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TM

cLASS & Back- Player


lEVEL Warrior 1 ground
________________________________________________Reluctant Hero name

cHARACTER nAME Shadow Experience


Culture Dwarf of Blue Mtns Weakness Lure of Power Points
________________________________________________
Zrumen
Inspiration Character tRAITS
Armour Class Initiative Speed ____________________________
Strength Distinctive Quality
___________________________
15 +1 ___________________________
+2
Cautious: You prefer a careful – you would say
Proficiency Bonus sensible – approach to all your adventures, as you
____________________________
+2 know things can always go wrong.
___________________________
Current Hit Points ____________________________
Dexterity SAVING THROWS Speciality
____________________________
12  ____
+4 Strength ___________________________
Tunneling. Few know the caves and tunnels – and the
+1 Dexterity
____ 13 dangers contained therein – as well as you do.
___________________________
Hit Point Maximum ____________________________
+1 +5 Constitution
____ ___________________________
____
+2 Intelligence
Temporary Hit Miserable ____________________________
Constitution ____
+0 Wisdom Points Hope
___________________________
____
+0 Corruption ___________________________
16 ____
-1 Charisma
I keep my friends grounded and remind them of what
they can look forward to when they return to their
___________________________
+3 homes.
___________________________
Skills Hit Dice Death Saves ___________________________
Intelligence Despair
+1 Acrobatics (Dex) ____________________________
 ____ Successes

+0 Animal Handling (Wis) ___________________________


I shall never see my home again.
14 ____ 1d10
Total _______________
Failures

+4 Athletics (Str) ___________________________


____
+2 -1 Deception (Cha)
____
+4 History (Int)
____ Attacks Features, Traits, and Virtues
Wisdom +0 Insight (Wis)
____ Name Atk Bonus Damage/Type ____________________________
-1 Intimidation (Cha) Tales of Days Gone By – You have proficiency in
10 ____ ____________________________
+2 Investigation (Int) Axe +4 1d8+2 slashing either the History or Lore skill (your choice) and
____ ____________________________
increase your Intelligence score by 1.
+0 +2 Lore (Int)
____ Dagger +4 1d4+2 piercing ____________________________
+2 Medicine (Wis)
____ Second Wind: On your turn, use a bonus action to
____________________________
Charisma +4 Nature (Int)
____ Short Bow +3 1d6+1 piercing
regain hit points equal to 1d10+ your Warrior
____________________________
+0 Perception (Wis) ____________________________
8 ____ Dagger 20 ft, or up to 60 ft with disadv level. You must finish a short or long rest before
____________________________
+1 Performance (Cha) ____________________________
____ Your Axe is versatile (1d10) you can use it again.
___________________________
-1 Persuasion (Cha) ____________________________
-1 ____ Short Bow: 80 ft, or up to 320 ft with disadv ____________________________
+2 Riddle (Int) ____________________________ Dwarven Resilience. You have Advantage on
____ Character AC w/Great Shield: +4 = 17 ___________________________
+2 Shadow-lore (Int) ____________________________ saving throws against poison, and you have
Shadow ____ Protection -- When a creature you can see attks ___________________________
+1 Sleight of Hand (Dex)
____ ____________________________
a target other than you w/in 5' of you, can use Resistance against poison damage.
____________________________
+1 Stealth (Dex) ____________________________
Permanent
____ reaction to impose disadvan on the attk roll. ___________________________
+2 Survival (Wis) ___________________________
You must be w/5' and wielding shield Stonecunning. Whenever you make an
0 ____ ____________________________
Intelligence (History) ability check related to
+2 Traditions (Int) ___________________________
____ ____________________________
the origin of stonework, you are considered
proficient in the History skill and add double
___________________________

Equipment your Proficiency Bonus to the check. (See page


___________________________
10 Passive Perception (wisdom)
_____________________ 40)
___________________________
G
Leather corslet, Axe, Great Shield, __________________________
_____________________
fur-lined travelling cloak, Nightvision. You can see in up to 60 feet in dim
Other proficiencies & languages _____________________ __________________________
travelling gear for the current light as if it was bright light but cannot see in the
____________________________ _____________________ __________________________
Proficiencies: All armor, shields, simple weapons S season, a bedroll, fine clothes, a dark. (See page 40)
____________________________ 7 _____________________
backpack, comfortable boots, 5d6 ___________________________
and martial weapons _____________________ __________________________
____________________________ silver pennies, artisan’s tools of your
Languages: You can speak, read and write
____________________________ C ____________________
choice, a musical instrument, a fine __________________________
Dalish (archaic version of the Common Speech)
____________________________ beard comb and mirror, a flask of
_____________________ __________________________
Dwarven Combat Training – Weapons already
____________________________
included dwarven spirits, dagger, short bow
____________________________ __________________________
____________________________
Tool Proficiency -- Stone mason tools and flute. and arrows
____________________________ __________________________
___________________________
Singer of the Old Songs – You have proficiency ____________________________ __________________________
in the Performance skill.
___________________________ __________________________
___________________________ ___________________________
Standard of Living Prosperous
TM

________________________________________________
Age Height Weight
cHARACTER nAME ________________________________________________
Zrumen Eyes Skin Hair

Character Appearance Allies and Patrons


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Symbol
_____________________________
_____________________________
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_____________________________
_____________________________
_____________________________
Name
_____________________________
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Additional Notes
______________________________ _____________________________
______________________________ _____________________________
______________________________ _____________________________
_____________________________ _____________________________
_____________________________ _____________________________

Character Backstory Additional Features and Traits


_____________________________ _____________________________ _____________________________
____________________________
There are almost always Dwarves on the Road. _____________________________ _____________________________
_____________________________
Many of them are coming to, or returning to, _____________________________ _____________________________
their ancestral halls in Ered Luin — the Blue
____________________________ _____________________________ _____________________________
Mountains. The first Dwarves of the Ered Luin
_____________________________ _____________________________ _____________________________
were the hardy warriors of Nogrod and Belegost,
____________________________ ______________________________ ______________________________
mountain-cities of the First Age. Master
____________________________ ______________________________ ______________________________
craftsmen, and great haters of Orcs and Dragons,
____________________________ _____________________________ _____________________________
their power was ended when their mansions were
____________________________ _____________________________ _____________________________
drowned. Some settled in the Blue Mountains and
____________________________ ______________________________ ______________________________
take special comfort and interest in restoring the
_____________________________ _____________________________ _____________________________
relics of their past. Others became tinkers,
_____________________________ _____________________________ _____________________________
working for room and board in the villages of Men,
____________________________
but others became merchants, selling the wares of _____________________________ _____________________________
____________________________
their more settled kin for gold and silver — _____________________________ _____________________________
_____________________________
getting to see the world from the Road. _____________________________ _____________________________
____________________________
Why Zrumen begins the game at Woodmen-
____________________________
town: You were happy working as a wandering
____________________________ Treasure
stone smith from dwarven hold to dwarven hold,
_____________________________ _____________________________ _____________________________
and from human city to human city. No good had
_____________________________ _____________________________ _____________________________
come from trying to gain vengeance on age-old
____________________________ _____________________________ _____________________________
foes, or from trying to reclaim lost holds. When
_____________________________ _____________________________ _____________________________
Smaug died, though, suddenly every dwarf started
____________________________ _____________________________ _____________________________
making half-baked plans to take back lost dwarf
____________________________ ______________________________ ______________________________
holds. You think your people should move
____________________________
carefully, step by step to build a plan like a good ______________________________ ______________________________
____________________________
wall. King Bard's call may be what makes it all _____________________________ _____________________________
____________________________
possible -- if he can suceed in building his _____________________________ _____________________________
kingdom. You have decided, reluctantly, to take
____________________________ ______________________________ ______________________________
to the road and find out.
___________________________ _____________________________ _____________________________

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