Professional Documents
Culture Documents
4
3
2
1
Combat
Intellect
TraINING
Agent name
FATAL WOUND
AGENT IS DEAD
MINOR WOUND
MAJOR WOUND
FATAL WOUND
MAJOR WOUND
AGENT IS DEAD
MINOR WOUND
-D6 DICE TO TESTS
GEAR POINTS
(8 at START)
SIDES
STOLEN
DAMAGED
ESCALATION
DISAPPEARS
SOMEWHERE
ONE WEAPON
MISERABLE END
SUITCASE/CAR IS
FORESHADOWING
AGENT IS LOCKED
PART/BUILDING IS
FIRST THRESHOLD
CAR
EMPTY SPACE AND
NO CONTACT WITH
THIRD THRESHOLD
SURGRERY
ONE ALLY CHANGES
IMPORTANT VESSEL
SECOND THRESHOLD
AGENT WANDERED TO
ONE ALLY DISAPPEARS
PHONES, NO INTERNET)
1
1
2
2
3
4
5
2
3
4
8
Items PRICE
BULLETPROOF VESTS 2
RISE POINTS
FLASHLIGHT 0
When something costs 0 gear, it means that
EVIDENCE GATHERING agents can take it anytime they are with the car. NORMAL FIGHTS
1
KIT
Agents failed to achieve Enemy
WALKIE-TALKIE 0
WEAPONS DMG PRICE
their goal and their deals full
1
situation is even worse. damage
NIGHT VISION 1 MELEE WEAPONS Describe new problem to agent
MEGAPHONE 0 KNIFE 1 0 Enemy
deals
LAPTOP 1 AXE 1 1 part
Agents failed to achieve
MAPS 0 damage
2-3 their goal but they get
SWORD 1 1 or add
something in return
BULLETPROOF negative
2 CHAINSAW 2 2 effect to
SHIELD
agent
BASIC TOOLS 1 RANGE WEAPONS
Agent
LOCK PICK SET 1 GLOCK 9MM 1 0 deals
part
BINOCULARS 0 REMINGTON 700 SNIPER Agents achieved their
2 1 damage
RIFLE 4-5 goal but new problem
or add
WIRETAP 1 has emerged
negative
SHOTGUN 2 2
GPS LOCATOR 1 effect to
enemy
M-16 2 2
DRONE 1
Agent
PROTOTYPE - X 2 3 Agents achieved their deals full
BATTERING RAM 1 6
goal damage
TASER 1 PROTOTYPE - Y 3 4 to enemy
THEY LIVE AMONG US