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Kurt will contact Crane and tell him to come back and see him for the blueprint for the bomb. Leave
the safe zone and go kill some zombies while heading away from the safe zone and Kurt will
eventually contact Crane to come back. You need to get away from the bomb before the firecracker
finish going off. Kurt said that the bomb would set off several firecrackers before it explodes but it
won’t do it for some reason. Kurt is now done with the prototype and he wants Crane to test it out
on a volatile nest. Now, as quickly as you can, run away from the tunnel so that you don't get killed
by the explosion or attacked by Volatiles. All logos and images are copyrighted by their respective
owners. Once the bomb blows up, it will destroy the barricade in the tunnel, so it is now passable to
the other side. Even though there is no explosion from this first attempt, I’d highly advise you to
leave the tunnel and jump behind the fence outside the tunnel however since volatiles will enter the
tunnel and possibly kill Crane if you stick around. They have turned the TNT into something useful
and want you to come to the workshop to talk to them. The volatile nest is to the west of the South
Bar safe zone, so go there and sleep then head out to the tunnel that is marked on your map. You
should already have all that if you have been looting - well, perhaps not the Power Cables thanks to
previous quests but still. He will make a list of other resources that you need to obtain: 6 Metal Parts,
6 Power Cables and 6 Household Supplies. And hey, maybe get a few extra because you never know
when you might need some. Don't hurry with your escape, because the bomb won't explode the first
time. Once the bomb is set, you’ll get a counter for when it is about to blow. If you don’t have it,
then leave the area and loot out just about any place to eventually find the supplies. Kurt will contact
Crane and tell him to come back and see him for the blueprint for the bomb. Kurt will tell Crane him
what to do so listen to him then simply interact with the bomb again. Observe the Volatiles going out
of the tunnel and allow them to walk a bit farther. Either way, Kurt will tell you that he is making a
bomb out of the dynamite you retrieved earlier and he needs a battery. Established in 2011 the
website is focused on providing full guides and walkthroughs for best-selling video games. Please
log in above or sign up for free to post comments. SQ38: Ruper the Gunsmith SQ39: Chasing Past
SQ40: Hell from Above SQ41: Outposts SQ42: Legless Spider SQ43: Fan Zone SQ44: The Bunker
SQ45: Assault and Batteries SQ46: Hardware SQ47: Radio Station SQ48: Lost in Space SQ49:
Office Outpost SQ50: The Launch Walkthrough: Challenges Reference. Kurt will tell Crane him
what to do so listen to him then simply interact with the bomb again. Reach the tunnel in the evening,
hide in a place that is far away from the main roads and wait until night comes. Return to the man
after he contacts Crane over the radio. Just kill what volatiles are in the tunnel. 5 max. All of this is
everyday stuff that you find when looting areas, so you should really already have it. Kurt is now
done with the prototype and he wants Crane to test it out on a volatile nest.
Go toward the truck that is hanging off the south side of the bridge and interact with the battery on
the northeast end of the back of the truck to get the car battery. Kurt is now done with the prototype
and he wants Crane to test it out on a volatile nest. Kurt will tell Crane him what to do so listen to
him then simply interact with the bomb again. The battery is actually located inside this steel case on
the left side of the tractor. Sooooo. Ninja in to the tunnel again, get to the bomb, and bam. These are
not usually tested by us (because there are so many), so please use them at your own risk. Once you
get the call, go back to Jaffar’s Building safe zone and find Kurt in the east building then speak with
him. Leave the safe zone and go kill some zombies while heading away from the safe zone and Kurt
will eventually contact Crane to come back. Once the bomb blows up, it will destroy the barricade in
the tunnel, so it is now passable to the other side. Take Kurt’s Bomb from the wooden table to start
this next objective. All of this is everyday stuff that you find when looting areas, so you should really
already have it. The bomb will not explode and Crane will contact Kurt. There are enemies near the
truck (among them a Toad and a Goon), which you should eliminate or distract. And hey, maybe get
a few extra because you never know when you might need some. Go toward the truck that is hanging
off the south side of the bridge and interact with the battery on the northeast end of the back of the
truck to get the car battery. Now, as quickly as you can, run away from the tunnel so that you don't
get killed by the explosion or attacked by Volatiles. Not only does it not go off, Kurt confesses that
he was drunk when he built it and so you are probably going to need to go back, open it up and re-
wire it. The battery that we need is in this tractor-truck - which is sort of hanging over the edge of
the overpass. This will finish the side quest and you can grab the Kurt’s Bombs blueprint from Kurt’s
body. They have turned the TNT into something useful and want you to come to the workshop to
talk to them. You can go back to Kurt to collect the Blueprint (Kurt's Bombs). With the battery in
hand head back to Kurt and his next request is metal scrap, sugar, and cables. Please log in above or
sign up for free to post comments. Return to the man after he contacts Crane over the radio. All of
this is everyday stuff that you find when looting areas, so you should really already have it. Take
Kurt’s Bomb from the wooden table to start this next objective. If you don’t have it, then leave the
area and loot out just about any place to eventually find the supplies. Reach the tunnel in the evening,
hide in a place that is far away from the main roads and wait until night comes. So you sneak all the
way in and plant the bomb then you see that you have 7 seconds to escape and so you run like hell!
And then. And then. The bomb fails to go off. If you don’t have it, then leave the area and loot out
just about any place to eventually find the supplies. The bomb will not explode and Crane will
contact Kurt.
These objects can be found when exploring the world, receive from the quartermasters or buy from
merchants. Take Kurt’s Bomb from the wooden table to start this next objective. Now, as quickly as
you can, run away from the tunnel so that you don't get killed by the explosion or attacked by
Volatiles. Go toward the truck that is hanging off the south side of the bridge and interact with the
battery on the northeast end of the back of the truck to get the car battery. Even though there is no
explosion from this first attempt, I’d highly advise you to leave the tunnel and jump behind the fence
outside the tunnel however since volatiles will enter the tunnel and possibly kill Crane if you stick
around. SQ38: Ruper the Gunsmith SQ39: Chasing Past SQ40: Hell from Above SQ41: Outposts
SQ42: Legless Spider SQ43: Fan Zone SQ44: The Bunker SQ45: Assault and Batteries SQ46:
Hardware SQ47: Radio Station SQ48: Lost in Space SQ49: Office Outpost SQ50: The Launch
Walkthrough: Challenges Reference. The volatile nest is to the west of the South Bar safe zone, so
go there and sleep then head out to the tunnel that is marked on your map. Once you get the call, go
back to Jaffar’s Building safe zone and find Kurt in the east building then speak with him. If you
don’t have it, then leave the area and loot out just about any place to eventually find the supplies.
The battery that we need is in this tractor-truck - which is sort of hanging over the edge of the
overpass. Go toward the truck that is hanging off the south side of the bridge and interact with the
battery on the northeast end of the back of the truck to get the car battery. Just kill what volatiles are
in the tunnel. 5 max. A goon in the area near the truck, but you can lure him away with firecrackers or
simply let him see you. Registration allows you to keep track of all your content and comments, save
bookmarks, and post in all our forums. This will finish the side quest and you can grab the Kurt’s
Bombs blueprint from Kurt’s body. There are enemies near the truck (among them a Toad and a
Goon), which you should eliminate or distract. It’s best to stay off the road to avoid being seen by
the volatiles. Kurt said that the bomb would set off several firecrackers before it explodes but it
won’t do it for some reason. The volatile nest is to the west of the South Bar safe zone, so go there
and sleep then head out to the tunnel that is marked on your map. Once the bomb is set, you’ll get a
counter for when it is about to blow. Once you get the supplies, turn it in to Kurt one at a time to
satisfy his needs and then you’ll get another task. These are not usually tested by us (because there
are so many), so please use them at your own risk. Established in 2011 the website is focused on
providing full guides and walkthroughs for best-selling video games. If you don’t have it, then leave
the area and loot out just about any place to eventually find the supplies. This was actually fairly easy
to do during the day. Back at Kurt - he is happy with your scrounging but he needs some time to
prepare. SQ32: Troll SQ33: Dungeon SQ34: Blocks for the Boy SQ35: Health Potion SQ36: The
Shadow of the King SQ37: Do You Believe. And hey, maybe get a few extra because you never
know when you might need some. He will make a list of other resources that you need to obtain: 6
Metal Parts, 6 Power Cables and 6 Household Supplies.
He will make a list of other resources that you need to obtain: 6 Metal Parts, 6 Power Cables and 6
Household Supplies. Even though there is no explosion from this first attempt, I’d highly advise you
to leave the tunnel and jump behind the fence outside the tunnel however since volatiles will enter
the tunnel and possibly kill Crane if you stick around. The bomb will not explode and Crane will
contact Kurt. These objects can be found when exploring the world, receive from the quartermasters
or buy from merchants. Kurt will tell Crane him what to do so listen to him then simply interact with
the bomb again. The volatile nest is to the west of the South Bar safe zone, so go there and sleep then
head out to the tunnel that is marked on your map. Kurt will contact Crane and tell him to come back
and see him for the blueprint for the bomb. Once the bomb blows up, it will destroy the barricade in
the tunnel, so it is now passable to the other side. Kurt is now done with the prototype and he wants
Crane to test it out on a volatile nest. Don't hurry with your escape, because the bomb won't explode
the first time. Kurt said that the bomb would set off several firecrackers before it explodes but it
won’t do it for some reason. If you don’t have it, then leave the area and loot out just about any
place to eventually find the supplies. After the conversation, head to the highway and locate the
truck with the battery ( number 11c on the map). All of this is everyday stuff that you find when
looting areas, so you should really already have it. The first goal is to get to Jaffar's place at which
point you chat up Jaffar, he sends you to talk to Kurt, and Kurt tells you he needs a battery - but not
just any battery mind you - a battery fro a truck hanging half off of the overpass that is guarded by a
heavy, a Toad, and a bunch of infected. It’s best to stay off the road to avoid being seen by the
volatiles. Back at Kurt - he is happy with your scrounging but he needs some time to prepare. Many
of our guides get updated with additional information. Established in 2011 the website is focused on
providing full guides and walkthroughs for best-selling video games. Now, as quickly as you can,
run away from the tunnel so that you don't get killed by the explosion or attacked by Volatiles. Go
toward the truck that is hanging off the south side of the bridge and interact with the battery on the
northeast end of the back of the truck to get the car battery. If you don’t have it, then leave the area
and loot out just about any place to eventually find the supplies. Just kill what volatiles are in the
tunnel. 5 max. Give Kurt all the items and leave the place for now, as he will need some time to
prepare the bomb. Once you get the call, go back to Jaffar’s Building safe zone and find Kurt in the
east building then speak with him. Reach the end of it and plant the bomb in the place marked by the
game. Once the bomb is set, you’ll get a counter for when it is about to blow. In the warehouse there
are a trio of Toads on top of the cars - so take them down first and then start looting. Kurt is now
done with the prototype and he wants Crane to test it out on a volatile nest.
Registration allows you to keep track of all your content and comments, save bookmarks, and post in
all our forums. Actually you are totally goting to have to do that. The volatile nest is to the west of
the South Bar safe zone, so go there and sleep then head out to the tunnel that is marked on your
map. The first goal is to get to Jaffar's place at which point you chat up Jaffar, he sends you to talk to
Kurt, and Kurt tells you he needs a battery - but not just any battery mind you - a battery fro a truck
hanging half off of the overpass that is guarded by a heavy, a Toad, and a bunch of infected. Kurt
will tell Crane him what to do so listen to him then simply interact with the bomb again. Now, as
quickly as you can, run away from the tunnel so that you don't get killed by the explosion or attacked
by Volatiles. It’s best to stay off the road to avoid being seen by the volatiles. Even though there is
no explosion from this first attempt, I’d highly advise you to leave the tunnel and jump behind the
fence outside the tunnel however since volatiles will enter the tunnel and possibly kill Crane if you
stick around. All logos and images are copyrighted by their respective owners. Kurt will tell Crane
him what to do so listen to him then simply interact with the bomb again. Take Kurt’s Bomb from the
wooden table to start this next objective. This will finish the side quest and you can grab the Kurt’s
Bombs blueprint from Kurt’s body. A goon in the area near the truck, but you can lure him away with
firecrackers or simply let him see you. You can go back to Kurt to collect the Blueprint (Kurt's
Bombs). Go toward the truck that is hanging off the south side of the bridge and interact with the
battery on the northeast end of the back of the truck to get the car battery. Once the bomb blows up,
it will destroy the barricade in the tunnel, so it is now passable to the other side. Even though there is
no explosion from this first attempt, I’d highly advise you to leave the tunnel and jump behind the
fence outside the tunnel however since volatiles will enter the tunnel and possibly kill Crane if you
stick around. Kurt said that the bomb would set off several firecrackers before it explodes but it
won’t do it for some reason. Kurt will contact Crane and tell him to come back and see him for the
blueprint for the bomb. Please log in above or sign up for free to post comments. This will finish the
side quest and you can grab the Kurt’s Bombs blueprint from Kurt’s body. Take Kurt’s Bomb from
the wooden table to start this next objective. Go talk to Jaffar ( number 11a on the map) and talk to
Kurt himself ( number 10a on the map). Just kill what volatiles are in the tunnel. 5 max. Leave the
safe zone and go kill some zombies while heading away from the safe zone and Kurt will eventually
contact Crane to come back. To get an email when this guide is updated click below. Once you get
there, kill the frog zombie on top of the bus to rid yourself of that nuisance. Remember to come back
to check for updates to this guide and much more content for Dying Light. So kill the Toad first then
clear away some of the regular infected, take out the heavy, and then get the battery out of the truck.
Kurt is now done with the prototype and he wants Crane to test it out on a volatile nest.
Don't hurry with your escape, because the bomb won't explode the first time. The battery that we
need is in this tractor-truck - which is sort of hanging over the edge of the overpass. SQ32: Troll
SQ33: Dungeon SQ34: Blocks for the Boy SQ35: Health Potion SQ36: The Shadow of the King
SQ37: Do You Believe. Once the bomb is set, you’ll get a counter for when it is about to blow. You
should already have all that if you have been looting - well, perhaps not the Power Cables thanks to
previous quests but still. This was actually fairly easy to do during the day. Take Kurt’s Bomb from
the wooden table to start this next objective. Not only does it not go off, Kurt confesses that he was
drunk when he built it and so you are probably going to need to go back, open it up and re-wire it.
Remember to come back to check for updates to this guide and much more content for Dying Light.
Once you get the call, go back to Jaffar’s Building safe zone and find Kurt in the east building then
speak with him. A goon in the area near the truck, but you can lure him away with firecrackers or
simply let him see you. Once you get the call, go back to Jaffar’s Building safe zone and find Kurt in
the east building then speak with him. After the conversation, head to the highway and locate the
truck with the battery ( number 11c on the map). Kurt will contact Crane and tell him to come back
and see him for the blueprint for the bomb. Once you get there, kill the frog zombie on top of the bus
to rid yourself of that nuisance. This will finish the side quest and you can grab the Kurt’s Bombs
blueprint from Kurt’s body. Many of our guides get updated with additional information. Please log
in above or sign up for free to post comments. The bomb will not explode and Crane will contact
Kurt. Once the bomb blows up, it will destroy the barricade in the tunnel, so it is now passable to the
other side. Return to the man after he contacts Crane over the radio. All logos and images are
copyrighted by their respective owners. The volatile nest is to the west of the South Bar safe zone, so
go there and sleep then head out to the tunnel that is marked on your map. Go talk to Jaffar ( number
11a on the map) and talk to Kurt himself ( number 10a on the map). This will finish the side quest
and you can grab the Kurt’s Bombs blueprint from Kurt’s body. Either way, Kurt will tell you that he
is making a bomb out of the dynamite you retrieved earlier and he needs a battery. With the battery
in hand head back to Kurt and his next request is metal scrap, sugar, and cables. All of this is
everyday stuff that you find when looting areas, so you should really already have it. Kurt will
contact Crane and tell him to come back and see him for the blueprint for the bomb. Once you get
there, kill the frog zombie on top of the bus to rid yourself of that nuisance.
Back at Kurt - he is happy with your scrounging but he needs some time to prepare. All of this is
everyday stuff that you find when looting areas, so you should really already have it. Actually you
are totally goting to have to do that. Go toward the truck that is hanging off the south side of the
bridge and interact with the battery on the northeast end of the back of the truck to get the car
battery. Kurt will contact Crane and tell him to come back and see him for the blueprint for the
bomb. Once you get the call, go back to Jaffar’s Building safe zone and find Kurt in the east building
then speak with him. Take Kurt’s Bomb from the wooden table to start this next objective. Kurt said
that the bomb would set off several firecrackers before it explodes but it won’t do it for some reason.
These objects can be found when exploring the world, receive from the quartermasters or buy from
merchants. Once you get there, kill the frog zombie on top of the bus to rid yourself of that nuisance.
The battery that we need is in this tractor-truck - which is sort of hanging over the edge of the
overpass. Once the bomb is set, you’ll get a counter for when it is about to blow. The bomb will not
explode and Crane will contact Kurt. Kurt will tell Crane him what to do so listen to him then simply
interact with the bomb again. Just kill what volatiles are in the tunnel. 5 max. This will finish the side
quest and you can grab the Kurt’s Bombs blueprint from Kurt’s body. This will finish the side quest
and you can grab the Kurt’s Bombs blueprint from Kurt’s body. The bomb will not explode and
Crane will contact Kurt. Even though there is no explosion from this first attempt, I’d highly advise
you to leave the tunnel and jump behind the fence outside the tunnel however since volatiles will
enter the tunnel and possibly kill Crane if you stick around. Please log in above or sign up for free to
post comments. Leave the safe zone and go kill some zombies while heading away from the safe
zone and Kurt will eventually contact Crane to come back. Leave the safe zone and go kill some
zombies while heading away from the safe zone and Kurt will eventually contact Crane to come
back. Once the bomb blows up, it will destroy the barricade in the tunnel, so it is now passable to the
other side. Return to the man after he contacts Crane over the radio. Reach the tunnel in the evening,
hide in a place that is far away from the main roads and wait until night comes. Established in 2011
the website is focused on providing full guides and walkthroughs for best-selling video games. With
the battery in hand head back to Kurt and his next request is metal scrap, sugar, and cables. Kurt is
now done with the prototype and he wants Crane to test it out on a volatile nest. Not only does it not
go off, Kurt confesses that he was drunk when he built it and so you are probably going to need to
go back, open it up and re-wire it.

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