
Exaggeration
homonyms, synonyms and other word play.
resolution
[reverse eg - A highway patrolman pulled alongside a
inding]
pattern
speeding car on the freeway. Glancing at the car,
Incongruous he was astounded to see that the person behind
Associations
the wheel was knitting! The trooper cranked down
his window and yelled to the driver, “PULL OVER!”
“NO!” the driver yelled back, “SCARF!”

Linear thinking Lateral thinking d. Absurdity


Figure 2 - Humor thinking structure model
Proof by contradiction - proving the obvious lack
Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design of any pattern between two entities. The resultant process [Maltzman 1960]. Maltzman also
absurdity can cause the humorous response. concluded that the ability to produce an uncommon
eg - Why did the elephant sit on the marshmallow? response (originality) can be increased through
Because he didn’t want to fall into the hot instructions and practice.
chocolate.
Edward de Bono’s work on Lateral Thinking
e. Timing provides deeper and more comprehensive insights
“Although the process of humor operates at the on the workings of creative thinking:
level of the pattern, to this degree the delivery •It฀is฀often฀Non-sequential฀
of that pattern will affect how we receive it, and reversal of direction
consequently our tendency to be surprised by it.” skipping stages
Clarke (2008) •If฀functions฀by฀the฀use฀of฀multiple฀alternatives/
associations
•It฀is฀aided฀by฀focus฀shifting
Creative Thinking
What is the structure of creative thought? The parallel

Thus there is a clear parallel between the thought


The tying element of the creative thought process is
process behind creativity and humor: both are
its aim for novelty.
aided by the ability to make novel incongruous
A special class of problem solving characterized associations. Both are also structurally similar in
by novelty. that they allow for non sequential progressions -
- Newell, Simon, & Shaw
reversal of reasoning, lateral leaps of imagination,
Understanding the structure of thought that induces shifting or reframing the focus of the problem etc.
this newness, is a more challenging task. Given
the value of creative thinking, a lot of research Having said so, when does humor become creative
has gone into trying to uncover the structures and thought, and creative thought become humor? Is
patterns of thought that lead to new solutions. there a line of distinction between the two?
Reaching this novelty in problem solving requires
the breaking/altering/shifting of the set known The difference
pattern. It has been seen that some modes of
Humor and creative thinking differ in time, and
thought are more conducive to moving away from
impact/significance.
the known pattern.

Humor is a creature of the moment. Humor does


One of the earliest studies on creative thought
not aim at being long lived. The value of humor
structure revealed that creativity is an associative
is in the quality of the surprise created though
Humor and Design
Shivani Mohan :: Spring 2009 Abstract
IIT Institute of Design the incongruous connection. However, since the
significance of this new found pattern is low, it Analysis Synthesis
holds little value beyond the moment of resolution. Explore concepts
Frame insights
Creative thinking on the other hand, aims for
make plans
impact.
When comedy approaches a problem, it kids it but
it doesn’t resolve it. Drama works it through in a 2 3

Make
Know
more emotionally fulfilling way. - Woody Allen.
A creative thought will remain in the realm of a joke Research Implement
if its impact is not seen to be significant in a larger
time frame. Is there a way to harness the ___ of the Know users Realize offerings
humor process? Know context

The process of humor thinking in 1 4


design thinking Real

Diagram curtesy Prof Vijay Kumar


Creative thinking is an integral ingredient in the
design process. Thus using creative thinking as
the bridge one can be led to see an interrelation the design process, and are ideal for the humor
between the humor thinking and design thinking. technique of thinking. Analysis and synthesis are
However, while creative thinking and humor phases in which the data is deconstructed and
thinking speak of a non linear/associative process; restructured to see patterns forming and insights
design thinking is a combination of many modes/ emerging. one that to produce surprising and
structures of thought processes - design thinking is novel associations that could be missed through
both linear and non-linear depending on the stage linear techniques.
of the design process.
Certain forms of representation of data are more
conducive to the generation of associations than
Broadly speaking the design thinking process
others. Abstraction is a commonly used means
can be simplified into four main stages: Research,
of representation of data that allows for multiple
Analysis, Synthesis and Implementation [Vijay
interpretation.
Kumar]. While the Research and Implementing
phases are rooted in the real world, the two middle
In the following pages we will explore metaphors,
phases allow for abstraction and play with data.
hyperbole, absurdity and timing with respect to the
role they can play in the design process.
These two phases are the ‘generative’ phases of
Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design Figure 4 - Abstraction aids in creating associations a. Metaphor:

Metaphors can be used for many reasons, but


in the context of design, metaphors are usually
used to make the unfamiliar familiar for the end

Number of associations
user. This means that a familiar form or function
is embedded into an unfamiliar object to ease the
process of adoption by the person using it. An
too few example for this could be the metaphor of the
Optimal Too many
associations
associations:
‘desktop’ on computers. The use of the desktop
associations
metaphor immediately familiarizes the user with the
too dificult
sifting process
many functions like ‘files’, ‘trash’ etc.

Identical Generic In that case, within the design process in the


generative phase, way before the end user
sees the product/solution, is there still use for
metaphors? Yes. Metaphors are also be used to
make the familiar unfamiliar. This is a common
cup cylinder Circle
technique used in humor where the most mundane
Increasing Abstraction routines are made surprising and funny by use of
metaphor. Even in the design process, it could be
very beneficial to create distance from what we
think we know by defamiliarization so that we might
This diagram aims to understand the interelation remove our preconceived notions and get a fresh
between abstraction and the generation of new look at the problem. However, making the
associations.
familiar unfamiliar is very challenging. This process
When the level of abstraction is near identical/very can be aided by the use of abstraction.
similar to the premise, the number of associations
generated will be low. As the level of abstration Abstraction aids the process of metaphor
increases, it becomes easier to associate more creation: [Figure 4]
concepts to the now abstracted premise (as with Coming up with associations for the generation
the diagram - more objects and similar to a cylinder
of a metaphor is sometimes hard. For example,
than to a cup). However if the premise is abstracted
beyond a point, too many concepts would fit the if someone put a cup in front of you and asked
abstracted model, and make the shifting process you to list the forms you associate with the cup,
more rigorous. depending on your ingenuity, you will come up with
Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design a certain number of associations. However, if you b. Hyperbole [Exaggeration]
abstracted the form slightly, and removed a certain
level of detail, and looked for form associations The method of hyperbole involves exaggeration
to a cylinder rather than a cup, you would end up and extra emphasis on a specific pattern/defining
with a much longer list of associations. You could attribute in an entity. In humor, often even a subtle
further abstract the cylinder to just a circle, raising exchange/ body language is called out and
the number of associations significantly, perhaps emphasized through the use of exaggeration.
too much.
Exaggeration as a means of representation of data
This particular example used form abstraction, in the design process can open up an whole new
the same exercise could be done by following schema for finding novel associations. However
functional abstraction to get a completely different what is tricky is that exaggeration often involves a
set of associations for de familiarization. The point of view. Exaggeration requires the conscious
level of abstraction you choose will determine the prioritization of certain selected attributes over
number of associations you will get, as well as others.
the complexity of pattern recognition that will be
needed to connect back to the original entity. A Using the method of exaggeration in
weak pattern will create a weak metaphor. design thinking:
In the context of the design process, exaggeration
This process of controlled abstraction to produce could provide a new way to treat design research
associations can help in increasing the number data that would give the designers a different
of lateral connections you reach, however, the perspective - one that isolates and emphasizes
strength of the metaphor will depend on a re- on a single attribute of the problem at a time. This
examination of the connections between the approach begins with creation of a clear list of
selected association and the innitial premise. defining attributes of a given problem (Fig 5).
A good metaphor will be one that has strong
unique similarities between the premise and the
association despite the large lateral jump required. Deining attribute A
(angular handle)

These metaphors aided by lateral associations


could help in bringing you a step closer to making
the familiar unfamiliar. Deining attribute B
(rounded tapered)

Figure 5 - identifying defining attributes


Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design Exaggerated attribute A
After having decided what these defining attributes
(emphasized handle) are, we can move to the next step of exaggerating
each attribute on at a time. The benefit of
exaggeration is in re-examining the associations,
Exaggerated attribute B and relationships that have formed as a result of
(rounded tapered) the hyperbole. Exaggeration differs greatly from
abstraction in the kind of associations it generates.
This can be made clearer through the following
example:
Looking at figure 6, the left-most diagram of a cup
is a pretty straightforward representation of a cup.
When asked to come up with associations to this
Create associations

cup, most people came up with few - mug, spoon,


vessel etc. The straightforward representation did
not aid in a lateral thought process. However, in
the right most diagram, the selected attributes ‘a’
and ‘b’ of the cup have been exaggerated. When
asked to come up with associations to this new
form developed by exaggeration, people began to
come up with a very different set of associations
like - “I see a nose - Pinnochio”, “a bird with a
beak”, “akimbo”, etc.

cup
The above example illustrates a form exaggration
premise exaggerating exaggerating exaggerating and the implications of such a manipulation on the
attribute B attribute A attribute A+B quality associations it can generate. This same
method can be carried out by choosing functions to
Figure 6 - Exaggeration as a means for generating associations exagerate. This method of exaggeration could also
be used in understanding given scenarios better
by first identifying the defining characteristics
and them systematically exagerating them to see
Bottom: create a matrix by skewing the problem step by step by the effects on the other entities and change in
exagerating one attribute at a time. After creating a number of
exagerated concepts/scenarios, build the list of associations and
relationships.
parallels to each exaggeration.
Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design c. Reframing and their current surroundings could be ‘normal’.

Reframing is a commonly used method to generate Reframing as a method can help build new
humor in which the facts remain the same, but by scenarios that challenge preconceived notions,
changing the vantage point/context, the meaning and allow for a new and fresh perspective.
and perceptions related to the same facts is
altered.
E.g. Fortune-teller, gazing into crystal ball, to Frog: d. Absurdity
“You are going to meet a beautiful young woman.
From the moment she sets eyes on you she will Absurdity as a method of generating humor
have an insatiable desire to know all about you. operates by proving obvious contradictions/lack
She will be compelled to get close to you - you of logic. Paradoxes and oxymorons fall into this
will fascinate her.” Frog: “Where am I? At a singles category of humor.
club?” Fortune-teller: “Biology class.”
Understanding the value of absurdity as a
Flipping the context generative method in the design process seems
In the context of the design thinking, reframing can counter intuitive since the aim of this method is
play a great role in the process of defamiliarization proving the obvious lack of connection between
with the current context to gain new insight and any two entities. One might argue that its often the
innovative solutions. ‘absurd’ ideas that help break out of the usual lot of
associations to an entity, however, using absurdity
In the generative phase, after user observation data as a technique leaves ideation very open-ended.
has been gathered and analyzed to understand The number of ideas and concepts that have no
the current context and its relations with the user, it logical connection with an entity far exceed those
would be valuable to take a step back and examine that do have some connection - and thus this would
whether it is possible to reframe the problem be a very hit and miss method.
presented/scenario by ‘flipping the context’. This
experiment can be done by: Some methods have been explored where
i. ‘Fish out of water’ - Inserting a new and unlikely absurdity is inserted in small amounts to help in
user into the current ‘set up’/context to see what are ideation. IDEO sometimes employs a method
the hidden assumptions that the system presumes. where they create a short list of actions and nouns
ii. Examining the current user with an eye to see by brainstorming on a topic. Having made this list
what could be the unexpected context that would they randomly try to connect actions with nouns,
be the perfect fit for them. and attempt to illustrate this marriage.
iii. Speculating a scenario in which the current user E.g. : Consume + lamp-post = a lamp post with a
food vending machine.
Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design e. Timing tweak existing structures in order to end up with
something new and startling out of the old familiar
Timing is use of rhythm and tempo to enhance raw ingredients.
comedy and humor.
eg - A pregnant pause is a technique of comic Having said this, this paper can serve as a starting
timing used to accentuate a comedy element, block in the journey towards understanding the
where the comic pauses at the end of a phrase to close relationship between humor and design.
build up suspense. This paper touches upon the main methods of
generating humor and their structure and working.
For the purposes of the design process, ‘timing’ It may be interesting to get into the smaller and
can be interpreted in a very broad sense: To control more nuanced techniques of humor and examine if
the rhythm and tempo of the thought process those can work together to form interesting ways of
during ideation. viewing data and gathering insight.

Short ‘Episodes’
Keep the time cap on the generative cycles short.
The shortage of time forces leaps of imagination,
while providing ample time allows the mind to slip
into the normal ‘one-step-after-the-other’ linear
process of thinking that makes it hard to make
leaps of imagination, lateral connections etc.

e.g. - the result of fast paced design workshops Vs


a long drawn out design process. ( in the context of
inconguous/exagerated/absurd ideas)

Conclusion

What emerges from this comparison of humor


and creativity is the extent to which design
thinking has, from the very start, instinctively
been drawn towards humor thinking methods.
We find the same leaps, the same non-linearity,
the same holistic perspective, the same need to
Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design Bibliography

1. Alastair Clarke, 2008. The Pattern Recongnition 10. Joseph O’Connor, NLP: A Practical Guide to
Theory of Humor Achieving the Results You Want Workbook
Harper Collins 2001
2. Edward De Bono, 1970. Lateral Thinking
11. Graeme Ritchie, Developing the Incongruity-
3. Maltzman, I. 1960. On the trainging of originality. Resolution Theory
Psychological Review

4. Prof Vijay Kumar, Institute of Design IIT Chicago

5. Metaphor and Meaning, an article by William


Grey, a Reader in Philosophy at the University of
Queensland

6. Patricia Keith-Speigel. Early conceptions of


humor: Varieties
and issues. In Goldstein and McGhee (1972),
pages 3–39.

7. Salvatore Attardo. The semantic foundations of


cognitive theories of humor.
HUMOR, 4(10):395–420, 1997.

8. Bruce Katz. A neural resolution of the incongruity


and incongruity-resolution theories of humour.
Connection Science, 5:59–75, 1993.

9. Thomas R. Shultz. A Cognitive-Developmental


Analysis of Humour. In Chapman and Foot (1976),
chapter 1, pages 11–36.

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