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MELEE COMBAT

Troop Type Light Foot Heavy Foot Armored Foot Horse

Class 9 8 7 6 5 4 3 2 7 5

Weapon vs No Armor Shield Only Leather or Leather Studded or Mail Studded or Plate Armor Plate and No Armor Barding
Padded Armor (Chain, Banded Mail and Shield
Armor and Shield or Splint) Shield
Unarmed 0 8 10 9 10 11 11 12** 12** 11 12**
Dagger 1 6 8 7 8 9 10 12* 12* 8 10

Hand Axe / Club 2 7 8 7 9 10 10 11 12 9 11

Mace/ Dwarven 3 8 8 8 9 8 8 7 8 10 12
Warhammer
Sword 4 7 8 8 9 8 9 10* 11* 8 10

Battle Axe 5 8 8 8 8 7 7 9 10 7 9

Morning Star/ 6 6 7 6 7 6 7 8 8 8 8
Warhammer
Flail 7 7 7 7 7 6 7 6 7 6 8

Spear 8 8 9 8 9 10 10 11* 12* 7 9

Pole Arm 9 6 6 6 7 7 8 9* 10* 6 8

Halbard 9 8 8 8 7 6 6 7 8 7 9

Two Handed Sword 10 6 6 6 6 5 5 6 7 6 8


Mounted Lance 11 5 5 5 5 6 7 8 9 5 7
Pike 12 8 8 8 8 8 8 9 10 5 7
Roll two dice score equal or greater to hit (kill) *If man is dismounted and Prone dice score of 7+ hits. ** Must roll double 6s
MISSILE COMBAT HORSE

Armor 9 8 7 6 5 4 3 2 7 5
Class
Weapon vs No Shield Leather or Leather Studded or Studded or Plate Plate and No Armor Barding
Armor Only Padded Armor Mail (Chain/ Mail and Armor Shield
Armor and Shield Banded/ Splint) Shield
Range Target Number
Short Bow 5/10/15 6/7/8 6/7/8 6/7/8 7/8/9 8/9/10 9/10/11 11/12/- 12/-/- 10/12/- 12/-/-
Horse Bow 6/12/ 18 5/6/7 5/6/8 5/6/8 6/7/8 8/9/10 9/10/11 11/12/- 12/-/- 9/10/11 12/-/-
Light Crossbow 6/12/ 18 5/6/7 5/7/8 5/7/8 6/7/9 8/9/10 10/11/- 11/12/- 12/-/- 9/10/- 12/-/-
Long Bow 7/14/21 5/6/7 5/6/7 5/6/7 5/6/8 6/7/9 8/9/10 9/11/- 11/12/- 7/9/12 9/10/-
Composite Bow 8/16/ 24 5/6/7 5/6/7 5/6/7 5/6/7 6/8/10 8/10/11 9/12/- 11/-/- 7/10/12 10/12/-
Heavy Crossbow 8/16/ 24 4/5/6 4/6/7 4/6/7 5/7/8 6/8/9 7/9/10 8/10/11 10/11/12 7/9/12 9/11/-
Arquebus 6/12/ 18 5/6/8 5/6/8 5/6/8 5/6/8 6/7/8 6/8/9 7/9/10 8/10/12 6/9/11 8/10/12
Roll two dice score equal or greater to hit (kill) Cover subtracts from dice scores

First Strike, Counter-Blow, and Parry by Weapon Class

Difference in Weapon Class

Defender’s Result Defender’s Result


Weapon Weapon
Class is… Class is…

2 or more Unable to parry 1 Class Defender may parry the blow, subtract 2 from the attacker’s
higher Lower die. No Counter-Blow

1 Class Defender may parry the blow, subtract 2 from the attacker’s die. No 2-3 Classes Defender may give first blow OR parry (subtract 2 from
Higher Counter-Blow Lower attacker’s die). No Counter-Blow

None Defender may parry the blow, subtract 2 from the attacker’s die. No 4-7 Classes Defender may give first blow OR parry (subtract 2 from
(same WC) Counter-Blow Lower attacker’s die). If the parry is successful the defender gets one
Counter-Blow.
NOTE: If the attacker meets the original hit requirement, the
defender’s weapon breaks.

NOTE: 1st round of combat HIGHER WC (by 2) will allow for first blow superseding what 8 Classes Defender gets the first blow AND may parry OR get a second
is listed here. Lower blow. If parry is chosen, subtract 1 from the attacker’s die.
NOTE: If the attacker meets the original hit requirement, the
defender’s weapon breaks.

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