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SLRC 2024 University Category v1 240205 141134 Compressed
SLRC 2024 University Category v1 240205 141134 Compressed
CHALLENGE 2024
TECHNICAL SPECIFICATIONS
UNIVERSITY CATEGORY
UNIVERSITY CATEGORY
Robotics is an ever-evolving field in electronics. With new
opportunities emerging in both local and international scales, it is of
utmost importance to train and nourish the young minds of Sri Lanka
in the field of robotics. The Electronic Club of the University of
Moratuwa, alongside the Department of Electronic and
Telecommunication Engineering, has launched the Sri Lankan
Robotics Challenge (SLRC) for ten consecutive times as the longest
and pioneering robotics competition in Sri Lanka. As the 11th iteration
of SLRC draws near, anticipate an exciting and fierce battle between
robots to seek the winner.
i
"In the dance of destiny, every move counts.
One wrong step, and the universe crumbles."
In the aftermath of a colossal battle, the Black Order's numbers
loomed large, but the valiant heroes managed to secure five elusive
Infinity Stones. The key to halting Thanos's rampage lay in the fabled
power of the Infinity Gauntlet.
Yet, the Mad Titan himself possessed the final stone, safeguarded
within the impenetrable confines of Titan. Two unbreakable doors,
each with a key located on different planets, protected this cosmic
treasure. Tony Stark (Iron Man), Earth's brilliant mind , sought a way
to retrieve the stone from Thanos and crafted an autonomous robot
for the perilous task.
Wounded in the Titan battle, Iron Man entrusted Hulk, Dr. Bruce
Banner, with activating the robot to claim the last stone. So the Hulk
went to the Stark Industries lab to find the robot but the enemies
were already there and the robot was already destroyed. However,
He discovered lab documents outlining the robot's construction.
Lacking expertise in robotics, he reached out to Earth's foremost
minds for assistance. Now, the fate of the entire universe hung in the
balance as these geniuses endeavored to reconstruct the crucial
robot.
The mission ahead was clear but treacherous. The robot needed to
navigate the treacherous land and correctly place the stone into the
Infinity Gauntlet. A single misstep could trigger a catastrophic
collision of stones, unleashing a black hole that spelled doom for the
heroes.
ii
CONTENT
1. Task description 1
2. Arena Specification 16
3. Robot Specification 17
6. Judging 23
7. Contact Details 24
01 Task Description
First, the robot should move straight and detect the color on the
wall of the stone holder (Figure 1.2 - position 2). There can be only
two possible colors, Green or Blue . Then, it should move to Planet A.
1
Planet B
start
Planet C
Planet A
2
8
1 - Start
2 - Stone Holder
3 - Color Junction
4 - Hidden Gems
9 5 - Vormirian Sentinel Key
10 6 - Vormirian Sentinel Chamber
7 - Middle White Box
12 8 - Trash yard
13 18
11 2 1
7
14 start
start
15
17
9 - Sakaarian Nexus Key
16 10 - Sakaarian Nexus Chamber
11 - The Infinity Gauntlet
6
12 - Slot A [50 gems]
13 - Slot B [40 gems]
14 - Slot C [No value]
3
15 - Slot D [30 gems]
16 - Slot E [20 gems]
17 - Vormirian Sentinel Portal
18 - Sakaarian Nexus Portal
5
4 4
3
Planet A - Mountains in Vormir
4
cm
6
90° 90°
90°
5
Figure 1.5 - Objects and their respective heights
Calculation:
If the object is a cylinder, the robot will earn 10 gems and if the
object is a cuboid, the robot will earn 20 gems.
Indication Method:
The LED should remain lit until all the tasks are completed.
6
Vormirian Sentinel Key
Then the robot should return back to the color junction and move in
the direction of the red colored quarter of the circle. (Figure 1.3)
According to Figure 1.2, the movement should be directed towards
position 5 where there will be a box or boxes placed on the semi-
circle.
There are only three positions for box placement on the semicircle
as shown in Figure 1.6.
The size of white square will be 10 cm x 10 cm x 10 cm
There will be 1, 2 or 3 boxes, but only one metal box.
Size of all boxes: 5 cm x 5 cm x 5 cm
The robot has to detect and grab the metal box.
All the boxes are white in color including the metal box. (The metal
box may have a different white color from non-metal boxes)
one metal box and two one metal box and one only the metal box
non-metal boxes non-metal boxes
7
After that, the robot should go to the position named as Vormirian
Sentinel Chamber. (Figure 1.2 - position 6)
The robot needs to insert the metal box into the hole of the box.
Size of the box: 8 cm x 8 cm x 8 cm
Size of the hole: 6 cm x 6 cm x 6 cm
After inserting the metal box, Vormirian Sentinel Portal (Figure 1.2 -
position 17), will open. (As per Figure 1.2, two portals will be located
between positions numbered as 2 and 7.)
The metal box should go at least 3cm inside the hole in order
to open the portal.
8
Planet B - Ruins in Sakaar
After completing the sub tasks in Planet A, the robot should go to the
junction in Planet B by passing through the white square in the
middle of the Planet C (Figure 1.2 - position 7).
Next, the robot should enter to the Trash yard which is surrounded
by walls (Figure 1.2 - position 8) as shown in Figure 1.9. The robot is
allowed to move inside the Trash yard.
Height of the walls: 20 cm
Color of inner side of the walls: White
9
There will be only one opening to enter and exit from the Trash
yard, but the position of that opening may not be same as in
the figure below. It may vary.
>35cm
>10cm
10cm
>30cm
Wall
10
The robot should measure the heights of all cuboids. The cuboids
should not be damaged when measuring the heights.
The heights of the cuboids can take any value from the following set
of 3 values: 10 cm, 15 cm, 20 cm as depicted in Figure 1.10.
After measuring the heights, the robot should record the maximum
height among them.
Calculation:
If the maximum height of the cuboids is,
10 cm - 10 gems
15 cm - 20 gems
20 cm - 30 gems
Indication Method
For marking purposes, there must be an indication method for
detected maximum height in the Planet B. (use a separate LED for this
task, don’t use the same LED used in the task in Planet A)
Use following colors for gems earned in Planet B,
10 gems - red
20 gems - green
30 gems - blue
The LED should remain lit until all the tasks are completed.
11
Planet C - Thanos's home
After completing the task in Planet B, the robot should go to the
white square in the middle. (Figure 1.2 - position 7).
12
Figure 1.11 - Cross section of Stone holder
(dimensions in mm)
13
Two Portals
The portals will be open after inserting the respective metal boxes.
Two portals must be opened before going to the stone holder.
The robot should not damage the portals.
After inserting the metal box of Planet A, Vormirian Sentinel Portal
(Figure 1.2 - position 17),will open. (Gate numbered as A in above figure )
After inserting the metal box of Planet B , Vormirian Sentinel Portal
(Figure 1.2 - position 18),will open.(Gate numbered as B in above figure )
14
No Value
30
40
6 cm
20
50
50cm
30 deg 30 deg
30 deg 30 deg
20cm
The robot has to shoot the stone retrieved from the stone holder to
one of the five target positions along the floor.
The robot should not leave the shooting position before or while
shooting the stone.
There will be five boxes with a hole at these five designated target
positions.
Size of hole: 6 cm
depth and height: 8 cm
To determine the correct target position, the robot should use the
previously obtained gems from the tasks in Planet A & B.
15
02 Arena Specifications
Task Description
16
03 Robot Specifications
length). It will be tested before the start of the first round by placing
supply voltage not exceeding 24V. The final unit, including the
no off the-shelf Lego kits or assemblies are allowed except for the
The robot should not cause any damage to the platform (arena).
that a robot has a high risk of damaging the arena, they can deny
the attempt.
A team can use any preferred method for wall object detection;
however, the robot must not exert a force on the object, likely to
cause damage. For example, the robot must not scratch, damage
17
The robot should be activated using a single start switch placed on
the robot itself. Therefore, the robot should have a simple starting
procedure.
The starting procedure of the robot should not involve giving the
gameplay.
There should be a way to indicate that the robot has completed its
The minimum distance between the middle of the lines and the
such that it won’t fall out of the arena. The robot should not leave
18
04 Team Composition and Eligibility
19
05 Rules and Regulations
General
There won’t be any arena changes once the round has started. All
teams will have the same arena.
All the teams must submit their robots to the organizers 15 minutes
before the start of the first round. After that, the robot will be given
to the relevant team only for its attempts at the round.
The contestants must be prepared to start within 5 minutes after
the call; if not, the attempt is lost.
A team should place the robot entirely inside the starting square at
the start of their run. When the judges give the signal, the robot can
be switched on. From then on, the robot should navigate
autonomously. The contestants should not manually alter the
orientation of the robot during the gameplay. In addition, the
contestants should not communicate with or control the robot
during an attempt.
A maximum of 3 attempts are given in a single round, and the
overall time (the total time of all attempts taken) will be counted.
A maximum time of 15 minutes (period of gameplay) is allocated
per team. Therefore, all the attempts are reserved for this period
only. If the robot exceeds the time limit of 15 minutes, your robot will
be removed from the arena.
20
Program or hardware modifications of the robot are not allowed
within this 15 minute.
The time taken to travel from the start square to the shooting
position and finish shooting the stone is called the total run time.
The clock will start when the judges give the signal to start. Then,
the clock will stop when the shooting stone has landed.
The clock will not be paused during attempts.
If the robot drifts out of the line to the extent that no part is on top
of the line in line following segments, the judges will consider it as
jumping out of line. However, if the robot finds its way back to the
line on itself, it can continue, provided that the distance skipped by
the robot along the line is less than 30 cm. The judges may deduct
points in this case. If the robot does not find its way back to the line
within a skipped distance of 30 cm, that would be considered the
end of that attempt, and you will be allowed to remove the robot
from the arena.
21
Calibration
22
06 Judging
23
07 CONTACT INFORMATION
Kaveeshwara Gayanath
+94 76 385 5739
Hashika Chathubhashaka
+94 76 332 4119
Special Note
clarification.
updates.
24