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Humor and Design
Humor and Design
Line of thought
of creative thought briefly as a bridge mechanism
Association 1
Association 2
Association 3
Incongruous
Incongruous
Incongruous
between humor and design thinking.
(premise)
Humor
How does humor work?
However it has been argued that incongruity This diagram illustrates the various associations
alone is not enough for humor to occur. The that can be made to a premise.
If the underlying pattern between the premise and
Incongruity Resolution Theory argues that humor
the parallel (association) is too simple/too close
is experienced in the resolution of the incongruity then the surprise in the association is low, and thus
[Schulz 1976]. Here resolution means the revealing the quality of humor too is low.
of an underlying pattern that ties the premise to the Alternately if the underlying pattern between
incongruous element. (See Figure 1) the premise and the parallel is too diffcult to
E.g. understand then people might never reach the
moment of surprise, and thus again the quality of
Q -What did the agnostic, dyslexic insomniac do?
humor will be compromised.
A - Stayed up the whole night wondering if there is The ideal association will be somewhere around
a dog. the median.
Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design In this example, the incongruous, surprising Methods of humor
element introduced was the ‘dog’. However, the
humor was in the resolution of this incongruity - There are different methods of using pattern
the realization that DOG as an anagram of GOD recognition to create humor. The following are a
(pattern recognition) and that while an agnostic few of the most commonly used methods of treating
wonders about god, the dyslexic could spell god patterns to create humorous associations:
as dog!
a. Metaphor
Thus pattern recognition is central to humor. In fact Citing a pattern that ties together two seemingly
it has been argued that laughter (the humorous unrelated entities with the final purpose of either
response) is a reward for having recognized a making the unfamiliar familiar or making the familiar
pattern - pattern recognition is the very function of unfamiliar.
humor. [Alastair Clarke 2008] eg - When he philosophises, he casts an agreeable
moonlight over things, which pleases us overall,
So far we have established three main parts to the but does not show a single thing clearly.
structure of humor: [figure 2] b. Hyperbole
1. The creation of a premise Exaggerating and putting extra emphasis on a
2. The creation of an incongruous entity/association specific pattern/defining attribute found in an entity.
3. The resolution of this incongruity by uncovering eg - My sister uses so much makeup she leaves a
an underlying pattern that ties the premise to the color trail behind her when she walks.
incongruous entity (reverse reasoning).
c. Reframing
Reframing refers to changing the meaning
of something in a situation. In the process of
PREMISE reframing, the facts remain the same, but are
viewed in a different way. In the context of humor,
reframing often is played out by the use of punning,
Abstraction/
Incongruity
Exaggeration
homonyms, synonyms and other word play.
resolution
[reverse eg - A highway patrolman pulled alongside a
inding]
pattern
speeding car on the freeway. Glancing at the car,
Incongruous he was astounded to see that the person behind
Associations
the wheel was knitting! The trooper cranked down
his window and yelled to the driver, “PULL OVER!”
“NO!” the driver yelled back, “SCARF!”
Make
Know
more emotionally fulfilling way. - Woody Allen.
A creative thought will remain in the realm of a joke Research Implement
if its impact is not seen to be significant in a larger
time frame. Is there a way to harness the ___ of the Know users Realize offerings
humor process? Know context
Number of associations
user. This means that a familiar form or function
is embedded into an unfamiliar object to ease the
process of adoption by the person using it. An
too few example for this could be the metaphor of the
Optimal Too many
associations
associations:
‘desktop’ on computers. The use of the desktop
associations
metaphor immediately familiarizes the user with the
too dificult
sifting process
many functions like ‘files’, ‘trash’ etc.
cup
The above example illustrates a form exaggration
premise exaggerating exaggerating exaggerating and the implications of such a manipulation on the
attribute B attribute A attribute A+B quality associations it can generate. This same
method can be carried out by choosing functions to
Figure 6 - Exaggeration as a means for generating associations exagerate. This method of exaggeration could also
be used in understanding given scenarios better
by first identifying the defining characteristics
and them systematically exagerating them to see
Bottom: create a matrix by skewing the problem step by step by the effects on the other entities and change in
exagerating one attribute at a time. After creating a number of
exagerated concepts/scenarios, build the list of associations and
relationships.
parallels to each exaggeration.
Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design c. Reframing and their current surroundings could be ‘normal’.
Reframing is a commonly used method to generate Reframing as a method can help build new
humor in which the facts remain the same, but by scenarios that challenge preconceived notions,
changing the vantage point/context, the meaning and allow for a new and fresh perspective.
and perceptions related to the same facts is
altered.
E.g. Fortune-teller, gazing into crystal ball, to Frog: d. Absurdity
“You are going to meet a beautiful young woman.
From the moment she sets eyes on you she will Absurdity as a method of generating humor
have an insatiable desire to know all about you. operates by proving obvious contradictions/lack
She will be compelled to get close to you - you of logic. Paradoxes and oxymorons fall into this
will fascinate her.” Frog: “Where am I? At a singles category of humor.
club?” Fortune-teller: “Biology class.”
Understanding the value of absurdity as a
Flipping the context generative method in the design process seems
In the context of the design thinking, reframing can counter intuitive since the aim of this method is
play a great role in the process of defamiliarization proving the obvious lack of connection between
with the current context to gain new insight and any two entities. One might argue that its often the
innovative solutions. ‘absurd’ ideas that help break out of the usual lot of
associations to an entity, however, using absurdity
In the generative phase, after user observation data as a technique leaves ideation very open-ended.
has been gathered and analyzed to understand The number of ideas and concepts that have no
the current context and its relations with the user, it logical connection with an entity far exceed those
would be valuable to take a step back and examine that do have some connection - and thus this would
whether it is possible to reframe the problem be a very hit and miss method.
presented/scenario by ‘flipping the context’. This
experiment can be done by: Some methods have been explored where
i. ‘Fish out of water’ - Inserting a new and unlikely absurdity is inserted in small amounts to help in
user into the current ‘set up’/context to see what are ideation. IDEO sometimes employs a method
the hidden assumptions that the system presumes. where they create a short list of actions and nouns
ii. Examining the current user with an eye to see by brainstorming on a topic. Having made this list
what could be the unexpected context that would they randomly try to connect actions with nouns,
be the perfect fit for them. and attempt to illustrate this marriage.
iii. Speculating a scenario in which the current user E.g. : Consume + lamp-post = a lamp post with a
food vending machine.
Humor and Design
Shivani Mohan :: Spring 2009
IIT Institute of Design e. Timing tweak existing structures in order to end up with
something new and startling out of the old familiar
Timing is use of rhythm and tempo to enhance raw ingredients.
comedy and humor.
eg - A pregnant pause is a technique of comic Having said this, this paper can serve as a starting
timing used to accentuate a comedy element, block in the journey towards understanding the
where the comic pauses at the end of a phrase to close relationship between humor and design.
build up suspense. This paper touches upon the main methods of
generating humor and their structure and working.
For the purposes of the design process, ‘timing’ It may be interesting to get into the smaller and
can be interpreted in a very broad sense: To control more nuanced techniques of humor and examine if
the rhythm and tempo of the thought process those can work together to form interesting ways of
during ideation. viewing data and gathering insight.
Short ‘Episodes’
Keep the time cap on the generative cycles short.
The shortage of time forces leaps of imagination,
while providing ample time allows the mind to slip
into the normal ‘one-step-after-the-other’ linear
process of thinking that makes it hard to make
leaps of imagination, lateral connections etc.
Conclusion
1. Alastair Clarke, 2008. The Pattern Recongnition 10. Joseph O’Connor, NLP: A Practical Guide to
Theory of Humor Achieving the Results You Want Workbook
Harper Collins 2001
2. Edward De Bono, 1970. Lateral Thinking
11. Graeme Ritchie, Developing the Incongruity-
3. Maltzman, I. 1960. On the trainging of originality. Resolution Theory
Psychological Review